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<hr><h1>NL3D::UParticleSystemInstance::IPSObserver Struct Reference</h1>This is a struct is used by observers that want to be notified of the invalidation of the system.
<a href="#_details">More...</a>
<p>
<code>#include <<a class="el" href="u__particle__system__instance_8h-source.html">u_particle_system_instance.h</a>></code>
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<a href="structNL3D_1_1UParticleSystemInstance_1_1IPSObserver-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>virtual void </td><td valign=bottom><a class="el" href="structNL3D_1_1UParticleSystemInstance_1_1IPSObserver.html#a0">systemDestroyed</a> (<a class="el" href="classNL3D_1_1UParticleSystemInstance.html">UParticleSystemInstance</a> *system)=0</td></tr>
<tr><td> </td><td><font size=-1><em>called when the system has been destroyed.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
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<hr><a name="_details"></a><h2>Detailed Description</h2>
This is a struct is used by observers that want to be notified of the invalidation of the system.
<p>
<dl compact><dt><b>
See also: </b><dd>
<a class="el" href="classNL3D_1_1UParticleSystemInstance.html#z62_0">isValid</a>() , <a class="el" href="classNL3D_1_1UParticleSystemInstance.html#z62_1">registerPSObserver</a>() </dl>
<p>
<p>
Definition at line <a class="el" href="u__particle__system__instance_8h-source.html#l00130">130</a> of file <a class="el" href="u__particle__system__instance_8h-source.html">u_particle_system_instance.h</a>.<hr><h2>Member Function Documentation</h2>
<a name="a0" doxytag="NL3D::UParticleSystemInstance::IPSObserver::systemDestroyed"></a><p>
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<td class="md" nowrap valign="top"> virtual void NL3D::UParticleSystemInstance::IPSObserver::systemDestroyed </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1UParticleSystemInstance.html">UParticleSystemInstance</a> * </td>
<td class="mdname1" valign="top" nowrap> <em>system</em> </td>
<td class="md" valign="top">) </td>
<td class="md" nowrap><code> [pure virtual]</code></td>
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called when the system has been destroyed.
<p>
<dl compact><dt><b>
Parameters: </b><dd>
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<tr><td valign=top><em>system</em> </td><td>
the system that has been destroyed </td></tr>
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</dl> </td>
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<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="u__particle__system__instance_8h-source.html">u_particle_system_instance.h</a></ul>
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