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<hr><h1>texture_font.cpp</h1><a href="texture__font_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 <font class="preprocessor">#include <map></font>
00028
00029 <font class="preprocessor">#include "<a class="code" href="texture__font_8h.html">3d/texture_font.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="font__generator_8h.html">3d/font_generator.h</a>"</font>
00031
00032 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="rect_8h.html">nel/misc/rect.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font>
00035
00036
00037 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00038 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00039
00040 <font class="keyword">namespace </font>NL3D
00041 {
00042
00043 <font class="comment">// Config 1</font>
00044 <font class="keyword">const</font> <font class="keywordtype">int</font> <a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a> = 1024;
00045 <font class="keyword">const</font> <font class="keywordtype">int</font> <a class="code" href="namespaceNL3D.html#a249">TextureSizeY</a> = 1024; <font class="comment">// If change this value -> change NbLine too</font>
00046 <font class="keyword">const</font> <font class="keywordtype">int</font> <a class="code" href="namespaceNL3D.html#a250">Categories</a>[<a class="code" href="texture__font_8h.html#a0">TEXTUREFONT_NBCATEGORY</a>] = { 8, 16, 24, 32, 64 };
00047 <font class="keyword">const</font> <font class="keywordtype">int</font> <a class="code" href="namespaceNL3D.html#a251">NbLine</a>[<a class="code" href="texture__font_8h.html#a0">TEXTUREFONT_NBCATEGORY</a>] = { 8, 24, 16, 4, 1 }; <font class="comment">// Based on textsize</font>
00048
00049 <font class="comment">/* </font>
00050 <font class="comment">const int TextureSizeX = 256;</font>
00051 <font class="comment">const int TextureSizeY = 256;</font>
00052 <font class="comment">const int Categories[TEXTUREFONT_NBCATEGORY] = { 8, 16, 24, 32 };</font>
00053 <font class="comment">const int NbLine[TEXTUREFONT_NBCATEGORY] = { 4, 6, 4, 1 }; // Based on textsize</font>
00054 <font class="comment">*/</font>
00055 <font class="comment">// ---------------------------------------------------------------------------</font>
<a name="l00056"></a><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterKey.html#a0">00056</a> <font class="keyword">inline</font> uint32 CTextureFont::SLetterKey::getVal()
00057 {
00058 <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterKey.html#m0">Char</a> + ((<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterKey.html#m2">Size</a>&255)<<16) + ((((uint32)<a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterKey.html#m1">FontGenerator</a>)&255)<<24);
00059 }
00060
00061 <font class="comment">/*bool CTextureFont::SLetterKey::operator < (const CTextureFont::SLetterKey&k) const</font>
00062 <font class="comment">{</font>
00063 <font class="comment"> if (Char < k.Char)</font>
00064 <font class="comment"> return true;</font>
00065 <font class="comment"> if (Char > k.Char)</font>
00066 <font class="comment"> return false;</font>
00067 <font class="comment"> if (Size < k.Size)</font>
00068 <font class="comment"> return true;</font>
00069 <font class="comment"> if (Size > k.Size)</font>
00070 <font class="comment"> return false;</font>
00071 <font class="comment"> if (FontGenerator < k.FontGenerator)</font>
00072 <font class="comment"> return true;</font>
00073 <font class="comment"> if (FontGenerator > k.FontGenerator)</font>
00074 <font class="comment"> return false;</font>
00075 <font class="comment"> return false;</font>
00076 <font class="comment">}</font>
00077 <font class="comment"></font>
00078 <font class="comment">// ---------------------------------------------------------------------------</font>
00079 <font class="comment">bool CTextureFont::SLetterKey::operator == (const CTextureFont::SLetterKey&k) const</font>
00080 <font class="comment">{</font>
00081 <font class="comment"> if ((Char == k.Char) && (Size == k.Size) && (FontGenerator == k.FontGenerator))</font>
00082 <font class="comment"> return true;</font>
00083 <font class="comment"> else</font>
00084 <font class="comment"> return false;</font>
