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<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> </center>
<hr><h1>tess_block.cpp</h1><a href="tess__block_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="tess__block_8h.html">3d/tess_block.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="patch__rdr__pass_8h.html">3d/patch_rdr_pass.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="landscape__face__vector__manager_8h.html">3d/landscape_face_vector_manager.h</a>"</font>
00031
00032
00033 <font class="keyword">namespace </font>NL3D
00034 {
00035
00036
<a name="l00037"></a><a class="code" href="classNL3D_1_1CTessBlock.html#p0">00037</a> CPlane CTessBlock::CurrentPyramid[<a class="code" href="tess__block_8h.html#a0">NL3D_TESSBLOCK_NUM_CLIP_PLANE</a>];
00038
00039
00040
00041 <font class="comment">// ***************************************************************************</font>
<a name="l00042"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a0">00042</a> CTessBlock::CTessBlock()
00043 {
00044 <a class="code" href="classNL3D_1_1CTessBlock.html#o6">_Patch</a>= NULL;
00045
00046 <font class="comment">// init bounding info.</font>
00047 <a class="code" href="classNL3D_1_1CTessBlock.html#o2">Empty</a>= <font class="keyword">true</font>;
00048 <font class="comment">// By default, the tessBlock is clipped.</font>
00049 <a class="code" href="classNL3D_1_1CTessBlock.html#o3">Clipped</a>= <font class="keyword">true</font>;
00050 <a class="code" href="classNL3D_1_1CTessBlock.html#o4">FullFar1</a>= <font class="keyword">false</font>;
00051 <a class="code" href="classNL3D_1_1CTessBlock.html#o5">EmptyFar1</a>= <font class="keyword">false</font>;
00052
00053 <font class="comment">// init vert/face list.</font>
00054 <font class="keywordflow">for</font>(sint i=0;i<<a class="code" href="tess__block_8h.html#a1">NL3D_TESSBLOCK_TILESIZE</a>;i++)
00055 {
00056 <a class="code" href="classNL3D_1_1CTessBlock.html#m3">RdrTileRoot</a>[i]=NULL;
00057 }
00058
00059 <font class="comment">// init LightMap.</font>
00060 <a class="code" href="classNL3D_1_1CTessBlock.html#m9">LightMapRefCount</a>= 0;
00061
00062 <a class="code" href="classNL3D_1_1CTessBlock.html#m6">Far0FaceVector</a>= NULL;
00063 <a class="code" href="classNL3D_1_1CTessBlock.html#m7">Far1FaceVector</a>= NULL;
00064
00065 <a class="code" href="classNL3D_1_1CTessBlock.html#o7">_PrecToModify</a>= NULL;
00066 <a class="code" href="classNL3D_1_1CTessBlock.html#o8">_NextToModify</a>= NULL;
00067
00068 <a class="code" href="classNL3D_1_1CTessBlock.html#m4">FaceTileMaterialRefCount</a>= 0;
00069 <a class="code" href="classNL3D_1_1CTessBlock.html#m5">TileMaterialRefCount</a>= 0;
00070
00071 <font class="comment">// Micro-vegetation.</font>
00072 <a class="code" href="classNL3D_1_1CTessBlock.html#m11">VegetableBlock</a>= NULL;
00073 }
00074
00075
00076 <font class="comment">// ***************************************************************************</font>
<a name="l00077"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a1">00077</a> CTessBlock::~CTessBlock()
00078 {
00079 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTessBlock.html#a24">isInModifyList</a>())
00080 {
00081 <a class="code" href="classNL3D_1_1CTessBlock.html#a26">removeFromModifyList</a>();
00082 }
00083
00084 <font class="comment">// LightMap should be released</font>
00085 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTessBlock.html#m9">LightMapRefCount</a>==0);
00086 }
00087
00088 <font class="comment">// ***************************************************************************</font>
<a name="l00089"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a2">00089</a> <font class="keywordtype">void</font> CTessBlock::init(CPatch *patch)
00090 {
00091 <a class="code" href="classNL3D_1_1CTessBlock.html#o6">_Patch</a>= patch;
00092 }
