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<hr><h1>seg_remanence.cpp</h1><a href="seg__remanence_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00006 <font class="comment">/* Copyright, 2000, 2001, 2002 Nevrax Ltd.</font>
00007 <font class="comment"> *</font>
00008 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00009 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00010 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00011 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00012 <font class="comment"> * any later version.</font>
00013 <font class="comment"></font>
00014 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00015 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00016 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00017 <font class="comment"> * General Public License for more details.</font>
00018 <font class="comment"></font>
00019 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00020 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00021 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00022 <font class="comment"> * MA 02111-1307, USA.</font>
00023 <font class="comment"> */</font>
00024
00025 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00026
00027 <font class="preprocessor">#include "<a class="code" href="seg__remanence_8h.html">3d/seg_remanence.h</a>"</font>
00028 <font class="preprocessor">#include "<a class="code" href="seg__remanence__shape_8h.html">3d/seg_remanence_shape.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="scene_8h.html">3d/scene.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="anim__detail__trav_8h.html">3d/anim_detail_trav.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="skeleton__model_8h.html">3d/skeleton_model.h</a>"</font>
00034
00035
00036
00037
00038 <font class="keyword">namespace </font>NL3D
00039 {
00040
00042 <font class="keyword">static</font> <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a450">BuildHermiteVector</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &P0,
00043 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &P1,
00044 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &T0,
00045 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &T1,
00046 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &dest,
00047 <font class="keywordtype">float</font> lambda
00048 )
00049 {
00050 <font class="keyword">const</font> <font class="keywordtype">float</font> lambda2 = lambda * lambda;
00051 <font class="keyword">const</font> <font class="keywordtype">float</font> lambda3 = lambda2 * lambda;
00052 <font class="keyword">const</font> <font class="keywordtype">float</font> h1 = 2 * lambda3 - 3 * lambda2 + 1;
00053 <font class="keyword">const</font> <font class="keywordtype">float</font> h2 = - 2 * lambda3 + 3 * lambda2;
00054 <font class="keyword">const</font> <font class="keywordtype">float</font> h3 = lambda3 - 2 * lambda2 + lambda;
00055 <font class="keyword">const</font> <font class="keywordtype">float</font> h4 = lambda3 - lambda2;
00057 dest.<a class="code" href="classNLMISC_1_1CVector.html#z332_0">set</a> (h1 * P0.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> + h2 * P1.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> + h3 * T0.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a> + h4 * T1.<a class="code" href="classNLMISC_1_1CVector.html#m0">x</a>,
00058 h1 * P0.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> + h2 * P1.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> + h3 * T0.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a> + h4 * T1.<a class="code" href="classNLMISC_1_1CVector.html#m1">y</a>,
00059 h1 * P0.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> + h2 * P1.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> + h3 * T0.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a> + h4 * T1.<a class="code" href="classNLMISC_1_1CVector.html#m2">z</a>);
00060
00061 }
00062
00063 <font class="comment">//===============================================================</font>
<a name="l00064"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#z787_0">00064</a> CSegRemanence::CSegRemanence() : _NumSlice(0),
