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<hr><h1>zone.h</h1><a href="src_23d_2zone_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_ZONE_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_ZONE_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="stream_8h.html">nel/misc/stream.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="tessellation_8h.html">3d/tessellation.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="patch_8h.html">3d/patch.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="bezier__patch_8h.html">3d/bezier_patch.h</a>"</font>
00036 <font class="preprocessor">#include "<a class="code" href="point__light__named_8h.html">3d/point_light_named.h</a>"</font>
00037 <font class="preprocessor">#include "<a class="code" href="point__light__named__array_8h.html">3d/point_light_named_array.h</a>"</font>
00038 <font class="preprocessor">#include &lt;stdio.h&gt;</font>
00039 <font class="preprocessor">#include &lt;vector&gt;</font>
00040 <font class="preprocessor">#include &lt;map&gt;</font>
00041 
00042 
00043 <font class="keyword">namespace </font>NL3D 
00044 {
00045 
00046 
00047 <font class="keyword">class </font>CZone;
00048 <font class="keyword">class </font>CLandscape;
00049 
00050 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CAABBoxExt.html">NLMISC::CAABBoxExt</a>;
00051 
00052 
00053 <font class="comment">// ***************************************************************************</font>
00054 <font class="keyword">typedef</font> std::map&lt;uint16, CZone*&gt;                        <a class="code" href="namespaceNL3D.html#a303">TZoneMap</a>;
00055 <font class="keyword">typedef</font> std::map&lt;uint16, CZone*&gt;::iterator      <a class="code" href="namespaceNL3D.html#a304">ItZoneMap</a>;
00056 
00057 
00058 <font class="comment">// ***************************************************************************</font>
<a name="l00062"></a><a class="code" href="structNL3D_1_1CBorderVertex.html">00062</a> <font class="comment"></font><font class="keyword">struct  </font>CBorderVertex
00063 {
00064         <font class="comment">// The index of vertex in the current zone to bind.</font>
<a name="l00065"></a><a class="code" href="structNL3D_1_1CBorderVertex.html#m0">00065</a>         <a class="code" href="types__nl_8h.html#a7">uint16</a>                  <a class="code" href="structNL3D_1_1CBorderVertex.html#m0">CurrentVertex</a>;
00066         <font class="comment">// The neighbor zone Id.</font>
<a name="l00067"></a><a class="code" href="structNL3D_1_1CBorderVertex.html#m1">00067</a>         <a class="code" href="types__nl_8h.html#a7">uint16</a>                  <a class="code" href="structNL3D_1_1CBorderVertex.html#m1">NeighborZoneId</a>;
00068         <font class="comment">// The index of vertex in the neighbor zone to bind to CurrentVertex.</font>
<a name="l00069"></a><a class="code" href="structNL3D_1_1CBorderVertex.html#m2">00069</a>         <a class="code" href="types__nl_8h.html#a7">uint16</a>                  <a class="code" href="structNL3D_1_1CBorderVertex.html#m2">NeighborVertex</a>;
00070 
00071         <font class="keywordtype">void</font>                    <a class="code" href="structNL3D_1_1CBorderVertex.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f);
00072 };
00073 
00074 
00075 <font class="comment">// ***************************************************************************</font>
<a name="l00083"></a><a class="code" href="structNL3D_1_1CPatchInfo.html">00083</a> <font class="comment"></font><font class="keyword">struct  </font>CPatchInfo
00084 {
00085 <font class="keyword">public</font>:
00086 
<a name="l00092"></a><a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html">00092</a>         <font class="keyword">struct  </font>CBindInfo
00093         {
<a name="l00098"></a><a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m0">00098</a>                 <a class="code" href="types__nl_8h.html#a5">uint8</a>                   <a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m0">NPatchs</a>;
00099 
<a name="l00101"></a><a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m1">00101</a>                 <a class="code" href="types__nl_8h.html#a7">uint16</a>                  <a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m1">ZoneId</a>;
<a name="l00103"></a><a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m2">00103</a>                 <a class="code" href="types__nl_8h.html#a7">uint16</a>                  <a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m2">Next</a>[4];
