aboutsummaryrefslogtreecommitdiff
path: root/docs/doxygen/nel/scene_8h-source.html
blob: 1fe3749eb8740a04ce1e0ed100557b30de0b61a7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
	<TITLE>nevrax.org : docs</TITLE>
	<LINK REL=stylesheet TYPE="text/css" HREF="/inc/css/nevrax.css">
	<link href="doxygen.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY MARGINHEIGHT="0" MARGINWIDTH="0">

<!-- uplinks -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0>
 <TR>
        <TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD WIDTH=140 BGCOLOR=#dddddd><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF='/'><b>Home</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
        <TD><IMG  width=6 height=14  SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF='/'><b>nevrax.com</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
 </TR>
</TABLE> 

<!-- banner Nevrax -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0 WIDTH=100%>
 <TR><TD  BGCOLOR="#000000" BACKGROUND="/inc/img/black_banner.jpg"><A HREF=""><IMG  SRC="/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
</TABLE>

<!-- main table -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0 height=100%>
 <TR>
	<TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
	<TD WIDTH=140   BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">

		<!------ Begin Box ------>
		<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0  cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
		<FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td  colspan=2 bgcolor=#FFFFFF>
		<TABLE cellspacing=0 cellpadding=1 border=0>
			<tr><td ALIGN=middle><a  class='linkbox' href="/news/" TITLE="Rubrique news"><img width=13 height=15  hspace=5 border=0 src=/inc/img/picto-news.gif ALT=#></A></td><td><a  class='linkbox' href="/news/" TITLE="News">News</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/mail/" TITLE="Rubrique mail"><img width=15 height=11  hspace=5 border=0 src=/inc/img/picto-mail.gif ALT=#></A></td><td><a  class='linkbox' href="/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/docs/" TITLE="Rubrique docs"><img width=14 height=16  hspace=5 border=0 src=/inc/img/picto-docs.gif ALT=#></A></td><td><a  class='linkbox' href="/docs/" TITLE="Documentation">Documentation</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/cvs/" TITLE="Rubrique cvs"><img width=13 height=17  hspace=5 border=0 src=/inc/img/picto-cvs.gif ALT=#></A></td><td><a  class='linkbox' href="/cvs/" TITLE="CVS Web">CVS</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/bugs/" TITLE="Rubrique bugs"><img width=20 height=16  hspace=5 border=0 src=/inc/img/picto-bugs.gif ALT=#></A></td><td><a  class='linkbox' href="/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/GPL.php3" TITLE="Rubrique license"><img  width=18 height=12   hspace=5 border=0 src=/inc/img/picto-gpl.gif ALT=#></A></td><td><a  class='linkbox' href="/GPL.php3" TITLE="License">License</a></td></tr>
		</TABLE>
		</TD></TR></TABLE></TD></TR></TABLE>
		<!------ End Box  ------>

	</TD>
	<TD WIDTH=15><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
	<TD ALIGN=left valign=top><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">

<!-- title -->
<TABLE  background="/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0  BORDER=0 width=100%><tr><td>
<A HREF="/docs/"><img src="/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
</td><td><IMG  SRC="/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
</td></tr></table>
&nbsp;

<!-- block -->
<TABLE  bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0  BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
	<TD><B>Documentation</B></TD>
	<TD ALIGN=RIGHT>&nbsp;</td>
</tr></table>
<!-- Generated by Doxygen 1.2.14 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
<hr><h1>scene.h</h1><a href="scene_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_SCENE_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_SCENE_H</font>
00028 <font class="preprocessor"></font>
00029 
00030 <font class="preprocessor">#include "<a class="code" href="mot_8h.html">3d/mot.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="camera_8h.html">3d/camera.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="shape_8h.html">3d/shape.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="animated__lightmap_8h.html">3d/animated_lightmap.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="play__list__manager_8h.html">3d/play_list_manager.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="quad__grid__clip__manager_8h.html">3d/quad_grid_clip_manager.h</a>"</font>
00036 <font class="preprocessor">#include "<a class="code" href="particle__system__manager_8h.html">3d/particle_system_manager.h</a>"</font>
00037 <font class="preprocessor">#include "<a class="code" href="animation__set_8h.html">3d/animation_set.h</a>"</font>
00038 
00039 
00040 
00041 <font class="preprocessor">#include "<a class="code" href="viewport_8h.html">nel/3d/viewport.h</a>"</font>
00042 