00085 <font class="comment">}</font>
00086 <font class="comment">*/</font>
00087 <font class="comment">// ---------------------------------------------------------------------------</font>
<a name="l00088"></a><a class="code" href="classNL3D_1_1CTextureFont.html#a0">00088</a> CTextureFont::CTextureFont()
00089 {
00090 uint i;
00091
00092 <a class="code" href="classNL3D_1_1ITexture.html#z826_6">setFilterMode</a> (ITexture::Linear, ITexture::LinearMipMapOff);
00093
00094 <a class="code" href="classNL3D_1_1ITexture.html#z826_0">setWrapS</a> (ITexture::Repeat);
00095 <a class="code" href="classNL3D_1_1ITexture.html#z826_1">setWrapT</a> (ITexture::Repeat);
00096
00097 <a class="code" href="classNL3D_1_1ITexture.html#z826_4">setUploadFormat</a> (<a class="code" href="classNL3D_1_1ITexture.html#s29s14">Alpha</a>);
00098
00099 <a class="code" href="classNL3D_1_1ITexture.html#a3">setReleasable</a> (<font class="keyword">false</font>);
00100
00101 <a class="code" href="classNLMISC_1_1CBitmap.html#a15">resize</a> (<a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a>, <a class="code" href="namespaceNL3D.html#a249">TextureSizeY</a>, CBitmap::Alpha);
00102 <font class="keywordflow">for</font>(i = 0; i < <a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a>*<a class="code" href="namespaceNL3D.html#a249">TextureSizeY</a>; ++i)
00103 <a class="code" href="classNLMISC_1_1CBitmap.html#z277_0">getPixels</a>()[i] = 0;
00104 <font class="comment">// convertToType (CBitmap::Alpha);</font>
00105
00106 sint posY = 0;
00107
00108 <font class="keywordflow">for</font>(i = 0; i < <a class="code" href="texture__font_8h.html#a0">TEXTUREFONT_NBCATEGORY</a>; ++i)
00109 {
00110 <font class="comment">// Number of chars per cache</font>
00111 <a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[i].resize ((<a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a>/<a class="code" href="namespaceNL3D.html#a250">Categories</a>[i])*<a class="code" href="namespaceNL3D.html#a251">NbLine</a>[i]);
00112
00113 <font class="keywordflow">for</font>(uint32 j = 0; j < <a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[i].size(); ++j)
00114 {
00115 SLetterInfo &rLetter = <a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[i][j];
00116 rLetter.Char = 0xffff;
00117 rLetter.FontGenerator = NULL;
00118
00119 <font class="comment">// The less recently used infos</font>
00120 <font class="keywordflow">if</font> (j < <a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[i].size()-1)
00121 rLetter.Next = &<a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[i][j+1];
00122 <font class="keywordflow">else</font>
00123 rLetter.Next = NULL;
00124
00125 <font class="keywordflow">if</font> (j > 0)
00126 rLetter.Prev = &<a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[i][j-1];
00127 <font class="keywordflow">else</font>
00128 rLetter.Prev = NULL;
00129
00130 rLetter.Cat = i;
00131
00132 sint sizeX = <a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a>/<a class="code" href="namespaceNL3D.html#a250">Categories</a>[i];
00133 rLetter.U = (<a class="code" href="namespaceNL3D.html#a250">Categories</a>[i]*(j%sizeX)) / ((float)<a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a>);
00134 rLetter.V = (posY + <a class="code" href="namespaceNL3D.html#a250">Categories</a>[i]*((sint)(j/sizeX))) / ((float)<a class="code" href="namespaceNL3D.html#a249">TextureSizeY</a>);
00135
00137
00138 rLetter.CharWidth = rLetter.CharHeight = 0;
00139 rLetter.GlyphIndex = rLetter.Top = rLetter.Left = rLetter.AdvX = 0;
00140 }
00141 <a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[i] = &<a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[i][0];
00142 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[i] = &<a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[i][<a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[i].size()-1];
00143 posY += <a class="code" href="namespaceNL3D.html#a251">NbLine</a>[i] * <a class="code" href="namespaceNL3D.html#a250">Categories</a>[i];
00144 }
00145 }
00146
00147
<a name="l00148"></a><a class="code" href="classNL3D_1_1CTextureFont.html#a1">00148</a> CTextureFont::~CTextureFont()
00149 {
00150 }
00151
00152