00093 <font class="comment">// ***************************************************************************</font>
<a name="l00094"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a3">00094</a> CPatch *CTessBlock::getPatch()
00095 {
00096 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CTessBlock.html#o6">_Patch</a>;
00097 }
00098
00099
00100
00101 <font class="comment">// ***************************************************************************</font>
<a name="l00102"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a4">00102</a> <font class="keywordtype">void</font> CTessBlock::extendSphereFirst(<font class="keyword">const</font> CVector &vec)
00103 {
00104 <font class="keywordflow">if</font>(Empty)
00105 {
00106 <a class="code" href="classNL3D_1_1CTessBlock.html#o2">Empty</a>= <font class="keyword">false</font>;
00107 <a class="code" href="classNL3D_1_1CTessBlock.html#o0">BBox</a>.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_0">setCenter</a>(vec);
00108 <a class="code" href="classNL3D_1_1CTessBlock.html#o0">BBox</a>.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_1">setHalfSize</a>(CVector::Null);
00109 }
00110 <font class="keywordflow">else</font>
00111 <a class="code" href="classNL3D_1_1CTessBlock.html#a5">extendSphereAdd</a>(vec);
00112 }
00113
00114 <font class="comment">// ***************************************************************************</font>
<a name="l00115"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a5">00115</a> <font class="keywordtype">void</font> CTessBlock::extendSphereAdd(<font class="keyword">const</font> CVector &vec)
00116 {
00117 <font class="keywordflow">if</font>( !<a class="code" href="classNL3D_1_1CTessBlock.html#o0">BBox</a>.<a class="code" href="classNLMISC_1_1CAABBox.html#z265_2">include</a>(vec) )
00118 <a class="code" href="classNL3D_1_1CTessBlock.html#o0">BBox</a>.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_4">extend</a>(vec);
00119 }
00120
00121 <font class="comment">// ***************************************************************************</font>
<a name="l00122"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a6">00122</a> <font class="keywordtype">void</font> CTessBlock::extendSphereCompile()
00123 {
00124 <a class="code" href="classNL3D_1_1CTessBlock.html#o1">BSphere</a>.<a class="code" href="classNLMISC_1_1CBSphere.html#m0">Center</a>= <a class="code" href="classNL3D_1_1CTessBlock.html#o0">BBox</a>.<a class="code" href="classNLMISC_1_1CAABBox.html#z264_4">getCenter</a>();
00125 <a class="code" href="classNL3D_1_1CTessBlock.html#o1">BSphere</a>.<a class="code" href="classNLMISC_1_1CBSphere.html#m1">Radius</a>= <a class="code" href="classNL3D_1_1CTessBlock.html#o0">BBox</a>.<a class="code" href="classNLMISC_1_1CAABBox.html#z264_8">getRadius</a>();
00126 }
00127
00128
00129 <font class="comment">// ***************************************************************************</font>
<a name="l00130"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a7">00130</a> <font class="keywordtype">void</font> CTessBlock::resetClip()
00131 {
00132 <a class="code" href="classNL3D_1_1CTessBlock.html#o3">Clipped</a>= <font class="keyword">false</font>;
00133 <a class="code" href="classNL3D_1_1CTessBlock.html#o4">FullFar1</a>= <font class="keyword">false</font>;
00134 <a class="code" href="classNL3D_1_1CTessBlock.html#o5">EmptyFar1</a>= <font class="keyword">false</font>;
00135 }
00136
00137
00138 <font class="comment">// ***************************************************************************</font>
<a name="l00139"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a8">00139</a> <font class="keywordtype">void</font> CTessBlock::forceClip()
00140 {
00141 <a class="code" href="classNL3D_1_1CTessBlock.html#o3">Clipped</a>= <font class="keyword">true</font>;
00142 }
00143
00144
00145 <font class="comment">// ***************************************************************************</font>
