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<hr><h1>scene_group.cpp</h1><a href="scene__group_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="scene__group_8h.html">3d/scene_group.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="stream_8h.html">nel/misc/stream.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="matrix_8h.html">nel/misc/matrix.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="scene_8h.html">3d/scene.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="transform__shape_8h.html">3d/transform_shape.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="mesh__instance_8h.html">3d/mesh_instance.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="shape__bank_8h.html">3d/shape_bank.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="u__instance__group_8h.html">nel/3d/u_instance_group.h</a>"</font>
00036 
00037 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00038 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00039 
00040 <font class="keyword">namespace </font>NL3D 
00041 {
00042 
00043 <font class="comment">// ---------------------------------------------------------------------------</font>
00044 <font class="comment">// CInstance</font>
00045 <font class="comment">// ---------------------------------------------------------------------------</font>
00046 
00047 <font class="comment">// ***************************************************************************</font>
<a name="l00048"></a><a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#a0">00048</a> CInstanceGroup::CInstance::CInstance ()
00049 {
00050         <a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m7">DontAddToScene</a> = <font class="keyword">false</font>;
00051         <a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m9">AvoidStaticLightPreCompute</a>= <font class="keyword">false</font>;
00052         <a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m10">StaticLightEnabled</a>= <font class="keyword">false</font>;
00053         <a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m8">DontCastShadow</a>= <font class="keyword">false</font>;
00054         <a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m13">LocalAmbientId</a>= 0xFF;
00055 }
00056 
00057 <font class="comment">// ***************************************************************************</font>
<a name="l00058"></a><a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#a1">00058</a> <font class="keywordtype">void</font> CInstanceGroup::CInstance::serial (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>&amp; f)
00059 {
00060         <font class="comment">/*</font>
00061 <font class="comment">        Version 4:</font>
00062 <font class="comment">                - LocalAmbientId.</font>
00063 <font class="comment">        Version 3:</font>
00064 <font class="comment">                - StaticLight.</font>
00065 <font class="comment">        Version 2:</font>
00066 <font class="comment">                - gameDev data.</font>
00067 <font class="comment">        Version 1:</font>
00068 <font class="comment">                - Clusters</font>
00069 <font class="comment">        */</font>
00070         <font class="comment">// Serial a version number</font>
00071         sint version=f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a> (4);
00072 
00073 
00074         <font class="comment">// Serial the LocalAmbientId.</font>
00075         <font class="keywordflow">if</font> (version &gt;= 4)
00076         {
00077                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m13">LocalAmbientId</a>);
00078         }
00079         <font class="keywordflow">else</font> <font class="keywordflow">if</font>(f.<a class="code" href="classNLMISC_1_1IStream.html#a4">isReading</a>())
00080         {
00081                 <a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m13">LocalAmbientId</a>= 0xFF;
00082         }
00083 
00084         <font class="comment">// Serial the StaticLight</font>
00085         <font class="keywordflow">if</font> (version &gt;= 3)
00086         {
00087                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m9">AvoidStaticLightPreCompute</a>);
00088                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m8">DontCastShadow</a>);
00089                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m10">StaticLightEnabled</a>);
00090                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m11">SunContribution</a>);
00091                 <a class="code" href="debug_8h.html#a6">nlassert</a>(CInstanceGroup::NumStaticLightPerInstance==2);
00092                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m12">Light</a>[0]);
00093                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m12">Light</a>[1]);
00094         }
00095         <font class="keywordflow">else</font> <font class="keywordflow">if</font>(f.<a class="code" href="classNLMISC_1_1IStream.html#a4">isReading</a>())
00096         {
00097                 <a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m9">AvoidStaticLightPreCompute</a>= <font class="keyword">false</font>;
00098                 <a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m10">StaticLightEnabled</a>= <font class="keyword">false</font>;
00099                 <a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m8">DontCastShadow</a>= <font class="keyword">false</font>;
00100         }
00101 
00102         <font class="comment">// Serial the gamedev data</font>
00103         <font class="keywordflow">if</font> (version &gt;= 2)
00104         {
00105                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m6">InstanceName</a>);
00106                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m7">DontAddToScene</a>);
00107         }
00108 
00109         <font class="comment">// Serial the clusters</font>
00110         <font class="keywordflow">if</font> (version &gt;= 1)
00111                 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m2">Clusters</a>);
00112 
00113         <font class="comment">// Serial the name</font>
00114         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m0">Name</a>);
00115 
00116         <font class="comment">// Serial the position vector</font>
00117         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m4">Pos</a>);
00118 
00119         <font class="comment">// Serial the rotation vector</font>
00120         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m3">Rot</a>);
00121 
00122         <font class="comment">// Serial the scale vector</font>
00123         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m5">Scale</a>);
00124 
00125         <font class="comment">// Serial the parent location in the vector (-1 if no parent)</font>
00126         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m1">nParent</a>);
00127 }
00128 
00129 <font class="comment">// ---------------------------------------------------------------------------</font>
00130 <font class="comment">// CInstanceGroup</font>
00131 <font class="comment">// ---------------------------------------------------------------------------</font>
00132 
00133 <font class="comment">// ***************************************************************************</font>
00134 
<a name="l00135"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a0">00135</a> uint CInstanceGroup::getNumInstance ()<font class="keyword"> const</font>
00136 <font class="keyword"></font>{
00137         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.size();
00138 }
00139 
00140 <font class="comment">// ***************************************************************************</font>
00141 
<a name="l00142"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a1">00142</a> <font class="keyword">const</font> string&amp; CInstanceGroup::getShapeName (uint instanceNb)<font class="keyword"> const</font>
00143 <font class="keyword"></font>{
00144         <font class="comment">// Return the name of the n-th instance</font>
00145         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[instanceNb].Name;
00146 }
00147 
00148 <font class="comment">// ***************************************************************************</font>
00149 
<a name="l00150"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a2">00150</a> <font class="keyword">const</font> string&amp; CInstanceGroup::getInstanceName (uint instanceNb)<font class="keyword"> const</font>
00151 <font class="keyword"></font>{
00152         <font class="comment">// Return the name of the n-th instance</font>
00153         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[instanceNb].InstanceName;
00154 }
00155 
00156 <font class="comment">// ***************************************************************************</font>
00157 
<a name="l00158"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a3">00158</a> <font class="keyword">const</font> CVector&amp; CInstanceGroup::getInstancePos (uint instanceNb)<font class="keyword"> const</font>
00159 <font class="keyword"></font>{
00160         <font class="comment">// Return the position vector of the n-th instance</font>
00161         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[instanceNb].Pos;
00162 }
00163 
00164 <font class="comment">// ***************************************************************************</font>
00165 
<a name="l00166"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a4">00166</a> <font class="keyword">const</font> CQuat&amp; CInstanceGroup::getInstanceRot (uint instanceNb)<font class="keyword"> const</font>
00167 <font class="keyword"></font>{
00168         <font class="comment">// Return the rotation vector of the n-th instance</font>
00169         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[instanceNb].Rot;
00170 }
00171 
00172 <font class="comment">// ***************************************************************************</font>
00173 
<a name="l00174"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a5">00174</a> <font class="keyword">const</font> CVector&amp; CInstanceGroup::getInstanceScale (uint instanceNb)<font class="keyword"> const</font>
00175 <font class="keyword"></font>{
00176         <font class="comment">// Return the scale vector of the n-th instance</font>
00177         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[instanceNb].Scale;
00178 }
00179 
00180 <font class="comment">// ***************************************************************************</font>
00181 
<a name="l00182"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a6">00182</a> <font class="keywordtype">void</font> CInstanceGroup::getInstanceMatrix(uint instanceNb,<a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;dest)<font class="keyword"> const</font>
00183 <font class="keyword"></font>{
00184         dest.<a class="code" href="classNLMISC_1_1CMatrix.html#z290_0">identity</a>();        
