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<hr><h1>scene_user.cpp</h1><a href="scene__user_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="scene__user_8h.html">3d/scene_user.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="coarse__mesh__manager_8h.html">3d/coarse_mesh_manager.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="point__light__user_8h.html">3d/point_light_user.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="point__light__model_8h.html">3d/point_light_model.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="lod__character__manager_8h.html">3d/lod_character_manager.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="lod__character__shape_8h.html">3d/lod_character_shape.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="lod__character__shape__bank_8h.html">3d/lod_character_shape_bank.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="hierarchical__timer_8h.html">nel/misc/hierarchical_timer.h</a>"</font>
00036 <font class="preprocessor">#include "<a class="code" href="async__texture__manager_8h.html">3d/async_texture_manager.h</a>"</font>
00037
00038 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00039
00040 <font class="keyword">namespace </font>NL3D
00041 {
00042
00043 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_UI_Scene )
00044 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_Misc_Scene_CreateDel_Element )
00045 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_Load_AnimationSet )
00046 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_CreateOrLoad_Instance )
00047 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_CreateOrLoad_Skeleton )
00048 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_Load_CLodOrCoarseMesh )
00049 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_Load_AsyncIG )
00050
<a name="l00051"></a><a class="code" href="scene__user_8cpp.html#a0">00051</a> <font class="preprocessor">#define NL3D_HAUTO_UI_SCENE H_AUTO_USE( NL3D_UI_Scene )</font>
<a name="l00052"></a><a class="code" href="scene__user_8cpp.html#a1">00052</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_HAUTO_ELT_SCENE H_AUTO_USE( NL3D_Misc_Scene_CreateDel_Element )</font>
<a name="l00053"></a><a class="code" href="scene__user_8cpp.html#a2">00053</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_HAUTO_LOAD_ANIMSET H_AUTO_USE( NL3D_Load_AnimationSet )</font>
<a name="l00054"></a><a class="code" href="scene__user_8cpp.html#a3">00054</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_HAUTO_CREATE_INSTANCE H_AUTO_USE( NL3D_CreateOrLoad_Instance )</font>
<a name="l00055"></a><a class="code" href="scene__user_8cpp.html#a4">00055</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_HAUTO_CREATE_SKELETON H_AUTO_USE( NL3D_CreateOrLoad_Skeleton )</font>
<a name="l00056"></a><a class="code" href="scene__user_8cpp.html#a5">00056</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_HAUTO_LOAD_LOD H_AUTO_USE( NL3D_Load_CLodOrCoarseMesh )</font>
<a name="l00057"></a><a class="code" href="scene__user_8cpp.html#a6">00057</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_HAUTO_ASYNC_IG H_AUTO_USE( NL3D_Load_AsyncIG )</font>
00058 <font class="preprocessor"></font>
00059 <font class="comment">// Render/Animate.</font>
00060 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_Render_Scene )
00061 <a class="code" href="hierarchical__timer_8h.html#a6">H_AUTO_DECL</a>( NL3D_Render_Animate_Scene )
00062
<a name="l00063"></a><a class="code" href="scene__user_8cpp.html#a7">00063</a> <font class="preprocessor">#define NL3D_HAUTO_RENDER_SCENE H_AUTO_USE( NL3D_Render_Scene )</font>
<a name="l00064"></a><a class="code" href="scene__user_8cpp.html#a8">00064</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_HAUTO_RENDER_SCENE_ANIMATE H_AUTO_USE( NL3D_Render_Animate_Scene )</font>
00065 <font class="preprocessor"></font>
<a name="l00066"></a><a class="code" href="scene__user_8cpp.html#a9">00066</a> <font class="preprocessor">#define NL3D_MEM_LIGHT NL_ALLOC_CONTEXT( 3dLight )</font>
<a name="l00067"></a><a class="code" href="scene__user_8cpp.html#a10">00067</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_MEM_IG NL_ALLOC_CONTEXT( 3dIg )</font>
<a name="l00068"></a><a class="code" href="scene__user_8cpp.html#a11">00068</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_MEM_LOD NL_ALLOC_CONTEXT( 3dLod )</font>
<a name="l00069"></a><a class="code" href="scene__user_8cpp.html#a12">00069</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_MEM_SCENE_RENDER NL_ALLOC_CONTEXT( 3dScRdr )</font>
<a name="l00070"></a><a class="code" href="scene__user_8cpp.html#a13">00070</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_MEM_INSTANCE NL_ALLOC_CONTEXT( 3dInst )</font>
<a name="l00071"></a><a class="code" href="scene__user_8cpp.html#a14">00071</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_MEM_LANDSCAPE NL_ALLOC_CONTEXT( 3dLand )</font>
<a name="l00072"></a><a class="code" href="scene__user_8cpp.html#a15">00072</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_MEM_CLOUDS NL_ALLOC_CONTEXT( 3dCloud )</font>
<a name="l00073"></a><a class="code" href="scene__user_8cpp.html#a16">00073</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_MEM_VISUAL_COLLISION NL_ALLOC_CONTEXT( 3dVsCol )</font>
00074 <font class="preprocessor"></font>
00075 <font class="comment">// ***************************************************************************</font>
<a name="l00076"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z778_0">00076</a> UAnimationSet *CSceneUser::createAnimationSet()
00077 {
00078 NL_ALLOC_CONTEXT( 3dAnmSt )
00079 <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>;
00080
00081 <font class="keywordflow">return</font> <font class="keyword">new</font> CAnimationSetUser();
00082 }
00083 <font class="comment">// ***************************************************************************</font>
<a name="l00084"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z778_1">00084</a> UAnimationSet *CSceneUser::createAnimationSet(<font class="keyword">const</font> std::string &animationSetFile)
00085 {
00086 NL_ALLOC_CONTEXT( 3dAnmSt )
00087 <a class="code" href="scene__user_8cpp.html#a2">NL3D_HAUTO_LOAD_ANIMSET</a>;
00088
00089 <a class="code" href="classNLMISC_1_1CIFile.html">NLMISC::CIFile</a> f;
00090 <font class="comment">// throw exception if not found.</font>
00091 std::string path= CPath::lookup(animationSetFile);
00092 f.<a class="code" href="classNLMISC_1_1CIFile.html#a3">open</a>(path);
00093 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n8">_AnimationSets</a>.insert(<font class="keyword">new</font> CAnimationSetUser(f));
00094 }
00095 <font class="comment">// ***************************************************************************</font>
<a name="l00096"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z778_2">00096</a> <font class="keywordtype">void</font> CSceneUser::deleteAnimationSet(UAnimationSet *animationSet)
00097 {
00098 NL_ALLOC_CONTEXT( 3dAnmSt )
00099 <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>;
00100
00101 <a class="code" href="classNL3D_1_1CSceneUser.html#n8">_AnimationSets</a>.erase((CAnimationSetUser*)animationSet, <font class="stringliteral">"deleteAnimationSet(): Bad AnimationSet ptr"</font>);
00102 }
00103
00104 <font class="comment">// ***************************************************************************</font>
<a name="l00105"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z778_3">00105</a> <font class="keywordtype">void</font> CSceneUser::setAutomaticAnimationSet(UAnimationSet *as)
