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<hr><h1>ps_zone.cpp</h1><a href="ps__zone_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="ps__zone_8h.html">3d/ps_zone.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="3d_2primitive__block_8h.html">3d/primitive_block.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="ps__util_8h.html">3d/ps_util.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="dru_8h.html">3d/dru.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="particle__system_8h.html">3d/particle_system.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="plane_8h.html">nel/misc/plane.h</a>"</font>
00036
00037 <font class="preprocessor">#include <math.h></font>
00038 <font class="preprocessor">#include <limits></font>
00039
00040 <font class="keyword">namespace </font>NL3D {
00041
00042
00043 <font class="comment">/*</font>
00044 <font class="comment"> * Constructor</font>
00045 <font class="comment"> */</font>
<a name="l00046"></a><a class="code" href="classNL3D_1_1CPSZone.html#a0">00046</a> CPSZone::CPSZone() : _BounceFactor(1.f), _CollisionBehaviour(bounce)
00047 {
00048 }
00049
<a name="l00050"></a><a class="code" href="classNL3D_1_1CPSZone.html#a7">00050</a> <font class="keywordtype">void</font> CPSZone::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00051 {
00052 f.serialVersion(1);
00053 CPSTargetLocatedBindable::serial(f);
00054 f.serialEnum(_CollisionBehaviour);
00055 f.serial(_BounceFactor);
00056 <font class="keywordflow">if</font> (f.isReading())
00057 {
00058 <font class="keywordflow">for</font> (TTargetCont::iterator it = _Targets.begin(); it != _Targets.end(); ++it)
00059 {
00060 <font class="comment">// though this is not a force, this prevent parametric motion</font>
00061 (*it)->addNonIntegrableForceRef();
00062 }
00063 }
00064 }
00065
<a name="l00069"></a><a class="code" href="classNL3D_1_1CPSZone.html#a6">00069</a> <font class="keywordtype">void</font> CPSZone::attachTarget(CPSLocated *ptr)
00070 {
00071
00072 CPSTargetLocatedBindable::attachTarget(ptr);
00073 ptr->queryCollisionInfo();
00074 ptr->addNonIntegrableForceRef();
00075 }
00076
00077
00078
00079
00080
<a name="l00082"></a><a class="code" href="classNL3D_1_1CPSZone.html#a8">00082</a> <font class="keywordtype">void</font> CPSZone::releaseTargetRsc(CPSLocated *target)
00083 {
00084 <font class="comment">// tell the target that we were using collision infos and that we won't use them anymore</font>
00085 target->releaseCollisionInfo();
00086 target->releaseNonIntegrableForceRef();
00087 }
00088
00089
00090
<a name="l00091"></a><a class="code" href="classNL3D_1_1CPSZone.html#a3">00091</a> <font class="keywordtype">void</font> CPSZone::step(<a class="code" href="namespaceNL3D.html#a484">TPSProcessPass</a> pass, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> realEt)
00092 {
00093 <font class="comment">// for zone, the PSCollision pass and the PSToolRenderPass are processed</font>
00094 <font class="keywordflow">switch</font>(pass)
00095 {
00096 <font class="keywordflow">case</font> <a class="code" href="namespaceNL3D.html#a484a167">PSCollision</a>:
00097 <a class="code" href="classNL3D_1_1CPSZone.html#a4">performMotion</a>(ellapsedTime);
00098 <font class="keywordflow">break</font>;
00099 <font class="keywordflow">case</font> <a class="code" href="namespaceNL3D.html#a484a171">PSToolRender</a>:
00100 <a class="code" href="classNL3D_1_1CPSZone.html#a5">show</a>(ellapsedTime);
00101 <font class="keywordflow">break</font>;
00102 <font class="keywordflow">default</font>: <font class="keywordflow">break</font>;
00103 }
00104 }
00105
00106
00107 <font class="comment">// build a basis with K = the normal of the plane</font>
<a name="l00108"></a><a class="code" href="classNL3D_1_1CPSZonePlane.html#b0">00108</a> CMatrix CPSZonePlane::buildBasis(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)<font class="keyword"> const</font>
00109 <font class="keyword"></font>{
00110 CMatrix m;
00111 m.setPos(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos()[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>]);
00112 CPSUtil::buildSchmidtBasis(<a class="code" href="classNL3D_1_1CPSZonePlane.html#n0">_Normal</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>], m);
00113 <font class="keywordflow">return</font> m;
00114 }
00115
00116
00119 <font class="comment">/*void CPSZone::bounce(uint32 locatedIndex, const CVector &bouncePoint, const CVector &surfNormal, float elasticity, TAnimationTime ellapsedTime)</font>
00120 <font class="comment">{</font>
00121 <font class="comment"> CVector &speed = _Owner->getSpeed()[locatedIndex];</font>
00122 <font class="comment"> const CVector &pos = _Owner->getPos()[locatedIndex];</font>
00123 <font class="comment"> CVector &bounceVect = elasticity * (speed - 2.0f * (speed * surfNormal) * surfNormal); // speed vector after collision</font>
00124 <font class="comment"> // now check where the located will be after integration</font>
00125 <font class="comment"> CVector d = bouncePoint - pos;</font>
00126 <font class="comment"> TAnimationTime collideDelay = speed.norm() / d.norm();</font>
00127 <font class="comment"> CVector finalPos = bouncePoint + (ellapsedTime - collideDelay) * bounceVect;</font>
00128 <font class="comment"> // now, we must have pos + ellapsedTime * newSpeed = finalPos </font>
00129 <font class="comment"> // newSpeed = alpha * (finalPos - pos)</font>
00130 <font class="comment"> // so alpha = 1 / ellapsedTime</font>
00131 <font class="comment"></font>
00132 <font class="comment"> speed = (1.0f / ellapsedTime) * (finalPos - pos); </font>
00133 <font class="comment">}*/</font>
00134
00135
<a name="l00136"></a><a class="code" href="classNL3D_1_1CPSZonePlane.html#a1">00136</a> <font class="keywordtype">void</font> CPSZonePlane::show(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a>)
00137 {
00138 <font class="keyword">const</font> <font class="keywordtype">float</font> planeSize = 2.0f;
00139 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a21">setupDriverModelMatrix</a>();
00140
00141 IDriver *driver = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a10">getDriver</a>();
00142 uint k = 0;
00143
00144 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a21">setupDriverModelMatrix</a>();
00145
00146 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *loc;
00147 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>;
00148 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#z720_0">CPSLocatedBindable</a> *lb;
00149 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getOwner()->getCurrentEditedElement(loc, <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, lb);
00150
00151
00152
00153
00154
00155 <font class="keywordflow">for</font> (TPSAttribVector::const_iterator it = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos().begin(); it != <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos().end(); ++it, ++k)
00156 {
00157 <font class="keyword">const</font> CRGBA col = ((lb == NULL || <font class="keyword">this</font> == lb) && loc == <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a> && <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> == k ? CRGBA::Red : CRGBA(127, 127, 127));
00158 CMatrix mat = <a class="code" href="classNL3D_1_1CPSZonePlane.html#b0">buildBasis</a>(k);
00159
00160 CPSUtil::displayBasis(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a10">getDriver</a>(), <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a17">getLocatedMat</a>(), mat, 1.f, *<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a11">getFontGenerator</a>(), *<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a13">getFontManager</a>());
00161
00162
00163 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a21">setupDriverModelMatrix</a>();
00164
00165 CDRU::drawLine(*it + (planeSize + 3) * mat.getI() + planeSize * mat.getJ()
00166 , *it - (planeSize + 3) * mat.getI() + planeSize * mat.getJ()
00167 , col
00168 , *driver);
00169
00170 CDRU::drawLine(*it + (planeSize + 3) * mat.getI() - planeSize * mat.getJ()
00171 , *it - (planeSize + 3) * mat.getI() - planeSize * mat.getJ()
00172 , col
00173 , *driver);
00174
00175 CDRU::drawLine(*it + planeSize * mat.getI() + (planeSize + 3) * mat.getJ()
00176 , *it + planeSize * mat.getI() - (planeSize + 3) * mat.getJ()
00177 , col
00178 , *driver);
00179 CDRU::drawLine(*it - planeSize * mat.getI() + (planeSize + 3) * mat.getJ()
00180 , *it - planeSize * mat.getI() - (planeSize + 3) * mat.getJ()
00181 , col
00182 , *driver);
00183 }
00184
00185
00186 }
00187
00188
00189
<a name="l00190"></a><a class="code" href="classNL3D_1_1CPSZonePlane.html#b1">00190</a> <font class="keywordtype">void</font> CPSZonePlane::resize(uint32 size)
00191 {
00192 <a class="code" href="debug_8h.html#a6">nlassert</a>(size < (1 << 16));
00193 <a class="code" href="classNL3D_1_1CPSZonePlane.html#n0">_Normal</a>.resize(size);
00194 }
00195
00196
<a name="l00197"></a><a class="code" href="classNL3D_1_1CPSZonePlane.html#b2">00197</a> <font class="keywordtype">void</font> CPSZonePlane::newElement(CPSLocated *emitterLocated, uint32 emitterIndex)