00185         dest.<a class="code" href="classNLMISC_1_1CMatrix.html#z292_0">translate</a>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#a3">getInstancePos</a>(instanceNb));
00186         dest.<a class="code" href="classNLMISC_1_1CMatrix.html#z292_4">rotate</a>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#a4">getInstanceRot</a>(instanceNb));
00187         dest.<a class="code" href="classNLMISC_1_1CMatrix.html#z292_6">scale</a>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#a5">getInstanceScale</a>(instanceNb));       
00188 }
00189 
00190         
00191 
00192 <font class="comment">// ***************************************************************************</font>
00193 
<a name="l00194"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a7">00194</a> <font class="keyword">const</font> sint32 CInstanceGroup::getInstanceParent (uint instanceNb)<font class="keyword"> const</font>
00195 <font class="keyword"></font>{
00196         <font class="comment">// Return the scale vector of the n-th instance</font>
00197         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[instanceNb].nParent;
00198 }
00199 
00200 
00201 <font class="comment">// ***************************************************************************</font>
<a name="l00202"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a8">00202</a> <font class="keyword">const</font> CInstanceGroup::CInstance         &amp;CInstanceGroup::getInstance(uint instanceNb)<font class="keyword"> const</font>
00203 <font class="keyword"></font>{
00204         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[instanceNb];
00205 }
00206 
00207 <font class="comment">// ***************************************************************************</font>
<a name="l00208"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a9">00208</a> CInstanceGroup::CInstance               &amp;CInstanceGroup::getInstance(uint instanceNb)
00209 {
00210         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[instanceNb];
00211 }
00212 
00213 <font class="comment">// ***************************************************************************</font>
<a name="l00214"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a11">00214</a> CTransformShape                         *CInstanceGroup::getTransformShape(uint instanceNb)<font class="keyword"> const</font>
00215 <font class="keyword"></font>{
00216         <font class="keywordflow">if</font>(instanceNb&gt;<a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>.size())
00217                 <font class="keywordflow">return</font> NULL;
00218         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[instanceNb];
00219 }
00220 
00221 <font class="comment">// ***************************************************************************</font>
<a name="l00222"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a12">00222</a> CInstanceGroup::CInstanceGroup()
00223 {
00224         <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_3">_IGSurfaceLight</a>.setOwner(<font class="keyword">this</font>);
00225         <a class="code" href="classNL3D_1_1CInstanceGroup.html#m8">_GlobalPos</a> = CVector(0,0,0);
00226         <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a> = NULL;
00227         <a class="code" href="classNL3D_1_1CInstanceGroup.html#m7">_ClusterSystem</a> = NULL;
00228         <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_1">_RealTimeSunContribution</a>= <font class="keyword">true</font>;
00229         <a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_1">_AddToSceneState</a> = <a class="code" href="classNL3D_1_1CInstanceGroup.html#s6s2">StateNotAdded</a>;
00230         <a class="code" href="classNL3D_1_1CInstanceGroup.html#o0">_TransformName</a> = NULL;
00231         <a class="code" href="classNL3D_1_1CInstanceGroup.html#o1">_AddRemoveInstance</a> = NULL;
00232         <a class="code" href="classNL3D_1_1CInstanceGroup.html#o2">_IGAddBeginCallback</a> = NULL;
00233 }
00234 
00235 <font class="comment">// ***************************************************************************</font>
<a name="l00236"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a13">00236</a> CInstanceGroup::~CInstanceGroup()
00237 {
00238 }
00239 
00240 <font class="comment">// ***************************************************************************</font>
<a name="l00241"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a15">00241</a> <font class="keywordtype">void</font> CInstanceGroup::build (<font class="keyword">const</font> CVector &amp;vGlobalPos, <font class="keyword">const</font> TInstanceArray&amp; array, 
00242                                                         <font class="keyword">const</font> std::vector&lt;CCluster&gt;&amp; Clusters, 
00243                                                         <font class="keyword">const</font> std::vector&lt;CPortal&gt;&amp; Portals,
00244                                                         <font class="keyword">const</font> std::vector&lt;CPointLightNamed&gt; &amp;pointLightList,
00245                                                         <font class="keyword">const</font> CIGSurfaceLight::TRetrieverGridMap *retrieverGridMap, 
00246                                                         <font class="keywordtype">float</font> igSurfaceLightCellSize)
00247 {
00248         <a class="code" href="classNL3D_1_1CInstanceGroup.html#m8">_GlobalPos</a> = vGlobalPos;
00249         <font class="comment">// Copy the array</font>
00250         <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a> = array;
00251 
00252         <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a> = Portals;
00253         <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a> = Clusters;
00254 
00255         <font class="comment">// Link portals and clusters</font>
00256         uint32 i, j, k;
00257         <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>.size(); ++i)
00258         {
00259                 <font class="keywordflow">for</font> (j = 0; j &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>.size(); ++j)
00260                 {
00261                         <font class="keywordtype">bool</font> bPortalInCluster = <font class="keyword">true</font>;
00262                         <font class="keywordflow">for</font> (k = 0; k &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i]._Poly.size(); ++k)
00263                                 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[j].isIn (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i]._Poly[k]) )
00264                                 {
00265                                         bPortalInCluster = <font class="keyword">false</font>;
00266                                         <font class="keywordflow">break</font>;
00267                                 }
00268                         <font class="keywordflow">if</font> (bPortalInCluster)
00269                         {                               
00270                                 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i].setCluster(&amp;<a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[j]);
00271                                 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[j].link (&amp;<a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i]);
00272                         }
00273                 }
00274         }
00275 
00276         <font class="comment">// Create Meta Cluster if needed</font>
00277         <font class="comment">/*</font>
00278 <font class="comment">        CCluster clusterTemp;</font>
00279 <font class="comment">        bool mustAdd = false;</font>
00280 <font class="comment">        for (i = 0; i &lt; _Portals.size(); ++i)</font>
00281 <font class="comment">        if (_Portals[i].getNbCluster() == 1)</font>
00282 <font class="comment">        {</font>
00283 <font class="comment">                mustAdd = true;</font>
00284 <font class="comment">                break;</font>
00285 <font class="comment">        }</font>
00286 <font class="comment">        if (mustAdd)</font>
00287 <font class="comment">        {</font>
00288 <font class="comment">                CCluster clusterTemp;</font>
00289 <font class="comment">                _ClusterInfos.push_back(clusterTemp);</font>
00290 <font class="comment">                CCluster *pMetaCluster = &amp;_ClusterInfos[_ClusterInfos.size()-1];</font>
00291 <font class="comment">                pMetaCluster-&gt;setMetaCluster();</font>
00292 <font class="comment">                for (i = 0; i &lt; _Portals.size(); ++i)</font>
00293 <font class="comment">                if (_Portals[i].getNbCluster() == 1)</font>
00294 <font class="comment">                {</font>
00295 <font class="comment">                        _Portals[i].setCluster(pMetaCluster);</font>
00296 <font class="comment">                        pMetaCluster-&gt;link(&amp;_Portals[i]);</font>
00297 <font class="comment">                }</font>
00298 <font class="comment">        }*/</font>
00299 
00300 
00301         <font class="comment">// Build the list of light. NB: sort by LightGroupName the array.</font>
00302         std::vector&lt;uint&gt;       plRemap;
00303         <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_0">buildPointLightList</a>(pointLightList, plRemap);
00304 
00305         <font class="comment">// Build IgSurfaceLight</font>
00306         <font class="comment">// clear</font>
00307         <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_3">_IGSurfaceLight</a>.clear();
00308         <font class="keywordflow">if</font>(retrieverGridMap)
00309         {
00310                 <font class="comment">//build</font>
00311                 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_3">_IGSurfaceLight</a>.build(*retrieverGridMap, igSurfaceLightCellSize, plRemap);
00312         }
00313 }
00314 
00315 
00316 <font class="comment">// ***************************************************************************</font>
<a name="l00317"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a14">00317</a> <font class="keywordtype">void</font> CInstanceGroup::build (<font class="keyword">const</font> CVector &amp;vGlobalPos, <font class="keyword">const</font> TInstanceArray&amp; array, 
00318                                                         <font class="keyword">const</font> std::vector&lt;CCluster&gt;&amp; Clusters, 
00319                                                         <font class="keyword">const</font> std::vector&lt;CPortal&gt;&amp; Portals)
00320 {
00321         <font class="comment">// empty pointLightList</font>
00322         std::vector&lt;CPointLightNamed&gt; pointLightList;
00323 
00324         <a class="code" href="classNL3D_1_1CInstanceGroup.html#a14">build</a>(vGlobalPos, array, Clusters, Portals, pointLightList);
00325 }
00326 
00327 