00043 <font class="preprocessor">#include "<a class="code" href="rgba_8h.html">nel/misc/rgba.h</a>"</font>
00044 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
00045 
00046 <font class="preprocessor">#include &lt;map&gt;</font>
00047 <font class="preprocessor">#include &lt;list&gt;</font>
00048 
00050 <font class="keyword">namespace </font>NL3D
00051 {
00052 
00053 
00054 <font class="keyword">using</font>   <a class="code" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a>;
00055 <font class="keyword">using</font>   <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a>;
00056 
00057 <font class="keyword">class   </font>CHrcTrav;
00058 <font class="keyword">class   </font>CClipTrav;
00059 <font class="keyword">class   </font>CLightTrav;
00060 <font class="keyword">class   </font>CAnimDetailTrav;
00061 <font class="keyword">class   </font>CLoadBalancingTrav;
00062 <font class="keyword">class   </font>CRenderTrav;
00063 <font class="keyword">class   </font>CDefaultHrcObs;
00064 <font class="keyword">class   </font>CDefaultClipObs;
00065 <font class="keyword">class   </font>CDefaultLightObs;
00066 <font class="keyword">class   </font>CAnimDetailObs;
00067 <font class="keyword">class   </font>CDefaultRenderObs;
00068 <font class="keyword">class   </font>CTransform;
00069 <font class="keyword">class   </font>CTransformShape;
00070 <font class="keyword">class   </font>IDriver;
00071 <font class="keyword">class   </font>CShapeBank;
00072 <font class="keyword">class   </font>CCoarseMeshManager;
00073 <font class="keyword">class   </font>CInstanceGroup;
00074 <font class="keyword">class   </font>CSkipModel;
00075 <font class="keyword">class   </font>CLodCharacterManager;
00076 <font class="keyword">class   </font>CAsyncTextureManager;
00077 <font class="keyword">class   </font>CSkeletonModel;
00078 
00079 
00080 <font class="comment">// ***************************************************************************</font>
<a name="l00127"></a><a class="code" href="classNL3D_1_1CScene.html">00127</a> <font class="comment"></font><font class="keyword">class </font>CScene : <font class="keyword">public</font> CMOT
00128 {
00129 <font class="keyword">public</font>:
00130 
00131 
00133 
00134 
00135         <font class="keyword">static</font> <font class="keywordtype">void</font>             <a class="code" href="classNL3D_1_1CScene.html#z751_0">registerBasics</a>();
00137 
00138 
00140 
00141 
00142         <a class="code" href="classNL3D_1_1CScene.html#z752_0">CScene</a>();
00144         <a class="code" href="classNL3D_1_1CScene.html#z752_1">~CScene</a>();
00146         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CScene.html#z752_2">initDefaultTravs</a>();
00148         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CScene.html#z752_3">initDefaultRoots</a>();
00150         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CScene.html#z752_4">initGlobalnstanceGroup</a>();
00152         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CScene.html#z752_5">initCoarseMeshManager</a> ();
00154         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CScene.html#z752_6">initQuadGridClipManager</a> ();
00156         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CScene.html#z752_7">setDriver</a>(IDriver *drv);
00158         IDriver                 *<a class="code" href="classNL3D_1_1CScene.html#z752_8">getDriver</a>() <font class="keyword">const</font>;
00164         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CScene.html#z752_9">addTrav</a>(ITrav *<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>);
00165         
00166 
00170         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CScene.html#z752_10">release</a>();
00172 
00173 
00175 
00176 
00183         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CScene.html#z753_0">render</a>(<font class="keywordtype">bool</font>     doHrcPass=<font class="keyword">true</font>);
00185 
00189         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CScene.html#a0">updateWaitingInstances</a>(<font class="keywordtype">double</font> systemTimeEllapsed);
00190 
00191 
00193 
00194 
<a name="l00195"></a><a class="code" href="classNL3D_1_1CScene.html#z754_0">00195</a>         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CScene.html#z754_0">setCam</a>(CCamera *cam) {<a class="code" href="classNL3D_1_1CScene.html#o1">CurrentCamera</a>= cam;}
<a name="l00196"></a><a class="code" href="classNL3D_1_1CScene.html#z754_1">00196</a>         CCamera                 *<a class="code" href="classNL3D_1_1CScene.html#z754_1">getCam</a>() {<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o1">CurrentCamera</a>;}
<a name="l00197"></a><a class="code" href="classNL3D_1_1CScene.html#z754_2">00197</a>         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CScene.html#z754_2">setViewport</a>(<font class="keyword">const</font> <font class="keyword">class</font> CViewport&amp; viewport)
00198         {
00199                 <a class="code" href="classNL3D_1_1CScene.html#o2">_Viewport</a>=viewport;
