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<hr><h1>zone.h</h1><a href="src_23d_2zone_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#ifndef NL_ZONE_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_ZONE_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="stream_8h.html">nel/misc/stream.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="tessellation_8h.html">3d/tessellation.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="patch_8h.html">3d/patch.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="bezier__patch_8h.html">3d/bezier_patch.h</a>"</font>
00036 <font class="preprocessor">#include "<a class="code" href="point__light__named_8h.html">3d/point_light_named.h</a>"</font>
00037 <font class="preprocessor">#include "<a class="code" href="point__light__named__array_8h.html">3d/point_light_named_array.h</a>"</font>
00038 <font class="preprocessor">#include <stdio.h></font>
00039 <font class="preprocessor">#include <vector></font>
00040 <font class="preprocessor">#include <map></font>
00041
00042
00043 <font class="keyword">namespace </font>NL3D
00044 {
00045
00046
00047 <font class="keyword">class </font>CZone;
00048 <font class="keyword">class </font>CLandscape;
00049
00050 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CAABBoxExt.html">NLMISC::CAABBoxExt</a>;
00051
00052
00053 <font class="comment">// ***************************************************************************</font>
00054 <font class="keyword">typedef</font> std::map<uint16, CZone*> <a class="code" href="namespaceNL3D.html#a303">TZoneMap</a>;
00055 <font class="keyword">typedef</font> std::map<uint16, CZone*>::iterator <a class="code" href="namespaceNL3D.html#a304">ItZoneMap</a>;
00056
00057
00058 <font class="comment">// ***************************************************************************</font>
<a name="l00062"></a><a class="code" href="structNL3D_1_1CBorderVertex.html">00062</a> <font class="comment"></font><font class="keyword">struct </font>CBorderVertex
00063 {
00064 <font class="comment">// The index of vertex in the current zone to bind.</font>
<a name="l00065"></a><a class="code" href="structNL3D_1_1CBorderVertex.html#m0">00065</a> <a class="code" href="types__nl_8h.html#a7">uint16</a> <a class="code" href="structNL3D_1_1CBorderVertex.html#m0">CurrentVertex</a>;
00066 <font class="comment">// The neighbor zone Id.</font>
<a name="l00067"></a><a class="code" href="structNL3D_1_1CBorderVertex.html#m1">00067</a> <a class="code" href="types__nl_8h.html#a7">uint16</a> <a class="code" href="structNL3D_1_1CBorderVertex.html#m1">NeighborZoneId</a>;
00068 <font class="comment">// The index of vertex in the neighbor zone to bind to CurrentVertex.</font>
<a name="l00069"></a><a class="code" href="structNL3D_1_1CBorderVertex.html#m2">00069</a> <a class="code" href="types__nl_8h.html#a7">uint16</a> <a class="code" href="structNL3D_1_1CBorderVertex.html#m2">NeighborVertex</a>;
00070
00071 <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CBorderVertex.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f);
00072 };
00073
00074
00075 <font class="comment">// ***************************************************************************</font>
<a name="l00083"></a><a class="code" href="structNL3D_1_1CPatchInfo.html">00083</a> <font class="comment"></font><font class="keyword">struct </font>CPatchInfo
00084 {
00085 <font class="keyword">public</font>:
00086
<a name="l00092"></a><a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html">00092</a> <font class="keyword">struct </font>CBindInfo
00093 {
<a name="l00098"></a><a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m0">00098</a> <a class="code" href="types__nl_8h.html#a5">uint8</a> <a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m0">NPatchs</a>;
00099
<a name="l00101"></a><a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m1">00101</a> <a class="code" href="types__nl_8h.html#a7">uint16</a> <a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m1">ZoneId</a>;