<a name="l00146"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a9">00146</a> <font class="keywordtype">void</font> CTessBlock::clip()
00147 {
00148 <a class="code" href="classNL3D_1_1CTessBlock.html#o3">Clipped</a>= <font class="keyword">false</font>;
00149 <font class="keywordflow">for</font>(sint i=0;i<<a class="code" href="tess__block_8h.html#a0">NL3D_TESSBLOCK_NUM_CLIP_PLANE</a>;i++)
00150 {
00151 <font class="comment">// If entirely out.</font>
00152 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CTessBlock.html#o1">BSphere</a>.<a class="code" href="classNLMISC_1_1CBSphere.html#z279_1">clipBack</a>( CTessBlock::CurrentPyramid[i] ))
00153 {
00154 <a class="code" href="classNL3D_1_1CTessBlock.html#o3">Clipped</a>= <font class="keyword">true</font>;
00155 <font class="keywordflow">break</font>;
00156 }
00157 }
00158 }
00159 <font class="comment">// ***************************************************************************</font>
<a name="l00160"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a10">00160</a> <font class="keywordtype">void</font> CTessBlock::clipFar(<font class="keyword">const</font> CVector &refineCenter, <font class="keywordtype">float</font> tileDistNear, <font class="keywordtype">float</font> farTransition)
00161 {
00162 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a>= (refineCenter-<a class="code" href="classNL3D_1_1CTessBlock.html#o1">BSphere</a>.<a class="code" href="classNLMISC_1_1CBSphere.html#m0">Center</a>).norm();
00163 <font class="keywordflow">if</font>( (<a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a>-<a class="code" href="classNL3D_1_1CTessBlock.html#o1">BSphere</a>.<a class="code" href="classNLMISC_1_1CBSphere.html#m1">Radius</a>) > tileDistNear)
00164 {
00165 <a class="code" href="classNL3D_1_1CTessBlock.html#o4">FullFar1</a>= <font class="keyword">true</font>;
00166 }
00167 <font class="keywordflow">else</font>
00168 {
00169 <font class="keywordflow">if</font>( (<a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a>+<a class="code" href="classNL3D_1_1CTessBlock.html#o1">BSphere</a>.<a class="code" href="classNLMISC_1_1CBSphere.html#m1">Radius</a>) < (tileDistNear-farTransition) )
00170 <a class="code" href="classNL3D_1_1CTessBlock.html#o5">EmptyFar1</a>= <font class="keyword">true</font>;
00171 }
00172 }
00173
00174
00175
00176 <font class="comment">// ***************************************************************************</font>
<a name="l00177"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a21">00177</a> <font class="keywordtype">void</font> CTessBlock::refillFaceVectorFar0()
00178 {
00179 <font class="comment">// If size is not 0.</font>
00180 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTessBlock.html#m2">FarFaceList</a>.size()>0)
00181 {
00182 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTessBlock.html#m6">Far0FaceVector</a>!=NULL);
00183
00184 <font class="comment">// Fill this faceVector, with FarFaceList</font>
00185 CTessFace *pFace;
00186 uint32 *dest= <a class="code" href="classNL3D_1_1CTessBlock.html#m6">Far0FaceVector</a>->TriPtr;
00187 <font class="keywordflow">for</font>(pFace= <a class="code" href="classNL3D_1_1CTessBlock.html#m2">FarFaceList</a>.begin(); pFace; pFace= (CTessFace*)pFace->Next)
00188 {
00189 *(dest++)= pFace->FVBase->Index0;
00190 *(dest++)= pFace->FVLeft->Index0;
00191 *(dest++)= pFace->FVRight->Index0;
00192 }
00193 }
00194 }
00195
00196
00197 <font class="comment">// ***************************************************************************</font>
<a name="l00198"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a15">00198</a> <font class="keywordtype">void</font> CTessBlock::createFaceVectorFar0(CLandscapeFaceVectorManager &mgr)
00199 {
00200 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTessBlock.html#m6">Far0FaceVector</a>==NULL);