00106 {
00107 NL_ALLOC_CONTEXT( 3dAnmSt )
00108 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00109
00110 <a class="code" href="debug_8h.html#a6">nlassert</a>(as);
00111 as->build();
00112 CAnimationSetUser *asu = NLMISC::safe_cast<CAnimationSetUser *>(as);
00113 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setAutomaticAnimationSet(asu->_AnimationSet);
00114 }
00115
00116 <font class="comment">// ***************************************************************************</font>
<a name="l00117"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z778_4">00117</a> UPlayListManager *CSceneUser::createPlayListManager()
00118 {
00119 NL_ALLOC_CONTEXT( 3dAnim )
00120 <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>;
00121
00122 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n9">_PlayListManagers</a>.insert(<font class="keyword">new</font> CPlayListManagerUser());
00123 }
00124 <font class="comment">// ***************************************************************************</font>
<a name="l00125"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z778_5">00125</a> <font class="keywordtype">void</font> CSceneUser::deletePlayListManager(UPlayListManager *playListManager)
00126 {
00127 NL_ALLOC_CONTEXT( 3dAnim )
00128 <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>;
00129
00130 <a class="code" href="classNL3D_1_1CSceneUser.html#n9">_PlayListManagers</a>.erase((CPlayListManagerUser*)playListManager, <font class="stringliteral">"deletePlayListManager(): Bad PlayListManager ptr"</font>);
00131 }
00132
00133 <font class="comment">// ***************************************************************************</font>
00134
<a name="l00135"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z780_0">00135</a> <font class="keywordtype">void</font> CSceneUser::setPolygonBalancingMode(CSceneUser::TPolygonBalancingMode polBalMode)
00136 {
00137 <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a>
00138 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00139
00140 <a class="code" href="debug_8h.html#a6">nlassert</a>( (uint)CScene::CountPolygonBalancing == (uint)CSceneUser::CountPolygonBalancing );
00141 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setPolygonBalancingMode((CScene::TPolygonBalancingMode)(uint)(polBalMode));
00142 }
00143
00144 <font class="comment">// ***************************************************************************</font>
00145
<a name="l00146"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z780_1">00146</a> CSceneUser::TPolygonBalancingMode CSceneUser::getPolygonBalancingMode()<font class="keyword"> const</font>
00147 <font class="keyword"></font>{
00148 <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a>
00149 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00150
00151 <a class="code" href="debug_8h.html#a6">nlassert</a>( (uint)CScene::CountPolygonBalancing == (uint)CSceneUser::CountPolygonBalancing );
00152 <font class="keywordflow">return</font> (CSceneUser::TPolygonBalancingMode)(uint)<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getPolygonBalancingMode();
00153 }
00154
00155
00156 <font class="comment">// ***************************************************************************</font>
<a name="l00157"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z780_2">00157</a> <font class="keywordtype">float</font> CSceneUser::getNbFaceAsked ()<font class="keyword"> const</font>
00158 <font class="keyword"></font>{
00159 <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a>
00160 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00161
00162 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getNbFaceAsked ();
00163 }
00164
00165 <font class="comment">// ***************************************************************************</font>
<a name="l00166"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z780_3">00166</a> <font class="keywordtype">void</font> CSceneUser::setGroupLoadMaxPolygon(<font class="keyword">const</font> std::string &group, uint nFaces)
00167 {
00168 <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a>
00169 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00170
00171 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setGroupLoadMaxPolygon(group, nFaces);
00172 }
00173 <font class="comment">// ***************************************************************************</font>
<a name="l00174"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z780_4">00174</a> uint CSceneUser::getGroupLoadMaxPolygon(<font class="keyword">const</font> std::string &group)
00175 {
00176 <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a>
00177 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00178
00179 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getGroupLoadMaxPolygon(group);
00180 }
00181 <font class="comment">// ***************************************************************************</font>
<a name="l00182"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z780_5">00182</a> <font class="keywordtype">float</font> CSceneUser::getGroupNbFaceAsked (<font class="keyword">const</font> std::string &group)<font class="keyword"> const</font>
00183 <font class="keyword"></font>{
00184 <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a>
00185 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00186
00187 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getGroupNbFaceAsked (group);
00188 }
00189
00190
00191 <font class="comment">// ***************************************************************************</font>
00192
<a name="l00193"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z781_0">00193</a> <font class="keywordtype">void</font> CSceneUser::setStaticCoarseMeshManagerTexture (<font class="keyword">const</font> <font class="keywordtype">char</font> *sPath)
00194 {
00195 <a class="code" href="scene__user_8cpp.html#a11">NL3D_MEM_LOD</a>
00196 <a class="code" href="scene__user_8cpp.html#a5">NL3D_HAUTO_LOAD_LOD</a>;
00197
00198 <font class="comment">// Get the manager</font>
00199 CCoarseMeshManager *manager=<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getStaticCoarseMeshManager ();
00200
00201 <font class="comment">// Does it exist ?</font>
00202 <font class="keywordflow">if</font> (manager)
00203 {
00204 <font class="comment">// Set the texture</font>
00205 manager->setTextureFile (sPath);
00206 }
00207 }
00208
00209 <font class="comment">// ***************************************************************************</font>
00210
<a name="l00211"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z781_1">00211</a> <font class="keywordtype">void</font> CSceneUser::setDynamicCoarseMeshManagerTexture (<font class="keyword">const</font> <font class="keywordtype">char</font> *sPath)
00212 {
00213 <a class="code" href="scene__user_8cpp.html#a11">NL3D_MEM_LOD</a>
00214 <a class="code" href="scene__user_8cpp.html#a5">NL3D_HAUTO_LOAD_LOD</a>;
00215
00216 <font class="comment">// Get the manager</font>
00217 CCoarseMeshManager *manager=<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getDynamicCoarseMeshManager ();
00218
00219 <font class="comment">// Does it exist ?</font>
00220 <font class="keywordflow">if</font> (manager)
00221 {
00222 <font class="comment">// Set the texture</font>
00223 manager->setTextureFile (sPath);
00224 }
00225 }
00226
00227 <font class="comment">// ***************************************************************************</font>