<a name="l00105"></a><a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m3">00105</a>                 <a class="code" href="types__nl_8h.html#a5">uint8</a>                   <a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m3">Edge</a>[4];
00106 
00107         <font class="keyword">public</font>:
00108                 <font class="keywordtype">void</font>                    <a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f);
<a name="l00109"></a><a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#a1">00109</a>                 <a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#a1">CBindInfo</a>() {<a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m0">NPatchs</a>=0;}
00110         };
00111 
00112         
00113 <font class="keyword">public</font>:
00115         <font class="comment">// @{</font>
<a name="l00117"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#z836_2">00117</a> <font class="comment">        CBezierPatch    Patch;</font>
<a name="l00119"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#z836_4">00119</a> <font class="comment">        uint8                   OrderS, OrderT;</font>
<a name="l00121"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#z836_5">00121</a> <font class="comment">        float                   ErrorSize;</font>
<a name="l00123"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#z836_6">00123</a> <font class="comment">        uint16                  BaseVertices[4];</font>
00124 
<a name="l00127"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#z836_7">00127</a>         <a class="code" href="types__nl_8h.html#a5">uint8</a>                   <a class="code" href="structNL3D_1_1CPatchInfo.html#z836_7">Flags</a>;
00128 
00129 
<a name="l00131"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#z836_8">00131</a>         <a class="code" href="types__nl_8h.html#a5">uint8</a>                   <a class="code" href="structNL3D_1_1CPatchInfo.html#z836_8">NoiseRotation</a>;
00132 
00134         <font class="keywordtype">void</font>                    <a class="code" href="structNL3D_1_1CPatchInfo.html#z836_0">setCornerSmoothFlag</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> corner, <font class="keywordtype">bool</font> smooth);
00135         <font class="keywordtype">bool</font>                    <a class="code" href="structNL3D_1_1CPatchInfo.html#z836_1">getCornerSmoothFlag</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> corner) <font class="keyword">const</font>;
00136 
00137         <font class="comment">// @}</font>
00138 
00139 
00141         <font class="comment">// @{</font>
00142 
<a name="l00146"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#z837_0">00146</a>         std::vector&lt;CTileElement&gt;       <a class="code" href="structNL3D_1_1CPatchInfo.html#z837_0">Tiles</a>;
00147 
<a name="l00152"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#z837_1">00152</a>         std::vector&lt;CTileColor&gt;         <a class="code" href="structNL3D_1_1CPatchInfo.html#z837_1">TileColors</a>;
00153 
<a name="l00158"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#z837_2">00158</a>         std::vector&lt;uint8&gt;                      <a class="code" href="structNL3D_1_1CPatchInfo.html#z837_2">Lumels</a>;
00159 
<a name="l00168"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#z837_3">00168</a>         std::vector&lt;CTileLightInfluence&gt;                <a class="code" href="structNL3D_1_1CPatchInfo.html#z837_3">TileLightInfluences</a>;
00169 
00170         <font class="comment">// @}</font>
00171 
00173 
<a name="l00177"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#a0">00177</a>         <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CPatchInfo.html#a0">setSmoothFlag</a> (<a class="code" href="types__nl_8h.html#a13">uint</a> edge, <font class="keywordtype">bool</font> flag)
00178         {
00179                 <font class="comment">// Erase it</font>
00180                 <a class="code" href="structNL3D_1_1CPatchInfo.html#z836_7">Flags</a>&amp;=~(1&lt;&lt;edge);
00181                 
00182                 <font class="comment">// Set it</font>
00183                 <a class="code" href="structNL3D_1_1CPatchInfo.html#z836_7">Flags</a>|=(((uint)flag)&lt;&lt;edge);
00184         }
00185 
<a name="l00189"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#a1">00189</a>         <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CPatchInfo.html#a1">getSmoothFlag</a> (<a class="code" href="types__nl_8h.html#a13">uint</a> edge)
