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<hr><h1>tess_face_priority_list.cpp</h1><a href="tess__face__priority__list_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="tess__face__priority__list_8h.html">3d/tess_face_priority_list.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font>
00030 <font class="preprocessor">#include &lt;math.h&gt;</font>
00031 <font class="preprocessor">#include "<a class="code" href="tessellation_8h.html">3d/tessellation.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="fast__floor_8h.html">3d/fast_floor.h</a>"</font>
00033 
00034 
00035 <font class="keyword">using</font>   <font class="keyword">namespace </font>NLMISC;
00036 <font class="keyword">using</font>   <font class="keyword">namespace </font>std;
00037 
00038 <font class="keyword">namespace </font>NL3D 
00039 {
00040 
00041 <font class="comment">// ***************************************************************************</font>
00042 <font class="comment">// ***************************************************************************</font>
00043 <font class="comment">//      CTessFacePListNode</font>
00044 <font class="comment">// ***************************************************************************</font>
00045 <font class="comment">// ***************************************************************************</font>
00046 
00047 
00048 <font class="comment">// ***************************************************************************</font>
<a name="l00049"></a><a class="code" href="classNL3D_1_1CTessFacePListNode.html#a4">00049</a> <font class="keywordtype">void</font>            CTessFacePListNode::linkInPList(CTessFacePListNode      &amp;root)
00050 {
00051         <font class="comment">// unlink old list from me.</font>
00052         <a class="code" href="classNL3D_1_1CTessFacePListNode.html#o0">_PrecTessFaceInPList</a>-&gt;_NextTessFaceInPList= <a class="code" href="classNL3D_1_1CTessFacePListNode.html#o1">_NextTessFaceInPList</a>;
00053         <a class="code" href="classNL3D_1_1CTessFacePListNode.html#o1">_NextTessFaceInPList</a>-&gt;_PrecTessFaceInPList= <a class="code" href="classNL3D_1_1CTessFacePListNode.html#o0">_PrecTessFaceInPList</a>;
00054 
00055         <font class="comment">// link me to the list.</font>
00056         <a class="code" href="classNL3D_1_1CTessFacePListNode.html#o0">_PrecTessFaceInPList</a>= &amp;root;
00057         <a class="code" href="classNL3D_1_1CTessFacePListNode.html#o1">_NextTessFaceInPList</a>= root._NextTessFaceInPList;
00058         <font class="comment">// link the list to me.</font>
00059         root._NextTessFaceInPList-&gt;_PrecTessFaceInPList= <font class="keyword">this</font>;
00060         root._NextTessFaceInPList= <font class="keyword">this</font>;
00061         <font class="comment">/*</font>
00062 <font class="comment">                NB if list was empty (this, this), then</font>
00063 <font class="comment">                        _PrecTessFaceInPList= &amp;root</font>
00064 <font class="comment">                        _NextTessFaceInPList= root._NextTessFaceInPList= &amp;root !</font>
00065 <font class="comment">                        root._NextTessFaceInPList-&gt;_PrecTessFaceInPList= this;  =&gt; root._PrecTessFaceInPList= this</font>
00066 <font class="comment">                        root._NextTessFaceInPList= this</font>
00067 <font class="comment">        */</font>
00068 }
00069 
00070 <font class="comment">// ***************************************************************************</font>
<a name="l00071"></a><a class="code" href="classNL3D_1_1CTessFacePListNode.html#a5">00071</a> <font class="keywordtype">void</font>            CTessFacePListNode::unlinkInPList()
00072 {
00073         <font class="comment">/*</font>
00074 <font class="comment">                NB: if this node was empty (this, this), this is a No-Op.</font>
00075 <font class="comment">                If this node was the last of a list, then the root correctly get (&amp;root, &amp;root) after this.</font>
00076 <font class="comment">        */</font>
00077         <font class="comment">// unlink old list from me.</font>
00078         <a class="code" href="classNL3D_1_1CTessFacePListNode.html#o0">_PrecTessFaceInPList</a>-&gt;_NextTessFaceInPList= <a class="code" href="classNL3D_1_1CTessFacePListNode.html#o1">_NextTessFaceInPList</a>;
00079         <a class="code" href="classNL3D_1_1CTessFacePListNode.html#o1">_NextTessFaceInPList</a>-&gt;_PrecTessFaceInPList= <a class="code" href="classNL3D_1_1CTessFacePListNode.html#o0">_PrecTessFaceInPList</a>;
00080 
00081         <font class="comment">// reset to empty node.</font>
00082         <a class="code" href="classNL3D_1_1CTessFacePListNode.html#o0">_PrecTessFaceInPList</a>= <font class="keyword">this</font>;
00083         <a class="code" href="classNL3D_1_1CTessFacePListNode.html#o1">_NextTessFaceInPList</a>= <font class="keyword">this</font>;
00084 }
00085 
00086 
00087 <font class="comment">// ***************************************************************************</font>
