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<hr><h1>sound_anim_manager.cpp</h1><a href="sound__anim__manager_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00008 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00009 <font class="comment"> *</font>
00010 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00011 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00012 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00013 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00014 <font class="comment"> * any later version.</font>
00015 <font class="comment"></font>
00016 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00017 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00018 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00019 <font class="comment"> * General Public License for more details.</font>
00020 <font class="comment"></font>
00021 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00022 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00023 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00024 <font class="comment"> * MA 02111-1307, USA.</font>
00025 <font class="comment"> */</font>
00026 
00027 <font class="preprocessor">#include "<a class="code" href="stdsound_8h.html">stdsound.h</a>"</font>
00028 <font class="preprocessor">#include "<a class="code" href="sound__anim__manager_8h.html">nel/sound/sound_anim_manager.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="sound__animation_8h.html">nel/sound/sound_animation.h</a>"</font>
00030 <font class="comment">//#include "nel/sound/sound_anim_player.h"</font>
00031 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="path_8h.html">nel/misc/path.h</a>"</font>
00033 
00034 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00035 <font class="keyword">using</font> <font class="keyword">namespace </font>NLSOUND;
00036 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00037 
00038 <font class="keyword">namespace </font>NLSOUND {
00039 
<a name="l00040"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#q0">00040</a> CSoundAnimManager*      CSoundAnimManager::_Instance = 0;
00041 
00042 <font class="comment">// ********************************************************</font>
00043 
<a name="l00044"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a0">00044</a> CSoundAnimManager::CSoundAnimManager(<a class="code" href="classNLSOUND_1_1UAudioMixer.html">NLSOUND::UAudioMixer</a>* mixer) : _Mixer(mixer) 
00045 {
00046         <font class="keywordflow">if</font> (<a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#q0">_Instance</a> != 0)
00047         {
00048                 <font class="keywordflow">throw</font> Exception(<font class="stringliteral">"Duplicate instanciation of CSoundAnimManager singleton"</font>);
00049         }
00050 
00051         <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#q0">_Instance</a> = <font class="keyword">this</font>;
00052         <font class="comment">//_PlayerId = 0;</font>
00053 }
00054 
00055 <font class="comment">// ********************************************************</font>
00056 
<a name="l00057"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a1">00057</a> CSoundAnimManager::~CSoundAnimManager()
00058 {
00059         <font class="comment">/*</font>
00060 <font class="comment">        set&lt;CSoundAnimPlayer*&gt;::iterator iter;</font>
00061 <font class="comment"></font>
00062 <font class="comment">        for (iter = _Players.begin(); iter != _Players.end(); iter++)</font>
00063 <font class="comment">        {</font>
00064 <font class="comment">                CSoundAnimPlayer* player = *iter; </font>
00065 <font class="comment">                delete player;</font>
00066 <font class="comment">        }</font>
00067 <font class="comment"></font>
00068 <font class="comment">        _Players.clear();</font>
00069 <font class="comment">        */</font>
00070 
00071         <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#q0">_Instance</a> = NULL;
00072 }
00073 
00074 <font class="comment">// ********************************************************</font>
00075 
<a name="l00076"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a2">00076</a> <a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> CSoundAnimManager::loadAnimation(std::string&amp; name)
00077 {
00078         <a class="code" href="debug_8h.html#a6">nlassert</a>(!name.empty());
00079 
00080         string filename;
00081         <font class="keywordflow">if</font> (name.find(<font class="stringliteral">".anim"</font>) != name.npos)
00082         {
00083                 filename = CFile::getFilenameWithoutExtension(name);
00084                 filename.append(<font class="stringliteral">".sound_anim"</font>);
00085         }
00086         <font class="keywordflow">else</font>
00087         {
00088                 filename = name;
00089                 filename.append(<font class="stringliteral">".sound_anim"</font>);
00090         }
00091 
00092         <font class="comment">// throws exception if file not found</font>
00093         filename = CPath::lookup(filename, <font class="keyword">false</font>, <font class="keyword">false</font>, <font class="keyword">true</font>);
00094         <font class="keywordflow">if</font> (filename.empty())