00190         {
00191                 <font class="comment">// Test it</font>
00192                 <font class="keywordflow">return</font> ((<a class="code" href="structNL3D_1_1CPatchInfo.html#z836_7">Flags</a>&amp;(1&lt;&lt;edge))!=0);
00193         }
00194 
00196         <font class="comment">// @{</font>
<a name="l00197"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#z838_0">00197</a>         CBindInfo               <a class="code" href="structNL3D_1_1CPatchInfo.html#z838_0">BindEdges</a>[4];
00198         <font class="comment">// @}</font>
00199 
00200 
00201 <font class="keyword">public</font>:
<a name="l00202"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#a2">00202</a>         <a class="code" href="structNL3D_1_1CPatchInfo.html#a2">CPatchInfo</a>()
00203         {
00204                 <a class="code" href="structNL3D_1_1CPatchInfo.html#z836_5">ErrorSize</a>= 0;
00205                 <font class="comment">// No Rotation / not smooth by default.</font>
00206                 <a class="code" href="structNL3D_1_1CPatchInfo.html#z836_8">NoiseRotation</a>= 0;
00207                 <a class="code" href="structNL3D_1_1CPatchInfo.html#o0">_CornerSmoothFlag</a>= 0;
00208         }
00209 
00210 <font class="keyword">private</font>:
00211         <font class="comment">// Noise Smooth flags.</font>
<a name="l00212"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#o0">00212</a>         <a class="code" href="types__nl_8h.html#a5">uint8</a>                   <a class="code" href="structNL3D_1_1CPatchInfo.html#o0">_CornerSmoothFlag</a>;
00213 
00214 };
00215 
00216 
00217 <font class="comment">// ***************************************************************************</font>
<a name="l00225"></a><a class="code" href="structNL3D_1_1CZoneInfo.html">00225</a> <font class="comment"></font><font class="keyword">struct  </font>CZoneInfo
00226 {
<a name="l00228"></a><a class="code" href="structNL3D_1_1CZoneInfo.html#m0">00228</a>         <a class="code" href="types__nl_8h.html#a7">uint16</a>                                          <a class="code" href="structNL3D_1_1CZoneInfo.html#m0">ZoneId</a>;
<a name="l00230"></a><a class="code" href="structNL3D_1_1CZoneInfo.html#m1">00230</a>         std::vector&lt;CPatchInfo&gt;         <a class="code" href="structNL3D_1_1CZoneInfo.html#m1">Patchs</a>;
<a name="l00235"></a><a class="code" href="structNL3D_1_1CZoneInfo.html#m2">00235</a>         std::vector&lt;CBorderVertex&gt;      <a class="code" href="structNL3D_1_1CZoneInfo.html#m2">BorderVertices</a>;
00236 
<a name="l00240"></a><a class="code" href="structNL3D_1_1CZoneInfo.html#m3">00240</a>         std::vector&lt;CPointLightNamed&gt;   <a class="code" href="structNL3D_1_1CZoneInfo.html#m3">PointLights</a>;
00241 };
00242 
00243 
00244 <font class="comment">// ***************************************************************************</font>
<a name="l00258"></a><a class="code" href="classNL3D_1_1CZone.html">00258</a> <font class="comment"></font><font class="keyword">class </font>CZone
00259 {
00260 <font class="keyword">public</font>:
00261         <font class="comment">// The stored patch structure for compile() - ation.</font>
<a name="l00262"></a><a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html">00262</a>         <font class="keyword">struct  </font>CPatchConnect
00263         {
00264                 <font class="comment">// NB: same meanings than in CPatchInfo.</font>
<a name="l00265"></a><a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m1">00265</a>                 <a class="code" href="types__nl_8h.html#a5">uint8</a>                   <a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m0">OldOrderS</a>, <a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m1">OldOrderT</a>;
<a name="l00266"></a><a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m2">00266</a>                 <font class="keywordtype">float</font>                   <a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m2">ErrorSize</a>;
<a name="l00267"></a><a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m3">00267</a>                 <a class="code" href="types__nl_8h.html#a7">uint16</a>                  <a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m3">BaseVertices</a>[4];
<a name="l00268"></a><a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m4">00268</a>                 CPatchInfo::CBindInfo           <a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m4">BindEdges</a>[4];
00269 
00270         <font class="keyword">public</font>:
