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<hr><h1>scene_group.cpp</h1><a href="scene__group_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="scene__group_8h.html">3d/scene_group.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="stream_8h.html">nel/misc/stream.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="matrix_8h.html">nel/misc/matrix.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="scene_8h.html">3d/scene.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="transform__shape_8h.html">3d/transform_shape.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="mesh__instance_8h.html">3d/mesh_instance.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="shape__bank_8h.html">3d/shape_bank.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="u__instance__group_8h.html">nel/3d/u_instance_group.h</a>"</font>
00036
00037 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00038 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00039
00040 <font class="keyword">namespace </font>NL3D
00041 {
00042
00043 <font class="comment">// ---------------------------------------------------------------------------</font>
00044 <font class="comment">// CInstance</font>
00045 <font class="comment">// ---------------------------------------------------------------------------</font>
00046
00047 <font class="comment">// ***************************************************************************</font>
<a name="l00048"></a><a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#a0">00048</a> CInstanceGroup::CInstance::CInstance ()
00049 {
00050 <a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m7">DontAddToScene</a> = <font class="keyword">false</font>;
00051 <a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m9">AvoidStaticLightPreCompute</a>= <font class="keyword">false</font>;
00052 <a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m10">StaticLightEnabled</a>= <font class="keyword">false</font>;
00053 <a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m8">DontCastShadow</a>= <font class="keyword">false</font>;
00054 <a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m13">LocalAmbientId</a>= 0xFF;
00055 }
00056
00057 <font class="comment">// ***************************************************************************</font>
<a name="l00058"></a><a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#a1">00058</a> <font class="keywordtype">void</font> CInstanceGroup::CInstance::serial (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>& f)
00059 {
00060 <font class="comment">/*</font>
00061 <font class="comment"> Version 4:</font>
00062 <font class="comment"> - LocalAmbientId.</font>
00063 <font class="comment"> Version 3:</font>
00064 <font class="comment"> - StaticLight.</font>
00065 <font class="comment"> Version 2:</font>
00066 <font class="comment"> - gameDev data.</font>
00067 <font class="comment"> Version 1:</font>
00068 <font class="comment"> - Clusters</font>
00069 <font class="comment"> */</font>
00070 <font class="comment">// Serial a version number</font>
00071 sint version=f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a> (4);
00072
00073
00074 <font class="comment">// Serial the LocalAmbientId.</font>
00075 <font class="keywordflow">if</font> (version >= 4)
00076 {
00077 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m13">LocalAmbientId</a>);
00078 }
00079 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(f.<a class="code" href="classNLMISC_1_1IStream.html#a4">isReading</a>())
00080 {
00081 <a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m13">LocalAmbientId</a>= 0xFF;
00082 }
00083
00084 <font class="comment">// Serial the StaticLight</font>
00085 <font class="keywordflow">if</font> (version >= 3)
00086 {
00087 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m9">AvoidStaticLightPreCompute</a>);
00088 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m8">DontCastShadow</a>);
00089 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m10">StaticLightEnabled</a>);
00090 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m11">SunContribution</a>);
00091 <a class="code" href="debug_8h.html#a6">nlassert</a>(CInstanceGroup::NumStaticLightPerInstance==2);
00092 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m12">Light</a>[0]);
00093 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m12">Light</a>[1]);
00094 }
00095 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(f.<a class="code" href="classNLMISC_1_1IStream.html#a4">isReading</a>())
00096 {
00097 <a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m9">AvoidStaticLightPreCompute</a>= <font class="keyword">false</font>;
00098 <a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m10">StaticLightEnabled</a>= <font class="keyword">false</font>;
00099 <a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m8">DontCastShadow</a>= <font class="keyword">false</font>;
00100 }
00101
00102 <font class="comment">// Serial the gamedev data</font>
00103 <font class="keywordflow">if</font> (version >= 2)
00104 {
00105 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m6">InstanceName</a>);
00106 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m7">DontAddToScene</a>);
00107 }
00108
00109 <font class="comment">// Serial the clusters</font>
00110 <font class="keywordflow">if</font> (version >= 1)
00111 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m2">Clusters</a>);
00112
00113 <font class="comment">// Serial the name</font>
00114 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m0">Name</a>);
00115
00116 <font class="comment">// Serial the position vector</font>
00117 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m4">Pos</a>);
00118
00119 <font class="comment">// Serial the rotation vector</font>
00120 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m3">Rot</a>);
00121
00122 <font class="comment">// Serial the scale vector</font>
00123 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m5">Scale</a>);
00124
00125 <font class="comment">// Serial the parent location in the vector (-1 if no parent)</font>
00126 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (<a class="code" href="classNL3D_1_1CInstanceGroup_1_1CInstance.html#m1">nParent</a>);
00127 }
00128
00129 <font class="comment">// ---------------------------------------------------------------------------</font>
00130 <font class="comment">// CInstanceGroup</font>
00131 <font class="comment">// ---------------------------------------------------------------------------</font>
00132
00133 <font class="comment">// ***************************************************************************</font>
00134
<a name="l00135"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a0">00135</a> uint CInstanceGroup::getNumInstance ()<font class="keyword"> const</font>
00136 <font class="keyword"></font>{
00137 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.size();
00138 }
00139
00140 <font class="comment">// ***************************************************************************</font>
00141
<a name="l00142"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a1">00142</a> <font class="keyword">const</font> string& CInstanceGroup::getShapeName (uint instanceNb)<font class="keyword"> const</font>
00143 <font class="keyword"></font>{
00144 <font class="comment">// Return the name of the n-th instance</font>
00145 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[instanceNb].Name;
00146 }
00147
00148 <font class="comment">// ***************************************************************************</font>
00149
<a name="l00150"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a2">00150</a> <font class="keyword">const</font> string& CInstanceGroup::getInstanceName (uint instanceNb)<font class="keyword"> const</font>
00151 <font class="keyword"></font>{
00152 <font class="comment">// Return the name of the n-th instance</font>
00153 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[instanceNb].InstanceName;
00154 }
00155
00156 <font class="comment">// ***************************************************************************</font>
00157
<a name="l00158"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a3">00158</a> <font class="keyword">const</font> CVector& CInstanceGroup::getInstancePos (uint instanceNb)<font class="keyword"> const</font>
00159 <font class="keyword"></font>{
00160 <font class="comment">// Return the position vector of the n-th instance</font>
00161 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[instanceNb].Pos;
00162 }
00163
00164 <font class="comment">// ***************************************************************************</font>
00165
<a name="l00166"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a4">00166</a> <font class="keyword">const</font> CQuat& CInstanceGroup::getInstanceRot (uint instanceNb)<font class="keyword"> const</font>
00167 <font class="keyword"></font>{