00095         {
00096                 <font class="keywordflow">return</font> <a class="code" href="namespaceNLSOUND.html#a1">CSoundAnimationNoId</a>;
00097         }
00098 
00099         <a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a> = <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a3">createAnimation</a>(name);
00100         <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a> == <a class="code" href="namespaceNLSOUND.html#a1">CSoundAnimationNoId</a>)
00101         {
00102                 <font class="keywordflow">return</font> <a class="code" href="namespaceNLSOUND.html#a1">CSoundAnimationNoId</a>;
00103         }
00104 
00105         CSoundAnimation* anim = <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n2">_Animations</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>];
00106         
00107         <font class="keywordflow">if</font> (anim == NULL)
00108                 <font class="keywordflow">return</font> <a class="code" href="namespaceNLSOUND.html#a1">CSoundAnimationNoId</a>;
00109 
00110         anim-&gt;setFilename(filename);
00111         anim-&gt;load();
00112 
00113         <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>;
00114 }
00115 
00116 <font class="comment">// ********************************************************</font>
00117 
<a name="l00118"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a3">00118</a> <a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> CSoundAnimManager::createAnimation(std::string&amp; name)
00119 {
00120         <a class="code" href="debug_8h.html#a6">nlassert</a>(!name.empty());
00121 
00122         <font class="comment">// create and insert animations</font>
00123         <a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a> = <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n2">_Animations</a>.size();
00124         CSoundAnimation* anim = <font class="keyword">new</font> CSoundAnimation(name, <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00125         <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n2">_Animations</a>.push_back(anim);
00126 
00127         <font class="comment">// insert the name and id in the id table</font>
00128         pair&lt;TSoundAnimMap::iterator, bool&gt; inserted;
00129         inserted =<a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n1">_IdMap</a>.insert(make_pair(anim-&gt;getName().c_str(), <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>));
00130         <font class="keywordflow">if</font> (!inserted.second) 
00131         {
00132                 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"Duplicate sound animation \"%s\""</font>, name.c_str());
00133                 <font class="keyword">delete</font> anim;
00134                 <font class="keywordflow">return</font> <a class="code" href="namespaceNLSOUND.html#a1">CSoundAnimationNoId</a>;
00135         }
00136 
00137         <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>;
00138 }
00139 
00140 <font class="comment">// ********************************************************</font>
00141 
<a name="l00142"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a6">00142</a> CSoundAnimation* CSoundAnimManager::findAnimation(std::string&amp; name)
00143 {
00144         TSoundAnimMap::iterator iter = <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n1">_IdMap</a>.find(name.c_str());
00145         <font class="keywordflow">return</font> (iter == <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n1">_IdMap</a>.end())? 0 : <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n2">_Animations</a>[(*iter).second]; 
00146 }
00147 
00148 <font class="comment">// ********************************************************</font>
00149 
<a name="l00150"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a5">00150</a> <a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> CSoundAnimManager::getAnimationFromName(std::string&amp; name)
00151 {
00152         TSoundAnimMap::iterator iter = <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n1">_IdMap</a>.find(name.c_str());
00153         <font class="keywordflow">return</font> (iter == <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n1">_IdMap</a>.end())? <a class="code" href="namespaceNLSOUND.html#a1">CSoundAnimationNoId</a> : (*iter).second;    
00154 }
00155 
00156 <font class="comment">// ********************************************************</font>
00157 
<a name="l00158"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a4">00158</a> <font class="keywordtype">void</font> CSoundAnimManager::saveAnimation(CSoundAnimation* anim, std::string&amp; filename)
00159 {
00160         <a class="code" href="debug_8h.html#a6">nlassert</a>(anim);
00161         <a class="code" href="debug_8h.html#a6">nlassert</a>(!filename.empty());
00162 
00163         anim-&gt;setFilename(filename);
00164         anim-&gt;save ();
00165 }
00166 
00167 <font class="comment">// ********************************************************</font>
00168 <font class="comment">/*</font>
00169 <font class="comment">TSoundAnimPlayId CSoundAnimManager::playAnimation(TSoundAnimId id, float time, CVector* position)</font>
00170 <font class="comment">{</font>
00171 <font class="comment">        nlassert(id != CSoundAnimationNoId);</font>