00065 _Started(false),
00066 _Stopping(false),
00067 _Restarted(false),
00068 _UnrollRatio(0),
00069 _AniMat(NULL)
00070 {
00071 IAnimatable::resize(<a class="code" href="classNL3D_1_1CSegRemanence.html#s2s1">AnimValueLast</a>);
00072 }
00073
00074 <font class="comment">//===============================================================</font>
<a name="l00075"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#z787_1">00075</a> CSegRemanence::~CSegRemanence()
00076 {
00077 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#o9">_AniMat</a>;
00078 <font class="comment">// Auto detach me from skeleton. Must do it here, not in ~CTransform().</font>
00079 <font class="keywordflow">if</font>(_FatherSkeletonModel)
00080 {
00081 <font class="comment">// detach me from the skeleton.</font>
00082 <font class="comment">// Observers hierarchy is modified.</font>
00083 <a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>->detachSkeletonSon(<font class="keyword">this</font>);
00084 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CTransform.html#z851_7">_FatherSkeletonModel</a>==NULL);
00085 }
00086 }
00087
00088 <font class="comment">//===============================================================</font>
<a name="l00089"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#z787_2">00089</a> CSegRemanence::CSegRemanence(CSegRemanence &other) : CTransformShape(other), _AniMat(NULL)
00090 {
00091 <a class="code" href="classNL3D_1_1CSegRemanence.html#c1">copyFromOther</a>(other);
00092 }
00093
00094 <font class="comment">//===============================================================</font>
<a name="l00095"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#z787_3">00095</a> CSegRemanence &CSegRemanence::operator = (CSegRemanence &other)
00096 {
00097 <font class="keywordflow">if</font> (<font class="keyword">this</font> != &other)
00098 {
00099 (<a class="code" href="classNL3D_1_1CTransformShape.html#b0">CTransformShape</a> &) *<font class="keyword">this</font> = (<a class="code" href="classNL3D_1_1CTransformShape.html#b0">CTransformShape</a> &) other; <font class="comment">// copy base</font>
00100 <a class="code" href="classNL3D_1_1CSegRemanence.html#c1">copyFromOther</a>(other);
00101 }
00102 <font class="keywordflow">return</font> *<font class="keyword">this</font>;
00103 }
00104
00105 <font class="comment">//===============================================================</font>
<a name="l00106"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#c1">00106</a> <font class="keywordtype">void</font> CSegRemanence::copyFromOther(CSegRemanence &other)
00107 {
00108 <font class="keywordflow">if</font> (<font class="keyword">this</font> == &other) <font class="keywordflow">return</font>;
00109
00110 CAnimatedMaterial *otherMat = other._AniMat != NULL ? <font class="keyword">new</font> CAnimatedMaterial(*other._AniMat)
00111 : NULL;
00112 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#o9">_AniMat</a>;
00113 <a class="code" href="classNL3D_1_1CSegRemanence.html#o9">_AniMat</a> = otherMat;
00114
00115 <a class="code" href="classNL3D_1_1CSegRemanence.html#o0">_Ribbons</a> = other._Ribbons; <font class="comment">// sampled positions at each extremities of segment</font>
00116 <a class="code" href="classNL3D_1_1CSegRemanence.html#o1">_NumSlice</a> = other._NumSlice;
00117 <a class="code" href="classNL3D_1_1CSegRemanence.html#o2">_NumCorners</a> = other._NumCorners;
00118 <a class="code" href="classNL3D_1_1CSegRemanence.html#o3">_Started</a> = other._Started;
00119 <a class="code" href="classNL3D_1_1CSegRemanence.html#o5">_Restarted</a> = other._Restarted;
00120 <a class="code" href="classNL3D_1_1CSegRemanence.html#o4">_Stopping</a> = other._Stopping;
00121 <a class="code" href="classNL3D_1_1CSegRemanence.html#o6">_StartDate</a> = other._StartDate;
00122 <a class="code" href="classNL3D_1_1CSegRemanence.html#o7">_CurrDate</a> = other._CurrDate;
00123
00124 }
00125
00126 <font class="comment">//===============================================================</font>
<a name="l00127"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#d0">00127</a> <font class="keywordtype">void</font> CSegRemanence::registerBasic()
00128 {
