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<hr><h1>NL3D::UPSSoundServer  Struct Reference</h1>This class is an interface which allow the particle system to create a sound. 
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="u__ps__sound__interface_8h-source.html">u_ps_sound_interface.h</a>&gt;</code>
<p>
<p>Inheritance diagram for NL3D::UPSSoundServer:
<p><center><img src="structNL3D_1_1UPSSoundServer.gif" usemap="#NL3D::UPSSoundServer_map" border="0"></center>
<map name="NL3D::UPSSoundServer_map">
<area href="classNL3D_1_1CPSSoundServImpl.html" alt="NL3D::CPSSoundServImpl" shape="rect" coords="0,56,160,80">
</map>
<a href="structNL3D_1_1UPSSoundServer-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>virtual <a class="el" href="structNL3D_1_1UPSSoundInstance.html">UPSSoundInstance</a> *&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1UPSSoundServer.html#a0">createSound</a> (const std::string &amp;soundName, bool spawn=false)=0</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Querry the implementer to create a sound instance, and retrieve an interface to it.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
This class is an interface which allow the particle system to create a sound.
<p>
When a sound is created, the system get an interface on a sound instance. The interface must be registered to the particle system.  when it has been created. <dl compact><dt><b>
Author: </b><dd>
Nicolas Vizerie , Nevrax France </dl><dl compact><dt><b>
Date: </b><dd>
2001 </dl>
<p>

<p>
Definition at line <a class="el" href="u__ps__sound__interface_8h-source.html#l00051">51</a> of file <a class="el" href="u__ps__sound__interface_8h-source.html">u_ps_sound_interface.h</a>.<hr><h2>Member Function Documentation</h2>
<a name="a0" doxytag="NL3D::UPSSoundServer::createSound"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual <a class="el" href="structNL3D_1_1UPSSoundInstance.html">UPSSoundInstance</a>* NL3D::UPSSoundServer::createSound </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>soundName</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap>bool&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>spawn</em> = false</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [pure virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Querry the implementer to create a sound instance, and retrieve an interface to it.
<p>
NULL means that the server can't create the sound, so it is ignored <dl compact><dt><b>
Parameters: </b><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em>soundName</em>&nbsp;</td><td>
the name of the sound in the sound bank </td></tr>
<tr><td valign=top><em>spawn</em>&nbsp;</td><td>
true if the sound must be spawned e.g it continues after this interface is removed  </td></tr>
<tr><td valign=top><em>cb</em>&nbsp;</td><td>
useful only for spawned sound, it tells when a spawned sound has been removed </td></tr>
</table>
</dl>
<p>
Implemented in <a class="el" href="classNL3D_1_1CPSSoundServImpl.html#a4">NL3D::CPSSoundServImpl</a>.    </td>
  </tr>
</table>
<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="u__ps__sound__interface_8h-source.html">u_ps_sound_interface.h</a></ul>


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