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<hr><h1>seg_remanence_shape.cpp</h1><a href="seg__remanence__shape_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00006 <font class="comment">/* Copyright, 2000, 2001, 2002 Nevrax Ltd.</font>
00007 <font class="comment"> *</font>
00008 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00009 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00010 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00011 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00012 <font class="comment"> * any later version.</font>
00013 <font class="comment"></font>
00014 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00015 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00016 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00017 <font class="comment"> * General Public License for more details.</font>
00018 <font class="comment"></font>
00019 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00020 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00021 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00022 <font class="comment"> * MA 02111-1307, USA.</font>
00023 <font class="comment"> */</font>
00024 
00025 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00026 
00027 <font class="preprocessor">#include "<a class="code" href="seg__remanence__shape_8h.html">3d/seg_remanence_shape.h</a>"</font>
00028 <font class="preprocessor">#include "<a class="code" href="seg__remanence_8h.html">3d/seg_remanence.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="scene_8h.html">3d/scene.h</a>"</font>
00031 
00032 
00033 
00034 
00035 <font class="keyword">namespace </font>NL3D
00036 {
00037 
00038 
00039 <font class="comment">//===========================================================</font>
<a name="l00040"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#z789_0">00040</a> CSegRemanenceShape::CSegRemanenceShape() : _GeomTouched(true),
00041                                                                                    _MatTouched(true),
00042                                                                                    _TextureShifting(true),
00043                                                                                    _NumSlices(8),
00044                                                                                    _SliceTime(0.05f),
00045                                                                                    _RollUpRatio(1.f),
00046                                                                                    _AnimatedMat(NULL)
00047 {
00048         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o10">_BBox</a>.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_0">setCenter</a>(<a class="code" href="classNLMISC_1_1CVector.html#p0">NLMISC::CVector::Null</a>);
00049         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o10">_BBox</a>.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_1">setHalfSize</a>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(3, 3, 3));
00050         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a6">setNumCorners</a>(2);
00051 }
00052 
00053 <font class="comment">//===========================================================</font>
<a name="l00054"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#z789_4">00054</a> <font class="keywordtype">void</font> CSegRemanenceShape::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00055 {
00056         sint ver = f.serialVersion(1);
00057         f.serial(_NumSlices);
00058         f.serial(_SliceTime);
00059         f.serialCont(_Corners); 
00060         f.serial(_Mat); 
00061         f.serial(_BBox);
00062         f.serial(_TextureShifting);
00063         f.serialPtr(_AnimatedMat);
00064         <font class="keywordflow">if</font> (f.isReading())
00065         {       
00066                 _GeomTouched = <font class="keyword">true</font>;
00067                 _MatTouched  = <font class="keyword">true</font>;
00068         }
00069         <font class="keywordflow">if</font> (ver &gt;= 1)
00070         {
00071                 f.serial(_RollUpRatio);
00072         }
00073 }
00074 
00075 <font class="comment">//===========================================================</font>
<a name="l00076"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a5">00076</a> <font class="keywordtype">void</font> CSegRemanenceShape::setSliceTime(<font class="keywordtype">float</font> sliceTime)
00077 {
00078         <a class="code" href="debug_8h.html#a6">nlassert</a>(sliceTime &gt; 0);
00079         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o4">_SliceTime</a> = sliceTime; 
00080 }
00081 
00082 <font class="comment">//===========================================================</font>
<a name="l00083"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a8">00083</a> <font class="keywordtype">void</font> CSegRemanenceShape::setCorner(uint corner, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)
00084 {
00085         <a class="code" href="debug_8h.html#a6">nlassert</a>(corner &lt; <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a>.size());
00086         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a>[corner] = value;
00087 }
00088 
00089 <font class="comment">//===========================================================</font>
<a name="l00090"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a2">00090</a> <font class="keywordtype">void</font> CSegRemanenceShape::setNumSlices(uint32 numSlices)
00091 {
00092         <a class="code" href="debug_8h.html#a6">nlassert</a>(numSlices &gt;= 2);
00093         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> = numSlices; 
