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<hr><h1>texture_font.cpp</h1><a href="texture__font_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 <font class="preprocessor">#include &lt;map&gt;</font>
00028 
00029 <font class="preprocessor">#include "<a class="code" href="texture__font_8h.html">3d/texture_font.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="font__generator_8h.html">3d/font_generator.h</a>"</font>
00031 
00032 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="rect_8h.html">nel/misc/rect.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font>
00035 
00036 
00037 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00038 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00039 
00040 <font class="keyword">namespace </font>NL3D
00041 {
00042 
00043 <font class="comment">// Config 1</font>
00044 <font class="keyword">const</font> <font class="keywordtype">int</font> <a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a> = 1024;
00045 <font class="keyword">const</font> <font class="keywordtype">int</font> <a class="code" href="namespaceNL3D.html#a249">TextureSizeY</a> = 1024; <font class="comment">// If change this value -&gt; change NbLine too</font>
00046 <font class="keyword">const</font> <font class="keywordtype">int</font> <a class="code" href="namespaceNL3D.html#a250">Categories</a>[<a class="code" href="texture__font_8h.html#a0">TEXTUREFONT_NBCATEGORY</a>] = { 8, 16, 24, 32, 64 };
00047 <font class="keyword">const</font> <font class="keywordtype">int</font> <a class="code" href="namespaceNL3D.html#a251">NbLine</a>[<a class="code" href="texture__font_8h.html#a0">TEXTUREFONT_NBCATEGORY</a>] = { 8, 24, 16, 4, 1 }; <font class="comment">// Based on textsize</font>
00048 
00049 <font class="comment">/*      </font>
00050 <font class="comment">const int TextureSizeX = 256;</font>
00051 <font class="comment">const int TextureSizeY = 256;</font>
00052 <font class="comment">const int Categories[TEXTUREFONT_NBCATEGORY] = { 8, 16, 24, 32 };</font>
00053 <font class="comment">const int NbLine[TEXTUREFONT_NBCATEGORY] = { 4, 6, 4, 1 }; // Based on textsize</font>
00054 <font class="comment">*/</font>
00055 <font class="comment">// ---------------------------------------------------------------------------</font>
<a name="l00056"></a><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterKey.html#a0">00056</a> <font class="keyword">inline</font> uint32 CTextureFont::SLetterKey::getVal()
00057 {
00058         <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterKey.html#m0">Char</a> + ((<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterKey.html#m2">Size</a>&amp;255)&lt;&lt;16) + ((((uint32)<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterKey.html#m1">FontGenerator</a>)&amp;255)&lt;&lt;24);
00059 }
00060 
00061 <font class="comment">/*bool CTextureFont::SLetterKey::operator &lt; (const CTextureFont::SLetterKey&amp;k) const</font>
00062 <font class="comment">{</font>
00063 <font class="comment">        if (Char &lt; k.Char)</font>
00064 <font class="comment">                return true;</font>
00065 <font class="comment">        if (Char &gt; k.Char)</font>
00066 <font class="comment">                return false;</font>
00067 <font class="comment">        if (Size &lt; k.Size)</font>
00068 <font class="comment">                return true;</font>
00069 <font class="comment">        if (Size &gt; k.Size)</font>
00070 <font class="comment">                return false;</font>
00071 <font class="comment">        if (FontGenerator &lt; k.FontGenerator)</font>
00072 <font class="comment">                return true;</font>
00073 <font class="comment">        if (FontGenerator &gt; k.FontGenerator)</font>
00074 <font class="comment">                return false;</font>
00075 <font class="comment">        return false;</font>
00076 <font class="comment">}</font>
00077 <font class="comment"></font>
00078 <font class="comment">// ---------------------------------------------------------------------------</font>
00079 <font class="comment">bool CTextureFont::SLetterKey::operator == (const CTextureFont::SLetterKey&amp;k) const</font>
00080 <font class="comment">{</font>
00081 <font class="comment">        if ((Char == k.Char) &amp;&amp; (Size == k.Size) &amp;&amp; (FontGenerator == k.FontGenerator))</font>
00082 <font class="comment">                return true;</font>
00083 <font class="comment">        else</font>
00084 <font class="comment">                return false;</font>
00085 <font class="comment">}</font>
00086 <font class="comment">*/</font>
00087 <font class="comment">// ---------------------------------------------------------------------------</font>
<a name="l00088"></a><a class="code" href="classNL3D_1_1CTextureFont.html#a0">00088</a> CTextureFont::CTextureFont()
00089 {
00090         uint i;
00091 