00271                 <font class="keywordtype">void</font>                    <a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f);
00272         };
00273 
00274 <font class="keyword">public</font>:
00275 
00277         <a class="code" href="classNL3D_1_1CZone.html#a0">CZone</a>();
00279         <a class="code" href="classNL3D_1_1CZone.html#a1">~CZone</a>();
00280 
00281 
00293         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CZone.html#a2">build</a>(<font class="keyword">const</font> CZoneInfo &amp;zoneInfo, <a class="code" href="types__nl_8h.html#a9">uint32</a> numVertices=0);
00294 
00295 
00299         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CZone.html#a2">build</a>(<a class="code" href="types__nl_8h.html#a7">uint16</a> zoneId, <font class="keyword">const</font> std::vector&lt;CPatchInfo&gt; &amp;patchs, <font class="keyword">const</font> std::vector&lt;CBorderVertex&gt; &amp;borderVertices, <a class="code" href="types__nl_8h.html#a9">uint32</a> numVertices=0);
00300 
00301 
00307         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CZone.html#a2">build</a>(<font class="keyword">const</font> <a class="code" href="classNL3D_1_1CZone.html#a0">CZone</a> &amp;zone);
00308 
00309 
00316         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CZone.html#a5">retrieve</a>(CZoneInfo &amp;zoneInfo);
00317 
00318 
00322         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CZone.html#a5">retrieve</a>(std::vector&lt;CPatchInfo&gt; &amp;patchs, std::vector&lt;CBorderVertex&gt; &amp;borderVertices);
00323 
00324 
00325 
00329         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CZone.html#a7">debugBinds</a>(FILE *f= stdout);
00330 
00331 
00344         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CZone.html#a8">compile</a>(<a class="code" href="classNL3D_1_1CZone.html#l0">CLandscape</a> *landscape, <a class="code" href="namespaceNL3D.html#a303">TZoneMap</a> &amp;loadedZones);
00345 
00356         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CZone.html#a9">release</a>(<a class="code" href="namespaceNL3D.html#a303">TZoneMap</a> &amp;loadedZones);
00357 
00358 
00362         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CZone.html#a10">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f);
00363 
00364 
00372         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CZone.html#a11">changePatchTextureAndColor</a> (<a class="code" href="types__nl_8h.html#a12">sint</a> numPatch, <font class="keyword">const</font> std::vector&lt;CTileElement&gt; *tiles, <font class="keyword">const</font> std::vector&lt;CTileColor&gt; *colors);
00373 
00374 
00386         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CZone.html#a12">refreshTesselationGeometry</a>(<a class="code" href="types__nl_8h.html#a12">sint</a> numPatch);
00387 
00388 
00397         <font class="keyword">const</font> std::vector&lt;CTileElement&gt; &amp;<a class="code" href="classNL3D_1_1CZone.html#a13">getPatchTexture</a>(<a class="code" href="types__nl_8h.html#a12">sint</a> numPatch) <font class="keyword">const</font>;
00398 
00407         <font class="keyword">const</font> std::vector&lt;CTileColor&gt; &amp;<a class="code" href="classNL3D_1_1CZone.html#a14">getPatchColor</a>(<a class="code" href="types__nl_8h.html#a12">sint</a> numPatch) <font class="keyword">const</font>;
00408 
<a name="l00414"></a><a class="code" href="classNL3D_1_1CZone.html#a15">00414</a>         <a class="code" href="classNL3D_1_1CZone.html#l0">CLandscape</a>*             <a class="code" href="classNL3D_1_1CZone.html#a15">getLandscape</a> ()<font class="keyword"> const</font>
00415 <font class="keyword">        </font>{
00416                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CZone.html#o0">Landscape</a>;
00417         }
00418 
00419         <font class="comment">// NB: for all those function, CTessFace static rendering context must be setup.</font>
00421 <font class="comment">        void                    clip(const std::vector&lt;CPlane&gt;  &amp;pyramid);</font>
00423 <font class="comment">        void                    preRender();</font>
00424         <font class="comment">// release Far render pass/reset Tile/Far render. Delete also VB, and FaceVectors</font>
00425         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CZone.html#a18">resetRenderFarAndDeleteVBFV</a>();
00427         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CZone.html#a19">forceMergeAtTileLevel</a>();
00428 