00153 <font class="comment">// ---------------------------------------------------------------------------</font>
<a name="l00154"></a><a class="code" href="classNL3D_1_1CTextureFont.html#a4">00154</a> <font class="keywordtype">void</font> CTextureFont::dumpTextureFont(<font class="keyword">const</font> <font class="keywordtype">char</font> *filename)
00155 {
00156 <a class="code" href="classNLMISC_1_1CBitmap.html#a0">CBitmap</a> b;
00157 COFile f( filename );
00158 b.resize (<a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a>, <a class="code" href="namespaceNL3D.html#a249">TextureSizeY</a>, CBitmap::RGBA);
00159 vector<uint8>&bits = b.getPixels();
00160 vector<uint8>&<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a> = <a class="code" href="classNLMISC_1_1CBitmap.html#z277_0">getPixels</a>();
00161
00162 <font class="keywordflow">for</font> (uint i = 0; i < (<a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a>*<a class="code" href="namespaceNL3D.html#a249">TextureSizeY</a>); ++i)
00163 {
00164 bits[i*4+0] = bits[i*4+1] = bits[i*4+2] = bits[i*4+3] = <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>[i];
00165 }
00166
00167 b.writeTGA (f, 32);
00168 }
00169
00170
00171 <font class="comment">// ---------------------------------------------------------------------------</font>
00172 <font class="comment">// cat : categories where the letter is</font>
00173 <font class="comment">// x : pos x of the letter</font>
00174 <font class="comment">// y : pos y of the letter</font>
<a name="l00175"></a><a class="code" href="classNL3D_1_1CTextureFont.html#c0">00175</a> <font class="keywordtype">void</font> CTextureFont::rebuildLetter (sint cat, sint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, sint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>)
00176 {
00177 sint sizex = <a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a> / <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat];
00178 sint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> + <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*sizex;
00179 SLetterInfo &rLetter = <a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[cat][<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>];
00180
00181 <font class="keywordflow">if</font> (rLetter.FontGenerator == NULL)
00182 <font class="keywordflow">return</font>;
00183
00184 sint catTopY = 0;
00185 sint c = 0;
00186 <font class="keywordflow">while</font> (c < cat)
00187 {
00188 catTopY += <a class="code" href="namespaceNL3D.html#a251">NbLine</a>[c] * <a class="code" href="namespaceNL3D.html#a250">Categories</a>[c];
00189 ++c;
00190 }
00191 <font class="comment">// Destination position in pixel of the letter</font>
00192 sint posx = <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> * <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat];
00193 sint posy = catTopY + <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> * <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat];
00194
00195 uint32 pitch = 0;
00196 uint8 *bitmap = rLetter.FontGenerator->getBitmap ( rLetter.Char, rLetter.Size,
00197 rLetter.CharWidth, rLetter.CharHeight,
00198 pitch, rLetter.Left, rLetter.Top,
00199 rLetter.AdvX, rLetter.GlyphIndex );
00200
00201 <font class="comment">// Copy FreeType buffer</font>
00202 uint i;
00203 <font class="keywordflow">for</font> (i = 0; i < rLetter.CharHeight; ++i)
00204 {
00205 uint8 *pDst = &<a class="code" href="classNLMISC_1_1CBitmap.html#n0">_Data</a>[0][posx + (posy+i)*<a class="code" href="namespaceNL3D.html#a249">TextureSizeY</a>];
00206 uint8 *pSrc = &bitmap[i*pitch];
00207 <font class="keywordflow">for</font> (uint j = 0; j < rLetter.CharWidth; ++j)
00208 {
00209 *pDst = *pSrc;
00210 ++pDst;
00211 ++pSrc;
00212 }
00213 }
00214
00215 <font class="comment">// Black border bottom and right</font>
00216 <font class="keywordflow">for</font> (i = 0; i < rLetter.CharHeight+1; ++i)
00217 {
00218 <a class="code" href="classNLMISC_1_1CBitmap.html#n0">_Data</a>[0][posx + rLetter.CharWidth + (posy+i)*<a class="code" href="namespaceNL3D.html#a249">TextureSizeY</a>] = 0;
00219 }
00220
00221 <font class="keywordflow">for</font> (i = 0; i < rLetter.CharWidth+1; ++i)
00222 {