00201 <font class="comment">// If size is not 0.</font>
00202 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTessBlock.html#m2">FarFaceList</a>.size()>0)
00203 {
00204 <font class="comment">// Create a faceVector of the wanted triangles size.</font>
00205 <a class="code" href="classNL3D_1_1CTessBlock.html#m6">Far0FaceVector</a>= mgr.createFaceVector(<a class="code" href="classNL3D_1_1CTessBlock.html#m2">FarFaceList</a>.size());
00206
00207 <font class="comment">// init.</font>
00208 <a class="code" href="classNL3D_1_1CTessBlock.html#a21">refillFaceVectorFar0</a>();
00209 }
00210
00211 }
00212 <font class="comment">// ***************************************************************************</font>
<a name="l00213"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a16">00213</a> <font class="keywordtype">void</font> CTessBlock::deleteFaceVectorFar0(CLandscapeFaceVectorManager &mgr)
00214 {
00215 <font class="keywordflow">if</font>(Far0FaceVector)
00216 {
00217 mgr.deleteFaceVector(<a class="code" href="classNL3D_1_1CTessBlock.html#m6">Far0FaceVector</a>);
00218 <a class="code" href="classNL3D_1_1CTessBlock.html#m6">Far0FaceVector</a>= NULL;
00219 }
00220 }
00221
00222 <font class="comment">// ***************************************************************************</font>
<a name="l00223"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a22">00223</a> <font class="keywordtype">void</font> CTessBlock::refillFaceVectorFar1()
00224 {
00225 <font class="comment">// If size is not 0.</font>
00226 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTessBlock.html#m2">FarFaceList</a>.size()>0)
00227 {
00228 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTessBlock.html#m7">Far1FaceVector</a>!=NULL);
00229 <font class="comment">// Fill this faceVector, with FarFaceList</font>
00230 CTessFace *pFace;
00231 uint32 *dest= <a class="code" href="classNL3D_1_1CTessBlock.html#m7">Far1FaceVector</a>->TriPtr;
00232 <font class="keywordflow">for</font>(pFace= <a class="code" href="classNL3D_1_1CTessBlock.html#m2">FarFaceList</a>.begin(); pFace; pFace= (CTessFace*)pFace->Next)
00233 {
00234 *(dest++)= pFace->FVBase->Index1;
00235 *(dest++)= pFace->FVLeft->Index1;
00236 *(dest++)= pFace->FVRight->Index1;
00237 }
00238 }
00239 }
00240
00241 <font class="comment">// ***************************************************************************</font>
<a name="l00242"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a17">00242</a> <font class="keywordtype">void</font> CTessBlock::createFaceVectorFar1(CLandscapeFaceVectorManager &mgr)
00243 {
00244 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTessBlock.html#m7">Far1FaceVector</a>==NULL);
00245 <font class="comment">// If size is not 0.</font>
00246 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTessBlock.html#m2">FarFaceList</a>.size()>0)
00247 {
00248 <font class="comment">// Create a faceVector of the wanted triangles size.</font>
00249 <a class="code" href="classNL3D_1_1CTessBlock.html#m7">Far1FaceVector</a>= mgr.createFaceVector(<a class="code" href="classNL3D_1_1CTessBlock.html#m2">FarFaceList</a>.size());
00250
00251 <font class="comment">// init.</font>
00252 <a class="code" href="classNL3D_1_1CTessBlock.html#a22">refillFaceVectorFar1</a>();
00253 }
00254 }
00255 <font class="comment">// ***************************************************************************</font>
<a name="l00256"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a18">00256</a> <font class="keywordtype">void</font> CTessBlock::deleteFaceVectorFar1(CLandscapeFaceVectorManager &mgr)
00257 {
00258 <font class="keywordflow">if</font>(Far1FaceVector)
00259 {
00260 mgr.deleteFaceVector(<a class="code" href="classNL3D_1_1CTessBlock.html#m7">Far1FaceVector</a>);
00261 <a class="code" href="classNL3D_1_1CTessBlock.html#m7">Far1FaceVector</a>= NULL;
00262 }
00263 }