00430         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CZone.html#a20">refineAll</a>();
00432         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CZone.html#a21">excludePatchFromRefineAll</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> patch, <font class="keywordtype">bool</font> exclude);
00435         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CZone.html#a22">averageTesselationVertices</a>();
00436 
00437         <font class="comment">// Accessors.</font>
<a name="l00438"></a><a class="code" href="classNL3D_1_1CZone.html#a23">00438</a>         <font class="keyword">const</font> CVector   &amp;<a class="code" href="classNL3D_1_1CZone.html#a23">getPatchBias</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>;}
<a name="l00439"></a><a class="code" href="classNL3D_1_1CZone.html#a24">00439</a>         <font class="keywordtype">float</font>                   <a class="code" href="classNL3D_1_1CZone.html#a24">getPatchScale</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>;}
<a name="l00440"></a><a class="code" href="classNL3D_1_1CZone.html#a25">00440</a>         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CZone.html#a25">compiled</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>;}
<a name="l00441"></a><a class="code" href="classNL3D_1_1CZone.html#a26">00441</a>         <a class="code" href="types__nl_8h.html#a7">uint16</a>                  <a class="code" href="classNL3D_1_1CZone.html#a26">getZoneId</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>;}
<a name="l00442"></a><a class="code" href="classNL3D_1_1CZone.html#a27">00442</a>         <a class="code" href="types__nl_8h.html#a12">sint</a>                    <a class="code" href="classNL3D_1_1CZone.html#a27">getNumPatchs</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();}
00443         <font class="comment">// Return the Bounding Box of the zone.</font>
<a name="l00444"></a><a class="code" href="classNL3D_1_1CZone.html#a28">00444</a>         <font class="keyword">const</font> CAABBoxExt        &amp;<a class="code" href="classNL3D_1_1CZone.html#a28">getZoneBB</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CZone.html#o3">ZoneBB</a>;}
00445 
<a name="l00452"></a><a class="code" href="classNL3D_1_1CZone.html#a29">00452</a>         <font class="keyword">const</font> <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>    *<a class="code" href="classNL3D_1_1CZone.html#a29">getPatch</a>(<a class="code" href="types__nl_8h.html#a12">sint</a> patch)<font class="keyword"> const </font>{<a class="code" href="debug_8h.html#a6">nlassert</a>(patch&gt;=0 &amp;&amp; patch&lt;(<a class="code" href="types__nl_8h.html#a12">sint</a>)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size()); <font class="keywordflow">return</font> &amp;(<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[patch]);}
00453 
<a name="l00460"></a><a class="code" href="classNL3D_1_1CZone.html#a30">00460</a>         <font class="keyword">const</font> CPatchConnect     *<a class="code" href="classNL3D_1_1CZone.html#a30">getPatchConnect</a>(<a class="code" href="types__nl_8h.html#a12">sint</a> patch)<font class="keyword"> const </font>
00461 <font class="keyword">                </font>{<a class="code" href="debug_8h.html#a6">nlassert</a>(patch&gt;=0 &amp;&amp; patch&lt;(<a class="code" href="types__nl_8h.html#a12">sint</a>)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size()); <font class="keywordflow">return</font> &amp;(<a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>[patch]);}
00462 
00463 
00468         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CZone.html#a31">applyHeightField</a>(<font class="keyword">const</font> <a class="code" href="classNL3D_1_1CZone.html#l0">CLandscape</a> &amp;landScape);
00469 
00478         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CZone.html#a32">setupColorsFromTileFlags</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> colors[4]);
00479         
00483         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CZone.html#a33">copyTilesFlags</a>(<a class="code" href="types__nl_8h.html#a12">sint</a> destPatchId, <font class="keyword">const</font> <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a> *srcPatch);
00484 
00485 <font class="comment">// Private part.</font>
00486 <font class="keyword">private</font>:
00487 <font class="comment">/*********************************/</font>
00488         <font class="comment">// A smartptrisable vertex.</font>