<a name="l00103"></a><a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m2">00103</a> <a class="code" href="types__nl_8h.html#a7">uint16</a> <a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m2">Next</a>[4];
<a name="l00105"></a><a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m3">00105</a> <a class="code" href="types__nl_8h.html#a5">uint8</a> <a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m3">Edge</a>[4];
00106
00107 <font class="keyword">public</font>:
00108 <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f);
<a name="l00109"></a><a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#a1">00109</a> <a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#a1">CBindInfo</a>() {<a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m0">NPatchs</a>=0;}
00110 };
00111
00112
00113 <font class="keyword">public</font>:
00115 <font class="comment">// @{</font>
<a name="l00117"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#z836_2">00117</a> <font class="comment"> CBezierPatch Patch;</font>
<a name="l00119"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#z836_4">00119</a> <font class="comment"> uint8 OrderS, OrderT;</font>
<a name="l00121"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#z836_5">00121</a> <font class="comment"> float ErrorSize;</font>
<a name="l00123"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#z836_6">00123</a> <font class="comment"> uint16 BaseVertices[4];</font>
00124
<a name="l00127"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#z836_7">00127</a> <a class="code" href="types__nl_8h.html#a5">uint8</a> <a class="code" href="structNL3D_1_1CPatchInfo.html#z836_7">Flags</a>;
00128
00129
<a name="l00131"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#z836_8">00131</a> <a class="code" href="types__nl_8h.html#a5">uint8</a> <a class="code" href="structNL3D_1_1CPatchInfo.html#z836_8">NoiseRotation</a>;
00132
00134 <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CPatchInfo.html#z836_0">setCornerSmoothFlag</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> corner, <font class="keywordtype">bool</font> smooth);
00135 <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CPatchInfo.html#z836_1">getCornerSmoothFlag</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> corner) <font class="keyword">const</font>;
00136
00137 <font class="comment">// @}</font>
00138
00139
00141 <font class="comment">// @{</font>
00142
<a name="l00146"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#z837_0">00146</a> std::vector<CTileElement> <a class="code" href="structNL3D_1_1CPatchInfo.html#z837_0">Tiles</a>;
00147
<a name="l00152"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#z837_1">00152</a> std::vector<CTileColor> <a class="code" href="structNL3D_1_1CPatchInfo.html#z837_1">TileColors</a>;
00153
<a name="l00158"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#z837_2">00158</a> std::vector<uint8> <a class="code" href="structNL3D_1_1CPatchInfo.html#z837_2">Lumels</a>;
00159
<a name="l00168"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#z837_3">00168</a> std::vector<CTileLightInfluence> <a class="code" href="structNL3D_1_1CPatchInfo.html#z837_3">TileLightInfluences</a>;
00169
00170 <font class="comment">// @}</font>
00171
00173
<a name="l00177"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#a0">00177</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CPatchInfo.html#a0">setSmoothFlag</a> (<a class="code" href="types__nl_8h.html#a13">uint</a> edge, <font class="keywordtype">bool</font> flag)
00178 {
00179 <font class="comment">// Erase it</font>
00180 <a class="code" href="structNL3D_1_1CPatchInfo.html#z836_7">Flags</a>&=~(1<<edge);
00181
00182 <font class="comment">// Set it</font>
00183 <a class="code" href="structNL3D_1_1CPatchInfo.html#z836_7">Flags</a>|=(((uint)flag)<<edge);
00184 }
00185
<a name="l00189"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#a1">00189</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CPatchInfo.html#a1">getSmoothFlag</a> (<a class="code" href="types__nl_8h.html#a13">uint</a> edge)