00129 CMOT::registerModel(<a class="code" href="namespaceNL3D.html#a457">SegRemanenceShapeId</a>, <a class="code" href="namespaceNL3D.html#a277">TransformShapeId</a>, CSegRemanence::creator);
00130 <font class="comment">// CMOT::registerObs (HrcTravId, SegRemanenceShapeId, CSegRemanenceHrcObs::creator);</font>
00131 CMOT::registerObs(<a class="code" href="namespaceNL3D.html#a3">AnimDetailTravId</a>, <a class="code" href="namespaceNL3D.html#a457">SegRemanenceShapeId</a>, CSegRemanenceAnimDetailObs::creator);
00132 }
00133
00134
00135 <font class="comment">//===============================================================</font>
<a name="l00136"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#a0">00136</a> <font class="keywordtype">void</font> CSegRemanence::render(IDriver *drv, CVertexBuffer &vb, CPrimitiveBlock &pb, CMaterial &mat)
00137 {
00138 CSegRemanenceShape *srs = NLMISC::safe_cast<CSegRemanenceShape *>((IShape *) <a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00139 <font class="keyword">const</font> uint vertexSize = vb.getVertexSize();
00140 uint8 *datas = (uint8 *) vb.getVertexCoordPointer();
00141 uint numCorners = <a class="code" href="classNL3D_1_1CSegRemanence.html#o0">_Ribbons</a>.size();
00142 <font class="keywordflow">for</font>(uint k = 0; k < numCorners; ++k)
00143 {
00144 <a class="code" href="classNL3D_1_1CSegRemanence.html#o0">_Ribbons</a>[k].fillVB(datas, vertexSize, srs->getNumSlices(), srs->getSliceTime());
00145 datas += (<a class="code" href="classNL3D_1_1CSegRemanence.html#o1">_NumSlice</a> + 1) * vertexSize;
00146 }
00147
00148 <font class="comment">// roll / unroll using texture matrix</font>
00149 CMatrix texMat;
00150 texMat.setPos(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(1.f - <a class="code" href="classNL3D_1_1CSegRemanence.html#o8">_UnrollRatio</a>, 0, 0));
00151 <font class="keywordflow">if</font> (mat.getTexture(0) != NULL)
00152 mat.setUserTexMat(0, texMat);
00153
00154
00155
00156 drv->activeVertexBuffer(vb);
00157 drv->render(pb, mat);
00158
00159 CScene *scene = NLMISC::safe_cast<ITravScene *>(<a class="code" href="classNL3D_1_1CTransform.html#n0">_HrcObs</a>->Trav)->Scene;
00160 <font class="comment">// change unroll ratio</font>
00161 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CSegRemanence.html#o4">_Stopping</a>)
00162 {
00163 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CSegRemanence.html#o8">_UnrollRatio</a> != 1.f)
00164 <a class="code" href="classNL3D_1_1CSegRemanence.html#o8">_UnrollRatio</a> = <a class="code" href="bit__set_8cpp.html#a0">std::min</a>(1.f, <a class="code" href="classNL3D_1_1CSegRemanence.html#o8">_UnrollRatio</a> + scene->getEllapsedTime() / (srs->getNumSlices() * srs->getSliceTime()));
00165 }
00166 <font class="keywordflow">else</font>
00167 {
00168 <a class="code" href="classNL3D_1_1CSegRemanence.html#o8">_UnrollRatio</a> = std::max(0.f, <a class="code" href="classNL3D_1_1CSegRemanence.html#o8">_UnrollRatio</a> - srs->getRollupRatio() * scene->getEllapsedTime() / (srs->getNumSlices() * srs->getSliceTime()));
00169 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CSegRemanence.html#o8">_UnrollRatio</a> == 0.f)
00170 {
00171 <a class="code" href="classNL3D_1_1CSegRemanence.html#o4">_Stopping</a> = <font class="keyword">false</font>;
00172 <a class="code" href="classNL3D_1_1CSegRemanence.html#o3">_Started</a> = <font class="keyword">false</font>;
00173 }
00174 }
00175 }
00176
00177 <font class="comment">//===============================================================</font>
<a name="l00178"></a><a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#a0">00178</a> CSegRemanence::CRibbon::CRibbon() : _LastSamplingDate(0)
00179 {
00180 }
00181
00182 <font class="comment">//===============================================================</font>
<a name="l00183"></a><a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#a3">00183</a> <font class="keywordtype">void</font> CSegRemanence::CRibbon::fillVB(uint8 *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>, uint nbSegs, <font class="keywordtype">float</font> sliceTime)
00184 {
00185 TSampledPosVect::iterator currIt = <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#o0">_Ribbon</a>.begin();