00168 <font class="comment">// Return the rotation vector of the n-th instance</font>
00169 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[instanceNb].Rot;
00170 }
00171
00172 <font class="comment">// ***************************************************************************</font>
00173
<a name="l00174"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a5">00174</a> <font class="keyword">const</font> CVector& CInstanceGroup::getInstanceScale (uint instanceNb)<font class="keyword"> const</font>
00175 <font class="keyword"></font>{
00176 <font class="comment">// Return the scale vector of the n-th instance</font>
00177 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[instanceNb].Scale;
00178 }
00179
00180 <font class="comment">// ***************************************************************************</font>
00181
<a name="l00182"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a6">00182</a> <font class="keywordtype">void</font> CInstanceGroup::getInstanceMatrix(uint instanceNb,<a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &dest)<font class="keyword"> const</font>
00183 <font class="keyword"></font>{
00184 dest.<a class="code" href="classNLMISC_1_1CMatrix.html#z290_0">identity</a>();
00185 dest.<a class="code" href="classNLMISC_1_1CMatrix.html#z292_0">translate</a>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#a3">getInstancePos</a>(instanceNb));
00186 dest.<a class="code" href="classNLMISC_1_1CMatrix.html#z292_4">rotate</a>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#a4">getInstanceRot</a>(instanceNb));
00187 dest.<a class="code" href="classNLMISC_1_1CMatrix.html#z292_6">scale</a>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#a5">getInstanceScale</a>(instanceNb));
00188 }
00189
00190
00191
00192 <font class="comment">// ***************************************************************************</font>
00193
<a name="l00194"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a7">00194</a> <font class="keyword">const</font> sint32 CInstanceGroup::getInstanceParent (uint instanceNb)<font class="keyword"> const</font>
00195 <font class="keyword"></font>{
00196 <font class="comment">// Return the scale vector of the n-th instance</font>
00197 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[instanceNb].nParent;
00198 }
00199
00200
00201 <font class="comment">// ***************************************************************************</font>
<a name="l00202"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a8">00202</a> <font class="keyword">const</font> CInstanceGroup::CInstance &CInstanceGroup::getInstance(uint instanceNb)<font class="keyword"> const</font>
00203 <font class="keyword"></font>{
00204 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[instanceNb];
00205 }
00206
00207 <font class="comment">// ***************************************************************************</font>
<a name="l00208"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a9">00208</a> CInstanceGroup::CInstance &CInstanceGroup::getInstance(uint instanceNb)
00209 {
00210 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[instanceNb];
00211 }
00212
00213 <font class="comment">// ***************************************************************************</font>
<a name="l00214"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a11">00214</a> CTransformShape *CInstanceGroup::getTransformShape(uint instanceNb)<font class="keyword"> const</font>
00215 <font class="keyword"></font>{
00216 <font class="keywordflow">if</font>(instanceNb><a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>.size())
00217 <font class="keywordflow">return</font> NULL;
00218 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[instanceNb];
00219 }
00220
00221 <font class="comment">// ***************************************************************************</font>
<a name="l00222"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a12">00222</a> CInstanceGroup::CInstanceGroup()
00223 {
00224 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_3">_IGSurfaceLight</a>.setOwner(<font class="keyword">this</font>);
00225 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m8">_GlobalPos</a> = CVector(0,0,0);
00226 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a> = NULL;
00227 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m7">_ClusterSystem</a> = NULL;
00228 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_1">_RealTimeSunContribution</a>= <font class="keyword">true</font>;
00229 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_1">_AddToSceneState</a> = <a class="code" href="classNL3D_1_1CInstanceGroup.html#s6s2">StateNotAdded</a>;
00230 <a class="code" href="classNL3D_1_1CInstanceGroup.html#o0">_TransformName</a> = NULL;
00231 <a class="code" href="classNL3D_1_1CInstanceGroup.html#o1">_AddRemoveInstance</a> = NULL;
00232 <a class="code" href="classNL3D_1_1CInstanceGroup.html#o2">_IGAddBeginCallback</a> = NULL;
00233 }
00234
00235 <font class="comment">// ***************************************************************************</font>
<a name="l00236"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a13">00236</a> CInstanceGroup::~CInstanceGroup()
00237 {
00238 }
00239
00240 <font class="comment">// ***************************************************************************</font>
<a name="l00241"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a15">00241</a> <font class="keywordtype">void</font> CInstanceGroup::build (<font class="keyword">const</font> CVector &vGlobalPos, <font class="keyword">const</font> TInstanceArray& array,
00242 <font class="keyword">const</font> std::vector<CCluster>& Clusters,
00243 <font class="keyword">const</font> std::vector<CPortal>& Portals,
00244 <font class="keyword">const</font> std::vector<CPointLightNamed> &pointLightList,
00245 <font class="keyword">const</font> CIGSurfaceLight::TRetrieverGridMap *retrieverGridMap,
00246 <font class="keywordtype">float</font> igSurfaceLightCellSize)
00247 {
00248 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m8">_GlobalPos</a> = vGlobalPos;
00249 <font class="comment">// Copy the array</font>
00250 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a> = array;
00251
00252 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a> = Portals;
00253 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a> = Clusters;
00254
00255 <font class="comment">// Link portals and clusters</font>
00256 uint32 i, j, k;
00257 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>.size(); ++i)
00258 {
00259 <font class="keywordflow">for</font> (j = 0; j < <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>.size(); ++j)
00260 {
00261 <font class="keywordtype">bool</font> bPortalInCluster = <font class="keyword">true</font>;
00262 <font class="keywordflow">for</font> (k = 0; k < <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i]._Poly.size(); ++k)
00263 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[j].isIn (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i]._Poly[k]) )
00264 {
00265 bPortalInCluster = <font class="keyword">false</font>;
00266 <font class="keywordflow">break</font>;
00267 }
00268 <font class="keywordflow">if</font> (bPortalInCluster)
00269 {
00270 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i].setCluster(&<a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[j]);
00271 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[j].link (&<a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i]);
00272 }
00273 }
00274 }
00275
00276 <font class="comment">// Create Meta Cluster if needed</font>
00277 <font class="comment">/*</font>
00278 <font class="comment"> CCluster clusterTemp;</font>
00279 <font class="comment"> bool mustAdd = false;</font>
00280 <font class="comment"> for (i = 0; i < _Portals.size(); ++i)</font>
00281 <font class="comment"> if (_Portals[i].getNbCluster() == 1)</font>
00282 <font class="comment"> {</font>
00283 <font class="comment"> mustAdd = true;</font>
00284 <font class="comment"> break;</font>
00285 <font class="comment"> }</font>
00286 <font class="comment"> if (mustAdd)</font>
00287 <font class="comment"> {</font>
00288 <font class="comment"> CCluster clusterTemp;</font>
00289 <font class="comment"> _ClusterInfos.push_back(clusterTemp);</font>
00290 <font class="comment"> CCluster *pMetaCluster = &_ClusterInfos[_ClusterInfos.size()-1];</font>
00291 <font class="comment"> pMetaCluster->setMetaCluster();</font>
00292 <font class="comment"> for (i = 0; i < _Portals.size(); ++i)</font>
00293 <font class="comment"> if (_Portals[i].getNbCluster() == 1)</font>
00294 <font class="comment"> {</font>
00295 <font class="comment"> _Portals[i].setCluster(pMetaCluster);</font>
00296 <font class="comment"> pMetaCluster->link(&_Portals[i]);</font>
00297 <font class="comment"> }</font>
00298 <font class="comment"> }*/</font>
00299
00300