00223 <a class="code" href="classNLMISC_1_1CBitmap.html#n0">_Data</a>[0][posx + i + (posy+rLetter.CharHeight)*<a class="code" href="namespaceNL3D.html#a249">TextureSizeY</a>] = 0;
00224 }
00225
00226 <font class="comment">/*</font>
00227 <font class="comment"> dumpTextureFont (this);</font>
00228 <font class="comment"> int a = 5;</font>
00229 <font class="comment"> a++;</font>
00230 <font class="comment"> */</font>
00231 }
00232
00233 <font class="comment">// ---------------------------------------------------------------------------</font>
<a name="l00234"></a><a class="code" href="classNL3D_1_1CTextureFont.html#a2">00234</a> <font class="keywordtype">void</font> CTextureFont::doGenerate()
00235 {
00236 <font class="comment">// Rectangle invalidate ?</font>
00237 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1ITexture.html#m1">_ListInvalidRect</a>.begin()!=<a class="code" href="classNL3D_1_1ITexture.html#m1">_ListInvalidRect</a>.end())
00238 {
00239 <font class="comment">// Yes, rebuild only those rectangles.</font>
00240
00241 <font class="comment">// For each rectangle to compute</font>
00242 <a class="code" href="classstd_1_1list.html">std::list<NLMISC::CRect></a>::iterator ite=<a class="code" href="classNL3D_1_1ITexture.html#m1">_ListInvalidRect</a>.begin();
00243 <font class="keywordflow">while</font> (ite!=<a class="code" href="classNL3D_1_1ITexture.html#m1">_ListInvalidRect</a>.end())
00244 {
00245 <font class="comment">// Compute rectangle coordinates</font>
00246 sint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> = ite->left();
00247 sint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = ite->bottom();
00248
00249 <font class="comment">// Look in wich category is the rectangle</font>
00250 sint cat = 0;
00251 sint catTopY = 0;
00252 sint catBotY = <a class="code" href="namespaceNL3D.html#a251">NbLine</a>[cat] * <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat];
00253 <font class="keywordflow">while</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> > catBotY)
00254 {
00255 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> < catBotY)
00256 <font class="keywordflow">break</font>;
00257 ++cat;
00258 <a class="code" href="debug_8h.html#a6">nlassert</a> (cat < <a class="code" href="texture__font_8h.html#a0">TEXTUREFONT_NBCATEGORY</a>);
00259 catTopY = catBotY;
00260 catBotY += <a class="code" href="namespaceNL3D.html#a251">NbLine</a>[cat] * <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat];
00261 }
00262
00263 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> / <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat];
00264 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = ite->top();
00265 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> - catTopY;
00266 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> / <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat];
00267
00268 <a class="code" href="classNL3D_1_1CTextureFont.html#c0">rebuildLetter</a> (cat, <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>);
00269
00270 <font class="comment">// Next rectangle</font>
00271 ite++;
00272 }
00273 }
00274 <font class="keywordflow">else</font>
00275 {
00276 <font class="keywordflow">for</font>(<font class="keywordtype">int</font> cat = 0; cat < <a class="code" href="texture__font_8h.html#a0">TEXTUREFONT_NBCATEGORY</a>; ++cat)
00277 {
00278 sint sizex = <a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a> / <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat];
00279 sint sizey = <a class="code" href="namespaceNL3D.html#a251">NbLine</a>[cat];
00280 <font class="keywordflow">for</font> (sint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = 0; <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> < sizey; <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>++)
00281 <font class="keywordflow">for</font> (sint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> = 0; <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> < sizex; <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>++)
00282 {
00283 <a class="code" href="classNL3D_1_1CTextureFont.html#c0">rebuildLetter</a> (cat, <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>);
00284 }
00285 }