<a name="l00088"></a><a class="code" href="classNL3D_1_1CTessFacePListNode.html#a6">00088</a> <font class="keywordtype">void</font>            CTessFacePListNode::appendPList(CTessFacePListNode      &amp;root)
00089 {
00090         <font class="comment">// If list to append is not empty.</font>
00091         <font class="keywordflow">if</font>( root._NextTessFaceInPList != &amp;root )
00092         {
00093                 <font class="comment">// If we are empty.</font>
00094                 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CTessFacePListNode.html#o1">_NextTessFaceInPList</a>==<font class="keyword">this</font> )
00095                 {
00096                         <font class="comment">// link the appendList to the root.</font>
00097                         <a class="code" href="classNL3D_1_1CTessFacePListNode.html#o0">_PrecTessFaceInPList</a>= root._PrecTessFaceInPList;
00098                         <a class="code" href="classNL3D_1_1CTessFacePListNode.html#o1">_NextTessFaceInPList</a>= root._NextTessFaceInPList;
00099                         <font class="comment">// link the root to the appendList.</font>
00100                         <a class="code" href="classNL3D_1_1CTessFacePListNode.html#o0">_PrecTessFaceInPList</a>-&gt;_NextTessFaceInPList= <font class="keyword">this</font>;
00101                         <a class="code" href="classNL3D_1_1CTessFacePListNode.html#o1">_NextTessFaceInPList</a>-&gt;_PrecTessFaceInPList= <font class="keyword">this</font>;
00102                 }
00103                 <font class="comment">// else bind first-last in the interval prec-next.</font>
00104                 <font class="keywordflow">else</font>
00105                 {
00106                         <a class="code" href="classNL3D_1_1CTessFacePListNode.html#a0">CTessFacePListNode</a>              *first= root._NextTessFaceInPList;
00107                         <a class="code" href="classNL3D_1_1CTessFacePListNode.html#a0">CTessFacePListNode</a>              *last= root._PrecTessFaceInPList;
00108                         <a class="code" href="classNL3D_1_1CTessFacePListNode.html#a0">CTessFacePListNode</a>              *prec= <font class="keyword">this</font>;
00109                         <a class="code" href="classNL3D_1_1CTessFacePListNode.html#a0">CTessFacePListNode</a>              *next= <a class="code" href="classNL3D_1_1CTessFacePListNode.html#o1">_NextTessFaceInPList</a>;
00110                         <font class="comment">// insert the appendList in our list.</font>
00111                         next-&gt;_PrecTessFaceInPList= last;
00112                         prec-&gt;_NextTessFaceInPList= first;
00113                         <font class="comment">// insert our list in the appendList.</font>
00114                         last-&gt;_NextTessFaceInPList= next;
00115                         first-&gt;_PrecTessFaceInPList= prec;
00116                 }
00117 
00118                 <font class="comment">// clear input list.</font>
00119                 root._PrecTessFaceInPList= &amp;root;
00120                 root._NextTessFaceInPList= &amp;root;
00121         }
00122 }
00123 
00124 
00125 
00126 <font class="comment">// ***************************************************************************</font>
00127 <font class="comment">// ***************************************************************************</font>
00128 <font class="comment">//      CTessFacePriorityList</font>
00129 <font class="comment">// ***************************************************************************</font>
00130 <font class="comment">// ***************************************************************************</font>
00131 
00132         
00133 <font class="comment">// ***************************************************************************</font>
<a name="l00134"></a><a class="code" href="classNL3D_1_1CTessFacePriorityList.html#a0">00134</a> CTessFacePriorityList::CTessFacePriorityList()
00135 {
00136         <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o1">_OODistStep</a>= 1;
00137         <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o2">_NEntries</a>= 0;
00138         <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o3">_MaskEntries</a>= 0;
00139         <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o4">_EntryModStart</a>= 0;
00140         <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o5">_NumQuadrant</a>= 0;
00141 }
00142 
00143 <font class="comment">// ***************************************************************************</font>
<a name="l00144"></a><a class="code" href="classNL3D_1_1CTessFacePriorityList.html#a1">00144</a> CTessFacePriorityList::~CTessFacePriorityList()
00145 {
00146         <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#a3">clear</a>();
00147 }
00148 
00149 <font class="comment">// ***************************************************************************</font>