<a name="l00228"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z781_2">00228</a> <font class="keywordtype">void</font> CSceneUser::setCoarseMeshLightingUpdate(uint8 period)
00229 {
00230 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00231 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00232
00233 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setCoarseMeshLightingUpdate(period);
00234 }
00235
00236 <font class="comment">// ***************************************************************************</font>
<a name="l00237"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z781_3">00237</a> uint8 CSceneUser::getCoarseMeshLightingUpdate()<font class="keyword"> const</font>
00238 <font class="keyword"></font>{
00239 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00240 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00241
00242 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getCoarseMeshLightingUpdate();
00243 }
00244
00245 <font class="comment">// ***************************************************************************</font>
<a name="l00246"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_0">00246</a> <font class="keywordtype">void</font> CSceneUser::enableLightingSystem(<font class="keywordtype">bool</font> enable)
00247 {
00248 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00249 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00250
00251 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.enableLightingSystem(enable);
00252 }
00253
00254 <font class="comment">// ***************************************************************************</font>
<a name="l00255"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_1">00255</a> <font class="keywordtype">void</font> CSceneUser::setAmbientGlobal(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> ambient)
00256 {
00257 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00258 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00259
00260 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setAmbientGlobal(ambient);
00261 }
<a name="l00262"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_2">00262</a> <font class="keywordtype">void</font> CSceneUser::setSunAmbient(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> ambient)
00263 {
00264 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00265 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00266
00267 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setSunAmbient(ambient);
00268 }
<a name="l00269"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_3">00269</a> <font class="keywordtype">void</font> CSceneUser::setSunDiffuse(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> diffuse)
00270 {
00271 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00272 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00273
00274 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setSunDiffuse(diffuse);
00275 }
<a name="l00276"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_4">00276</a> <font class="keywordtype">void</font> CSceneUser::setSunSpecular(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> specular)
00277 {
00278 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00279 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00280
00281 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setSunSpecular(specular);
00282 }
<a name="l00283"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_5">00283</a> <font class="keywordtype">void</font> CSceneUser::setSunDirection(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &direction)
00284 {
00285 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00286 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00287
00288 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setSunDirection(direction);
00289 }
00290
00291
00292 <font class="comment">// ***************************************************************************</font>
<a name="l00293"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_6">00293</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> CSceneUser::getAmbientGlobal()<font class="keyword"> const</font>
00294 <font class="keyword"></font>{
00295 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00296 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00297
00298 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getAmbientGlobal();
00299 }
<a name="l00300"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_7">00300</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> CSceneUser::getSunAmbient()<font class="keyword"> const</font>
00301 <font class="keyword"></font>{
00302 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00303 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00304
00305 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getSunAmbient();
00306 }
<a name="l00307"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_8">00307</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> CSceneUser::getSunDiffuse()<font class="keyword"> const</font>
00308 <font class="keyword"></font>{
00309 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00310 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00311
00312 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getSunDiffuse();
00313 }
<a name="l00314"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_9">00314</a> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> CSceneUser::getSunSpecular()<font class="keyword"> const</font>
00315 <font class="keyword"></font>{
00316 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00317 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00318
00319 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getSunSpecular();
00320 }
<a name="l00321"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_10">00321</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> CSceneUser::getSunDirection()<font class="keyword"> const</font>
00322 <font class="keyword"></font>{
00323 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00324 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00325
00326 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getSunDirection();
00327 }
00328
00329
00330 <font class="comment">// ***************************************************************************</font>
<a name="l00331"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_11">00331</a> <font class="keywordtype">void</font> CSceneUser::setMaxLightContribution(uint nlights)
00332 {
00333 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00334 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00335
00336 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setMaxLightContribution(nlights);
00337 }
<a name="l00338"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_12">00338</a> uint CSceneUser::getMaxLightContribution()<font class="keyword"> const</font>
00339 <font class="keyword"></font>{
00340 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00341 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00342
00343 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getMaxLightContribution();
00344 }
00345
<a name="l00346"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_13">00346</a> <font class="keywordtype">void</font> CSceneUser::setLightTransitionThreshold(<font class="keywordtype">float</font> lightTransitionThreshold)
00347 {
00348 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00349 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00350
00351 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setLightTransitionThreshold(lightTransitionThreshold);
00352 }