00301 <font class="comment">// Build the list of light. NB: sort by LightGroupName the array.</font>
00302 std::vector<uint> plRemap;
00303 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_0">buildPointLightList</a>(pointLightList, plRemap);
00304
00305 <font class="comment">// Build IgSurfaceLight</font>
00306 <font class="comment">// clear</font>
00307 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_3">_IGSurfaceLight</a>.clear();
00308 <font class="keywordflow">if</font>(retrieverGridMap)
00309 {
00310 <font class="comment">//build</font>
00311 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_3">_IGSurfaceLight</a>.build(*retrieverGridMap, igSurfaceLightCellSize, plRemap);
00312 }
00313 }
00314
00315
00316 <font class="comment">// ***************************************************************************</font>
<a name="l00317"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a14">00317</a> <font class="keywordtype">void</font> CInstanceGroup::build (<font class="keyword">const</font> CVector &vGlobalPos, <font class="keyword">const</font> TInstanceArray& array,
00318 <font class="keyword">const</font> std::vector<CCluster>& Clusters,
00319 <font class="keyword">const</font> std::vector<CPortal>& Portals)
00320 {
00321 <font class="comment">// empty pointLightList</font>
00322 std::vector<CPointLightNamed> pointLightList;
00323
00324 <a class="code" href="classNL3D_1_1CInstanceGroup.html#a14">build</a>(vGlobalPos, array, Clusters, Portals, pointLightList);
00325 }
00326
00327
00328 <font class="comment">// ***************************************************************************</font>
<a name="l00329"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a16">00329</a> <font class="keywordtype">void</font> CInstanceGroup::retrieve (CVector &vGlobalPos, TInstanceArray& array,
00330 std::vector<CCluster>& Clusters,
00331 std::vector<CPortal>& Portals,
00332 std::vector<CPointLightNamed> &pointLightList)<font class="keyword"> const</font>
00333 <font class="keyword"></font>{
00334 <font class="comment">// Just copy infos. NB: light information order have change but is still valid</font>
00335 vGlobalPos= <a class="code" href="classNL3D_1_1CInstanceGroup.html#m8">_GlobalPos</a>;
00336 array= <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>;
00337
00338 Portals= <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>;
00339 Clusters= <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>;
00340 <font class="comment">// Must reset links to all portals and clusters.</font>
00341 uint i;
00342 <font class="keywordflow">for</font>(i=0; i<Portals.size(); i++)
00343 Portals[i].resetClusterLinks();
00344 <font class="keywordflow">for</font>(i=0; i<Clusters.size(); i++)
00345 Clusters[i].resetPortalLinks();
00346
00347
00348 pointLightList= <a class="code" href="classNL3D_1_1CInstanceGroup.html#z770_0">getPointLightList</a>();
00349 }
00350
00351
00352 <font class="comment">// ***************************************************************************</font>
00353
<a name="l00354"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a17">00354</a> <font class="keywordtype">void</font> CInstanceGroup::serial (<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a>& f)
00355 {
00356 <font class="comment">// Serial a header</font>
00357 f.<a class="code" href="classNLMISC_1_1IStream.html#a30">serialCheck</a> ((uint32)'TPRG');
00358
00359 <font class="comment">/*</font>
00360 <font class="comment"> Version 5:</font>
00361 <font class="comment"> _ _RealTimeSunContribution</font>
00362 <font class="comment"> Version 4:</font>
00363 <font class="comment"> _ IGSurfaceLight</font>
00364 <font class="comment"> Version 3:</font>
00365 <font class="comment"> - PointLights</font>
00366 <font class="comment"> */</font>
00367 <font class="comment">// Serial a version number</font>
00368 sint version=f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a> (5);
00369
00370
00371 <font class="comment">// _RealTimeSunContribution</font>
00372 <font class="keywordflow">if</font> (version >= 5)
00373 {
00374 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_1">_RealTimeSunContribution</a>);
00375 }
00376 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(f.<a class="code" href="classNLMISC_1_1IStream.html#a4">isReading</a>())
00377 {
00378 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_1">_RealTimeSunContribution</a>= <font class="keyword">true</font>;
00379 }
00380
00381
00382 <font class="comment">// Serial the IGSurfaceLight</font>
00383 <font class="keywordflow">if</font> (version >= 4)
00384 {
00385 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_3">_IGSurfaceLight</a>);
00386 }
00387 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(f.<a class="code" href="classNLMISC_1_1IStream.html#a4">isReading</a>())
00388 {
00389 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_3">_IGSurfaceLight</a>.clear();
00390 }
00391
00392
00393 <font class="comment">// Serial the PointLights info</font>
00394 <font class="keywordflow">if</font> (version >= 3)
00395 {
00396 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_2">_PointLightArray</a>);
00397 }
00398 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(f.<a class="code" href="classNLMISC_1_1IStream.html#a4">isReading</a>())
00399 {
00400 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_2">_PointLightArray</a>.clear();
00401 }
00402
00403
00404 <font class="keywordflow">if</font> (version >= 2)
00405 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#m8">_GlobalPos</a>);
00406
00407 <font class="keywordflow">if</font> (version >= 1)
00408 {
00409 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>);
00410 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>);
00411 <font class="comment">// Links</font>
00412 <font class="keywordflow">if</font> (f.<a class="code" href="classNLMISC_1_1IStream.html#a4">isReading</a>())
00413 {
00414 uint32 i, j;
00415 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>.size(); ++i)
00416 {
00417 uint32 nNbPortals;
00418 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (nNbPortals);
00419 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i]._Portals.resize (nNbPortals);
00420 <font class="comment">// Recreate clusters to portals links</font>
00421 <font class="keywordflow">for</font> (j = 0; j < nNbPortals; ++j)
00422 {
00423 sint32 nPortalNb;
00424 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (nPortalNb);
00425 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i]._Portals[j] = &<a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[nPortalNb];
00426 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[nPortalNb].setCluster (&<a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i]);
00427 }
00428 }
00429 }
00430 <font class="keywordflow">else</font> <font class="comment">// We are writing to the stream</font>
00431 {
00432 uint32 i, j;
00433 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>.size(); ++i)
00434 {
00435 uint32 nNbPortals = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i]._Portals.size();
00436 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (nNbPortals);
00437 <font class="keywordflow">for</font> (j = 0; j < nNbPortals; ++j)
00438 {
00439 sint32 nPortalNb = (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i]._Portals[j] - &<a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[0]);
00440 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a> (nPortalNb);
00441 }
00442 }
00443 }
00444 }
00445
00446 <font class="comment">// Serial the array</font>
00447 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>);
00448 }
00449
00450 <font class="comment">// ***************************************************************************</font>
<a name="l00451"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a18">00451</a> <font class="keywordtype">void</font> CInstanceGroup::createRoot (CScene& scene)
00452 {
00453 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a> = (CTransform*)scene.createModel (<a class="code" href="namespaceNL3D.html#a276">TransformId</a>);
00454 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>->setDontUnfreezeChildren (<font class="keyword">true</font>);
00455 <a class="code" href="classNL3D_1_1CInstanceGroup.html#a37">setPos</a> (CVector(0,0,0));
00456 }
00457
00458 <font class="comment">// ***************************************************************************</font>
<a name="l00459"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a19">00459</a> <font class="keywordtype">void</font> CInstanceGroup::setTransformNameCallback (ITransformName *pTN)
00460 {
00461 <a class="code" href="classNL3D_1_1CInstanceGroup.html#o0">_TransformName</a> = pTN;
00462 }
00463
00464
00465 <font class="comment">// ***************************************************************************</font>
