aboutsummaryrefslogtreecommitdiff
path: root/docs/doxygen/nel/skeleton__user_8cpp-source.html
blob: 81242c4ee8ce75ca47920d7c8e33967f48b1a198 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
	<TITLE>nevrax.org : docs</TITLE>
	<LINK REL=stylesheet TYPE="text/css" HREF="/inc/css/nevrax.css">
	<link href="doxygen.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY MARGINHEIGHT="0" MARGINWIDTH="0">

<!-- uplinks -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0>
 <TR>
        <TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD WIDTH=140 BGCOLOR=#dddddd><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=><b>Home</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
        <TD><IMG  width=6 height=14  SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=http://www.nevrax.com><b>nevrax.com</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
 </TR>
</TABLE> 

<!-- banner Nevrax -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0 WIDTH=100%>
 <TR><TD  BGCOLOR="#000000" BACKGROUND="/inc/img/black_banner.jpg"><A HREF=""><IMG  SRC="/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
</TABLE>

<!-- main table -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0 height=100%>
 <TR>
	<TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
	<TD WIDTH=140   BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">

		<!------ Begin Box ------>
		<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0  cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
		<FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td  colspan=2 bgcolor=#FFFFFF>
		<TABLE cellspacing=0 cellpadding=1 border=0>
			<tr><td ALIGN=middle><a  class='linkbox' href="/news/" TITLE="Rubrique news"><img width=13 height=15  hspace=5 border=0 src=/inc/img/picto-news.gif ALT=#></A></td><td><a  class='linkbox' href="/news/" TITLE="News">News</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/mail/" TITLE="Rubrique mail"><img width=15 height=11  hspace=5 border=0 src=/inc/img/picto-mail.gif ALT=#></A></td><td><a  class='linkbox' href="/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/docs/" TITLE="Rubrique docs"><img width=14 height=16  hspace=5 border=0 src=/inc/img/picto-docs.gif ALT=#></A></td><td><a  class='linkbox' href="/docs/" TITLE="Documentation">Documentation</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/cvs/" TITLE="Rubrique cvs"><img width=13 height=17  hspace=5 border=0 src=/inc/img/picto-cvs.gif ALT=#></A></td><td><a  class='linkbox' href="/cvs/" TITLE="CVS Web">CVS</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/bugs/" TITLE="Rubrique bugs"><img width=20 height=16  hspace=5 border=0 src=/inc/img/picto-bugs.gif ALT=#></A></td><td><a  class='linkbox' href="/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/GPL.php3" TITLE="Rubrique license"><img  width=18 height=12   hspace=5 border=0 src=/inc/img/picto-gpl.gif ALT=#></A></td><td><a  class='linkbox' href="/GPL.php3" TITLE="License">License</a></td></tr>
		</TABLE>
		</TD></TR></TABLE></TD></TR></TABLE>
		<!------ End Box  ------>

	</TD>
	<TD WIDTH=15><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
	<TD ALIGN=left valign=top><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">

<!-- title -->
<TABLE  background="/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0  BORDER=0 width=100%><tr><td>
<A HREF="/docs/"><img src="/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
</td><td><IMG  SRC="/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
</td></tr></table>
&nbsp;