<a name="l00353"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z783_14">00353</a> <font class="keywordtype">float</font> CSceneUser::getLightTransitionThreshold()<font class="keyword"> const</font>
00354 <font class="keyword"></font>{
00355 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00356 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00357
00358 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLightTransitionThreshold();
00359 }
00360
00361
00362 <font class="comment">// ***************************************************************************</font>
<a name="l00363"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_17">00363</a> UPointLight *CSceneUser::createPointLight()
00364 {
00365 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00366 <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>;
00367
00368 IModel *model= <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.createModel(<a class="code" href="namespaceNL3D.html#a179">PointLightModelId</a>);
00369 <font class="comment">// If not found, return NULL.</font>
00370 <font class="keywordflow">if</font>(model==NULL)
00371 <font class="keywordflow">return</font> NULL;
00372
00373 <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font>
00374 <font class="keywordflow">return</font> dynamic_cast<UPointLight*>( <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.insert(<font class="keyword">new</font> CPointLightUser(&<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>, model)) );
00375 }
00376 <font class="comment">// ***************************************************************************</font>
<a name="l00377"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_18">00377</a> <font class="keywordtype">void</font> CSceneUser::deletePointLight(UPointLight *light)
00378 {
00379 <a class="code" href="scene__user_8cpp.html#a9">NL3D_MEM_LIGHT</a>
00380 <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>;
00381
00382 <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font>
00383 <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.erase(dynamic_cast<CTransformUser*>(light));
00384 }
00385
00386
00387 <font class="comment">// ***************************************************************************</font>
<a name="l00388"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z784_0">00388</a> <font class="keywordtype">void</font> CSceneUser::setGlobalWindPower(<font class="keywordtype">float</font> gwp)
00389 {
00390 <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a>
00391 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00392
00393 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setGlobalWindPower(gwp);
00394 }
00395 <font class="comment">// ***************************************************************************</font>
<a name="l00396"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z784_1">00396</a> <font class="keywordtype">float</font> CSceneUser::getGlobalWindPower()<font class="keyword"> const</font>
00397 <font class="keyword"></font>{
00398 <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a>
00399 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00400
00401 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getGlobalWindPower();
00402 }
00403 <font class="comment">// ***************************************************************************</font>
<a name="l00404"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z784_2">00404</a> <font class="keywordtype">void</font> CSceneUser::setGlobalWindDirection(<font class="keyword">const</font> CVector &gwd)
00405 {
00406 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setGlobalWindDirection(gwd);
00407 }
00408 <font class="comment">// ***************************************************************************</font>
<a name="l00409"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z784_3">00409</a> <font class="keyword">const</font> CVector &CSceneUser::getGlobalWindDirection()<font class="keyword"> const</font>
00410 <font class="keyword"></font>{
00411 <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a>
00412 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00413
00414 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getGlobalWindDirection();
00415 }
00416
00417 <font class="comment">// ***************************************************************************</font>
<a name="l00418"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_7">00418</a> <font class="keywordtype">void</font> CSceneUser::updateWaitingIG()
00419 {
00420 <a class="code" href="scene__user_8cpp.html#a10">NL3D_MEM_IG</a>
00421 <font class="keywordflow">for</font>(TWaitingIGList::iterator it = <a class="code" href="classNL3D_1_1CSceneUser.html#n11">_WaitingIGs</a>.begin(); it != <a class="code" href="classNL3D_1_1CSceneUser.html#n11">_WaitingIGs</a>.end();)
00422 {
00423 <font class="keywordtype">bool</font> erased= <font class="keyword">false</font>;
00424 <font class="keywordflow">if</font> (it->IGToLoad != NULL) <font class="comment">// ig loaded ?</font>
00425 {
00426 <font class="keywordflow">if</font> (it->IGToLoad != (UInstanceGroup *) -1)
00427 {
00428 <font class="keywordflow">switch</font> (it->IGToLoad->getAddToSceneState())
00429 {
00430 <font class="keywordflow">case</font> UInstanceGroup::StateNotAdded:
00431 <font class="comment">// start loading </font>
00432 it->IGToLoad->addToSceneAsync(*<font class="keyword">this</font>, <a class="code" href="classNL3D_1_1CSceneUser.html#n0">_DriverUser</a>);
00433 <font class="keywordflow">break</font>;
00434 <font class="keywordflow">case</font> UInstanceGroup::StateAdded:
00435 it->IGToLoad->setPos(it->Offset);
00436 this-><a class="code" href="classNL3D_1_1CSceneUser.html#z776_16">setToGlobalInstanceGroup</a>(it->IGToLoad);
00437 *it->CallerPtr = it->IGToLoad;
00438 <font class="comment">// remove from list</font>
00439 it = <a class="code" href="classNL3D_1_1CSceneUser.html#n11">_WaitingIGs</a>.erase(it);
00440 erased= <font class="keyword">true</font>;
00441 <font class="keywordflow">break</font>;
00442 <font class="keywordflow">default</font>:
00443 <font class="keywordflow">break</font>;
00444 }
00445 }
00446 <font class="keywordflow">else</font>
00447 {
00448 <font class="comment">// loading failed</font>
00449 *it->CallerPtr = it->IGToLoad;
00450 it = <a class="code" href="classNL3D_1_1CSceneUser.html#n11">_WaitingIGs</a>.erase(it);
00451 erased= <font class="keyword">true</font>;
00452 }
00453 }
00454 <font class="comment">// next IG.</font>
00455 <font class="keywordflow">if</font>(!erased)
00456 it++;
00457 }
00458 }
00459
00460
00461 <font class="comment">// ***************************************************************************</font>
<a name="l00462"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z785_0">00462</a> <font class="keywordtype">void</font> CSceneUser::resetCLodManager()
00463 {
00464 <a class="code" href="scene__user_8cpp.html#a11">NL3D_MEM_LOD</a>
00465 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00466
00467 <font class="comment">// DriverUser always setup the lod manager</font>
00468 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager());
00469
00470 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager()->reset();
00471 }
00472
00473 <font class="comment">// ***************************************************************************</font>
<a name="l00474"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z785_1">00474</a> uint32 CSceneUser::loadCLodShapeBank(<font class="keyword">const</font> std::string &fileName)