<a name="l00466"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a20">00466</a> <font class="keywordtype">void</font> CInstanceGroup::setAddRemoveInstanceCallback(IAddRemoveInstance *callback)
00467 {
00468 <a class="code" href="classNL3D_1_1CInstanceGroup.html#o1">_AddRemoveInstance</a> = callback;
00469 }
00470
00471 <font class="comment">// ***************************************************************************</font>
<a name="l00472"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a21">00472</a> <font class="keywordtype">void</font> CInstanceGroup::setIGAddBeginCallback(IIGAddBegin *callback)
00473 {
00474 <a class="code" href="classNL3D_1_1CInstanceGroup.html#o2">_IGAddBeginCallback</a> = callback;
00475 }
00476
00477 <font class="comment">// ***************************************************************************</font>
<a name="l00478"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a22">00478</a> <font class="keywordtype">bool</font> CInstanceGroup::addToScene (CScene& scene, IDriver *driver)
00479 {
00480 uint32 i;
00481
00482 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>.resize (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.size(), NULL);
00483
00484 <font class="keywordflow">if</font> (_IGAddBeginCallback)
00485 <a class="code" href="classNL3D_1_1CInstanceGroup.html#o2">_IGAddBeginCallback</a>->startAddingIG(<a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.size());
00486
00487 <font class="comment">// Creation and positionning of the new instance</font>
00488
00489 vector<CInstance>::iterator it = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.begin();
00490
00491 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.size(); ++i, ++it)
00492 {
00493 CInstance &rInstanceInfo = *it;
00494 <font class="keywordflow">if</font> (!rInstanceInfo.DontAddToScene)
00495 {
00496 string shapeName;
00497
00498 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#a1">getShapeName</a> = <font class="keyword">true</font>;
00499
00500 <font class="comment">// If there is a callback added to this instance group then transform</font>
00501 <font class="comment">// the name of the shape to load.</font>
00502 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#o0">_TransformName</a> != NULL && !rInstanceInfo.InstanceName.empty())
00503 {
00504 shapeName = <a class="code" href="classNL3D_1_1CInstanceGroup.html#o0">_TransformName</a>->transformName (i, rInstanceInfo.InstanceName);
00505 <font class="keywordflow">if</font> (!shapeName.empty())
00506 <a class="code" href="classNL3D_1_1CInstanceGroup.html#a1">getShapeName</a> = <font class="keyword">false</font>;
00507 }
00508
00509 <font class="keywordflow">if</font> (getShapeName)
00510 {
00511 <font class="keywordflow">if</font> (rInstanceInfo.Name.find(<font class="charliteral">'.'</font>) == std::string::npos)
00512 {
00513 shapeName = rInstanceInfo.Name + <font class="stringliteral">".shape"</font>;
00514 }
00515 <font class="keywordflow">else</font> <font class="comment">// extension has already been added</font>
00516 {
00517 shapeName = rInstanceInfo.Name;
00518 }
00519 }
00520 strlwr (shapeName);
00521
00522
00523 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i] = scene.createInstance (shapeName);
00524 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i] == NULL )
00525 {
00526
00527 <a class="code" href="debug_8h.html#a2">nlwarning</a>(<font class="stringliteral">"Not found '%s' file\n"</font>, shapeName.c_str());
00528 <font class="comment">//#if defined(NL_DEBUG) && defined(__STL_DEBUG)</font>
00529 <font class="comment">// nlstop;</font>
00530 <font class="comment">//#endif</font>
00531
00532 <font class="comment">/*</font>
00533 <font class="comment"> for (uint32 j = 0; j < i; ++j)</font>
00534 <font class="comment"> {</font>
00535 <font class="comment"> scene.deleteInstance(_Instances[j]);</font>
00536 <font class="comment"> _Instances[j] = NULL;</font>
00537 <font class="comment"> }</font>
00538 <font class="comment"> throw NLMISC::Exception("CInstanceGroup::addToScene : unable to create %s shape file", rInstanceInfo.Name.c_str());</font>
00539 <font class="comment"> */</font>
00540 }
00541 }
00542 }
00543
00544 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#c0">addToSceneWhenAllShapesLoaded</a> (scene, driver);
00545 }
00546
00547 <font class="comment">// ***************************************************************************</font>
00548 <font class="comment">// Private method</font>
<a name="l00549"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#c0">00549</a> <font class="keywordtype">bool</font> CInstanceGroup::addToSceneWhenAllShapesLoaded (CScene& scene, IDriver *driver)
00550 {
00551 uint32 i, j;
00552 vector<CInstance>::iterator it = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.begin();
00553 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.size(); ++i, ++it)
00554 {
00555 CInstance &rInstanceInfo = *it;
00556
00557 <font class="keywordflow">if</font> (!rInstanceInfo.DontAddToScene)
00558 {
00559 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i])
00560 {
00561 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]->setPos (rInstanceInfo.Pos);
00562 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]->setRotQuat (rInstanceInfo.Rot);
00563 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]->setScale (rInstanceInfo.Scale);
00564 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]->setPivot (CVector::Null);
00565
00566 <font class="comment">// Static Light Setup</font>
00567 <font class="keywordflow">if</font>( rInstanceInfo.StaticLightEnabled )
00568 {
00569 <font class="comment">// Count lights.</font>
00570 uint numPointLights;
00571 <font class="keywordflow">for</font>(numPointLights= 0; numPointLights<CInstanceGroup::NumStaticLightPerInstance; numPointLights++)
00572 {
00573 <font class="keywordflow">if</font>(rInstanceInfo.Light[numPointLights]==0xFF)
00574 <font class="keywordflow">break</font>;
00575 }
00576 <font class="comment">// Max allowed.</font>
00577 numPointLights= <a class="code" href="bit__set_8cpp.html#a0">min</a>(numPointLights, (uint)<a class="code" href="light__contribution_8h.html#a0">NL3D_MAX_LIGHT_CONTRIBUTION</a>);
00578
00579 <font class="comment">// Get pl ptrs.</font>
00580 CPointLight *pls[CInstanceGroup::NumStaticLightPerInstance];
00581 <font class="keywordflow">for</font>(uint j=0; j<numPointLights;j++)
00582 {
00583 uint plId= rInstanceInfo.Light[j];
00584 pls[j]= (CPointLight*)(&<a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_2">_PointLightArray</a>.getPointLights()[plId]);
00585 }
00586
00587 <font class="comment">// get frozenAmbientlight.</font>
00588 CPointLight *frozenAmbientlight;
00589 <font class="keywordflow">if</font>(rInstanceInfo.LocalAmbientId == 0xFF)
00590 <font class="comment">// must take the sun one.</font>
00591 frozenAmbientlight= NULL;
00592 <font class="keywordflow">else</font>
00593 <font class="comment">// ok, take the local ambient one.</font>
00594 frozenAmbientlight= (CPointLight*)(&<a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_2">_PointLightArray</a>.getPointLights()[rInstanceInfo.LocalAmbientId]);
00595
00596 <font class="comment">// Setup the instance.</font>
00597 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]->freezeStaticLightSetup(pls, numPointLights, rInstanceInfo.SunContribution, frozenAmbientlight);
00598 }
00599
00600 <font class="comment">// Driver not NULL ?</font>
00601 <font class="keywordflow">if</font> (driver)
00602 {
00603 <font class="comment">// Flush shape's texture with this driver</font>
00604 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]->Shape->flushTextures (*driver);
00605 }
00606 }
00607 }
00608 <font class="keywordflow">else</font>
00609 {
00610 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i] = NULL;
00611 }
00612 }
00613
00614 <font class="comment">// Setup the hierarchy</font>
00615 <font class="comment">// We just have to set the traversal HRC (Hierarchy)</font>
00616 ITrav *pHrcTrav = scene.getTrav (<a class="code" href="namespaceNL3D.html#a41">HrcTravId</a>);
00617
00618 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a> == NULL)
00619 {
00620 <a class="code" href="classNL3D_1_1CInstanceGroup.html#a18">createRoot</a> (scene);
00621 }
00622 it = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.begin();
00623 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.size(); ++i, ++it)
00624 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[i].DontAddToScene && <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i] != NULL)
00625 {
00626 CInstance &rInstanceInfo = *it;
00627 <font class="keywordflow">if</font>( rInstanceInfo.nParent != -1 ) <font class="comment">// Is the instance get a parent</font>
00628 pHrcTrav->link (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[rInstanceInfo.nParent], <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]);