00186
00187 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> t0 = (currIt + 1)->Pos - currIt->Pos;
00188 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> t1 = 0.5f * ((currIt + 2)->Pos - currIt->Pos);
00189
00190 uint leftToDo = nbSegs + 1;
00191
00192 <font class="keywordtype">float</font> lambda = 0.f;
00193 <font class="keywordtype">float</font> lambdaStep = 1.f;
00194
00195 <font class="comment">/* nlinfo("===============================");</font>
00196 <font class="comment"> for(uint k = 0; k < _Ribbon.size(); ++k)</font>
00197 <font class="comment"> {</font>
00198 <font class="comment"> nlinfo("pos = (%.2f, %.2f, %.2f)", _Ribbon[k].Pos.x, _Ribbon[k].Pos.y, _Ribbon[k].Pos.z);</font>
00199 <font class="comment"> }*/</font>
00200
00201 <font class="keywordflow">for</font> (;;)
00202 {
00203 <font class="keywordtype">float</font> dt = currIt->SamplingDate - (currIt + 1)->SamplingDate;
00204
00205 <font class="keywordflow">if</font> (dt < 10E-6f) <font class="comment">// we reached the start of ribbon</font>
00206 {
00207
00208 <font class="keywordflow">do</font>
00209 {
00210 (<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &) *dest = currIt->Pos;
00211 dest += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>;
00212 }
00213 <font class="keywordflow">while</font> (--leftToDo);
00214 <font class="keywordflow">return</font>;
00215 }
00216
00217 <font class="keywordtype">float</font> newLambdaStep = sliceTime / dt;
00218 <font class="comment">// readapt lambda</font>
00219 lambda *= newLambdaStep / lambdaStep;
00220 lambdaStep = newLambdaStep;
00221 <font class="keywordflow">for</font>(;;)
00222 {
00223 <font class="keywordflow">if</font> (lambda >= 1.f) <font class="keywordflow">break</font>;
00225 <a class="code" href="namespaceNL3D.html#a450">BuildHermiteVector</a>(currIt->Pos, (currIt + 1)->Pos, t0, t1, (<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &) *dest, lambda);
00226 dest += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>;
00227 -- leftToDo;
00228 <font class="keywordflow">if</font> (!leftToDo) <font class="keywordflow">return</font>;
00229 lambda += lambdaStep;
00230 }
00231
00232 lambda -= 1.f;
00233
00234 <font class="comment">// Start new segment and compute new tangents</font>
00235 t0 = t1;
00236 ++currIt;
00237 t1 = 0.5f * ((currIt + 2)->Pos - currIt->Pos);
00238 }
00239 }
00240
00241 <font class="comment">//===============================================================</font>
<a name="l00242"></a><a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#a4">00242</a> <font class="keywordtype">void</font> CSegRemanence::CRibbon::duplicateFirstPos()
00243 {
00244 uint ribSize = <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#o0">_Ribbon</a>.size();
00245 <font class="keywordflow">for</font>(uint k = 1; k < ribSize; ++k)
00246 {
00247 <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#o0">_Ribbon</a>[k] = <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#o0">_Ribbon</a>[0];
00248 }
00249 }
00250
00251 <font class="comment">//===============================================================</font>
<a name="l00252"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#a2">00252</a> <font class="keywordtype">void</font> CSegRemanence::setupFromShape()
00253 {
00254 CSegRemanenceShape *srs = NLMISC::safe_cast<CSegRemanenceShape *>((IShape *) <a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00255 <font class="keywordflow">if</font> (srs->getNumCorners() != <a class="code" href="classNL3D_1_1CSegRemanence.html#o2">_NumCorners</a> || srs->getNumSlices() != <a class="code" href="classNL3D_1_1CSegRemanence.html#o1">_NumSlice</a>)
00256 {
00257 <a class="code" href="classNL3D_1_1CSegRemanence.html#o0">_Ribbons</a>.resize(srs->getNumCorners());
00258 <font class="keywordflow">for</font>(uint k = 0; k < <a class="code" href="classNL3D_1_1CSegRemanence.html#o0">_Ribbons</a>.size(); ++k)
00259 {
00260 <a class="code" href="classNL3D_1_1CSegRemanence.html#o0">_Ribbons</a>[k].setNumSlices(srs->getNumSlices());
00261 }
00262 <a class="code" href="classNL3D_1_1CSegRemanence.html#o2">_NumCorners</a> = srs->getNumCorners();