00172 <font class="comment">        nlassert((uint32) id &lt; _Animations.size());</font>
00173 <font class="comment">        nlassert(position);</font>
00174 <font class="comment"></font>
00175 <font class="comment">        CSoundAnimation* anim = _Animations[id];</font>
00176 <font class="comment">        nlassert(anim);</font>
00177 <font class="comment"></font>
00178 <font class="comment"></font>
00179 <font class="comment">        _PlayerId++;</font>
00180 <font class="comment">        CSoundAnimPlayer* player = new CSoundAnimPlayer(anim, time, position, _Mixer, _PlayerId);</font>
00181 <font class="comment">        nlassert(player);</font>
00182 <font class="comment"></font>
00183 <font class="comment">        _Players.insert(player);</font>
00184 <font class="comment"></font>
00185 <font class="comment">        return _PlayerId;</font>
00186 <font class="comment">}</font>
00187 <font class="comment">*/</font>
00188 
<a name="l00189"></a><a class="code" href="structNLSOUND_1_1TFindId.html">00189</a> <font class="keyword">struct </font>TFindId : std::unary_function&lt;TSoundAnimMap::value_type, bool&gt;
00190 {
<a name="l00191"></a><a class="code" href="structNLSOUND_1_1TFindId.html#m0">00191</a>         <a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a>    <a class="code" href="structNLSOUND_1_1TFindId.html#m0">Id</a>;
00192 
<a name="l00193"></a><a class="code" href="structNLSOUND_1_1TFindId.html#a0">00193</a>         <a class="code" href="structNLSOUND_1_1TFindId.html#a0">TFindId</a>(<a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)
00194                 : <a class="code" href="structNLSOUND_1_1TFindId.html#m0">Id</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)
00195         {}
00196 
<a name="l00197"></a><a class="code" href="structNLSOUND_1_1TFindId.html#a1">00197</a>         <font class="keywordtype">bool</font> <a class="code" href="structNLSOUND_1_1TFindId.html#a1">operator () </a>(<font class="keyword">const</font> TSoundAnimMap::value_type &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)<font class="keyword"> const</font>
00198 <font class="keyword">        </font>{
00199                 <font class="keywordflow">return</font> <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>.second == <a class="code" href="structNLSOUND_1_1TFindId.html#m0">Id</a>;
00200         }
00201 };
00202 
<a name="l00203"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a13">00203</a> std::string     CSoundAnimManager::idToName(<a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)
00204 {
00205         <font class="keyword">static</font> string empty;
00206         TSoundAnimMap::iterator it(std::find_if(<a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n1">_IdMap</a>.begin(), <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n1">_IdMap</a>.end(), TFindId(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)));
00207 
00208         <font class="keywordflow">if</font> (it != <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n1">_IdMap</a>.end())
00209                 <font class="keywordflow">return</font> it-&gt;first;
00210         <font class="keywordflow">else</font>
00211                 <font class="keywordflow">return</font> empty;
00212 }
00213 
00214 
<a name="l00215"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a12">00215</a> <font class="keywordtype">void</font> CSoundAnimManager::playAnimation(<a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, <font class="keywordtype">float</font> lastTime, <font class="keywordtype">float</font> curTime, CSoundContext &amp;context)
00216 {
00217         <font class="comment">//nlassert(id != CSoundAnimationNoId);</font>
00218         <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a> == <a class="code" href="namespaceNLSOUND.html#a1">CSoundAnimationNoId</a>) 
00219         {
00220                 <font class="keywordflow">return</font>;
00221         }
00222 
00223         <a class="code" href="debug_8h.html#a6">nlassert</a>((uint32) <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a> &lt; <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n2">_Animations</a>.size());
00224 
00225         CSoundAnimation* anim = <a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n2">_Animations</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>];
00226         <a class="code" href="debug_8h.html#a6">nlassert</a>(anim);
00227 
00228         anim-&gt;play(<a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#n0">_Mixer</a>, lastTime, curTime, context);
00229 }
00230 
00231 
00232 <font class="comment">// ********************************************************</font>
<a name="l00233"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a7">00233</a> <a class="code" href="namespaceNLSOUND.html#a2">TSoundAnimPlayId</a>                CSoundAnimManager::playAnimation(<a class="code" href="namespaceNLSOUND.html#a0">TSoundAnimId</a> <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, <font class="keywordtype">float</font> time, CSoundContext &amp;context)
00234 {
00235         <font class="keywordflow">return</font> 0;
00236 }
00237 
00238 <font class="comment">// ********************************************************</font>