00198 {
00199 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSZonePlane.html#n0">_Normal</a>.getSize() != <a class="code" href="classNL3D_1_1CPSZonePlane.html#n0">_Normal</a>.getMaxSize());
00200 <a class="code" href="classNL3D_1_1CPSZonePlane.html#n0">_Normal</a>.insert(CVector(0, 0, 1));
00201 }
00202
00203
<a name="l00204"></a><a class="code" href="classNL3D_1_1CPSZonePlane.html#b3">00204</a> <font class="keywordtype">void</font> CPSZonePlane::deleteElement(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
00205 {
00206 <a class="code" href="classNL3D_1_1CPSZonePlane.html#n0">_Normal</a>.remove(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00207 }
00208
00209
00210
<a name="l00211"></a><a class="code" href="classNL3D_1_1CPSZonePlane.html#a0">00211</a> <font class="keywordtype">void</font> CPSZonePlane::performMotion(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)
00212 {
00213 <font class="comment">// for each target, we must check wether they are going through the plane</font>
00214 <font class="comment">// if so they must bounce</font>
00215 TPSAttribVector::const_iterator planePosIt, planePosEnd, normalIt, targetPosIt, targetPosEnd;
00216 CVector dest;
00217 CPSCollisionInfo ci;
00218 CVector startEnd;
00219 uint32 k;
00220 <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a180">TPSAttribVector</a> *speedAttr;
00221 <font class="keywordtype">float</font> posSide, negSide;
00222
00223 <font class="comment">// alpha is the ratio that gives the percent of endPos - startPos that hit the plane</font>
00224 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a>;
00225
00226 <font class="keywordflow">for</font> (TTargetCont::iterator it = <a class="code" href="classNL3D_1_1CPSTargetLocatedBindable.html#n0">_Targets</a>.begin(); it != <a class="code" href="classNL3D_1_1CPSTargetLocatedBindable.html#n0">_Targets</a>.end(); ++it)
00227 {
00228
00229 speedAttr = &((*it)->getSpeed());
00230 <font class="comment">// cycle through the planes</font>
00231
00232 planePosEnd = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos().end();
00233 <font class="keywordflow">for</font> (planePosIt = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos().begin(), normalIt = <a class="code" href="classNL3D_1_1CPSZonePlane.html#n0">_Normal</a>.begin(); planePosIt != planePosEnd
00234 ; ++planePosIt, ++normalIt)
00235 {
00236
00237 <font class="comment">// we must setup the plane in the good basis</font>
00238
00239 <font class="keyword">const</font> CMatrix &m = CPSLocated::getConversionMatrix(*it, this->_Owner);
00240 <font class="keyword">const</font> <font class="keywordtype">float</font> epsilon = 0.5f * <a class="code" href="namespaceNL3D.html#a221">PSCollideEpsilon</a>;
00241
00242
00243 <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a> p;
00244 p.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>(m.mulVector(*normalIt), m * (*planePosIt));
00245
00246 <font class="comment">// deals with each particle</font>
00247
00248 targetPosEnd = (*it)->getPos().end();
00249 TPSAttribCollisionInfo::const_iterator ciIt = (*it)->getCollisionInfo().begin();
00250 <font class="keywordflow">for</font> (targetPosIt = (*it)->getPos().begin(), k = 0; targetPosIt != targetPosEnd; ++targetPosIt, ++k, ++ciIt)
00251 {
00252 <font class="keyword">const</font> CVector &speed = (*speedAttr)[k];
00253 <font class="comment">// check whether the located is going through the plane</font>
00254 dest = *targetPosIt + ellapsedTime * speed * ciIt->TimeSliceRatio;
00255
00256
00257 posSide = p * *targetPosIt;
00258 negSide = p * dest;
00259
00260 <font class="keywordflow">if</font> (posSide >= - epsilon && negSide <= epsilon)
00261 {
00262 <font class="keywordflow">if</font> (fabsf(posSide - negSide) > <a class="code" href="bit__set_8cpp.html#a0">std::numeric_limits<float>::min</a>())
00263 {
00264 <a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a> = posSide / (posSide - negSide);
00265 }
00266 <font class="keywordflow">else</font>
00267 {
00268 <a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a> = 0.f;
00269 }
00270 startEnd = <a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a> * (dest - *targetPosIt);
00271 ci.dist = startEnd.norm();
00272 <font class="comment">// we translate the particle from an epsilon so that it won't get hooked to the plane</font>
00273 ci.newPos = *targetPosIt + startEnd + <a class="code" href="namespaceNL3D.html#a221">PSCollideEpsilon</a> * p.<a class="code" href="classNLMISC_1_1CPlane.html#z305_2">getNormal</a>();
00274 ci.newSpeed = <a class="code" href="classNL3D_1_1CPSZone.html#n0">_BounceFactor</a> * (speed - 2.0f * (speed * p.<a class="code" href="classNLMISC_1_1CPlane.html#z305_2">getNormal</a>()) * p.<a class="code" href="classNLMISC_1_1CPlane.html#z305_2">getNormal</a>());
00275 ci.collisionZone = <font class="keyword">this</font>;
00276 (*it)->collisionUpdate(ci, k);
00277 }
00278 }
00279 }
00280 }
00281 }
00282
<a name="l00283"></a><a class="code" href="classNL3D_1_1CPSZonePlane.html#a3">00283</a> <font class="keywordtype">void</font> CPSZonePlane::setMatrix(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <font class="keyword">const</font> CMatrix &m)
00284 {
00285 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> < <a class="code" href="classNL3D_1_1CPSZonePlane.html#n0">_Normal</a>.getSize());
00286 <a class="code" href="classNL3D_1_1CPSZonePlane.html#n0">_Normal</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = m.getK();
00287 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos()[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = m.getPos();
00288 }
00289
<a name="l00290"></a><a class="code" href="classNL3D_1_1CPSZonePlane.html#a4">00290</a> CMatrix CPSZonePlane::getMatrix(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)<font class="keyword"> const</font>
00291 <font class="keyword"></font>{
00292 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSZonePlane.html#b0">buildBasis</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00293 }
00294
00295
<a name="l00296"></a><a class="code" href="classNL3D_1_1CPSZonePlane.html#a6">00296</a> CVector CPSZonePlane::getNormal(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
00297 {
00298 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSZonePlane.html#n0">_Normal</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>];
00299 }
<a name="l00300"></a><a class="code" href="classNL3D_1_1CPSZonePlane.html#a7">00300</a> <font class="keywordtype">void</font> CPSZonePlane::setNormal(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, CVector n)
00301 {
00302 <a class="code" href="classNL3D_1_1CPSZonePlane.html#n0">_Normal</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = n;
00303 }
00304
00305
00306
00307
<a name="l00308"></a><a class="code" href="classNL3D_1_1CPSZonePlane.html#a8">00308</a> <font class="keywordtype">void</font> CPSZonePlane::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00309 {
00310 f.serialVersion(1);
00311 CPSZone::serial(f);
00312 f.serial(_Normal);
00313 }
00314
00315
00316
00318 <font class="comment">// sphere implementation //</font>
00320 <font class="comment"></font>
00321
00322
00323
<a name="l00324"></a><a class="code" href="classNL3D_1_1CPSZoneSphere.html#a0">00324</a> <font class="keywordtype">void</font> CPSZoneSphere::performMotion(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)
00325 {
00326 <font class="comment">// for each target, we must check wether they are going through the plane</font>
00327 <font class="comment">// if so they must bounce</font>
00328
00329 TPSAttribRadiusPair::const_iterator radiusIt = <a class="code" href="classNL3D_1_1CPSZoneSphere.html#n0">_Radius</a>.begin();
00330 TPSAttribVector::const_iterator spherePosIt, spherePosEnd, targetPosIt, targetPosEnd;
00331 CVector dest;
00332 CPSCollisionInfo ci;
00333 uint32 k;
00334 <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a180">TPSAttribVector</a> *speedAttr;
00335
00336
00337 <font class="keywordtype">float</font> rOut, rIn;
00338
00339
00340 <font class="keywordflow">for</font> (TTargetCont::iterator it = <a class="code" href="classNL3D_1_1CPSTargetLocatedBindable.html#n0">_Targets</a>.begin(); it != <a class="code" href="classNL3D_1_1CPSTargetLocatedBindable.html#n0">_Targets</a>.end(); ++it)
00341 {
00342
00343 speedAttr = &((*it)->getSpeed());
00344
00345
00346 <font class="comment">// cycle through the spheres</font>
00347
00348 spherePosEnd = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos().end();
00349 <font class="keywordflow">for</font> (spherePosIt = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos().begin(), radiusIt = <a class="code" href="classNL3D_1_1CPSZoneSphere.html#n0">_Radius</a>.begin(); spherePosIt != spherePosEnd
00350 ; ++spherePosIt, ++radiusIt)
00351 {
00352
00353 <font class="comment">// we must setup the sphere in the good basis</font>
00354
00355 <font class="keyword">const</font> CMatrix &m = CPSLocated::getConversionMatrix(*it, this->_Owner);
00356
00357
00358
00359 CVector center = m * *spherePosIt;
00360
00361 <font class="comment">// deals with each particle</font>
