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<hr><h1>texture_far.cpp</h1><a href="texture__far_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="texture__far_8h.html">3d/texture_far.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="tile__far__bank_8h.html">3d/tile_far_bank.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="patch_8h.html">3d/patch.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="tile__color_8h.html">3d/tile_color.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="src_23d_2zone_8h.html">3d/zone.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="landscape_8h.html">3d/landscape.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="system__info_8h.html">nel/misc/system_info.h</a>"</font>
00035 
00036 
00037 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00038 <font class="keyword">using</font> <font class="keyword">namespace </font>NL3D;
00039 
00040 <font class="keyword">namespace </font>NL3D {
00041 
<a name="l00042"></a><a class="code" href="classNL3D_1_1CTextureFar.html#r0">00042</a> CRGBA CTextureFar::_LightmapExpanded[<a class="code" href="tile__far__bank_8h.html#a1">NL_NUM_PIXELS_ON_FAR_TILE_EDGE</a>*<a class="code" href="patch_8h.html#a1">NL_MAX_TILES_BY_PATCH_EDGE</a>*<a class="code" href="tile__far__bank_8h.html#a1">NL_NUM_PIXELS_ON_FAR_TILE_EDGE</a>*<a class="code" href="patch_8h.html#a1">NL_MAX_TILES_BY_PATCH_EDGE</a>];
<a name="l00043"></a><a class="code" href="classNL3D_1_1CTextureFar.html#r1">00043</a> uint8 CTextureFar::_LumelExpanded[(<a class="code" href="patch_8h.html#a1">NL_MAX_TILES_BY_PATCH_EDGE</a>*<a class="code" href="patch_8h.html#a7">NL_LUMEL_BY_TILE</a>+1)*(<a class="code" href="patch_8h.html#a1">NL_MAX_TILES_BY_PATCH_EDGE</a>*<a class="code" href="patch_8h.html#a7">NL_LUMEL_BY_TILE</a>+1)];
<a name="l00044"></a><a class="code" href="classNL3D_1_1CTextureFar.html#r2">00044</a> CRGBA CTextureFar::_TileTLIColors[(<a class="code" href="patch_8h.html#a1">NL_MAX_TILES_BY_PATCH_EDGE</a>+1)*(<a class="code" href="patch_8h.html#a1">NL_MAX_TILES_BY_PATCH_EDGE</a>+1)];
00045 
<a name="l00046"></a><a class="code" href="classNL3D_1_1CTextureFar.html#a0">00046</a> CTextureFar::CTextureFar()
00047 {
00048         <font class="comment">// This texture is releasable. It doesn't stays in standard memory after been uploaded into video memory.</font>
00049         <a class="code" href="classNL3D_1_1ITexture.html#a3">setReleasable</a> (<font class="keyword">true</font>);
00050 
00051         <a class="code" href="classNL3D_1_1CTextureFar.html#o2">_ULPrec</a>= <font class="keyword">this</font>;
00052         <a class="code" href="classNL3D_1_1CTextureFar.html#o3">_ULNext</a>= <font class="keyword">this</font>;
00053 }
00054 
<a name="l00055"></a><a class="code" href="classNL3D_1_1CTextureFar.html#a1">00055</a> CTextureFar::~CTextureFar()
00056 {
00057         <font class="comment">// verify the textureFar is correctly unlinked from any ciruclar list.</font>
00058         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTextureFar.html#o2">_ULPrec</a>==<font class="keyword">this</font> &amp;&amp; <a class="code" href="classNL3D_1_1CTextureFar.html#o3">_ULNext</a>==<font class="keyword">this</font>);
00059 }
00060 
00061 
<a name="l00062"></a><a class="code" href="classNL3D_1_1CTextureFar.html#a7">00062</a> <font class="keywordtype">void</font> CTextureFar::linkBeforeUL(CTextureFar *textNext)
00063 {
00064         <a class="code" href="debug_8h.html#a6">nlassert</a>(textNext);
00065 
00066         <font class="comment">// first, unlink others from me. NB: works even if _ULPrec==_ULNext==this.</font>
00067         <a class="code" href="classNL3D_1_1CTextureFar.html#o3">_ULNext</a>-&gt;_ULPrec= <a class="code" href="classNL3D_1_1CTextureFar.html#o2">_ULPrec</a>;
00068         <a class="code" href="classNL3D_1_1CTextureFar.html#o2">_ULPrec</a>-&gt;_ULNext= <a class="code" href="classNL3D_1_1CTextureFar.html#o3">_ULNext</a>;
00069         <font class="comment">// link to igNext.</font>
00070         <a class="code" href="classNL3D_1_1CTextureFar.html#o3">_ULNext</a>= textNext;
00071         <a class="code" href="classNL3D_1_1CTextureFar.html#o2">_ULPrec</a>= textNext-&gt;_ULPrec;
00072         <font class="comment">// link others to me.</font>
00073         <a class="code" href="classNL3D_1_1CTextureFar.html#o3">_ULNext</a>-&gt;_ULPrec= <font class="keyword">this</font>;
00074         <a class="code" href="classNL3D_1_1CTextureFar.html#o2">_ULPrec</a>-&gt;_ULNext= <font class="keyword">this</font>;
00075 }
00076 
<a name="l00077"></a><a class="code" href="classNL3D_1_1CTextureFar.html#a8">00077</a> <font class="keywordtype">void</font> CTextureFar::unlinkUL()
00078 {
00079         <font class="comment">// first, unlink others from me. NB: works even if _ULPrec==_ULNext==this.</font>
00080         <a class="code" href="classNL3D_1_1CTextureFar.html#o3">_ULNext</a>-&gt;_ULPrec= <a class="code" href="classNL3D_1_1CTextureFar.html#o2">_ULPrec</a>;
00081         <a class="code" href="classNL3D_1_1CTextureFar.html#o2">_ULPrec</a>-&gt;_ULNext= <a class="code" href="classNL3D_1_1CTextureFar.html#o3">_ULNext</a>;
00082         <font class="comment">// reset</font>
00083         <a class="code" href="classNL3D_1_1CTextureFar.html#o2">_ULPrec</a>= <font class="keyword">this</font>;
00084         <a class="code" href="classNL3D_1_1CTextureFar.html#o3">_ULNext</a>= <font class="keyword">this</font>;
00085 }
00086 
00087 
<a name="l00088"></a><a class="code" href="classNL3D_1_1CTextureFar.html#a2">00088</a> <font class="keywordtype">void</font> CTextureFar::setSizeOfFarPatch (sint <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, sint <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>)
00089 {
00090         <font class="comment">// Resizing the bitmap</font>
00091         <a class="code" href="classNL3D_1_1CTextureFar.html#o0">_OriginalWidth</a>=<a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>*<a class="code" href="texture__far_8h.html#a1">NL_NUM_FAR_PATCHES_BY_EDGE</a>;
00092         <a class="code" href="classNL3D_1_1CTextureFar.html#o1">_OriginalHeight</a>=<a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>*<a class="code" href="texture__far_8h.html#a1">NL_NUM_FAR_PATCHES_BY_EDGE</a>;
00093 
00094         <font class="comment">// Resize patch array</font>
00095         <a class="code" href="namespaceNLMISC.html#a222">contReset</a> (<a class="code" href="classNL3D_1_1CTextureFar.html#m0">_Patches</a>);
00096         <a class="code" href="classNL3D_1_1CTextureFar.html#m0">_Patches</a>.resize (<a class="code" href="texture__far_8h.html#a3">NL_NUM_FAR_PATCHES_BY_TEXTURE</a>);
00097 
00098         <font class="comment">// Init count of patch</font>
00099         <a class="code" href="classNL3D_1_1CTextureFar.html#m1">_PatchCount</a>=0;
00100 
00101         <font class="comment">// Init upload format 16 bits</font>
00102         <a class="code" href="classNL3D_1_1ITexture.html#z826_4">setUploadFormat</a>(<a class="code" href="classNL3D_1_1ITexture.html#s29s8">RGB565</a>);
00103 
00104         <font class="comment">// Set filter mode. No mipmap!</font>
00105         <a class="code" href="classNL3D_1_1ITexture.html#z826_6">setFilterMode</a> (<a class="code" href="classNL3D_1_1ITexture.html#s30s19">Linear</a>, <a class="code" href="classNL3D_1_1ITexture.html#s31s24">LinearMipMapOff</a>);
00106 
00107         <font class="comment">// Wrap</font>
00108         <a class="code" href="classNL3D_1_1ITexture.html#z826_0">setWrapS</a> (<a class="code" href="classNL3D_1_1ITexture.html#s28s1">Clamp</a>);
00109         <a class="code" href="classNL3D_1_1ITexture.html#z826_1">setWrapT</a> (<a class="code" href="classNL3D_1_1ITexture.html#s28s1">Clamp</a>);
00110 
00111         <font class="comment">// Init patch array</font>
00112         <font class="keywordflow">for</font> (sint p=0; p&lt;<a class="code" href="texture__far_8h.html#a3">NL_NUM_FAR_PATCHES_BY_TEXTURE</a>; p++)
00113         {
00114                 <font class="comment">// Set patch pointer to NULL</font>
00115                 <a class="code" href="classNL3D_1_1CTextureFar.html#m0">_Patches</a>[p].Patch=NULL;
00116         }
00117 }
00118 
00119 <font class="comment">// Add a patch in the CTexture Patch. Must not be full! Return true if the texture is full after adding this patch else false.</font>
<a name="l00120"></a><a class="code" href="classNL3D_1_1CTextureFar.html#a3">00120</a> <font class="keywordtype">bool</font> CTextureFar::addPatch (CPatch *pPatch, <font class="keywordtype">float</font>&amp; farUScale, <font class="keywordtype">float</font>&amp; farVScale, <font class="keywordtype">float</font>&amp; farUBias, <font class="keywordtype">float</font>&amp; farVBias, <font class="keywordtype">bool</font>&amp; bRot)
00121 {
00122         <font class="comment">// Check that at least a cell is free</font>
00123         <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CTextureFar.html#m1">_PatchCount</a>&lt;<a class="code" href="texture__far_8h.html#a3">NL_NUM_FAR_PATCHES_BY_TEXTURE</a>);
00124 
00125         <font class="comment">// Look for a free cell</font>
00126         sint p;
00127         <font class="keywordflow">for</font> (p=0; p&lt;<a class="code" href="texture__far_8h.html#a3">NL_NUM_FAR_PATCHES_BY_TEXTURE</a>; p++)
00128         {
00129                 <font class="comment">// Cell is NULL ?</font>
00130                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CTextureFar.html#m0">_Patches</a>[p].Patch==NULL)
00131                 {
00132                         <font class="comment">// Put the patch here and go out.</font>
00133                         <a class="code" href="classNL3D_1_1CTextureFar.html#m0">_Patches</a>[p].Patch=pPatch;
00134                         <font class="keywordflow">break</font>;
00135                 }
00136         }
00137         <font class="comment">// Check that at least a cell is free</font>
00138         <a class="code" href="debug_8h.html#a6">nlassert</a> (p&lt;<a class="code" href="texture__far_8h.html#a3">NL_NUM_FAR_PATCHES_BY_TEXTURE</a>);
00139 
00140         <font class="comment">// Position of the invalide rectangle</font>
00141         <font class="keywordtype">int</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> = ((p &amp; <a class="code" href="texture__far_8h.html#a2">NL_NUM_FAR_PATCHES_BY_EDGE_MASK</a>) * <a class="code" href="classNL3D_1_1CTextureFar.html#o0">_OriginalWidth</a>) &gt;&gt; <a class="code" href="texture__far_8h.html#a0">NL_NUM_FAR_PATCHES_BY_EDGE_SHIFT</a>;
00142         <font class="keywordtype">int</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = ((p &gt;&gt; <a class="code" href="texture__far_8h.html#a0">NL_NUM_FAR_PATCHES_BY_EDGE_SHIFT</a>) * <a class="code" href="classNL3D_1_1CTextureFar.html#o1">_OriginalHeight</a>) &gt;&gt; <a class="code" href="texture__far_8h.html#a0">NL_NUM_FAR_PATCHES_BY_EDGE_SHIFT</a>;
00143 
00144         <font class="comment">// Invalidate the rectangle</font>
00145         CRect rect (<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <a class="code" href="classNL3D_1_1CTextureFar.html#o0">_OriginalWidth</a>&gt;&gt;<a class="code" href="texture__far_8h.html#a0">NL_NUM_FAR_PATCHES_BY_EDGE_SHIFT</a>, <a class="code" href="classNL3D_1_1CTextureFar.html#o1">_OriginalHeight</a>&gt;&gt;<a class="code" href="texture__far_8h.html#a0">NL_NUM_FAR_PATCHES_BY_EDGE_SHIFT</a>);
00146         ITexture::touchRect (rect);
00147 
00148         <font class="comment">// ** Return some values</font>
00149 
00150         <font class="comment">// Rotation flag</font>
00151         bRot = ( pPatch-&gt;getOrderS() &lt; pPatch-&gt;getOrderT() );
00152 
00153         <font class="comment">// Scale is the same for all</font>
00154         farUScale=(float)((<a class="code" href="classNL3D_1_1CTextureFar.html#o0">_OriginalWidth</a>&gt;&gt;<a class="code" href="texture__far_8h.html#a0">NL_NUM_FAR_PATCHES_BY_EDGE_SHIFT</a>)-1)/(float)<a class="code" href="classNL3D_1_1CTextureFar.html#o0">_OriginalWidth</a>;
00155         farVScale=(float)((<a class="code" href="classNL3D_1_1CTextureFar.html#o1">_OriginalHeight</a>&gt;&gt;<a class="code" href="texture__far_8h.html#a0">NL_NUM_FAR_PATCHES_BY_EDGE_SHIFT</a>)-1)/(float)<a class="code" href="classNL3D_1_1CTextureFar.html#o1">_OriginalHeight</a>;
00156 
00157         <font class="comment">// UBias is the same for all</font>
00158         farUBias=((float)<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>+0.5f)/(float)<a class="code" href="classNL3D_1_1CTextureFar.html#o0">_OriginalWidth</a>;
00159 
00160         <font class="comment">// UBias is the same for all</font>
00161         farVBias=((float)<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>+0.5f)/(float)<a class="code" href="classNL3D_1_1CTextureFar.html#o1">_OriginalHeight</a>;
00162         
00163         <font class="comment">// One more patch</font>
00164         <a class="code" href="classNL3D_1_1CTextureFar.html#m1">_PatchCount</a>++;
00165 
00166         <font class="keywordflow">return</font> (<a class="code" href="classNL3D_1_1CTextureFar.html#m1">_PatchCount</a> == <a class="code" href="texture__far_8h.html#a3">NL_NUM_FAR_PATCHES_BY_TEXTURE</a>);
00167 }
00168 
00169 <font class="comment">// Remove a patch in the CTexture Patch</font>
<a name="l00170"></a><a class="code" href="classNL3D_1_1CTextureFar.html#a4">00170</a> <font class="keywordtype">bool</font> CTextureFar::removePatch (CPatch *pPatch)
00171 {
00172         <font class="comment">// Check that at least a cell is used</font>
00173         <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CTextureFar.html#m1">_PatchCount</a>&gt;0);
00174 
00175         <font class="comment">// Look for the patch free cell</font>
00176         sint p;
00177         <font class="keywordflow">for</font> (p=0; p&lt;<a class="code" href="texture__far_8h.html#a3">NL_NUM_FAR_PATCHES_BY_TEXTURE</a>; p++)
00178         {
00179                 <font class="comment">// Is the good cell ?</font>
00180                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CTextureFar.html#m0">_Patches</a>[p].Patch==pPatch)
00181                 {
00182                         <font class="comment">// ok, remove it</font>
00183                         <a class="code" href="classNL3D_1_1CTextureFar.html#m0">_Patches</a>[p].Patch=NULL;
00184                         <font class="keywordflow">break</font>;
00185                 }
00186         }
00187 
00188         <font class="comment">// Check it has been found</font>
00189         <a class="code" href="debug_8h.html#a6">nlassert</a> (p&lt;<a class="code" href="texture__far_8h.html#a3">NL_NUM_FAR_PATCHES_BY_TEXTURE</a>);
00190 
00191         <font class="comment">// One patch less</font>
00192         <a class="code" href="classNL3D_1_1CTextureFar.html#m1">_PatchCount</a>--;
00193 
00194         <font class="comment">// Return true if it is empty, else return false</font>
00195         <font class="keywordflow">return</font> (<a class="code" href="classNL3D_1_1CTextureFar.html#m1">_PatchCount</a> == 0);
00196 }
00197 
<a name="l00198"></a><a class="code" href="classNL3D_1_1CTextureFar.html#a6">00198</a> uint CTextureFar::touchPatch(uint p)
00199 {
00200         <font class="comment">// Check param</font>
00201         <a class="code" href="debug_8h.html#a6">nlassert</a> (p&lt;<a class="code" href="texture__far_8h.html#a3">NL_NUM_FAR_PATCHES_BY_TEXTURE</a>);
00202 
00203         <font class="comment">// if there is still a patch here</font>
00204         <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CTextureFar.html#m0">_Patches</a>[p].Patch!=NULL )
00205         {
00206                 <font class="comment">// Position of the invalide rectangle</font>
00207                 <font class="keywordtype">int</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> = ((p &amp; <a class="code" href="texture__far_8h.html#a2">NL_NUM_FAR_PATCHES_BY_EDGE_MASK</a>) * <a class="code" href="classNL3D_1_1CTextureFar.html#o0">_OriginalWidth</a>) &gt;&gt; <a class="code" href="texture__far_8h.html#a0">NL_NUM_FAR_PATCHES_BY_EDGE_SHIFT</a>;
00208                 <font class="keywordtype">int</font> <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = ((p &gt;&gt; <a class="code" href="texture__far_8h.html#a0">NL_NUM_FAR_PATCHES_BY_EDGE_SHIFT</a>) * <a class="code" href="classNL3D_1_1CTextureFar.html#o1">_OriginalHeight</a>) &gt;&gt; <a class="code" href="texture__far_8h.html#a0">NL_NUM_FAR_PATCHES_BY_EDGE_SHIFT</a>;
00209 
00210                 <font class="comment">// Invalidate the associated rectangle</font>
00211                 CRect rect (<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, <a class="code" href="classNL3D_1_1CTextureFar.html#o0">_OriginalWidth</a>&gt;&gt;<a class="code" href="texture__far_8h.html#a0">NL_NUM_FAR_PATCHES_BY_EDGE_SHIFT</a>, <a class="code" href="classNL3D_1_1CTextureFar.html#o1">_OriginalHeight</a>&gt;&gt;<a class="code" href="texture__far_8h.html#a0">NL_NUM_FAR_PATCHES_BY_EDGE_SHIFT</a>);
00212                 ITexture::touchRect (rect);
00213 
00214                 <font class="comment">// return number of pixels touched</font>
00215                 <font class="keywordflow">return</font> (<a class="code" href="classNL3D_1_1CTextureFar.html#o0">_OriginalWidth</a>&gt;&gt;<a class="code" href="texture__far_8h.html#a0">NL_NUM_FAR_PATCHES_BY_EDGE_SHIFT</a>) * (<a class="code" href="classNL3D_1_1CTextureFar.html#o1">_OriginalHeight</a>&gt;&gt;<a class="code" href="texture__far_8h.html#a0">NL_NUM_FAR_PATCHES_BY_EDGE_SHIFT</a>);