<a name="l00150"></a><a class="code" href="classNL3D_1_1CTessFacePriorityList.html#a2">00150</a> <font class="keywordtype">void</font>            CTessFacePriorityList::init(<font class="keywordtype">float</font> distStep, uint numEntries, <font class="keywordtype">float</font> distMaxMod, uint numQuadrant)
00151 {
00152         uint i;
00153         <a class="code" href="debug_8h.html#a6">nlassert</a>(distStep&gt;0);
00154         <a class="code" href="debug_8h.html#a6">nlassert</a>(numEntries&gt;0 &amp;&amp; <a class="code" href="namespaceNLMISC.html#a225">isPowerOf2</a>(numEntries));
00155         <a class="code" href="debug_8h.html#a6">nlassert</a>(distMaxMod&lt;1);
00156         <a class="code" href="debug_8h.html#a6">nlassert</a>(numQuadrant==0 || (numQuadrant&gt;=4 &amp;&amp; <a class="code" href="namespaceNLMISC.html#a225">isPowerOf2</a>(numQuadrant)) );
00157 
00158         <font class="comment">// clear the prioriy list before.</font>
00159         <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#a3">clear</a>();
00160 
00161         <font class="comment">// setup</font>
00162         <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o1">_OODistStep</a>= 1.0f / distStep;
00163         <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o2">_NEntries</a>= numEntries;
00164         <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o3">_MaskEntries</a>= <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o2">_NEntries</a>-1;
00165         <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o4">_EntryModStart</a>= (uint)ceil(distMaxMod * <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o2">_NEntries</a>);
00166         <a class="code" href="namespaceNLMISC.html#a215">NLMISC::clamp</a>(<a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o4">_EntryModStart</a>, 0U, <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o2">_NEntries</a>-1);
00167         <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o5">_NumQuadrant</a>= numQuadrant;
00168 
00169         <font class="comment">// Build the Rolling tables.</font>
00170         <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#z818_0">_RollingTables</a>.resize(1+<a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o5">_NumQuadrant</a>);
00171         <font class="keywordflow">for</font>(i=0;i&lt;<a class="code" href="classNL3D_1_1CTessFacePriorityList.html#z818_0">_RollingTables</a>.size();i++)
00172         {
00173                 <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#z818_0">_RollingTables</a>[i].init(<a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o2">_NEntries</a>);
00174                 <font class="comment">// setup the quadrant direction. NB: 0 not used since "Direction less rolling table"</font>
00175                 <font class="keywordflow">if</font>(i&gt;=1)
00176                 {
00177                         uint    idx= i-1;
00178                         <font class="comment">// split evenly the plane with direction.</font>
00179                         <font class="keywordtype">float</font>   angle= float(2*<a class="code" href="namespaceNLMISC.html#a7">Pi</a>*idx)/<a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o5">_NumQuadrant</a>;
00180                         CMatrix mat;
00181                         mat.rotateZ(angle);
00182                         <font class="comment">// setup the vector</font>
00183                         <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#z818_0">_RollingTables</a>[i].QuadrantDirection= mat.getJ();
00184                 }
00185         }
00186 
00187         <font class="comment">// Build Quarter Selection. In is in CCW order. Out: see selectQuadrant()</font>
00188         <font class="keyword">const</font>   uint    quarterLut[4]= {1,3,2,0};
00189         <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o6">_MaskQuadrant</a>= <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o5">_NumQuadrant</a>-1;
00190         <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00191         {
00192                 <font class="comment">// Re-Order for faster ASM acces. see selectQuadrant()</font>
00193                 uint    idx= quarterLut[i];
00194                 <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o7">_QuarterQuadrantStart</a>[idx]= i*<a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o5">_NumQuadrant</a>/4;
00195                 <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o8">_QuarterQuadrantEnd</a>[idx]= 1+ (i+1)*<a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o5">_NumQuadrant</a>/4;
00196         }
00197 
00198 }
00199 
00200 <font class="comment">// ***************************************************************************</font>
<a name="l00201"></a><a class="code" href="classNL3D_1_1CTessFacePriorityList.html#a3">00201</a> <font class="keywordtype">void</font>            CTessFacePriorityList::clear()
00202 {
00203         <font class="comment">// just clear all the rolling tables.</font>
00204         <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#z818_0">_RollingTables</a>.clear();
00205 }
00206 
00207 
