aboutsummaryrefslogtreecommitdiff
path: root/docs/doxygen/nel/skeleton__shape_8cpp-source.html
blob: 2914c299e194c4180282024e13880291ea40050f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
	<TITLE>nevrax.org : docs</TITLE>
	<LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css">
	<link href="doxygen.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY MARGINHEIGHT="0" MARGINWIDTH="0">

<!-- uplinks -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0>
 <TR>
        <TD WIDTH=16><IMG  SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD WIDTH=140 BGCOLOR=#dddddd><IMG  SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD WIDTH=16><IMG  SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD><IMG width=6 height=14 SRC="http://www.nevrax.org/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=http://www.nevrax.org><b>Home</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
        <TD><IMG  width=6 height=14  SRC="http://www.nevrax.org/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=http://www.nevrax.com><b>nevrax.com</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
 </TR>
</TABLE> 

<!-- banner Nevrax -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0 WIDTH=100%>
 <TR><TD  BGCOLOR="#000000" BACKGROUND="http://www.nevrax.org/inc/img/black_banner.jpg"><A HREF="http://www.nevrax.org"><IMG  SRC="http://www.nevrax.org/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
</TABLE>

<!-- main table -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0 height=100%>
 <TR>
	<TD WIDTH=16><IMG  SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
	<TD WIDTH=140   BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG  SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">

		<!------ Begin Box ------>
		<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0  cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
		<FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td  colspan=2 bgcolor=#FFFFFF>
		<TABLE cellspacing=0 cellpadding=1 border=0>
			<tr><td ALIGN=middle><a  class='linkbox' href="http://www.nevrax.org/news/" TITLE="Rubrique news"><img width=13 height=15  hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-news.gif ALT=#></A></td><td><a  class='linkbox' href="http://www.nevrax.org/news/" TITLE="News">News</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="http://www.nevrax.org/mail/" TITLE="Rubrique mail"><img width=15 height=11  hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-mail.gif ALT=#></A></td><td><a  class='linkbox' href="http://www.nevrax.org/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="http://www.nevrax.org/docs/" TITLE="Rubrique docs"><img width=14 height=16  hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-docs.gif ALT=#></A></td><td><a  class='linkbox' href="http://www.nevrax.org/docs/" TITLE="Documentation">Documentation</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="http://www.nevrax.org/cvs/" TITLE="Rubrique cvs"><img width=13 height=17  hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-cvs.gif ALT=#></A></td><td><a  class='linkbox' href="http://www.nevrax.org/cvs/" TITLE="CVS Web">CVS</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="http://www.nevrax.org/bugs/" TITLE="Rubrique bugs"><img width=20 height=16  hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-bugs.gif ALT=#></A></td><td><a  class='linkbox' href="http://www.nevrax.org/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="http://www.nevrax.org/GPL.php3" TITLE="Rubrique license"><img  width=18 height=12   hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-gpl.gif ALT=#></A></td><td><a  class='linkbox' href="http://www.nevrax.org/GPL.php3" TITLE="License">License</a></td></tr>
		</TABLE>
		</TD></TR></TABLE></TD></TR></TABLE>
		<!------ End Box  ------>

	</TD>
	<TD WIDTH=15><IMG  SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
	<TD ALIGN=left valign=top><IMG  SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">

<!-- title -->
<TABLE  background="http://www.nevrax.org/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0  BORDER=0 width=100%><tr><td>
<A HREF="http://www.nevrax.org/docs/"><img src="http://www.nevrax.org/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
</td><td><IMG  SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
</td></tr></table>