00362
00363
00364 targetPosEnd = (*it)->getPos().end();
00365 TPSAttribCollisionInfo::const_iterator ciIt = (*it)->getCollisionInfo().begin();
00366 <font class="keywordflow">for</font> (targetPosIt = (*it)->getPos().begin(), k = 0; targetPosIt != targetPosEnd; ++targetPosIt, ++k, ++ciIt)
00367 {
00368 <font class="keyword">const</font> CVector &speed = (*speedAttr)[k];
00369 <font class="keyword">const</font> CVector &pos = *targetPosIt;
00370 <font class="comment">// check whether the located is going through the sphere</font>
00371
00372 <font class="comment">// we don't use raytracing for now because it is too slow ...</font>
00373
00374
00375 rOut = (pos - center) * (pos - center);
00376
00377 <font class="comment">// initial position outside the sphere ?</font>
00378 <font class="keywordflow">if</font> (rOut > radiusIt->R2)
00379 {
00380 dest = pos + ellapsedTime * speed * ciIt->TimeSliceRatio;
00381 rIn = (dest - center) * (dest - center);
00382
00383 <font class="keyword">const</font> CVector D = dest - pos;
00384
00385 <font class="comment">// final position inside the sphere ?</font>
00386
00387 <font class="keywordflow">if</font> ( rIn <= radiusIt->R2)
00388 {
00389 <font class="comment">// discriminant of the intersection equation</font>
00390 <font class="keyword">const</font> <font class="keywordtype">float</font> b = 2.f * (pos * D - D * center), a = D * D
00391 , c = (pos * pos) + (center * center) - 2.f * (pos * center) - radiusIt->R2;
00392 <font class="keywordtype">float</font> d = b * b - 4 * a * c;
00393
00394
00395 <font class="keywordflow">if</font> (d <= 0.f) <font class="keywordflow">continue</font>; <font class="comment">// should never happen, but we never know ...</font>
00396
00397
00398 d = sqrtf(d);
00399
00400 <font class="comment">// roots of the equation, we take the smallest </font>
00401
00402
00403 <font class="keyword">const</font> <font class="keywordtype">float</font> r1 = .5f * (-b + 2.f * d) * a
00404 , r2 = .5f * (-b - 2.f * d) * a;
00405
00406 <font class="keyword">const</font> <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a> = <a class="code" href="bit__set_8cpp.html#a0">std::min</a>(r1, r2);
00407
00408 <font class="comment">// collision point </font>
00409
00410 <font class="keyword">const</font> CVector C = pos + <a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a> * D;
00411
00412
00413
00414
00415
00416
00417 <font class="keyword">const</font> <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a> = ((C - pos) * D) * a;
00418
00419 <font class="keyword">const</font> CVector startEnd = <a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a> * (dest - pos);
00420
00421 CVector normal = C - center;
00422 normal = normal * (1.f / radiusIt->R);
00423
00424
00425 ci.dist = startEnd.norm();
00426 <font class="comment">// we translate the particle from an epsilon so that it won't get hooked to the sphere</font>
00427 ci.newPos = pos + startEnd + <a class="code" href="namespaceNL3D.html#a221">PSCollideEpsilon</a> * normal;
00428 ci.newSpeed = <a class="code" href="classNL3D_1_1CPSZone.html#n0">_BounceFactor</a> * (speed - 2.0f * (speed * normal) * normal);
00429
00430 ci.collisionZone = <font class="keyword">this</font>;
00431 (*it)->collisionUpdate(ci, k);
00432
00433 }
00434 }
00435 }
00436 }
00437 }
00438 }
00439
00440
00441
<a name="l00442"></a><a class="code" href="classNL3D_1_1CPSZoneSphere.html#a1">00442</a> <font class="keywordtype">void</font> CPSZoneSphere::show(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)
00443 {
00444
00445 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *loc;
00446 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>;
00447 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#z720_0">CPSLocatedBindable</a> *lb;
00448 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getOwner()->getCurrentEditedElement(loc, <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, lb);
00449
00450
00451 TPSAttribRadiusPair::const_iterator radiusIt = <a class="code" href="classNL3D_1_1CPSZoneSphere.html#n0">_Radius</a>.begin();
00452 TPSAttribVector::const_iterator posIt = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos().begin(), endPosIt = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos().end();
00453 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a21">setupDriverModelMatrix</a>();
00454 <font class="keywordflow">for</font> (uint k = 0; posIt != endPosIt; ++posIt, ++radiusIt, ++k)
00455 {
00456 <font class="keyword">const</font> CRGBA col = ((lb == NULL || <font class="keyword">this</font> == lb) && loc == <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a> && <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> == k ? CRGBA::Red : CRGBA(127, 127, 127));
00457 CPSUtil::displaySphere(*<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a10">getDriver</a>(), radiusIt->R, *posIt, 5, col);
00458 }
00459 }
00460
<a name="l00461"></a><a class="code" href="classNL3D_1_1CPSZoneSphere.html#a6">00461</a> <font class="keywordtype">void</font> CPSZoneSphere::setMatrix(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <font class="keyword">const</font> CMatrix &m)
00462 {
00463 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> < <a class="code" href="classNL3D_1_1CPSZoneSphere.html#n0">_Radius</a>.getSize());
00464
00465 <font class="comment">// compute new pos</font>
00466 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos()[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = m.getPos();
00467
00468 }
00469
00470
<a name="l00471"></a><a class="code" href="classNL3D_1_1CPSZoneSphere.html#a7">00471</a> CMatrix CPSZoneSphere::getMatrix(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)<font class="keyword"> const</font>
00472 <font class="keyword"></font>{
00473 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> < <a class="code" href="classNL3D_1_1CPSZoneSphere.html#n0">_Radius</a>.getSize());
00474 CMatrix m;
00475 m.identity();
00476 m.translate(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos()[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>]);
00477 <font class="keywordflow">return</font> m;
00478 }
00479
<a name="l00480"></a><a class="code" href="classNL3D_1_1CPSZoneSphere.html#a8">00480</a> <font class="keywordtype">void</font> CPSZoneSphere::setScale(uint32 k, <font class="keywordtype">float</font> scale)
00481 {
00482 <a class="code" href="classNL3D_1_1CPSZoneSphere.html#n0">_Radius</a>[k].R = scale;
00483 <a class="code" href="classNL3D_1_1CPSZoneSphere.html#n0">_Radius</a>[k].R2 = scale * scale;
00484 }
<a name="l00485"></a><a class="code" href="classNL3D_1_1CPSZoneSphere.html#a9">00485</a> CVector CPSZoneSphere::getScale(uint32 k)<font class="keyword"> const</font>
00486 <font class="keyword"></font>{
00487 <font class="keywordflow">return</font> CVector(<a class="code" href="classNL3D_1_1CPSZoneSphere.html#n0">_Radius</a>[k].R, <a class="code" href="classNL3D_1_1CPSZoneSphere.html#n0">_Radius</a>[k].R, <a class="code" href="classNL3D_1_1CPSZoneSphere.html#n0">_Radius</a>[k].R);
00488 }
00489
00490
<a name="l00491"></a><a class="code" href="classNL3D_1_1CPSZoneSphere.html#a4">00491</a> <font class="keywordtype">void</font> CPSZoneSphere::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00492 {
00493 f.serialVersion(1);
00494 CPSZone::serial(f);
00495 f.serial(_Radius);
00496 }
00497
00498
00499
00500
00501
00502
<a name="l00503"></a><a class="code" href="classNL3D_1_1CPSZoneSphere.html#b1">00503</a> <font class="keywordtype">void</font> CPSZoneSphere::resize(uint32 size)
00504 {
00505 <a class="code" href="debug_8h.html#a6">nlassert</a>(size < (1 << 16));
00506 <a class="code" href="classNL3D_1_1CPSZoneSphere.html#n0">_Radius</a>.resize(size);
00507 }
00508
<a name="l00509"></a><a class="code" href="classNL3D_1_1CPSZoneSphere.html#b2">00509</a> <font class="keywordtype">void</font> CPSZoneSphere::newElement(CPSLocated *emitterLocated, uint32 emitterIndex)
00510 {
00511 CRadiusPair rp;
00512 rp.R = rp.R2 = 1.f;
00513 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSZoneSphere.html#n0">_Radius</a>.getSize() != <a class="code" href="classNL3D_1_1CPSZoneSphere.html#n0">_Radius</a>.getMaxSize());
00514 <a class="code" href="classNL3D_1_1CPSZoneSphere.html#n0">_Radius</a>.insert(rp);
00515 }
00516
<a name="l00517"></a><a class="code" href="classNL3D_1_1CPSZoneSphere.html#b3">00517</a> <font class="keywordtype">void</font> CPSZoneSphere::deleteElement(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
00518 {
00519 <a class="code" href="classNL3D_1_1CPSZoneSphere.html#n0">_Radius</a>.remove(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00520 }
00521
00522
00524 <font class="comment">// CPSZoneDisc implementation //</font>
00526 <font class="comment"></font>
<a name="l00527"></a><a class="code" href="classNL3D_1_1CPSZoneDisc.html#a0">00527</a> <font class="keywordtype">void</font> CPSZoneDisc::performMotion(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)
00528 {
00529 <font class="comment">// for each target, we must check wether they are going through the disc</font>