<!-- block -->
<TABLE  bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0  BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
	<TD><B>Documentation</B></TD>
	<TD ALIGN=RIGHT>&nbsp;</td>
</tr></table>
<!-- Generated by Doxygen 1.2.14 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
<hr><h1>skeleton_user.cpp</h1><a href="skeleton__user_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="skeleton__user_8h.html">3d/skeleton_user.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="play__list__user_8h.html">3d/play_list_user.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="hierarchical__timer_8h.html">nel/misc/hierarchical_timer.h</a>"</font>
00031 
00032 
00033 <font class="keyword">namespace </font>NL3D
00034 {
00035 
00036 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_UI_Skeleton )
00037 
<a name="l00038"></a><a class="code" href="skeleton__user_8cpp.html#a0">00038</a> <font class="preprocessor">#define NL3D_HAUTO_UI_SKELETON                                          H_AUTO_USE( NL3D_UI_Skeleton )</font>
00039 <font class="preprocessor"></font>
00040 
00041 <font class="comment">// ***************************************************************************</font>
<a name="l00042"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z812_0">00042</a> uint            CSkeletonUser::getNumBoneComputed()<font class="keyword"> const</font>
00043 <font class="keyword"></font>{
00044         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00045         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00046 
00047         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;getNumBoneComputed();
00048 }
00049 
00050 <font class="comment">// ***************************************************************************</font>
<a name="l00051"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z812_1">00051</a> <font class="keywordtype">void</font>            CSkeletonUser::setInterpolationDistance(<font class="keywordtype">float</font> dist)
00052 {
00053         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00054         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00055 
00056         <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;setInterpolationDistance(dist);
00057 }
00058 
00059 <font class="comment">// ***************************************************************************</font>
<a name="l00060"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z812_2">00060</a> <font class="keywordtype">float</font>           CSkeletonUser::getInterpolationDistance()<font class="keyword"> const</font>
00061 <font class="keyword"></font>{
00062         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00063         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00064 
00065         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;getInterpolationDistance();
00066 }
00067 
00068 
00069 <font class="comment">// ***************************************************************************</font>
<a name="l00070"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z812_3">00070</a> <font class="keywordtype">void</font>            CSkeletonUser::setShapeDistMax(<font class="keywordtype">float</font> distMax)
00071 {
00072         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00073         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00074 
00075         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a> &amp;&amp; <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;Shape)
00076         {
00077                 <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;Shape-&gt;setDistMax(distMax);
00078         }
00079 }
00080 
00081 <font class="comment">// ***************************************************************************</font>
<a name="l00082"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z812_4">00082</a> <font class="keywordtype">float</font>           CSkeletonUser::getShapeDistMax()<font class="keyword"> const</font>
00083 <font class="keyword"></font>{
00084         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00085         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00086 
00087         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a> &amp;&amp; <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;Shape)
00088         {
00089                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;Shape-&gt;getDistMax();
00090         }
00091         <font class="keywordflow">else</font>
00092                 <font class="keywordflow">return</font> -1;
00093 }
00094 
00095 
00096 <font class="comment">// ***************************************************************************</font>
<a name="l00097"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z810_0">00097</a> <font class="keywordtype">bool</font>            CSkeletonUser::bindSkin(UInstance *mi)
00098 {
00099         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00100         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00101 
00102         <font class="keywordflow">if</font>(mi==NULL)
00103         {
00104                 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"USkeleton::bindSkin(): mi is NULL"</font>);
00105                 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00106         }
00107         CTransform                      *trans= dynamic_cast&lt;CTransformUser*&gt;(mi)-&gt;getTransform();
00108         CMeshBaseInstance       *meshi= dynamic_cast&lt;CMeshBaseInstance*&gt;(trans);
00109         <font class="keywordflow">if</font>(meshi==NULL)
00110         {
00111                 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"USkeleton::bindSkin(): mi is not a MeshInstance or MeshMRMInstance"</font>);
00112                 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00113         }
00114         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;bindSkin(meshi);
00115 }
00116 
00117 <font class="comment">// ***************************************************************************</font>
<a name="l00118"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z810_1">00118</a> <font class="keywordtype">void</font>            CSkeletonUser::stickObject(UTransform *mi, uint boneId)
00119 {
00120         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00121         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00122 
00123         <font class="keywordflow">if</font>(mi==NULL)