00092         <a class="code" href="classNL3D_1_1ITexture.html#z826_6">setFilterMode</a> (ITexture::Linear, ITexture::LinearMipMapOff);
00093 
00094         <a class="code" href="classNL3D_1_1ITexture.html#z826_0">setWrapS</a> (ITexture::Repeat);
00095         <a class="code" href="classNL3D_1_1ITexture.html#z826_1">setWrapT</a> (ITexture::Repeat);
00096 
00097         <a class="code" href="classNL3D_1_1ITexture.html#z826_4">setUploadFormat</a> (<a class="code" href="classNL3D_1_1ITexture.html#s29s14">Alpha</a>);
00098 
00099         <a class="code" href="classNL3D_1_1ITexture.html#a3">setReleasable</a> (<font class="keyword">false</font>);
00100 
00101         <a class="code" href="classNLMISC_1_1CBitmap.html#a15">resize</a> (<a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a>, <a class="code" href="namespaceNL3D.html#a249">TextureSizeY</a>, CBitmap::Alpha);
00102         <font class="keywordflow">for</font>(i = 0; i &lt; <a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a>*<a class="code" href="namespaceNL3D.html#a249">TextureSizeY</a>; ++i)
00103                 <a class="code" href="classNLMISC_1_1CBitmap.html#z277_0">getPixels</a>()[i] = 0;
00104         <font class="comment">// convertToType (CBitmap::Alpha);</font>
00105 
00106         sint posY = 0;
00107 
00108         <font class="keywordflow">for</font>(i = 0; i &lt; <a class="code" href="texture__font_8h.html#a0">TEXTUREFONT_NBCATEGORY</a>; ++i)
00109         {
00110                 <font class="comment">// Number of chars per cache</font>
00111                 <a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[i].resize ((<a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a>/<a class="code" href="namespaceNL3D.html#a250">Categories</a>[i])*<a class="code" href="namespaceNL3D.html#a251">NbLine</a>[i]);
00112 
00113                 <font class="keywordflow">for</font>(uint32 j = 0; j &lt; <a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[i].size(); ++j)
00114                 {
00115                         SLetterInfo &amp;rLetter = <a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[i][j];
00116                         rLetter.Char = 0xffff;
00117                         rLetter.FontGenerator = NULL;
00118 
00119                         <font class="comment">// The less recently used infos</font>
00120                         <font class="keywordflow">if</font> (j &lt; <a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[i].size()-1)
00121                                 rLetter.Next = &amp;<a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[i][j+1];
00122                         <font class="keywordflow">else</font>
00123                                 rLetter.Next = NULL;
00124 
00125                         <font class="keywordflow">if</font> (j &gt; 0)
00126                                 rLetter.Prev = &amp;<a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[i][j-1];
00127                         <font class="keywordflow">else</font>
00128                                 rLetter.Prev = NULL;
00129 
00130                         rLetter.Cat = i;
00131 
00132                         sint sizeX = <a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a>/<a class="code" href="namespaceNL3D.html#a250">Categories</a>[i];
00133                         rLetter.U = (<a class="code" href="namespaceNL3D.html#a250">Categories</a>[i]*(j%sizeX)) / ((float)<a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a>);
00134                         rLetter.V = (posY + <a class="code" href="namespaceNL3D.html#a250">Categories</a>[i]*((sint)(j/sizeX))) / ((float)<a class="code" href="namespaceNL3D.html#a249">TextureSizeY</a>);
00135 
00137                         
00138                         rLetter.CharWidth = rLetter.CharHeight = 0;
00139                         rLetter.GlyphIndex = rLetter.Top = rLetter.Left = rLetter.AdvX = 0;
00140                 }
00141                 <a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[i] = &amp;<a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[i][0];
00142                 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[i] = &amp;<a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[i][<a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[i].size()-1];
00143                 posY += <a class="code" href="namespaceNL3D.html#a251">NbLine</a>[i] * <a class="code" href="namespaceNL3D.html#a250">Categories</a>[i];
00144         }
00145 }
00146 
00147 
<a name="l00148"></a><a class="code" href="classNL3D_1_1CTextureFont.html#a1">00148</a> CTextureFont::~CTextureFont()
00149 {
00150 }
00151 
00152 
00153 <font class="comment">// ---------------------------------------------------------------------------</font>
<a name="l00154"></a><a class="code" href="classNL3D_1_1CTextureFont.html#a4">00154</a> <font class="keywordtype">void</font> CTextureFont::dumpTextureFont(<font class="keyword">const</font> <font class="keywordtype">char</font> *filename)