<a name="l00489"></a><a class="code" href="structNL3D_1_1CZone_1_1CTessBaseVertex.html">00489</a>         <font class="keyword">struct  </font>CTessBaseVertex : <font class="keyword">public</font> NLMISC::CRefCount
00490         {
<a name="l00491"></a><a class="code" href="structNL3D_1_1CZone_1_1CTessBaseVertex.html#m0">00491</a>                 CTessVertex             <a class="code" href="structNL3D_1_1CZone_1_1CTessBaseVertex.html#m0">Vert</a>;
00492         };
00493 
00494         <font class="comment">// Zone vertices.</font>
<a name="l00495"></a><a class="code" href="classNL3D_1_1CZone.html#u0">00495</a>         <font class="keyword">typedef</font> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr&lt;CTessBaseVertex&gt;</a>      <a class="code" href="classNLMISC_1_1CSmartPtr.html">PBaseVertex</a>;
<a name="l00496"></a><a class="code" href="classNL3D_1_1CZone.html#u1">00496</a>         <font class="keyword">typedef</font> std::vector&lt;PBaseVertex&gt;                        <a class="code" href="classNL3D_1_1CZone.html#u1">TBaseVerticesVec</a>;
00497 
00498 
00499 <font class="keyword">private</font>:
00500         <font class="comment">// The lanscape which own this zone. Usefull for texture management.</font>
00501         <font class="comment">// Filled at compilation only.</font>
<a name="l00502"></a><a class="code" href="classNL3D_1_1CZone.html#o0">00502</a>         <a class="code" href="classNL3D_1_1CZone.html#l0">CLandscape</a>              *<a class="code" href="classNL3D_1_1CZone.html#o0">Landscape</a>;
00503 
00504         <font class="comment">// Misc.</font>
<a name="l00505"></a><a class="code" href="classNL3D_1_1CZone.html#o1">00505</a>         <a class="code" href="types__nl_8h.html#a7">uint16</a>                  <a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>;
<a name="l00506"></a><a class="code" href="classNL3D_1_1CZone.html#o2">00506</a>         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>;
<a name="l00507"></a><a class="code" href="classNL3D_1_1CZone.html#o3">00507</a>         CAABBoxExt              <a class="code" href="classNL3D_1_1CZone.html#o3">ZoneBB</a>;
<a name="l00508"></a><a class="code" href="classNL3D_1_1CZone.html#o4">00508</a>         CVector                 <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>;
<a name="l00509"></a><a class="code" href="classNL3D_1_1CZone.html#o5">00509</a>         <font class="keywordtype">float</font>                   <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>;
00510 
00511         <font class="comment">// The number of vertices she access (maybe on border).</font>
<a name="l00512"></a><a class="code" href="classNL3D_1_1CZone.html#o6">00512</a>         <a class="code" href="types__nl_8h.html#a8">sint32</a>                          <a class="code" href="classNL3D_1_1CZone.html#o6">NumVertices</a>;
00513         <font class="comment">// The smartptr on zone vertices.</font>
<a name="l00514"></a><a class="code" href="classNL3D_1_1CZone.html#o7">00514</a>         <a class="code" href="classNL3D_1_1CZone.html#u1">TBaseVerticesVec</a>        <a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>;
00515         <font class="comment">// The list of border vertices.</font>
<a name="l00516"></a><a class="code" href="classNL3D_1_1CZone.html#o8">00516</a>         std::vector&lt;CBorderVertex&gt;      <a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>;
00517         <font class="comment">// NB: No problem on corners, since zones are compile()-ed with knowledge of neighbors.</font>
00518 
00519         <font class="comment">// The patchs.</font>
<a name="l00520"></a><a class="code" href="classNL3D_1_1CZone.html#o9">00520</a>         std::vector&lt;CPatch&gt;                     <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>;
<a name="l00521"></a><a class="code" href="classNL3D_1_1CZone.html#o10">00521</a>         std::vector&lt;CPatchConnect&gt;      <a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>;
00522 
<a name="l00525"></a><a class="code" href="classNL3D_1_1CZone.html#o11">00525</a>         CPointLightNamedArray                   <a class="code" href="classNL3D_1_1CZone.html#o11">_PointLightArray</a>;
00526 
00527         
00528 <font class="keyword">private</font>:
<a name="l00529"></a><a class="code" href="classNL3D_1_1CZone.html#l0">00529</a>         <font class="keyword">friend</font>  <font class="keyword">class </font><a class="code" href="classNL3D_1_1CZone.html#l0">CLandscape</a>;