00216         }
00217         <font class="keywordflow">else</font>
00218         {
00219                 <font class="comment">// no touch</font>
00220                 <font class="keywordflow">return</font> 0;
00221         }
00222 }
00223 
00224 <font class="comment">// Generate the texture. See ITexture::doGenerate().</font>
<a name="l00225"></a><a class="code" href="classNL3D_1_1CTextureFar.html#a5">00225</a> <font class="keywordtype">void</font> CTextureFar::doGenerate ()
00226 {
00227         <font class="comment">// Resize</font>
00228         CBitmap::resize (<a class="code" href="classNL3D_1_1CTextureFar.html#o0">_OriginalWidth</a>, <a class="code" href="classNL3D_1_1CTextureFar.html#o1">_OriginalHeight</a>, <a class="code" href="classNLMISC_1_1CBitmap.html#s11s0">RGBA</a>);
00229 
00230         <font class="comment">// Rectangle invalidate ?</font>
00231         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1ITexture.html#m1">_ListInvalidRect</a>.begin()!=<a class="code" href="classNL3D_1_1ITexture.html#m1">_ListInvalidRect</a>.end())
00232         {
00233                 <font class="comment">// Yes, rebuild only those rectangles.</font>
00234 
00235                 <font class="comment">// For each rectangle to compute</font>
00236                 <a class="code" href="classstd_1_1list.html">std::list&lt;NLMISC::CRect&gt;</a>::iterator ite=<a class="code" href="classNL3D_1_1ITexture.html#m1">_ListInvalidRect</a>.begin();
00237                 <font class="keywordflow">while</font> (ite!=<a class="code" href="classNL3D_1_1ITexture.html#m1">_ListInvalidRect</a>.end())
00238                 {
00239                         <font class="comment">// Compute rectangle coordinates</font>
00240                         sint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>=(ite-&gt;left()&lt;&lt;<a class="code" href="texture__far_8h.html#a0">NL_NUM_FAR_PATCHES_BY_EDGE_SHIFT</a>)/<a class="code" href="classNLMISC_1_1CBitmap.html#n3">_Width</a>;
00241                         sint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>=(ite-&gt;top()&lt;&lt;<a class="code" href="texture__far_8h.html#a0">NL_NUM_FAR_PATCHES_BY_EDGE_SHIFT</a>)/<a class="code" href="classNLMISC_1_1CBitmap.html#n4">_Height</a>;
00242 
00243                         <font class="comment">// X and Y coord should be &gt;0 and not be greater or equal to the number of patch stored on a texture edge.</font>
00244                         <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>&gt;=0);
00245                         <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>&lt;<a class="code" href="texture__far_8h.html#a1">NL_NUM_FAR_PATCHES_BY_EDGE</a>);
00246                         <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>&gt;=0);
00247                         <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>&lt;<a class="code" href="texture__far_8h.html#a1">NL_NUM_FAR_PATCHES_BY_EDGE</a>);
00248 
00249                         <font class="comment">// ReBuild the rectangle. verify first patch still exist.</font>
00250                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CTextureFar.html#m0">_Patches</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>+(<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>&lt;&lt;<a class="code" href="texture__far_8h.html#a0">NL_NUM_FAR_PATCHES_BY_EDGE_SHIFT</a>)].Patch)
00251                                 <a class="code" href="classNL3D_1_1CTextureFar.html#c0">rebuildRectangle</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>);
00252 
00253                         <font class="comment">// Next rectangle</font>
00254                         ite++;
00255                 }
00256         }
00257         <font class="keywordflow">else</font>
00258         {
00259                 <font class="comment">// no, rebuild all the rectangle</font>
00260                 <font class="keywordflow">for</font> (sint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>&lt;<a class="code" href="texture__far_8h.html#a1">NL_NUM_FAR_PATCHES_BY_EDGE</a>; <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>++)
00261                 <font class="keywordflow">for</font> (sint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>&lt;<a class="code" href="texture__far_8h.html#a1">NL_NUM_FAR_PATCHES_BY_EDGE</a>; <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>++)
00262                 {
00263                         <font class="comment">// Rebuild this rectangle</font>
00264                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CTextureFar.html#m0">_Patches</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>+(<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>&lt;&lt;<a class="code" href="texture__far_8h.html#a0">NL_NUM_FAR_PATCHES_BY_EDGE_SHIFT</a>)].Patch)
00265                                 <a class="code" href="classNL3D_1_1CTextureFar.html#c0">rebuildRectangle</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>);
00266                 }
00267         }
00268 }
00269 
00270 
00271 <font class="comment">// Rebuild the rectangle passed with coordinate passed in parameter</font>
<a name="l00272"></a><a class="code" href="classNL3D_1_1CTextureFar.html#c0">00272</a> <font class="keywordtype">void</font> CTextureFar::rebuildRectangle (uint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>)
00273 {
00274         <font class="comment">// Patch pointer</font>
00275         CPatch* patch=<a class="code" href="classNL3D_1_1CTextureFar.html#m0">_Patches</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>+(<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>&lt;&lt;<a class="code" href="texture__far_8h.html#a0">NL_NUM_FAR_PATCHES_BY_EDGE_SHIFT</a>)].Patch;
00276 
00277         <font class="comment">// Check it exists</font>
00278         <a class="code" href="debug_8h.html#a6">nlassert</a> (patch);
00279 
00280         <font class="comment">// get the order</font>
00281         uint nS=patch-&gt;getOrderS();
00282         uint nT=patch-&gt;getOrderT();
00283 
00284         <font class="comment">// Check it is a 16 bits texture</font>
00285         <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNLMISC_1_1CBitmap.html#a5">getPixelFormat</a>()==<a class="code" href="classNLMISC_1_1CBitmap.html#s11s0">RGBA</a>);
00286 
00287         <font class="comment">// Check pixels exist</font>
00288         <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNLMISC_1_1CBitmap.html#z277_0">getPixels</a>().<a class="code" href="cf__lexical_8cpp.html#a94">size</a>()!=0);
00289 
00290         <font class="comment">// Base offset of the first pixel of the patch's texture</font>
00291         uint    nBaseOffset;
00292 
00293         <font class="comment">// Delta to add to the destination offset when walk for a pixel to the right in the source tile</font>
00294         sint dstDeltaX;
00295 
00296         <font class="comment">// Delta to add to the destination offset when walk for a pixel to the bottom in the source tile</font>
00297         sint dstDeltaY;
00298 
00299         <font class="comment">// larger size</font>
00300         uint larger;
00301 
00302         <font class="comment">// larger than higher  (regular)</font>
00303         <font class="keywordflow">if</font> (nS&gt;=nT)
00304         {
00305                 <font class="comment">// Regular offset, top left</font>
00306                 nBaseOffset=((<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>*<a class="code" href="classNLMISC_1_1CBitmap.html#n3">_Width</a>)&gt;&gt;<a class="code" href="texture__far_8h.html#a0">NL_NUM_FAR_PATCHES_BY_EDGE_SHIFT</a>)+((<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*<a class="code" href="classNLMISC_1_1CBitmap.html#n4">_Height</a>)&gt;&gt;<a class="code" href="texture__far_8h.html#a0">NL_NUM_FAR_PATCHES_BY_EDGE_SHIFT</a>)*<a class="code" href="classNLMISC_1_1CBitmap.html#n3">_Width</a>;
00307 
00308                 <font class="comment">// Regular deltaX, to the right</font>
00309                 dstDeltaX=1;
00310 
00311                 <font class="comment">// Regular deltaY, to the bottom</font>
00312                 dstDeltaY=<a class="code" href="classNLMISC_1_1CBitmap.html#n3">_Width</a>;
00313 
00314                 <font class="comment">// Larger size</font>
00315                 larger=nS;
00316         }
00317         <font class="comment">// higher than larger (goofy), the patch is stored with a rotation of 1 (to the left of course)</font>
00318         <font class="keywordflow">else</font>
00319         {
00320                 <font class="comment">// Goofy offset, bottom left</font>
00321                 nBaseOffset=((<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>*<a class="code" href="classNLMISC_1_1CBitmap.html#n3">_Width</a>)&gt;&gt;<a class="code" href="texture__far_8h.html#a0">NL_NUM_FAR_PATCHES_BY_EDGE_SHIFT</a>)+((<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*<a class="code" href="classNLMISC_1_1CBitmap.html#n4">_Height</a>)&gt;&gt;<a class="code" href="texture__far_8h.html#a0">NL_NUM_FAR_PATCHES_BY_EDGE_SHIFT</a>)*<a class="code" href="classNLMISC_1_1CBitmap.html#n3">_Width</a>;
00322                 nBaseOffset+=((<a class="code" href="classNLMISC_1_1CBitmap.html#n4">_Height</a>&gt;&gt;<a class="code" href="texture__far_8h.html#a0">NL_NUM_FAR_PATCHES_BY_EDGE_SHIFT</a>)-1)*<a class="code" href="classNLMISC_1_1CBitmap.html#n3">_Width</a>;
00323 
00324                 <font class="comment">// Goofy deltaX, to the top</font>
00325                 dstDeltaX=-(sint)<a class="code" href="classNLMISC_1_1CBitmap.html#n3">_Width</a>;
00326 
00327                 <font class="comment">// Goofy deltaY, to the right</font>
00328                 dstDeltaY=1;
00329 
00330                 <font class="comment">// Larger size</font>
00331                 larger=nT;
00332         }
00333                 
00334         <font class="comment">// Compute the order of the patch</font>
00335         CTileFarBank::TFarOrder orderX=CTileFarBank::order0;
00336         uint tileSize=0;
00337         <font class="keywordflow">switch</font> ((larger*<a class="code" href="texture__far_8h.html#a1">NL_NUM_FAR_PATCHES_BY_EDGE</a>*<a class="code" href="tile__far__bank_8h.html#a1">NL_NUM_PIXELS_ON_FAR_TILE_EDGE</a>)/<a class="code" href="classNLMISC_1_1CBitmap.html#n3">_Width</a>)
00338         {
00339         <font class="keywordflow">case</font> 4:
00340                 <font class="comment">// Ratio 1:4</font>
00341                 orderX=CTileFarBank::order2;
00342                 tileSize=<a class="code" href="tile__far__bank_8h.html#a1">NL_NUM_PIXELS_ON_FAR_TILE_EDGE</a>&gt;&gt;2;
00343                 <font class="keywordflow">break</font>;
00344         <font class="keywordflow">case</font> 2:
00345                 <font class="comment">// Ratio 1:2</font>
00346                 orderX=CTileFarBank::order1;
00347                 tileSize=<a class="code" href="tile__far__bank_8h.html#a1">NL_NUM_PIXELS_ON_FAR_TILE_EDGE</a>&gt;&gt;1;
00348                 <font class="keywordflow">break</font>;
00349         <font class="keywordflow">case</font> 1:
00350                 <font class="comment">// Ratio 1:1</font>
00351                 orderX=CTileFarBank::order0;
00352                 tileSize=<a class="code" href="tile__far__bank_8h.html#a1">NL_NUM_PIXELS_ON_FAR_TILE_EDGE</a>;
00353                 <font class="keywordflow">break</font>;
00354         <font class="keywordflow">default</font>:
00355                 <font class="comment">// no!: must be one of the previous values</font>
00356                 <a class="code" href="debug_8h.html#a6">nlassert</a> (0);
00357         }
00358 
00359 <font class="preprocessor">#ifdef NL_DEBUG</font>
00360 <font class="preprocessor"></font>        <font class="comment">// Compute the Y order</font>
00361         CTileFarBank::TFarOrder orderY;
00362         <font class="keywordflow">switch</font> ((<a class="code" href="bit__set_8cpp.html#a0">std::min</a>(nS, nT)*<a class="code" href="texture__far_8h.html#a1">NL_NUM_FAR_PATCHES_BY_EDGE</a>*<a class="code" href="tile__far__bank_8h.html#a1">NL_NUM_PIXELS_ON_FAR_TILE_EDGE</a>)/<a class="code" href="classNLMISC_1_1CBitmap.html#n4">_Height</a>)
00363         {
00364         <font class="keywordflow">case</font> 4:
00365                 <font class="comment">// Ratio 1:4</font>
00366                 orderY=CTileFarBank::order2;
00367                 <font class="keywordflow">break</font>;
00368         <font class="keywordflow">case</font> 2:
00369                 <font class="comment">// Ratio 1:2</font>
00370                 orderY=CTileFarBank::order1;
00371                 <font class="keywordflow">break</font>;
00372         <font class="keywordflow">case</font> 1:
00373                 <font class="comment">// Ratio 1:1</font>
00374                 orderY=CTileFarBank::order0;
00375                 <font class="keywordflow">break</font>;
00376         <font class="keywordflow">default</font>:
00377                 <font class="comment">// no!: must be one of the previous values</font>
00378                 <a class="code" href="debug_8h.html#a6">nlassert</a> (0);
00379         }
00380 
00381         <font class="comment">// Check the ratio on Y is the same than on X</font>
00382         <a class="code" href="debug_8h.html#a6">nlassert</a> (orderX == orderY);
00383 <font class="preprocessor">#endif // NL_DEBUG</font>
00384 <font class="preprocessor"></font>        <font class="comment">// Must have a far tile bank pointer set in the CFarTexture</font>
00385         <a class="code" href="debug_8h.html#a6">nlassert</a> (<a class="code" href="classNL3D_1_1CTextureFar.html#m2">_Bank</a>);
00386 
00387         <font class="comment">// For all the tiles in the textures</font>
00388         sint nTileInPatch=0;
00389 
00390         <font class="comment">// ** Fill the struct for the tile fill method for each layers</font>
00391         <a class="code" href="structNL3D__CComputeTileFar.html">NL3D_CComputeTileFar</a> TileFar;
00392         TileFar.<a class="code" href="structNL3D__CComputeTileFar.html#m10">AsmMMX</a>= <font class="keyword">false</font>;
00393 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
00394 <font class="preprocessor"></font>        TileFar.<a class="code" href="structNL3D__CComputeTileFar.html#m10">AsmMMX</a>= <a class="code" href="classNLMISC_1_1CSystemInfo.html#d4">NLMISC::CSystemInfo::hasMMX</a>();
00395 <font class="preprocessor">#endif</font>
00396 <font class="preprocessor"></font>
00397         <font class="comment">// Destination pointer</font>
00398 
00399         <font class="comment">// Destination delta</font>
00400         TileFar.<a class="code" href="structNL3D__CComputeTileFar.html#m7">DstDeltaX</a>=dstDeltaX;
00401         TileFar.<a class="code" href="structNL3D__CComputeTileFar.html#m8">DstDeltaY</a>=dstDeltaY;
00402 
00403         <font class="comment">// ** Build expand lightmap..</font>
00404         <a class="code" href="structNL3D__CExpandLightmap.html">NL3D_CExpandLightmap</a> lightMap;
00405         
00406         <font class="comment">// Fill the structure</font>
00407         lightMap.<a class="code" href="structNL3D__CExpandLightmap.html#m5">MulFactor</a>=tileSize;
00408         lightMap.<a class="code" href="structNL3D__CExpandLightmap.html#m0">ColorTile</a>=&amp;patch-&gt;TileColors[0];
00409         lightMap.<a class="code" href="structNL3D__CExpandLightmap.html#m3">Width</a>=nS+1;
00410         lightMap.<a class="code" href="structNL3D__CExpandLightmap.html#m4">Height</a>=nT+1;
00411         lightMap.<a class="code" href="structNL3D__CExpandLightmap.html#m6">StaticLightColor</a>=patch-&gt;getZone()-&gt;getLandscape()-&gt;getStaticLight();
00412         lightMap.<a class="code" href="structNL3D__CExpandLightmap.html#m7">DstPixels</a>=<a class="code" href="classNL3D_1_1CTextureFar.html#r0">_LightmapExpanded</a>;
00413         <font class="comment">// Compute current TLI colors.</font>
00414         patch-&gt;computeCurrentTLILightmap(<a class="code" href="classNL3D_1_1CTextureFar.html#r2">_TileTLIColors</a>);
00415         lightMap.<a class="code" href="structNL3D__CExpandLightmap.html#m1">TLIColor</a>= <a class="code" href="classNL3D_1_1CTextureFar.html#r2">_TileTLIColors</a>;
00416 
00417         <font class="comment">// Expand the shadowmap</font>
00418         patch-&gt;unpackShadowMap (<a class="code" href="classNL3D_1_1CTextureFar.html#r1">_LumelExpanded</a>);
00419         lightMap.<a class="code" href="structNL3D__CExpandLightmap.html#m2">LumelTile</a>=<a class="code" href="classNL3D_1_1CTextureFar.html#r1">_LumelExpanded</a>;
00420 
00421         <font class="comment">// Expand the patch lightmap now</font>
00422         <a class="code" href="texture__far_8cpp.html#a7">NL3D_expandLightmap</a> (&amp;lightMap);
00423 
00424         <font class="comment">// DeltaY for lightmap</font>
00425         TileFar.<a class="code" href="structNL3D__CComputeTileFar.html#m5">SrcLightingDeltaY</a>=nS*tileSize;
00426 
00427         <font class="comment">// Base Dst pointer on the tile line</font>
00428         uint nBaseDstTileLine=nBaseOffset;
00429         <font class="keywordflow">for</font> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>&lt;nT; <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>++)
00430         {
00431                 <font class="comment">// Base Dst pointer on the tile</font>