00208 <font class="comment">// ***************************************************************************</font>
<a name="l00209"></a><a class="code" href="classNL3D_1_1CTessFacePriorityList.html#a4">00209</a> uint            CTessFacePriorityList::selectQuadrant(<font class="keyword">const</font> CVector &amp;direction)
00210 {
00211         <font class="comment">// if numQuadrants=0, ret 0.</font>
00212         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o5">_NumQuadrant</a>==0)
00213                 <font class="keywordflow">return</font> 0;
00214 
00215 
00216         <font class="comment">// select the quarter.</font>
00217         uint    quarterId;
00218 <font class="preprocessor">#ifdef  NL_OS_WINDOWS</font>
00219 <font class="preprocessor"></font>        __asm
00220         {
00221                 mov             esi, direction
00222                 mov             eax, [esi]direction.y
00223                 mov             ebx, [esi]direction.x
00224                 <font class="comment">// read the sign</font>
00225                 and             eax, 0x80000000
00226                 and             ebx, 0x80000000
00227                 <font class="comment">// set the bit</font>
00228                 shr             eax, 30
00229                 shr             ebx, 31
00230                 <font class="comment">// assemble</font>
00231                 or              eax, ebx
00232                 mov             quarterId, eax
00233         }
00234 <font class="preprocessor">#else</font>
00235 <font class="preprocessor"></font>        <font class="keywordflow">if</font>(direction.y&gt;0)
00236         {
00237                 <font class="keywordflow">if</font>(direction.x&gt;0)       quarterId= 0;
00238                 <font class="keywordflow">else</font>                            quarterId= 1;
00239         }
00240         <font class="keywordflow">else</font>
00241         {
00242                 <font class="keywordflow">if</font>(direction.x&gt;0)       quarterId= 2;
00243                 <font class="keywordflow">else</font>                            quarterId= 3;
00244         }
00245 <font class="preprocessor">#endif</font>
00246 <font class="preprocessor"></font>
00247         <font class="comment">// Run only the quadrants of the associated quarter.</font>
00248         uint    quadrantStart= <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o7">_QuarterQuadrantStart</a>[quarterId];
00249         uint    quadrantEnd= <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o8">_QuarterQuadrantEnd</a>[quarterId];
00250 
00251 
00252         <font class="comment">// For all quadrants of the quarter, return the best direction</font>
00253         <font class="keywordtype">float</font>   bestDirPs= -FLT_MAX;
00254         uint    bestQuadrant= 0;
00255         <font class="keywordflow">for</font>(uint i=quadrantStart;i&lt;quadrantEnd;i++)
00256         {
00257                 <font class="comment">// get the quadrant Id. Must mask for last (0). And Start at 1 in the _RollingTables.</font>
00258                 uint    quadrantId= (i&amp;<a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o6">_MaskQuadrant</a>)+1;
00259                 <font class="comment">// Test with this quadrant</font>
00260                 <font class="keywordtype">float</font>   ps= direction*<a class="code" href="classNL3D_1_1CTessFacePriorityList.html#z818_0">_RollingTables</a>[i].QuadrantDirection;
00261                 <font class="keywordflow">if</font>(ps&gt;bestDirPs)
00262                 {
00263                         bestDirPs= ps;
00264                         bestQuadrant= i;
00265                 }
00266         }
00267 
00268         <font class="keywordflow">return</font> bestQuadrant;
00269 }
00270 
00271 
00272 <font class="comment">// ***************************************************************************</font>
<a name="l00273"></a><a class="code" href="classNL3D_1_1CTessFacePriorityList.html#a6">00273</a> <font class="keywordtype">void</font>            CTessFacePriorityList::insert(uint quadrantId, <font class="keywordtype">float</font> distance, CTessFace *<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)
00274 {
00275         <font class="comment">// plist must be inited.</font>
00276         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o2">_NEntries</a>&gt;0 &amp;&amp; quadrantId&lt;<a class="code" href="classNL3D_1_1CTessFacePriorityList.html#z818_0">_RollingTables</a>.size());
00277 
00278         <font class="comment">// First, setup in our basis.</font>
00279         distance*= <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o1">_OODistStep</a>;
00280 
00281         <font class="comment">// Insert int the good quadrant</font>
00282         CRollingTable   &amp;rollTable= <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#z818_0">_RollingTables</a>[quadrantId];
00283 
00284         <font class="comment">// Then, look where we must insert it.</font>
00285         sint    idInsert;
00286         <font class="keywordflow">if</font>(distance&lt;=0)