00629 <font class="keywordflow">else</font>
00630 pHrcTrav->link (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>, <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]);
00631 }
00632 <font class="comment">// Attach the root of the instance group to the root of the hierarchy traversal</font>
00633 pHrcTrav->link (NULL, <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>);
00634
00635 <font class="comment">// Cluster / Portals</font>
00636 <font class="comment">// -----------------</font>
00637
00638 CClipTrav *pClipTrav = (CClipTrav*)(scene.getTrav (<a class="code" href="namespaceNL3D.html#a25">ClipTravId</a>));
00639 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m6">_ClipTrav</a> = pClipTrav;
00640
00641 <font class="comment">// Create the MOT links (create the physical clusters)</font>
00642 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>.resize (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>.size());
00643 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>.size(); ++i)
00644 {
00645 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i] = (CCluster*)scene.createModel (<a class="code" href="namespaceNL3D.html#a26">ClusterId</a>);
00646 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]->Group = <font class="keyword">this</font>;
00647 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]->_Portals = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i]._Portals;
00648 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]->_LocalVolume = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i]._LocalVolume;
00649 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]->_LocalBBox = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i]._LocalBBox;
00650 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]->_Volume = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i]._Volume;
00651 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]->_BBox = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i]._BBox;
00652 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]->FatherVisible = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i].FatherVisible;
00653 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]->VisibleFromFather = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i].VisibleFromFather;
00654 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]->Name = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[i].Name;
00655 pClipTrav->registerCluster (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]);
00656 pClipTrav->unlink (NULL, <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]);
00657 }
00658
00659 <font class="comment">// Relink portals with newly created clusters</font>
00660 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>.size(); ++i)
00661 <font class="keywordflow">for</font> (j = 0; j < 2; ++j)
00662 {
00663 sint32 nClusterNb;
00664 nClusterNb = (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i]._Clusters[j] - &<a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[0]);
00665 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i]._Clusters[j] = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[nClusterNb];
00666 }
00667
00668 <font class="comment">// Link shapes to clusters</font>
00669 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>.size(); ++i)
00670 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i] != NULL && !<a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[i].DontAddToScene)
00671 {
00672 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[i].Clusters.size() > 0)
00673 {
00674 pClipTrav->unlink (NULL, <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]);
00675 <font class="keywordflow">for</font> (j = 0; j < <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[i].Clusters.size(); ++j)
00676 pClipTrav->link (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[<a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[i].Clusters[j]], <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]);
00677 <font class="comment">// For the first time we have to set all the instances to NOT move (and not be rebinded)</font>
00678 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]->freeze();
00679 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]->setClusterSystem (<font class="keyword">this</font>);
00680 }
00681 <font class="keywordflow">else</font>
00682 {
00683 <font class="comment">// These instances are not attached to a cluster at this level so we cannot freeze them</font>
00684 <font class="comment">// Moreover we must set their clustersystem they will be tested against</font>
00685 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]->setClusterSystem (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m7">_ClusterSystem</a>);
00686 }
00687 }
00688 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>->freeze();
00689
00690 <font class="comment">// HRC OBS like</font>
00691 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>.size(); ++i)
00692 {
00693 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]->setWorldMatrix (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>->getMatrix());
00694
00695 <font class="keywordflow">for</font> (j = 0; j < <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]->getNbPortals(); ++j)
00696 {
00697 CPortal *pPortal = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]->getPortal(j);
00698 pPortal->setWorldMatrix (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>->getMatrix());
00699 }
00700
00701 <font class="comment">// Re affect the cluster to the accelerator if not the root</font>
00702 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]->isRoot())
00703 {
00704 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m6">_ClipTrav</a>->Accel.erase (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]->AccelIt);
00705 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m6">_ClipTrav</a>->registerCluster (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]);
00706 }
00707 }
00708
00709
00710 <font class="comment">// Link the instance group to the parent</font>
00711 <a class="code" href="classNL3D_1_1CInstanceGroup.html#a43">linkToParent</a> (scene.getGlobalInstanceGroup());
00712
00713 <font class="comment">// Attach the clusters to the root of the instance group</font>
00714 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>.size(); ++i)
00715 pHrcTrav->link (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>, <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]);
00716
00717
00718 <font class="comment">// Default: freezeHRC all instances.</font>
00719 <a class="code" href="classNL3D_1_1CInstanceGroup.html#a41">freezeHRC</a>();
00720
00721
00722 <font class="comment">// Register the instanceGroup for light animation</font>
00723 <font class="comment">// -----------------</font>
00724 <font class="comment">// If some PointLight to animate</font>
00725 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_2">_PointLightArray</a>.getPointLights().size() > 0)
00726 scene.addInstanceGroupForLightAnimation(<font class="keyword">this</font>);
00727
00728 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_1">_AddToSceneState</a> = <a class="code" href="classNL3D_1_1CInstanceGroup.html#s6s4">StateAdded</a>;
00729
00730 <font class="keywordflow">if</font> (_AddRemoveInstance)
00731 <a class="code" href="classNL3D_1_1CInstanceGroup.html#o1">_AddRemoveInstance</a>->instanceGroupAdded();
00732 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00733 }
00734
00735 <font class="comment">// ***************************************************************************</font>
<a name="l00736"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a23">00736</a> <font class="keywordtype">bool</font> CInstanceGroup::addToSceneAsync (CScene& scene, IDriver *driver)
00737 {
00738 uint32 i;
00739
00740 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_1">_AddToSceneState</a> = <a class="code" href="classNL3D_1_1CInstanceGroup.html#s6s3">StateAdding</a>;
00741 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_2">_AddToSceneTempScene</a> = &scene;
00742 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_3">_AddToSceneTempDriver</a> = driver;
00743
00744 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>.resize (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.size(), NULL);
00745
00746 <font class="keywordflow">if</font> (_IGAddBeginCallback)
00747 <a class="code" href="classNL3D_1_1CInstanceGroup.html#o2">_IGAddBeginCallback</a>->startAddingIG(<a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.size());
00748
00749 <font class="comment">// Creation and positionning of the new instance</font>
00750
00751 vector<CInstance>::iterator it = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.begin();
00752 set<string> allShapesToLoad;
00753 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_0">_AddToSceneSignal</a> = <font class="keyword">false</font>;