00432                 uint nBaseDstTilePixels=nBaseDstTileLine;
00433 
00434                 <font class="comment">// For each tile of the line</font>
00435                 <font class="keywordflow">for</font> (uint <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>&lt;nS; <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>++)
00436                 {
00437                         <font class="comment">// Base pointer of the destination texture</font>
00438                         TileFar.<a class="code" href="structNL3D__CComputeTileFar.html#m6">DstPixels</a>=(CRGBA*)&amp;(<a class="code" href="classNLMISC_1_1CBitmap.html#z277_0">getPixels</a>()[0])+nBaseDstTilePixels;
00439 
00440                         <font class="comment">// Lightmap pointer</font>
00441                         TileFar.<a class="code" href="structNL3D__CComputeTileFar.html#m4">SrcLightingPixels</a>=<a class="code" href="classNL3D_1_1CTextureFar.html#r0">_LightmapExpanded</a>+(<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>*tileSize)+(<a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>*nS*tileSize*tileSize);
00442 
00443                         <font class="comment">// For each layer of the tile</font>
00444                         <font class="keywordflow">for</font> (sint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>=0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>&lt;3; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>++)
00445                         {
00446                                 <font class="comment">// Use of additive in this layer ?</font>
00447                                 <font class="keywordtype">bool</font> bAdditive=<font class="keyword">false</font>;
00448 
00449                                 <font class="comment">// Size of the edge far tile</font>
00450                                 TileFar.<a class="code" href="structNL3D__CComputeTileFar.html#m9">Size</a>=tileSize;
00451 
00452                                 <font class="comment">// Get a tile element reference for this tile.</font>
00453                                 <font class="keyword">const</font> CTileElement &amp;tileElm=patch-&gt;Tiles[nTileInPatch];
00454 
00455                                 <font class="comment">// Check for 256 tiles...</font>
00456                                 <font class="keywordtype">bool</font>    is256x256;
00457                                 uint8   uvOff;
00458                                 tileElm.getTile256Info(is256x256, uvOff);
00459 
00460                                 <font class="comment">// Get the tile number</font>
00461                                 sint tile=tileElm.Tile[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>];
00462 
00463                                 <font class="comment">// Is the last layer ?</font>
00464                                 <font class="keywordtype">bool</font> lastLayer = ( (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> == 2) || (tileElm.Tile[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>+1] == <a class="code" href="tile__element_8h.html#a12">NL_TILE_ELM_LAYER_EMPTY</a>) );
00465 
00466                                 <font class="comment">// Is an non-empty layer ?</font>
00467                                 <font class="keywordflow">if</font> (tile!=<a class="code" href="tile__element_8h.html#a12">NL_TILE_ELM_LAYER_EMPTY</a>)
00468                                 {
00469                                         <font class="comment">// Get the read only pointer on the far tile</font>
00470                                         <font class="keyword">const</font> CTileFarBank::CTileFar*   pTile=<a class="code" href="classNL3D_1_1CTextureFar.html#m2">_Bank</a>-&gt;getTile (tile);
00471 
00472                                         <font class="comment">// This pointer must not be null, else the farBank is not valid!</font>
00473                                         <font class="keywordflow">if</font> (pTile==NULL)
00474                                                 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"FarBank is not valid!"</font>);
00475 
00476                                         <font class="comment">// If the tile exist</font>
00477                                         <font class="keywordflow">if</font> (pTile)
00478                                         {
00479                                                 <font class="comment">// Tile exist ?</font>
00480                                                 <font class="keywordflow">if</font> (pTile-&gt;isFill (CTileFarBank::diffuse))
00481                                                 {
00482                                                         <font class="comment">// Get rotation of the tile in this layer</font>
00483                                                         sint nRot=tileElm.getTileOrient(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>);
00484 
00485                                                         <font class="comment">// Source pointer</font>
00486                                                         <font class="keyword">const</font> CRGBA*    pSrcDiffusePixels=pTile-&gt;getPixels (CTileFarBank::diffuse, orderX);
00487                                                         <font class="keyword">const</font> CRGBA*    pSrcAdditivePixels=NULL;
00488 
00489                                                         <font class="comment">// Additive ?</font>
00490                                                         <font class="keywordflow">if</font> (pTile-&gt;isFill (CTileFarBank::additive))
00491                                                         {
00492                                                                 <font class="comment">// Use it</font>
00493                                                                 bAdditive=<font class="keyword">true</font>;
00494 
00495                                                                 <font class="comment">// Get additive pointer</font>
00496                                                                 pSrcAdditivePixels=pTile-&gt;getPixels (CTileFarBank::additive, orderX);
00497                                                         }
00498 
00499                                                         <font class="comment">// Source size</font>
00500                                                         sint sourceSize;
00501 
00502                                                         <font class="comment">// Source offset (for 256)</font>
00503                                                         uint sourceOffset=0;
00504 
00505                                                         <font class="comment">// 256 ?</font>
00506                                                         <font class="keywordflow">if</font> (is256x256)
00507                                                         {
00508                                                                 <font class="comment">// On the left ?</font>
00509                                                                 <font class="keywordflow">if</font> (uvOff&amp;0x02)
00510                                                                         sourceOffset+=tileSize;
00511 
00512                                                                 <font class="comment">// On the bottom ?</font>
00513                                                                 <font class="keywordflow">if</font> ((uvOff==1)||(uvOff==2))
00514                                                                         sourceOffset+=2*tileSize*tileSize;
00515 
00516                                                                 <font class="comment">// Yes, 256</font>
00517                                                                 sourceSize=tileSize&lt;&lt;1;
00518                                                         }
00519                                                         <font class="keywordflow">else</font>
00520                                                         {
00521                                                                 <font class="comment">// No, 128</font>
00522                                                                 sourceSize=tileSize;
00523                                                         }
00524 
00525                                                         <font class="comment">// Compute offset and deltas</font>
00526                                                         <font class="keywordflow">switch</font> (nRot)
00527                                                         {
00528                                                         <font class="keywordflow">case</font> 0:
00529                                                                 <font class="comment">// Source pointers</font>
00530                                                                 TileFar.<a class="code" href="structNL3D__CComputeTileFar.html#m0">SrcDiffusePixels</a>=pSrcDiffusePixels+sourceOffset;
00531                                                                 TileFar.<a class="code" href="structNL3D__CComputeTileFar.html#m1">SrcAdditivePixels</a>=pSrcAdditivePixels+sourceOffset;
00532 
00533                                                                 <font class="comment">// Source delta</font>
00534                                                                 TileFar.<a class="code" href="structNL3D__CComputeTileFar.html#m2">SrcDeltaX</a>=1;
00535                                                                 TileFar.<a class="code" href="structNL3D__CComputeTileFar.html#m3">SrcDeltaY</a>=sourceSize;
00536                                                                 <font class="keywordflow">break</font>;
00537                                                         <font class="keywordflow">case</font> 1:
00538                                                                 {
00539                                                                         <font class="comment">// Source pointers</font>
00540                                                                         uint newOffset=sourceOffset+(tileSize-1);
00541                                                                         TileFar.<a class="code" href="structNL3D__CComputeTileFar.html#m0">SrcDiffusePixels</a>=pSrcDiffusePixels+newOffset;
00542                                                                         TileFar.<a class="code" href="structNL3D__CComputeTileFar.html#m1">SrcAdditivePixels</a>=pSrcAdditivePixels+newOffset;
00543 
00544                                                                         <font class="comment">// Source delta</font>
00545                                                                         TileFar.<a class="code" href="structNL3D__CComputeTileFar.html#m2">SrcDeltaX</a>=sourceSize;
00546                                                                         TileFar.<a class="code" href="structNL3D__CComputeTileFar.html#m3">SrcDeltaY</a>=-1;
00547                                                                 }
00548                                                                 <font class="keywordflow">break</font>;
00549                                                         <font class="keywordflow">case</font> 2:
00550                                                                 {
00551                                                                         <font class="comment">// Destination pointer</font>
00552                                                                         uint newOffset=sourceOffset+(tileSize-1)*sourceSize+tileSize-1;
00553                                                                         TileFar.<a class="code" href="structNL3D__CComputeTileFar.html#m0">SrcDiffusePixels</a>=pSrcDiffusePixels+newOffset;
00554                                                                         TileFar.<a class="code" href="structNL3D__CComputeTileFar.html#m1">SrcAdditivePixels</a>=pSrcAdditivePixels+newOffset;
00555 
00556                                                                         <font class="comment">// Source delta</font>
00557                                                                         TileFar.<a class="code" href="structNL3D__CComputeTileFar.html#m2">SrcDeltaX</a>=-1;
00558                                                                         TileFar.<a class="code" href="structNL3D__CComputeTileFar.html#m3">SrcDeltaY</a>=-sourceSize;
00559                                                                 }
00560                                                                 <font class="keywordflow">break</font>;
00561                                                         <font class="keywordflow">case</font> 3:
00562                                                                 {
00563                                                                         <font class="comment">// Destination pointer</font>
00564                                                                         uint newOffset=sourceOffset+(tileSize-1)*sourceSize;
00565                                                                         TileFar.<a class="code" href="structNL3D__CComputeTileFar.html#m0">SrcDiffusePixels</a>=pSrcDiffusePixels+newOffset;
00566                                                                         TileFar.<a class="code" href="structNL3D__CComputeTileFar.html#m1">SrcAdditivePixels</a>=pSrcAdditivePixels+newOffset;
00567 
00568                                                                         <font class="comment">// Source delta</font>
00569                                                                         TileFar.<a class="code" href="structNL3D__CComputeTileFar.html#m2">SrcDeltaX</a>=-sourceSize;
00570                                                                         TileFar.<a class="code" href="structNL3D__CComputeTileFar.html#m3">SrcDeltaY</a>=1;
00571                                                                 }
00572                                                                 <font class="keywordflow">break</font>;
00573                                                         }
00574 
00575                                                         <font class="comment">// *** Draw the layer</font>
00576 
00577                                                         <font class="comment">// Alpha layer ?</font>
00578                                                         <font class="keywordflow">if</font> (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>&gt;0)
00579                                                         {
00580                                                                 <font class="comment">// Additive layer ?</font>
00581                                                                 <font class="keywordflow">if</font> (bAdditive &amp;&amp; lastLayer)
00582                                                                         <a class="code" href="texture__far_8cpp.html#a13">NL3D_drawFarTileInFarTextureAdditiveAlpha</a> (&amp;TileFar);
00583                                                                 <font class="keywordflow">else</font>    <font class="comment">// No additive layer</font>
00584                                                                         <a class="code" href="texture__far_8cpp.html#a11">NL3D_drawFarTileInFarTextureAlpha</a> (&amp;TileFar);
00585                                                         }
00586                                                         <font class="keywordflow">else</font>    <font class="comment">// no alpha</font>
00587                                                         {
00588                                                                 <font class="comment">// Additive layer ?</font>
00589                                                                 <font class="keywordflow">if</font> (bAdditive &amp;&amp; lastLayer)
00590                                                                         <a class="code" href="texture__far_8cpp.html#a12">NL3D_drawFarTileInFarTextureAdditive</a> (&amp;TileFar);
00591                                                                 <font class="keywordflow">else</font>    <font class="comment">// No additive layer</font>
00592                                                                         <a class="code" href="texture__far_8cpp.html#a10">NL3D_drawFarTileInFarTexture</a> (&amp;TileFar);
00593                                                         }
00594                                                 }
00595                                         }
00596                                 }
00597                                 <font class="keywordflow">else</font>
00598                                         <font class="comment">// Stop, no more layer</font>
00599                                         <font class="keywordflow">break</font>;
00600                         }
00601                                                 
00602                         <font class="comment">// Next tile</font>
00603                         nTileInPatch++;
00604                         
00605                         <font class="comment">// Next tile on the line</font>
00606                         nBaseDstTilePixels+=dstDeltaX*tileSize;
00607                 }
00608 
00609                 <font class="comment">// Next line of tiles</font>