00328 <font class="comment">// ***************************************************************************</font>
<a name="l00329"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a16">00329</a> <font class="keywordtype">void</font> CInstanceGroup::retrieve (CVector &amp;vGlobalPos, TInstanceArray&amp; array, 
00330                                 std::vector&lt;CCluster&gt;&amp; Clusters, 
00331                                 std::vector&lt;CPortal&gt;&amp; Portals,
00332                                 std::vector&lt;CPointLightNamed&gt; &amp;pointLightList)<font class="keyword"> const</font>
00333 <font class="keyword"></font>{
00334         <font class="comment">// Just copy infos. NB: light information order have change but is still valid</font>
00335         vGlobalPos= <a class="code" href="classNL3D_1_1CInstanceGroup.html#m8">_GlobalPos</a>;
00336         array= <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>;
00337 
00338         Portals= <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>;
00339         Clusters= <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>;
00340         <font class="comment">// Must reset links to all portals and clusters.</font>
00341         uint    i;
00342         <font class="keywordflow">for</font>(i=0; i&lt;Portals.size(); i++)
00343                 Portals[i].resetClusterLinks();
00344         <font class="keywordflow">for</font>(i=0; i&lt;Clusters.size(); i++)
00345                 Clusters[i].resetPortalLinks();
00346 
00347 
00348         pointLightList= <a class="code" href="classNL3D_1_1CInstanceGroup.html#z770_0">getPointLightList</a>();
00349 }
00350 
00351 
00352 <font class="comment">// ***************************************************************************</font>
00353 
<a name="l00354"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a17">00354</a> <font class="keywordtype">void</font> CInstanceGroup::serial (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>&amp; f)
00355 {
00356         <font class="comment">// Serial a header</font>
00357         f.<a class="code" href="classNLMISC_1_1IStream.html#a30">serialCheck</a> ((uint32)'TPRG');
00358 
00359         <font class="comment">/*</font>
00360 <font class="comment">        Version 5:</font>
00361 <font class="comment">                _ _RealTimeSunContribution</font>
00362 <font class="comment">        Version 4:</font>
00363 <font class="comment">                _ IGSurfaceLight</font>
00364 <font class="comment">        Version 3:</font>
00365 <font class="comment">                - PointLights</font>
00366 <font class="comment">        */</font>
00367         <font class="comment">// Serial a version number</font>
00368         sint version=f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a> (5);
00369 
00370 
00371         <font class="comment">// _RealTimeSunContribution</font>
00372         <font class="keywordflow">if</font> (version &gt;= 5)
00373         {
00374                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_1">_RealTimeSunContribution</a>);
00375         }
00376         <font class="keywordflow">else</font> <font class="keywordflow">if</font>(f.<a class="code" href="classNLMISC_1_1IStream.html#a4">isReading</a>())
00377         {
00378                 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_1">_RealTimeSunContribution</a>= <font class="keyword">true</font>;
00379         }
00380 
00381 
00382         <font class="comment">// Serial the IGSurfaceLight</font>
00383         <font class="keywordflow">if</font> (version &gt;= 4)
00384         {
00385                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_3">_IGSurfaceLight</a>);
00386         }
00387         <font class="keywordflow">else</font> <font class="keywordflow">if</font>(f.<a class="code" href="classNLMISC_1_1IStream.html#a4">isReading</a>())
00388         {
00389                 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_3">_IGSurfaceLight</a>.clear();
00390         }
00391 
00392 
00393         <font class="comment">// Serial the PointLights info</font>
00394         <font class="keywordflow">if</font> (version &gt;= 3)
00395         {
00396                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_2">_PointLightArray</a>);
00397         }
00398         <font class="keywordflow">else</font> <font class="keywordflow">if</font>(f.<a class="code" href="classNLMISC_1_1IStream.html#a4">isReading</a>())
00399         {
00400                 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_2">_PointLightArray</a>.clear();
00401         }
00402 
00403 
00404         <font class="keywordflow">if</font> (version &gt;= 2)
00405                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#m8">_GlobalPos</a>);
00406 
00407         <font class="keywordflow">if</font> (version &gt;= 1)
00408         {
00409                 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>);
00410                 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>);
00411                 <font class="comment">// Links</font>
00412                 <font class="keywordflow">if</font> (f.<a class="code" href="classNLMISC_1_1IStream.html#a4">isReading</a>())
00413                 {
00414                         uint32 i, j;
00415                         <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>.size(); ++i)
00416                         {
00417                                 uint32 nNbPortals;
00418                                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (nNbPortals);
00419                                 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i]._Portals.resize (nNbPortals);
00420                                 <font class="comment">// Recreate clusters to portals links</font>
00421                                 <font class="keywordflow">for</font> (j = 0; j &lt; nNbPortals; ++j)
00422                                 {
00423                                         sint32 nPortalNb;
00424                                         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (nPortalNb);
00425                                         <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i]._Portals[j] = &amp;<a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[nPortalNb];
00426                                         <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[nPortalNb].setCluster (&amp;<a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i]);
00427                                 }
00428                         }
00429                 }
00430                 <font class="keywordflow">else</font> <font class="comment">// We are writing to the stream</font>
00431                 {
00432                         uint32 i, j;
00433                         <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>.size(); ++i)
00434                         {
00435                                 uint32 nNbPortals = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i]._Portals.size();
00436                                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (nNbPortals);
00437                                 <font class="keywordflow">for</font> (j = 0; j &lt; nNbPortals; ++j)
00438                                 {
00439                                         sint32 nPortalNb = (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i]._Portals[j] - &amp;<a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[0]);
00440                                         f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (nPortalNb);
00441                                 }
00442                         }
00443                 }
00444         }
00445 
00446         <font class="comment">// Serial the array</font>
00447         f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>);
00448 }
00449 
00450 <font class="comment">// ***************************************************************************</font>
<a name="l00451"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a18">00451</a> <font class="keywordtype">void</font> CInstanceGroup::createRoot (CScene&amp; scene)
00452 {
00453         <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a> = (CTransform*)scene.createModel (<a class="code" href="namespaceNL3D.html#a276">TransformId</a>);
00454         <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>-&gt;setDontUnfreezeChildren (<font class="keyword">true</font>);
00455         <a class="code" href="classNL3D_1_1CInstanceGroup.html#a37">setPos</a> (CVector(0,0,0));
00456 }
00457 
00458 <font class="comment">// ***************************************************************************</font>
<a name="l00459"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a19">00459</a> <font class="keywordtype">void</font> CInstanceGroup::setTransformNameCallback (ITransformName *pTN)
00460 {
00461         <a class="code" href="classNL3D_1_1CInstanceGroup.html#o0">_TransformName</a> = pTN;
00462 }
00463 
00464 
00465 <font class="comment">// ***************************************************************************</font>
<a name="l00466"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a20">00466</a> <font class="keywordtype">void</font> CInstanceGroup::setAddRemoveInstanceCallback(IAddRemoveInstance *callback)
00467 {
00468         <a class="code" href="classNL3D_1_1CInstanceGroup.html#o1">_AddRemoveInstance</a> = callback;
00469 }
00470 
00471 <font class="comment">// ***************************************************************************</font>
<a name="l00472"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a21">00472</a> <font class="keywordtype">void</font> CInstanceGroup::setIGAddBeginCallback(IIGAddBegin *callback)
00473 {
00474         <a class="code" href="classNL3D_1_1CInstanceGroup.html#o2">_IGAddBeginCallback</a> = callback;
00475 }
00476 
00477 <font class="comment">// ***************************************************************************</font>
<a name="l00478"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a22">00478</a> <font class="keywordtype">bool</font> CInstanceGroup::addToScene (CScene&amp; scene, IDriver *driver)
00479 {
00480         uint32 i;
00481 
00482         <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>.resize (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.size(), NULL);
00483 
00484         <font class="keywordflow">if</font> (_IGAddBeginCallback)
00485                 <a class="code" href="classNL3D_1_1CInstanceGroup.html#o2">_IGAddBeginCallback</a>-&gt;startAddingIG(<a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.size());
00486 
00487         <font class="comment">// Creation and positionning of the new instance</font>
00488 
00489         vector&lt;CInstance&gt;::iterator it = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.begin();
00490 