00155 {
00156         <a class="code" href="classNLMISC_1_1CBitmap.html#a0">CBitmap</a> b;
00157         COFile f( filename );
00158         b.resize (<a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a>, <a class="code" href="namespaceNL3D.html#a249">TextureSizeY</a>, CBitmap::RGBA);
00159         vector&lt;uint8&gt;&amp;bits = b.getPixels();
00160         vector&lt;uint8&gt;&amp;<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a> = <a class="code" href="classNLMISC_1_1CBitmap.html#z277_0">getPixels</a>();
00161 
00162         <font class="keywordflow">for</font> (uint i = 0; i &lt; (<a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a>*<a class="code" href="namespaceNL3D.html#a249">TextureSizeY</a>); ++i)
00163         {
00164                 bits[i*4+0] = bits[i*4+1] = bits[i*4+2] = bits[i*4+3] = <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>[i];
00165         }
00166 
00167         b.writeTGA (f, 32);
00168 }
00169 
00170 
00171 <font class="comment">// ---------------------------------------------------------------------------</font>
00172 <font class="comment">// cat : categories where the letter is</font>
00173 <font class="comment">// x : pos x of the letter</font>
00174 <font class="comment">// y : pos y of the letter</font>
<a name="l00175"></a><a class="code" href="classNL3D_1_1CTextureFont.html#c0">00175</a> <font class="keywordtype">void</font> CTextureFont::rebuildLetter (sint cat, sint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, sint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>)
00176 {
00177         sint sizex = <a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a> / <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat];
00178         sint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> + <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*sizex;
00179         SLetterInfo &amp;rLetter = <a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[cat][<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>];
00180 
00181         <font class="keywordflow">if</font> (rLetter.FontGenerator == NULL)
00182                 <font class="keywordflow">return</font>;
00183 
00184         sint catTopY = 0;
00185         sint c = 0;
00186         <font class="keywordflow">while</font> (c &lt; cat)
00187         {
00188                 catTopY += <a class="code" href="namespaceNL3D.html#a251">NbLine</a>[c] * <a class="code" href="namespaceNL3D.html#a250">Categories</a>[c];
00189                 ++c;
00190         }
00191         <font class="comment">// Destination position in pixel of the letter</font>
00192         sint posx = <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> * <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat];
00193         sint posy = catTopY + <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> * <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat];
00194 
00195         uint32 pitch = 0;
00196         uint8 *bitmap = rLetter.FontGenerator-&gt;getBitmap (      rLetter.Char, rLetter.Size,
00197                                                                                                                 rLetter.CharWidth, rLetter.CharHeight,
00198                                                                                                                 pitch, rLetter.Left, rLetter.Top, 
00199                                                                                                                 rLetter.AdvX, rLetter.GlyphIndex );
00200 
00201         <font class="comment">// Copy FreeType buffer</font>
00202         uint i;
00203         <font class="keywordflow">for</font> (i = 0; i &lt; rLetter.CharHeight; ++i)
00204         {
00205                 uint8 *pDst = &amp;<a class="code" href="classNLMISC_1_1CBitmap.html#n0">_Data</a>[0][posx + (posy+i)*<a class="code" href="namespaceNL3D.html#a249">TextureSizeY</a>];
00206                 uint8 *pSrc = &amp;bitmap[i*pitch];
00207                 <font class="keywordflow">for</font> (uint j = 0; j &lt; rLetter.CharWidth; ++j)
00208                 {
00209                         *pDst = *pSrc;
00210                         ++pDst;
00211                         ++pSrc;
00212                 }
00213         }
00214 
00215         <font class="comment">// Black border bottom and right</font>
00216         <font class="keywordflow">for</font> (i = 0; i &lt; rLetter.CharHeight+1; ++i)
00217         {
00218                 <a class="code" href="classNLMISC_1_1CBitmap.html#n0">_Data</a>[0][posx + rLetter.CharWidth + (posy+i)*<a class="code" href="namespaceNL3D.html#a249">TextureSizeY</a>] = 0;
00219         }
00220 
00221         <font class="keywordflow">for</font> (i = 0; i &lt; rLetter.CharWidth+1; ++i)
00222         {
00223                 <a class="code" href="classNLMISC_1_1CBitmap.html#n0">_Data</a>[0][posx + i + (posy+rLetter.CharHeight)*<a class="code" href="namespaceNL3D.html#a249">TextureSizeY</a>] = 0;
