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<hr><h1>NL3D::CZoneInfo  Struct Reference</h1>The struct for building a zone. 
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="src_23d_2zone_8h-source.html">zone.h</a>&gt;</code>
<p>
<a href="structNL3D_1_1CZoneInfo-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="types__nl_8h.html#a7">uint16</a>&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CZoneInfo.html#m0">ZoneId</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>zoneId the Unique ID of this zone.</em> <a href="#m0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="structNL3D_1_1CPatchInfo.html">CPatchInfo</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CZoneInfo.html#m1">Patchs</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>patchs the PatchInfo of this zone.</em> <a href="#m1">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="structNL3D_1_1CBorderVertex.html">CBorderVertex</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CZoneInfo.html#m2">BorderVertices</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>borderVertices vertices connectivity for this zone.</em> <a href="#m2">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="classNL3D_1_1CPointLightNamed.html">CPointLightNamed</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CZoneInfo.html#m3">PointLights</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>List of PointLights that may influences Patchs and objects walking on them.</em> <a href="#m3">More...</a><em></em></font><br><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
The struct for building a zone.
<p>
NB: Different from the one which is stored. <dl compact><dt><b>
Author: </b><dd>
Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
Date: </b><dd>
2000 </dl>
<p>

<p>
Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00225">225</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.<hr><h2>Member Data Documentation</h2>
<a name="m2" doxytag="NL3D::CZoneInfo::BorderVertices"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="structNL3D_1_1CBorderVertex.html">CBorderVertex</a>&gt; NL3D::CZoneInfo::BorderVertices
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
borderVertices vertices connectivity for this zone.
<p>
NB: borderVertices must contains the connectivity  across zones. It is VERY IMPORTANT to setup zone corner connectivity too. A "corner borderVertex" may appear  3 times here. One for each other zone of the corner. 
<p>
Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00235">235</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.    </td>
  </tr>
</table>
<a name="m1" doxytag="NL3D::CZoneInfo::Patchs"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="structNL3D_1_1CPatchInfo.html">CPatchInfo</a>&gt; NL3D::CZoneInfo::Patchs
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
patchs the PatchInfo of this zone.
<p>

<p>
Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00230">230</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.    </td>
  </tr>
</table>
<a name="m3" doxytag="NL3D::CZoneInfo::PointLights"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="classNL3D_1_1CPointLightNamed.html">CPointLightNamed</a>&gt; NL3D::CZoneInfo::PointLights
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
List of PointLights that may influences Patchs and objects walking on them.
<p>
Must be of good size regarding to Patchs[i].TileLightInfluences data 
<p>
Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00240">240</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.    </td>
  </tr>
</table>
<a name="m0" doxytag="NL3D::CZoneInfo::ZoneId"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="types__nl_8h.html#a7">uint16</a> NL3D::CZoneInfo::ZoneId
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
zoneId the Unique ID of this zone.
<p>

<p>
Definition at line <a class="el" href="src_23d_2zone_8h-source.html#l00228">228</a> of file <a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a>.    </td>
  </tr>
</table>
<hr>The documentation for this struct was generated from the following file:<ul>
<li><a class="el" href="src_23d_2zone_8h-source.html">src/3d/zone.h</a></ul>


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