00286 }
00287 <font class="comment">/*</font>
00288 <font class="comment"> dumpTextureFont (this);</font>
00289 <font class="comment"> int a = 5;</font>
00290 <font class="comment">*/</font>
00291 }
00292
00293 <font class="comment">// ---------------------------------------------------------------------------</font>
<a name="l00294"></a><a class="code" href="classNL3D_1_1CTextureFont.html#a3">00294</a> CTextureFont::SLetterInfo* CTextureFont::getLetterInfo (SLetterKey& k)
00295 {
00296 sint cat;
00297 map<uint32, SLetterInfo*>::iterator itAccel = <a class="code" href="classNL3D_1_1CTextureFont.html#o0">Accel</a>.find (k.getVal());
00298 <font class="keywordflow">if</font> (itAccel != <a class="code" href="classNL3D_1_1CTextureFont.html#o0">Accel</a>.end())
00299 {
00300 <font class="comment">// Put it in the first place</font>
00301 SLetterInfo *pLetterToMove = itAccel->second;
00302 cat = pLetterToMove->Cat;
00303 <font class="keywordflow">if</font> (pLetterToMove != <a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat])
00304 {
00305 pLetterToMove->Prev->Next = pLetterToMove->Next;
00306
00307 <font class="keywordflow">if</font> (pLetterToMove == <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat])
00308 {
00309 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat] = pLetterToMove-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m4">Prev</a>;
00310 }
00311 <font class="keywordflow">else</font>
00312 {
00313 pLetterToMove-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m3">Next</a>-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m4">Prev</a> = pLetterToMove-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m4">Prev</a>;
00314 }
00315 pLetterToMove-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m4">Prev</a> = NULL;
00316 pLetterToMove-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m3">Next</a> = <a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat];
00317 <a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat]-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m4">Prev</a> = pLetterToMove;
00318 <a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat] = pLetterToMove;
00319 }
00320 <font class="keywordflow">return</font> pLetterToMove;
00321 }
00322
00323 <font class="comment">// The letter is not already present</font>
00324 <font class="comment">// Found the category of the new letter</font>
00325 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>;
00326
00327 <font class="comment">//k.FontGenerator->getSizes (k.Char, k.Size, width, height);</font>
00328 <font class="comment">// \todo mat : Temporaire !!! Essayer de faire intervenir le cache de freetype</font>
00329 uint32 nPitch, nGlyphIndex;
00330 sint32 nLeft, nTop, nAdvX;
00331 k.FontGenerator->getBitmap (k.Char, k.Size, <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>, nPitch, nLeft, nTop,
00332 nAdvX, nGlyphIndex );
00333
00334 <font class="comment">// Add 1 pixel space for black border to get correct category</font>
00335 cat = 0;
00336 <font class="keywordflow">if</font> (((sint)<a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>+1 > <a class="code" href="namespaceNL3D.html#a250">Categories</a>[<a class="code" href="texture__font_8h.html#a0">TEXTUREFONT_NBCATEGORY</a>-1]) ||
00337 ((sint)<a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>+1 > <a class="code" href="namespaceNL3D.html#a250">Categories</a>[<a class="code" href="texture__font_8h.html#a0">TEXTUREFONT_NBCATEGORY</a>-1]))
00338 <font class="keywordflow">return</font> NULL;
00339
00340 <font class="keywordflow">while</font> (((sint)<a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>+1 > <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat]) || ((sint)<a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>+1 > <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat]))
00341 {
00342 ++cat;
00343 <a class="code" href="debug_8h.html#a6">nlassert</a> (cat != <a class="code" href="texture__font_8h.html#a0">TEXTUREFONT_NBCATEGORY</a>);
00344 }
00345
00346 <font class="comment">// And replace the less recently used letter</font>
00347 SLetterKey k2;
00348 k2.Char = <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m0">Char</a>;