00530 <font class="comment">// if so they must bounce</font>
00531 TPSAttribVector::const_iterator discPosIt, discPosEnd, normalIt, targetPosIt, targetPosEnd;
00532 TPSAttribRadiusPair::const_iterator radiusIt;
00533 CVector dest;
00534 CPSCollisionInfo ci;
00535 CVector startEnd;
00536 uint32 k;
00537 <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a180">TPSAttribVector</a> *speedAttr;
00538 <font class="keywordtype">float</font> posSide, negSide;
00539
00540 <font class="comment">// the square of radius at the hit point</font>
00541 <font class="keywordtype">float</font> hitRadius2;
00542
00543 <font class="comment">// alpha is the ratio that gives the percent of endPos - startPos that hit the disc</font>
00544 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a>;
00545
00546 CVector center;
00547
00548 <font class="keywordflow">for</font> (TTargetCont::iterator it = <a class="code" href="classNL3D_1_1CPSTargetLocatedBindable.html#n0">_Targets</a>.begin(); it != <a class="code" href="classNL3D_1_1CPSTargetLocatedBindable.html#n0">_Targets</a>.end(); ++it)
00549 {
00550
00551 speedAttr = &((*it)->getSpeed());
00552 <font class="comment">// cycle through the disc</font>
00553
00554 discPosEnd = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos().end();
00555 <font class="keywordflow">for</font> (discPosIt = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos().begin(), radiusIt = <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n1">_Radius</a>.begin(), normalIt = <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n0">_Normal</a>.begin(); discPosIt != discPosEnd
00556 ; ++discPosIt, ++normalIt, ++radiusIt)
00557 {
00558
00559 <font class="comment">// we must setup the disc in the good basis</font>
00560
00561 <font class="keyword">const</font> CMatrix &m = CPSLocated::getConversionMatrix(*it, this->_Owner);
00562
00563
00564
00565 <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a> p;
00566 center = m * (*discPosIt);
00567 p.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>(m.mulVector(*normalIt), center);
00568
00569 <font class="comment">// deals with each particle</font>
00570
00571 <font class="keyword">const</font> <font class="keywordtype">float</font> epsilon = 0.5f * <a class="code" href="namespaceNL3D.html#a221">PSCollideEpsilon</a>;
00572
00573 targetPosEnd = (*it)->getPos().end();
00574 TPSAttribCollisionInfo::const_iterator ciIt = (*it)->getCollisionInfo().begin();
00575 <font class="keywordflow">for</font> (targetPosIt = (*it)->getPos().begin(), k = 0; targetPosIt != targetPosEnd; ++targetPosIt, ++k, ++ciIt)
00576 {
00577 <font class="keyword">const</font> CVector &speed = (*speedAttr)[k];
00578 <font class="comment">// check whether the located is going through the disc</font>
00579 dest = *targetPosIt + ellapsedTime * speed * ciIt->TimeSliceRatio;
00580
00581
00582 posSide = p * *targetPosIt;
00583 negSide = p * dest;
00584
00585 <font class="keywordflow">if</font> (posSide >= - epsilon && negSide <= epsilon)
00586 {
00587 <font class="keywordflow">if</font> (fabsf(posSide - negSide) > <a class="code" href="bit__set_8cpp.html#a0">std::numeric_limits<float>::min</a>())
00588 {
00589 <a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a> = posSide / (posSide - negSide);
00590 }
00591 <font class="keywordflow">else</font>
00592 {
00593 <a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a> = 0.f;
00594 }
00595 startEnd = <a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a> * (dest - *targetPosIt);
00596 ci.dist = startEnd.norm();
00597 <font class="comment">// we translate the particle from an epsilon so that it won't get hooked to the disc</font>
00598 ci.newPos = *targetPosIt + startEnd + <a class="code" href="namespaceNL3D.html#a221">PSCollideEpsilon</a> * p.<a class="code" href="classNLMISC_1_1CPlane.html#z305_2">getNormal</a>();
00599
00600
00601 <font class="comment">// now, check the collision pos against radius</font>
00602
00603 hitRadius2 = (ci.newPos - center) * (ci.newPos - center);
00604
00605 <font class="keywordflow">if</font> (hitRadius2 < radiusIt->R2) <font class="comment">// check collision against disc</font>
00606 {
00607 ci.newSpeed = <a class="code" href="classNL3D_1_1CPSZone.html#n0">_BounceFactor</a> * (speed - 2.0f * (speed * p.<a class="code" href="classNLMISC_1_1CPlane.html#z305_2">getNormal</a>()) * p.<a class="code" href="classNLMISC_1_1CPlane.html#z305_2">getNormal</a>());
00608 ci.collisionZone = <font class="keyword">this</font>;
00609 (*it)->collisionUpdate(ci, k);
00610 }
00611
00612 }
00613 }
00614 }
00615 }
00616 }
00617
<a name="l00618"></a><a class="code" href="classNL3D_1_1CPSZoneDisc.html#a1">00618</a> <font class="keywordtype">void</font> CPSZoneDisc::show(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)
00619 {
00620 TPSAttribRadiusPair::const_iterator radiusIt = <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n1">_Radius</a>.begin();
00621 TPSAttribVector::const_iterator posIt = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos().begin(), endPosIt = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos().end()
00622 , normalIt = <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n0">_Normal</a>.begin();
00623 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a21">setupDriverModelMatrix</a>();
00624 CMatrix mat;
00625
00626
00627
00628 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *loc;
00629 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>;
00630 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#z720_0">CPSLocatedBindable</a> *lb;
00631 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getOwner()->getCurrentEditedElement(loc, <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, lb);
00632
00633
00634
00635 <font class="keywordflow">for</font> (uint k = 0; posIt != endPosIt; ++posIt, ++radiusIt, ++normalIt, ++k)
00636 {
00637 <font class="keyword">const</font> CRGBA col = ((lb == NULL || <font class="keyword">this</font> == lb) && loc == <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a> && <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> == k ? CRGBA::Red : CRGBA(127, 127, 127));
00638 CPSUtil::buildSchmidtBasis(*normalIt, mat);
00639 CPSUtil::displayDisc(*<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a10">getDriver</a>(), radiusIt->R, *posIt, mat, 32, col);
00640
00641 mat.setPos(*posIt);
00642 CPSUtil::displayBasis(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a10">getDriver</a>() ,<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a17">getLocatedMat</a>(), mat, 1.f, *<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a11">getFontGenerator</a>(), *<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a13">getFontManager</a>());
00643 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a21">setupDriverModelMatrix</a>();
00644 }
00645 }
00646
00647
00648
00649
00650
00651
<a name="l00652"></a><a class="code" href="classNL3D_1_1CPSZoneDisc.html#a5">00652</a> <font class="keywordtype">void</font> CPSZoneDisc::setMatrix(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <font class="keyword">const</font> CMatrix &m)
00653 {
00654 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> < <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n1">_Radius</a>.getSize());
00655 <font class="comment">// compute new pos</font>
00656 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos()[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = m.getPos();
00657 <font class="comment">// compute new normal</font>
00658 <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n0">_Normal</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = m.getK();
00659 }
00660
<a name="l00661"></a><a class="code" href="classNL3D_1_1CPSZoneDisc.html#a6">00661</a> CMatrix CPSZoneDisc::getMatrix(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)<font class="keyword"> const</font>
00662 <font class="keyword"></font>{
00663 CMatrix m, b;
00664 m.translate(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos()[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>]);
00665 CPSUtil::buildSchmidtBasis(<a class="code" href="classNL3D_1_1CPSZoneDisc.html#n0">_Normal</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>], b);
00666 m = m * b;
00667 <font class="keywordflow">return</font> m;
00668 }
00669
<a name="l00670"></a><a class="code" href="classNL3D_1_1CPSZoneDisc.html#a10">00670</a> CVector CPSZoneDisc::getNormal(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
00671 {
00672 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n0">_Normal</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>];
00673 }
<a name="l00674"></a><a class="code" href="classNL3D_1_1CPSZoneDisc.html#a11">00674</a> <font class="keywordtype">void</font> CPSZoneDisc::setNormal(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, CVector n)
00675 {
00676 <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n0">_Normal</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = n;
00677 }
00678
<a name="l00679"></a><a class="code" href="classNL3D_1_1CPSZoneDisc.html#a7">00679</a> <font class="keywordtype">void</font> CPSZoneDisc::setScale(uint32 k, <font class="keywordtype">float</font> scale)
