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<hr><h1>NL3D::CLodCharacterShape::CAnim  Struct Reference</h1>A lod Animation. 
<a href="#_details">More...</a>
<p>
<a href="structNL3D_1_1CLodCharacterShape_1_1CAnim-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#a0">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)</td></tr>
<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top>std::string&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m0">Name</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Name of the Anim.</em> <a href="#m0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m1">NumKeys</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>The number of Keys.</em> <a href="#m1">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m2">AnimLength</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>The effective time of the animation.</em> <a href="#m2">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m3">OOAnimLength</a></td></tr>
<tr><td nowrap align=right valign=top>CVector&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m4">UnPackScaleFactor</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>The Scale factor to be multiplied to transform <a class="el" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html">CVector3s</a> to CVector.</em> <a href="#m4">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html">CVector3s</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="structNL3D_1_1CLodCharacterShape_1_1CAnim.html#m5">Keys</a></td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>List of Keys * NumVertices.</em> <a href="#m5">More...</a><em></em></font><br><br></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
A lod Animation.
<p>

<p>
Definition at line <a class="el" href="lod__character__shape_8h-source.html#l00235">235</a> of file <a class="el" href="lod__character__shape_8h-source.html">lod_character_shape.h</a>.<hr><h2>Member Function Documentation</h2>
<a name="a0" doxytag="NL3D::CLodCharacterShape::CAnim::serial"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NL3D::CLodCharacterShape::CAnim::serial </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="lod__character__shape_8cpp-source.html#l00480">480</a> of file <a class="el" href="lod__character__shape_8cpp-source.html">lod_character_shape.cpp</a>.
<p>
References <a class="el" href="lod__character__shape_8h-source.html#l00242">AnimLength</a>, <a class="el" href="lod__character__shape_8h-source.html#l00248">Keys</a>, <a class="el" href="lod__character__shape_8h-source.html#l00238">Name</a>, <a class="el" href="lod__character__shape_8h-source.html#l00240">NumKeys</a>, <a class="el" href="lod__character__shape_8h-source.html#l00243">OOAnimLength</a>, <a class="el" href="stream_8h-source.html#l00222">NLMISC::IStream::serial</a>, <a class="el" href="stream_8h-source.html#l00312">NLMISC::IStream::serialCont</a>, <a class="el" href="stream_8cpp-source.html#l00253">NLMISC::IStream::serialVersion</a>, and <a class="el" href="lod__character__shape_8h-source.html#l00245">UnPackScaleFactor</a>.    </td>
  </tr>
</table>
<hr><h2>Member Data Documentation</h2>
<a name="m2" doxytag="NL3D::CLodCharacterShape::CAnim::AnimLength"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> float NL3D::CLodCharacterShape::CAnim::AnimLength
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
The effective time of the animation.
<p>

<p>
Definition at line <a class="el" href="lod__character__shape_8h-source.html#l00242">242</a> of file <a class="el" href="lod__character__shape_8h-source.html">lod_character_shape.h</a>.
<p>
Referenced by <a class="el" href="lod__character__shape_8cpp-source.html#l00480">serial</a>.    </td>
  </tr>
</table>
<a name="m5" doxytag="NL3D::CLodCharacterShape::CAnim::Keys"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html">CVector3s</a>&gt; NL3D::CLodCharacterShape::CAnim::Keys
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
List of Keys * NumVertices.
<p>

<p>
Definition at line <a class="el" href="lod__character__shape_8h-source.html#l00248">248</a> of file <a class="el" href="lod__character__shape_8h-source.html">lod_character_shape.h</a>.
<p>
Referenced by <a class="el" href="lod__character__shape_8cpp-source.html#l00480">serial</a>.    </td>
  </tr>
</table>
<a name="m0" doxytag="NL3D::CLodCharacterShape::CAnim::Name"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> std::string NL3D::CLodCharacterShape::CAnim::Name
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Name of the Anim.
<p>

<p>
Definition at line <a class="el" href="lod__character__shape_8h-source.html#l00238">238</a> of file <a class="el" href="lod__character__shape_8h-source.html">lod_character_shape.h</a>.
<p>
Referenced by <a class="el" href="lod__character__shape_8cpp-source.html#l00480">serial</a>.    </td>
  </tr>
</table>
<a name="m1" doxytag="NL3D::CLodCharacterShape::CAnim::NumKeys"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CLodCharacterShape::CAnim::NumKeys
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
The number of Keys.
<p>

<p>
Definition at line <a class="el" href="lod__character__shape_8h-source.html#l00240">240</a> of file <a class="el" href="lod__character__shape_8h-source.html">lod_character_shape.h</a>.
<p>
Referenced by <a class="el" href="lod__character__shape_8cpp-source.html#l00480">serial</a>.    </td>
  </tr>
</table>
<a name="m3" doxytag="NL3D::CLodCharacterShape::CAnim::OOAnimLength"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> float NL3D::CLodCharacterShape::CAnim::OOAnimLength
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="lod__character__shape_8h-source.html#l00243">243</a> of file <a class="el" href="lod__character__shape_8h-source.html">lod_character_shape.h</a>.
<p>
Referenced by <a class="el" href="lod__character__shape_8cpp-source.html#l00480">serial</a>.    </td>
  </tr>
</table>
<a name="m4" doxytag="NL3D::CLodCharacterShape::CAnim::UnPackScaleFactor"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> CVector NL3D::CLodCharacterShape::CAnim::UnPackScaleFactor
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
The Scale factor to be multiplied to transform <a class="el" href="structNL3D_1_1CLodCharacterShape_1_1CVector3s.html">CVector3s</a> to CVector.
<p>

<p>
Definition at line <a class="el" href="lod__character__shape_8h-source.html#l00245">245</a> of file <a class="el" href="lod__character__shape_8h-source.html">lod_character_shape.h</a>.
<p>
Referenced by <a class="el" href="lod__character__shape_8cpp-source.html#l00480">serial</a>.    </td>
  </tr>
</table>
<hr>The documentation for this struct was generated from the following files:<ul>
<li><a class="el" href="lod__character__shape_8h-source.html">lod_character_shape.h</a><li><a class="el" href="lod__character__shape_8cpp-source.html">lod_character_shape.cpp</a></ul>


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