00200         }
<a name="l00201"></a><a class="code" href="classNL3D_1_1CScene.html#z754_3">00201</a>         CViewport               <a class="code" href="classNL3D_1_1CScene.html#z754_3">getViewport</a>()
00202         {
00203                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o2">_Viewport</a>;
00204         }
00206 
00207 
00209 
00210 
00211         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CScene.html#z755_0">setShapeBank</a>(CShapeBank*pShapeBank);
00212 
<a name="l00214"></a><a class="code" href="classNL3D_1_1CScene.html#z755_1">00214</a>         CShapeBank   *<a class="code" href="classNL3D_1_1CScene.html#z755_1">getShapeBank</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z765_1">_ShapeBank</a> ; }
00215 
<a name="l00217"></a><a class="code" href="classNL3D_1_1CScene.html#z755_2">00217</a>         <font class="keyword">const</font> CShapeBank   *<a class="code" href="classNL3D_1_1CScene.html#z755_1">getShapeBank</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z765_1">_ShapeBank</a> ; }
00218 
00222         <font class="keyword">virtual</font> CTransformShape *<a class="code" href="classNL3D_1_1CScene.html#z755_3">createInstance</a>(<font class="keyword">const</font> std::string &amp;shapeName);
00223 
00227         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CScene.html#z755_4">createInstanceAsync</a>(<font class="keyword">const</font> std::string &amp;shapeName, CTransformShape **pInstance);
00228 
00231         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CScene.html#z755_5">deleteInstance</a>(CTransformShape*model);
00233 
<a name="l00234"></a><a class="code" href="classNL3D_1_1CScene.html#a1">00234</a>         CInstanceGroup *<a class="code" href="classNL3D_1_1CScene.html#a1">getGlobalInstanceGroup</a>() { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z765_3">_GlobalInstanceGroup</a>; }
00235 
00237 
00238         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CScene.html#z756_0">loadLightmapAutoAnim</a> (<font class="keyword">const</font> std::string &amp;);
00239         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CScene.html#z756_1">setAutoAnim</a> (CAnimation *pAnim);
00240         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CScene.html#z756_2">animate</a> (<a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> atTime);
00242         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CScene.html#z756_3">addInstanceGroupForLightAnimation</a>(CInstanceGroup *ig);
00244         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CScene.html#z756_4">removeInstanceGroupForLightAnimation</a>(CInstanceGroup *ig);
00245         <font class="comment">// TODO:</font>
00246         <font class="comment">// TurnOff/TurnOn</font>
00247         <font class="comment">// Animate</font>
00248         <font class="comment">//CLight* addStaticLight(CLight*); // Generate Light Map</font>
00249         <font class="comment">//void addDynamicLight(CLight*); // ??? Vertex lighting</font>
00251 <font class="comment"></font>
00252 
00253 
<a name="l00255"></a><a class="code" href="classNL3D_1_1CScene.html#a2">00255</a>         <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> <a class="code" href="classNL3D_1_1CScene.html#a2">getCurrentTime</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o3">_CurrentTime</a> ; }
00256 
<a name="l00258"></a><a class="code" href="classNL3D_1_1CScene.html#a3">00258</a>         <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a>          <a class="code" href="classNL3D_1_1CScene.html#a3">getEllapsedTime</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o6">_EllapsedTime</a> ; }
00259 
<a name="l00263"></a><a class="code" href="classNL3D_1_1CScene.html#a4">00263</a>         <font class="keywordtype">double</font>                          <a class="code" href="classNL3D_1_1CScene.html#a4">getCurrentSystemTime</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o8">_GlobalSystemTime</a>;}
00264 
<a name="l00266"></a><a class="code" href="classNL3D_1_1CScene.html#a5">00266</a>         <font class="keywordtype">double</font>                          <a class="code" href="classNL3D_1_1CScene.html#a5">getEllapsedSystemTime</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o7">_DeltaSystemTimeBetweenRender</a>;}
00267 
<a name="l00269"></a><a class="code" href="classNL3D_1_1CScene.html#a6">00269</a>         uint64                          <a class="code" href="classNL3D_1_1CScene.html#a6">getNumRender</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o9">_NumRender</a>; }
00270 
00271 
00273 
00274 
00278         <font class="keywordtype">float</font>                                   <a class="code" href="classNL3D_1_1CScene.html#z757_1">getNbFaceAsked</a> () <font class="keyword">const</font>;
00279 
00280 
00284         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CScene.html#z757_2">setGroupLoadMaxPolygon</a>(<font class="keyword">const</font> std::string &amp;group, uint nFaces);