00610                 nBaseDstTileLine+=dstDeltaY*tileSize;
00611         }
00612 
00613 }
00614 
00615 } <font class="comment">// NL3D</font>
00616 
00617 
00618 <font class="comment">// ***************************************************************************</font>
00619 <font class="comment">// ***************************************************************************</font>
00620 <font class="comment">// NL3D_ExpandLightmap. C and Asm Part</font>
00621 <font class="comment">// ***************************************************************************</font>
00622 <font class="comment">// ***************************************************************************</font>
00623 
00624 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
00625 <font class="preprocessor"></font>
00626 
00627 <font class="comment">// EMMS called not in __asm block.</font>
00628 <font class="preprocessor">#  pragma warning (disable : 4799)</font>
00629 <font class="preprocessor"></font>
00630 
00631 <font class="comment">// ***************************************************************************</font>
00632 <font class="keyword">inline</font>  <font class="keywordtype">void</font>    <a class="code" href="texture__far_8cpp.html#a0">NL3D_asmEndMMX</a>()
00633 {
00634         __asm
00635         {
00636                 <font class="comment">// close MMX computation</font>
00637                 emms
00638         }
00639 }
00640 
00641 
00642 <font class="comment">// ***************************************************************************</font>
00646 <font class="comment"></font><font class="keyword">inline</font>  <font class="keywordtype">void</font>    <a class="code" href="texture__far_8cpp.html#a1">NL3D_asmExpandLineColor565</a>(<font class="keyword">const</font> uint16 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, CRGBA *dst, uint du, uint len)
00647 {
00648         <font class="keyword">static</font>  uint64 blank = 0;
00649         <font class="keyword">static</font>  uint64 cF800 = 0x0000F8000000F800;
00650         <font class="keyword">static</font>  uint64 cE000 = 0x0000E0000000E000;
00651         <font class="keyword">static</font>  uint64 c07E0 = 0x000007E0000007E0;
00652         <font class="keyword">static</font>  uint64 c0600 = 0x0000060000000600;
00653         <font class="keyword">static</font>  uint64 c001F = 0x0000001F0000001F;
00654         <font class="keyword">static</font>  uint64 c001C = 0x0000001C0000001C;
00655         <font class="keywordflow">if</font>(len==0)
00656                 <font class="keywordflow">return</font>;
00657 
00658 
00659         <font class="comment">// Loop for pix.</font>
00660         __asm
00661         {
00662                 movq    mm7, blank
00663 
00664                 <font class="comment">// start at pixel 1 =&gt; increment dst, and start u= du</font>
00665                 mov             esi, <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>
00666                 mov             edi, dst
00667                 add             edi, 4
00668                 mov             ecx, len
00669                 mov             edx, du
00670 
00671                 <font class="comment">// Loop</font>
00672         myLoop:
00673 
00674 
00675                 <font class="comment">// Read 565 colors</font>
00676                 <font class="comment">//----------</font>
00677                 <font class="comment">// index u.</font>
00678                 mov             ebx, edx
00679                 shr             ebx, 8
00680 
00681                 <font class="comment">// pack the 2 colors in eax: // Hedx= color0, Ledx= color1</font>
00682                 xor             eax, eax                        <font class="comment">// avoid partial stall.</font>
00683                 mov             ax, [esi + ebx*2]
00684                 shl             eax, 16
00685                 mov             ax, [esi + ebx*2 +2]
00686                 
00687                 <font class="comment">// store and unpack in mm2: Hmm2= color0, Lmm2= color1</font>
00688                 movd    mm2, eax
00689                 punpcklwd       mm2, mm7
00690 
00691                 <font class="comment">// reset accumulator mm3 to black</font>
00692                 movq    mm3, mm7
00693 
00694                 <font class="comment">// Expand 565 to 888: color0 and color1 in parrallel</font>
00695                 <font class="comment">// R</font>
00696                 movq    mm0, mm2
00697                 movq    mm1, mm2
00698                 pand    mm0, cF800
00699                 pand    mm1, cE000
00700                 psrld   mm0, 8
00701                 psrld   mm1, 13
00702                 por             mm3, mm0
00703                 por             mm3, mm1
00704                 <font class="comment">// G</font>
00705                 movq    mm0, mm2
00706                 movq    mm1, mm2
00707                 pand    mm0, c07E0
00708                 pand    mm1, c0600
00709                 pslld   mm0, 5
00710                 psrld   mm1, 1
00711                 por             mm3, mm0
00712                 por             mm3, mm1
00713                 <font class="comment">// B</font>
00714                 movq    mm0, mm2
00715                 movq    mm1, mm2
00716                 pand    mm0, c001F
00717                 pand    mm1, c001C
00718                 pslld   mm0, 19
00719                 pslld   mm1, 14
00720                 por             mm3, mm0
00721                 por             mm3, mm1
00722 
00723                 <font class="comment">// unpack mm3 quad to mm0=color0 and mm1=color1.</font>
00724                 movq    mm0, mm3
00725                 movq    mm1, mm3
00726                 psrlq   mm0, 32
00727 
00728 
00729                 <font class="comment">// Blend.</font>
00730                 <font class="comment">//----------</font>
00731                 <font class="comment">// blend factors</font>
00732                 mov             ebx, edx
00733                 mov             eax, 256
00734 
00735                 and             ebx, 0xFF
00736                 sub             eax, ebx
00737 
00738                 movd    mm2, ebx                <font class="comment">// mm2= factor</font>
00739                 movd    mm3, eax                <font class="comment">// mm3= 1-factor</font>
00740                 <font class="comment">// replicate to the     4 words.</font>
00741                 punpckldq       mm2, mm2        <font class="comment">// mm2= 0000 00AA 0000 00AA</font>
00742                 punpckldq       mm3, mm3        <font class="comment">// mm3= 0000 00AA 0000 00AA</font>
00743                 packssdw        mm2, mm2        <font class="comment">// mm2= 00AA 00AA 00AA 00AA</font>
00744                 packssdw        mm3, mm3        <font class="comment">// mm3= 00AA 00AA 00AA 00AA</font>
00745 
00746                 <font class="comment">// mul</font>
00747                 punpcklbw       mm0, mm7
00748                 punpcklbw       mm1, mm7
00749                 pmullw          mm0, mm3        <font class="comment">// color0*(1-factor)</font>
00750                 pmullw          mm1, mm2        <font class="comment">// color1*factor</font>
00751                 <font class="comment">// add, and unpack</font>
00752                 paddusw         mm0, mm1
00753                 psrlw       mm0, 8
00754                 packuswb    mm0, mm0
00755 
00756                 <font class="comment">// store</font>
00757                 movd        [edi], mm0
00758 
00759 
00760                 <font class="comment">// next pix</font>
00761                 add     edx, du
00762                 add     edi, 4
00763                 dec ecx
00764                 jnz myLoop
00765         }
00766 }
00767 
00768 
00769 <font class="comment">// ***************************************************************************</font>
00773 <font class="comment"></font><font class="keyword">inline</font>  <font class="keywordtype">void</font>    <a class="code" href="texture__far_8cpp.html#a2">NL3D_asmExpandLineColor8888</a>(<font class="keyword">const</font> CRGBA *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, CRGBA *dst, uint du, uint len)
00774 {
00775         <font class="keyword">static</font>  uint64 blank = 0;
00776         <font class="keywordflow">if</font>(len==0)
00777                 <font class="keywordflow">return</font>;
00778 
00779 
00780         <font class="comment">// Loop for pix.</font>
00781         __asm
00782         {
00783                 movq    mm7, blank
00784 
00785                 <font class="comment">// start at pixel 1 =&gt; increment dst, and start u= du</font>
00786                 mov             esi, <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>
00787                 mov             edi, dst
00788                 add             edi, 4
00789                 mov             ecx, len
00790                 mov             edx, du
00791 
00792                 <font class="comment">// Loop</font>
00793         myLoop:
00794 
00795 
00796                 <font class="comment">// Read 8888 colors</font>
00797                 <font class="comment">//----------</font>
00798                 <font class="comment">// index u.</font>
00799                 mov             ebx, edx
00800                 shr             ebx, 8
00801 
00802                 <font class="comment">// read the 2 colors: mm0= color0, mm1= color1</font>
00803                 movd    mm0 , [esi + ebx*4]
00804                 movd    mm1 , [esi + ebx*4 + 4]
00805 
00806 
00807                 <font class="comment">// Blend.</font>
00808                 <font class="comment">//----------</font>
00809                 <font class="comment">// blend factors</font>
00810                 mov             ebx, edx
00811                 mov             eax, 256
00812 
00813                 and             ebx, 0xFF
00814                 sub             eax, ebx
00815 
00816                 movd    mm2, ebx                <font class="comment">// mm2= factor</font>
00817                 movd    mm3, eax                <font class="comment">// mm3= 1-factor</font>
00818                 <font class="comment">// replicate to the     4 words.</font>
00819                 punpckldq       mm2, mm2        <font class="comment">// mm2= 0000 00AA 0000 00AA</font>
00820                 punpckldq       mm3, mm3        <font class="comment">// mm3= 0000 00AA 0000 00AA</font>
00821                 packssdw        mm2, mm2        <font class="comment">// mm2= 00AA 00AA 00AA 00AA</font>
00822                 packssdw        mm3, mm3        <font class="comment">// mm3= 00AA 00AA 00AA 00AA</font>
00823 
00824                 <font class="comment">// mul</font>
00825                 punpcklbw       mm0, mm7
00826                 punpcklbw       mm1, mm7
00827                 pmullw          mm0, mm3        <font class="comment">// color0*(1-factor)</font>
00828                 pmullw          mm1, mm2        <font class="comment">// color1*factor</font>
00829                 <font class="comment">// add, and unpack</font>
00830                 paddusw         mm0, mm1
00831                 psrlw       mm0, 8
00832                 packuswb    mm0, mm0
00833 
00834                 <font class="comment">// store</font>
00835                 movd        [edi], mm0
00836 
00837 
00838                 <font class="comment">// next pix</font>
00839                 add     edx, du
00840                 add     edi, 4
00841                 dec ecx
00842                 jnz myLoop
00843         }
00844 }
00845 
00846 
00847 <font class="comment">// ***************************************************************************</font>
00851 <font class="comment"></font><font class="keyword">inline</font>  <font class="keywordtype">void</font>    <a class="code" href="texture__far_8cpp.html#a3">NL3D_asmBlendLines</a>(CRGBA *dst, <font class="keyword">const</font> CRGBA *src0, <font class="keyword">const</font> CRGBA *src1, uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, uint len)
00852 {
00853         <font class="keyword">static</font>  uint64 blank = 0;
00854         <font class="keywordflow">if</font>(len==0)
00855                 <font class="keywordflow">return</font>;
00856 
00857 
00858         <font class="comment">// Loop for pix.</font>
00859         __asm
00860         {
00861                 movq    mm7, blank
00862 
00863                 <font class="comment">// read the factor and expand it to 4 words.</font>
00864                 mov             ebx, <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>
00865                 mov             eax, 256
00866                 and             ebx, 0xFF
00867                 sub             eax, ebx
00868                 movd    mm2, ebx                <font class="comment">// mm2= factor</font>
00869                 movd    mm3, eax                <font class="comment">// mm3= 1-factor</font>
00870                 punpckldq       mm2, mm2        <font class="comment">// mm2= 0000 00AA 0000 00AA</font>
00871                 punpckldq       mm3, mm3        <font class="comment">// mm3= 0000 00AA 0000 00AA</font>
00872                 packssdw        mm2, mm2        <font class="comment">// mm2= 00AA 00AA 00AA 00AA</font>
00873                 packssdw        mm3, mm3        <font class="comment">// mm3= 00AA 00AA 00AA 00AA</font>
00874 
00875                 <font class="comment">// setup ptrs</font>
00876                 mov             esi, src0
00877                 mov             edx, src1
00878                 sub             edx, esi        <font class="comment">// difference between 2 src</font>
00879                 mov             edi, dst
00880                 mov             ecx, len
00881 
00882                 <font class="comment">// Loop</font>
00883         myLoop:
00884 
00885                 <font class="comment">// Read</font>
00886                 movd    mm0, [esi]
00887                 movd    mm1, [esi+edx]
00888 
00889                 <font class="comment">// mul</font>
00890                 punpcklbw       mm0, mm7
00891                 punpcklbw       mm1, mm7
00892                 pmullw          mm0, mm3        <font class="comment">// color0*(1-factor)</font>
00893                 pmullw          mm1, mm2        <font class="comment">// color1*factor</font>
00894                 <font class="comment">// add, and unpack</font>
00895                 paddusw         mm0, mm1
00896                 psrlw       mm0, 8
00897                 packuswb    mm0, mm0
00898 
00899                 <font class="comment">// store</font>
00900                 movd        [edi], mm0
00901 
00902 
00903                 <font class="comment">// next pix</font>
00904                 add     esi, 4
00905                 add     edi, 4
00906                 dec ecx
00907                 jnz myLoop
00908         }
00909 }
00910 
00911 
00912 <font class="comment">// ***************************************************************************</font>
00916 <font class="comment"></font><font class="keyword">static</font> <font class="keywordtype">void</font>             <a class="code" href="texture__far_8cpp.html#a4">NL3D_asmAssembleShading1x1</a>(<font class="keyword">const</font> uint8 *lumels, <font class="keyword">const</font> CRGBA *colorMap, 
00917         <font class="keyword">const</font> CRGBA *srcTLIs, <font class="keyword">const</font> CRGBA *srcUSCs, CRGBA *dst, uint lineWidth, uint nbTexel)
00918 {
00919         <font class="keyword">static</font>  uint64 blank = 0;
00920         <font class="keywordflow">if</font>(nbTexel==0)
00921                 <font class="keywordflow">return</font>;
00922 
00923         <font class="comment">// local var</font>
00924         uint    offsetTLIs= ((uint)srcTLIs-(uint)dst);
00925         uint    offsetUSCs= ((uint)srcUSCs-(uint)dst);
00926 
00927         <font class="comment">// Loop for pix.</font>
00928         __asm
00929         {
00930                 movq            mm7, blank
00931 
00932                 <font class="comment">// setup ptrs</font>
00933                 mov                     esi, lumels
00934                 mov                     edi, dst
00935                 mov                     ecx, nbTexel
00936 
00937                 <font class="comment">// Loop</font>
00938         myLoop:
00939 
00940                 <font class="comment">// Average shade part</font>
00941                 <font class="comment">//------------</font>
00942                 mov                     ebx, colorMap
00943                 mov                     edx, lineWidth
00944 
00945                 <font class="comment">// read and accumulate shade </font>
00946                 xor                     eax,eax                 <font class="comment">// avoid partial stall</font>
00947                 <font class="comment">// add with line 0</font>
00948                 mov                     al, [esi + 0]
00949                 add                     al, [esi + 1]
00950                 adc                     ah, 0
00951                 add                     al, [esi + 2]
00952                 adc                     ah, 0
00953                 add                     al, [esi + 3]
00954                 adc                     ah, 0
00955                 <font class="comment">// add with line 1</font>
00956                 add                     al, [esi + edx + 0]