00491         <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.size(); ++i, ++it)
00492         {
00493                 CInstance &amp;rInstanceInfo = *it;
00494                 <font class="keywordflow">if</font> (!rInstanceInfo.DontAddToScene)
00495                 {
00496                         string shapeName;
00497                         
00498                         <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#a1">getShapeName</a> = <font class="keyword">true</font>;
00499                         
00500                         <font class="comment">// If there is a callback added to this instance group then transform</font>
00501                         <font class="comment">// the name of the shape to load.</font>
00502                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#o0">_TransformName</a> != NULL &amp;&amp; !rInstanceInfo.InstanceName.empty())
00503                         {                                                                                               
00504                                 shapeName = <a class="code" href="classNL3D_1_1CInstanceGroup.html#o0">_TransformName</a>-&gt;transformName (i, rInstanceInfo.InstanceName);                                                              
00505                                 <font class="keywordflow">if</font> (!shapeName.empty())
00506                                         <a class="code" href="classNL3D_1_1CInstanceGroup.html#a1">getShapeName</a> = <font class="keyword">false</font>;
00507                         }
00508                         
00509                         <font class="keywordflow">if</font> (getShapeName)
00510                         {                       
00511                                 <font class="keywordflow">if</font> (rInstanceInfo.Name.find(<font class="charliteral">'.'</font>) == std::string::npos)
00512                                 {
00513                                         shapeName = rInstanceInfo.Name + <font class="stringliteral">".shape"</font>;
00514                                 }
00515                                 <font class="keywordflow">else</font>    <font class="comment">// extension has already been added</font>
00516                                 {
00517                                         shapeName = rInstanceInfo.Name;
00518                                 }
00519                         }
00520                         strlwr (shapeName);
00521 
00522                                         
00523                         <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i] = scene.createInstance (shapeName);
00524                         <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i] == NULL )
00525                         {
00526                                 
00527                                 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"Not found '%s' file\n"</font>, shapeName.c_str());
00528                                 <font class="comment">//#if defined(NL_DEBUG) &amp;&amp; defined(__STL_DEBUG)</font>
00529                                 <font class="comment">//      nlstop;</font>
00530                                 <font class="comment">//#endif</font>
00531 
00532                                 <font class="comment">/*</font>
00533 <font class="comment">                                        for (uint32 j = 0; j &lt; i; ++j)</font>
00534 <font class="comment">                                        {</font>
00535 <font class="comment">                                                scene.deleteInstance(_Instances[j]);</font>
00536 <font class="comment">                                                _Instances[j] = NULL;</font>
00537 <font class="comment">                                        }</font>
00538 <font class="comment">                                        throw NLMISC::Exception("CInstanceGroup::addToScene : unable to create %s shape file", rInstanceInfo.Name.c_str());</font>
00539 <font class="comment">                                */</font>
00540                         }
00541                 }
00542         }
00543 
00544         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#c0">addToSceneWhenAllShapesLoaded</a> (scene, driver);
00545 }
00546 
00547 <font class="comment">// ***************************************************************************</font>
00548 <font class="comment">// Private method</font>
<a name="l00549"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#c0">00549</a> <font class="keywordtype">bool</font> CInstanceGroup::addToSceneWhenAllShapesLoaded (CScene&amp; scene, IDriver *driver)
00550 {
00551         uint32 i, j;
00552         vector&lt;CInstance&gt;::iterator it = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.begin();
00553         <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.size(); ++i, ++it)
00554         {
00555                 CInstance &amp;rInstanceInfo = *it;
00556 
00557                 <font class="keywordflow">if</font> (!rInstanceInfo.DontAddToScene)
00558                 {
00559                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i])
00560                         {
00561                                 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]-&gt;setPos (rInstanceInfo.Pos);
00562                                 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]-&gt;setRotQuat (rInstanceInfo.Rot);
00563                                 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]-&gt;setScale (rInstanceInfo.Scale);
00564                                 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]-&gt;setPivot (CVector::Null);
00565 
00566                                 <font class="comment">// Static Light Setup</font>
00567                                 <font class="keywordflow">if</font>( rInstanceInfo.StaticLightEnabled )
00568                                 {
00569                                         <font class="comment">// Count lights.</font>
00570                                         uint numPointLights;
00571                                         <font class="keywordflow">for</font>(numPointLights= 0; numPointLights&lt;CInstanceGroup::NumStaticLightPerInstance; numPointLights++)
00572                                         {
00573                                                 <font class="keywordflow">if</font>(rInstanceInfo.Light[numPointLights]==0xFF)
00574                                                         <font class="keywordflow">break</font>;
00575                                         }
00576                                         <font class="comment">// Max allowed.</font>
00577                                         numPointLights= <a class="code" href="bit__set_8cpp.html#a0">min</a>(numPointLights, (uint)<a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>);
00578 
00579                                         <font class="comment">// Get pl ptrs.</font>
00580                                         CPointLight             *pls[CInstanceGroup::NumStaticLightPerInstance];
00581                                         <font class="keywordflow">for</font>(uint j=0; j&lt;numPointLights;j++)
00582                                         {
00583                                                 uint    plId= rInstanceInfo.Light[j];
00584                                                 pls[j]= (CPointLight*)(&amp;<a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_2">_PointLightArray</a>.getPointLights()[plId]);
00585                                         }
00586 
00587                                         <font class="comment">// get frozenAmbientlight.</font>
00588                                         CPointLight *frozenAmbientlight;
00589                                         <font class="keywordflow">if</font>(rInstanceInfo.LocalAmbientId == 0xFF)
00590                                                 <font class="comment">// must take the sun one.</font>
00591                                                 frozenAmbientlight= NULL;
00592                                         <font class="keywordflow">else</font>
00593                                                 <font class="comment">// ok, take the local ambient one.</font>
00594                                                 frozenAmbientlight= (CPointLight*)(&amp;<a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_2">_PointLightArray</a>.getPointLights()[rInstanceInfo.LocalAmbientId]);
00595 
00596                                         <font class="comment">// Setup the instance.</font>
00597                                         <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]-&gt;freezeStaticLightSetup(pls, numPointLights, rInstanceInfo.SunContribution, frozenAmbientlight);
00598                                 }
00599 
00600                                 <font class="comment">// Driver not NULL ?</font>
00601                                 <font class="keywordflow">if</font> (driver)
00602                                 {
00603                                         <font class="comment">// Flush shape's texture with this driver</font>
00604                                         <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]-&gt;Shape-&gt;flushTextures (*driver);
00605                                 }
00606                         }
00607                 }
00608                 <font class="keywordflow">else</font>
00609                 {
00610                         <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i] = NULL;
00611                 }
00612         }
00613 
00614         <font class="comment">// Setup the hierarchy</font>
00615         <font class="comment">// We just have to set the traversal HRC (Hierarchy)</font>
00616         ITrav *pHrcTrav = scene.getTrav (<a class="code" href="namespaceNL3D.html#a41">HrcTravId</a>);
00617 
00618         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a> == NULL)
00619         {
00620                 <a class="code" href="classNL3D_1_1CInstanceGroup.html#a18">createRoot</a> (scene);
00621         }
00622         it = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.begin();
00623         <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.size(); ++i, ++it)
00624         <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[i].DontAddToScene &amp;&amp; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i] != NULL)
00625         {
00626                 CInstance &amp;rInstanceInfo = *it;
00627                 <font class="keywordflow">if</font>( rInstanceInfo.nParent != -1 ) <font class="comment">// Is the instance get a parent</font>
00628                         pHrcTrav-&gt;link (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[rInstanceInfo.nParent], <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]);