00754 <font class="keywordtype">bool</font> loadAsyncStarted = <font class="keyword">false</font>;
00755 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.size(); ++i, ++it)
00756 {
00757 CInstance &rInstanceInfo = *it;
00758 <font class="keywordflow">if</font> (!rInstanceInfo.DontAddToScene)
00759 {
00760 string shapeName;
00761 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#a1">getShapeName</a> = <font class="keyword">true</font>;
00762
00763 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#o0">_TransformName</a> != NULL && !rInstanceInfo.InstanceName.empty())
00764 {
00765 shapeName = <a class="code" href="classNL3D_1_1CInstanceGroup.html#o0">_TransformName</a>->transformName (i, rInstanceInfo.InstanceName);
00766 <font class="keywordflow">if</font> (!shapeName.empty())
00767 <a class="code" href="classNL3D_1_1CInstanceGroup.html#a1">getShapeName</a> = <font class="keyword">false</font>;
00768 }
00769
00770
00771 <font class="keywordflow">if</font> (getShapeName)
00772 {
00773 <font class="keywordflow">if</font> (rInstanceInfo.Name.find(<font class="charliteral">'.'</font>) == std::string::npos)
00774 {
00775 shapeName = rInstanceInfo.Name + <font class="stringliteral">".shape"</font>;
00776 }
00777 <font class="keywordflow">else</font> <font class="comment">// extension has already been added</font>
00778 {
00779 shapeName = rInstanceInfo.Name;
00780 }
00781 }
00782 shapeName = strlwr (shapeName);
00783
00784 shapeName = strlwr (shapeName);
00785 <font class="keywordflow">if</font> (allShapesToLoad.find(shapeName) == allShapesToLoad.end())
00786 {
00787 allShapesToLoad.insert (shapeName);
00788 <font class="keywordflow">if</font> (scene.getShapeBank()->isPresent(shapeName) != CShapeBank::Present)
00789 {
00790 <font class="comment">// Load it from file asynchronously</font>
00791 scene.getShapeBank()->loadAsync (shapeName, scene.getDriver(), &<a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_0">_AddToSceneSignal</a>);
00792 loadAsyncStarted = <font class="keyword">true</font>;
00793 }
00794 }
00795 }
00796 }
00797 <font class="keywordflow">if</font> (!loadAsyncStarted)
00798 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_0">_AddToSceneSignal</a> = <font class="keyword">true</font>;
00799 <font class="keywordflow">else</font>
00800 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_0">_AddToSceneSignal</a> = <font class="keyword">false</font>;
00801 <font class="comment">//CAsyncFileManager::getInstance().signal (&_AddToSceneSignal);</font>
00802 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00803 }
00804
00805 <font class="comment">// ***************************************************************************</font>
<a name="l00806"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a24">00806</a> <font class="keywordtype">void</font> CInstanceGroup::stopAddToSceneAsync ()
00807 {
00808 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_1">_AddToSceneState</a> != <a class="code" href="classNL3D_1_1CInstanceGroup.html#s6s3">StateAdding</a>)
00809 <font class="keywordflow">return</font>;
00810 vector<CInstance>::iterator it = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.begin();
00811 CAsyncFileManager::getInstance().cancelSignal (&<a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_0">_AddToSceneSignal</a>);
00812 <font class="keywordflow">for</font> (uint32 i = 0; i < <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.size(); ++i, ++it)
00813 {
00814 CInstance &rInstanceInfo = *it;
00815 <font class="keywordflow">if</font> (!rInstanceInfo.DontAddToScene)
00816 {
00817 string shapeName;
00818
00819
00820 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#a1">getShapeName</a> = <font class="keyword">true</font>;
00821
00822 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#o0">_TransformName</a> != NULL && !rInstanceInfo.InstanceName.empty())
00823 {
00824 shapeName = <a class="code" href="classNL3D_1_1CInstanceGroup.html#o0">_TransformName</a>->transformName (i, rInstanceInfo.InstanceName);
00825 <font class="keywordflow">if</font> (!shapeName.empty())
00826 <a class="code" href="classNL3D_1_1CInstanceGroup.html#a1">getShapeName</a> = <font class="keyword">false</font>;
00827 }
00828
00829
00830 <font class="keywordflow">if</font> (getShapeName)
00831 {
00832 <font class="keywordflow">if</font> (rInstanceInfo.Name.find(<font class="charliteral">'.'</font>) == std::string::npos)
00833 shapeName = rInstanceInfo.Name + <font class="stringliteral">".shape"</font>;
00834 <font class="keywordflow">else</font> <font class="comment">// extension has already been added</font>
00835 shapeName = rInstanceInfo.Name;
00836 }
00837
00838 shapeName = strlwr (shapeName);
00839 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_2">_AddToSceneTempScene</a>->getShapeBank()->cancelLoadAsync (shapeName);
00840 }
00841 }
00842 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_1">_AddToSceneState</a> = <a class="code" href="classNL3D_1_1CInstanceGroup.html#s6s2">StateNotAdded</a>;
00843 }
00844
00845 <font class="comment">// ***************************************************************************</font>
<a name="l00846"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a25">00846</a> CInstanceGroup::TState CInstanceGroup::getAddToSceneState ()
00847 {
00848 <font class="comment">// If we are adding but we have finished loading shapes (all shapes are here)</font>
00849 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_1">_AddToSceneState</a> == <a class="code" href="classNL3D_1_1CInstanceGroup.html#s6s3">StateAdding</a>)
00850 {
00851 <font class="keywordflow">if</font> (_AddToSceneSignal)
00852 {
00853 <a class="code" href="classNL3D_1_1CInstanceGroup.html#a22">addToScene</a> (*<a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_2">_AddToSceneTempScene</a>, <a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_3">_AddToSceneTempDriver</a>);
00854 }
00855 }
00856 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#z772_1">_AddToSceneState</a>;
00857 }
00858
00859 <font class="comment">// ***************************************************************************</font>
00860 <font class="comment">// Search in the hierarchy of ig the most low level (child) ig that contains the clusters that</font>
00861 <font class="comment">// are flagged to be visible from father or which father is visible</font>
<a name="l00862"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a43">00862</a> <font class="keywordtype">bool</font> CInstanceGroup::linkToParent (CInstanceGroup *pFather)
00863 {
00864 uint32 i, j;
00865 <font class="keywordtype">bool</font> ret;
00866
00867
00868
00869 <font class="keywordflow">for</font> (i = 0; i < pFather->_ClusterInstances.size(); ++i)
00870 {
00871 <font class="keywordflow">for</font>(j = 0; j < pFather->_ClusterInstances[i]->Children.size(); ++j)
00872 {
00873 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#a43">linkToParent</a>(pFather->_ClusterInstances[i]->Children[j]->Group))
00874 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00875 }
00876 }
00877 ret = <font class="keyword">false</font>;
00878 <font class="keywordflow">if</font> (<font class="keyword">this</font> != pFather)
00879 {
00880 <font class="keywordflow">for</font> (j = 0; j < this-><a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>.size(); ++j)
00881 {
00882 <font class="keywordflow">if</font> ((this-><a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[j]->FatherVisible) ||
00883 (this-><a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[j]->VisibleFromFather))
00884 {
00885 <font class="keywordflow">for</font> (i = 0; i < pFather->_ClusterInstances .size(); ++i)
00886 {
00887
00888 <font class="keywordflow">if</font> (pFather->_ClusterInstances[i]->isIn(this->_ClusterInstances[j]->getBBox()))
00889 {
00890 <font class="keywordflow">if</font> (this-><a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[j]->Father != pFather->_ClusterInstances[i]) <font class="comment">// not already sons of the right cluster ?</font>
00891 {
00892 <font class="comment">// unlink from parent</font>
00893 this-><a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[j]->unlinkFromParent();
00894
00895 <font class="comment">// relink in hierarchy</font>
00896 pFather->_ClusterInstances[i]->Children.push_back(this->_ClusterInstances[j]);
00897 this-><a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[j]->Father = pFather->_ClusterInstances[i];
00898 }
00899 ret = <font class="keyword">true</font>;
00900 }
00901 }
00902 }
00903 }
00904 }
00905 <font class="keywordflow">return</font> ret;
00906 }
00907
00908 <font class="comment">// ***************************************************************************</font>
<a name="l00909"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a26">00909</a> <font class="keywordtype">bool</font> CInstanceGroup::removeFromScene (CScene& scene)