00264
00265
00266 <font class="comment">// ***************************************************************************</font>
<a name="l00267"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a23">00267</a> <font class="keywordtype">void</font> CTessBlock::refillFaceVectorTile()
00268 {
00269 <font class="comment">// For all tiles existing, and for all facePass existing, fill the faceVector.</font>
00270 <font class="keywordflow">for</font>(uint tileId=0; tileId<<a class="code" href="tess__block_8h.html#a1">NL3D_TESSBLOCK_TILESIZE</a>; tileId++)
00271 {
00272 <font class="comment">// if tile exist.</font>
00273 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTessBlock.html#m3">RdrTileRoot</a>[tileId])
00274 {
00275 <font class="comment">// For all Pass faces of the tile.</font>
00276 <font class="keywordflow">for</font>(uint facePass=0; facePass<<a class="code" href="landscape__def_8h.html#a1">NL3D_MAX_TILE_FACE</a>; facePass++)
00277 {
00278 CTessList<CTileFace> &faceList= <a class="code" href="classNL3D_1_1CTessBlock.html#m3">RdrTileRoot</a>[tileId]->TileFaceList[facePass];
00279 CLandscapeFaceVector *faceVector= <a class="code" href="classNL3D_1_1CTessBlock.html#m3">RdrTileRoot</a>[tileId]->TileFaceVectors[facePass];
00280 <font class="comment">// If some triangles create them.</font>
00281 <font class="keywordflow">if</font>(faceList.size()>0)
00282 {
00283 <a class="code" href="debug_8h.html#a6">nlassert</a>( faceVector!=NULL );
00284
00285 <font class="comment">// Fill this faceVector, with the TileFaceList</font>
00286 CTileFace *pFace;
00287 uint32 *dest= faceVector->TriPtr;
00288 <font class="keywordflow">for</font>(pFace= faceList.begin(); pFace; pFace= (CTileFace*)pFace->Next)
00289 {
00290 *(dest++)= pFace->V[CTessFace::IdUvBase]->Index;
00291 *(dest++)= pFace->V[CTessFace::IdUvLeft]->Index;
00292 *(dest++)= pFace->V[CTessFace::IdUvRight]->Index;
00293 }
00294 }
00295 }
00296 }
00297 }
00298 }
00299
00300
00301 <font class="comment">// ***************************************************************************</font>
<a name="l00302"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a19">00302</a> <font class="keywordtype">void</font> CTessBlock::createFaceVectorTile(CLandscapeFaceVectorManager &mgr)
00303 {
00304 <font class="comment">// For all tiles existing, and for all facePass existing, create the faceVector.</font>
00305 <font class="keywordflow">for</font>(uint tileId=0; tileId<<a class="code" href="tess__block_8h.html#a1">NL3D_TESSBLOCK_TILESIZE</a>; tileId++)
00306 {
00307 <font class="comment">// if tile exist.</font>
00308 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTessBlock.html#m3">RdrTileRoot</a>[tileId])
00309 {
00310 <font class="comment">// For all Pass faces of the tile.</font>
00311 <font class="keywordflow">for</font>(uint facePass=0; facePass<<a class="code" href="landscape__def_8h.html#a1">NL3D_MAX_TILE_FACE</a>; facePass++)
00312 {
00313 CTessList<CTileFace> &faceList= <a class="code" href="classNL3D_1_1CTessBlock.html#m3">RdrTileRoot</a>[tileId]->TileFaceList[facePass];
00314 CLandscapeFaceVector *&faceVector= <a class="code" href="classNL3D_1_1CTessBlock.html#m3">RdrTileRoot</a>[tileId]->TileFaceVectors[facePass];
00315 <font class="comment">// If some triangles create them.</font>
00316 <font class="keywordflow">if</font>(faceList.size()>0)
00317 {
00318 <font class="comment">// Create a faceVector of the wanted triangles size.</font>
00319 faceVector= mgr.createFaceVector(faceList.size());
00320 }
00321 }
00322 }
00323 }
00324
00325 <font class="comment">// init.</font>
00326 <a class="code" href="classNL3D_1_1CTessBlock.html#a23">refillFaceVectorTile</a>();
00327 }
00328 <font class="comment">// ***************************************************************************</font>