00629                 <font class="keywordflow">else</font>
00630                         pHrcTrav-&gt;link (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>, <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]);
00631         }
00632         <font class="comment">// Attach the root of the instance group to the root of the hierarchy traversal</font>
00633         pHrcTrav-&gt;link (NULL, <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>);
00634 
00635         <font class="comment">// Cluster / Portals</font>
00636         <font class="comment">// -----------------</font>
00637 
00638         CClipTrav *pClipTrav = (CClipTrav*)(scene.getTrav (<a class="code" href="namespaceNL3D.html#a25">ClipTravId</a>));
00639         <a class="code" href="classNL3D_1_1CInstanceGroup.html#m6">_ClipTrav</a> = pClipTrav;
00640 
00641         <font class="comment">// Create the MOT links (create the physical clusters)</font>
00642         <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>.resize (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>.size());
00643         <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>.size(); ++i)
00644         {
00645                 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i] = (CCluster*)scene.createModel (<a class="code" href="namespaceNL3D.html#a26">ClusterId</a>);
00646                 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]-&gt;Group = <font class="keyword">this</font>;
00647                 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]-&gt;_Portals = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i]._Portals;
00648                 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]-&gt;_LocalVolume = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i]._LocalVolume;
00649                 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]-&gt;_LocalBBox = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i]._LocalBBox;
00650                 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]-&gt;_Volume = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i]._Volume;
00651                 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]-&gt;_BBox = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i]._BBox;
00652                 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]-&gt;FatherVisible = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i].FatherVisible;
00653                 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]-&gt;VisibleFromFather = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i].VisibleFromFather;
00654                 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]-&gt;Name = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i].Name;
00655                 pClipTrav-&gt;registerCluster (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]);
00656                 pClipTrav-&gt;unlink (NULL, <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]);
00657         }
00658 
00659         <font class="comment">// Relink portals with newly created clusters</font>
00660         <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>.size(); ++i)
00661         <font class="keywordflow">for</font> (j = 0; j &lt; 2; ++j)
00662         {
00663                 sint32 nClusterNb;
00664                 nClusterNb = (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i]._Clusters[j] - &amp;<a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[0]);
00665                 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i]._Clusters[j] = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[nClusterNb];
00666         }
00667 
00668         <font class="comment">// Link shapes to clusters</font>
00669         <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>.size(); ++i)
00670         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i] != NULL &amp;&amp; !<a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[i].DontAddToScene)
00671         {
00672                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[i].Clusters.size() &gt; 0)
00673                 {
00674                         pClipTrav-&gt;unlink (NULL, <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]);
00675                         <font class="keywordflow">for</font> (j = 0; j &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[i].Clusters.size(); ++j)
00676                                 pClipTrav-&gt;link (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[<a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[i].Clusters[j]], <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]);
00677                         <font class="comment">// For the first time we have to set all the instances to NOT move (and not be rebinded)</font>
00678                         <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]-&gt;freeze();
00679                         <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]-&gt;setClusterSystem (<font class="keyword">this</font>);
00680                 }
00681                 <font class="keywordflow">else</font>
00682                 {
00683                         <font class="comment">// These instances are not attached to a cluster at this level so we cannot freeze them</font>
00684                         <font class="comment">// Moreover we must set their clustersystem they will be tested against</font>
00685                         <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]-&gt;setClusterSystem (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m7">_ClusterSystem</a>);
00686                 }
00687         }
00688         <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>-&gt;freeze();
00689 
00690         <font class="comment">// HRC OBS like</font>
00691         <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>.size(); ++i)
00692         {
00693                 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]-&gt;setWorldMatrix (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>-&gt;getMatrix());
00694 
00695                 <font class="keywordflow">for</font> (j = 0; j &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]-&gt;getNbPortals(); ++j)
00696                 {
00697                         CPortal *pPortal = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]-&gt;getPortal(j);
00698                         pPortal-&gt;setWorldMatrix (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>-&gt;getMatrix());
00699                 }
00700 
00701                 <font class="comment">// Re affect the cluster to the accelerator if not the root</font>
00702                 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]-&gt;isRoot())
00703                 {
00704                         <a class="code" href="classNL3D_1_1CInstanceGroup.html#m6">_ClipTrav</a>-&gt;Accel.erase (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]-&gt;AccelIt);
00705                         <a class="code" href="classNL3D_1_1CInstanceGroup.html#m6">_ClipTrav</a>-&gt;registerCluster (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]);
00706                 }
00707         }
00708 
00709 
00710         <font class="comment">// Link the instance group to the parent</font>
00711         <a class="code" href="classNL3D_1_1CInstanceGroup.html#a43">linkToParent</a> (scene.getGlobalInstanceGroup());
00712 
00713         <font class="comment">// Attach the clusters to the root of the instance group</font>
00714         <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>.size(); ++i)
00715                 pHrcTrav-&gt;link (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>, <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]);
00716 
00717 
00718         <font class="comment">// Default: freezeHRC all instances.</font>
00719         <a class="code" href="classNL3D_1_1CInstanceGroup.html#a41">freezeHRC</a>();
00720 
00721 
00722         <font class="comment">// Register the instanceGroup for light animation</font>
00723         <font class="comment">// -----------------</font>
00724         <font class="comment">// If some PointLight to animate</font>
00725         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_2">_PointLightArray</a>.getPointLights().size() &gt; 0)
00726                 scene.addInstanceGroupForLightAnimation(<font class="keyword">this</font>);
00727 
00728         <a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_1">_AddToSceneState</a> = <a class="code" href="classNL3D_1_1CInstanceGroup.html#s6s4">StateAdded</a>;
00729 
00730         <font class="keywordflow">if</font> (_AddRemoveInstance)
00731                 <a class="code" href="classNL3D_1_1CInstanceGroup.html#o1">_AddRemoveInstance</a>-&gt;instanceGroupAdded();
00732         <font class="keywordflow">return</font> <font class="keyword">true</font>;
00733 }
00734 
00735 <font class="comment">// ***************************************************************************</font>
<a name="l00736"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a23">00736</a> <font class="keywordtype">bool</font> CInstanceGroup::addToSceneAsync (CScene&amp; scene, IDriver *driver)
00737 {
00738         uint32 i;
00739 
00740         <a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_1">_AddToSceneState</a> = <a class="code" href="classNL3D_1_1CInstanceGroup.html#s6s3">StateAdding</a>;
00741         <a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_2">_AddToSceneTempScene</a> = &amp;scene;
00742         <a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_3">_AddToSceneTempDriver</a> = driver;
00743 
00744         <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>.resize (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.size(), NULL);
00745 
00746         <font class="keywordflow">if</font> (_IGAddBeginCallback)
00747                 <a class="code" href="classNL3D_1_1CInstanceGroup.html#o2">_IGAddBeginCallback</a>-&gt;startAddingIG(<a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.size());
00748 
00749         <font class="comment">// Creation and positionning of the new instance</font>
00750 
00751         vector&lt;CInstance&gt;::iterator it = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.begin();
00752         set&lt;string&gt; allShapesToLoad;
00753         <a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_0">_AddToSceneSignal</a> = <font class="keyword">false</font>;
00754         <font class="keywordtype">bool</font> loadAsyncStarted = <font class="keyword">false</font>;
00755         <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.size(); ++i, ++it)
00756         {
00757                 CInstance &amp;rInstanceInfo = *it;
00758                 <font class="keywordflow">if</font> (!rInstanceInfo.DontAddToScene)
00759                 {
00760                         string shapeName;