00288         uint                                    <a class="code" href="classNL3D_1_1CScene.html#z757_3">getGroupLoadMaxPolygon</a>(<font class="keyword">const</font> std::string &amp;group);
00292         <font class="keywordtype">float</font>                                   <a class="code" href="classNL3D_1_1CScene.html#z757_4">getGroupNbFaceAsked</a> (<font class="keyword">const</font> std::string &amp;group) <font class="keyword">const</font>;
00293 
00294 
<a name="l00301"></a><a class="code" href="classNL3D_1_1CScene.html#z757_0">00301</a>         <font class="keyword">enum</font>                    <a class="code" href="classNL3D_1_1CScene.html#z757_0">TPolygonBalancingMode</a> {<a class="code" href="classNL3D_1_1CScene.html#z757_0s0">PolygonBalancingOff</a>=0, <a class="code" href="classNL3D_1_1CScene.html#z757_0s1">PolygonBalancingOn</a>, <a class="code" href="classNL3D_1_1CScene.html#z757_0s2">PolygonBalancingClamp</a>, <a class="code" href="classNL3D_1_1CScene.html#z757_0s3">CountPolygonBalancing</a>};
00302 
00304         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CScene.html#z757_5">setPolygonBalancingMode</a>(<a class="code" href="classNL3D_1_1CScene.html#z757_0">TPolygonBalancingMode</a> polBalMode);
00306         <a class="code" href="classNL3D_1_1CScene.html#z757_0">TPolygonBalancingMode</a>   <a class="code" href="classNL3D_1_1CScene.html#z757_6">getPolygonBalancingMode</a>() <font class="keyword">const</font>;
00307 
00308 
<a name="l00312"></a><a class="code" href="classNL3D_1_1CScene.html#z757_7">00312</a>         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CScene.html#z757_7">setMaxSkeletonsInNotCLodForm</a>(uint m) {<a class="code" href="classNL3D_1_1CScene.html#o23">_MaxSkeletonsInNotCLodForm</a>= m;}
<a name="l00313"></a><a class="code" href="classNL3D_1_1CScene.html#z757_8">00313</a>         uint                                    <a class="code" href="classNL3D_1_1CScene.html#z757_8">getMaxSkeletonsInNotCLodForm</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o23">_MaxSkeletonsInNotCLodForm</a>;}
00314 
00316 
00318 
<a name="l00319"></a><a class="code" href="classNL3D_1_1CScene.html#z758_0">00319</a>         CCoarseMeshManager              *<a class="code" href="classNL3D_1_1CScene.html#z758_0">getStaticCoarseMeshManager</a> ()
00320         {
00321                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z766_0">_StaticCoarseMeshManager</a>;
00322         }
<a name="l00323"></a><a class="code" href="classNL3D_1_1CScene.html#z758_1">00323</a>         CCoarseMeshManager              *<a class="code" href="classNL3D_1_1CScene.html#z758_1">getDynamicCoarseMeshManager</a> ()
00324         {
00325                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z766_1">_DynamicCoarseMeshManager</a>;
00326         }
00327 
00331         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CScene.html#z758_2">setCoarseMeshLightingUpdate</a>(uint8 period);
00332 
<a name="l00334"></a><a class="code" href="classNL3D_1_1CScene.html#z758_3">00334</a>         uint8                                   <a class="code" href="classNL3D_1_1CScene.html#z758_3">getCoarseMeshLightingUpdate</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o19">_CoarseMeshLightingUpdate</a>;}
00335 
<a name="l00337"></a><a class="code" href="classNL3D_1_1CScene.html#z758_4">00337</a>         CLodCharacterManager    *<a class="code" href="classNL3D_1_1CScene.html#z758_4">getLodCharacterManager</a> ()<font class="keyword"> const        </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z766_2">_LodCharacterManager</a>;}
<a name="l00339"></a><a class="code" href="classNL3D_1_1CScene.html#z758_5">00339</a>         <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CScene.html#z758_5">setLodCharacterManager</a>(CLodCharacterManager     *m) {<a class="code" href="classNL3D_1_1CScene.html#z766_2">_LodCharacterManager</a>= m;}
00340 
00342 
00343 
00345 
00346 
00352                 <font class="keywordtype">void</font>  <a class="code" href="classNL3D_1_1CScene.html#z759_0">setLayersRenderingOrder</a>(<font class="keywordtype">bool</font> directOrder = <font class="keyword">true</font>);
00353                 <font class="keywordtype">bool</font>  <a class="code" href="classNL3D_1_1CScene.html#z759_1">getLayersRenderingOrder</a>() <font class="keyword">const</font>;
00355 
00356 
00358 
00359 
00363         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CScene.html#z760_0">enableLightingSystem</a>(<font class="keywordtype">bool</font> enable);
00364 
<a name="l00366"></a><a class="code" href="classNL3D_1_1CScene.html#z760_1">00366</a>         <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CScene.html#z760_1">isLightingSystemEnabled</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o18">_LightingSystemEnabled</a>;}
00367 
00369         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CScene.html#z760_2">setAmbientGlobal</a>(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> ambient);