00680 {
00681 <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n1">_Radius</a>[k].R = scale;
00682 <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n1">_Radius</a>[k].R2 = scale * scale;
00683 }
00684
<a name="l00685"></a><a class="code" href="classNL3D_1_1CPSZoneDisc.html#a8">00685</a> CVector CPSZoneDisc::getScale(uint32 k)<font class="keyword"> const</font>
00686 <font class="keyword"></font>{
00687 <font class="keywordflow">return</font> CVector(<a class="code" href="classNL3D_1_1CPSZoneDisc.html#n1">_Radius</a>[k].R, <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n1">_Radius</a>[k].R, <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n1">_Radius</a>[k].R);
00688 }
00689
00690
<a name="l00691"></a><a class="code" href="classNL3D_1_1CPSZoneDisc.html#a12">00691</a> <font class="keywordtype">void</font> CPSZoneDisc::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00692 {
00693 f.serialVersion(1);
00694 CPSZone::serial(f);
00695 f.serial(_Normal);
00696 f.serial(_Radius);
00697 }
00698
<a name="l00699"></a><a class="code" href="classNL3D_1_1CPSZoneDisc.html#b1">00699</a> <font class="keywordtype">void</font> CPSZoneDisc::resize(uint32 size)
00700 {
00701 <a class="code" href="debug_8h.html#a6">nlassert</a>(size < (1 << 16));
00702 <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n1">_Radius</a>.resize(size);
00703 <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n0">_Normal</a>.resize(size);
00704 }
00705
<a name="l00706"></a><a class="code" href="classNL3D_1_1CPSZoneDisc.html#b2">00706</a> <font class="keywordtype">void</font> CPSZoneDisc::newElement(CPSLocated *emitterLocated, uint32 emitterIndex)
00707 {
00708 CRadiusPair rp;
00709 rp.R = rp.R2 = 1.f;
00710 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSZoneDisc.html#n1">_Radius</a>.getSize() != <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n1">_Radius</a>.getMaxSize());
00711 <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n1">_Radius</a>.insert(rp);
00712 <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n0">_Normal</a>.insert(CVector::K);
00713 }
00714
<a name="l00715"></a><a class="code" href="classNL3D_1_1CPSZoneDisc.html#b3">00715</a> <font class="keywordtype">void</font> CPSZoneDisc::deleteElement(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
00716 {
00717 <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n1">_Radius</a>.remove(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00718 <a class="code" href="classNL3D_1_1CPSZoneDisc.html#n0">_Normal</a>.remove(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00719 }
00720
00721
00723 <font class="comment">// CPSZoneCylinder implementation //</font>
00725 <font class="comment"></font>
00726
00727 <font class="comment">/*</font>
00728 <font class="comment">void CPSZoneCylinder::performMotion(TAnimationTime ellapsedTime)</font>
00729 <font class="comment">{</font>
00730 <font class="comment"> TPSAttribVector::const_iterator dimIt = _Dim.begin();</font>
00731 <font class="comment"> CPSAttrib<CPlaneBasis>::const_iterator basisIt = _Basis.begin();</font>
00732 <font class="comment"> TPSAttribVector::const_iterator cylinderPosIt, cylinderPosEnd, targetPosIt, targetPosEnd;</font>
00733 <font class="comment"> CVector dest;</font>
00734 <font class="comment"> CPSCollisionInfo ci;</font>
00735 <font class="comment"> CVector startEnd;</font>
00736 <font class="comment"> uint32 k;</font>
00737 <font class="comment"> const TPSAttribVector *speedAttr;</font>
00738 <font class="comment"></font>
00739 <font class="comment"></font>
00740 <font class="comment"></font>
00741 <font class="comment"> for (TTargetCont::iterator it = _Targets.begin(); it != _Targets.end(); ++it)</font>
00742 <font class="comment"> {</font>
00743 <font class="comment"></font>
00744 <font class="comment"> speedAttr = &((*it)->getSpeed());</font>
00745 <font class="comment"></font>
00746 <font class="comment"></font>
00747 <font class="comment"> // cycle through the cylinders</font>
00748 <font class="comment"></font>
00749 <font class="comment"> cylinderPosEnd = _Owner->getPos().end();</font>
00750 <font class="comment"> for (cylinderPosIt = _Owner->getPos().begin(); cylinderPosIt != cylinderPosEnd</font>
00751 <font class="comment"> ; ++cylinderPosIt, ++dimIt, ++basisIt)</font>
00752 <font class="comment"> {</font>
00753 <font class="comment"> </font>
00754 <font class="comment"> // we must setup the cylinder in the good basis</font>
00755 <font class="comment"></font>
00756 <font class="comment"> const CMatrix &m = CPSLocated::getConversionMatrix(*it, this->_Owner);</font>
00757 <font class="comment"></font>
00758 <font class="comment"> </font>
00759 <font class="comment"></font>
00760 <font class="comment"> // compute the new center pos</font>
00761 <font class="comment"> CVector center = m * *cylinderPosIt;</font>
00762 <font class="comment"></font>
00763 <font class="comment"> // compute a basis for the cylinder</font>
00764 <font class="comment"> CVector I = m.mulVector(basisIt->X);</font>
00765 <font class="comment"> CVector J = m.mulVector(basisIt->Y);</font>
00766 <font class="comment"> CVector K = m.mulVector(basisIt->X ^ basisIt->Y);</font>
00767 <font class="comment"></font>
00768 <font class="comment"> </font>
00769 <font class="comment"> // the pos projected (and scale) over the plane basis of the cylinder, the pos minus the center</font>
00770 <font class="comment"> CVector projectedPos, tPos;</font>
00771 <font class="comment"></font>
00772 <font class="comment"> // the same, but with the final position</font>
00773 <font class="comment"> CVector destProjectedPos, destTPos;</font>
00774 <font class="comment"></font>
00775 <font class="comment"></font>
00776 <font class="comment"> // deals with each particle</font>
00777 <font class="comment"> targetPosEnd = (*it)->getPos().end();</font>
00778 <font class="comment"> for (targetPosIt = (*it)->getPos().begin(), k = 0; targetPosIt != targetPosEnd; ++targetPosIt, ++k)</font>
00779 <font class="comment"> { </font>
00780 <font class="comment"> const CVector &speed = (*speedAttr)[k];</font>
00781 <font class="comment"> const CVector &pos = *targetPosIt;</font>
00782 <font class="comment"></font>
00783 <font class="comment"> </font>
00784 <font class="comment"> </font>
00785 <font class="comment"> // check wether current pos was outside the cylinder</font>
00786 <font class="comment"></font>
00787 <font class="comment"></font>
00788 <font class="comment"> tPos = pos - center;</font>
00789 <font class="comment"> projectedPos = (1 / dimIt->x) * (I * tPos) * I + (1 / dimIt->y) * (J * tPos) * J;</font>
00790 <font class="comment"> </font>
00791 <font class="comment"> if (!</font>
00792 <font class="comment"> (</font>
00793 <font class="comment"> ((tPos * K) < dimIt->z)</font>
00794 <font class="comment"> && ((tPos * K) > -dimIt->z)</font>
00795 <font class="comment"> && (projectedPos * projectedPos < 1.f) </font>
00796 <font class="comment"> )</font>
00797 <font class="comment"> )</font>
00798 <font class="comment"> {</font>
00799 <font class="comment"> dest = pos + ellapsedTime * speed;</font>
00800 <font class="comment"> destTPos = dest - center;</font>
00801 <font class="comment"> destProjectedPos = (1.f / dimIt->x) * (I * tPos) * I + (1.f / dimIt->y) * (J * tPos) * J;</font>
00802 <font class="comment"></font>
00803 <font class="comment"> // test wether the new position is inside the cylinder</font>
00804 <font class="comment"></font>
00805 <font class="comment"> </font>
00806 <font class="comment"> if (!</font>
00807 <font class="comment"> (</font>
00808 <font class="comment"> ((destTPos * K) < dimIt->z)</font>
00809 <font class="comment"> && ((destTPos * K) > -dimIt->z)</font>
00810 <font class="comment"> && (destProjectedPos * destProjectedPos < 1.f) </font>
00811 <font class="comment"> )</font>
00812 <font class="comment"> )</font>
00813 <font class="comment"> {</font>
00814 <font class="comment"> // now, detect the closest hit point (the smallest alpha, with alpha, the percent of the move vector</font>
00815 <font class="comment"> // to reach the hit point)</font>
00816 <font class="comment"></font>
00817 <font class="comment"> const float epsilon = 10E-6f;</font>
00818 <font class="comment"></font>
00819 <font class="comment"> float alphaTop, alphaBottom, alphaCyl;</font>
00820 <font class="comment"></font>
00821 <font class="comment"> const float denum = (dest - pos) * K;</font>
00822 <font class="comment"></font>
00823 <font class="comment"> // top plane</font>
00824 <font class="comment"></font>
00825 <font class="comment"> if (fabs(denum) < epsilon)</font>
00826 <font class="comment"> {</font>
00827 <font class="comment"> alphaTop = (dimIt->z - (tPos * K)) / denum;</font>
00828 <font class="comment"> if (alphaTop < 0.f) alphaTop = 1.f;</font>
00829 <font class="comment"> }</font>
00830 <font class="comment"> else</font>
00831 <font class="comment"> {</font>
00832 <font class="comment"> alphaTop = 1.f;</font>
00833 <font class="comment"> }</font>