00957                 adc                     ah, 0
00958                 add                     al, [esi + edx + 1]
00959                 adc                     ah, 0
00960                 add                     al, [esi + edx + 2]
00961                 adc                     ah, 0
00962                 add                     al, [esi + edx + 3]
00963                 adc                     ah, 0
00964                 <font class="comment">// add with line 2</font>
00965                 add                     al, [esi + edx*2 + 0]
00966                 adc                     ah, 0
00967                 add                     al, [esi + edx*2 + 1]
00968                 adc                     ah, 0
00969                 add                     al, [esi + edx*2 + 2]
00970                 adc                     ah, 0
00971                 add                     al, [esi + edx*2 + 3]
00972                 adc                     ah, 0
00973                 <font class="comment">// add with line 3</font>
00974                 lea                     edx, [edx + edx*2]
00975                 add                     al, [esi + edx + 0]
00976                 adc                     ah, 0
00977                 add                     al, [esi + edx + 1]
00978                 adc                     ah, 0
00979                 add                     al, [esi + edx + 2]
00980                 adc                     ah, 0
00981                 add                     al, [esi + edx + 3]
00982                 adc                     ah, 0
00983                 <font class="comment">// average</font>
00984                 shr                     eax, 4
00985 
00986                 <font class="comment">// convert to RGBA from the color Map</font>
00987                 movd            mm0, [ebx + eax*4]
00988 
00989                 <font class="comment">// Assemble part</font>
00990                 <font class="comment">//------------</font>
00991                 mov                     edx, offsetTLIs
00992                 mov                     ebx, offsetUSCs
00993 
00994                 <font class="comment">// Add with TLI, and clamp.</font>
00995                 paddusb         mm0, [edi + edx]
00996 
00997                 <font class="comment">// mul with USC</font>
00998                 movd            mm1, [edi + ebx]
00999                 punpcklbw       mm0, mm7
01000                 punpcklbw       mm1, mm7
01001                 pmullw          mm0, mm1
01002                 <font class="comment">// unpack</font>
01003                 psrlw       mm0, 8
01004                 packuswb    mm0, mm0
01005 
01006                 <font class="comment">// store</font>
01007                 movd        [edi], mm0
01008 
01009 
01010                 <font class="comment">// next pix</font>
01011                 add                     esi, 4          <font class="comment">// skip 4 lumels</font>
01012                 add                     edi, 4          <font class="comment">// next texel</font>
01013                 dec                     ecx
01014                 jnz                     myLoop
01015         }
01016 }
01017 
01018 
01019 <font class="comment">// ***************************************************************************</font>
01023 <font class="comment"></font><font class="keyword">static</font> <font class="keywordtype">void</font>             <a class="code" href="texture__far_8cpp.html#a5">NL3D_asmAssembleShading2x2</a>(<font class="keyword">const</font> uint8 *lumels, <font class="keyword">const</font> CRGBA *colorMap, 
01024         <font class="keyword">const</font> CRGBA *srcTLIs, <font class="keyword">const</font> CRGBA *srcUSCs, CRGBA *dst, uint lineWidth, uint nbTexel)
01025 {
01026         <font class="keyword">static</font>  uint64 blank = 0;
01027         <font class="keywordflow">if</font>(nbTexel==0)
01028                 <font class="keywordflow">return</font>;
01029 
01030         <font class="comment">// local var</font>
01031         uint    offsetTLIs= ((uint)srcTLIs-(uint)dst);
01032         uint    offsetUSCs= ((uint)srcUSCs-(uint)dst);
01033 
01034         <font class="comment">// Loop for pix.</font>
01035         __asm
01036         {
01037                 movq            mm7, blank
01038 
01039                 <font class="comment">// setup ptrs</font>
01040                 mov                     esi, lumels
01041                 mov                     edi, dst
01042                 mov                     ecx, nbTexel
01043 
01044                 <font class="comment">// Loop</font>
01045         myLoop:
01046 
01047                 <font class="comment">// Average shade part</font>
01048                 <font class="comment">//------------</font>
01049                 mov                     ebx, colorMap
01050                 mov                     edx, lineWidth
01051 
01052                 <font class="comment">// read and accumulate shade </font>
01053                 xor                     eax,eax                 <font class="comment">// avoid partial stall</font>
01054                 mov                     al, [esi]               <font class="comment">// read lumel</font>
01055                 <font class="comment">// add with nbors</font>
01056                 add                     al, [esi + 1]
01057                 adc                     ah, 0
01058                 add                     al, [esi + edx]
01059                 adc                     ah, 0
01060                 add                     al, [esi + edx + 1]
01061                 adc                     ah, 0
01062                 <font class="comment">// average</font>
01063                 shr                     eax, 2
01064 
01065                 <font class="comment">// convert to RGBA from the color Map</font>
01066                 movd            mm0, [ebx + eax*4]
01067 
01068                 <font class="comment">// Assemble part</font>
01069                 <font class="comment">//------------</font>
01070                 mov                     edx, offsetTLIs
01071                 mov                     ebx, offsetUSCs
01072 
01073                 <font class="comment">// Add with TLI, and clamp.</font>
01074                 paddusb         mm0, [edi + edx]
01075 
01076                 <font class="comment">// mul with USC</font>
01077                 movd            mm1, [edi + ebx]
01078                 punpcklbw       mm0, mm7
01079                 punpcklbw       mm1, mm7
01080                 pmullw          mm0, mm1
01081                 <font class="comment">// unpack</font>
01082                 psrlw       mm0, 8
01083                 packuswb    mm0, mm0
01084 
01085                 <font class="comment">// store</font>
01086                 movd        [edi], mm0
01087 
01088 
01089                 <font class="comment">// next pix</font>
01090                 add                     esi, 2          <font class="comment">// skip 2 lumels</font>
01091                 add                     edi, 4          <font class="comment">// next texel</font>
01092                 dec                     ecx
01093                 jnz                     myLoop
01094         }
01095 }
01096 
01097 
01098 <font class="comment">// ***************************************************************************</font>
01099 <font class="preprocessor">#  pragma warning (disable : 4731)                      // frame pointer register 'ebp' modified by inline assembly code</font>
01100 <font class="preprocessor"></font>
01103 <font class="keyword">static</font> <font class="keywordtype">void</font>             <a class="code" href="texture__far_8cpp.html#a6">NL3D_asmAssembleShading4x4</a>(<font class="keyword">const</font> uint8 *lumels, <font class="keyword">const</font> CRGBA *colorMap, 
01104         <font class="keyword">const</font> CRGBA *srcTLIs, <font class="keyword">const</font> CRGBA *srcUSCs, CRGBA *dst, uint nbTexel)
01105 {
01106         <font class="keyword">static</font>  uint64 blank = 0;
01107         <font class="keywordflow">if</font>(nbTexel==0)
01108                 <font class="keywordflow">return</font>;
01109 
01110         <font class="comment">// Loop for pix.</font>
01111         __asm
01112         {
01113                 <font class="comment">// Use ebp as a register for faster access...</font>
01114                 push            ebp
01115 
01116                 movq            mm7, blank
01117 
01118                 <font class="comment">// setup ptrs</font>
01119                 mov                     esi, lumels
01120                 mov                     edi, dst
01121                 mov                     edx, srcTLIs
01122                 sub                     edx, edi        <font class="comment">// difference src and dest</font>
01123                 mov                     ebx, srcUSCs
01124                 sub                     ebx, edi        <font class="comment">// difference src and dest</font>
01125                 mov                     ecx, nbTexel
01126 
01127                 <font class="comment">// set ebp after reading locals...</font>
01128                 mov                     ebp, colorMap
01129 
01130                 <font class="comment">// Loop</font>
01131         myLoop:
01132 
01133                 <font class="comment">// read shade RGBA into the color Map</font>
01134                 xor                     eax,eax                 <font class="comment">// avoid partial stall</font>
01135                 mov                     al,[esi]                <font class="comment">// read lumel</font>
01136                 movd            mm0, [ebp + eax*4]
01137 
01138                 <font class="comment">// Add with TLI, and clamp.</font>
01139                 paddusb         mm0, [edi + edx]
01140 
01141                 <font class="comment">// mul with USC</font>
01142                 movd            mm1, [edi + ebx]
01143                 punpcklbw       mm0, mm7
01144                 punpcklbw       mm1, mm7
01145                 pmullw          mm0, mm1
01146                 <font class="comment">// unpack</font>
01147                 psrlw       mm0, 8
01148                 packuswb    mm0, mm0
01149 
01150                 <font class="comment">// store</font>
01151                 movd        [edi], mm0
01152 
01153 
01154                 <font class="comment">// next pix</font>
01155                 add                     esi, 1          <font class="comment">// next lumel</font>
01156                 add                     edi, 4          <font class="comment">// next texel</font>
01157                 dec                     ecx
01158                 jnz                     myLoop
01159 
01160                 <font class="comment">// restore</font>
01161                 pop                     ebp
01162         }
01163 
01164 }
01165 
01166 <font class="preprocessor">#  pragma warning (default : 4731)                      // frame pointer register 'ebp' modified by inline assembly code</font>
01167 <font class="preprocessor"></font>
01168 
01169 <font class="preprocessor">#else // NL_OS_WINDOWS</font>
01170 <font class="preprocessor"></font>
01171 <font class="comment">// Dummy for non-windows platforms</font>
<a name="l01172"></a><a class="code" href="texture__far_8cpp.html#a0">01172</a> <font class="keyword">inline</font>  <font class="keywordtype">void</font>    <a class="code" href="texture__far_8cpp.html#a0">NL3D_asmEndMMX</a>() {}
<a name="l01173"></a><a class="code" href="texture__far_8cpp.html#a1">01173</a> <font class="keyword">inline</font>  <font class="keywordtype">void</font>    <a class="code" href="texture__far_8cpp.html#a1">NL3D_asmExpandLineColor565</a>(<font class="keyword">const</font> uint16 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, CRGBA *dst, uint du, uint len) {}
<a name="l01174"></a><a class="code" href="texture__far_8cpp.html#a2">01174</a> <font class="keyword">inline</font>  <font class="keywordtype">void</font>    <a class="code" href="texture__far_8cpp.html#a2">NL3D_asmExpandLineColor8888</a>(<font class="keyword">const</font> CRGBA *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, CRGBA *dst, uint du, uint len) {}
<a name="l01175"></a><a class="code" href="texture__far_8cpp.html#a3">01175</a> <font class="keyword">inline</font>  <font class="keywordtype">void</font>    <a class="code" href="texture__far_8cpp.html#a3">NL3D_asmBlendLines</a>(CRGBA *dst, <font class="keyword">const</font> CRGBA *src0, <font class="keyword">const</font> CRGBA *src1, uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, uint len) {}
<a name="l01176"></a><a class="code" href="texture__far_8cpp.html#a4">01176</a> <font class="keyword">static</font> <font class="keywordtype">void</font>             <a class="code" href="texture__far_8cpp.html#a4">NL3D_asmAssembleShading1x1</a>(<font class="keyword">const</font> uint8 *lumels, <font class="keyword">const</font> CRGBA *colorMap, 
01177         <font class="keyword">const</font> CRGBA *srcTLIs, <font class="keyword">const</font> CRGBA *srcUSCs, CRGBA *dst, uint lineWidth, uint nbTexel)
01178 {
01179 }
<a name="l01180"></a><a class="code" href="texture__far_8cpp.html#a5">01180</a> <font class="keyword">static</font> <font class="keywordtype">void</font>             <a class="code" href="texture__far_8cpp.html#a5">NL3D_asmAssembleShading2x2</a>(<font class="keyword">const</font> uint8 *lumels, <font class="keyword">const</font> CRGBA *colorMap, 
01181         <font class="keyword">const</font> CRGBA *srcTLIs, <font class="keyword">const</font> CRGBA *srcUSCs, CRGBA *dst, uint lineWidth, uint nbTexel)
01182 {
01183 }
<a name="l01184"></a><a class="code" href="texture__far_8cpp.html#a6">01184</a> <font class="keyword">static</font> <font class="keywordtype">void</font>             <a class="code" href="texture__far_8cpp.html#a6">NL3D_asmAssembleShading4x4</a>(<font class="keyword">const</font> uint8 *lumels, <font class="keyword">const</font> CRGBA *colorMap, 
01185         <font class="keyword">const</font> CRGBA *srcTLIs, <font class="keyword">const</font> CRGBA *srcUSCs, CRGBA *dst, uint nbTexel)
01186 {
01187 }
01188 
01189 <font class="preprocessor">#endif // NL_OS_WINDOWS</font>
01190 <font class="preprocessor"></font>
01191 
01192 <font class="comment">// ***************************************************************************</font>
<a name="l01193"></a><a class="code" href="texture__far_8cpp.html#a7">01193</a> <font class="keyword">extern</font> <font class="stringliteral">"C"</font> <font class="keywordtype">void</font> <a class="code" href="texture__far_8cpp.html#a7">NL3D_expandLightmap</a> (<font class="keyword">const</font> <a class="code" href="structNL3D__CExpandLightmap.html">NL3D_CExpandLightmap</a>* pLightmap)
01194 {
01195         <font class="keywordtype">bool</font>    asmMMX= <font class="keyword">false</font>;
01196 <font class="preprocessor">#ifdef  NL_OS_WINDOWS</font>
01197 <font class="preprocessor"></font>        asmMMX= CSystemInfo::hasMMX();
01198         <font class="comment">// A CTileColor must be a 565 only.</font>
01199         <a class="code" href="debug_8h.html#a6">nlassert</a>(<font class="keyword">sizeof</font>(CTileColor)==2);
01200 <font class="preprocessor">#endif</font>
01201 <font class="preprocessor"></font>
01202         <font class="comment">// Expanded width</font>
01203         uint dstWidth=(pLightmap-&gt;<a class="code" href="structNL3D__CExpandLightmap.html#m3">Width</a>-1)*pLightmap-&gt;<a class="code" href="structNL3D__CExpandLightmap.html#m5">MulFactor</a>;
01204         uint dstHeight=(pLightmap-&gt;<a class="code" href="structNL3D__CExpandLightmap.html#m4">Height</a>-1)*pLightmap-&gt;<a class="code" href="structNL3D__CExpandLightmap.html#m5">MulFactor</a>;
01205 
01206         <font class="comment">// *** First expand user color and TLI colors</font>
01207         <font class="comment">// First pass, expand on U</font>
01208         <font class="keyword">static</font> CRGBA expandedUserColorLine[ (<a class="code" href="patch_8h.html#a1">NL_MAX_TILES_BY_PATCH_EDGE</a>+1)*
01209                 (<a class="code" href="patch_8h.html#a1">NL_MAX_TILES_BY_PATCH_EDGE</a>+1)*<a class="code" href="patch_8h.html#a7">NL_LUMEL_BY_TILE</a> ];
01210         <font class="keyword">static</font> CRGBA expandedTLIColorLine[ (<a class="code" href="patch_8h.html#a1">NL_MAX_TILES_BY_PATCH_EDGE</a>+1)*
01211                 (<a class="code" href="patch_8h.html#a1">NL_MAX_TILES_BY_PATCH_EDGE</a>+1)*<a class="code" href="patch_8h.html#a7">NL_LUMEL_BY_TILE</a> ];
01212         <font class="comment">// Second pass, expand on V.</font>
01213         <font class="keyword">static</font> CRGBA expandedUserColor[ (<a class="code" href="patch_8h.html#a1">NL_MAX_TILES_BY_PATCH_EDGE</a>+1)*<a class="code" href="patch_8h.html#a7">NL_LUMEL_BY_TILE</a> * 
01214                 (<a class="code" href="patch_8h.html#a1">NL_MAX_TILES_BY_PATCH_EDGE</a>+1)*<a class="code" href="patch_8h.html#a7">NL_LUMEL_BY_TILE</a> ];
01215         <font class="keyword">static</font> CRGBA expandedTLIColor[ (<a class="code" href="patch_8h.html#a1">NL_MAX_TILES_BY_PATCH_EDGE</a>+1)*<a class="code" href="patch_8h.html#a7">NL_LUMEL_BY_TILE</a> * 
01216                 (<a class="code" href="patch_8h.html#a1">NL_MAX_TILES_BY_PATCH_EDGE</a>+1)*<a class="code" href="patch_8h.html#a7">NL_LUMEL_BY_TILE</a> ];
01217 
01218 
01219         <font class="comment">// ** Expand on U</font>