00287                 idInsert= 0;
00288         <font class="keywordflow">else</font>
00289         {
00290                 <font class="comment">// Must insert so we can't miss it when a shift occurs (=&gt; floor).</font>
00291                 idInsert= <a class="code" href="namespaceNL3D.html#a362">OptFastFloor</a>(distance + rollTable.Remainder);
00292         }
00293         idInsert= std::max(0, idInsert);
00294 
00295         <font class="comment">// Manage Mod.</font>
00296         <font class="comment">// If the element to insert must be inserted at  distance &gt; distMax.</font>
00297         <font class="keywordflow">if</font>(idInsert&gt;(sint)<a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o3">_MaskEntries</a>)
00298         {
00299                 <font class="comment">// Compute number of entries to apply the mod.</font>
00300                 uint    nMod= <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o2">_NEntries</a> - <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o4">_EntryModStart</a>;
00301                 <font class="comment">// Of how many entries are we too far.</font>
00302                 idInsert= idInsert - <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o3">_MaskEntries</a>;
00303                 <font class="comment">// Then loop in the interval [_EntryModStart, _NEntries[.</font>
00304                 idInsert= idInsert % nMod;
00305                 idInsert= <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o4">_EntryModStart</a> + idInsert;
00306         }
00307 
00308         <font class="comment">// insert in the Roll Table.</font>
00309         rollTable.insertInRollTable(idInsert, <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>);
00310 }
00311 
00312 
00313 <font class="comment">// ***************************************************************************</font>
<a name="l00314"></a><a class="code" href="classNL3D_1_1CTessFacePriorityList.html#a7">00314</a> <font class="keywordtype">void</font>            CTessFacePriorityList::shift(<font class="keyword">const</font> CVector &amp;direction, CTessFacePListNode       &amp;pulledElements)
00315 {
00316         <font class="comment">// plist must be inited.</font>
00317         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o2">_NEntries</a>&gt;0);
00318 
00319         pulledElements.unlinkInPList();
00320 
00321         <font class="comment">// Shift all the rolling tables</font>
00322         <font class="keywordflow">for</font>(uint i=0;i&lt;<a class="code" href="classNL3D_1_1CTessFacePriorityList.html#z818_0">_RollingTables</a>.size();i++)
00323         {
00324                 CRollingTable   &amp;rollTable= <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#z818_0">_RollingTables</a>[i];
00325                 <font class="keywordtype">float</font>   shiftDistance;
00326 
00327                 <font class="comment">// if quadrant 0, Direction less =&gt; get distance with Euler norm.</font>
00328                 <font class="keywordflow">if</font>(i==0)
00329                 {
00330                         shiftDistance= direction.norm();
00331                 }
00332                 <font class="comment">// Else compute the effective distance we run to the plane.</font>
00333                 <font class="keywordflow">else</font>
00334                 {
00335                         shiftDistance= direction*rollTable.QuadrantDirection;
00336                         <font class="comment">// For now, just clamp, but may be interesting to shift Back the rolling table !!</font>
00337                         shiftDistance= max(0.f, shiftDistance);
00338                 }
00339 
00340                 <font class="comment">// First, setup in our basis.</font>
00341                 shiftDistance*= <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o1">_OODistStep</a>;
00342 
00343                 <font class="comment">// at least, fill OUT with elements of entry 0.</font>
00344                 <font class="comment">// For all elements of the entry 0 of , pull them, and insert in result list.</font>
00345                 pulledElements.appendPList(rollTable.getRollTableEntry(0));
00346 
00347                 <font class="comment">// shift.</font>
00348                 rollTable.Remainder+= shiftDistance;
00349                 <font class="comment">// If Remainder&gt;=1, it means that we must shift the rolling table, and get elements deleted.</font>
00350                 uint    entryShift= (uint)floor(rollTable.Remainder);
00351                 rollTable.Remainder= rollTable.Remainder - entryShift;
00352 
00353                 <font class="comment">// shift full array??</font>
00354                 <font class="keywordflow">if</font>( entryShift &gt;= <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o2">_NEntries</a>)
00355                 {
00356                         entryShift= <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o2">_NEntries</a>;
00357                         <font class="comment">// The entire array is pulled, _Remainder should get a good value.</font>