00190 {
00191 <font class="comment">// Test it</font>
00192 <font class="keywordflow">return</font> ((<a class="code" href="structNL3D_1_1CPatchInfo.html#z836_7">Flags</a>&(1<<edge))!=0);
00193 }
00194
00196 <font class="comment">// @{</font>
<a name="l00197"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#z838_0">00197</a> CBindInfo <a class="code" href="structNL3D_1_1CPatchInfo.html#z838_0">BindEdges</a>[4];
00198 <font class="comment">// @}</font>
00199
00200
00201 <font class="keyword">public</font>:
<a name="l00202"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#a2">00202</a> <a class="code" href="structNL3D_1_1CPatchInfo.html#a2">CPatchInfo</a>()
00203 {
00204 <a class="code" href="structNL3D_1_1CPatchInfo.html#z836_5">ErrorSize</a>= 0;
00205 <font class="comment">// No Rotation / not smooth by default.</font>
00206 <a class="code" href="structNL3D_1_1CPatchInfo.html#z836_8">NoiseRotation</a>= 0;
00207 <a class="code" href="structNL3D_1_1CPatchInfo.html#o0">_CornerSmoothFlag</a>= 0;
00208 }
00209
00210 <font class="keyword">private</font>:
00211 <font class="comment">// Noise Smooth flags.</font>
<a name="l00212"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#o0">00212</a> <a class="code" href="types__nl_8h.html#a5">uint8</a> <a class="code" href="structNL3D_1_1CPatchInfo.html#o0">_CornerSmoothFlag</a>;
00213
00214 };
00215
00216
00217 <font class="comment">// ***************************************************************************</font>
<a name="l00225"></a><a class="code" href="structNL3D_1_1CZoneInfo.html">00225</a> <font class="comment"></font><font class="keyword">struct </font>CZoneInfo
00226 {
<a name="l00228"></a><a class="code" href="structNL3D_1_1CZoneInfo.html#m0">00228</a> <a class="code" href="types__nl_8h.html#a7">uint16</a> <a class="code" href="structNL3D_1_1CZoneInfo.html#m0">ZoneId</a>;
<a name="l00230"></a><a class="code" href="structNL3D_1_1CZoneInfo.html#m1">00230</a> std::vector<CPatchInfo> <a class="code" href="structNL3D_1_1CZoneInfo.html#m1">Patchs</a>;
<a name="l00235"></a><a class="code" href="structNL3D_1_1CZoneInfo.html#m2">00235</a> std::vector<CBorderVertex> <a class="code" href="structNL3D_1_1CZoneInfo.html#m2">BorderVertices</a>;
00236
<a name="l00240"></a><a class="code" href="structNL3D_1_1CZoneInfo.html#m3">00240</a> std::vector<CPointLightNamed> <a class="code" href="structNL3D_1_1CZoneInfo.html#m3">PointLights</a>;
00241 };
00242
00243
00244 <font class="comment">// ***************************************************************************</font>
<a name="l00258"></a><a class="code" href="classNL3D_1_1CZone.html">00258</a> <font class="comment"></font><font class="keyword">class </font>CZone
00259 {
00260 <font class="keyword">public</font>:
00261 <font class="comment">// The stored patch structure for compile() - ation.</font>
<a name="l00262"></a><a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html">00262</a> <font class="keyword">struct </font>CPatchConnect
00263 {
00264 <font class="comment">// NB: same meanings than in CPatchInfo.</font>
<a name="l00265"></a><a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m1">00265</a> <a class="code" href="types__nl_8h.html#a5">uint8</a> <a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m0">OldOrderS</a>, <a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m1">OldOrderT</a>;
<a name="l00266"></a><a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m2">00266</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m2">ErrorSize</a>;
<a name="l00267"></a><a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m3">00267</a> <a class="code" href="types__nl_8h.html#a7">uint16</a> <a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m3">BaseVertices</a>[4];
<a name="l00268"></a><a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m4">00268</a> CPatchInfo::CBindInfo <a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m4">BindEdges</a>[4];
00269
00270 <font class="keyword">public</font>:
00271 <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f);