01220         <font class="comment">//=========</font>
01221         uint u, <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>;
01222 
01223         <font class="comment">// Expansion factor</font>
01224         uint expandFactor=((pLightmap-&gt;<a class="code" href="structNL3D__CExpandLightmap.html#m3">Width</a>-1)&lt;&lt;8)/(dstWidth-1);
01225 
01226         <font class="comment">// Destination  pointer</font>
01227         CRGBA *expandedUserColorLinePtr= expandedUserColorLine;
01228         CRGBA *expandedTLIColorLinePtr= expandedTLIColorLine;
01229 
01230         <font class="comment">// Source pointer</font>
01231         <font class="keyword">const</font> <a class="code" href="classNL3D_1_1CTileColor.html">NL3D::CTileColor</a>  *colorTilePtr=pLightmap-&gt;<a class="code" href="structNL3D__CExpandLightmap.html#m0">ColorTile</a>;
01232         <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>             *colorTLIPtr= pLightmap-&gt;<a class="code" href="structNL3D__CExpandLightmap.html#m1">TLIColor</a>;
01233 
01234         <font class="comment">// Go for U</font>
01235         <font class="keywordflow">for</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>&lt;pLightmap-&gt;<a class="code" href="structNL3D__CExpandLightmap.html#m4">Height</a>; <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>++)
01236         {
01237                 <font class="comment">// First pixel</font>
01238                 expandedUserColorLinePtr[0].<a class="code" href="classNLMISC_1_1CRGBA.html#a12">set565</a> (colorTilePtr[0].Color565);
01239                 expandedTLIColorLinePtr[0]= colorTLIPtr[0];
01240 
01241                 <font class="comment">// MMX implementation.</font>
01242                 <font class="comment">//-------------</font>
01243                 <font class="keywordflow">if</font>(asmMMX)
01244                 {
01245                         <a class="code" href="texture__far_8cpp.html#a1">NL3D_asmExpandLineColor565</a>(&amp;colorTilePtr-&gt;<a class="code" href="classNL3D_1_1CTileColor.html#m0">Color565</a>, expandedUserColorLinePtr, expandFactor, dstWidth-2);
01246                         <a class="code" href="texture__far_8cpp.html#a2">NL3D_asmExpandLineColor8888</a>(colorTLIPtr, expandedTLIColorLinePtr, expandFactor, dstWidth-2);
01247                 }
01248                 <font class="comment">// C implementation</font>
01249                 <font class="comment">//-------------</font>
01250                 <font class="keywordflow">else</font>
01251                 {
01252                         <font class="comment">// Index next pixel</font>
01253                         uint srcIndexPixel=expandFactor;
01254 
01255                         <font class="keywordflow">for</font> (u=1; u&lt;dstWidth-1; u++)
01256                         {
01257                                 <font class="comment">// Check</font>
01258                                 <a class="code" href="debug_8h.html#a6">nlassert</a> ( (u+<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>*dstWidth) &lt; (<font class="keyword">sizeof</font>(expandedUserColorLine)/<font class="keyword">sizeof</font>(CRGBA)) );
01259 
01260                                 <font class="comment">// Color index</font>
01261                                 uint srcIndex=srcIndexPixel&gt;&gt;8;
01262                                 <a class="code" href="debug_8h.html#a6">nlassert</a> (srcIndex&gt;=0);
01263                                 <a class="code" href="debug_8h.html#a6">nlassert</a> (srcIndex&lt;pLightmap-&gt;Width-1);
01264 
01265                                 <font class="comment">// Compute current color</font>
01266                                 CRGBA color0;
01267                                 CRGBA color1;
01268                                 color0.set565 (colorTilePtr[srcIndex].Color565);
01269                                 color1.set565 (colorTilePtr[srcIndex+1].Color565);
01270                                 expandedUserColorLinePtr[u].blendFromui (color0, color1, srcIndexPixel&amp;0xff);
01271                                 <font class="comment">// Compute current TLI color</font>
01272                                 color0= colorTLIPtr[srcIndex];
01273                                 color1= colorTLIPtr[srcIndex+1];
01274                                 expandedTLIColorLinePtr[u].<a class="code" href="classNLMISC_1_1CRGBA.html#a7">blendFromui</a> (color0, color1, srcIndexPixel&amp;0xff);
01275 
01276                                 <font class="comment">// Next index</font>
01277                                 srcIndexPixel+=expandFactor;
01278                         }
01279                 }
01280 
01281                 <font class="comment">// Last pixel</font>
01282                 expandedUserColorLinePtr[dstWidth-1].set565 (colorTilePtr[pLightmap-&gt;<a class="code" href="structNL3D__CExpandLightmap.html#m3">Width</a>-1].Color565);
01283                 expandedTLIColorLinePtr[dstWidth-1]= colorTLIPtr[pLightmap-&gt;<a class="code" href="structNL3D__CExpandLightmap.html#m3">Width</a>-1];
01284 
01285                 <font class="comment">// Next line</font>
01286                 expandedUserColorLinePtr+= dstWidth;
01287                 expandedTLIColorLinePtr+= dstWidth;
01288                 colorTilePtr+=pLightmap-&gt;<a class="code" href="structNL3D__CExpandLightmap.html#m3">Width</a>;
01289                 colorTLIPtr+=pLightmap-&gt;<a class="code" href="structNL3D__CExpandLightmap.html#m3">Width</a>;
01290         }
01291 
01292         <font class="comment">// stop MMX if used</font>
01293         <font class="keywordflow">if</font>(asmMMX)
01294                 <a class="code" href="texture__far_8cpp.html#a0">NL3D_asmEndMMX</a>();
01295 
01296         <font class="comment">// ** Expand on V</font>
01297         <font class="comment">//=========</font>
01298 
01299         <font class="comment">// Expansion factor</font>
01300         expandFactor=((pLightmap-&gt;<a class="code" href="structNL3D__CExpandLightmap.html#m4">Height</a>-1)&lt;&lt;8)/(dstHeight-1);
01301 
01302         <font class="comment">// Destination  pointer</font>
01303         CRGBA *expandedUserColorPtr= expandedUserColor;
01304         CRGBA *expandedTLIColorPtr= expandedTLIColor;
01305 
01306         <font class="comment">// Src pointer</font>
01307         expandedUserColorLinePtr= expandedUserColorLine;
01308         expandedTLIColorLinePtr= expandedTLIColorLine;
01309 
01310         <font class="comment">// Copy first row</font>
01311         memcpy(expandedUserColorPtr, expandedUserColorLinePtr, dstWidth*<font class="keyword">sizeof</font>(CRGBA));
01312         memcpy(expandedTLIColorPtr, expandedTLIColorLinePtr, dstWidth*<font class="keyword">sizeof</font>(CRGBA));
01313 
01314         <font class="comment">// Next line</font>
01315         expandedUserColorPtr+=dstWidth;
01316         expandedTLIColorPtr+=dstWidth;
01317 
01318         <font class="comment">// Index next pixel</font>
01319         uint indexPixel=expandFactor;
01320 
01321         <font class="comment">// Go for V</font>
01322         <font class="keywordflow">for</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>=1; <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>&lt;dstHeight-1; <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>++)
01323         {
01324                 <font class="comment">// Color index</font>
01325                 uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>=indexPixel&gt;&gt;8;
01326 
01327                 <font class="comment">// Source pointer</font>
01328                 CRGBA *colorTilePtr0= expandedUserColorLine + <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>*dstWidth;
01329                 CRGBA *colorTilePtr1= expandedUserColorLine + (<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>+1)*dstWidth;
01330                 CRGBA *colorTLIPtr0= expandedTLIColorLine + <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>*dstWidth;
01331                 CRGBA *colorTLIPtr1= expandedTLIColorLine + (<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>+1)*dstWidth;
01332 
01333                 <font class="comment">// MMX implementation.</font>
01334                 <font class="comment">//-------------</font>
01335                 <font class="keywordflow">if</font>(asmMMX)
01336                 {
01337                         <a class="code" href="texture__far_8cpp.html#a3">NL3D_asmBlendLines</a>(expandedUserColorPtr, colorTilePtr0, colorTilePtr1, indexPixel, dstWidth);
01338                         <a class="code" href="texture__far_8cpp.html#a3">NL3D_asmBlendLines</a>(expandedTLIColorPtr, colorTLIPtr0, colorTLIPtr1, indexPixel, dstWidth);
01339                 }
01340                 <font class="comment">// C implementation</font>
01341                 <font class="comment">//-------------</font>
01342                 <font class="keywordflow">else</font>
01343                 {
01344                         <font class="comment">// Copy the row</font>
01345                         <font class="keywordflow">for</font> (u=0; u&lt;dstWidth; u++)
01346                         {
01347                                 expandedUserColorPtr[u].blendFromui (colorTilePtr0[u], colorTilePtr1[u], indexPixel&amp;0xff);
01348                                 expandedTLIColorPtr[u].blendFromui (colorTLIPtr0[u], colorTLIPtr1[u],  indexPixel&amp;0xff);
01349                         }
01350                 }
01351 
01352                 <font class="comment">// Next index</font>
01353                 indexPixel+=expandFactor;
01354 
01355                 <font class="comment">// Next line</font>
01356                 expandedUserColorPtr+=dstWidth;
01357                 expandedTLIColorPtr+=dstWidth;
01358         }
01359 
01360         <font class="comment">// stop MMX if used</font>
01361         <font class="keywordflow">if</font>(asmMMX)
01362                 <a class="code" href="texture__far_8cpp.html#a0">NL3D_asmEndMMX</a>();
01363 
01364         <font class="comment">// Last row</font>
01365         <font class="comment">// Destination  pointer</font>
01366         expandedUserColorPtr= expandedUserColor + dstWidth*(dstHeight-1);
01367         expandedTLIColorPtr= expandedTLIColor + dstWidth*(dstHeight-1);
01368         <font class="comment">// Src pointer</font>
01369         expandedUserColorLinePtr= expandedUserColorLine + dstWidth*(pLightmap-&gt;<a class="code" href="structNL3D__CExpandLightmap.html#m4">Height</a>-1);
01370         expandedTLIColorLinePtr= expandedTLIColorLine + dstWidth*(pLightmap-&gt;<a class="code" href="structNL3D__CExpandLightmap.html#m4">Height</a>-1);
01371 
01372         <font class="comment">// Copy last row</font>
01373         memcpy(expandedUserColorPtr, expandedUserColorLinePtr, dstWidth*<font class="keyword">sizeof</font>(CRGBA));
01374         memcpy(expandedTLIColorPtr, expandedTLIColorLinePtr, dstWidth*<font class="keyword">sizeof</font>(CRGBA));
01375 
01376         <font class="comment">// *** Now combine with shading</font>
01377         <font class="comment">//=========</font>
01378 
01379         <font class="comment">// Switch to the optimal method for each expansion value</font>
01380         <font class="keywordflow">switch</font> (pLightmap-&gt;<a class="code" href="structNL3D__CExpandLightmap.html#m5">MulFactor</a>)
01381         {
01382         <font class="keywordflow">case</font> 1:
01383                 {
01384                         <font class="comment">// Make 4x4 -&gt; 1x1 blend</font>
01385                         CRGBA *lineUSCPtr= expandedUserColor;
01386                         CRGBA *lineTLIPtr= expandedTLIColor;
01387                         CRGBA *lineDestPtr=pLightmap-&gt;<a class="code" href="structNL3D__CExpandLightmap.html#m7">DstPixels</a>;
01388                         <font class="keyword">const</font> uint8 *lineLumelPtr=pLightmap-&gt;<a class="code" href="structNL3D__CExpandLightmap.html#m2">LumelTile</a>;
01389                         uint lineWidth=dstWidth&lt;&lt;2;
01390                         uint lineWidthx2=lineWidth&lt;&lt;1;
01391                         uint lineWidthx3=lineWidthx2+lineWidth;
01392                         uint lineWidthx4=lineWidth&lt;&lt;2;
01393 
01394                         <font class="comment">// For each line</font>
01395                         <font class="keywordflow">for</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>&lt;dstHeight; <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>++)
01396                         {
01397                                 <font class="comment">// MMX implementation.</font>
01398                                 <font class="comment">//-------------</font>
01399                                 <font class="keywordflow">if</font>(asmMMX)
01400                                 {
01401                                         <a class="code" href="texture__far_8cpp.html#a4">NL3D_asmAssembleShading1x1</a>(lineLumelPtr, pLightmap-&gt;<a class="code" href="structNL3D__CExpandLightmap.html#m6">StaticLightColor</a>, lineTLIPtr, lineUSCPtr, lineDestPtr,
01402                                                 lineWidth, dstWidth);
01403                                 }
01404                                 <font class="comment">// C implementation</font>
01405                                 <font class="comment">//-------------</font>
01406                                 <font class="keywordflow">else</font>
01407                                 {
01408                                         <font class="comment">// For each lumel block</font>
01409                                         <font class="keywordflow">for</font> (u=0; u&lt;dstWidth; u++)
01410                                         {
01411                                                 <font class="comment">// index</font>
01412                                                 uint lumelIndex=u&lt;&lt;2;
01413 
01414                                                 <font class="comment">// Shading is filtred</font>
01415                                                 uint shading=
01416                                                          ((uint)lineLumelPtr[lumelIndex]+(uint)lineLumelPtr[lumelIndex+1]+(uint)lineLumelPtr[lumelIndex+2]+(uint)lineLumelPtr[lumelIndex+3]
01417                                                         +(uint)lineLumelPtr[lumelIndex+lineWidth]+(uint)lineLumelPtr[lumelIndex+1+lineWidth]+(uint)lineLumelPtr[lumelIndex+2+lineWidth]+(uint)lineLumelPtr[lumelIndex+3+lineWidth]
01418                                                         +(uint)lineLumelPtr[lumelIndex+lineWidthx2]+(uint)lineLumelPtr[lumelIndex+1+lineWidthx2]+(uint)lineLumelPtr[lumelIndex+2+lineWidthx2]+(uint)lineLumelPtr[lumelIndex+3+lineWidthx2]
01419                                                         +(uint)lineLumelPtr[lumelIndex+lineWidthx3]+(uint)lineLumelPtr[lumelIndex+1+lineWidthx3]+(uint)lineLumelPtr[lumelIndex+2+lineWidthx3]+(uint)lineLumelPtr[lumelIndex+3+lineWidthx3]
01420                                                         )&gt;&gt;4;
01421 
01422                                                 <font class="comment">// Add shading with TLI color.</font>
01423                                                 CRGBA   col;
01424                                                 col.addRGBOnly(pLightmap-&gt;<a class="code" href="structNL3D__CExpandLightmap.html#m6">StaticLightColor</a>[shading], lineTLIPtr[u]);
01425 
01426                                                 <font class="comment">// Mul by the userColor</font>
01427                                                 lineDestPtr[u].modulateFromColorRGBOnly(col, lineUSCPtr[u]);
01428                                         }
01429                                 }
01430 
01431                                 <font class="comment">// Next line</font>
01432                                 lineUSCPtr+=dstWidth;
01433                                 lineTLIPtr+=dstWidth;
01434                                 lineDestPtr+=dstWidth;
01435                                 lineLumelPtr+=lineWidthx4;
01436                         }
01437                         <font class="keywordflow">break</font>;
01438                 }
01439         <font class="keywordflow">case</font> 2:
01440                 {
01441                         <font class="comment">// Make 2x2 -&gt; 1x1 blend</font>
01442                         CRGBA *lineUSCPtr= expandedUserColor;
01443                         CRGBA *lineTLIPtr= expandedTLIColor;
01444                         CRGBA *lineDestPtr=pLightmap-&gt;<a class="code" href="structNL3D__CExpandLightmap.html#m7">DstPixels</a>;
01445                         <font class="keyword">const</font> uint8 *lineLumelPtr=pLightmap-&gt;<a class="code" href="structNL3D__CExpandLightmap.html#m2">LumelTile</a>;
01446                         uint lineWidth=dstWidth*2;
01447                         uint lineWidthx2=lineWidth&lt;&lt;1;
01448 
01449                         <font class="comment">// For each line</font>
01450                         <font class="keywordflow">for</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>&lt;dstHeight; <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>++)
01451                         {
01452                                 <font class="comment">// MMX implementation.</font>
01453                                 <font class="comment">//-------------</font>