00475 {
00476 <a class="code" href="scene__user_8cpp.html#a11">NL3D_MEM_LOD</a>
00477 <a class="code" href="scene__user_8cpp.html#a5">NL3D_HAUTO_LOAD_LOD</a>;
00478
00479 <font class="comment">// DriverUser always setup the lod manager</font>
00480 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager());
00481
00482 <font class="comment">// Open the file</font>
00483 CIFile <a class="code" href="cf__lexical_8cpp.html#a95">file</a>(CPath::lookup(fileName));
00484
00485 <font class="comment">// create the shape bank</font>
00486 uint32 bankId= <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager()->createShapeBank();
00487
00488 <font class="comment">// get the bank</font>
00489 CLodCharacterShapeBank *bank= <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager()->getShapeBank(bankId);
00490 <a class="code" href="debug_8h.html#a6">nlassert</a>(bank);
00491
00492 <font class="comment">// read the bank.</font>
00493 <a class="code" href="cf__lexical_8cpp.html#a95">file</a>.serial(*bank);
00494
00495 <font class="comment">// recompile the shape Map.</font>
00496 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager()->compile();
00497
00498 <font class="keywordflow">return</font> bankId;
00499 }
00500
00501 <font class="comment">// ***************************************************************************</font>
<a name="l00502"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z785_2">00502</a> <font class="keywordtype">void</font> CSceneUser::deleteCLodShapeBank(uint32 bankId)
00503 {
00504 <a class="code" href="scene__user_8cpp.html#a11">NL3D_MEM_LOD</a>
00505 <a class="code" href="scene__user_8cpp.html#a5">NL3D_HAUTO_LOAD_LOD</a>;
00506
00507 <font class="comment">// DriverUser always setup the lod manager</font>
00508 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager());
00509
00510 <font class="comment">// delete the bank</font>
00511 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager()->deleteShapeBank(bankId);
00512
00513 <font class="comment">// recompile the shape Map.</font>
00514 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager()->compile();
00515 }
00516
00517 <font class="comment">// ***************************************************************************</font>
<a name="l00518"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z785_3">00518</a> sint32 CSceneUser::getCLodShapeIdByName(<font class="keyword">const</font> std::string &name)<font class="keyword"> const</font>
00519 <font class="keyword"></font>{
00520 <a class="code" href="scene__user_8cpp.html#a11">NL3D_MEM_LOD</a>
00521 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00522
00523 <font class="comment">// DriverUser always setup the lod manager</font>
00524 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager());
00525
00526 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager()->getShapeIdByName(name);
00527 }
00528
00529 <font class="comment">// ***************************************************************************</font>
<a name="l00530"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z785_4">00530</a> sint32 CSceneUser::getCLodAnimIdByName(uint32 shapeId, <font class="keyword">const</font> std::string &name)<font class="keyword"> const</font>
00531 <font class="keyword"></font>{
00532 <a class="code" href="scene__user_8cpp.html#a11">NL3D_MEM_LOD</a>
00533 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00534
00535 <font class="comment">// DriverUser always setup the lod manager</font>
00536 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager());
00537
00538 <font class="keyword">const</font> CLodCharacterShape *shape= <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getLodCharacterManager()->getShape(shapeId);
00539 <font class="keywordflow">if</font>(shape)
00540 <font class="keywordflow">return</font> shape->getAnimIdByName(name);
00541 <font class="keywordflow">else</font>
00542 <font class="keywordflow">return</font> -1;
00543 }
00544
00545
00546 <font class="comment">// ***************************************************************************</font>
<a name="l00547"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z774_0">00547</a> <font class="keywordtype">void</font> CSceneUser::render()
00548 {
00549 <a class="code" href="scene__user_8cpp.html#a12">NL3D_MEM_SCENE_RENDER</a>
00550
00551 <font class="comment">// render the scene.</font>
00552 {
00553 <a class="code" href="scene__user_8cpp.html#a7">NL3D_HAUTO_RENDER_SCENE</a>
00554
00555 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CSceneUser.html#n2">_CurrentCamera</a>==NULL)
00556 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"render(): try to render with no camera linked (may have been deleted)"</font>);
00557 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.render();
00558 }
00559
00560 <a class="code" href="classNL3D_1_1CSceneUser.html#c0">updateWaitingInstances</a>();
00561
00562 <font class="comment">// Must restore the matrix context, so 2D/3D interface not disturbed.</font>
00563 <a class="code" href="classNL3D_1_1CSceneUser.html#n0">_DriverUser</a>->restoreMatrixContext();
00564 }
00565
00566
00567 <font class="comment">// ***************************************************************************</font>
<a name="l00568"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z774_1">00568</a> <font class="comment">/*virtual*/</font> <font class="keywordtype">void</font> CSceneUser::updateWaitingInstances(<font class="keywordtype">double</font> ellapsedTime)
00569 {
00570 <a class="code" href="scene__user_8cpp.html#a13">NL3D_MEM_INSTANCE</a>
00571 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.updateWaitingInstances(ellapsedTime);
00572 <a class="code" href="classNL3D_1_1CSceneUser.html#c0">updateWaitingInstances</a>();
00573 }
00574
00575
00576 <font class="comment">// ***************************************************************************</font>
<a name="l00577"></a><a class="code" href="classNL3D_1_1CSceneUser.html#c0">00577</a> <font class="keywordtype">void</font> CSceneUser::updateWaitingInstances()
00578 {
00579 <a class="code" href="scene__user_8cpp.html#a13">NL3D_MEM_INSTANCE</a>
00580 <font class="comment">// Update waiting instances</font>
00581 {
00582 <a class="code" href="scene__user_8cpp.html#a6">NL3D_HAUTO_ASYNC_IG</a>
00583
00584 <font class="comment">// Done after the _Scene.render because in this method the instance are checked for creation</font>
00585 std::map<UInstance**,CTransformShape*>::iterator it = <a class="code" href="classNL3D_1_1CSceneUser.html#n10">_WaitingInstances</a>.begin();
00586 <font class="keywordflow">while</font>( it != <a class="code" href="classNL3D_1_1CSceneUser.html#n10">_WaitingInstances</a>.end() )
00587 {
00588 <font class="keywordflow">if</font>( it->second != NULL )
00589 {
00590 *(it->first) = dynamic_cast<UInstance*>( <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.insert(<font class="keyword">new</font> CInstanceUser(&<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>, it->second)) );
00591 std::map<UInstance**,CTransformShape*>::iterator delIt = it;
00592 ++it;
00593 <a class="code" href="classNL3D_1_1CSceneUser.html#n10">_WaitingInstances</a>.erase(delIt);
00594 }
00595 <font class="keywordflow">else</font>
00596 {
00597 ++it;
00598 }
00599 }
00600 }
00601
00602 <font class="comment">// update waiting instances groups;</font>
00603 {
00604 <a class="code" href="scene__user_8cpp.html#a6">NL3D_HAUTO_ASYNC_IG</a>
00605