00834 <font class="comment"></font>
00835 <font class="comment"> // bottom plane</font>
00836 <font class="comment"></font>
00837 <font class="comment"> if (fabs(denum) < epsilon)</font>
00838 <font class="comment"> {</font>
00839 <font class="comment"> alphaBottom = (- dimIt->z - (tPos * K)) / denum;</font>
00840 <font class="comment"> if (alphaBottom < 0.f) alphaBottom = 1.f;</font>
00841 <font class="comment"> }</font>
00842 <font class="comment"> else</font>
00843 <font class="comment"> {</font>
00844 <font class="comment"> alphaBottom = 1.f;</font>
00845 <font class="comment"> }</font>
00846 <font class="comment"></font>
00847 <font class="comment"> // cylinder</font>
00848 <font class="comment"></font>
00849 <font class="comment"> //expressed the src and dest positions in the cylinder basis</font>
00850 <font class="comment"></font>
00851 <font class="comment"> const float ox = tPos * I, oy = tPos * J, dx = (destTPos - tPos) * I, dy = (destTPos - tPos) * J;</font>
00852 <font class="comment"></font>
00853 <font class="comment"> // coefficients of the equation : a * alpha ^ 2 + b * alpha + c = 0</font>
00854 <font class="comment"> const float a = (dx * dx) / (dimIt->x * dimIt->x)</font>
00855 <font class="comment"> + (dy * dy) / (dimIt->y * dimIt->y);</font>
00856 <font class="comment"> const float b = 2.f * (ox * dx) / (dimIt->x * dimIt->x)</font>
00857 <font class="comment"> + (oy * dy) / (dimIt->y * dimIt->y);</font>
00858 <font class="comment"> const float c = ox * ox + oy * oy - 1;</font>
00859 <font class="comment"></font>
00860 <font class="comment"> // discriminant</font>
00861 <font class="comment"> const float delta = b * b - 4.f * a * c;</font>
00862 <font class="comment"></font>
00863 <font class="comment"> if (delta < epsilon)</font>
00864 <font class="comment"> {</font>
00865 <font class="comment"> alphaCyl = 1.f;</font>
00866 <font class="comment"> }</font>
00867 <font class="comment"> else</font>
00868 <font class="comment"> {</font>
00869 <font class="comment"> const float deltaRoot = sqrtf(delta);</font>
00870 <font class="comment"> const float r1 = (- b - deltaRoot) / (2.f / a);</font>
00871 <font class="comment"> const float r2 = (- b - deltaRoot) / (2.f / a);</font>
00872 <font class="comment"></font>
00873 <font class="comment"> if (r1 < 0.f) alphaCyl = r2;</font>
00874 <font class="comment"> else if (r2 < 0.f) alphaCyl = r1;</font>
00875 <font class="comment"> else alphaCyl = r1 < r2 ? r1 : r2;</font>
00876 <font class="comment"> }</font>
00877 <font class="comment"></font>
00878 <font class="comment"></font>
00879 <font class="comment"> // now, choose the minimum positive dist</font>
00880 <font class="comment"> </font>
00881 <font class="comment"> if (alphaTop < alphaBottom && alphaTop < alphaCyl)</font>
00882 <font class="comment"> {</font>
00883 <font class="comment"> // collision with the top plane</font>
00884 <font class="comment"> CVector startEnd = alphaTop * (dest - pos);</font>
00885 <font class="comment"> ci.newPos = pos + startEnd + PSCollideEpsilon * K;</font>
00886 <font class="comment"> ci.dist = startEnd.norm();</font>
00887 <font class="comment"> ci.newSpeed = (-2.f * (speed * K)) * K + speed;</font>
00888 <font class="comment"> ci.collisionZone = this;</font>
00889 <font class="comment"> </font>
00890 <font class="comment"> (*it)->collisionUpdate(ci, k);</font>
00891 <font class="comment"> }</font>
00892 <font class="comment"> else</font>
00893 <font class="comment"> if (alphaBottom < alphaCyl)</font>
00894 <font class="comment"> { </font>
00895 <font class="comment"> // collision with the bottom plane</font>
00896 <font class="comment"> CVector startEnd = alphaBottom * (dest - pos);</font>
00897 <font class="comment"> ci.newPos = pos + startEnd - PSCollideEpsilon * K;</font>
00898 <font class="comment"> ci.dist = startEnd.norm();</font>
00899 <font class="comment"> ci.newSpeed = (-2.f * (speed * K)) * K + speed;</font>
00900 <font class="comment"> ci.collisionZone = this;</font>
00901 <font class="comment"> </font>
00902 <font class="comment"> </font>
00903 <font class="comment"> (*it)->collisionUpdate(ci, k);</font>
00904 <font class="comment"> }</font>
00905 <font class="comment"> else</font>
00906 <font class="comment"> {</font>
00907 <font class="comment"> // collision with the cylinder</font>
00908 <font class="comment"></font>
00909 <font class="comment"> CVector startEnd = alphaCyl * (dest - pos);</font>
00910 <font class="comment"></font>
00911 <font class="comment"> // normal at the hit point. It is the gradient of the implicit equation x^2 / a^2 + y^2 / b^2 - R^ 2= 0</font>
00912 <font class="comment"> // so we got unormalized n = (2 x / a ^ 2, 2 y / b ^ 2, 0) in the basis of the cylinder</font>
00913 <font class="comment"> // As we'll normalize it, we don't need the 2 factor</font>
00914 <font class="comment"> </font>
00915 <font class="comment"> float px = ox + alphaCyl * dx;</font>
00916 <font class="comment"> float py = oy + alphaCyl * dy;</font>
00917 <font class="comment"></font>
00918 <font class="comment"> CVector normal = px / (dimIt->x * dimIt->x) * I + py / (dimIt->y * dimIt->y) * J;</font>
00919 <font class="comment"> normal.normalize();</font>
00920 <font class="comment"></font>
00921 <font class="comment"> ci.newPos = pos + startEnd - PSCollideEpsilon * normal;</font>
00922 <font class="comment"> ci.dist = startEnd.norm();</font>
00923 <font class="comment"> ci.newSpeed = (-2.f * (speed * normal)) * normal + speed;</font>
00924 <font class="comment"> ci.collisionZone = this;</font>
00925 <font class="comment"></font>
00926 <font class="comment"> (*it)->collisionUpdate(ci, k);</font>
00927 <font class="comment"> } </font>
00928 <font class="comment"></font>
00929 <font class="comment"> }</font>
00930 <font class="comment"> } </font>
00931 <font class="comment"> }</font>
00932 <font class="comment"> }</font>
00933 <font class="comment"> }</font>
00934 <font class="comment">}</font>
00935 <font class="comment">*/</font>
00936
00937
00938
<a name="l00939"></a><a class="code" href="classNL3D_1_1CPSZoneCylinder.html#a0">00939</a> <font class="keywordtype">void</font> CPSZoneCylinder::performMotion(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)
00940 {
00941 TPSAttribVector::const_iterator dimIt;
00942 CPSAttrib<CPlaneBasis>::const_iterator basisIt;
00943 TPSAttribVector::const_iterator cylinderPosIt, cylinderPosEnd, targetPosIt, targetPosEnd;
00944 CVector dest;
00945 CPSCollisionInfo ci;
00946 uint32 k;
00947 <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a180">TPSAttribVector</a> *speedAttr;
00948
00949
00950
00951 <font class="keywordflow">for</font> (TTargetCont::iterator it = <a class="code" href="classNL3D_1_1CPSTargetLocatedBindable.html#n0">_Targets</a>.begin(); it != <a class="code" href="classNL3D_1_1CPSTargetLocatedBindable.html#n0">_Targets</a>.end(); ++it)
00952 {
00953
00954 speedAttr = &((*it)->getSpeed());
00955
00956
00957 <font class="comment">// cycle through the cylinders</font>
00958
00959 cylinderPosEnd = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos().end();
00960 <font class="keywordflow">for</font> (cylinderPosIt = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos().begin(), basisIt = <a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n0">_Basis</a>.begin(), dimIt = <a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n1">_Dim</a>.begin()
00961 ; cylinderPosIt != cylinderPosEnd
00962 ; ++cylinderPosIt, ++dimIt, ++basisIt)
00963 {
00964
00965 <font class="comment">// we must setup the cylinder in the good basis</font>
00966
00967 <font class="keyword">const</font> CMatrix &m = CPSLocated::getConversionMatrix(*it, this->_Owner);
00968
00969
00970
00971 <font class="comment">// compute the new center pos</font>
00972 CVector center = m * *cylinderPosIt;
00973
00974 <font class="comment">// compute a basis for the cylinder</font>
00975 CVector I = m.mulVector(basisIt->X);
00976 CVector J = m.mulVector(basisIt->Y);
00977 CVector K = m.mulVector(basisIt->X ^ basisIt->Y);
00978
00979
00980 <font class="comment">// the pos projected (and scale) over the plane basis of the cylinder, the pos minus the center</font>
00981 CVector projectedPos, tPos;
00982
00983 <font class="comment">// the same, but with the final position</font>
00984 CVector destProjectedPos, destTPos;
00985
00986
00987 <font class="comment">// deals with each particle</font>
00988 targetPosEnd = (*it)->getPos().end();
00989 TPSAttribCollisionInfo::const_iterator ciIt = (*it)->getCollisionInfo().begin();
00990 <font class="keywordflow">for</font> (targetPosIt = (*it)->getPos().begin(), k = 0; targetPosIt != targetPosEnd; ++targetPosIt, ++k, ++ciIt)
00991 {
00992 <font class="keyword">const</font> CVector &speed = (*speedAttr)[k];
00993 <font class="keyword">const</font> CVector &pos = *targetPosIt;
00994
00995
00996
00997 <font class="comment">// check wether current pos was outside the cylinder</font>
00998
00999
01000 tPos = pos - center;
01001 projectedPos = (1 / dimIt->x) * (I * tPos) * I + (1 / dimIt->y) * (J * tPos) * J;
01002
01003 <font class="keywordflow">if</font> (!