01454                                 <font class="keywordflow">if</font>(asmMMX)
01455                                 {
01456                                         <a class="code" href="texture__far_8cpp.html#a5">NL3D_asmAssembleShading2x2</a>(lineLumelPtr, pLightmap-&gt;<a class="code" href="structNL3D__CExpandLightmap.html#m6">StaticLightColor</a>, lineTLIPtr, lineUSCPtr, lineDestPtr,
01457                                                 lineWidth, dstWidth);
01458                                 }
01459                                 <font class="comment">// C implementation</font>
01460                                 <font class="comment">//-------------</font>
01461                                 <font class="keywordflow">else</font>
01462                                 {
01463                                         <font class="comment">// For each lumel block</font>
01464                                         <font class="keywordflow">for</font> (u=0; u&lt;dstWidth; u++)
01465                                         {
01466                                                 <font class="comment">// index</font>
01467                                                 uint lumelIndex=u&lt;&lt;1;
01468 
01469                                                 <font class="comment">// Shading is filtred</font>
01470                                                 uint shading=
01471                                                         ((uint)lineLumelPtr[lumelIndex]+(uint)lineLumelPtr[lumelIndex+1]+(uint)lineLumelPtr[lumelIndex+lineWidth]+(uint)lineLumelPtr[lumelIndex+1+lineWidth])&gt;&gt;2;
01472 
01473                                                 <font class="comment">// Add shading with TLI color.</font>
01474                                                 CRGBA   col;
01475                                                 col.addRGBOnly(pLightmap-&gt;<a class="code" href="structNL3D__CExpandLightmap.html#m6">StaticLightColor</a>[shading], lineTLIPtr[u]);
01476 
01477                                                 <font class="comment">// Mul by the userColor</font>
01478                                                 lineDestPtr[u].modulateFromColorRGBOnly(col, lineUSCPtr[u]);
01479                                         }
01480                                 }
01481 
01482                                 <font class="comment">// Next line</font>
01483                                 lineUSCPtr+=dstWidth;
01484                                 lineTLIPtr+=dstWidth;
01485                                 lineDestPtr+=dstWidth;
01486                                 lineLumelPtr+=lineWidthx2;
01487                         }
01488                         <font class="keywordflow">break</font>;
01489                 }
01490 
01491         <font class="keywordflow">case</font> 4:
01492                         <font class="comment">// Make copy</font>
01493                         CRGBA *lineUSCPtr= expandedUserColor;
01494                         CRGBA *lineTLIPtr= expandedTLIColor;
01495                         CRGBA *lineDestPtr=pLightmap-&gt;<a class="code" href="structNL3D__CExpandLightmap.html#m7">DstPixels</a>;
01496                         <font class="keyword">const</font> uint8 *lineLumelPtr=pLightmap-&gt;<a class="code" href="structNL3D__CExpandLightmap.html#m2">LumelTile</a>;
01497                         uint nbTexel=dstWidth*dstHeight;
01498 
01499                         <font class="comment">// MMX implementation.</font>
01500                         <font class="comment">//-------------</font>
01501                         <font class="keywordflow">if</font>(asmMMX)
01502                         {
01503                                 <a class="code" href="texture__far_8cpp.html#a6">NL3D_asmAssembleShading4x4</a>(lineLumelPtr, pLightmap-&gt;<a class="code" href="structNL3D__CExpandLightmap.html#m6">StaticLightColor</a>, lineTLIPtr, lineUSCPtr, lineDestPtr,
01504                                         nbTexel);
01505                         }
01506                         <font class="comment">// C implementation</font>
01507                         <font class="comment">//-------------</font>
01508                         <font class="keywordflow">else</font>
01509                         {
01510                                 <font class="comment">// For each pixel</font>
01511                                 <font class="keywordflow">for</font> (u=0; u&lt;nbTexel; u++)
01512                                 {
01513                                         <font class="comment">// Shading is filtred</font>
01514                                         uint shading=lineLumelPtr[u];
01515 
01516                                         <font class="comment">// Add shading with TLI color.</font>
01517                                         CRGBA   col;
01518                                         col.addRGBOnly(pLightmap-&gt;<a class="code" href="structNL3D__CExpandLightmap.html#m6">StaticLightColor</a>[shading], lineTLIPtr[u]);
01519 
01520                                         <font class="comment">// Mul by the userColor</font>
01521                                         lineDestPtr[u].modulateFromColorRGBOnly(col, lineUSCPtr[u]);
01522                                 }
01523                         }
01524                         <font class="keywordflow">break</font>;
01525         }
01526 
01527         <font class="comment">// stop MMX if used</font>
01528         <font class="keywordflow">if</font>(asmMMX)
01529                 <a class="code" href="texture__far_8cpp.html#a0">NL3D_asmEndMMX</a>();
01530 
01531 }
01532 
01533 
01534 <font class="comment">// ***************************************************************************</font>
01535 <font class="comment">// ***************************************************************************</font>
01536 <font class="comment">// NL3D_drawFarTileInFar*. C and Asm Part</font>
01537 <font class="comment">// ***************************************************************************</font>
01538 <font class="comment">// ***************************************************************************</font>
01539 
01540 
01541 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
01542 <font class="preprocessor"></font>
01543 
01544 <font class="comment">// ***************************************************************************</font>
01545 <font class="keyword">inline</font>  <font class="keywordtype">void</font>    <a class="code" href="texture__far_8cpp.html#a8">NL3D_asmModulateLineColors</a>(CRGBA *dst, <font class="keyword">const</font> CRGBA *src0, <font class="keyword">const</font> CRGBA *src1, 
01546         uint len, uint  src0DeltaX, uint dstDeltaX)
01547 {
01548         <font class="keyword">static</font>  uint64  blank= 0;
01549         <font class="keywordflow">if</font>(len==0)
01550                 <font class="keywordflow">return</font>;
01551 
01552         __asm
01553         {
01554                 movq            mm7, blank
01555 
01556                 mov                     esi, src0       <font class="comment">// esi point to src Pixels</font>
01557                 mov                     edx, src1       <font class="comment">// edx point to src lighting pixels</font>
01558                 mov                     edi, dst
01559                 mov                     ecx, len
01560                 <font class="comment">// compute increments for esi and edi</font>
01561                 mov                     eax, src0DeltaX
01562                 mov                     ebx, dstDeltaX
01563                 sal                     eax, 2
01564                 sal                     ebx, 2
01565 
01566         myLoop:
01567                 <font class="comment">// read colors</font>
01568                 movd            mm0, [esi]
01569                 movd            mm1, [edx]
01570 
01571                 <font class="comment">// mul mm0 and mm1</font>
01572                 punpcklbw       mm0, mm7
01573                 punpcklbw       mm1, mm7
01574                 pmullw          mm0, mm1
01575                 psrlw       mm0, 8
01576                 <font class="comment">// pack</font>
01577                 packuswb    mm0, mm0
01578 
01579                 <font class="comment">// out</font>
01580                 movd            [edi], mm0
01581 
01582                 <font class="comment">// increment</font>
01583                 add                     esi, eax
01584                 add                     edi, ebx
01585                 add                     edx, 4
01586                 dec                     ecx
01587                 jnz                     myLoop
01588         }
01589 }
01590 
01591 
01592 <font class="comment">// ***************************************************************************</font>
01593 <font class="keyword">inline</font>  <font class="keywordtype">void</font>    <a class="code" href="texture__far_8cpp.html#a9">NL3D_asmModulateAndBlendLineColors</a>(CRGBA *dst, <font class="keyword">const</font> CRGBA *src0, <font class="keyword">const</font> CRGBA *src1, 
01594         uint len, uint  src0DeltaX, uint dstDeltaX)
01595 {
01596         <font class="keyword">static</font>  uint64  blank= 0;
01597         <font class="keyword">static</font>  uint64  one= 0x0100010001000100;
01598         <font class="keywordflow">if</font>(len==0)
01599                 <font class="keywordflow">return</font>;
01600 
01601         __asm
01602         {
01603                 movq            mm7, blank
01604                 movq            mm6, one
01605 
01606                 mov                     esi, src0       <font class="comment">// esi point to src Pixels</font>
01607                 mov                     edx, src1       <font class="comment">// edx point to src lighting pixels</font>
01608                 mov                     edi, dst
01609                 mov                     ecx, len
01610                 <font class="comment">// compute increments for esi and edi</font>
01611                 mov                     eax, src0DeltaX
01612                 mov                     ebx, dstDeltaX
01613                 sal                     eax, 2
01614                 sal                     ebx, 2
01615 
01616         myLoop:
01617                 <font class="comment">// read colors</font>
01618                 movd            mm0, [esi]
01619                 movd            mm1, [edx]
01620 
01621                 <font class="comment">// save and unpack Alpha. NB: ABGR</font>
01622                 movq            mm2, mm0
01623                 psrld           mm2, 24         <font class="comment">// mm2= 0000 0000 0000 00AA</font>
01624                 punpckldq       mm2, mm2        <font class="comment">// mm2= 0000 00AA 0000 00AA</font>
01625                 packssdw        mm2, mm2        <font class="comment">// mm2= 00AA 00AA 00AA 00AA</font>
01626                 <font class="comment">// negate with 256.</font>
01627                 movq            mm3, mm6
01628                 psubusw         mm3, mm2
01629 
01630                 <font class="comment">// mul mm0 and mm1</font>
01631                 punpcklbw       mm0, mm7
01632                 punpcklbw       mm1, mm7
01633                 pmullw          mm0, mm1
01634                 psrlw       mm0, 8
01635 
01636                 <font class="comment">// Alpha Blend with mm3 and mm2</font>
01637                 movd            mm1, [edi]      <font class="comment">// read dest</font>
01638                 punpcklbw       mm1, mm7
01639                 pmullw          mm0, mm2        <font class="comment">// mm0= srcColor*A</font>
01640                 pmullw          mm1, mm3        <font class="comment">// mm1= dstColor*(1-A)</font>
01641 
01642                 <font class="comment">// add and pack</font>
01643                 paddusw         mm0, mm1
01644                 psrlw       mm0, 8
01645                 packuswb    mm0, mm0
01646 
01647                 <font class="comment">// out</font>
01648                 movd            [edi], mm0
01649 
01650                 <font class="comment">// increment</font>
01651                 add                     esi, eax
01652                 add                     edi, ebx
01653                 add                     edx, 4
01654                 dec                     ecx
01655                 jnz                     myLoop
01656         }
01657 }
01658 
01659 
01660 <font class="preprocessor">#else // NL_OS_WINDOWS</font>
01661 <font class="preprocessor"></font>
01662 <font class="comment">// Dummy for non-windows platforms</font>
<a name="l01663"></a><a class="code" href="texture__far_8cpp.html#a8">01663</a> <font class="keyword">inline</font>  <font class="keywordtype">void</font>    <a class="code" href="texture__far_8cpp.html#a8">NL3D_asmModulateLineColors</a>(CRGBA *dst, <font class="keyword">const</font> CRGBA *src0, <font class="keyword">const</font> CRGBA *src1, 
01664         uint len, uint  src0DeltaX, uint dstDeltaX)
01665 {
01666 }
<a name="l01667"></a><a class="code" href="texture__far_8cpp.html#a9">01667</a> <font class="keyword">inline</font>  <font class="keywordtype">void</font>    <a class="code" href="texture__far_8cpp.html#a9">NL3D_asmModulateAndBlendLineColors</a>(CRGBA *dst, <font class="keyword">const</font> CRGBA *src0, <font class="keyword">const</font> CRGBA *src1, 
01668         uint len, uint  src0DeltaX, uint dstDeltaX)
01669 {
01670 }
01671 
01672 <font class="preprocessor">#endif</font>
01673 <font class="preprocessor"></font>
01674 <font class="comment">// ***************************************************************************</font>
<a name="l01675"></a><a class="code" href="texture__far_8cpp.html#a10">01675</a> <font class="keywordtype">void</font> <a class="code" href="texture__far_8cpp.html#a10">NL3D_drawFarTileInFarTexture</a> (<font class="keyword">const</font> <a class="code" href="structNL3D__CComputeTileFar.html">NL3D_CComputeTileFar</a>* pTileFar)
01676 {
01677         <font class="comment">// Pointer of the Src diffuse pixels</font>
01678         <font class="keyword">const</font> CRGBA* pSrcPixels=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m0">SrcDiffusePixels</a>;
01679 
01680         <font class="comment">// Pointer of the Dst pixels</font>
01681         <font class="keyword">const</font> CRGBA* pSrcLightPixels=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m4">SrcLightingPixels</a>;
01682 
01683         <font class="comment">// Pointer of the Dst pixels</font>
01684         CRGBA* pDstPixels=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m6">DstPixels</a>;
01685 
01686         <font class="comment">// For each pixels</font>
01687         <font class="keywordtype">int</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>;
01688         <font class="keywordflow">for</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>&lt;pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m9">Size</a>; <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>++)
01689         {
01690                 <font class="comment">// MMX implementation</font>
01691                 <font class="comment">//---------</font>
01692                 <font class="keywordflow">if</font>(pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m10">AsmMMX</a>)
01693                 {
01694                         <a class="code" href="texture__far_8cpp.html#a8">NL3D_asmModulateLineColors</a>(pDstPixels, pSrcPixels, pSrcLightPixels, 
01695                                 pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m9">Size</a>, pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m2">SrcDeltaX</a>, pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m7">DstDeltaX</a>);
01696                 }
01697                 <font class="comment">// C Implementation.</font>
01698                 <font class="comment">//---------</font>
01699                 <font class="keywordflow">else</font>
01700                 {
01701                         <font class="comment">// Pointer of the source line</font>
01702                         <font class="keyword">const</font> CRGBA* pSrcLine=pSrcPixels;
01703 
01704                         <font class="comment">// Pointer of the source lighting line</font>
01705                         <font class="keyword">const</font> CRGBA* pSrcLightingLine=pSrcLightPixels;
01706                         
01707                         <font class="comment">// Pointer of the destination line</font>
01708                         CRGBA* pDstLine=pDstPixels;
01709 
01710                         <font class="comment">// For each pixels on the line</font>
01711                         <font class="keywordflow">for</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>&lt;pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m9">Size</a>; <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>++)
01712                         {
01713                                 <font class="comment">// Read and write a pixel</font>
01714                                 pDstLine-&gt;R=(uint8)(((uint)pSrcLine-&gt;R*(uint)pSrcLightingLine-&gt;R)&gt;&gt;8);
01715                                 pDstLine-&gt;G=(uint8)(((uint)pSrcLine-&gt;G*(uint)pSrcLightingLine-&gt;G)&gt;&gt;8);
01716                                 pDstLine-&gt;B=(uint8)(((uint)pSrcLine-&gt;B*(uint)pSrcLightingLine-&gt;B)&gt;&gt;8);
01717 