00371         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CScene.html#z760_3">setSunAmbient</a>(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> ambient);
00373         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CScene.html#z760_4">setSunDiffuse</a>(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> diffuse);
00375         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CScene.html#z760_5">setSunSpecular</a>(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> specular);
00377         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CScene.html#z760_6">setSunDirection</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;direction);
00378 
00379 
00381         <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>   <a class="code" href="classNL3D_1_1CScene.html#z760_7">getAmbientGlobal</a>() <font class="keyword">const</font>;
00383         <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>   <a class="code" href="classNL3D_1_1CScene.html#z760_8">getSunAmbient</a>() <font class="keyword">const</font>;
00385         <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>   <a class="code" href="classNL3D_1_1CScene.html#z760_9">getSunDiffuse</a>() <font class="keyword">const</font>;
00387         <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>   <a class="code" href="classNL3D_1_1CScene.html#z760_10">getSunSpecular</a>() <font class="keyword">const</font>;
00389         <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CScene.html#z760_11">getSunDirection</a>() <font class="keyword">const</font>;
00390 
00391 
00396         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CScene.html#z760_12">setMaxLightContribution</a>(uint nlights);
00398         uint            <a class="code" href="classNL3D_1_1CScene.html#z760_13">getMaxLightContribution</a>() <font class="keyword">const</font>;
00399 
00408         <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CScene.html#z760_14">setLightTransitionThreshold</a>(<font class="keywordtype">float</font> lightTransitionThreshold);
00410         <font class="keywordtype">float</font>           <a class="code" href="classNL3D_1_1CScene.html#z760_15">getLightTransitionThreshold</a>() <font class="keyword">const</font>;
00411 
00412 
00414 
00415 
00417 
00418 
00420         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CScene.html#z761_0">setGlobalWindPower</a>(<font class="keywordtype">float</font> gwp);
<a name="l00422"></a><a class="code" href="classNL3D_1_1CScene.html#z761_1">00422</a>         <font class="keywordtype">float</font>                   <a class="code" href="classNL3D_1_1CScene.html#z761_1">getGlobalWindPower</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z769_0">_GlobalWindPower</a>;}
00423 
00425         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CScene.html#z761_2">setGlobalWindDirection</a>(<font class="keyword">const</font> CVector &amp;gwd);
<a name="l00427"></a><a class="code" href="classNL3D_1_1CScene.html#z761_3">00427</a>         <font class="keyword">const</font> CVector   &amp;<a class="code" href="classNL3D_1_1CScene.html#z761_3">getGlobalWindDirection</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z769_1">_GlobalWindDirection</a>;}
00428 
00430 
00431 
00433 
<a name="l00434"></a><a class="code" href="classNL3D_1_1CScene.html#z762_0">00434</a>         CHrcTrav                        *<a class="code" href="classNL3D_1_1CScene.html#z762_0">getHrcTrav</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z764_0">HrcTrav</a>;}
<a name="l00435"></a><a class="code" href="classNL3D_1_1CScene.html#z762_1">00435</a>         CClipTrav                       *<a class="code" href="classNL3D_1_1CScene.html#z762_1">getClipTrav</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z764_1">ClipTrav</a>;}
<a name="l00436"></a><a class="code" href="classNL3D_1_1CScene.html#z762_2">00436</a>         CLightTrav                      *<a class="code" href="classNL3D_1_1CScene.html#z762_2">getLightTrav</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z764_2">LightTrav</a>;}
<a name="l00437"></a><a class="code" href="classNL3D_1_1CScene.html#z762_3">00437</a>         CAnimDetailTrav         *<a class="code" href="classNL3D_1_1CScene.html#z762_3">getAnimDetailTrav</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z764_3">AnimDetailTrav</a>;}
<a name="l00438"></a><a class="code" href="classNL3D_1_1CScene.html#z762_4">00438</a>         CLoadBalancingTrav      *<a class="code" href="classNL3D_1_1CScene.html#z762_4">getLoadBalancingTrav</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z764_4">LoadBalancingTrav</a>;}
<a name="l00439"></a><a class="code" href="classNL3D_1_1CScene.html#z762_5">00439</a>         CRenderTrav                     *<a class="code" href="classNL3D_1_1CScene.html#z762_5">getRenderTrav</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#z764_5">RenderTrav</a>;}
00440 
00441         <font class="comment">// Link models to this one to disable their use in the wanted traversal</font>