00263 <a class="code" href="classNL3D_1_1CSegRemanence.html#o1">_NumSlice</a> = srs->getNumSlices();
00264 }
00265 <a class="code" href="classNL3D_1_1CSegRemanence.html#c0">updateOpacityFromShape</a>();
00266 }
00267
00268
00269 <font class="comment">//===============================================================</font>
<a name="l00270"></a><a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#a1">00270</a> <font class="keywordtype">void</font> CSegRemanence::CRibbon::setNumSlices(uint numSegs)
00271 {
00272 <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#o0">_Ribbon</a>.resize(numSegs + 3);
00273 }
00274
00275 <font class="comment">//===============================================================</font>
<a name="l00276"></a><a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#a2">00276</a> <font class="keywordtype">void</font> CSegRemanence::CRibbon::samplePos(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &pos, <font class="keywordtype">float</font> date, <font class="keywordtype">float</font> sliceDuration)
00277 {
00278 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#o0">_Ribbon</a>.size() != 0);
00279 <font class="keywordflow">if</font> (date - <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#o1">_LastSamplingDate</a> > sliceDuration)
00280 {
00281 <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#o0">_Ribbon</a>.pop_back();
00282 CSampledPos sp(pos, date);
00283 <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#o0">_Ribbon</a>.push_front(sp);
00284 <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#o1">_LastSamplingDate</a> = date;
00285 }
00286 <font class="keywordflow">else</font>
00287 {
00288 <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#o0">_Ribbon</a>.front().Pos = pos;
00289 <a class="code" href="classNL3D_1_1CSegRemanence_1_1CRibbon.html#o0">_Ribbon</a>.front().SamplingDate = date;
00290 }
00291 }
00292
00293 <font class="comment">//===============================================================</font>
<a name="l00294"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#a1">00294</a> <font class="keywordtype">void</font> CSegRemanence::samplePos(<font class="keywordtype">float</font> date)
00295 {
00296 <font class="keywordflow">if</font> (_Started)
00297 {
00298 IBaseHrcObs *bho = (IBaseHrcObs *) <a class="code" href="classNL3D_1_1IModel.html#b3">getObs</a>(<a class="code" href="namespaceNL3D.html#a41">HrcTravId</a>);
00299 CSegRemanenceShape *srs = NLMISC::safe_cast<CSegRemanenceShape *>((IShape *) <a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00300 uint numCorners = <a class="code" href="classNL3D_1_1CSegRemanence.html#o0">_Ribbons</a>.size();
00301 <font class="keywordflow">for</font>(uint k = 0; k < numCorners; ++k)
00302 {
00303 <a class="code" href="classNL3D_1_1CSegRemanence.html#o0">_Ribbons</a>[k].samplePos(bho->WorldMatrix * srs->getCorner(k), date, srs->getSliceTime());
00304 }
00305 <font class="keywordflow">if</font> (_Restarted)
00306 {
00307 <font class="keywordflow">for</font>(uint k = 0; k < numCorners; ++k)
00308 {
00309 <a class="code" href="classNL3D_1_1CSegRemanence.html#o0">_Ribbons</a>[k].duplicateFirstPos();
00310 }
00311 <a class="code" href="classNL3D_1_1CSegRemanence.html#o5">_Restarted</a> = <font class="keyword">false</font>;
00312 <a class="code" href="classNL3D_1_1CSegRemanence.html#o6">_StartDate</a> = date;
00313 }
00314 <a class="code" href="classNL3D_1_1CSegRemanence.html#o7">_CurrDate</a> = date;
00315 }
00316 }
00317
00318 <font class="comment">//===============================================================</font>
00319 <font class="comment">/*</font>
00320 <font class="comment">void CSegRemanenceHrcObs::traverse(IObs *caller)</font>
00321 <font class="comment">{</font>
00322 <font class="comment"> CTransformHrcObs::traverse (caller);</font>
00323 <font class="comment"> CSegRemanence *sr = static_cast<CSegRemanence *>(this->Model);</font>
00324 <font class="comment"> if (sr->isStarted())</font>
00325 <font class="comment"> { </font>
00326 <font class="comment"> CScene *scene = NLMISC::safe_cast<ITravScene *>(Trav)->Scene;</font>
00327 <font class="comment"> if (scene->getNumRender() != (_LastSampleFrame + 1))</font>