01718                                 <font class="comment">// Next pixel</font>
01719                                 pSrcLine+=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m2">SrcDeltaX</a>;
01720                                 pSrcLightingLine++;
01721                                 pDstLine+=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m7">DstDeltaX</a>;
01722                         }
01723                 }
01724 
01725                 <font class="comment">// Next line</font>
01726                 pSrcPixels+=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m3">SrcDeltaY</a>;
01727                 pSrcLightPixels+=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m5">SrcLightingDeltaY</a>;
01728                 pDstPixels+=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m8">DstDeltaY</a>;
01729         }
01730 
01731         <font class="comment">// stop MMX if used</font>
01732         <font class="keywordflow">if</font>(pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m10">AsmMMX</a>)
01733                 <a class="code" href="texture__far_8cpp.html#a0">NL3D_asmEndMMX</a>();
01734 }
01735 
01736 
01737 <font class="comment">// ***************************************************************************</font>
<a name="l01738"></a><a class="code" href="texture__far_8cpp.html#a11">01738</a> <font class="keywordtype">void</font> <a class="code" href="texture__far_8cpp.html#a11">NL3D_drawFarTileInFarTextureAlpha</a> (<font class="keyword">const</font> <a class="code" href="structNL3D__CComputeTileFar.html">NL3D_CComputeTileFar</a>* pTileFar)
01739 {
01740         <font class="comment">// Pointer of the Src pixels</font>
01741         <font class="keyword">const</font> CRGBA* pSrcPixels=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m0">SrcDiffusePixels</a>;
01742 
01743         <font class="comment">// Pointer of the Dst pixels</font>
01744         <font class="keyword">const</font> CRGBA* pSrcLightPixels=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m4">SrcLightingPixels</a>;
01745 
01746         <font class="comment">// Pointer of the Dst pixels</font>
01747         CRGBA* pDstPixels=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m6">DstPixels</a>;
01748 
01749         <font class="comment">// Fill the buffer with layer 0</font>
01750         <font class="keywordtype">int</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>;
01751         <font class="keywordflow">for</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>&lt;pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m9">Size</a>; <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>++)
01752         {
01753                 <font class="comment">// MMX implementation</font>
01754                 <font class="comment">//---------</font>
01755                 <font class="keywordflow">if</font>(pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m10">AsmMMX</a>)
01756                 {
01757                         <a class="code" href="texture__far_8cpp.html#a9">NL3D_asmModulateAndBlendLineColors</a>(pDstPixels, pSrcPixels, pSrcLightPixels, 
01758                                 pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m9">Size</a>, pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m2">SrcDeltaX</a>, pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m7">DstDeltaX</a>);
01759                 }
01760                 <font class="comment">// C Implementation.</font>
01761                 <font class="comment">//---------</font>
01762                 <font class="keywordflow">else</font>
01763                 {
01764                         <font class="comment">// Pointer of the source line</font>
01765                         <font class="keyword">const</font> CRGBA* pSrcLine=pSrcPixels;
01766 
01767                         <font class="comment">// Pointer of the source lighting line</font>
01768                         <font class="keyword">const</font> CRGBA* pSrcLightingLine=pSrcLightPixels;
01769 
01770                         <font class="comment">// Pointer of the Dst pixels</font>
01771                         CRGBA* pDstLine=pDstPixels;
01772 
01773                         <font class="comment">// For each pixels on the line</font>
01774                         <font class="keywordflow">for</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>&lt;pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m9">Size</a>; <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>++)
01775                         {
01776                                 <font class="comment">// Read and write a pixel</font>
01777                                 <font class="keyword">register</font> uint <a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a>=pSrcLine-&gt;A;
01778                                 <font class="keyword">register</font> uint oneLessAlpha=255-pSrcLine-&gt;A;
01779                                 pDstLine-&gt;R=(uint8)(((((uint)pSrcLine-&gt;R*(uint)pSrcLightingLine-&gt;R)&gt;&gt;8)*<a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a>+(uint)pDstLine-&gt;R*oneLessAlpha)&gt;&gt;8);
01780                                 pDstLine-&gt;G=(uint8)(((((uint)pSrcLine-&gt;G*(uint)pSrcLightingLine-&gt;G)&gt;&gt;8)*<a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a>+(uint)pDstLine-&gt;G*oneLessAlpha)&gt;&gt;8);
01781                                 pDstLine-&gt;B=(uint8)(((((uint)pSrcLine-&gt;B*(uint)pSrcLightingLine-&gt;B)&gt;&gt;8)*<a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a>+(uint)pDstLine-&gt;B*oneLessAlpha)&gt;&gt;8);
01782 
01783                                 <font class="comment">// Next pixel</font>
01784                                 pSrcLine+=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m2">SrcDeltaX</a>;
01785                                 pSrcLightingLine++;
01786                                 pDstLine+=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m7">DstDeltaX</a>;
01787                         }
01788                 }
01789 
01790                 <font class="comment">// Next line</font>
01791                 pSrcPixels+=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m3">SrcDeltaY</a>;
01792                 pSrcLightPixels+=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m5">SrcLightingDeltaY</a>;
01793                 pDstPixels+=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m8">DstDeltaY</a>;
01794         }
01795 
01796         <font class="comment">// stop MMX if used</font>
01797         <font class="keywordflow">if</font>(pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m10">AsmMMX</a>)
01798                 <a class="code" href="texture__far_8cpp.html#a0">NL3D_asmEndMMX</a>();
01799 }
01800 
01801 
01802 <font class="comment">// ***************************************************************************</font>
01803 <font class="comment">// TODO: asm implementation of this function \\//</font>
01804 <font class="comment">//#ifdef NL_NO_ASM</font>
<a name="l01805"></a><a class="code" href="texture__far_8cpp.html#a12">01805</a> <font class="keywordtype">void</font> <a class="code" href="texture__far_8cpp.html#a12">NL3D_drawFarTileInFarTextureAdditive</a> (<font class="keyword">const</font> <a class="code" href="structNL3D__CComputeTileFar.html">NL3D_CComputeTileFar</a>* pTileFar)
01806 {
01807         <font class="comment">// Pointer of the Src diffuse pixels</font>
01808         <font class="keyword">const</font> CRGBA* pSrcPixels=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m0">SrcDiffusePixels</a>;
01809 
01810         <font class="comment">// Pointer of the Src additive pixels</font>
01811         <font class="keyword">const</font> CRGBA* pSrcAddPixels=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m1">SrcAdditivePixels</a>;
01812 
01813         <font class="comment">// Pointer of the Dst pixels</font>
01814         <font class="keyword">const</font> CRGBA* pSrcLightPixels=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m4">SrcLightingPixels</a>;
01815 
01816         <font class="comment">// Pointer of the Dst pixels</font>
01817         CRGBA* pDstPixels=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m6">DstPixels</a>;
01818 
01819         <font class="comment">// For each pixels</font>
01820         <font class="keywordtype">int</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>;
01821         <font class="keywordflow">for</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>&lt;pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m9">Size</a>; <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>++)
01822         {
01823                 <font class="comment">// Pointer of the source line</font>
01824                 <font class="keyword">const</font> CRGBA* pSrcLine=pSrcPixels;
01825 
01826                 <font class="comment">// Pointer of the source line</font>
01827                 <font class="keyword">const</font> CRGBA* pSrcAddLine=pSrcAddPixels;
01828 
01829                 <font class="comment">// Pointer of the source lighting line</font>
01830                 <font class="keyword">const</font> CRGBA* pSrcLightingLine=pSrcLightPixels;
01831 
01832                 <font class="comment">// Pointer of the destination line</font>
01833                 CRGBA* pDstLine=pDstPixels;
01834 
01835                 <font class="comment">// For each pixels on the line</font>
01836                 <font class="keywordflow">for</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>&lt;pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m9">Size</a>; <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>++)
01837                 {
01838                         <font class="comment">// Read and write a pixel</font>
01839                         uint nTmp=(((uint)pSrcLine-&gt;R*(uint)pSrcLightingLine-&gt;R)&gt;&gt;8)+(uint)pSrcAddLine-&gt;R;
01840                         <font class="keywordflow">if</font> (nTmp&gt;255)
01841                                 nTmp=255;
01842                         pDstLine-&gt;R=(uint8)nTmp;
01843                         nTmp=(((uint)pSrcLine-&gt;G*(uint)pSrcLightingLine-&gt;G)&gt;&gt;8)+(uint)pSrcAddLine-&gt;G;
01844                         <font class="keywordflow">if</font> (nTmp&gt;255)
01845                                 nTmp=255;
01846                         pDstLine-&gt;G=(uint8)nTmp;
01847                         nTmp=(((uint)pSrcLine-&gt;B*(uint)pSrcLightingLine-&gt;B)&gt;&gt;8)+(uint)pSrcAddLine-&gt;B;
01848                         <font class="keywordflow">if</font> (nTmp&gt;255)
01849                                 nTmp=255;
01850                         pDstLine-&gt;B=(uint8)nTmp;
01851 
01852                         <font class="comment">// Next pixel</font>
01853                         pSrcLine+=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m2">SrcDeltaX</a>;
01854                         pSrcAddLine+=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m2">SrcDeltaX</a>;
01855                         pSrcLightingLine++;
01856                         pDstLine+=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m7">DstDeltaX</a>;
01857                 }
01858 
01859                 <font class="comment">// Next line</font>
01860                 pSrcPixels+=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m3">SrcDeltaY</a>;
01861                 pSrcAddPixels+=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m3">SrcDeltaY</a>;
01862                 pSrcLightPixels+=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m5">SrcLightingDeltaY</a>;
01863                 pDstPixels+=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m8">DstDeltaY</a>;
01864         }
01865 }
01866 <font class="comment">//#endif // NL_NO_ASM</font>
01867 
01868 
01869 <font class="comment">// ***************************************************************************</font>
01870 <font class="comment">// TODO: asm implementation of this function \\//</font>
01871 <font class="comment">//#ifdef NL_NO_ASM</font>
<a name="l01872"></a><a class="code" href="texture__far_8cpp.html#a13">01872</a> <font class="keywordtype">void</font> <a class="code" href="texture__far_8cpp.html#a13">NL3D_drawFarTileInFarTextureAdditiveAlpha</a> (<font class="keyword">const</font> <a class="code" href="structNL3D__CComputeTileFar.html">NL3D_CComputeTileFar</a>* pTileFar)
01873 {
01874         <font class="comment">// Pointer of the Src pixels</font>
01875         <font class="keyword">const</font> CRGBA* pSrcPixels=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m0">SrcDiffusePixels</a>;
01876 
01877         <font class="comment">// Pointer of the Src pixels</font>
01878         <font class="keyword">const</font> CRGBA* pSrcAddPixels=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m1">SrcAdditivePixels</a>;
01879 
01880         <font class="comment">// Pointer of the Dst pixels</font>
01881         <font class="keyword">const</font> CRGBA* pSrcLightPixels=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m4">SrcLightingPixels</a>;
01882 
01883         <font class="comment">// Pointer of the Dst pixels</font>
01884         CRGBA* pDstPixels=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m6">DstPixels</a>;
01885 
01886         <font class="comment">// Fill the buffer with layer 0</font>
01887         <font class="keywordtype">int</font> <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>;
01888         <font class="keywordflow">for</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>&lt;pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m9">Size</a>; <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>++)
01889         {
01890                 <font class="comment">// Pointer of the source line</font>
01891                 <font class="keyword">const</font> CRGBA* pSrcLine=pSrcPixels;
01892 
01893                 <font class="comment">// Pointer of the source line</font>
01894                 <font class="keyword">const</font> CRGBA* pSrcAddLine=pSrcAddPixels;
01895 
01896                 <font class="comment">// Pointer of the source lighting line</font>
01897                 <font class="keyword">const</font> CRGBA* pSrcLightingLine=pSrcLightPixels;
01898 
01899                 <font class="comment">// Pointer of the Dst pixels</font>
01900                 CRGBA* pDstLine=pDstPixels;
01901 
01902                 <font class="comment">// For each pixels on the line</font>
01903                 <font class="keywordflow">for</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>&lt;pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m9">Size</a>; <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>++)
01904                 {
01905                         <font class="comment">// Read and write a pixel</font>
01906                         <font class="keyword">register</font> uint <a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a>=pSrcLine-&gt;A;
01907                         <font class="keyword">register</font> uint oneLessAlpha=255-pSrcLine-&gt;A;
01908                         
01909                         <font class="comment">// Read and write a pixel</font>
01910                         uint nTmp=(((uint)pSrcLine-&gt;R*(uint)pSrcLightingLine-&gt;R)&gt;&gt;8)+(uint)pSrcAddLine-&gt;R;
01911                         <font class="keywordflow">if</font> (nTmp&gt;255)
01912                                 nTmp=255;
01913                         pDstLine-&gt;R=(uint8)((nTmp*<a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a>+pDstLine-&gt;R*oneLessAlpha)&gt;&gt;8);
01914                         nTmp=(((uint)pSrcLine-&gt;G*(uint)pSrcLightingLine-&gt;G)&gt;&gt;8)+(uint)pSrcAddLine-&gt;G;
01915                         <font class="keywordflow">if</font> (nTmp&gt;255)
01916                                 nTmp=255;
01917                         pDstLine-&gt;G=(uint8)((nTmp*<a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a>+pDstLine-&gt;G*oneLessAlpha)&gt;&gt;8);
01918                         nTmp=(((uint)pSrcLine-&gt;B*(uint)pSrcLightingLine-&gt;B)&gt;&gt;8)+(uint)pSrcAddLine-&gt;B;
01919                         <font class="keywordflow">if</font> (nTmp&gt;255)
01920                                 nTmp=255;
01921                         pDstLine-&gt;B=(uint8)((nTmp*<a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a>+pDstLine-&gt;B*oneLessAlpha)&gt;&gt;8);
01922 
01923                         <font class="comment">// Next pixel</font>
01924                         pSrcLine+=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m2">SrcDeltaX</a>;
01925                         pSrcAddLine+=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m2">SrcDeltaX</a>;
01926                         pSrcLightingLine++;
01927                         pDstLine+=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m7">DstDeltaX</a>;
01928                 }
01929 
01930                 <font class="comment">// Next line</font>
01931                 pSrcPixels+=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m3">SrcDeltaY</a>;
01932                 pSrcAddPixels+=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m3">SrcDeltaY</a>;
01933                 pSrcLightPixels+=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m5">SrcLightingDeltaY</a>;
01934                 pDstPixels+=pTileFar-&gt;<a class="code" href="structNL3D__CComputeTileFar.html#m8">DstDeltaY</a>;
01935         }
01936 }
01937 <font class="comment">//#endif // NL_NO_ASM</font>
</pre></div>

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