00094         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o0">_GeomTouched</a> = <font class="keyword">true</font>;
00095 }
00096 
00097 <font class="comment">//===========================================================</font>
<a name="l00098"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a9">00098</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> CSegRemanenceShape::getCorner(uint corner)<font class="keyword"> const</font>
00099 <font class="keyword"></font>{
00100         <a class="code" href="debug_8h.html#a6">nlassert</a>(corner &lt; <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a>.size());
00101         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a>[corner];
00102 }
00103 
00104 <font class="comment">//===========================================================</font>
<a name="l00105"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a6">00105</a> <font class="keywordtype">void</font> CSegRemanenceShape::setNumCorners(uint numCorners)
00106 {
00107         <a class="code" href="debug_8h.html#a6">nlassert</a>(numCorners &gt;= 2);
00108         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a>.resize(numCorners);
00109         std::fill(<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a>.begin(), <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a>.end(), <a class="code" href="classNLMISC_1_1CVector.html#p0">NLMISC::CVector::Null</a>);
00110         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o0">_GeomTouched</a> = <font class="keyword">true</font>;
00111 }
00112 
00113 <font class="comment">//===========================================================</font>
<a name="l00114"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#z790_0">00114</a> <font class="keywordtype">void</font> CSegRemanenceShape::render(IDriver *drv, CTransformShape *trans, <font class="keywordtype">bool</font> opaquePass)
00115 {
00116         <font class="keywordflow">if</font> ((!opaquePass &amp;&amp; <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>.getBlend())
00117             || (opaquePass &amp;&amp; !<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>.getBlend())
00118            )
00119         {
00120                 CSegRemanence *sr = NLMISC::safe_cast&lt;CSegRemanence *&gt;(trans);
00121                 <font class="keywordflow">if</font> (!sr-&gt;isStarted()) <font class="keywordflow">return</font>;           
00122                 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#c0">setupVBnPB</a>();
00123                 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#c1">setupMaterial</a>();
00124                 <font class="comment">// vertices are rendered in world space</font>
00125                 drv-&gt;setupModelMatrix(<a class="code" href="classNLMISC_1_1CMatrix.html#p0">NLMISC::CMatrix::Identity</a>);               
00126                 <font class="comment">//              </font>
00127                 sr-&gt;render(drv, <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o8">_VB</a>, <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o9">_PB</a>, <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>);                
00128         }
00129 }
00130 
00131 
00132 <font class="comment">//===========================================================</font>
<a name="l00133"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#z790_1">00133</a> <font class="keywordtype">void</font> CSegRemanenceShape::flushTextures(IDriver &amp;driver)
00134 {
00135         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>.flushTextures(driver);
00136 }
00137 
00138 <font class="comment">//===========================================================</font>
<a name="l00139"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#z790_2">00139</a> CTransformShape *CSegRemanenceShape::createInstance(CScene &amp;scene)
00140 {       
00141         CSegRemanence *sr = NLMISC::safe_cast&lt;CSegRemanence *&gt;(scene.createModel(NL3D::SegRemanenceShapeId) );
00142         sr-&gt;Shape = <font class="keyword">this</font>;
00143         CAnimatedMaterial *aniMat = NULL;
00144         <font class="keywordflow">if</font> (_AnimatedMat)
00145         {
00146                 aniMat = <font class="keyword">new</font> CAnimatedMaterial(<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o11">_AnimatedMat</a>);
00147                 aniMat-&gt;setMaterial(&amp;<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>);             
00148         }
00149         sr-&gt;setAnimatedMaterial(aniMat);
00150         sr-&gt;setupFromShape();
00151         <font class="comment">// SegRemanence are added to the "Fx" Load Balancing Group.</font>
00152         sr-&gt;setLoadBalancingGroup(<font class="stringliteral">"Fx"</font>);
00153         <font class="keywordflow">return</font> sr;
00154 }
00155 
00156 
00157 <font class="comment">//===========================================================</font>
<a name="l00158"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#z790_3">00158</a> <font class="keywordtype">float</font> CSegRemanenceShape::getNumTriangles(<font class="keywordtype">float</font> distance)
00159 {
00160         <font class="keywordflow">return</font> (float) (<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> * 2);
00161 }
00162 
00163 
00164 <font class="comment">//===========================================================</font>
<a name="l00165"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#c0">00165</a> <font class="keywordtype">void</font> CSegRemanenceShape::setupVBnPB()
00166 {
00167         <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o0">_GeomTouched</a>) <font class="keywordflow">return</font>;
00168 