00224         }
00225 
00226         <font class="comment">/*</font>
00227 <font class="comment">        dumpTextureFont (this);</font>
00228 <font class="comment">        int a = 5;</font>
00229 <font class="comment">        a++;</font>
00230 <font class="comment">        */</font>
00231 }
00232 
00233 <font class="comment">// ---------------------------------------------------------------------------</font>
<a name="l00234"></a><a class="code" href="classNL3D_1_1CTextureFont.html#a2">00234</a> <font class="keywordtype">void</font> CTextureFont::doGenerate()
00235 {
00236         <font class="comment">// Rectangle invalidate ?</font>
00237         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1ITexture.html#m1">_ListInvalidRect</a>.begin()!=<a class="code" href="classNL3D_1_1ITexture.html#m1">_ListInvalidRect</a>.end())
00238         {
00239                 <font class="comment">// Yes, rebuild only those rectangles.</font>
00240 
00241                 <font class="comment">// For each rectangle to compute</font>
00242                 <a class="code" href="classstd_1_1list.html">std::list&lt;NLMISC::CRect&gt;</a>::iterator ite=<a class="code" href="classNL3D_1_1ITexture.html#m1">_ListInvalidRect</a>.begin();
00243                 <font class="keywordflow">while</font> (ite!=<a class="code" href="classNL3D_1_1ITexture.html#m1">_ListInvalidRect</a>.end())
00244                 {
00245                         <font class="comment">// Compute rectangle coordinates</font>
00246                         sint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> = ite-&gt;left();
00247                         sint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = ite-&gt;bottom();
00248 
00249                         <font class="comment">// Look in wich category is the rectangle</font>
00250                         sint cat = 0;
00251                         sint catTopY = 0;
00252                         sint catBotY = <a class="code" href="namespaceNL3D.html#a251">NbLine</a>[cat] * <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat];
00253                         <font class="keywordflow">while</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> &gt;  catBotY)
00254                         {
00255                                 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> &lt; catBotY)
00256                                         <font class="keywordflow">break</font>;
00257                                 ++cat;
00258                                 <a class="code" href="debug_8h.html#a6">nlassert</a> (cat &lt; <a class="code" href="texture__font_8h.html#a0">TEXTUREFONT_NBCATEGORY</a>);
00259                                 catTopY = catBotY;
00260                                 catBotY += <a class="code" href="namespaceNL3D.html#a251">NbLine</a>[cat] * <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat];
00261                         }
00262 
00263                         <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> / <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat];
00264                         <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = ite-&gt;top();
00265                         <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> - catTopY;
00266                         <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> / <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat];
00267                         
00268                         <a class="code" href="classNL3D_1_1CTextureFont.html#c0">rebuildLetter</a> (cat, <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>);
00269 
00270                         <font class="comment">// Next rectangle</font>
00271                         ite++;
00272                 }
00273         }
00274         <font class="keywordflow">else</font>
00275         {
00276                 <font class="keywordflow">for</font>(<font class="keywordtype">int</font> cat = 0; cat &lt; <a class="code" href="texture__font_8h.html#a0">TEXTUREFONT_NBCATEGORY</a>; ++cat)
00277                 {
00278                         sint sizex = <a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a> / <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat];
00279                         sint sizey = <a class="code" href="namespaceNL3D.html#a251">NbLine</a>[cat];
00280                         <font class="keywordflow">for</font> (sint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = 0; <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> &lt; sizey; <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>++)
00281                         <font class="keywordflow">for</font> (sint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> = 0; <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> &lt; sizex; <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>++)