00272 };
00273
00274 <font class="keyword">public</font>:
00275
00277 <a class="code" href="classNL3D_1_1CZone.html#a0">CZone</a>();
00279 <a class="code" href="classNL3D_1_1CZone.html#a1">~CZone</a>();
00280
00281
00293 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CZone.html#a2">build</a>(<font class="keyword">const</font> CZoneInfo &zoneInfo, <a class="code" href="types__nl_8h.html#a9">uint32</a> numVertices=0);
00294
00295
00299 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CZone.html#a2">build</a>(<a class="code" href="types__nl_8h.html#a7">uint16</a> zoneId, <font class="keyword">const</font> std::vector<CPatchInfo> &patchs, <font class="keyword">const</font> std::vector<CBorderVertex> &borderVertices, <a class="code" href="types__nl_8h.html#a9">uint32</a> numVertices=0);
00300
00301
00307 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CZone.html#a2">build</a>(<font class="keyword">const</font> <a class="code" href="classNL3D_1_1CZone.html#a0">CZone</a> &zone);
00308
00309
00316 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CZone.html#a5">retrieve</a>(CZoneInfo &zoneInfo);
00317
00318
00322 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CZone.html#a5">retrieve</a>(std::vector<CPatchInfo> &patchs, std::vector<CBorderVertex> &borderVertices);
00323
00324
00325
00329 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CZone.html#a7">debugBinds</a>(FILE *f= stdout);
00330
00331
00344 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CZone.html#a8">compile</a>(<a class="code" href="classNL3D_1_1CZone.html#l0">CLandscape</a> *landscape, <a class="code" href="namespaceNL3D.html#a303">TZoneMap</a> &loadedZones);
00345
00356 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CZone.html#a9">release</a>(<a class="code" href="namespaceNL3D.html#a303">TZoneMap</a> &loadedZones);
00357
00358
00362 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CZone.html#a10">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f);
00363
00364
00372 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CZone.html#a11">changePatchTextureAndColor</a> (<a class="code" href="types__nl_8h.html#a12">sint</a> numPatch, <font class="keyword">const</font> std::vector<CTileElement> *tiles, <font class="keyword">const</font> std::vector<CTileColor> *colors);
00373
00374
00386 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CZone.html#a12">refreshTesselationGeometry</a>(<a class="code" href="types__nl_8h.html#a12">sint</a> numPatch);
00387
00388
00397 <font class="keyword">const</font> std::vector<CTileElement> &<a class="code" href="classNL3D_1_1CZone.html#a13">getPatchTexture</a>(<a class="code" href="types__nl_8h.html#a12">sint</a> numPatch) <font class="keyword">const</font>;
00398
00407 <font class="keyword">const</font> std::vector<CTileColor> &<a class="code" href="classNL3D_1_1CZone.html#a14">getPatchColor</a>(<a class="code" href="types__nl_8h.html#a12">sint</a> numPatch) <font class="keyword">const</font>;
00408
<a name="l00414"></a><a class="code" href="classNL3D_1_1CZone.html#a15">00414</a> <a class="code" href="classNL3D_1_1CZone.html#l0">CLandscape</a>* <a class="code" href="classNL3D_1_1CZone.html#a15">getLandscape</a> ()<font class="keyword"> const</font>
00415 <font class="keyword"> </font>{
00416 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CZone.html#o0">Landscape</a>;
00417 }
00418
00419 <font class="comment">// NB: for all those function, CTessFace static rendering context must be setup.</font>
00421 <font class="comment"> void clip(const std::vector<CPlane> &pyramid);</font>
00423 <font class="comment"> void preRender();</font>
00424 <font class="comment">// release Far render pass/reset Tile/Far render. Delete also VB, and FaceVectors</font>
00425 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CZone.html#a18">resetRenderFarAndDeleteVBFV</a>();
00427 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CZone.html#a19">forceMergeAtTileLevel</a>();
00428
00430 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CZone.html#a20">refineAll</a>();