00169         uint numCorners = <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a>.size();
00170         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o8">_VB</a>.setVertexFormat(CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag);
00171         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o8">_VB</a>.setNumVertices(numCorners * (<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + 1));
00172         uint k, <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>;
00173         
00174         <font class="comment">// set tex coords</font>
00175         <font class="keywordflow">for</font>(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> &lt; numCorners; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
00176         {               
00177                 <font class="keywordflow">for</font>(k = 0; k &lt;= <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a>; ++k)
00178                 {
00179                 
00180                         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o8">_VB</a>.setTexCoord((<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + 1) * <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + k, 0, (<font class="keywordtype">float</font>) k / <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a>, (<font class="keywordtype">float</font>) <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> / (numCorners - 1));
00181                 }
00182         }
00183         <font class="comment">// create primitive block</font>
00184         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o9">_PB</a>.setNumTri(2 * (numCorners - 1) * <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a>);
00185         <font class="comment">//</font>
00186         <font class="keywordflow">for</font>(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> &lt; numCorners - 1; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
00187         {
00188                 <font class="keywordflow">for</font>(k = 0; k &lt; <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a>; ++k)
00189                 {
00190                         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o9">_PB</a>.setTri(2 * (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> * <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + k), (<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + 1) * <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + k,  (<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + 1) * (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + 1) + k + 1, (<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + 1) * (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + 1) + k);
00191                         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o9">_PB</a>.setTri(2 * (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> * <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + k) + 1, (<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + 1) * <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + k, (<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + 1) * <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + k + 1, (<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a> + 1) * (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + 1) + k + 1);
00192                 }
00193         }
00194         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o0">_GeomTouched</a> = <font class="keyword">false</font>;   
00195 }
00196 
00197 <font class="comment">//===========================================================</font>
<a name="l00198"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a10">00198</a> <font class="keywordtype">void</font> CSegRemanenceShape::setBBox(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox)
00199 {
00200         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o10">_BBox</a> = bbox;
00201 }
00202 
00203 <font class="comment">//===========================================================</font>
<a name="l00204"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a0">00204</a> <font class="keywordtype">void</font> CSegRemanenceShape::setMaterial(<font class="keyword">const</font> CMaterial &amp;mat)
00205 {
00206         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a> = mat;
00207         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o1">_MatTouched</a> = <font class="keyword">true</font>;
00208 }
00209 
00210 <font class="comment">//===========================================================</font>
<a name="l00211"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a11">00211</a> <font class="keywordtype">void</font> CSegRemanenceShape::setTextureShifting(<font class="keywordtype">bool</font> on <font class="comment">/*=true*/</font>)
00212 {
00213         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o2">_TextureShifting</a> = on;
00214         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o1">_MatTouched</a> = <font class="keyword">true</font>;
00215 }
00216 
00217 <font class="comment">//===========================================================</font>
<a name="l00218"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a16">00218</a> <font class="keywordtype">void</font> CSegRemanenceShape::setRollupRatio(<font class="keywordtype">float</font> ratio)
00219 {
00220         <a class="code" href="debug_8h.html#a6">nlassert</a>(ratio &gt; 0);
00221         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o5">_RollUpRatio</a> = ratio;
00222 }
00223 
00224 <font class="comment">//===========================================================</font>
<a name="l00225"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#c1">00225</a> <font class="keywordtype">void</font> CSegRemanenceShape::setupMaterial()