00124                 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"USkeleton::stickObject(): mi is NULL"</font>);
00125         CTransform              *trans= (dynamic_cast&lt;CTransformUser*&gt;(mi))-&gt;getTransform();
00126         <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;stickObject(trans, boneId);
00127 }
00128 
00129 <font class="comment">// ***************************************************************************</font>
<a name="l00130"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z810_2">00130</a> <font class="keywordtype">void</font>            CSkeletonUser::stickObjectEx(UTransform *mi, uint boneId, <font class="keywordtype">bool</font> forceCLod)
00131 {
00132         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00133         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00134 
00135         <font class="keywordflow">if</font>(mi==NULL)
00136                 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"USkeleton::stickObject(): mi is NULL"</font>);
00137         CTransform              *trans= (dynamic_cast&lt;CTransformUser*&gt;(mi))-&gt;getTransform();
00138         <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;stickObjectEx(trans, boneId, forceCLod);
00139 }
00140 
00141 <font class="comment">// ***************************************************************************</font>
<a name="l00142"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z810_3">00142</a> <font class="keywordtype">void</font>            CSkeletonUser::detachSkeletonSon(UTransform *mi)
00143 {
00144         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00145         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00146 
00147         <font class="keywordflow">if</font>(mi==NULL)
00148                 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"USkeleton::detachSkeletonSon(): mi is NULL"</font>);
00149         CTransform              *trans= (dynamic_cast&lt;CTransformUser*&gt;(mi))-&gt;getTransform();
00150         <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;detachSkeletonSon(trans);
00151 }
00152 
00153 
00154 <font class="comment">// ***************************************************************************</font>
<a name="l00155"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z811_0">00155</a> uint            CSkeletonUser::getNumBones()<font class="keyword"> const</font>
00156 <font class="keyword"></font>{
00157         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00158         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00159 
00160         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m1">_Bones</a>.size();
00161 }
<a name="l00162"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z811_1">00162</a> UBone           &amp;CSkeletonUser::getBone(uint boneId)
00163 {
00164         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00165         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00166 
00167         <font class="keywordflow">if</font>(boneId&gt;=<a class="code" href="classNL3D_1_1CSkeletonUser.html#m1">_Bones</a>.size())
00168                 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"getBone(): bad boneId"</font>);
00169         <font class="keywordflow">return</font> dynamic_cast&lt;UBone&amp;&gt;(<a class="code" href="classNL3D_1_1CSkeletonUser.html#m1">_Bones</a>[boneId]);
00170 }
<a name="l00171"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z811_2">00171</a> sint            CSkeletonUser::getBoneIdByName(<font class="keyword">const</font> std::string &amp;boneName)<font class="keyword"> const</font>
00172 <font class="keyword"></font>{
00173         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00174         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00175 
00176         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;getBoneIdByName(boneName);
00177 }
<a name="l00178"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z811_3">00178</a> <font class="keywordtype">bool</font>            CSkeletonUser::isBoneComputed(uint boneId)<font class="keyword"> const</font>
00179 <font class="keyword"></font>{
00180         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00181         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00182 
00183         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;isBoneComputed(boneId);
00184 }
00185 
00186 <font class="comment">// ***************************************************************************</font>
<a name="l00187"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_0">00187</a> <font class="keywordtype">void</font>            CSkeletonUser::setLodCharacterShape(sint shapeId)
00188 {
00189         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00190         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00191         <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;setLodCharacterShape(shapeId);
00192 }
<a name="l00193"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_1">00193</a> sint            CSkeletonUser::getLodCharacterShape()<font class="keyword"> const</font>
00194 <font class="keyword"></font>{
00195         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00196         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00197         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;getLodCharacterShape();
00198 }
<a name="l00199"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_2">00199</a> <font class="keywordtype">void</font>            CSkeletonUser::setLodCharacterAnimId(uint animId)
00200 {
00201         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00202         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00203         <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;setLodCharacterAnimId(animId);
00204 }
<a name="l00205"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_3">00205</a> uint            CSkeletonUser::getLodCharacterAnimId()<font class="keyword"> const</font>
00206 <font class="keyword"></font>{
00207         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00208         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00209         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;getLodCharacterAnimId();
00210 }
<a name="l00211"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_4">00211</a> <font class="keywordtype">void</font>            CSkeletonUser::setLodCharacterAnimTime(<a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time)