<a name="l00442"></a><a class="code" href="classNL3D_1_1CScene.html#z762_6">00442</a>         CSkipModel                      *<a class="code" href="classNL3D_1_1CScene.html#z762_6">getSkipModelRoot</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o11">SkipModelRoot</a>;}
00443 
00445 
00446 
00448         CParticleSystemManager &amp;<a class="code" href="classNL3D_1_1CScene.html#a7">getParticleSystemManager</a>();
00449 
00450 
<a name="l00452"></a><a class="code" href="classNL3D_1_1CScene.html#a8">00452</a>         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CScene.html#a8">setAutomaticAnimationSet</a>(CAnimationSet *as) { <a class="code" href="classNL3D_1_1CScene.html#o20">_AutomaticAnimationSet</a> = as; }
00453 
<a name="l00455"></a><a class="code" href="classNL3D_1_1CScene.html#a9">00455</a>         CAnimationSet           *<a class="code" href="classNL3D_1_1CScene.html#a9">getAutomaticAnimationSet</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o20">_AutomaticAnimationSet</a>; }    
00456 
00457 
<a name="l00459"></a><a class="code" href="classNL3D_1_1CScene.html#a10">00459</a>         CAsyncTextureManager            *<a class="code" href="classNL3D_1_1CScene.html#a10">getAsyncTextureManager</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o21">_AsyncTextureManager</a>;}
<a name="l00461"></a><a class="code" href="classNL3D_1_1CScene.html#a11">00461</a>         <font class="keywordtype">void</font>                                            <a class="code" href="classNL3D_1_1CScene.html#a11">setAsyncTextureManager</a>(CAsyncTextureManager *mgr) {<a class="code" href="classNL3D_1_1CScene.html#o21">_AsyncTextureManager</a>= mgr;}
00462 
00463 
00465         <font class="comment">// @{</font>
<a name="l00466"></a><a class="code" href="classNL3D_1_1CScene.html#z763_0">00466</a>         <font class="keyword">typedef</font> <a class="code" href="classstd_1_1list.html">std::list&lt;CSkeletonModel*&gt;</a>              <a class="code" href="classstd_1_1list.html">TSkeletonModelList</a>;
<a name="l00467"></a><a class="code" href="classNL3D_1_1CScene.html#z763_1">00467</a>         <font class="keyword">typedef</font> TSkeletonModelList::iterator    <a class="code" href="classNL3D_1_1CScene.html#z763_1">ItSkeletonModelList</a>;
00469         <a class="code" href="classNL3D_1_1CScene.html#z763_1">ItSkeletonModelList</a>                     <a class="code" href="classNL3D_1_1CScene.html#z763_2">appendSkeletonModelToList</a>(CSkeletonModel *skel);
00470         <font class="keywordtype">void</font>                                            <a class="code" href="classNL3D_1_1CScene.html#z763_3">eraseSkeletonModelToList</a>(<a class="code" href="classNL3D_1_1CScene.html#z763_1">ItSkeletonModelList</a>    it);
<a name="l00471"></a><a class="code" href="classNL3D_1_1CScene.html#z763_4">00471</a>         <a class="code" href="classNL3D_1_1CScene.html#z763_1">ItSkeletonModelList</a>                     <a class="code" href="classNL3D_1_1CScene.html#z763_4">getSkeletonModelListBegin</a>() {<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o22">_SkeletonModelList</a>.begin();}
<a name="l00472"></a><a class="code" href="classNL3D_1_1CScene.html#z763_5">00472</a>         <a class="code" href="classNL3D_1_1CScene.html#z763_1">ItSkeletonModelList</a>                     <a class="code" href="classNL3D_1_1CScene.html#z763_5">getSkeletonModelListEnd</a>() {<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CScene.html#o22">_SkeletonModelList</a>.end();}
00473         <font class="comment">// @}</font>
00474 
00475 <font class="keyword">private</font>:
<a name="l00476"></a><a class="code" href="classNL3D_1_1CScene.html#u0">00476</a>         <font class="keyword">typedef</font>                 std::map&lt;sint, ITravScene*&gt;     <a class="code" href="classNL3D_1_1CScene.html#u0">TTravMap</a>;
<a name="l00477"></a><a class="code" href="classNL3D_1_1CScene.html#o0">00477</a>         <a class="code" href="classNL3D_1_1CScene.html#u0">TTravMap</a>                <a class="code" href="classNL3D_1_1CScene.html#o0">RenderTraversals</a>;       <font class="comment">// Sorted via their getRenderOrder().</font>
00478 
<a name="l00480"></a><a class="code" href="classNL3D_1_1CScene.html#o1">00480</a>         CRefPtr&lt;CCamera&gt;        <a class="code" href="classNL3D_1_1CScene.html#o1">CurrentCamera</a>;
<a name="l00481"></a><a class="code" href="classNL3D_1_1CScene.html#o2">00481</a>         CViewport               <a class="code" href="classNL3D_1_1CScene.html#o2">_Viewport</a>;
00482 
00483         <font class="comment">// the current time</font>
<a name="l00484"></a><a class="code" href="classNL3D_1_1CScene.html#o3">00484</a>         <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a>  <a class="code" href="classNL3D_1_1CScene.html#o3">_CurrentTime</a> ;
00485         
00486         <font class="comment">// the real time</font>