00761                         <font class="keywordtype">bool</font>   <a class="code" href="classNL3D_1_1CInstanceGroup.html#a1">getShapeName</a> = <font class="keyword">true</font>;
00762 
00763                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#o0">_TransformName</a> != NULL &amp;&amp; !rInstanceInfo.InstanceName.empty())
00764                         {                                                                                               
00765                                 shapeName = <a class="code" href="classNL3D_1_1CInstanceGroup.html#o0">_TransformName</a>-&gt;transformName (i, rInstanceInfo.InstanceName);                                                              
00766                                 <font class="keywordflow">if</font> (!shapeName.empty())
00767                                         <a class="code" href="classNL3D_1_1CInstanceGroup.html#a1">getShapeName</a> = <font class="keyword">false</font>;
00768                         }
00769                         
00770 
00771                         <font class="keywordflow">if</font> (getShapeName)
00772                         {                                               
00773                                 <font class="keywordflow">if</font> (rInstanceInfo.Name.find(<font class="charliteral">'.'</font>) == std::string::npos)
00774                                 {
00775                                         shapeName = rInstanceInfo.Name + <font class="stringliteral">".shape"</font>;
00776                                 }
00777                                 <font class="keywordflow">else</font>    <font class="comment">// extension has already been added</font>
00778                                 {
00779                                         shapeName  = rInstanceInfo.Name;
00780                                 }
00781                         }
00782                         shapeName = strlwr (shapeName);
00783 
00784                         shapeName = strlwr (shapeName);
00785                         <font class="keywordflow">if</font> (allShapesToLoad.find(shapeName) == allShapesToLoad.end())
00786                         {
00787                                 allShapesToLoad.insert (shapeName);
00788                                 <font class="keywordflow">if</font> (scene.getShapeBank()-&gt;isPresent(shapeName) != CShapeBank::Present)
00789                                 {
00790                                         <font class="comment">// Load it from file asynchronously</font>
00791                                         scene.getShapeBank()-&gt;loadAsync (shapeName, scene.getDriver(), &amp;<a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_0">_AddToSceneSignal</a>);
00792                                         loadAsyncStarted = <font class="keyword">true</font>;
00793                                 }
00794                         }
00795                 }
00796         }
00797         <font class="keywordflow">if</font> (!loadAsyncStarted)
00798                 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_0">_AddToSceneSignal</a> = <font class="keyword">true</font>;
00799         <font class="keywordflow">else</font>
00800                 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_0">_AddToSceneSignal</a> = <font class="keyword">false</font>;
00801         <font class="comment">//CAsyncFileManager::getInstance().signal (&amp;_AddToSceneSignal);</font>
00802         <font class="keywordflow">return</font> <font class="keyword">true</font>;
00803 }
00804 
00805 <font class="comment">// ***************************************************************************</font>
<a name="l00806"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a24">00806</a> <font class="keywordtype">void</font> CInstanceGroup::stopAddToSceneAsync ()
00807 {
00808         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_1">_AddToSceneState</a> != <a class="code" href="classNL3D_1_1CInstanceGroup.html#s6s3">StateAdding</a>)
00809                 <font class="keywordflow">return</font>;
00810         vector&lt;CInstance&gt;::iterator it = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.begin();
00811         CAsyncFileManager::getInstance().cancelSignal (&amp;<a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_0">_AddToSceneSignal</a>);
00812         <font class="keywordflow">for</font> (uint32 i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.size(); ++i, ++it)
00813         {
00814                 CInstance &amp;rInstanceInfo = *it;
00815                 <font class="keywordflow">if</font> (!rInstanceInfo.DontAddToScene)
00816                 {
00817                         string shapeName;
00818 
00819 
00820                         <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#a1">getShapeName</a> = <font class="keyword">true</font>;
00821 
00822                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#o0">_TransformName</a> != NULL &amp;&amp; !rInstanceInfo.InstanceName.empty())
00823                         {                                                                                               
00824                                 shapeName = <a class="code" href="classNL3D_1_1CInstanceGroup.html#o0">_TransformName</a>-&gt;transformName (i, rInstanceInfo.InstanceName);                                                              
00825                                 <font class="keywordflow">if</font> (!shapeName.empty())
00826                                         <a class="code" href="classNL3D_1_1CInstanceGroup.html#a1">getShapeName</a> = <font class="keyword">false</font>;
00827                         }
00828 
00829                         
00830                         <font class="keywordflow">if</font> (getShapeName)
00831                         {                       
00832                                 <font class="keywordflow">if</font> (rInstanceInfo.Name.find(<font class="charliteral">'.'</font>) == std::string::npos)
00833                                         shapeName = rInstanceInfo.Name + <font class="stringliteral">".shape"</font>;
00834                                 <font class="keywordflow">else</font>    <font class="comment">// extension has already been added</font>
00835                                         shapeName  = rInstanceInfo.Name;
00836                         }
00837 
00838                         shapeName = strlwr (shapeName);
00839                         <a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_2">_AddToSceneTempScene</a>-&gt;getShapeBank()-&gt;cancelLoadAsync (shapeName);
00840                 }
00841         }
00842         <a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_1">_AddToSceneState</a> = <a class="code" href="classNL3D_1_1CInstanceGroup.html#s6s2">StateNotAdded</a>;
00843 }
00844 
00845 <font class="comment">// ***************************************************************************</font>
<a name="l00846"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a25">00846</a> CInstanceGroup::TState CInstanceGroup::getAddToSceneState ()
00847 {
00848         <font class="comment">// If we are adding but we have finished loading shapes (all shapes are here)</font>
00849         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_1">_AddToSceneState</a> == <a class="code" href="classNL3D_1_1CInstanceGroup.html#s6s3">StateAdding</a>)
00850         {
00851                 <font class="keywordflow">if</font> (_AddToSceneSignal)
00852                 {
00853                         <a class="code" href="classNL3D_1_1CInstanceGroup.html#a22">addToScene</a> (*<a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_2">_AddToSceneTempScene</a>, <a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_3">_AddToSceneTempDriver</a>);
00854                 }
00855         }
00856         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_1">_AddToSceneState</a>;
00857 }
00858 
00859 <font class="comment">// ***************************************************************************</font>
00860 <font class="comment">// Search in the hierarchy of ig the most low level (child) ig that contains the clusters that</font>
00861 <font class="comment">// are flagged to be visible from father or which father is visible</font>
<a name="l00862"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a43">00862</a> <font class="keywordtype">bool</font> CInstanceGroup::linkToParent (CInstanceGroup *pFather)
00863 {               
00864         uint32 i, j;
00865         <font class="keywordtype">bool</font> ret;
00866 
00867         
00868 
00869         <font class="keywordflow">for</font> (i = 0; i &lt; pFather-&gt;_ClusterInstances.size(); ++i)
00870         {
00871                 <font class="keywordflow">for</font>(j = 0; j &lt; pFather-&gt;_ClusterInstances[i]-&gt;Children.size(); ++j)
00872                 {
00873                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#a43">linkToParent</a>(pFather-&gt;_ClusterInstances[i]-&gt;Children[j]-&gt;Group))
00874                                 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00875                 }
00876         }       
00877         ret = <font class="keyword">false</font>;
00878         <font class="keywordflow">if</font> (<font class="keyword">this</font> != pFather)
00879         {               
00880                 <font class="keywordflow">for</font> (j = 0; j &lt; this-&gt;<a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>.size(); ++j)
00881                 {
00882                         <font class="keywordflow">if</font> ((this-&gt;<a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[j]-&gt;FatherVisible) ||
00883                                 (this-&gt;<a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[j]-&gt;VisibleFromFather))
00884                         {
00885                                 <font class="keywordflow">for</font> (i = 0; i &lt; pFather-&gt;_ClusterInstances .size(); ++i)
00886                                 {                       
00887                                         
00888                                         <font class="keywordflow">if</font> (pFather-&gt;_ClusterInstances[i]-&gt;isIn(this-&gt;_ClusterInstances[j]-&gt;getBBox()))
00889                                         {
00890                                                 <font class="keywordflow">if</font> (this-&gt;<a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[j]-&gt;Father != pFather-&gt;_ClusterInstances[i]) <font class="comment">// not already sons of the right cluster ?</font>
00891                                                 {                                               
00892                                                         <font class="comment">// unlink from parent</font>
00893                                                         this-&gt;<a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[j]-&gt;unlinkFromParent();