<a name="l00239"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a8">00239</a> <a class="code" href="namespaceNLSOUND.html#a2">TSoundAnimPlayId</a> CSoundAnimManager::playAnimation(string&amp; name, <font class="keywordtype">float</font> time, CSoundContext &amp;context)
00240 {
00241 <font class="comment">/*      nlassert(position);</font>
00242 <font class="comment"></font>
00243 <font class="comment">        TSoundAnimId id = getAnimationFromName(name);</font>
00244 <font class="comment">        return (id == CSoundAnimation::NoId)? -1 : _PlayerId;*/</font>
00245         <font class="keywordflow">return</font> 0; 
00246 }
00247 
00248 
00249 <font class="comment">// ********************************************************</font>
<a name="l00250"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a9">00250</a> <font class="keywordtype">void</font> CSoundAnimManager::stopAnimation(<a class="code" href="namespaceNLSOUND.html#a2">TSoundAnimPlayId</a> playbackId)
00251 {
00252 <font class="comment">/*      nlassert(playbackId &gt;= 0);</font>
00253 <font class="comment"></font>
00254 <font class="comment">        set&lt;CSoundAnimPlayer*&gt;::iterator iter;</font>
00255 <font class="comment"></font>
00256 <font class="comment">        for (iter = _Players.begin(); iter != _Players.end(); )</font>
00257 <font class="comment">        {</font>
00258 <font class="comment">                CSoundAnimPlayer* player = *iter; </font>
00259 <font class="comment">                if (player-&gt;getId() == playbackId)</font>
00260 <font class="comment">                {</font>
00261 <font class="comment">                        _Players.erase(iter);</font>
00262 <font class="comment">                        break;</font>
00263 <font class="comment">                }</font>
00264 <font class="comment">        }*/</font>
00265 }
00266 
00267 <font class="comment">// ********************************************************</font>
<a name="l00268"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a10">00268</a> <font class="keywordtype">bool</font> CSoundAnimManager::isPlaying(<a class="code" href="namespaceNLSOUND.html#a2">TSoundAnimPlayId</a> playbackId)
00269 {
00270         <font class="comment">/*nlassert(playbackId &gt;= 0);</font>
00271 <font class="comment"></font>
00272 <font class="comment">        set&lt;CSoundAnimPlayer*&gt;::iterator iter;</font>
00273 <font class="comment"></font>
00274 <font class="comment">        for (iter = _Players.begin(); iter != _Players.end(); )</font>
00275 <font class="comment">        {</font>
00276 <font class="comment">                CSoundAnimPlayer* player = *iter; </font>
00277 <font class="comment">                if (player-&gt;getId() == playbackId)</font>
00278 <font class="comment">                {</font>
00279 <font class="comment">                        return player-&gt;isPlaying();</font>
00280 <font class="comment">                }</font>
00281 <font class="comment">        }*/</font>
00282 
00283         <font class="keywordflow">return</font> <font class="keyword">false</font>;
00284 }
00285 
00286 <font class="comment">// ********************************************************</font>
<a name="l00287"></a><a class="code" href="classNLSOUND_1_1CSoundAnimManager.html#a11">00287</a> <font class="keywordtype">void</font> CSoundAnimManager::update(<font class="keywordtype">float</font> lastTime, <font class="keywordtype">float</font> curTime)
00288 {
00289 <font class="comment">/*      set&lt;CSoundAnimPlayer*&gt;::iterator iter;</font>
00290 <font class="comment"></font>
00291 <font class="comment">        _Garbage.clear();</font>
00292 <font class="comment"></font>
00293 <font class="comment">        for (iter = _Players.begin(); iter != _Players.end(); iter++)</font>
00294 <font class="comment">        {</font>
00295 <font class="comment">                CSoundAnimPlayer* player = *iter; </font>
00296 <font class="comment">                if (player-&gt;isPlaying())</font>
00297 <font class="comment">                {</font>
00298 <font class="comment">                        player-&gt;update(lastTime, curTime);</font>
00299 <font class="comment">                }</font>
00300 <font class="comment">                else</font>
00301 <font class="comment">                {</font>
00302 <font class="comment">                        _Garbage.push_back(player);</font>
00303 <font class="comment">                }</font>
00304 <font class="comment">        }</font>
00305 <font class="comment"></font>
00306 <font class="comment">        vector&lt;CSoundAnimPlayer*&gt;::iterator iter2;</font>
00307 <font class="comment"></font>
00308 <font class="comment">        for (iter2 = _Garbage.begin(); iter2 != _Garbage.end(); iter2++)</font>
00309 <font class="comment">        {</font>
00310 <font class="comment">                iter = _Players.find(*iter2);</font>
00311 <font class="comment">                if (iter != _Players.end())</font>
00312 <font class="comment">                {</font>
00313 <font class="comment">                        _Players.erase(iter);</font>
00314 <font class="comment">                }</font>
00315 <font class="comment">        }*/</font>
00316 }
00317 
00318 
00319 } <font class="comment">// namespace NLSOUND </font>
00320 
00321 
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