00282                         {
00283                                 <a class="code" href="classNL3D_1_1CTextureFont.html#c0">rebuildLetter</a> (cat, <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>);
00284                         }
00285                 }
00286         }
00287 <font class="comment">/*</font>
00288 <font class="comment">        dumpTextureFont (this);</font>
00289 <font class="comment">        int a = 5;</font>
00290 <font class="comment">*/</font>
00291 }
00292 
00293 <font class="comment">// ---------------------------------------------------------------------------</font>
<a name="l00294"></a><a class="code" href="classNL3D_1_1CTextureFont.html#a3">00294</a> CTextureFont::SLetterInfo* CTextureFont::getLetterInfo (SLetterKey&amp; k)
00295 {
00296         sint cat;
00297         map&lt;uint32, SLetterInfo*&gt;::iterator itAccel = <a class="code" href="classNL3D_1_1CTextureFont.html#o0">Accel</a>.find (k.getVal());
00298         <font class="keywordflow">if</font> (itAccel != <a class="code" href="classNL3D_1_1CTextureFont.html#o0">Accel</a>.end())
00299         {
00300                 <font class="comment">// Put it in the first place</font>
00301                 SLetterInfo *pLetterToMove = itAccel-&gt;second;
00302                 cat = pLetterToMove-&gt;Cat;
00303                 <font class="keywordflow">if</font> (pLetterToMove != <a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat])
00304                 {
00305                         pLetterToMove-&gt;Prev-&gt;Next = pLetterToMove-&gt;Next;
00306 
00307                         <font class="keywordflow">if</font> (pLetterToMove == <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat])
00308                         {
00309                                 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat] = pLetterToMove-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m4">Prev</a>;
00310                         }
00311                         <font class="keywordflow">else</font>
00312                         {
00313                                 pLetterToMove-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m3">Next</a>-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m4">Prev</a> = pLetterToMove-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m4">Prev</a>;
00314                         }
00315                         pLetterToMove-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m4">Prev</a> = NULL;
00316                         pLetterToMove-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m3">Next</a> = <a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat];
00317                         <a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat]-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m4">Prev</a> = pLetterToMove;
00318                         <a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat] = pLetterToMove;
00319                 }
00320                 <font class="keywordflow">return</font> pLetterToMove;
00321         }
00322 
00323         <font class="comment">// The letter is not already present</font>
00324         <font class="comment">// Found the category of the new letter</font>
00325         uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>;
00326 
00327         <font class="comment">//k.FontGenerator-&gt;getSizes (k.Char, k.Size, width, height);</font>
00328         <font class="comment">// \todo mat : Temporaire !!! Essayer de faire intervenir le cache de freetype</font>
00329         uint32 nPitch, nGlyphIndex;
00330         sint32 nLeft, nTop, nAdvX;
00331         k.FontGenerator-&gt;getBitmap (k.Char, k.Size, <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>, nPitch, nLeft, nTop, 
00332                                                                                                                 nAdvX, nGlyphIndex );
00333 
00334         <font class="comment">// Add 1 pixel space for black border to get correct category</font>
00335         cat = 0;
00336         <font class="keywordflow">if</font> (((sint)<a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>+1 &gt; <a class="code" href="namespaceNL3D.html#a250">Categories</a>[<a class="code" href="texture__font_8h.html#a0">TEXTUREFONT_NBCATEGORY</a>-1]) ||
00337                 ((sint)<a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>+1 &gt; <a class="code" href="namespaceNL3D.html#a250">Categories</a>[<a class="code" href="texture__font_8h.html#a0">TEXTUREFONT_NBCATEGORY</a>-1]))
00338                 <font class="keywordflow">return</font> NULL;
00339 
00340         <font class="keywordflow">while</font> (((sint)<a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>+1 &gt; <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat]) || ((sint)<a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>+1 &gt; <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat]))