<a name="l00487"></a><a class="code" href="classNL3D_1_1CScene.html#o4">00487</a>         <a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a>  <a class="code" href="classNL3D_1_1CScene.html#o4">_RealTime</a> ;
00488 
00489         <font class="comment">// true when its the first call of animate</font>
<a name="l00490"></a><a class="code" href="classNL3D_1_1CScene.html#o5">00490</a>         <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CScene.html#o5">_FirstAnimateCall</a> ;
00491 
00492         <font class="comment">// the ellapsed time</font>
<a name="l00493"></a><a class="code" href="classNL3D_1_1CScene.html#o6">00493</a>         <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a>  <a class="code" href="classNL3D_1_1CScene.html#o6">_EllapsedTime</a> ;
00494 
00495         <font class="comment">// System time is a time that always run (independent from the animation time that run only on animate()) </font>
<a name="l00496"></a><a class="code" href="classNL3D_1_1CScene.html#o7">00496</a>         <font class="keywordtype">double</font>  <a class="code" href="classNL3D_1_1CScene.html#o7">_DeltaSystemTimeBetweenRender</a>;
<a name="l00497"></a><a class="code" href="classNL3D_1_1CScene.html#o8">00497</a>         <font class="keywordtype">double</font>  <a class="code" href="classNL3D_1_1CScene.html#o8">_GlobalSystemTime</a>;
<a name="l00498"></a><a class="code" href="classNL3D_1_1CScene.html#o9">00498</a>         uint64  <a class="code" href="classNL3D_1_1CScene.html#o9">_NumRender</a>; <font class="comment">// the number of time render has been called</font>
00499 
00500 
00502 
<a name="l00503"></a><a class="code" href="classNL3D_1_1CScene.html#z764_0">00503</a>         CHrcTrav                *<a class="code" href="classNL3D_1_1CScene.html#z764_0">HrcTrav</a>;
<a name="l00504"></a><a class="code" href="classNL3D_1_1CScene.html#z764_1">00504</a>         CClipTrav               *<a class="code" href="classNL3D_1_1CScene.html#z764_1">ClipTrav</a>;
<a name="l00505"></a><a class="code" href="classNL3D_1_1CScene.html#z764_2">00505</a>         CLightTrav              *<a class="code" href="classNL3D_1_1CScene.html#z764_2">LightTrav</a>;
<a name="l00506"></a><a class="code" href="classNL3D_1_1CScene.html#z764_3">00506</a>         CAnimDetailTrav *<a class="code" href="classNL3D_1_1CScene.html#z764_3">AnimDetailTrav</a>;
<a name="l00507"></a><a class="code" href="classNL3D_1_1CScene.html#z764_4">00507</a>         CLoadBalancingTrav      *<a class="code" href="classNL3D_1_1CScene.html#z764_4">LoadBalancingTrav</a>;
<a name="l00508"></a><a class="code" href="classNL3D_1_1CScene.html#z764_5">00508</a>         CRenderTrav             *<a class="code" href="classNL3D_1_1CScene.html#z764_5">RenderTrav</a>;
00510 
00511         <font class="comment">// The root models (will be deleted by CScene).</font>
<a name="l00512"></a><a class="code" href="classNL3D_1_1CScene.html#o10">00512</a>         CTransform              *<a class="code" href="classNL3D_1_1CScene.html#o10">Root</a>;
<a name="l00513"></a><a class="code" href="classNL3D_1_1CScene.html#o11">00513</a>         CSkipModel              *<a class="code" href="classNL3D_1_1CScene.html#o11">SkipModelRoot</a>;
00514         <font class="comment">// This model is used to clip any model which has a Skeleton ancestor</font>
<a name="l00515"></a><a class="code" href="classNL3D_1_1CScene.html#o12">00515</a>         CRootModel              *<a class="code" href="classNL3D_1_1CScene.html#o12">SonsOfAncestorSkeletonModelGroup</a>;
00516         <font class="comment">// This model is used for LightTrav to know its dynamic pointLights</font>
<a name="l00517"></a><a class="code" href="classNL3D_1_1CScene.html#o13">00517</a>         CRootModel              *<a class="code" href="classNL3D_1_1CScene.html#o13">LightModelRoot</a>;
00518 
00519 
00520         <font class="comment">// The Ligths automatic movements</font>
<a name="l00521"></a><a class="code" href="classNL3D_1_1CScene.html#o14">00521</a>         CAnimationSet   <a class="code" href="classNL3D_1_1CScene.html#o14">_LightmapAnimations</a>;
<a name="l00522"></a><a class="code" href="classNL3D_1_1CScene.html#o15">00522</a>         std::set&lt;CAnimatedLightmap*&gt; <a class="code" href="classNL3D_1_1CScene.html#o15">_AnimatedLightmap</a>;
<a name="l00523"></a><a class="code" href="classNL3D_1_1CScene.html#o16">00523</a>         CPlayListManager <a class="code" href="classNL3D_1_1CScene.html#o16">_LMAnimsAuto</a>;
00524         <font class="comment">// List of InstanceGroup to animate PointLightFactor.</font>
<a name="l00525"></a><a class="code" href="classNL3D_1_1CScene.html#u1">00525</a>         <font class="keyword">typedef</font> std::set&lt;CInstanceGroup*&gt;       <a class="code" href="classNL3D_1_1CScene.html#u1">TAnimatedIgSet</a>;
<a name="l00526"></a><a class="code" href="classNL3D_1_1CScene.html#u2">00526</a>         <font class="keyword">typedef</font> TAnimatedIgSet::iterator        <a class="code" href="classNL3D_1_1CScene.html#u2">ItAnimatedIgSet</a>;