<a name="l00329"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a20">00329</a> <font class="keywordtype">void</font> CTessBlock::deleteFaceVectorTile(CLandscapeFaceVectorManager &mgr)
00330 {
00331 <font class="comment">// For all tiles existing, and for all facePass existing, delete the faceVector.</font>
00332 <font class="keywordflow">for</font>(uint tileId=0; tileId<<a class="code" href="tess__block_8h.html#a1">NL3D_TESSBLOCK_TILESIZE</a>; tileId++)
00333 {
00334 <font class="comment">// if tile exist.</font>
00335 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTessBlock.html#m3">RdrTileRoot</a>[tileId])
00336 {
00337 <font class="comment">// For all Pass faces of the tile.</font>
00338 <font class="keywordflow">for</font>(uint facePass=0; facePass<<a class="code" href="landscape__def_8h.html#a1">NL3D_MAX_TILE_FACE</a>; facePass++)
00339 {
00340 CLandscapeFaceVector *&faceVector= <a class="code" href="classNL3D_1_1CTessBlock.html#m3">RdrTileRoot</a>[tileId]->TileFaceVectors[facePass];
00341 <font class="comment">// If the faceVector exist, delete it.</font>
00342 <font class="keywordflow">if</font>(faceVector)
00343 {
00344 mgr.deleteFaceVector(faceVector);
00345 faceVector= NULL;
00346 }
00347 }
00348 }
00349 }
00350 }
00351
00352
00353 <font class="comment">// ***************************************************************************</font>
<a name="l00354"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a25">00354</a> <font class="keywordtype">void</font> CTessBlock::appendToModifyListAndDeleteFaceVector(CTessBlock &root, CLandscapeFaceVectorManager &mgr)
00355 {
00356 <font class="comment">// If already appened, return.</font>
00357 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CTessBlock.html#a24">isInModifyList</a>())
00358 <font class="keywordflow">return</font>;
00359
00360 <font class="comment">// append to root.</font>
00361 <a class="code" href="classNL3D_1_1CTessBlock.html#o7">_PrecToModify</a>= &root;
00362 <a class="code" href="classNL3D_1_1CTessBlock.html#o8">_NextToModify</a>= root._NextToModify;
00363 <font class="keywordflow">if</font>(root._NextToModify)
00364 root._NextToModify->_PrecToModify= <font class="keyword">this</font>;
00365 root._NextToModify= <font class="keyword">this</font>;
00366
00367 <font class="comment">// Then delete All faceVector that may exist.</font>
00368 <a class="code" href="classNL3D_1_1CTessBlock.html#a16">deleteFaceVectorFar0</a>(mgr);
00369 <a class="code" href="classNL3D_1_1CTessBlock.html#a18">deleteFaceVectorFar1</a>(mgr);
00370 <a class="code" href="classNL3D_1_1CTessBlock.html#a20">deleteFaceVectorTile</a>(mgr);
00371 }
00372 <font class="comment">// ***************************************************************************</font>
<a name="l00373"></a><a class="code" href="classNL3D_1_1CTessBlock.html#a26">00373</a> <font class="keywordtype">void</font> CTessBlock::removeFromModifyList()
00374 {
00375 <font class="comment">// If already removed, return.</font>
00376 <font class="comment">// _PrecToModify must be !NULL</font>
00377 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CTessBlock.html#a24">isInModifyList</a>())
00378 <font class="keywordflow">return</font>;
00379
00380 <font class="comment">// unlink.</font>
00381 <a class="code" href="classNL3D_1_1CTessBlock.html#o7">_PrecToModify</a>->_NextToModify= <a class="code" href="classNL3D_1_1CTessBlock.html#o8">_NextToModify</a>;
00382 <font class="keywordflow">if</font>(_NextToModify)
00383 <a class="code" href="classNL3D_1_1CTessBlock.html#o8">_NextToModify</a>->_PrecToModify= <a class="code" href="classNL3D_1_1CTessBlock.html#o7">_PrecToModify</a>;
00384 <a class="code" href="classNL3D_1_1CTessBlock.html#o7">_PrecToModify</a>= NULL;
00385 <a class="code" href="classNL3D_1_1CTessBlock.html#o8">_NextToModify</a>= NULL;
00386 }
00387
00388
00389 } <font class="comment">// NL3D</font>
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