00328 <font class="comment"> {</font>
00329 <font class="comment"> if (!sr->isStopping())</font>
00330 <font class="comment"> { </font>
00331 <font class="comment"> // if wasn't visible at previous frame, must invalidate position</font>
00332 <font class="comment"> sr->restart();</font>
00333 <font class="comment"> }</font>
00334 <font class="comment"> else</font>
00335 <font class="comment"> {</font>
00336 <font class="comment"> // ribbon started unrolling when it disapperaed from screen so simply remove it</font>
00337 <font class="comment"> sr->stopNoUnroll();</font>
00338 <font class="comment"> }</font>
00339 <font class="comment"> } </font>
00340 <font class="comment"> _LastSampleFrame = scene->getNumRender();</font>
00341 <font class="comment"> sr->setupFromShape();</font>
00342 <font class="comment"> sr->samplePos((float) scene->getCurrentTime());</font>
00343 <font class="comment"> }</font>
00344 <font class="comment">}</font>
00345 <font class="comment">*/</font>
00346
00347 <font class="comment">/*</font>
00348 <font class="comment">//===============================================================</font>
00349 <font class="comment">CSegRemanenceHrcObs::CSegRemanenceHrcObs() : _LastSampleFrame(0)</font>
00350 <font class="comment">{ </font>
00351 <font class="comment">}</font>
00352 <font class="comment">*/</font>
00353
00354 <font class="comment">//===============================================================</font>
<a name="l00355"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#z788_1">00355</a> <font class="keywordtype">void</font> CSegRemanence::start()
00356 {
00357 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CSegRemanence.html#o3">_Started</a> && !<a class="code" href="classNL3D_1_1CSegRemanence.html#o4">_Stopping</a>) <font class="keywordflow">return</font>;
00358 <a class="code" href="classNL3D_1_1CSegRemanence.html#z788_6">restart</a>();
00359 }
00360
00361 <font class="comment">//===============================================================</font>
<a name="l00362"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#z788_6">00362</a> <font class="keywordtype">void</font> CSegRemanence::restart()
00363 {
00364 CSegRemanenceShape *srs = NLMISC::safe_cast<CSegRemanenceShape *>((IShape *) <a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00365 <font class="keywordflow">if</font> (!srs->getTextureShifting())
00366 {
00367 <a class="code" href="classNL3D_1_1CSegRemanence.html#o8">_UnrollRatio</a> = 1.f;
00368 }
00369 <font class="keywordflow">else</font>
00370 {
00371 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CSegRemanence.html#o4">_Stopping</a>)
00372 <a class="code" href="classNL3D_1_1CSegRemanence.html#o8">_UnrollRatio</a> = 0.f;
00373 }
00374 <a class="code" href="classNL3D_1_1CSegRemanence.html#o3">_Started</a> = <a class="code" href="classNL3D_1_1CSegRemanence.html#o5">_Restarted</a> = <font class="keyword">true</font>;
00375 <a class="code" href="classNL3D_1_1CSegRemanence.html#o4">_Stopping</a> = <font class="keyword">false</font>;
00376 }
00377
00378 <font class="comment">//===============================================================</font>
<a name="l00379"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#z788_2">00379</a> <font class="keywordtype">void</font> CSegRemanence::stop()
00380 {
00381 <a class="code" href="classNL3D_1_1CSegRemanence.html#o4">_Stopping</a> = <font class="keyword">true</font>;
00382 }
00383
00384 <font class="comment">//===============================================================</font>
<a name="l00385"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#z788_3">00385</a> <font class="keywordtype">void</font> CSegRemanence::stopNoUnroll()
00386 {
00387 <a class="code" href="classNL3D_1_1CSegRemanence.html#o3">_Started</a> = <a class="code" href="classNL3D_1_1CSegRemanence.html#o5">_Restarted</a> = <a class="code" href="classNL3D_1_1CSegRemanence.html#o4">_Stopping</a> = <font class="keyword">false</font>;
00388 }
00389
00390 <font class="comment">//===============================================================</font>