01004 (
01005 ((tPos * K) < dimIt->z)
01006 && ((tPos * K) > -dimIt->z)
01007 && (projectedPos * projectedPos < 1.f)
01008 )
01009 )
01010 {
01011 dest = pos + ellapsedTime * speed * ciIt->TimeSliceRatio;
01012 destTPos = dest - center;
01013 destProjectedPos = (1.f / dimIt->x) * (I * destTPos) * I + (1.f / dimIt->y) * (J * destTPos) * J;
01014
01015 <font class="comment">// test wether the new position is inside the cylinder</font>
01016
01017
01018 <font class="keywordflow">if</font> (
01019 (
01020 ((destTPos * K) < dimIt->z)
01021 && ((destTPos * K) > -dimIt->z)
01022 && (destProjectedPos * destProjectedPos < 1.f)
01023 )
01024 )
01025 {
01026 <font class="comment">// now, detect the closest hit point (the smallest alpha, with alpha, the percent of the move vector</font>
01027 <font class="comment">// to reach the hit point)</font>
01028
01029 <font class="keyword">const</font> <font class="keywordtype">float</font> epsilon = 10E-3f;
01030
01031 <font class="keywordtype">float</font> alphaTop, alphaBottom, alphaCyl;
01032
01033 <font class="keyword">const</font> <font class="keywordtype">float</font> denum = (dest - pos) * K;
01034
01035 <font class="comment">// top plane</font>
01036
01037 <font class="keywordflow">if</font> (fabs(denum) < epsilon)
01038 {
01039 alphaTop = (dimIt->z - (tPos * K)) / denum;
01040 <font class="keywordflow">if</font> (alphaTop < 0.f) alphaTop = 1.f;
01041 }
01042 <font class="keywordflow">else</font>
01043 {
01044 alphaTop = 1.f;
01045 }
01046
01047 <font class="comment">// bottom plane</font>
01048
01049 <font class="keywordflow">if</font> (fabs(denum) < epsilon)
01050 {
01051 alphaBottom = (- dimIt->z - (tPos * K)) / denum;
01052 <font class="keywordflow">if</font> (alphaBottom < 0.f) alphaBottom = 1.f;
01053 }
01054 <font class="keywordflow">else</font>
01055 {
01056 alphaBottom = 1.f;
01057 }
01058
01059 <font class="comment">// cylinder</font>
01060
01061 <font class="comment">//expressed the src and dest positions in the cylinder basis</font>
01062
01063 <font class="keyword">const</font> <font class="keywordtype">float</font> ox = tPos * I, oy = tPos * J, dx = (destTPos - tPos) * I, dy = (destTPos - tPos) * J;
01064
01065 <font class="comment">// coefficients of the equation : a * alpha ^ 2 + b * alpha + c = 0</font>
01066 <font class="keyword">const</font> <font class="keywordtype">float</font> a = (dx * dx) / (dimIt->x * dimIt->x)
01067 + (dy * dy) / (dimIt->y * dimIt->y);
01068 <font class="keyword">const</font> <font class="keywordtype">float</font> b = 2.f * ((ox * dx) / (dimIt->x * dimIt->x)
01069 + (oy * dy) / (dimIt->y * dimIt->y));
01070 <font class="keyword">const</font> <font class="keywordtype">float</font> c = (ox * ox) / (dimIt->x * dimIt->x) + (oy * oy) / (dimIt->y * dimIt->y) - 1;
01071
01072 <font class="comment">// discriminant</font>
01073 <font class="keyword">const</font> <font class="keywordtype">float</font> delta = b * b - 4.f * a * c;
01074
01075 <font class="keywordflow">if</font> (delta < epsilon)
01076 {
01077 alphaCyl = 1.f;
01078 }
01079 <font class="keywordflow">else</font>
01080 {
01081 <font class="keyword">const</font> <font class="keywordtype">float</font> deltaRoot = sqrtf(delta);
01082 <font class="keyword">const</font> <font class="keywordtype">float</font> r1 = (- b + 2.f * deltaRoot) / (2.f * a);
01083 <font class="keyword">const</font> <font class="keywordtype">float</font> r2 = (- b - 2.f * deltaRoot) / (2.f * a);
01084
01085 <font class="keywordflow">if</font> (r1 < 0.f) alphaCyl = r2;
01086 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (r2 < 0.f) alphaCyl = r1;
01087 <font class="keywordflow">else</font> alphaCyl = r1 < r2 ? r1 : r2;
01088
01089 <font class="keywordflow">if</font> (alphaCyl < 0.f) alphaCyl = 1.f;
01090 }
01091
01092
01093 <font class="comment">// now, choose the minimum positive dist</font>
01094
01095
01096
01097 <font class="keywordflow">if</font> (alphaTop < alphaBottom && alphaTop < alphaCyl)
01098 {
01099 <font class="comment">// collision with the top plane</font>
01100 CVector startEnd = alphaTop * (dest - pos);
01101 ci.newPos = pos + startEnd + <a class="code" href="namespaceNL3D.html#a221">PSCollideEpsilon</a> * K;
01102 ci.dist = startEnd.norm();
01103 ci.newSpeed = (-2.f * (speed * K)) * K + speed;
01104 ci.collisionZone = <font class="keyword">this</font>;
01105
01106 (*it)->collisionUpdate(ci, k);
01107 }
01108 <font class="keywordflow">else</font>
01109 <font class="keywordflow">if</font> (alphaBottom < alphaCyl)
01110 {
01111 <font class="comment">// collision with the bottom plane</font>
01112 CVector startEnd = alphaBottom * (dest - pos);
01113 ci.newPos = pos + startEnd - <a class="code" href="namespaceNL3D.html#a221">PSCollideEpsilon</a> * K;
01114 ci.dist = startEnd.norm();
01115 ci.newSpeed = (-2.f * (speed * K)) * K + speed;
01116 ci.collisionZone = <font class="keyword">this</font>;
01117
01118
01119 (*it)->collisionUpdate(ci, k);
01120 }
01121 <font class="keywordflow">else</font>
01122 {
01123 <font class="comment">// collision with the cylinder</font>
01124
01125 CVector startEnd = alphaCyl * (dest - pos);
01126
01127 <font class="comment">// normal at the hit point. It is the gradient of the implicit equation x^2 / a^2 + y^2 / b^2 - R^ 2= 0</font>
01128 <font class="comment">// so we got unormalized n = (2 x / a ^ 2, 2 y / b ^ 2, 0) in the basis of the cylinder</font>
01129 <font class="comment">// As we'll normalize it, we don't need the 2 factor</font>
01130
01131 <font class="keywordtype">float</font> px = ox + alphaCyl * dx;
01132 <font class="keywordtype">float</font> py = oy + alphaCyl * dy;
01133
01134 CVector normal = px / (dimIt->x * dimIt->x) * I + py / (dimIt->y * dimIt->y) * J;
01135 normal.normalize();
01136
01137 ci.newPos = pos + startEnd + <a class="code" href="namespaceNL3D.html#a221">PSCollideEpsilon</a> * normal;
01138 ci.dist = startEnd.norm();
01139 ci.newSpeed = (-2.f * (speed * normal)) * normal + speed;
01140 ci.collisionZone = <font class="keyword">this</font>;
01141
01142 (*it)->collisionUpdate(ci, k);
01143 }
01144
01145 }
01146 }
01147 }
01148 }
01149 }
01150 }
01151
<a name="l01152"></a><a class="code" href="classNL3D_1_1CPSZoneCylinder.html#a1">01152</a> <font class="keywordtype">void</font> CPSZoneCylinder::show(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)
01153 {
01154 TPSAttribVector::const_iterator dimIt = <a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n1">_Dim</a>.begin()
01155 ,posIt = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos().begin()
01156 , endPosIt = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos().end();
01157
01158 CPSAttrib<CPlaneBasis>::const_iterator basisIt = <a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n0">_Basis</a>.begin();
01159
01160 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a21">setupDriverModelMatrix</a>();
01161 CMatrix mat;
01162
01163
01164
01165 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *loc;
01166 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>;
01167 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#z720_0">CPSLocatedBindable</a> *lb;
01168 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getOwner()->getCurrentEditedElement(loc, <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, lb);
01169
01170
01171 <font class="keywordflow">for</font> (uint32 k = 0; posIt != endPosIt; ++posIt, ++dimIt, ++basisIt, ++k)
01172 {
01173 mat.setRot(basisIt->X, basisIt->Y, basisIt->X ^ basisIt->Y);
01174 mat.setPos(CVector::Null);
01175
01176 <font class="keyword">const</font> CRGBA col = ((lb == NULL || <font class="keyword">this</font> == lb) && loc == <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a> && <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> == k ? CRGBA::Red : CRGBA(127, 127, 127));
01177
01178
01179 CPSUtil::displayCylinder(*<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a10">getDriver</a>(), *posIt, mat, *dimIt, 32, col);
01180
01181 mat.setPos(*posIt);
01182 CPSUtil::displayBasis(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a10">getDriver</a>() ,<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a17">getLocatedMat</a>(), mat, 1.f, *<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a11">getFontGenerator</a>(), *<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a13">getFontManager</a>());
01183 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a21">setupDriverModelMatrix</a>();
01184
01185 }
01186 }
01187
01188
01189
<a name="l01190"></a><a class="code" href="classNL3D_1_1CPSZoneCylinder.html#a6">01190</a> <font class="keywordtype">void</font> CPSZoneCylinder::setMatrix(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <font class="keyword">const</font> CMatrix &m)
01191 {
01192 <font class="comment">// transform the basis </font>
01193 <a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n0">_Basis</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>].X = m.getI();
01194 <a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n0">_Basis</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>].Y = m.getJ();
01195
01196 <font class="comment">// compute new pos</font>
01197 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos()[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = m.getPos();
01198
01199
01200 }
01201
01202
01203
<a name="l01204"></a><a class="code" href="classNL3D_1_1CPSZoneCylinder.html#a7">01204</a> CMatrix CPSZoneCylinder::getMatrix(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)<font class="keyword"> const</font>
01205 <font class="keyword"></font>{
01206 CMatrix m;
01207 m.setRot(<a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n0">_Basis</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>].X, <a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n0">_Basis</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>].Y, <a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n0">_Basis</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>].X ^<a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n0">_Basis</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>].Y);
01208 m.setPos(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos()[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>]);
01209 <font class="keywordflow">return</font> m;
01210 }
01211
01212
<a name="l01213"></a><a class="code" href="classNL3D_1_1CPSZoneCylinder.html#a8">01213</a> <font class="keywordtype">void</font> CPSZoneCylinder::setScale(uint32 k, <font class="keywordtype">float</font> scale)
01214 {
01215 <a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n1">_Dim</a>[k] = CVector(scale, scale, scale);
01216 }
01217
<a name="l01218"></a><a class="code" href="classNL3D_1_1CPSZoneCylinder.html#a10">01218</a> CVector CPSZoneCylinder::getScale(uint32 k)<font class="keyword"> const</font>