00341         {
00342                 ++cat;
00343                 <a class="code" href="debug_8h.html#a6">nlassert</a> (cat != <a class="code" href="texture__font_8h.html#a0">TEXTUREFONT_NBCATEGORY</a>);
00344         }
00345 
00346         <font class="comment">// And replace the less recently used letter</font>
00347         SLetterKey k2;
00348         k2.Char = <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m0">Char</a>;
00349         k2.FontGenerator = <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m1">FontGenerator</a>;
00350         k2.Size = <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m2">Size</a>;
00351 
00352         itAccel = <a class="code" href="classNL3D_1_1CTextureFont.html#o0">Accel</a>.find (k2.getVal());
00353         <font class="keywordflow">if</font> (itAccel != <a class="code" href="classNL3D_1_1CTextureFont.html#o0">Accel</a>.end())
00354         {
00355                 <a class="code" href="classNL3D_1_1CTextureFont.html#o0">Accel</a>.erase (itAccel);
00356         }
00357 
00358         SLetterInfo *NewBack = <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m4">Prev</a>;
00359         NewBack-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m3">Next</a> = NULL;
00360         <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m5">Cat</a> = cat;
00361         <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m0">Char</a> = k.Char;
00362         <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m1">FontGenerator</a> = k.FontGenerator;
00363         <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m2">Size</a> = k.Size;
00364         <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m8">CharWidth</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>;
00365         <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m9">CharHeight</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>;
00366         <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m11">Top</a> = nTop;
00367         <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m12">Left</a> = nLeft;
00368         <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m13">AdvX</a> = nAdvX;
00369         <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m4">Prev</a> = NULL;
00370         <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m3">Next</a> = <a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat];
00371         <a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat]-&gt;<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m4">Prev</a> = <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat];
00372         <a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat] = <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat];
00373         <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat] = NewBack;
00374 
00375         <a class="code" href="classNL3D_1_1CTextureFont.html#o0">Accel</a>.insert (map&lt;uint32, SLetterInfo*&gt;::value_type(k.getVal(),<a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat]));
00376 
00377         <font class="comment">// Invalidate the zone</font>
00378         sint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> = (<a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat] - &amp;<a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[cat][0]);<font class="comment">// / sizeof (SLetterInfo);</font>
00379         sint sizex = <a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a> / <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat];
00380         sint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> % sizex;
00381         sint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> / sizex;
00382         <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> * <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat];
00383         <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> * <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat];
00384 
00385         sint c = 0;
00386         <font class="keywordflow">while</font> (c &lt; cat)
00387         {
00388                 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> + <a class="code" href="namespaceNL3D.html#a251">NbLine</a>[c] * <a class="code" href="namespaceNL3D.html#a250">Categories</a>[c];
00389                 ++c;
00390         }
00391 
00392         <font class="comment">// must update the char, WITH the black borders</font>
00393         CRect <a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>+1, <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>+1);
00394 
00395         <a class="code" href="classNL3D_1_1ITexture.html#a1">touchRect</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a>);
00396 
00397         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat];
00398 }
00399 
00400 } <font class="comment">// NL3D</font>
</pre></div>

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