00358                         rollTable.Remainder= 0;
00359                 }
00360 
00361                 <font class="comment">// If some real shift, do it.</font>
00362                 rollTable.shiftEntries(entryShift, pulledElements);
00363         }
00364 }
00365 
00366 
00367 <font class="comment">// ***************************************************************************</font>
<a name="l00368"></a><a class="code" href="classNL3D_1_1CTessFacePriorityList.html#a8">00368</a> <font class="keywordtype">void</font>            CTessFacePriorityList::shiftAll(CTessFacePListNode      &amp;pulledElements)
00369 {
00370         <font class="comment">// plist must be inited.</font>
00371         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o2">_NEntries</a>&gt;0);
00372 
00373         pulledElements.unlinkInPList();
00374 
00375         <font class="comment">// Do it for all rolling tables.</font>
00376         <font class="keywordflow">for</font>(uint i=0;i&lt;<a class="code" href="classNL3D_1_1CTessFacePriorityList.html#z818_0">_RollingTables</a>.size();i++)
00377         {
00378                 <font class="comment">// The entire array is pulled, _Remainder should get a good value.</font>
00379                 uint entryShift= <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#o2">_NEntries</a>;
00380                 <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#z818_0">_RollingTables</a>[i].Remainder= 0;
00381 
00382                 <font class="comment">// shift the entire array.</font>
00383                 <a class="code" href="classNL3D_1_1CTessFacePriorityList.html#z818_0">_RollingTables</a>[i].shiftEntries(entryShift, pulledElements);
00384         }
00385 }
00386 
00387 
00388 <font class="comment">// ***************************************************************************</font>
00389 <font class="comment">// ***************************************************************************</font>
00390 <font class="comment">// Rolling table.</font>
00391 <font class="comment">// ***************************************************************************</font>
00392 <font class="comment">// ***************************************************************************</font>
00393 
00394 <font class="comment">// ***************************************************************************</font>
<a name="l00395"></a><a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#a0">00395</a> CTessFacePriorityList::CRollingTable::CRollingTable()
00396 {
00397         <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o1">_EntryStart</a>= 0;
00398         <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o2">_NEntries</a>= 0;
00399         <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o3">_MaskEntries</a>= 0;
00400         <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#m1">Remainder</a>= 0;
00401 }
00402 
00403 <font class="comment">// ***************************************************************************</font>
<a name="l00404"></a><a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#a1">00404</a> CTessFacePriorityList::CRollingTable::~CRollingTable()
00405 {
00406         <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#a6">clearRollTable</a>();
00407 }
00408 
00409 
00410 <font class="comment">// ***************************************************************************</font>
<a name="l00411"></a><a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#a2">00411</a> <font class="keywordtype">void</font>            CTessFacePriorityList::CRollingTable::init(uint numEntries)
00412 {
00413         <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o1">_EntryStart</a>= 0;
00414         <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o2">_NEntries</a>= numEntries;
00415         <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o3">_MaskEntries</a>= <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o2">_NEntries</a>-1;
00416         <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#m1">Remainder</a>= 0;
00417         <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o0">_Entries</a>.resize(numEntries);
00418 }
00419 
00420 
00421 <font class="comment">// ***************************************************************************</font>
<a name="l00422"></a><a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#a3">00422</a> <font class="keywordtype">void</font>            CTessFacePriorityList::CRollingTable::insertInRollTable(uint entry, CTessFace *<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)
00423 {
00424         CTessFacePListNode      &amp;root= <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o0">_Entries</a>[ (entry + <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o1">_EntryStart</a>) &amp; <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o3">_MaskEntries</a> ];
00425 
00426         <font class="comment">// Insert into list.</font>
00427         <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>-&gt;linkInPList(root);