00349 k2.FontGenerator = <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m1">FontGenerator</a>;
00350 k2.Size = <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m2">Size</a>;
00351
00352 itAccel = <a class="code" href="classNL3D_1_1CTextureFont.html#o0">Accel</a>.find (k2.getVal());
00353 <font class="keywordflow">if</font> (itAccel != <a class="code" href="classNL3D_1_1CTextureFont.html#o0">Accel</a>.end())
00354 {
00355 <a class="code" href="classNL3D_1_1CTextureFont.html#o0">Accel</a>.erase (itAccel);
00356 }
00357
00358 SLetterInfo *NewBack = <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m4">Prev</a>;
00359 NewBack-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m3">Next</a> = NULL;
00360 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m5">Cat</a> = cat;
00361 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m0">Char</a> = k.Char;
00362 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m1">FontGenerator</a> = k.FontGenerator;
00363 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m2">Size</a> = k.Size;
00364 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m8">CharWidth</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>;
00365 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m9">CharHeight</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>;
00366 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m11">Top</a> = nTop;
00367 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m12">Left</a> = nLeft;
00368 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m13">AdvX</a> = nAdvX;
00369 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m4">Prev</a> = NULL;
00370 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat]-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m3">Next</a> = <a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat];
00371 <a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat]-><a class="code" href="structNL3D_1_1CTextureFont_1_1SLetterInfo.html#m4">Prev</a> = <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat];
00372 <a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat] = <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat];
00373 <a class="code" href="classNL3D_1_1CTextureFont.html#o3">Back</a>[cat] = NewBack;
00374
00375 <a class="code" href="classNL3D_1_1CTextureFont.html#o0">Accel</a>.insert (map<uint32, SLetterInfo*>::value_type(k.getVal(),<a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat]));
00376
00377 <font class="comment">// Invalidate the zone</font>
00378 sint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> = (<a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat] - &<a class="code" href="classNL3D_1_1CTextureFont.html#o1">Letters</a>[cat][0]);<font class="comment">// / sizeof (SLetterInfo);</font>
00379 sint sizex = <a class="code" href="namespaceNL3D.html#a248">TextureSizeX</a> / <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat];
00380 sint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> % sizex;
00381 sint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> / sizex;
00382 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> * <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat];
00383 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> * <a class="code" href="namespaceNL3D.html#a250">Categories</a>[cat];
00384
00385 sint c = 0;
00386 <font class="keywordflow">while</font> (c < cat)
00387 {
00388 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> + <a class="code" href="namespaceNL3D.html#a251">NbLine</a>[c] * <a class="code" href="namespaceNL3D.html#a250">Categories</a>[c];
00389 ++c;
00390 }
00391
00392 <font class="comment">// must update the char, WITH the black borders</font>
00393 CRect <a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>+1, <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>+1);
00394
00395 <a class="code" href="classNL3D_1_1ITexture.html#a1">touchRect</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a>);
00396
00397 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTextureFont.html#o2">Front</a>[cat];
00398 }
00399
00400 } <font class="comment">// NL3D</font>
</pre></div>
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