&nbsp;

<!-- block -->
<TABLE  bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0  BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD>
	<TD><B>Documentation</B></TD>
	<TD ALIGN=RIGHT>&nbsp;</td>
</tr></table>
<!-- Generated by Doxygen 1.2.14 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
<hr><h1>skeleton_shape.cpp</h1><a href="skeleton__shape_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="skeleton__shape_8h.html">3d/skeleton_shape.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="skeleton__model_8h.html">3d/skeleton_model.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="scene_8h.html">3d/scene.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="bsphere_8h.html">nel/misc/bsphere.h</a>"</font>
00032 
00033 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00034 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00035 
00036 <font class="keyword">namespace </font>NL3D
00037 {
00038 
00039 
00040 <font class="comment">// ***************************************************************************</font>
<a name="l00041"></a><a class="code" href="structNL3D_1_1CSkeletonShape_1_1CLod.html#a0">00041</a> <font class="keywordtype">void</font>    CSkeletonShape::CLod::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00042 {
00043         (void)f.serialVersion(0);
00044 
00045         f.serial(Distance);
00046         f.serialCont(ActiveBones);
00047 }
00048 
00049 
00050 <font class="comment">// ***************************************************************************</font>
<a name="l00051"></a><a class="code" href="classNL3D_1_1CSkeletonShape.html#a0">00051</a> CSkeletonShape::CSkeletonShape()
00052 {
00053         <font class="comment">// By default for now....</font>
00054         <font class="comment">// Temp. Have a huge BBox, so clip badly. </font>
00055         <a class="code" href="classNL3D_1_1CSkeletonShape.html#o2">_BBox</a>.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_0">setCenter</a>(CVector(0,0,1.5));
00056         <a class="code" href="classNL3D_1_1CSkeletonShape.html#o2">_BBox</a>.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_2">setSize</a>(CVector(3,3,3));
00057 }
00058 
00059 
00060 <font class="comment">// ***************************************************************************</font>
<a name="l00061"></a><a class="code" href="classNL3D_1_1CSkeletonShape.html#a3">00061</a> sint32                  CSkeletonShape::getBoneIdByName(<font class="keyword">const</font> std::string &amp;name)<font class="keyword"> const</font>
00062 <font class="keyword"></font>{
00063         std::map&lt;std::string, uint32&gt;::const_iterator   it= <a class="code" href="classNL3D_1_1CSkeletonShape.html#o1">_BoneMap</a>.find(name);
00064         <font class="keywordflow">if</font>(it==<a class="code" href="classNL3D_1_1CSkeletonShape.html#o1">_BoneMap</a>.end())
00065                 <font class="keywordflow">return</font> -1;
00066         <font class="keywordflow">else</font>
00067                 <font class="keywordflow">return</font> it-&gt;second;
00068 }
00069 
00070 
00071 <font class="comment">// ***************************************************************************</font>
<a name="l00072"></a><a class="code" href="classNL3D_1_1CSkeletonShape.html#a1">00072</a> <font class="keywordtype">void</font>                    CSkeletonShape::build(<font class="keyword">const</font> std::vector&lt;CBoneBase&gt; &amp;bones)
00073 {
00074         uint    i;
00075 
00076         <font class="comment">// copy bones.</font>
00077         <a class="code" href="classNL3D_1_1CSkeletonShape.html#o0">_Bones</a>= bones;
00078 
00079         <font class="comment">// for all bones</font>
00080         <font class="keywordflow">for</font>(i=0;i&lt;<a class="code" href="classNL3D_1_1CSkeletonShape.html#o0">_Bones</a>.size();i++)
00081         {
00082                 <font class="comment">// build the map.</font>
00083                 <a class="code" href="classNL3D_1_1CSkeletonShape.html#o1">_BoneMap</a>[<a class="code" href="classNL3D_1_1CSkeletonShape.html#o0">_Bones</a>[i].Name]= i;
00084                 <font class="comment">// validate distances.</font>
00085                 <a class="code" href="classNL3D_1_1CSkeletonShape.html#o0">_Bones</a>[i].LodDisableDistance= max(0.f, <a class="code" href="classNL3D_1_1CSkeletonShape.html#o0">_Bones</a>[i].LodDisableDistance);