00428 }
00429 
00430 <font class="comment">// ***************************************************************************</font>
<a name="l00431"></a><a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#a4">00431</a> CTessFacePListNode      &amp;CTessFacePriorityList::CRollingTable::getRollTableEntry(uint entry)
00432 {
00433         CTessFacePListNode      &amp;root= <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o0">_Entries</a>[ (entry + <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o1">_EntryStart</a>) &amp; <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o3">_MaskEntries</a> ];
00434         <font class="keywordflow">return</font> root;
00435 }
00436 
00437 <font class="comment">// ***************************************************************************</font>
<a name="l00438"></a><a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#c0">00438</a> <font class="keywordtype">void</font>            CTessFacePriorityList::CRollingTable::clearRollTableEntry(uint entry)
00439 {
00440         CTessFacePListNode      &amp;root= <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o0">_Entries</a>[ (entry + <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o1">_EntryStart</a>) &amp; <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o3">_MaskEntries</a> ];
00441 
00442         <font class="comment">// clear all the list.</font>
00443         <font class="keywordflow">while</font>( root.nextInPList() != &amp;root )
00444         {
00445                 <font class="comment">// unlink from list</font>
00446                 CTessFacePListNode      *node= root.nextInPList();
00447                 node-&gt;unlinkInPList();
00448         }
00449 }
00450 
00451 <font class="comment">// ***************************************************************************</font>
<a name="l00452"></a><a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#a5">00452</a> <font class="keywordtype">void</font>            CTessFacePriorityList::CRollingTable::shiftRollTable(uint shiftEntry)
00453 {
00454         <font class="comment">// delete all elements shifted.</font>
00455         <font class="keywordflow">for</font>(uint i=0; i&lt;shiftEntry; i++)
00456         {
00457                 <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#c0">clearRollTableEntry</a>(i);
00458         }
00459         <font class="comment">// shift to right the ptr of entries.</font>
00460         <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o1">_EntryStart</a>+= shiftEntry;
00461         <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o1">_EntryStart</a>= <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o1">_EntryStart</a> &amp; <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o3">_MaskEntries</a>;
00462 }
00463 
00464 <font class="comment">// ***************************************************************************</font>
<a name="l00465"></a><a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#a6">00465</a> <font class="keywordtype">void</font>            CTessFacePriorityList::CRollingTable::clearRollTable()
00466 {
00467         <font class="keywordflow">for</font>(uint i=0; i&lt;<a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o2">_NEntries</a>; i++)
00468         {
00469                 <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#c0">clearRollTableEntry</a>(i);
00470         }
00471         <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#o1">_EntryStart</a>= 0;
00472         <font class="comment">// For convenience only (not really usefull).</font>
00473         <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#m1">Remainder</a>= 0;
00474 }
00475 
00476 <font class="comment">// ***************************************************************************</font>
<a name="l00477"></a><a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#a7">00477</a> <font class="keywordtype">void</font>            CTessFacePriorityList::CRollingTable::shiftEntries(uint entryShift, CTessFacePListNode  &amp;pulledElements)
00478 {
00479         <font class="keywordflow">if</font>(entryShift&gt;0)
00480         {
00481                 <font class="comment">// before shifting the roll Table, fill pulledElements.</font>
00482                 <font class="keywordflow">for</font>(uint i=0; i&lt;entryShift; i++)
00483                 {
00484                         <font class="comment">// For all elements of the ith entry, pull them and isnert in result list.</font>
00485                         pulledElements.appendPList(<a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#a4">getRollTableEntry</a>(i));
00486                 }
00487 
00488                 <font class="comment">// shift the roll Table. lists are already empty.</font>
00489                 <a class="code" href="classNL3D_1_1CTessFacePriorityList_1_1CRollingTable.html#a5">shiftRollTable</a>(entryShift);
00490         }
00491 }
00492 
00493 
00494 
00495 
00496 } <font class="comment">// NL3D</font>
</pre></div>

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