00432 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CZone.html#a21">excludePatchFromRefineAll</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> patch, <font class="keywordtype">bool</font> exclude);
00435 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CZone.html#a22">averageTesselationVertices</a>();
00436
00437 <font class="comment">// Accessors.</font>
<a name="l00438"></a><a class="code" href="classNL3D_1_1CZone.html#a23">00438</a> <font class="keyword">const</font> CVector &<a class="code" href="classNL3D_1_1CZone.html#a23">getPatchBias</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>;}
<a name="l00439"></a><a class="code" href="classNL3D_1_1CZone.html#a24">00439</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CZone.html#a24">getPatchScale</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>;}
<a name="l00440"></a><a class="code" href="classNL3D_1_1CZone.html#a25">00440</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CZone.html#a25">compiled</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>;}
<a name="l00441"></a><a class="code" href="classNL3D_1_1CZone.html#a26">00441</a> <a class="code" href="types__nl_8h.html#a7">uint16</a> <a class="code" href="classNL3D_1_1CZone.html#a26">getZoneId</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>;}
<a name="l00442"></a><a class="code" href="classNL3D_1_1CZone.html#a27">00442</a> <a class="code" href="types__nl_8h.html#a12">sint</a> <a class="code" href="classNL3D_1_1CZone.html#a27">getNumPatchs</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();}
00443 <font class="comment">// Return the Bounding Box of the zone.</font>
<a name="l00444"></a><a class="code" href="classNL3D_1_1CZone.html#a28">00444</a> <font class="keyword">const</font> CAABBoxExt &<a class="code" href="classNL3D_1_1CZone.html#a28">getZoneBB</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CZone.html#o3">ZoneBB</a>;}
00445
<a name="l00452"></a><a class="code" href="classNL3D_1_1CZone.html#a29">00452</a> <font class="keyword">const</font> <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a> *<a class="code" href="classNL3D_1_1CZone.html#a29">getPatch</a>(<a class="code" href="types__nl_8h.html#a12">sint</a> patch)<font class="keyword"> const </font>{<a class="code" href="debug_8h.html#a6">nlassert</a>(patch>=0 && patch<(<a class="code" href="types__nl_8h.html#a12">sint</a>)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size()); <font class="keywordflow">return</font> &(<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[patch]);}
00453
<a name="l00460"></a><a class="code" href="classNL3D_1_1CZone.html#a30">00460</a> <font class="keyword">const</font> CPatchConnect *<a class="code" href="classNL3D_1_1CZone.html#a30">getPatchConnect</a>(<a class="code" href="types__nl_8h.html#a12">sint</a> patch)<font class="keyword"> const </font>
00461 <font class="keyword"> </font>{<a class="code" href="debug_8h.html#a6">nlassert</a>(patch>=0 && patch<(<a class="code" href="types__nl_8h.html#a12">sint</a>)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size()); <font class="keywordflow">return</font> &(<a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>[patch]);}
00462
00463
00468 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CZone.html#a31">applyHeightField</a>(<font class="keyword">const</font> <a class="code" href="classNL3D_1_1CZone.html#l0">CLandscape</a> &landScape);
00469
00478 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CZone.html#a32">setupColorsFromTileFlags</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> colors[4]);
00479
00483 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CZone.html#a33">copyTilesFlags</a>(<a class="code" href="types__nl_8h.html#a12">sint</a> destPatchId, <font class="keyword">const</font> <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a> *srcPatch);
00484
00485 <font class="comment">// Private part.</font>
00486 <font class="keyword">private</font>:
00487 <font class="comment">/*********************************/</font>