00894 
00895                                                         <font class="comment">// relink in hierarchy</font>
00896                                                         pFather-&gt;_ClusterInstances[i]-&gt;Children.push_back(this-&gt;_ClusterInstances[j]);
00897                                                         this-&gt;<a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[j]-&gt;Father = pFather-&gt;_ClusterInstances[i];
00898                                                 }
00899                                                 ret = <font class="keyword">true</font>;
00900                                         }
00901                                 }
00902                         }
00903                 }
00904         }
00905         <font class="keywordflow">return</font> ret;
00906 }
00907 
00908 <font class="comment">// ***************************************************************************</font>
<a name="l00909"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a26">00909</a> <font class="keywordtype">bool</font> CInstanceGroup::removeFromScene (CScene&amp; scene)
00910 {
00911         uint32 i, j, k;
00912         <font class="comment">// Remove shapes</font>
00913         vector&lt;CTransformShape*&gt;::iterator it = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>.begin();
00914         <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.size(); ++i, ++it)
00915         {
00916                 CTransformShape *pTShape = *it;
00917                 <font class="keywordflow">if</font>(pTShape)
00918                 {
00919                         <font class="comment">// For security, unfreeze any StaticLightSetup setuped.</font>
00920                         pTShape-&gt;unfreezeStaticLightSetup();
00921                         <font class="comment">// delete the instance</font>
00922                         scene.deleteInstance (pTShape);
00923                         *it = NULL;
00924                 }
00925         }
00926 
00927         <font class="comment">// Relink portals with old clusters</font>
00928         <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>.size(); ++i)
00929         <font class="keywordflow">for</font> (k = 0; k &lt; 2; ++k)
00930         {
00931                 <font class="keywordflow">for</font> (j = 0; j &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>.size(); ++j)
00932                         <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i]._Clusters[k] == <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[j] )
00933                                 <font class="keywordflow">break</font>;
00934 
00935                 <a class="code" href="debug_8h.html#a6">nlassert</a> (j!=<a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>.size());
00936                 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i]._Clusters[k] = &amp;<a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[j];
00937         }
00938 
00939         <font class="comment">// Remove clusters</font>
00940         CClipTrav *pClipTrav = (CClipTrav*)(scene.getTrav (<a class="code" href="namespaceNL3D.html#a25">ClipTravId</a>));
00941         <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>.size(); ++i)
00942         {
00943                 pClipTrav-&gt;unregisterCluster (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]);
00944                 scene.deleteModel (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]);
00945         }
00946 
00947         scene.deleteModel (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>);
00948         <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a> = NULL;
00949 
00950 
00951         <font class="comment">// UnRegister the instanceGroup for light animation</font>
00952         <font class="comment">// -----------------</font>
00953         <font class="comment">// If some PointLight to animate</font>
00954         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_2">_PointLightArray</a>.getPointLights().size() &gt; 0)
00955                 scene.removeInstanceGroupForLightAnimation(<font class="keyword">this</font>);
00956 
00957         <font class="keywordflow">if</font> (_AddRemoveInstance)
00958                 <a class="code" href="classNL3D_1_1CInstanceGroup.html#o1">_AddRemoveInstance</a>-&gt;instanceGroupRemoved();
00959         <font class="keywordflow">return</font> <font class="keyword">true</font>;
00960 }
00961 
00962 
00963 <font class="comment">// ***************************************************************************</font>
00964 <font class="keywordtype">void</font> CInstanceGroup::getLights( set&lt;string&gt; &amp;LightNames )
00965 {
00966         LightNames.clear();
00967         <font class="keywordflow">for</font>( uint32 i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>.size(); ++i )
00968         {
00969                 CMeshInstance *pMI = dynamic_cast&lt;CMeshInstance*&gt;(<a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]);
00970                 <font class="keywordflow">if</font>( pMI != NULL )
00971                 {
00972                         uint32 nNbLM = pMI-&gt;getNbLightMap();
00973                         <font class="keywordflow">for</font>( uint32 j = 0; j &lt; nNbLM; ++j )
00974                         {
00975                                 string sTmp;
00976                                 pMI-&gt;getLightMapName( j, sTmp );
00977                                 set&lt;string&gt;::iterator itSet =  LightNames.find(sTmp);
00978                                 <font class="keywordflow">if</font>( itSet == LightNames.end() )
00979                                         LightNames.insert( sTmp );
00980                         }
00981                 }
00982         }
00983 }
00984 
00985 <font class="comment">// ***************************************************************************</font>
00986 <font class="keywordtype">void</font> CInstanceGroup::setLightFactor( <font class="keyword">const</font> string &amp;LightName, CRGBA Factor )
00987 {
00988         <font class="keywordflow">for</font>( uint32 i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>.size(); ++i )
00989         {
00990                 CMeshBaseInstance *pMI = dynamic_cast&lt;CMeshBaseInstance*&gt;(<a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]);
00991                 <font class="keywordflow">if</font>( pMI != NULL )
00992                 {
00993                         pMI-&gt;setLightMapFactor( LightName, Factor );
00994                 }
00995         }
00996 }
00997 
00998 <font class="comment">// ***************************************************************************</font>
00999 <font class="keywordtype">void</font> CInstanceGroup::getBlendShapes( set&lt;string&gt; &amp;BlendShapeNames )
01000 {
01001         BlendShapeNames.clear();
01002         <font class="keywordflow">for</font>( uint32 i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>.size(); ++i )
01003         {
01004                 CMeshBaseInstance *pMBI = dynamic_cast&lt;CMeshBaseInstance*&gt;(<a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]);
01005                 <font class="keywordflow">if</font> (pMBI != NULL)
01006                 {
01007                         uint32 nNbBS = pMBI-&gt;getNbBlendShape();
01008                         <font class="keywordflow">for</font>( uint32 j = 0; j &lt; nNbBS; ++j )
01009                         {
01010                                 string sTmp;
01011                                 pMBI-&gt;getBlendShapeName( j, sTmp );
01012                                 set&lt;string&gt;::iterator itSet =  BlendShapeNames.find(sTmp);
01013                                 <font class="keywordflow">if</font>( itSet == BlendShapeNames.end() )
01014                                         BlendShapeNames.insert( sTmp );
01015                         }
01016                 }
01017         }
01018 }
01019 
01020 <font class="comment">// ***************************************************************************</font>
01021 <font class="keywordtype">void</font> CInstanceGroup::setBlendShapeFactor( <font class="keyword">const</font> string &amp;BlendShapeName, <font class="keywordtype">float</font> rFactor )
01022 {
01023         <font class="keywordflow">for</font>( uint32 i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>.size(); ++i )
01024         {
01025                 CMeshBaseInstance *pMI = dynamic_cast&lt;CMeshBaseInstance*&gt;(<a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]);
01026                 <font class="keywordflow">if</font>( pMI != NULL )
01027                 {
01028                         pMI-&gt;setBlendShapeFactor( BlendShapeName, rFactor );
01029                 }
01030         }
01031 }
01032 
01033 <font class="comment">// ***************************************************************************</font>
<a name="l01034"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a31">01034</a> <font class="keywordtype">void</font> CInstanceGroup::addCluster(CCluster *pCluster)
01035 {
01036         <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>.push_back(pCluster);
01037 }
01038 
01039 <font class="comment">// ***************************************************************************</font>
<a name="l01040"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a32">01040</a> <font class="keywordtype">void</font> CInstanceGroup::setClusterSystem(CInstanceGroup *pIG)
01041 {
01042         <a class="code" href="classNL3D_1_1CInstanceGroup.html#m7">_ClusterSystem</a> = pIG;
01043         <font class="keywordflow">for</font> (uint32 i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>.size(); ++i)
01044                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i] &amp;&amp; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[i].Clusters.size() == 0)
01045                         <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]-&gt;setClusterSystem (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m7">_ClusterSystem</a>);
01046 }
01047 
01048 <font class="comment">// ***************************************************************************</font>
<a name="l01049"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a33">01049</a> <font class="keywordtype">void</font> CInstanceGroup::getDynamicPortals (std::vector&lt;std::string&gt; &amp;names)
01050 {
01051         <font class="keywordflow">for</font> (uint32 i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>.size(); ++i)
01052                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i].getName() != <font class="stringliteral">""</font>)
01053                         names.push_back (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i].<a class="code" href="zone__lighter_8cpp.html#a11">getName</a>());