00212 {
00213         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00214         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00215         <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;setLodCharacterAnimTime(time);
00216 }
<a name="l00217"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_5">00217</a> <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a>    CSkeletonUser::getLodCharacterAnimTime()<font class="keyword"> const</font>
00218 <font class="keyword"></font>{
00219         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00220         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00221         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;getLodCharacterAnimTime();
00222 }
<a name="l00223"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_6">00223</a> <font class="keywordtype">bool</font>            CSkeletonUser::isDisplayedAsLodCharacter()<font class="keyword"> const</font>
00224 <font class="keyword"></font>{
00225         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00226         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00227         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;isDisplayedAsLodCharacter();
00228 }
<a name="l00229"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_7">00229</a> <font class="keywordtype">void</font>            CSkeletonUser::setLodCharacterDistance(<font class="keywordtype">float</font> dist)
00230 {
00231         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00232         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00233         <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;setLodCharacterDistance(dist);
00234 }
<a name="l00235"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_8">00235</a> <font class="keywordtype">float</font>           CSkeletonUser::getLodCharacterDistance()<font class="keyword"> const</font>
00236 <font class="keyword"></font>{
00237         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00238         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00239         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;getLodCharacterDistance();
00240 }
<a name="l00241"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_9">00241</a> <font class="keywordtype">void</font>            CSkeletonUser::setLodCharacterWrapMode(<font class="keywordtype">bool</font> wrapMode)
00242 {
00243         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00244         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00245         <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;setLodCharacterWrapMode(wrapMode);
00246 }
<a name="l00247"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_10">00247</a> <font class="keywordtype">bool</font>            CSkeletonUser::getLodCharacterWrapMode()<font class="keyword"> const</font>
00248 <font class="keyword"></font>{
00249         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00250         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00251         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;getLodCharacterWrapMode();
00252 }
00253 
00254 
00255 <font class="comment">// ***************************************************************************</font>
<a name="l00256"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z812_5">00256</a> <font class="keywordtype">void</font>            CSkeletonUser::changeMRMDistanceSetup(<font class="keywordtype">float</font> distanceFinest, <font class="keywordtype">float</font> distanceMiddle, <font class="keywordtype">float</font> distanceCoarsest)
00257 {
00258         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00259         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00260         <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;changeMRMDistanceSetup(distanceFinest, distanceMiddle, distanceCoarsest);
00261 }
00262 
00263 
00264 <font class="comment">// ***************************************************************************</font>
<a name="l00265"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z814_0">00265</a> <font class="keywordtype">bool</font>            CSkeletonUser::computeRenderedBBox(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox)
00266 {
00267         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00268         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00269         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;computeRenderedBBox(bbox);
00270 }
00271 <font class="comment">// ***************************************************************************</font>
<a name="l00272"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z814_1">00272</a> <font class="keywordtype">bool</font>            CSkeletonUser::computeCurrentBBox(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox, UPlayList *playList, <font class="keywordtype">double</font> playTime, <font class="keywordtype">bool</font> forceCompute <font class="comment">/* = false */</font>)
00273 {
00274         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00275         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00276 
00277         <font class="keywordflow">if</font>(playList!=NULL)
00278         {
00279                 CPlayListUser   *plUser= static_cast&lt;CPlayListUser*&gt;(playList);
00280                 plUser-&gt;evalPlayList(playTime);
00281         }
00282 
00283         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;computeCurrentBBox(bbox, forceCompute);
00284 }
00285 <font class="comment">// ***************************************************************************</font>
<a name="l00286"></a><a class="code" href="classNL3D_1_1CSkeletonUser.html#z813_11">00286</a> <font class="keywordtype">void</font>            CSkeletonUser::computeLodTexture()
00287 {
00288         <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00289         <a class="code" href="skeleton__user_8cpp.html#a0">NL3D_HAUTO_UI_SKELETON</a>;
00290 
00291         <a class="code" href="classNL3D_1_1CSkeletonUser.html#m0">_Skeleton</a>-&gt;computeLodTexture();
00292 }
00293 
00294 
00295 } <font class="comment">// NL3D</font>
</pre></div>

<!-- footer -->
<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
</TD>
<TD WIDTH=15><IMG  SRC=/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
</TR>
</TABLE>
</BODY>
</HTML>