00910 {
00911 uint32 i, j, k;
00912 <font class="comment">// Remove shapes</font>
00913 vector<CTransformShape*>::iterator it = <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>.begin();
00914 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.size(); ++i, ++it)
00915 {
00916 CTransformShape *pTShape = *it;
00917 <font class="keywordflow">if</font>(pTShape)
00918 {
00919 <font class="comment">// For security, unfreeze any StaticLightSetup setuped.</font>
00920 pTShape->unfreezeStaticLightSetup();
00921 <font class="comment">// delete the instance</font>
00922 scene.deleteInstance (pTShape);
00923 *it = NULL;
00924 }
00925 }
00926
00927 <font class="comment">// Relink portals with old clusters</font>
00928 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>.size(); ++i)
00929 <font class="keywordflow">for</font> (k = 0; k < 2; ++k)
00930 {
00931 <font class="keywordflow">for</font> (j = 0; j < <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>.size(); ++j)
00932 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i]._Clusters[k] == <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[j] )
00933 <font class="keywordflow">break</font>;
00934
00935 <a class="code" href="debug_8h.html#a6">nlassert</a> (j!=<a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>.size());
00936 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i]._Clusters[k] = &<a class="code" href="classNL3D_1_1CInstanceGroup.html#m3">_ClusterInfos</a>[j];
00937 }
00938
00939 <font class="comment">// Remove clusters</font>
00940 CClipTrav *pClipTrav = (CClipTrav*)(scene.getTrav (<a class="code" href="namespaceNL3D.html#a25">ClipTravId</a>));
00941 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>.size(); ++i)
00942 {
00943 pClipTrav->unregisterCluster (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]);
00944 scene.deleteModel (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>[i]);
00945 }
00946
00947 scene.deleteModel (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>);
00948 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a> = NULL;
00949
00950
00951 <font class="comment">// UnRegister the instanceGroup for light animation</font>
00952 <font class="comment">// -----------------</font>
00953 <font class="comment">// If some PointLight to animate</font>
00954 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_2">_PointLightArray</a>.getPointLights().size() > 0)
00955 scene.removeInstanceGroupForLightAnimation(<font class="keyword">this</font>);
00956
00957 <font class="keywordflow">if</font> (_AddRemoveInstance)
00958 <a class="code" href="classNL3D_1_1CInstanceGroup.html#o1">_AddRemoveInstance</a>->instanceGroupRemoved();
00959 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00960 }
00961
00962
00963 <font class="comment">// ***************************************************************************</font>
00964 <font class="keywordtype">void</font> CInstanceGroup::getLights( set<string> &LightNames )
00965 {
00966 LightNames.clear();
00967 <font class="keywordflow">for</font>( uint32 i = 0; i < <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>.size(); ++i )
00968 {
00969 CMeshInstance *pMI = dynamic_cast<CMeshInstance*>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]);
00970 <font class="keywordflow">if</font>( pMI != NULL )
00971 {
00972 uint32 nNbLM = pMI->getNbLightMap();
00973 <font class="keywordflow">for</font>( uint32 j = 0; j < nNbLM; ++j )
00974 {
00975 string sTmp;
00976 pMI->getLightMapName( j, sTmp );
00977 set<string>::iterator itSet = LightNames.find(sTmp);
00978 <font class="keywordflow">if</font>( itSet == LightNames.end() )
00979 LightNames.insert( sTmp );
00980 }
00981 }
00982 }
00983 }
00984
00985 <font class="comment">// ***************************************************************************</font>
00986 <font class="keywordtype">void</font> CInstanceGroup::setLightFactor( <font class="keyword">const</font> string &LightName, CRGBA Factor )
00987 {
00988 <font class="keywordflow">for</font>( uint32 i = 0; i < <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>.size(); ++i )
00989 {
00990 CMeshBaseInstance *pMI = dynamic_cast<CMeshBaseInstance*>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]);
00991 <font class="keywordflow">if</font>( pMI != NULL )
00992 {
00993 pMI->setLightMapFactor( LightName, Factor );
00994 }
00995 }
00996 }
00997
00998 <font class="comment">// ***************************************************************************</font>
00999 <font class="keywordtype">void</font> CInstanceGroup::getBlendShapes( set<string> &BlendShapeNames )
01000 {
01001 BlendShapeNames.clear();
01002 <font class="keywordflow">for</font>( uint32 i = 0; i < <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>.size(); ++i )
01003 {
01004 CMeshBaseInstance *pMBI = dynamic_cast<CMeshBaseInstance*>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]);
01005 <font class="keywordflow">if</font> (pMBI != NULL)
01006 {
01007 uint32 nNbBS = pMBI->getNbBlendShape();
01008 <font class="keywordflow">for</font>( uint32 j = 0; j < nNbBS; ++j )
01009 {
01010 string sTmp;
01011 pMBI->getBlendShapeName( j, sTmp );
01012 set<string>::iterator itSet = BlendShapeNames.find(sTmp);
01013 <font class="keywordflow">if</font>( itSet == BlendShapeNames.end() )
01014 BlendShapeNames.insert( sTmp );
01015 }
01016 }
01017 }
01018 }
01019
01020 <font class="comment">// ***************************************************************************</font>
01021 <font class="keywordtype">void</font> CInstanceGroup::setBlendShapeFactor( <font class="keyword">const</font> string &BlendShapeName, <font class="keywordtype">float</font> rFactor )
01022 {
01023 <font class="keywordflow">for</font>( uint32 i = 0; i < <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>.size(); ++i )
01024 {
01025 CMeshBaseInstance *pMI = dynamic_cast<CMeshBaseInstance*>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]);
01026 <font class="keywordflow">if</font>( pMI != NULL )
01027 {
01028 pMI->setBlendShapeFactor( BlendShapeName, rFactor );
01029 }
01030 }
01031 }
01032
01033 <font class="comment">// ***************************************************************************</font>
<a name="l01034"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a31">01034</a> <font class="keywordtype">void</font> CInstanceGroup::addCluster(CCluster *pCluster)
01035 {
01036 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m4">_ClusterInstances</a>.push_back(pCluster);
01037 }
01038
01039 <font class="comment">// ***************************************************************************</font>
<a name="l01040"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a32">01040</a> <font class="keywordtype">void</font> CInstanceGroup::setClusterSystem(CInstanceGroup *pIG)
01041 {
01042 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m7">_ClusterSystem</a> = pIG;
01043 <font class="keywordflow">for</font> (uint32 i = 0; i < <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>.size(); ++i)
01044 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i] && <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[i].Clusters.size() == 0)
01045 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]->setClusterSystem (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m7">_ClusterSystem</a>);
01046 }
01047
01048 <font class="comment">// ***************************************************************************</font>
<a name="l01049"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a33">01049</a> <font class="keywordtype">void</font> CInstanceGroup::getDynamicPortals (std::vector<std::string> &names)
01050 {
01051 <font class="keywordflow">for</font> (uint32 i = 0; i < <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>.size(); ++i)
01052 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i].getName() != <font class="stringliteral">""</font>)
01053 names.push_back (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i].<a class="code" href="zone__lighter_8cpp.html#a11">getName</a>());
01054 }
01055
01056 <font class="comment">// ***************************************************************************</font>
<a name="l01057"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a34">01057</a> <font class="keywordtype">void</font> CInstanceGroup::setDynamicPortal (std::string& name, <font class="keywordtype">bool</font> opened)
01058 {
01059 <font class="keywordflow">for</font> (uint32 i = 0; i < <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>.size(); ++i)
01060 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i].getName() == name)
01061 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i].open (opened);
01062 }
01063
01064 <font class="comment">// ***************************************************************************</font>