00226 {
00227         <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o1">_MatTouched</a>) <font class="keywordflow">return</font>;       
00228         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>.enableUserTexMat(0);
00229         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>.getTexture(0)-&gt;setWrapS(ITexture::Clamp);  
00230         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>.setDoubleSided(<font class="keyword">true</font>);
00231         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>.setLighting(<font class="keyword">false</font>); <font class="comment">// lighting not supported (the vb has no normals anyway..)</font>
00232         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o1">_MatTouched</a> = <font class="keyword">false</font>;
00233 }
00234 
00235 <font class="comment">//===========================================================</font>
<a name="l00236"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#a14">00236</a> <font class="keywordtype">void</font> CSegRemanenceShape::setAnimatedMaterial(<font class="keyword">const</font> std::string &amp;name)
00237 {
00238         <a class="code" href="debug_8h.html#a6">nlassert</a>(!name.empty());
00239         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o11">_AnimatedMat</a> == NULL);
00240         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o11">_AnimatedMat</a>  = <font class="keyword">new</font> CMaterialBase;
00241         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o11">_AnimatedMat</a>-&gt;Name = name;
00242 }
00243 
00244 
00245 
00246 <font class="comment">//===========================================================</font>
<a name="l00247"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#z789_2">00247</a> CSegRemanenceShape::CSegRemanenceShape(<font class="keyword">const</font> CSegRemanenceShape &amp;other) : IShape(other), _AnimatedMat(NULL)
00248 {
00249         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#c2">copyFromOther</a>(other);
00250 }
00251 
00252 <font class="comment">//===========================================================</font>
<a name="l00253"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#z789_3">00253</a> CSegRemanenceShape &amp;CSegRemanenceShape::operator = (<font class="keyword">const</font> CSegRemanenceShape &amp;other)
00254 {
00255         <font class="keywordflow">if</font> (&amp;other != <font class="keyword">this</font>)
00256         {       
00257                 <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#c2">copyFromOther</a>(other);
00258                 (<a class="code" href="classNL3D_1_1IShape.html#a0">IShape</a> &amp;) *<font class="keyword">this</font> = (<a class="code" href="classNL3D_1_1IShape.html#a0">IShape</a> &amp;) other; <font class="comment">// copy base part  </font>
00259         }
00260         <font class="keywordflow">return</font> *<font class="keyword">this</font>;
00261 }
00262 
00263 <font class="comment">//===========================================================</font>
<a name="l00264"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#z789_1">00264</a> CSegRemanenceShape::~CSegRemanenceShape()
00265 {
00266         <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o11">_AnimatedMat</a>;
00267 }
00268 
00269 <font class="comment">//===========================================================</font>
<a name="l00270"></a><a class="code" href="classNL3D_1_1CSegRemanenceShape.html#c2">00270</a> <font class="keywordtype">void</font> CSegRemanenceShape::copyFromOther(<font class="keyword">const</font> CSegRemanenceShape &amp;other)
00271 {
00272         <font class="keywordflow">if</font> (&amp;other == <font class="keyword">this</font>) <font class="keywordflow">return</font>;
00273         CMaterialBase *otherAnimatedMat = other._AnimatedMat != NULL ? <font class="keyword">new</font> CMaterialBase(*other._AnimatedMat)
00274                                                                                                                                  : NULL;
00275         <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o11">_AnimatedMat</a>;
00276         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o11">_AnimatedMat</a> = otherAnimatedMat;
00277 
00278         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o0">_GeomTouched</a>     = other._GeomTouched;
00279         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o1">_MatTouched</a>      = other._MatTouched; 
00280         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o2">_TextureShifting</a> = other._TextureShifting;      
00281         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o3">_NumSlices</a>       = other._NumSlices;
00282         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o4">_SliceTime</a>       = other._SliceTime;
00283         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o6">_Corners</a>                 = other._Corners;      
00284         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o7">_Mat</a>             = other._Mat;
00285         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o8">_VB</a>              = other._VB;
00286         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o9">_PB</a>              = other._PB;
00287         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o10">_BBox</a>                    = other._BBox; 
00288         <a class="code" href="classNL3D_1_1CSegRemanenceShape.html#o5">_RollUpRatio</a>     = other._RollUpRatio;  
00289 }
00290         
00291 }
00292 
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