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<hr><h1>scene_group.h</h1><a href="scene_group_h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.
</font>00008 <font class="comment"> *
</font>00009 <font class="comment"> * This file is part of NEVRAX NEL.
</font>00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify
</font>00011 <font class="comment"> * it under the terms of the GNU General Public License as published by
</font>00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)
</font>00013 <font class="comment"> * any later version.
</font>00014 <font class="comment">
</font>00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but
</font>00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of
</font>00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
</font>00018 <font class="comment"> * General Public License for more details.
</font>00019 <font class="comment">
</font>00020 <font class="comment"> * You should have received a copy of the GNU General Public License
</font>00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the
</font>00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
</font>00023 <font class="comment"> * MA 02111-1307, USA.
</font>00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#ifndef NL_SCENE_GROUP_H
</font>00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_SCENE_GROUP_H
</font>00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types_nl_h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="vector_h.html">nel/misc/vector.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="quat_h.html">nel/misc/quat.h</a>"</font>
00032 <font class="preprocessor">#include <vector></font>
00033
00034 <font class="keyword">namespace</font> NLMISC
00035 {
00036 <font class="keyword">class </font>IStream;
00037 <font class="keyword">struct </font>EStream;
00038 }
00039
00040 <font class="keyword">namespace</font> NL3D {
00041
00042 <font class="keyword">class </font>CScene;
00043 <font class="keyword">class </font>CTransformShape;
<a name="l00056"></a><a class="code" href="class_NL3D__CInstanceGroup.html">00056</a> <font class="keyword">class </font>CInstanceGroup
00057 {
00058 <font class="keyword">public</font>:
<a name="l00060"></a><a class="code" href="class_NL3D__CInstanceGroup__CInstance.html">00060</a> <font class="keyword">class </font>CInstance
00061 {
00062 <font class="keyword">public</font>:
<a name="l00064"></a><a class="code" href="class_NL3D__CInstanceGroup__CInstance.html#m0">00064</a> std::string Name;
00065
00066 <font class="comment">// The parent instance (-1 if root)</font>
<a name="l00067"></a><a class="code" href="class_NL3D__CInstanceGroup__CInstance.html#m1">00067</a> sint32 nParent;
00068
00069 <font class="comment">// Transformations</font>
<a name="l00070"></a><a class="code" href="class_NL3D__CInstanceGroup__CInstance.html#m2">00070</a> <a class="code" href="class_NLMISC__CQuat.html">NLMISC::CQuat</a> Rot;
<a name="l00071"></a><a class="code" href="class_NL3D__CInstanceGroup__CInstance.html#m3">00071</a> <a class="code" href="class_NLMISC__CVector.html">NLMISC::CVector</a> Pos;
<a name="l00072"></a><a class="code" href="class_NL3D__CInstanceGroup__CInstance.html#m4">00072</a> <a class="code" href="class_NLMISC__CVector.html">NLMISC::CVector</a> Scale;
00073
00075 <font class="keywordtype">void</font> serial (<a class="code" href="class_NLMISC__IStream.html">NLMISC::IStream</a>& f);
00076 };
00077
<a name="l00079"></a><a class="code" href="class_NL3D__CInstanceGroup.html#s0">00079</a> <font class="keyword">typedef</font> std::vector<CInstance> TInstanceArray;
00080
00082 uint getNumInstance () <font class="keyword">const</font>;
00083
00085 <font class="keyword">const</font> std::string& getInstanceName (uint instanceNb) <font class="keyword">const</font>;
00086
00088 <font class="keyword">const</font> <a class="code" href="class_NLMISC__CVector.html">NLMISC::CVector</a>& getInstancePos (uint instanceNb) <font class="keyword">const</font>;
00089
00091 <font class="keyword">const</font> <a class="code" href="class_NLMISC__CQuat.html">NLMISC::CQuat</a>& getInstanceRot (uint instanceNb) <font class="keyword">const</font>;
00092
00093 <font class="comment">// Get an instance scale</font>
00094 <font class="keyword">const</font> <a class="code" href="class_NLMISC__CVector.html">NLMISC::CVector</a>& getInstanceScale (uint instanceNb) <font class="keyword">const</font>;
00095
00096 <font class="comment">// Get the instance father (-1 if this is a root)</font>
00097 <font class="keyword">const</font> <font class="keywordtype">int</font> getInstanceParent (uint instanceNb) <font class="keyword">const</font>;
00098
00100 <font class="keywordtype">void</font> build (<font class="keyword">const</font> TInstanceArray& array);
00101
00103 <font class="keywordtype">void</font> serial (<a class="code" href="class_NLMISC__IStream.html">NLMISC::IStream</a>& f);
00104
00106 <font class="keywordtype">bool</font> addToScene (CScene& scene);
00107
00109 <font class="keywordtype">bool</font> removeFromScene (CScene& scene);
00110
00111 <font class="keyword">private</font>:
<a name="l00112"></a><a class="code" href="class_NL3D__CInstanceGroup.html#o0">00112</a> TInstanceArray _InstancesInfos;
<a name="l00113"></a><a class="code" href="class_NL3D__CInstanceGroup.html#o1">00113</a> std::vector<CTransformShape*> _Instances;
00114 };
00115
00116
00117 } <font class="comment">// NL3D</font>
00118
00119
00120 <font class="preprocessor">#endif // NL_SCENE_GROUP_H
</font>00121 <font class="preprocessor"></font>
00122 <font class="comment">/* End of scene_group.h */</font>
</div></pre>
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