<a name="l00530"></a><a class="code" href="classNL3D_1_1CZone.html#l1">00530</a>         <font class="keyword">friend</font>  <font class="keyword">class </font><a class="code" href="classNL3D_1_1CZone.html#l1">CTessFace</a>;
00531         <font class="comment">// Should do this, for texture mgt.</font>
<a name="l00532"></a><a class="code" href="classNL3D_1_1CZone.html#l2">00532</a>         <font class="keyword">friend</font>  <font class="keyword">class </font><a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>;
00533 
<a name="l00534"></a><a class="code" href="classNL3D_1_1CZone.html#o12">00534</a>         <a class="code" href="types__nl_8h.html#a12">sint</a>                    <a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a>;
<a name="l00535"></a><a class="code" href="classNL3D_1_1CZone.html#u5">00535</a>         <font class="keyword">enum</font>    <a class="code" href="classNL3D_1_1CZone.html#u5">TClipResult</a> {<a class="code" href="classNL3D_1_1CZone.html#u5u2">ClipIn</a>= 0, <a class="code" href="classNL3D_1_1CZone.html#u5u3">ClipOut</a>= 1, <a class="code" href="classNL3D_1_1CZone.html#u5u4">ClipSide</a>= 2};
00536 
00537 
00538 <font class="keyword">private</font>:
00543         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CZone.html#c0">rebindBorder</a>(<a class="code" href="namespaceNL3D.html#a303">TZoneMap</a> &amp;loadedZones);
00544 
<a name="l00545"></a><a class="code" href="classNL3D_1_1CZone.html#c1">00545</a>         PBaseVertex             <a class="code" href="classNL3D_1_1CZone.html#c1">getBaseVertex</a>(<a class="code" href="types__nl_8h.html#a12">sint</a> vert)<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>[vert];}
<a name="l00546"></a><a class="code" href="classNL3D_1_1CZone.html#c2">00546</a>         <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>                  *<a class="code" href="classNL3D_1_1CZone.html#a29">getPatch</a>(<a class="code" href="types__nl_8h.html#a12">sint</a> patch) {<a class="code" href="debug_8h.html#a6">nlassert</a>(patch&gt;=0 &amp;&amp; patch&lt;(<a class="code" href="types__nl_8h.html#a12">sint</a>)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size()); <font class="keywordflow">return</font> &amp;(<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[patch]);}
00547         <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>   *<a class="code" href="classNL3D_1_1CZone.html#f0">getZonePatch</a>(<a class="code" href="namespaceNL3D.html#a303">TZoneMap</a> &amp;loadedZones, <a class="code" href="types__nl_8h.html#a12">sint</a> zoneId, <a class="code" href="types__nl_8h.html#a12">sint</a> patch);
00548         <font class="comment">// Bind the patch with ones which are loaded...</font>
00549         <font class="keyword">static</font> <font class="keywordtype">void</font>             <a class="code" href="classNL3D_1_1CZone.html#f1">unbindPatch</a>(<a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a> &amp;pa);
00550         <font class="keyword">static</font> <font class="keywordtype">void</font>             <a class="code" href="classNL3D_1_1CZone.html#f2">bindPatch</a>(<a class="code" href="namespaceNL3D.html#a303">TZoneMap</a> &amp;loadedZones, <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a> &amp;pa, CPatchConnect &amp;pc, <font class="keywordtype">bool</font> rebind);
00551         <font class="comment">// Is the patch on a border of this zone???</font>
00552         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CZone.html#c3">patchOnBorder</a>(<font class="keyword">const</font> CPatchConnect &amp;pc) <font class="keyword">const</font>;
00553 
00554         <font class="comment">// compute AABBox, PatchBias and PatchScale, from a bbox.</font>
00555         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CZone.html#c4">computeBBScaleBias</a>(<font class="keyword">const</font> CAABBox        &amp;bb);
00556 
00557 
00558         <font class="comment">// For CPatch: build a bindInfo.</font>
00559         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CZone.html#c5">buildBindInfo</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> patchId, <a class="code" href="types__nl_8h.html#a13">uint</a> edge, <a class="code" href="classNL3D_1_1CZone.html#a0">CZone</a> *neighborZone, CPatch::CBindInfo   &amp;paBind);
00560 
00561 };
00562 
00563 
00564 } <font class="comment">// NL3D</font>
00565 
00566 
00567 <font class="preprocessor">#endif // NL_ZONE_H</font>
00568 <font class="preprocessor"></font>
00569 <font class="comment">/* End of zone.h */</font>
</pre></div>

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