00606 <a class="code" href="classNL3D_1_1CSceneUser.html#z776_7">updateWaitingIG</a>();
00607 }
00608 }
00609
00610
<a name="l00611"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z774_2">00611</a> <font class="keywordtype">void</font> CSceneUser::animate(<a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time)
00612 {
00613 NL_ALLOC_CONTEXT( 3dAnim )
00614 <a class="code" href="scene__user_8cpp.html#a8">NL3D_HAUTO_RENDER_SCENE_ANIMATE</a>;
00615
00616 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.animate(time);
00617 }
00618
00619
00620 <font class="comment">// ***************************************************************************</font>
<a name="l00621"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z775_0">00621</a> <font class="keywordtype">void</font> CSceneUser::setCam(UCamera *cam)
00622 {
00623 <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a>
00624 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00625
00626 <font class="keywordflow">if</font>(!cam)
00627 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"setCam(): cannot set a NULL camera"</font>);
00628 CCameraUser *newCam= dynamic_cast<CCameraUser*>(cam);
00629 <font class="keywordflow">if</font>( newCam->getScene() != &<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>)
00630 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"setCam(): try to set a current camera not created from this scene"</font>);
00631
00632 <a class="code" href="classNL3D_1_1CSceneUser.html#n2">_CurrentCamera</a>= newCam;
00633 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setCam(newCam->getCamera());
00634 }
<a name="l00635"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z775_1">00635</a> UCamera *CSceneUser::getCam()
00636 {
00637 <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a>
00638 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00639
00640 <font class="keywordflow">return</font> dynamic_cast<UCamera*>(_CurrentCamera);
00641 }
<a name="l00642"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z775_2">00642</a> <font class="keywordtype">void</font> CSceneUser::setViewport(<font class="keyword">const</font> <font class="keyword">class</font> CViewport& viewport)
00643 {
00644 <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a>
00645 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00646
00647 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setViewport(viewport);
00648 }
<a name="l00649"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z775_3">00649</a> CViewport CSceneUser::getViewport()
00650 {
00651 <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a>
00652 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00653
00654 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getViewport();
00655 }
00656
00657 <font class="comment">// ***************************************************************************</font>
<a name="l00658"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_0">00658</a> UCamera *CSceneUser::createCamera()
00659 {
00660 <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a>
00661 <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>;
00662
00663 <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font>
00664 <font class="keywordflow">return</font> dynamic_cast<UCamera*>( <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.insert(<font class="keyword">new</font> CCameraUser(&<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>)) );
00665 }
<a name="l00666"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_1">00666</a> <font class="keywordtype">void</font> CSceneUser::deleteCamera(UCamera *cam)
00667 {
00668 <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a>
00669 <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>;
00670
00671 CCameraUser *oldCam= dynamic_cast<CCameraUser*>(cam);
00672 <font class="comment">// Is this the current camera??</font>
00673 <font class="keywordflow">if</font>(oldCam==<a class="code" href="classNL3D_1_1CSceneUser.html#n2">_CurrentCamera</a>)
00674 <a class="code" href="classNL3D_1_1CSceneUser.html#n2">_CurrentCamera</a>=NULL;
00675
00676 <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font>
00677 <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.erase(oldCam);
00678 }
00679
<a name="l00680"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_2">00680</a> UInstance *CSceneUser::createInstance(<font class="keyword">const</font> std::string &shapeName)
00681 {
00682 <a class="code" href="scene__user_8cpp.html#a13">NL3D_MEM_INSTANCE</a>
00683 <a class="code" href="scene__user_8cpp.html#a3">NL3D_HAUTO_CREATE_INSTANCE</a>;
00684
00685 IModel *model= <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.createInstance(shapeName);
00686 <font class="comment">// If not found, return NULL.</font>
00687 <font class="keywordflow">if</font>(model==NULL)
00688 <font class="keywordflow">return</font> NULL;
00689
00690 <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font>
00691 <font class="keywordflow">if</font> (dynamic_cast<CParticleSystemModel *>(model))
00692 {
00694 <font class="keywordflow">return</font> dynamic_cast<UInstance*>( <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.insert(<font class="keyword">new</font> CParticleSystemInstanceUser(&<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>, model)) );
00695 }
00696 <font class="keywordflow">else</font>
00697 {
00699 <font class="keywordflow">return</font> dynamic_cast<UInstance*>( <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.insert(<font class="keyword">new</font> CInstanceUser(&<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>, model)) );
00700 }
00701 }
00702
00703
<a name="l00704"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_3">00704</a> <font class="keywordtype">void</font> CSceneUser::createInstanceAsync(<font class="keyword">const</font> std::string &shapeName, UInstance**ppInstance)
00705 {
00706 <a class="code" href="scene__user_8cpp.html#a13">NL3D_MEM_INSTANCE</a>
00707 <a class="code" href="scene__user_8cpp.html#a3">NL3D_HAUTO_CREATE_INSTANCE</a>;
00708
00709 <a class="code" href="classNL3D_1_1CSceneUser.html#n10">_WaitingInstances</a>[ppInstance] = NULL;
00710 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.createInstanceAsync(shapeName,&<a class="code" href="classNL3D_1_1CSceneUser.html#n10">_WaitingInstances</a>[ppInstance]);
00711 <font class="comment">// IModel *model= _Scene.createInstance(shapeName);</font>
00712 <font class="comment">// If not found, return NULL.</font>
00713 <font class="comment">// if(model==NULL)</font>
00714 <font class="comment">// return NULL;</font>
00715
00716 <font class="comment">// if( dynamic_cast<CMeshInstance*>(model)==NULL )</font>
00717 <font class="comment">// nlerror("UScene::createInstance(): shape is not a mesh");</font>
00718
00719 <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font>
00720 <font class="comment">// return dynamic_cast<UInstance*>( _Transforms.insert(new CInstanceUser(&_Scene, model)) );</font>
00721 }
00722
<a name="l00723"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_4">00723</a> <font class="keywordtype">void</font> CSceneUser::deleteInstance(UInstance *inst)
00724 {
00725 <a class="code" href="scene__user_8cpp.html#a13">NL3D_MEM_INSTANCE</a>
00726 <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>;
00727
00728 <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font>
00729 <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.erase(dynamic_cast<CTransformUser*>(inst));
00730 }
00731
00732