00086 
00087                 <font class="comment">// get fahter dist.</font>
00088                 sint32  fatherId= <a class="code" href="classNL3D_1_1CSkeletonShape.html#o0">_Bones</a>[i].FatherId;
00089                 <font class="comment">// if father exist and is not "always enabled"</font>
00090                 <font class="keywordflow">if</font>(fatherId&gt;=0 &amp;&amp; <a class="code" href="classNL3D_1_1CSkeletonShape.html#o0">_Bones</a>[fatherId].LodDisableDistance!=0)
00091                 {
00092                         <font class="keywordtype">float</font>   fatherDist= <a class="code" href="classNL3D_1_1CSkeletonShape.html#o0">_Bones</a>[fatherId].LodDisableDistance;
00093                         <font class="comment">// I must disable me at least before my father (never after).</font>
00094                         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CSkeletonShape.html#o0">_Bones</a>[i].LodDisableDistance==0)
00095                                 <a class="code" href="classNL3D_1_1CSkeletonShape.html#o0">_Bones</a>[i].LodDisableDistance= fatherDist;
00096                         <font class="keywordflow">else</font>
00097                                 <a class="code" href="classNL3D_1_1CSkeletonShape.html#o0">_Bones</a>[i].LodDisableDistance= <a class="code" href="bit__set_8cpp.html#a0">min</a>(<a class="code" href="classNL3D_1_1CSkeletonShape.html#o0">_Bones</a>[i].LodDisableDistance, fatherDist);
00098                 }
00099         }
00100 
00101         <font class="comment">// build Lod Information.</font>
00102         <font class="comment">//==============</font>
00103         <a class="code" href="classNL3D_1_1CSkeletonShape.html#o3">_Lods</a>.clear();
00104 
00105         <font class="comment">// build all distances used.</font>
00106         set&lt;float&gt;      distSet;
00107         <font class="keywordflow">for</font>(i=0;i&lt;<a class="code" href="classNL3D_1_1CSkeletonShape.html#o0">_Bones</a>.size();i++)
00108         {
00109                 <font class="keywordtype">float</font>   dist= <a class="code" href="classNL3D_1_1CSkeletonShape.html#o0">_Bones</a>[i].LodDisableDistance;
00110                 <font class="comment">// if lod enabled for this bone, add a new distance, or do nothing</font>
00111                 <font class="keywordflow">if</font>(dist&gt;0)
00112                         distSet.insert(dist);
00113         }
00114 
00115         <font class="comment">// create a lod for each distance used + 1 (the "dist==0" distance).</font>
00116         <a class="code" href="classNL3D_1_1CSkeletonShape.html#o3">_Lods</a>.resize(distSet.size() + 1);
00117         <font class="comment">// create the default lod: all bones activated.</font>
00118         <a class="code" href="classNL3D_1_1CSkeletonShape.html#o3">_Lods</a>[0].Distance=0;
00119         <a class="code" href="classNL3D_1_1CSkeletonShape.html#o3">_Lods</a>[0].ActiveBones.resize(<a class="code" href="classNL3D_1_1CSkeletonShape.html#o0">_Bones</a>.size(), 0xFF);
00120 
00121         <font class="comment">// For each lods not 0th.</font>
00122         set&lt;float&gt;::iterator    it= distSet.begin();
00123         <font class="keywordflow">for</font>(uint j=1; j&lt;<a class="code" href="classNL3D_1_1CSkeletonShape.html#o3">_Lods</a>.size(); j++, it++)
00124         {
00125                 <font class="keywordtype">float</font>   lodDist= *it;
00126                 <font class="comment">// set the distance of activation</font>
00127                 <a class="code" href="classNL3D_1_1CSkeletonShape.html#o3">_Lods</a>[j].Distance= lodDist;
00128                 <font class="comment">// resize and default to all enabled.</font>
00129                 <a class="code" href="classNL3D_1_1CSkeletonShape.html#o3">_Lods</a>[j].ActiveBones.resize(<a class="code" href="classNL3D_1_1CSkeletonShape.html#o0">_Bones</a>.size(), 0xFF);
00130 
00131                 <font class="comment">// Search what lod are to be disabled at this distance.</font>
00132                 <font class="keywordflow">for</font>(i=0;i&lt;<a class="code" href="classNL3D_1_1CSkeletonShape.html#o0">_Bones</a>.size();i++)
00133                 {