<a name="l00391"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#c0">00391</a> <font class="keywordtype">void</font> CSegRemanence::updateOpacityFromShape()
00392 {
00393 CSegRemanenceShape *srs = NLMISC::safe_cast<CSegRemanenceShape *>((IShape *) <a class="code" href="classNL3D_1_1CTransformShape.html#m0">Shape</a>);
00394 <font class="keywordtype">bool</font> transparent = srs->getMaterial().getBlend();
00395 <a class="code" href="classNL3D_1_1CTransform.html#a0">setTransparency</a>(transparent);
00396 <a class="code" href="classNL3D_1_1CTransform.html#a1">setOpacity</a>(!transparent);
00397 }
00398
00399 <font class="comment">//===============================================================</font>
<a name="l00400"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#a3">00400</a> <font class="keywordtype">void</font> CSegRemanence::setAnimatedMaterial(CAnimatedMaterial *mat)
00401 {
00402 <font class="keywordflow">if</font> (mat == <a class="code" href="classNL3D_1_1CSegRemanence.html#o9">_AniMat</a>) <font class="keywordflow">return</font>;
00403 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CSegRemanence.html#o9">_AniMat</a>;
00404 <a class="code" href="classNL3D_1_1CSegRemanence.html#o9">_AniMat</a> = mat;
00405 <a class="code" href="classNL3D_1_1CSegRemanence.html#o9">_AniMat</a>->setFather(<font class="keyword">this</font>, <a class="code" href="classNL3D_1_1CSegRemanence.html#s2s0">OwnerBit</a>);
00406 }
00407
00408 <font class="comment">//===============================================================</font>
<a name="l00409"></a><a class="code" href="classNL3D_1_1CSegRemanence.html#a5">00409</a> <font class="keywordtype">void</font> CSegRemanence::registerToChannelMixer(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &prefix)
00410 {
00411 CTransformShape::registerToChannelMixer(chanMixer, prefix);
00412 <font class="keywordflow">if</font> (_AniMat)
00413 {
00414 <a class="code" href="classNL3D_1_1CSegRemanence.html#o9">_AniMat</a>->registerToChannelMixer(chanMixer, prefix + <a class="code" href="classNL3D_1_1CSegRemanence.html#o9">_AniMat</a>->getMaterialName() + <font class="stringliteral">"."</font>) ;
00415 }
00416 }
00417
00418 <font class="comment">//===============================================================</font>
<a name="l00419"></a><a class="code" href="classNL3D_1_1CSegRemanenceAnimDetailObs.html#a1">00419</a> <font class="keywordtype">void</font> CSegRemanenceAnimDetailObs::traverse(IObs *caller)
00420 {
00421 CTransformAnimDetailObs::traverse(caller);
00422 CSegRemanence *sr = NLMISC::safe_cast<CSegRemanence *>(Model);
00423 <font class="keywordflow">if</font> (sr->isStarted())
00424 {
00427
00428 CScene *scene = NLMISC::safe_cast<ITravScene *>(Trav)->Scene;
00429 <font class="keywordflow">if</font> (scene->getNumRender() != (<a class="code" href="classNL3D_1_1CSegRemanenceAnimDetailObs.html#o0">_LastSampleFrame</a> + 1))
00430 {
00431 <font class="keywordflow">if</font> (!sr->isStopping())
00432 {
00433 <font class="comment">// if wasn't visible at previous frame, must invalidate position</font>
00434 sr->restart();
00435 }
00436 <font class="keywordflow">else</font>
00437 {
00438 <font class="comment">// ribbon started unrolling when it disapperaed from screen so simply remove it</font>
00439 sr->stopNoUnroll();
00440 }
00441 }
00442 <a class="code" href="classNL3D_1_1CSegRemanenceAnimDetailObs.html#o0">_LastSampleFrame</a> = scene->getNumRender();
00443 sr->setupFromShape();
00444 sr->samplePos((<font class="keywordtype">float</font>) scene->getCurrentTime());
00445
00448
00449
00450 <font class="comment">// test if animated material must be updated.</font>
00451 <font class="keywordflow">if</font>(sr->IAnimatable::isTouched(CSegRemanence::OwnerBit))
00452 {
00453 <font class="keywordflow">if</font> (sr->getAnimatedMaterial())
00454 sr->getAnimatedMaterial()->update();
00455 sr->clearAnimatedMatFlag();
00456 }
00457 }
00458 }
00459
<a name="l00460"></a><a class="code" href="classNL3D_1_1CSegRemanenceAnimDetailObs.html#a0">00460</a> CSegRemanenceAnimDetailObs::CSegRemanenceAnimDetailObs() : _LastSampleFrame(0)
00461 {
00462 }
00463
00464
00465
00466 }
</pre></div>
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