00488 <font class="comment">// A smartptrisable vertex.</font>
<a name="l00489"></a><a class="code" href="structNL3D_1_1CZone_1_1CTessBaseVertex.html">00489</a> <font class="keyword">struct </font>CTessBaseVertex : <font class="keyword">public</font> NLMISC::CRefCount
00490 {
<a name="l00491"></a><a class="code" href="structNL3D_1_1CZone_1_1CTessBaseVertex.html#m0">00491</a> CTessVertex <a class="code" href="structNL3D_1_1CZone_1_1CTessBaseVertex.html#m0">Vert</a>;
00492 };
00493
00494 <font class="comment">// Zone vertices.</font>
<a name="l00495"></a><a class="code" href="classNL3D_1_1CZone.html#u0">00495</a> <font class="keyword">typedef</font> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr<CTessBaseVertex></a> <a class="code" href="classNLMISC_1_1CSmartPtr.html">PBaseVertex</a>;
<a name="l00496"></a><a class="code" href="classNL3D_1_1CZone.html#u1">00496</a> <font class="keyword">typedef</font> std::vector<PBaseVertex> <a class="code" href="classNL3D_1_1CZone.html#u1">TBaseVerticesVec</a>;
00497
00498
00499 <font class="keyword">private</font>:
00500 <font class="comment">// The lanscape which own this zone. Usefull for texture management.</font>
00501 <font class="comment">// Filled at compilation only.</font>
<a name="l00502"></a><a class="code" href="classNL3D_1_1CZone.html#o0">00502</a> <a class="code" href="classNL3D_1_1CZone.html#l0">CLandscape</a> *<a class="code" href="classNL3D_1_1CZone.html#o0">Landscape</a>;
00503
00504 <font class="comment">// Misc.</font>
<a name="l00505"></a><a class="code" href="classNL3D_1_1CZone.html#o1">00505</a> <a class="code" href="types__nl_8h.html#a7">uint16</a> <a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>;
<a name="l00506"></a><a class="code" href="classNL3D_1_1CZone.html#o2">00506</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>;
<a name="l00507"></a><a class="code" href="classNL3D_1_1CZone.html#o3">00507</a> CAABBoxExt <a class="code" href="classNL3D_1_1CZone.html#o3">ZoneBB</a>;
<a name="l00508"></a><a class="code" href="classNL3D_1_1CZone.html#o4">00508</a> CVector <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>;
<a name="l00509"></a><a class="code" href="classNL3D_1_1CZone.html#o5">00509</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>;
00510
00511 <font class="comment">// The number of vertices she access (maybe on border).</font>
<a name="l00512"></a><a class="code" href="classNL3D_1_1CZone.html#o6">00512</a> <a class="code" href="types__nl_8h.html#a8">sint32</a> <a class="code" href="classNL3D_1_1CZone.html#o6">NumVertices</a>;
00513 <font class="comment">// The smartptr on zone vertices.</font>
<a name="l00514"></a><a class="code" href="classNL3D_1_1CZone.html#o7">00514</a> <a class="code" href="classNL3D_1_1CZone.html#u1">TBaseVerticesVec</a> <a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>;
00515 <font class="comment">// The list of border vertices.</font>
<a name="l00516"></a><a class="code" href="classNL3D_1_1CZone.html#o8">00516</a> std::vector<CBorderVertex> <a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>;
00517 <font class="comment">// NB: No problem on corners, since zones are compile()-ed with knowledge of neighbors.</font>
00518
00519 <font class="comment">// The patchs.</font>
<a name="l00520"></a><a class="code" href="classNL3D_1_1CZone.html#o9">00520</a> std::vector<CPatch> <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>;
<a name="l00521"></a><a class="code" href="classNL3D_1_1CZone.html#o10">00521</a> std::vector<CPatchConnect> <a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>;
00522
<a name="l00525"></a><a class="code" href="classNL3D_1_1CZone.html#o11">00525</a> CPointLightNamedArray <a class="code" href="classNL3D_1_1CZone.html#o11">_PointLightArray</a>;
00526
00527
00528 <font class="keyword">private</font>:
<a name="l00529"></a><a class="code" href="classNL3D_1_1CZone.html#l0">00529</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CZone.html#l0">CLandscape</a>;