00134                         <font class="keywordtype">float</font>   dist= <a class="code" href="classNL3D_1_1CSkeletonShape.html#o0">_Bones</a>[i].LodDisableDistance;
00135                         <font class="comment">// if the dist of the lod is greater (or equal) to the disableDist of the bone, </font>
00136                         <font class="comment">// and if the bone is not "always enabled", disable the bone</font>
00137                         <font class="keywordflow">if</font>(lodDist&gt;=dist &amp;&amp; dist!=0 )
00138                                 <a class="code" href="classNL3D_1_1CSkeletonShape.html#o3">_Lods</a>[j].ActiveBones[i]= 0;
00139                 }
00140 
00141         }
00142 
00143 }
00144 
00145 
00146 <font class="comment">// ***************************************************************************</font>
<a name="l00147"></a><a class="code" href="classNL3D_1_1CSkeletonShape.html#a2">00147</a> <font class="keywordtype">void</font>                    CSkeletonShape::retrieve(std::vector&lt;CBoneBase&gt; &amp;bones)<font class="keyword"> const</font>
00148 <font class="keyword"></font>{
00149         bones= <a class="code" href="classNL3D_1_1CSkeletonShape.html#o0">_Bones</a>;
00150 }
00151 
00152 
00153 <font class="comment">// ***************************************************************************</font>
<a name="l00154"></a><a class="code" href="classNL3D_1_1CSkeletonShape.html#z808_0">00154</a> CTransformShape         *CSkeletonShape::createInstance(CScene &amp;scene)
00155 {
00156         <font class="comment">// Create a CSkeletonModel, an instance of a mesh.</font>
00157         <font class="comment">//===============================================</font>
00158         CSkeletonModel          *sm= (CSkeletonModel*)scene.createModel(NL3D::SkeletonModelId);
00159         sm-&gt;Shape= <font class="keyword">this</font>;
00160 
00161         <font class="comment">// setup bones.</font>
00162         <font class="comment">//=================</font>
00163         sm-&gt;Bones.reserve(<a class="code" href="classNL3D_1_1CSkeletonShape.html#o0">_Bones</a>.size());
00164         <font class="keywordflow">for</font>(sint i=0;i&lt;(sint)<a class="code" href="classNL3D_1_1CSkeletonShape.html#o0">_Bones</a>.size();i++)
00165         {
00166                 <font class="comment">// Append a new bone.</font>
00167                 sm-&gt;Bones.push_back( CBone(&amp;<a class="code" href="classNL3D_1_1CSkeletonShape.html#o0">_Bones</a>[i]) );
00168 
00169                 <font class="comment">// Must set the Animatable father of the bone (the skeleton model!).</font>
00170                 sm-&gt;Bones[i].setFather(sm, CSkeletonModel::OwnerBit);
00171         }
00172 
00173         <font class="comment">// Must create and init skeleton bone usage to 0.</font>
00174         sm-&gt;initBoneUsages();
00175 
00176         <font class="comment">// For skinning: setup skeleton in Skin LoadBalancing group</font>
00177         sm-&gt;setLoadBalancingGroup(<font class="stringliteral">"Skin"</font>);
00178 
00179         <font class="keywordflow">return</font> sm;
00180 }
00181 
00182 <font class="comment">// ***************************************************************************</font>
<a name="l00183"></a><a class="code" href="classNL3D_1_1CSkeletonShape.html#z808_5">00183</a> <font class="keywordtype">void</font>                    CSkeletonShape::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00184 {
00185         <font class="comment">/*</font>
00186 <font class="comment">        Version 1:</font>
00187 <font class="comment">                - _Lods.</font>
00188 <font class="comment">        */</font>
00189         sint    ver= f.serialVersion(1);
00190 
00191         f.serialCont(_Bones);
00192         f.serialCont(_BoneMap);
00193 
00194         <font class="keywordflow">if</font>(ver&gt;=1)
00195                 f.serialCont(_Lods);
00196         <font class="keywordflow">else</font>
00197         {
00198                 <font class="comment">// create a skeleton shape with bones activated all the time</font>
00199                 _Lods.resize(1);
00200                 <font class="comment">// create the default lod: all bones activated.</font>
00201                 _Lods[0].Distance=0;
00202                 _Lods[0].ActiveBones.resize(_Bones.size(), 0xFF);
00203         }
00204 }
00205 