<a name="l00733"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_5">00733</a> <font class="keywordtype">void</font> CSceneUser::createInstanceGroupAndAddToSceneAsync (<font class="keyword">const</font> std::string &instanceGroup, UInstanceGroup **pIG, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &<a class="code" href="driver__opengl__extension__def_8h.html#a378">offset</a>)
00734 {
00735 <a class="code" href="scene__user_8cpp.html#a10">NL3D_MEM_IG</a>
00736 <a class="code" href="scene__user_8cpp.html#a6">NL3D_HAUTO_ASYNC_IG</a>;
00737
00738 <a class="code" href="classNL3D_1_1CSceneUser.html#n11">_WaitingIGs</a>.push_front(CWaitingIG(pIG, offset));
00739 UInstanceGroup::createInstanceGroupAsync(instanceGroup, &(<a class="code" href="classNL3D_1_1CSceneUser.html#n11">_WaitingIGs</a>.begin()->IGToLoad));
00740 <font class="comment">// this list updat will be performed at each render, see updateWaitingIG</font>
00741 }
00742
<a name="l00743"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_6">00743</a> <font class="keywordtype">void</font> CSceneUser::stopCreatingAndAddingIG(UInstanceGroup **pIG)
00744 {
00745 <a class="code" href="scene__user_8cpp.html#a10">NL3D_MEM_IG</a>
00746 <a class="code" href="scene__user_8cpp.html#a6">NL3D_HAUTO_ASYNC_IG</a>;
00747
00748 <font class="keywordflow">for</font>(TWaitingIGList::iterator it = <a class="code" href="classNL3D_1_1CSceneUser.html#n11">_WaitingIGs</a>.begin(); it != <a class="code" href="classNL3D_1_1CSceneUser.html#n11">_WaitingIGs</a>.end(); ++it)
00749 {
00750 <font class="keywordflow">if</font> (it->CallerPtr == pIG)
00751 {
00752 <font class="keywordflow">if</font> (!it->IGToLoad)
00753 {
00754 UInstanceGroup::stopCreateInstanceGroupAsync(pIG);
00755 }
00756 <font class="keywordflow">else</font>
00757 {
00758 <font class="keywordflow">switch</font>(it->IGToLoad->getAddToSceneState())
00759 {
00760 <font class="keywordflow">case</font> UInstanceGroup::StateAdding:
00761 it->IGToLoad->stopAddToSceneAsync();
00762 <font class="keywordflow">break</font>;
00763 <font class="keywordflow">case</font> UInstanceGroup::StateAdded:
00764 it->IGToLoad->removeFromScene(*<font class="keyword">this</font>);
00765 <font class="keyword">delete</font> it->IGToLoad;
00766 <font class="keywordflow">break</font>;
00767 <font class="keywordflow">case</font> UInstanceGroup::StateNotAdded:
00768 <font class="keyword">delete</font> it->IGToLoad;
00769 <font class="keywordflow">break</font>;
00770 }
00771 }
00772 <a class="code" href="classNL3D_1_1CSceneUser.html#n11">_WaitingIGs</a>.erase(it);
00773 <font class="keywordflow">return</font>;
00774 }
00775 }
00776 }
00777
00778
<a name="l00779"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_8">00779</a> UTransform *CSceneUser::createTransform()
00780 {
00781 <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a>
00782 <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>;
00783
00784 IModel *model= <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.createModel(<a class="code" href="namespaceNL3D.html#a276">TransformId</a>);
00785 <font class="comment">// If not found, return NULL.</font>
00786 <font class="keywordflow">if</font>(model==NULL)
00787 <font class="keywordflow">return</font> NULL;
00788
00789 <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font>
00790 <font class="keywordflow">return</font> dynamic_cast<UTransform*>( <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.insert(<font class="keyword">new</font> CTransformUser(&<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>, model)) );
00791 }
00792
<a name="l00793"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_9">00793</a> <font class="keywordtype">void</font> CSceneUser::deleteTransform(UTransform *tr)
00794 {
00795 <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a>
00796 <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>;
00797
00798 <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font>
00799 <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.erase(dynamic_cast<CTransformUser*>(tr));
00800 }
00801
00802
<a name="l00803"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_10">00803</a> USkeleton *CSceneUser::createSkeleton(<font class="keyword">const</font> std::string &shapeName)
00804 {
00805 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00806 <a class="code" href="scene__user_8cpp.html#a4">NL3D_HAUTO_CREATE_SKELETON</a>;
00807
00808 IModel *model= <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.createInstance(shapeName);
00809 <font class="comment">// If not found, return NULL.</font>
00810 <font class="keywordflow">if</font>(model==NULL)
00811 <font class="keywordflow">return</font> NULL;
00812
00813 <font class="keywordflow">if</font>( dynamic_cast<CSkeletonModel*>(model)==NULL )
00814 <a class="code" href="debug_8h.html#a3">nlerror</a>(<font class="stringliteral">"UScene::createSkeleton(): shape is not a skeletonShape"</font>);
00815
00816 <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font>
00817 <font class="keywordflow">return</font> dynamic_cast<USkeleton*>( <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.insert(<font class="keyword">new</font> CSkeletonUser(&<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>, model)) );
00818 }
<a name="l00819"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_11">00819</a> <font class="keywordtype">void</font> CSceneUser::deleteSkeleton(USkeleton *skel)
00820 {
00821 <a class="code" href="skeleton__user_8h.html#a0">NL3D_MEM_SKELETON</a>
00822 <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>;
00823
00824 <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font>
00825 <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.erase(dynamic_cast<CTransformUser*>(skel));
00826 }
00827
00828
<a name="l00829"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_12">00829</a> ULandscape *CSceneUser::createLandscape()
00830 {
00831 <a class="code" href="scene__user_8cpp.html#a14">NL3D_MEM_LANDSCAPE</a>
00832 <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>;
00833
00834 <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font>
00835 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n4">_Landscapes</a>.insert(<font class="keyword">new</font> CLandscapeUser(&<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>));
00836 }
<a name="l00837"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_13">00837</a> <font class="keywordtype">void</font> CSceneUser::deleteLandscape(ULandscape *land)
00838 {
00839 <a class="code" href="scene__user_8cpp.html#a14">NL3D_MEM_LANDSCAPE</a>
00840 <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>;
00841
00842 <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font>
00843 <a class="code" href="classNL3D_1_1CSceneUser.html#n4">_Landscapes</a>.erase((CLandscapeUser*) land);
00844 }
00845
<a name="l00846"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_14">00846</a> UCloudScape *CSceneUser::createCloudScape()
00847 {
00848 <a class="code" href="scene__user_8cpp.html#a15">NL3D_MEM_CLOUDS</a>
00849 <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>;
00850
00851 <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font>
00852 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n5">_CloudScapes</a>.insert(<font class="keyword">new</font> CCloudScapeUser(&<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>));
00853 }
<a name="l00854"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_15">00854</a> <font class="keywordtype">void</font> CSceneUser::deleteCloudScape(UCloudScape *cs)
00855 {