<a name="l00530"></a><a class="code" href="classNL3D_1_1CZone.html#l1">00530</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CZone.html#l1">CTessFace</a>;
00531 <font class="comment">// Should do this, for texture mgt.</font>
<a name="l00532"></a><a class="code" href="classNL3D_1_1CZone.html#l2">00532</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>;
00533
<a name="l00534"></a><a class="code" href="classNL3D_1_1CZone.html#o12">00534</a> <a class="code" href="types__nl_8h.html#a12">sint</a> <a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a>;
<a name="l00535"></a><a class="code" href="classNL3D_1_1CZone.html#u5">00535</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CZone.html#u5">TClipResult</a> {<a class="code" href="classNL3D_1_1CZone.html#u5u2">ClipIn</a>= 0, <a class="code" href="classNL3D_1_1CZone.html#u5u3">ClipOut</a>= 1, <a class="code" href="classNL3D_1_1CZone.html#u5u4">ClipSide</a>= 2};
00536
00537
00538 <font class="keyword">private</font>:
00543 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CZone.html#c0">rebindBorder</a>(<a class="code" href="namespaceNL3D.html#a303">TZoneMap</a> &loadedZones);
00544
<a name="l00545"></a><a class="code" href="classNL3D_1_1CZone.html#c1">00545</a> PBaseVertex <a class="code" href="classNL3D_1_1CZone.html#c1">getBaseVertex</a>(<a class="code" href="types__nl_8h.html#a12">sint</a> vert)<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>[vert];}
<a name="l00546"></a><a class="code" href="classNL3D_1_1CZone.html#c2">00546</a> <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a> *<a class="code" href="classNL3D_1_1CZone.html#a29">getPatch</a>(<a class="code" href="types__nl_8h.html#a12">sint</a> patch) {<a class="code" href="debug_8h.html#a6">nlassert</a>(patch>=0 && patch<(<a class="code" href="types__nl_8h.html#a12">sint</a>)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size()); <font class="keywordflow">return</font> &(<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[patch]);}
00547 <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a> *<a class="code" href="classNL3D_1_1CZone.html#f0">getZonePatch</a>(<a class="code" href="namespaceNL3D.html#a303">TZoneMap</a> &loadedZones, <a class="code" href="types__nl_8h.html#a12">sint</a> zoneId, <a class="code" href="types__nl_8h.html#a12">sint</a> patch);
00548 <font class="comment">// Bind the patch with ones which are loaded...</font>
00549 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CZone.html#f1">unbindPatch</a>(<a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a> &pa);
00550 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CZone.html#f2">bindPatch</a>(<a class="code" href="namespaceNL3D.html#a303">TZoneMap</a> &loadedZones, <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a> &pa, CPatchConnect &pc, <font class="keywordtype">bool</font> rebind);
00551 <font class="comment">// Is the patch on a border of this zone???</font>
00552 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CZone.html#c3">patchOnBorder</a>(<font class="keyword">const</font> CPatchConnect &pc) <font class="keyword">const</font>;
00553
00554 <font class="comment">// compute AABBox, PatchBias and PatchScale, from a bbox.</font>
00555 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CZone.html#c4">computeBBScaleBias</a>(<font class="keyword">const</font> CAABBox &bb);
00556
00557
00558 <font class="comment">// For CPatch: build a bindInfo.</font>
00559 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CZone.html#c5">buildBindInfo</a>(<a class="code" href="types__nl_8h.html#a13">uint</a> patchId, <a class="code" href="types__nl_8h.html#a13">uint</a> edge, <a class="code" href="classNL3D_1_1CZone.html#a0">CZone</a> *neighborZone, CPatch::CBindInfo &paBind);
00560
00561 };
00562
00563
00564 } <font class="comment">// NL3D</font>
00565
00566
00567 <font class="preprocessor">#endif // NL_ZONE_H</font>
00568 <font class="preprocessor"></font>
00569 <font class="comment">/* End of zone.h */</font>
</pre></div>
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