00206 <font class="comment">// ***************************************************************************</font>
00207 
<a name="l00208"></a><a class="code" href="classNL3D_1_1CSkeletonShape.html#z808_4">00208</a> <font class="keywordtype">float</font> CSkeletonShape::getNumTriangles (<font class="keywordtype">float</font> distance)
00209 {
00210         <font class="comment">// No polygons</font>
00211         <font class="keywordflow">return</font> 0;
00212 }
00213 
00214 
00215 <font class="comment">// ***************************************************************************</font>
<a name="l00216"></a><a class="code" href="classNL3D_1_1CSkeletonShape.html#z808_1">00216</a> <font class="keywordtype">bool</font>    CSkeletonShape::clip(<font class="keyword">const</font> std::vector&lt;CPlane&gt;  &amp;pyramid, <font class="keyword">const</font> CMatrix &amp;worldMatrix)
00217 {
00218         <font class="comment">// Speed Clip: clip just the sphere.</font>
00219         CBSphere        localSphere(<a class="code" href="classNL3D_1_1CSkeletonShape.html#o2">_BBox</a>.<a class="code" href="classNLMISC_1_1CAABBox.html#z264_4">getCenter</a>(), <a class="code" href="classNL3D_1_1CSkeletonShape.html#o2">_BBox</a>.<a class="code" href="classNLMISC_1_1CAABBox.html#z264_8">getRadius</a>());
00220         CBSphere        worldSphere;
00221 
00222         <font class="comment">// transform the sphere in WorldMatrix (with nearly good scale info).</font>
00223         localSphere.applyTransform(worldMatrix, worldSphere);
00224 
00225         <font class="comment">// if out of only plane, entirely out.</font>
00226         <font class="keywordflow">for</font>(sint i=0;i&lt;(sint)pyramid.size();i++)
00227         {
00228                 <font class="comment">// We are sure that pyramid has normalized plane normals.</font>
00229                 <font class="comment">// if SpherMax OUT return false.</font>
00230                 <font class="keywordtype">float</font>   d= pyramid[i]*worldSphere.Center;
00231                 <font class="keywordflow">if</font>(d&gt;worldSphere.Radius)
00232                         <font class="keywordflow">return</font> <font class="keyword">false</font>;
00233         }
00234 
00235         <font class="keywordflow">return</font> <font class="keyword">true</font>;
00236 }
00237 
00238 
00239 <font class="comment">// ***************************************************************************</font>
<a name="l00240"></a><a class="code" href="classNL3D_1_1CSkeletonShape.html#z808_3">00240</a> <font class="keywordtype">void</font>            CSkeletonShape::getAABBox(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox)<font class="keyword"> const</font>
00241 <font class="keyword"></font>{
00242         bbox= <a class="code" href="classNL3D_1_1CSkeletonShape.html#o2">_BBox</a>;
00243 }
00244 
00245 
00246 <font class="comment">// ***************************************************************************</font>
<a name="l00247"></a><a class="code" href="classNL3D_1_1CSkeletonShape.html#a4">00247</a> uint            CSkeletonShape::getLodForDistance(<font class="keywordtype">float</font> dist)<font class="keyword"> const</font>
00248 <font class="keyword"></font>{
00249         uint    start=0;
00250         uint    end= <a class="code" href="classNL3D_1_1CSkeletonShape.html#o3">_Lods</a>.size();
00251         <font class="comment">// find lower_bound by dichotomy</font>
00252         <font class="keywordflow">while</font>(end-1&gt;start)
00253         {
00254                 uint    pivot= (end+start)/2;
00255                 <font class="comment">// return the lower_bound, ie return first start with _Lods[pivot].Distance&lt;=dist</font>
00256                 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CSkeletonShape.html#o3">_Lods</a>[pivot].Distance &lt;= dist)
00257                         start= pivot;
00258                 <font class="keywordflow">else</font>
00259                         end= pivot;
00260         }
00261 
00262         <font class="keywordflow">return</font> start;
00263 }
00264 
00265 
00266 } <font class="comment">// NL3D</font>
</pre></div>

<!-- footer -->
<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
</TD>
<TD WIDTH=15><IMG  SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
</TR>
</TABLE>
</BODY>
</HTML>