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<hr><h1>sound_anim_manager.h</h1><a href="sound__anim__manager_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00008 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00009 <font class="comment"> *</font>
00010 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00011 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00012 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00013 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00014 <font class="comment"> * any later version.</font>
00015 <font class="comment"></font>
00016 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00017 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00018 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00019 <font class="comment"> * General Public License for more details.</font>
00020 <font class="comment"></font>
00021 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00022 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00023 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00024 <font class="comment"> * MA 02111-1307, USA.</font>
00025 <font class="comment"> */</font>
00026
00027 <font class="preprocessor">#ifndef NL_SOUND_ANIM_MANAGER_H</font>
00028 <font class="preprocessor"></font><font class="preprocessor">#define NL_SOUND_ANIM_MANAGER_H</font>
00029 <font class="preprocessor"></font>
00030
00031 <font class="preprocessor">#include "<a class="code" href="vector_8h.html">nel/misc/vector.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="u__source_8h.html">nel/sound/u_source.h</a>"</font>
00033 <font class="preprocessor">#include <hash_map></font>
00034
00035
<a name="l00036"></a><a class="code" href="namespaceNLSOUND.html">00036</a> <font class="keyword">namespace </font>NLSOUND {
00037
00038
00039 <font class="comment">//class CSoundAnimPlayer;</font>
00040 <font class="keyword">class </font>CSoundAnimation;
00041 <font class="keyword">class </font>UAudioMixer;
00042
00043 <font class="comment">/*// Comparision for const char*</font>
00044 <font class="comment">struct eqsndanim</font>
00045 <font class="comment">{</font>
00046 <font class="comment"> bool operator()(const char* s1, const char* s2) const</font>
00047 <font class="comment"> {</font>
00048 <font class="comment"> return strcmp(s1, s2) == 0;</font>
00049 <font class="comment"> }</font>
00050 <font class="comment">};</font>
00051 <font class="comment">*/</font>
00052
00054 <font class="keyword">typedef</font> sint32 <a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a>;
00055
00056 <font class="keyword">const</font> <a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="code" href="namespaceNLSOUND.html#a1">CSoundAnimationNoId</a> = -1;
00057
00059 <font class="keyword">typedef</font> sint32 <a class="code" href="namespaceNLSOUND.html#a2">TSoundAnimPlayId</a>;
00060
00062 <font class="keyword">typedef</font> std::hash_map<std::string, TSoundAnimId> <a class="code" href="namespaceNLSOUND.html#a3">TSoundAnimMap</a>;
00063
00065 <font class="keyword">typedef</font> std::vector<CSoundAnimation*> <a class="code" href="namespaceNLSOUND.html#a4">TSoundAnimVector</a>;
00066
00068 <font class="comment">//typedef std::set<CSoundAnimPlayer*> TPlayerSet;</font>
00069
00070
00071
<a name="l00072"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html">00072</a> <font class="keyword">class </font>CSoundAnimManager
00073 {
00074 <font class="keyword">public</font>:
00075
<a name="l00076"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#d0">00076</a> <font class="keyword">static</font> <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a0">CSoundAnimManager</a>* <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#d0">instance</a>() { <font class="keywordflow">return</font> <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#q0">_Instance</a>; }
00077
00078 <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a0">CSoundAnimManager</a>(UAudioMixer* mixer);
00079 <font class="keyword">virtual</font> <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a1">~CSoundAnimManager</a>();
00080
00086 <font class="keyword">virtual</font> <a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a2">loadAnimation</a>(std::string& name);
00087
00092 <font class="keyword">virtual</font> <a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a3">createAnimation</a>(std::string& name);
00093
00097 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a4">saveAnimation</a>(CSoundAnimation* anim, std::string& filname);
00098
00103 <font class="keyword">virtual</font> <a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a5">getAnimationFromName</a>(std::string& name);
00104
00108 <font class="keyword">virtual</font> CSoundAnimation* <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a6">findAnimation</a>(std::string& name);
00109
00114 <font class="keyword">virtual</font> <a class="code" href="namespaceNLSOUND.html#a2">TSoundAnimPlayId</a> <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a7">playAnimation</a>(<a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, <font class="keywordtype">float</font> time, CSoundContext &context);
00115
00120 <font class="keyword">virtual</font> <a class="code" href="namespaceNLSOUND.html#a2">TSoundAnimPlayId</a> <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a7">playAnimation</a>(std::string& name, <font class="keywordtype">float</font> time, CSoundContext &context);
00121
00125 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a9">stopAnimation</a>(<a class="code" href="namespaceNLSOUND.html#a2">TSoundAnimPlayId</a> playbackId);
00126
00130 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a10">isPlaying</a>(<a class="code" href="namespaceNLSOUND.html#a2">TSoundAnimPlayId</a> playbackId);
00131
00134 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a11">update</a>(<font class="keywordtype">float</font> lastTime, <font class="keywordtype">float</font> curTime);
00135
00140 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a7">playAnimation</a>(<a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, <font class="keywordtype">float</font> lastTime, <font class="keywordtype">float</font> curTime, CSoundContext &context);
00141
00144 <font class="keyword">virtual</font> std::string <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a13">idToName</a>(<a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00145
00146 <font class="keyword">protected</font>:
00147
00149 <font class="keyword">static</font> <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a0">CSoundAnimManager</a>* <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#q0">_Instance</a>;
00150
<a name="l00152"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n0">00152</a> UAudioMixer *<a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n0">_Mixer</a>;
00153
<a name="l00155"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n1">00155</a> <a class="code" href="namespaceNLSOUND.html#a3">TSoundAnimMap</a> <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n1">_IdMap</a>;
00156
<a name="l00158"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n2">00158</a> <a class="code" href="namespaceNLSOUND.html#a4">TSoundAnimVector</a> <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n2">_Animations</a>;
00159
00161 <font class="comment">//TPlayerSet _Players;</font>
00162
00164 <font class="comment">//TSoundAnimPlayId _PlayerId;</font>
00165
00167 <font class="comment">//std::vector<CSoundAnimPlayer*> _Garbage;</font>
00168
00169 };
00170
00174 <font class="comment">/*</font>
00175 <font class="comment">class ESoundAnimationNotFound : public NLMISC::Exception</font>
00176 <font class="comment">{</font>
00177 <font class="comment">public:</font>
00178 <font class="comment"> ESoundAnimationNotFound( const std::string filename ) :</font>
00179 <font class="comment"> NLMISC::Exception( (std::string("Sound animation not found: ")+filename).c_str() ) {}</font>
00180 <font class="comment">};</font>
00181 <font class="comment">*/</font>
00182
00183 } <font class="comment">// namespace NLSOUND</font>
00184
00185 <font class="preprocessor">#endif // NL_SOUND_ANIM_MANAGER_H</font>
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