<a name="l01065"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a35">01065</a> <font class="keywordtype">bool</font> CInstanceGroup::getDynamicPortal (std::string& name)
01066 {
01067 <font class="keywordflow">for</font> (uint32 i = 0; i < <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>.size(); ++i)
01068 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i].getName() == name)
01069 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m2">_Portals</a>[i].isOpened ();
01070 <font class="keywordflow">return</font> <font class="keyword">false</font>;
01071 }
01072
01073 <font class="comment">// ***************************************************************************</font>
<a name="l01074"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a37">01074</a> <font class="keywordtype">void</font> CInstanceGroup::setPos (<font class="keyword">const</font> CVector &pos)
01075 {
01076 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a> != NULL)
01078 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>->setPos (pos);
01079 }
01080
01081 <font class="comment">// ***************************************************************************</font>
<a name="l01082"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a38">01082</a> <font class="keywordtype">void</font> CInstanceGroup::setRotQuat (<font class="keyword">const</font> CQuat &quat)
01083 {
01084 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a> != NULL)
01085 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>->setRotQuat (quat);
01086 }
01087
01088 <font class="comment">// ***************************************************************************</font>
<a name="l01089"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a39">01089</a> CVector CInstanceGroup::getPos ()
01090 {
01091 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a> != NULL)
01092 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>->getPos ();
01093 <font class="keywordflow">else</font>
01094 <font class="keywordflow">return</font> CVector(0.0f, 0.0f, 0.0f);
01095 }
01096
01097 <font class="comment">// ***************************************************************************</font>
<a name="l01098"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a40">01098</a> CQuat CInstanceGroup::getRotQuat ()
01099 {
01100 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a> != NULL)
01101 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>->getRotQuat ();
01102 <font class="keywordflow">else</font>
01103 <font class="keywordflow">return</font> CQuat();
01104 }
01105
01106 <font class="comment">// ***************************************************************************</font>
<a name="l01107"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a36">01107</a> <font class="keywordtype">void</font> CInstanceGroup::linkRoot (CScene &scene, CTransform *father)
01108 {
01109 <font class="keywordflow">if</font>(_Root)
01110 {
01111 ITrav *pHrcTrav = scene.getTrav (<a class="code" href="namespaceNL3D.html#a41">HrcTravId</a>);
01112 pHrcTrav->link(father, <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>);
01113 }
01114 }
01115
01116 <font class="comment">// ***************************************************************************</font>
<a name="l01117"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a41">01117</a> <font class="keywordtype">void</font> CInstanceGroup::freezeHRC()
01118 {
01119 <font class="comment">// For all instances.</font>
01120 <font class="keywordflow">for</font> (uint i=0; i < <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>.size(); i++)
01121 {
01122 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i])
01123 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]->freezeHRC();
01124 }
01125 <font class="comment">// and for root.</font>
01126 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>->freezeHRC();
01127 }
01128
01129
01130 <font class="comment">// ***************************************************************************</font>
<a name="l01131"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#a42">01131</a> <font class="keywordtype">void</font> CInstanceGroup::unfreezeHRC()
01132 {
01133 <font class="comment">// For all instances.</font>
01134 <font class="keywordflow">for</font> (uint i=0; i < <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>.size(); i++)
01135 {
01136 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i])
01137 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m1">_Instances</a>[i]->unfreezeHRC();
01138 }
01139 <font class="comment">// and for root.</font>
01140 <a class="code" href="classNL3D_1_1CInstanceGroup.html#m5">_Root</a>->unfreezeHRC();
01141 }
01142
01143 <font class="comment">// ***************************************************************************</font>
01144 <font class="comment">// ***************************************************************************</font>
01145 <font class="comment">// ***************************************************************************</font>
01146 <font class="comment">// ***************************************************************************</font>
01147
01148
01149 <font class="comment">// ***************************************************************************</font>
<a name="l01150"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_0">01150</a> <font class="keywordtype">void</font> CInstanceGroup::buildPointLightList(<font class="keyword">const</font> std::vector<CPointLightNamed> &pointLightList,
01151 std::vector<uint> &plRemap)
01152 {
01153 <font class="comment">// build.</font>
01154 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_2">_PointLightArray</a>.build(pointLightList, plRemap);
01155
01156 <font class="comment">// remap Instance precalc lighted.</font>
01157 <font class="keywordflow">for</font>(uint i=0; i<<a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>.size(); i++)
01158 {
01159 CInstance &inst= <a class="code" href="classNL3D_1_1CInstanceGroup.html#m0">_InstancesInfos</a>[i];
01160 <font class="comment">// If the instance has no precomputed lighting, skip</font>
01161 <font class="keywordflow">if</font>(!inst.StaticLightEnabled)
01162 <font class="keywordflow">continue</font>;
01163
01164 <font class="comment">// remap pointlights</font>
01165 <font class="keywordflow">for</font>(uint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>=0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a><CInstanceGroup::NumStaticLightPerInstance; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>++)
01166 {
01167 <font class="comment">// If NULL light, break and continue to next instance</font>
01168 <font class="keywordflow">if</font>(inst.Light[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>]== 0xFF)
01169 <font class="keywordflow">break</font>;
01170 <font class="keywordflow">else</font>
01171 {
01172 <font class="comment">// Check good index.</font>
01173 <a class="code" href="debug_8h.html#a6">nlassert</a>(inst.Light[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>] < <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_2">_PointLightArray</a>.getPointLights().size());
01174 <font class="comment">// Remap index, because of light sorting.</font>
01175 inst.Light[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>]= plRemap[inst.Light[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>]];
01176 }
01177 }
01178
01179 <font class="comment">// remap ambient light</font>
01180 <font class="keywordflow">if</font>(inst.LocalAmbientId!=0xFF)
01181 {
01182 <a class="code" href="debug_8h.html#a6">nlassert</a>(inst.LocalAmbientId < <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_2">_PointLightArray</a>.getPointLights().size());
01183 inst.LocalAmbientId= plRemap[inst.LocalAmbientId];
01184 }
01185 }
01186
01187 }
01188
01189 <font class="comment">// ***************************************************************************</font>
<a name="l01190"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#z770_3">01190</a> <font class="keywordtype">void</font> CInstanceGroup::setPointLightFactor(<font class="keyword">const</font> std::string &lightGroupName, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> nFactor)
01191 {
01192 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_2">_PointLightArray</a>.setPointLightFactor(lightGroupName, nFactor);
01193 }
01194
01195
01196 <font class="comment">// ***************************************************************************</font>
<a name="l01197"></a><a class="code" href="classNL3D_1_1CInstanceGroup.html#z770_5">01197</a> <font class="keywordtype">void</font> CInstanceGroup::enableRealTimeSunContribution(<font class="keywordtype">bool</font> enable)
01198 {
01199 <a class="code" href="classNL3D_1_1CInstanceGroup.html#z771_1">_RealTimeSunContribution</a>= enable;
01200 }
01201
01202
01203 } <font class="comment">// NL3D</font>
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