01054 }
01055 
01056 <font class="comment">// ***************************************************************************</font>
<a name="l01057"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a34">01057</a> <font class="keywordtype">void</font> CInstanceGroup::setDynamicPortal (std::string&amp; name, <font class="keywordtype">bool</font> opened)
01058 {
01059         <font class="keywordflow">for</font> (uint32 i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>.size(); ++i)
01060                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i].getName() == name)
01061                         <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i].open (opened);
01062 }
01063 
01064 <font class="comment">// ***************************************************************************</font>
<a name="l01065"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a35">01065</a> <font class="keywordtype">bool</font> CInstanceGroup::getDynamicPortal (std::string&amp; name)
01066 {
01067         <font class="keywordflow">for</font> (uint32 i = 0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>.size(); ++i)
01068                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i].getName() == name)
01069                         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i].isOpened ();
01070         <font class="keywordflow">return</font> <font class="keyword">false</font>;
01071 }
01072 
01073 <font class="comment">// ***************************************************************************</font>
<a name="l01074"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a37">01074</a> <font class="keywordtype">void</font> CInstanceGroup::setPos (<font class="keyword">const</font> CVector &amp;pos)
01075 {
01076         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a> != NULL)
01078                 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>-&gt;setPos (pos);
01079 }
01080 
01081 <font class="comment">// ***************************************************************************</font>
<a name="l01082"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a38">01082</a> <font class="keywordtype">void</font> CInstanceGroup::setRotQuat (<font class="keyword">const</font> CQuat &amp;quat)
01083 {
01084         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a> != NULL)
01085                 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>-&gt;setRotQuat (quat);
01086 }
01087 
01088 <font class="comment">// ***************************************************************************</font>
<a name="l01089"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a39">01089</a> CVector CInstanceGroup::getPos ()
01090 {
01091         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a> != NULL)
01092                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>-&gt;getPos ();
01093         <font class="keywordflow">else</font>
01094                 <font class="keywordflow">return</font> CVector(0.0f, 0.0f, 0.0f);
01095 }
01096 
01097 <font class="comment">// ***************************************************************************</font>
<a name="l01098"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a40">01098</a> CQuat CInstanceGroup::getRotQuat ()
01099 {
01100         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a> != NULL)
01101                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>-&gt;getRotQuat ();
01102         <font class="keywordflow">else</font>
01103                 <font class="keywordflow">return</font> CQuat();
01104 }
01105 
01106 <font class="comment">// ***************************************************************************</font>
<a name="l01107"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a36">01107</a> <font class="keywordtype">void</font>            CInstanceGroup::linkRoot (CScene &amp;scene, CTransform *father)
01108 {
01109         <font class="keywordflow">if</font>(_Root)
01110         {
01111                 ITrav *pHrcTrav = scene.getTrav (<a class="code" href="namespaceNL3D.html#a41">HrcTravId</a>);
01112                 pHrcTrav-&gt;link(father, <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>);
01113         }
01114 }
01115 
01116 <font class="comment">// ***************************************************************************</font>
<a name="l01117"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a41">01117</a> <font class="keywordtype">void</font>            CInstanceGroup::freezeHRC()
01118 {
01119         <font class="comment">// For all instances.</font>
01120         <font class="keywordflow">for</font> (uint i=0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>.size(); i++)
01121         {
01122                 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i])
01123                         <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]-&gt;freezeHRC();
01124         }
01125         <font class="comment">// and for root.</font>
01126         <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>-&gt;freezeHRC();
01127 }
01128 
01129 
01130 <font class="comment">// ***************************************************************************</font>
<a name="l01131"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a42">01131</a> <font class="keywordtype">void</font>            CInstanceGroup::unfreezeHRC()
01132 {
01133         <font class="comment">// For all instances.</font>
01134         <font class="keywordflow">for</font> (uint i=0; i &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>.size(); i++)
01135         {
01136                 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i])
01137                         <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]-&gt;unfreezeHRC();
01138         }
01139         <font class="comment">// and for root.</font>
01140         <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>-&gt;unfreezeHRC();
01141 }
01142 
01143 <font class="comment">// ***************************************************************************</font>
01144 <font class="comment">// ***************************************************************************</font>
01145 <font class="comment">// ***************************************************************************</font>
01146 <font class="comment">// ***************************************************************************</font>
01147 
01148 
01149 <font class="comment">// ***************************************************************************</font>
<a name="l01150"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_0">01150</a> <font class="keywordtype">void</font>                    CInstanceGroup::buildPointLightList(<font class="keyword">const</font> std::vector&lt;CPointLightNamed&gt; &amp;pointLightList,
01151         std::vector&lt;uint&gt;       &amp;plRemap)
01152 {
01153         <font class="comment">// build.</font>
01154         <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_2">_PointLightArray</a>.build(pointLightList, plRemap);
01155 
01156         <font class="comment">// remap Instance precalc lighted.</font>
01157         <font class="keywordflow">for</font>(uint i=0; i&lt;<a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.size(); i++)
01158         {
01159                 CInstance       &amp;inst= <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[i];
01160                 <font class="comment">// If the instance has no precomputed lighting, skip</font>
01161                 <font class="keywordflow">if</font>(!inst.StaticLightEnabled)
01162                         <font class="keywordflow">continue</font>;
01163 
01164                 <font class="comment">// remap pointlights</font>
01165                 <font class="keywordflow">for</font>(uint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>=0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>&lt;CInstanceGroup::NumStaticLightPerInstance; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>++)
01166                 {
01167                         <font class="comment">// If NULL light, break and continue to next instance</font>
01168                         <font class="keywordflow">if</font>(inst.Light[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>]== 0xFF)
01169                                 <font class="keywordflow">break</font>;
01170                         <font class="keywordflow">else</font>
01171                         {
01172                                 <font class="comment">// Check good index.</font>
01173                                 <a class="code" href="debug_8h.html#a6">nlassert</a>(inst.Light[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>] &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_2">_PointLightArray</a>.getPointLights().size());
01174                                 <font class="comment">// Remap index, because of light sorting.</font>
01175                                 inst.Light[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>]= plRemap[inst.Light[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>]];
01176                         }
01177                 }
01178 
01179                 <font class="comment">// remap ambient light</font>
01180                 <font class="keywordflow">if</font>(inst.LocalAmbientId!=0xFF)
01181                 {
01182                         <a class="code" href="debug_8h.html#a6">nlassert</a>(inst.LocalAmbientId &lt; <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_2">_PointLightArray</a>.getPointLights().size());
01183                         inst.LocalAmbientId= plRemap[inst.LocalAmbientId];
01184                 }
01185         }
01186 
01187 }
01188 
01189 <font class="comment">// ***************************************************************************</font>
<a name="l01190"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#z770_3">01190</a> <font class="keywordtype">void</font>                    CInstanceGroup::setPointLightFactor(<font class="keyword">const</font> std::string &amp;lightGroupName, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> nFactor)
01191 {
01192         <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_2">_PointLightArray</a>.setPointLightFactor(lightGroupName, nFactor);
01193 }
01194 
01195 
01196 <font class="comment">// ***************************************************************************</font>
<a name="l01197"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#z770_5">01197</a> <font class="keywordtype">void</font>                    CInstanceGroup::enableRealTimeSunContribution(<font class="keywordtype">bool</font> enable)
01198 {
01199         <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_1">_RealTimeSunContribution</a>= enable;
01200 }
01201 
01202 
01203 } <font class="comment">// NL3D</font>
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