00856 <a class="code" href="scene__user_8cpp.html#a15">NL3D_MEM_CLOUDS</a>
00857
00858 <font class="comment">// The component is auto added/deleted to _Scene in ctor/dtor.</font>
00859 <a class="code" href="classNL3D_1_1CSceneUser.html#n5">_CloudScapes</a>.erase((CCloudScapeUser*) cs);
00860 }
00861 <font class="comment">/*</font>
00862 <font class="comment"></font>
00863 <font class="comment">UInstanceGroup *CSceneUser::createInstanceGroup (const std::string &instanceGroup)</font>
00864 <font class="comment">{</font>
00865 <font class="comment"> // Create the instance group</font>
00866 <font class="comment"> CInstanceGroupUser *user=new CInstanceGroupUser;</font>
00867 <font class="comment"></font>
00868 <font class="comment"> // Init the class</font>
00869 <font class="comment"> if (!user->load (instanceGroup))</font>
00870 <font class="comment"> {</font>
00871 <font class="comment"> // Prb, erase it</font>
00872 <font class="comment"> delete user;</font>
00873 <font class="comment"></font>
00874 <font class="comment"> // Return error code</font>
00875 <font class="comment"> return NULL;</font>
00876 <font class="comment"> }</font>
00877 <font class="comment"></font>
00878 <font class="comment"> // Insert the pointer in the pointer list</font>
00879 <font class="comment"> _InstanceGroups.insert (user);</font>
00880 <font class="comment"></font>
00881 <font class="comment"> // return the good value</font>
00882 <font class="comment"> return user;</font>
00883 <font class="comment">}</font>
00884 <font class="comment"></font>
00885 <font class="comment">void CSceneUser::deleteInstanceGroup (UInstanceGroup *group)</font>
00886 <font class="comment">{</font>
00887 <font class="comment"> // The component is auto added/deleted to _Scene in ctor/dtor.</font>
00888 <font class="comment"> _InstanceGroups.erase (dynamic_cast<CInstanceGroupUser*>(group));</font>
00889 <font class="comment">}</font>
00890 <font class="comment">*/</font>
00891
<a name="l00892"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z776_16">00892</a> <font class="keywordtype">void</font> CSceneUser::setToGlobalInstanceGroup(UInstanceGroup *pIG)
00893 {
00894 <a class="code" href="scene__user_8cpp.html#a10">NL3D_MEM_IG</a>
00895 <a class="code" href="scene__user_8cpp.html#a0">NL3D_HAUTO_UI_SCENE</a>;
00896
00897 CInstanceGroupUser *pIGU = (CInstanceGroupUser*)pIG;
00898 pIGU->_InstanceGroup.setClusterSystem (<a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getGlobalInstanceGroup());
00899 }
00900
00901 <font class="comment">// ***************************************************************************</font>
<a name="l00902"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z779_0">00902</a> UVisualCollisionManager *CSceneUser::createVisualCollisionManager()
00903 {
00904 <a class="code" href="scene__user_8cpp.html#a16">NL3D_MEM_VISUAL_COLLISION</a>
00905 <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>;
00906
00907 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n7">_VisualCollisionManagers</a>.insert(<font class="keyword">new</font> CVisualCollisionManagerUser);
00908 }
<a name="l00909"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z779_1">00909</a> <font class="keywordtype">void</font> CSceneUser::deleteVisualCollisionManager(UVisualCollisionManager *mgr)
00910 {
00911 <a class="code" href="scene__user_8cpp.html#a16">NL3D_MEM_VISUAL_COLLISION</a>
00912 <a class="code" href="scene__user_8cpp.html#a1">NL3D_HAUTO_ELT_SCENE</a>;
00913
00914 <a class="code" href="classNL3D_1_1CSceneUser.html#n7">_VisualCollisionManagers</a>.erase(dynamic_cast<CVisualCollisionManagerUser*>(mgr));
00915 }
00916
00917
00918 <font class="comment">// ***************************************************************************</font>
<a name="l00919"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z773_0">00919</a> CSceneUser::CSceneUser(CDriverUser *drv)
00920 {
00921 <a class="code" href="scene__user_8h.html#a1">NL3D_MEM_SCENE_INIT</a>
00922 <a class="code" href="debug_8h.html#a6">nlassert</a>(drv);
00923 <a class="code" href="classNL3D_1_1CSceneUser.html#n0">_DriverUser</a>= drv;
00924 <a class="code" href="classNL3D_1_1CSceneUser.html#n2">_CurrentCamera</a> = NULL;
00925
00926 <font class="comment">// Init Scene.</font>
00927 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.initDefaultTravs();
00928
00929 <font class="comment">// Don't add any user trav.</font>
00930 <font class="comment">// init default Roots.</font>
00931 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.initDefaultRoots();
00932
00933 <font class="comment">// Set driver.</font>
00934 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setDriver(<a class="code" href="classNL3D_1_1CSceneUser.html#n0">_DriverUser</a>->getDriver());
00935
00936 <font class="comment">// Set viewport</font>
00937 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setViewport (CViewport());
00938
00939 <font class="comment">// Init the world instance group</font>
00940 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.initGlobalnstanceGroup();
00941
00942 <font class="comment">// Init coarse mesh manager</font>
00943 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.initCoarseMeshManager ();
00944
00945 <font class="comment">// init QuadGridClipManager</font>
00946 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.initQuadGridClipManager ();
00947
00948 <font class="comment">// Create default camera, and active!!</font>
00949 <a class="code" href="classNL3D_1_1CSceneUser.html#z775_0">setCam</a>(<a class="code" href="classNL3D_1_1CSceneUser.html#z776_0">createCamera</a>());
00950 }
00951
<a name="l00952"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z773_1">00952</a> CSceneUser::~CSceneUser()
00953 {
00954 <a class="code" href="scene__user_8h.html#a0">NL3D_MEM_SCENE</a>
00955 <a class="code" href="classNL3D_1_1CSceneUser.html#n7">_VisualCollisionManagers</a>.clear();
00956 <a class="code" href="classNL3D_1_1CSceneUser.html#n3">_Transforms</a>.clear();
00957 <a class="code" href="classNL3D_1_1CSceneUser.html#n4">_Landscapes</a>.clear();
00958 <a class="code" href="classNL3D_1_1CSceneUser.html#n5">_CloudScapes</a>.clear();
00959 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.release();
00960 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setDriver(NULL);
00961 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setCam(NULL);
00962 <a class="code" href="classNL3D_1_1CSceneUser.html#n2">_CurrentCamera</a>= NULL;
00963 <a class="code" href="classNL3D_1_1CSceneUser.html#n0">_DriverUser</a>= NULL;
00964 }
00965
00966 <font class="comment">// ***************************************************************************</font>
<a name="l00967"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z780_6">00967</a> <font class="keywordtype">void</font> CSceneUser::setMaxSkeletonsInNotCLodForm(uint m)
00968 {
00969 <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.setMaxSkeletonsInNotCLodForm(m);
00970 }
00971
00972 <font class="comment">// ***************************************************************************</font>
<a name="l00973"></a><a class="code" href="classNL3D_1_1CSceneUser.html#z780_7">00973</a> uint CSceneUser::getMaxSkeletonsInNotCLodForm()<font class="keyword"> const</font>
00974 <font class="keyword"></font>{
00975 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CSceneUser.html#n1">_Scene</a>.getMaxSkeletonsInNotCLodForm();
00976 }
00977
00978
00979 } <font class="comment">// NL3D</font>
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