<a name="l00527"></a><a class="code" href="classNL3D_1_1CScene.html#o17">00527</a>         <a class="code" href="classNL3D_1_1CScene.html#u1">TAnimatedIgSet</a>  <a class="code" href="classNL3D_1_1CScene.html#o17">_AnimatedIgSet</a>;
00528 
00530 
<a name="l00531"></a><a class="code" href="classNL3D_1_1CScene.html#z765_1">00531</a>         CShapeBank              *<a class="code" href="classNL3D_1_1CScene.html#z765_1">_ShapeBank</a>;
00532 
<a name="l00533"></a><a class="code" href="classNL3D_1_1CScene.html#z765_0">00533</a>         <font class="keyword">typedef</font> std::multimap&lt;std::string,CTransformShape**&gt; <a class="code" href="classNL3D_1_1CScene.html#z765_0">TWaitingInstancesMMap</a>;
<a name="l00534"></a><a class="code" href="classNL3D_1_1CScene.html#z765_2">00534</a>         <a class="code" href="classNL3D_1_1CScene.html#z765_0">TWaitingInstancesMMap</a> <a class="code" href="classNL3D_1_1CScene.html#z765_2">_WaitingInstances</a>;
00535 
<a name="l00536"></a><a class="code" href="classNL3D_1_1CScene.html#z765_3">00536</a>         CInstanceGroup* <a class="code" href="classNL3D_1_1CScene.html#z765_3">_GlobalInstanceGroup</a>;
00538 
00540 
<a name="l00541"></a><a class="code" href="classNL3D_1_1CScene.html#z766_0">00541</a>         CRefPtr&lt;CCoarseMeshManager&gt;     <a class="code" href="classNL3D_1_1CScene.html#z766_0">_StaticCoarseMeshManager</a>;
<a name="l00542"></a><a class="code" href="classNL3D_1_1CScene.html#z766_1">00542</a>         CRefPtr&lt;CCoarseMeshManager&gt;     <a class="code" href="classNL3D_1_1CScene.html#z766_1">_DynamicCoarseMeshManager</a>;
00543         <font class="comment">// CLodCharacterManager is not a model. setuped by user</font>
<a name="l00544"></a><a class="code" href="classNL3D_1_1CScene.html#z766_2">00544</a>         CLodCharacterManager            *<a class="code" href="classNL3D_1_1CScene.html#z766_2">_LodCharacterManager</a>;
00546 
00548 
<a name="l00549"></a><a class="code" href="classNL3D_1_1CScene.html#z767_0">00549</a>         CQuadGridClipManager            <a class="code" href="classNL3D_1_1CScene.html#z767_0">_QuadGridClipManager</a>;
00551 
00552 
00553         <font class="comment">// Lighting.</font>
<a name="l00554"></a><a class="code" href="classNL3D_1_1CScene.html#o18">00554</a>         <font class="keywordtype">bool</font>                                            <a class="code" href="classNL3D_1_1CScene.html#o18">_LightingSystemEnabled</a>;
00555 
<a name="l00557"></a><a class="code" href="classNL3D_1_1CScene.html#o19">00557</a>         uint8                                           <a class="code" href="classNL3D_1_1CScene.html#o19">_CoarseMeshLightingUpdate</a>;
00558 
00560 
<a name="l00561"></a><a class="code" href="classNL3D_1_1CScene.html#z768_0">00561</a>                 CParticleSystemManager  <a class="code" href="classNL3D_1_1CScene.html#z768_0">_ParticleSystemManager</a>;
00563 
00564 
00566 
<a name="l00567"></a><a class="code" href="classNL3D_1_1CScene.html#z769_0">00567</a>         <font class="keywordtype">float</font>                                           <a class="code" href="classNL3D_1_1CScene.html#z769_0">_GlobalWindPower</a>;
<a name="l00568"></a><a class="code" href="classNL3D_1_1CScene.html#z769_1">00568</a>         CVector                                         <a class="code" href="classNL3D_1_1CScene.html#z769_1">_GlobalWindDirection</a>;
00570         
00571 
00572         <font class="comment">// A set of automatic animation</font>
<a name="l00573"></a><a class="code" href="classNL3D_1_1CScene.html#o20">00573</a>         <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr&lt;CAnimationSet&gt;</a>                        <a class="code" href="classNL3D_1_1CScene.html#o20">_AutomaticAnimationSet</a>; 
00574 
00575 
00576         <font class="comment">// The async texture manager, setuped by the user.</font>
<a name="l00577"></a><a class="code" href="classNL3D_1_1CScene.html#o21">00577</a>         CAsyncTextureManager            *<a class="code" href="classNL3D_1_1CScene.html#o21">_AsyncTextureManager</a>;
00578 
00579 
00580         <font class="comment">// List of skeletons in the scene</font>
<a name="l00581"></a><a class="code" href="classNL3D_1_1CScene.html#o22">00581</a>         TSkeletonModelList                      <a class="code" href="classNL3D_1_1CScene.html#o22">_SkeletonModelList</a>;
00582         <font class="comment">// Max Skeleton displayed as std.</font>
<a name="l00583"></a><a class="code" href="classNL3D_1_1CScene.html#o23">00583</a>         uint                                            <a class="code" href="classNL3D_1_1CScene.html#o23">_MaxSkeletonsInNotCLodForm</a>;
00584 
00585 };
00586 
00587 
00588 }
00589 
00590 
00591 <font class="preprocessor">#endif // NL_SCENE_H</font>
00592 <font class="preprocessor"></font>
00593 <font class="comment">/* End of scene.h */</font>
</pre></div>

<!-- footer -->
<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
</TD>
<TD WIDTH=15><IMG  SRC=/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
</TR>
</TABLE>
</BODY>
</HTML>