01219 <font class="keyword"></font>{
01220 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n1">_Dim</a>[k];
01221 }
01222
<a name="l01223"></a><a class="code" href="classNL3D_1_1CPSZoneCylinder.html#a9">01223</a> <font class="keywordtype">void</font> CPSZoneCylinder::setScale(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <font class="keyword">const</font> CVector &<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>)
01224 {
01225 <a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n1">_Dim</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>;
01226 }
01227
01228
<a name="l01229"></a><a class="code" href="classNL3D_1_1CPSZoneCylinder.html#a11">01229</a> <font class="keywordtype">void</font> CPSZoneCylinder::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream)
01230 {
01231 f.serialVersion(1);
01232 CPSZone::serial(f);
01233 f.serial(_Basis);
01234 f.serial(_Dim);
01235 }
01236
01237
01238
<a name="l01239"></a><a class="code" href="classNL3D_1_1CPSZoneCylinder.html#b1">01239</a> <font class="keywordtype">void</font> CPSZoneCylinder::resize(uint32 size)
01240 {
01241 <a class="code" href="debug_8h.html#a6">nlassert</a>(size < (1 << 16));
01242 <a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n0">_Basis</a>.resize(size);
01243 <a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n1">_Dim</a>.resize(size);
01244 }
01245
<a name="l01246"></a><a class="code" href="classNL3D_1_1CPSZoneCylinder.html#b2">01246</a> <font class="keywordtype">void</font> CPSZoneCylinder::newElement(CPSLocated *emitterLocated, uint32 emitterIndex)
01247 {
01248 <a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n0">_Basis</a>.insert(CPlaneBasis(CVector::K));
01249 <a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n1">_Dim</a>.insert(CVector(1, 1, 1));
01250 }
01251
<a name="l01252"></a><a class="code" href="classNL3D_1_1CPSZoneCylinder.html#b3">01252</a> <font class="keywordtype">void</font> CPSZoneCylinder::deleteElement(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
01253 {
01254 <a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n0">_Basis</a>.remove(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
01255 <a class="code" href="classNL3D_1_1CPSZoneCylinder.html#n1">_Dim</a>.remove(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
01256 }
01257
01258
01260 <font class="comment">// implementation of CPSZoneRectangle //</font>
01262 <font class="comment"></font>
01263
01264
01265
01266
<a name="l01267"></a><a class="code" href="classNL3D_1_1CPSZoneRectangle.html#a0">01267</a> <font class="keywordtype">void</font> CPSZoneRectangle::performMotion(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)
01268 {
01269
01270 <font class="comment">// for each target, we must check wether they are going through the rectangle</font>
01271 <font class="comment">// if so they must bounce</font>
01272 TPSAttribVector::const_iterator rectanglePosIt, rectanglePosEnd, targetPosIt, targetPosEnd;
01273 CPSAttrib<CPlaneBasis>::const_iterator basisIt;
01274 TPSAttribFloat::const_iterator widthIt, heightIt;
01275
01276 CVector dest;
01277 CPSCollisionInfo ci;
01278 CVector startEnd;
01279 uint32 k;
01280 <font class="keyword">const</font> <a class="code" href="namespaceNL3D.html#a180">TPSAttribVector</a> *speedAttr;
01281 <font class="keywordtype">float</font> posSide, negSide;
01282
01283 <font class="comment">// alpha is the ratio that gives the percent of endPos - startPos that hit the rectangle</font>
01284 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a>;
01285
01286 CVector center;
01287
01288 <font class="keywordflow">for</font> (TTargetCont::iterator it = <a class="code" href="classNL3D_1_1CPSTargetLocatedBindable.html#n0">_Targets</a>.begin(); it != <a class="code" href="classNL3D_1_1CPSTargetLocatedBindable.html#n0">_Targets</a>.end(); ++it)
01289 {
01290
01291 basisIt = <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n0">_Basis</a>.begin();
01292 heightIt = <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n2">_Height</a>.begin();
01293 widthIt = <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n1">_Width</a>.begin();
01294
01295 speedAttr = &((*it)->getSpeed());
01296 <font class="comment">// cycle through the rectangle</font>
01297
01298 rectanglePosEnd = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos().end();
01299 <font class="keywordflow">for</font> (rectanglePosIt = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos().begin(); rectanglePosIt != rectanglePosEnd
01300 ; ++rectanglePosIt, ++basisIt, ++widthIt, ++heightIt)
01301 {
01302
01303 <font class="comment">// we must setup the rectangle in the good basis</font>
01304
01305 <font class="keyword">const</font> CMatrix &m = CPSLocated::getConversionMatrix(*it, this->_Owner);
01306
01307
01308
01309 <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a> p;
01310 center = m * (*rectanglePosIt);
01311
01312 <font class="keyword">const</font> CVector X = m.mulVector(basisIt->X);
01313 <font class="keyword">const</font> CVector Y = m.mulVector(basisIt->Y);
01314
01315 p.<a class="code" href="classNLMISC_1_1CPlane.html#z305_0">make</a>(X ^ Y, center);
01316
01317 <font class="comment">// deals with each particle</font>
01318
01319 <font class="keyword">const</font> <font class="keywordtype">float</font> epsilon = 0.5f * <a class="code" href="namespaceNL3D.html#a221">PSCollideEpsilon</a>;
01320
01321 targetPosEnd = (*it)->getPos().end();
01322 TPSAttribCollisionInfo::const_iterator ciIt = (*it)->getCollisionInfo().begin();
01323 <font class="keywordflow">for</font> (targetPosIt = (*it)->getPos().begin(), k = 0; targetPosIt != targetPosEnd; ++targetPosIt, ++k, ++ciIt)
01324 {
01325 <font class="keyword">const</font> CVector &pos = *targetPosIt;
01326 <font class="keyword">const</font> CVector &speed = (*speedAttr)[k];
01327 <font class="comment">// check whether the located is going through the rectangle</font>
01328 dest = pos + ellapsedTime * speed * ciIt->TimeSliceRatio;
01329
01330
01331 posSide = p * pos;
01332 negSide = p * dest;
01333
01334 <font class="keywordflow">if</font> (posSide >= - epsilon && negSide <= epsilon)
01335 {
01336 <font class="keywordflow">if</font> (fabsf(posSide - negSide) > <a class="code" href="bit__set_8cpp.html#a0">std::numeric_limits<float>::min</a>())
01337 {
01338 <a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a> = posSide / (posSide - negSide);
01339 }
01340 <font class="keywordflow">else</font>
01341 {
01342 <a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a> = 0.f;
01343 }
01344 startEnd = <a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a> * (dest - pos);
01345 ci.dist = startEnd.norm();
01346 <font class="comment">// we translate the particle from an epsilon so that it won't get hooked to the rectangle</font>
01347 ci.newPos = pos + startEnd;
01348
01349
01350
01351
01352 <font class="keywordflow">if</font> ( fabs( (pos - center) * X ) < *widthIt && fabs( (pos - center) * Y ) < *heightIt) <font class="comment">// check collision against rectangle</font>
01353 {
01354 ci.newPos += <a class="code" href="namespaceNL3D.html#a221">PSCollideEpsilon</a> * p.<a class="code" href="classNLMISC_1_1CPlane.html#z305_2">getNormal</a>();
01355 ci.newSpeed = <a class="code" href="classNL3D_1_1CPSZone.html#n0">_BounceFactor</a> * (speed - 2.0f * (speed * p.<a class="code" href="classNLMISC_1_1CPlane.html#z305_2">getNormal</a>()) * p.<a class="code" href="classNLMISC_1_1CPlane.html#z305_2">getNormal</a>());
01356 ci.collisionZone = <font class="keyword">this</font>;
01357 (*it)->collisionUpdate(ci, k);
01358 }
01359
01360 }
01361 }
01362 }
01363 }
01364 }
01365
01366
<a name="l01367"></a><a class="code" href="classNL3D_1_1CPSZoneRectangle.html#a1">01367</a> <font class="keywordtype">void</font> CPSZoneRectangle::show(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)
01368 {
01369 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>);
01370 <font class="keyword">const</font> uint size = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getSize();
01371 <font class="keywordflow">if</font> (!size) <font class="keywordflow">return</font>;
01372 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a21">setupDriverModelMatrix</a>();
01373 CMatrix mat;
01374
01375 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *loc;
01376 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>;
01377 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#z720_0">CPSLocatedBindable</a> *lb;
01378 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getOwner()->getCurrentEditedElement(loc, <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, lb);
01379
01380 <font class="keywordflow">for</font> (uint k = 0; k < size; ++k)
01381 {
01382 <font class="keyword">const</font> CVector &I = <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n0">_Basis</a>[k].X;
01383 <font class="keyword">const</font> CVector &J = <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n0">_Basis</a>[k].Y;
01384 mat.setRot(I, J , I ^J);
01385 mat.setPos(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos()[k]);
01386 CPSUtil::displayBasis(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a10">getDriver</a>() ,<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a17">getLocatedMat</a>(), mat, 1.f, *<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a11">getFontGenerator</a>(), *<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a13">getFontManager</a>());
01387 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a21">setupDriverModelMatrix</a>();
01388
01389 <font class="keyword">const</font> CRGBA col = ((lb == NULL || <font class="keyword">this</font> == lb) && loc == <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a> && <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> == k ? CRGBA::Red : CRGBA(127, 127, 127));
01390
01391
01392
01393 <font class="keyword">const</font> CVector &pos = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos()[k];
01394 CPSUtil::display3DQuad(*<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a10">getDriver</a>(), pos + I * <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n1">_Width</a>[k] + J * <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n2">_Height</a>[k]
01395 , pos + I * <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n1">_Width</a>[k] - J * <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n2">_Height</a>[k]
01396 , pos - I * <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n1">_Width</a>[k] - J * <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n2">_Height</a>[k]
01397 , pos - I * <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n1">_Width</a>[k] + J * <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n2">_Height</a>[k], col);
01398 }
01399 }
01400
<a name="l01401"></a><a class="code" href="classNL3D_1_1CPSZoneRectangle.html#a7">01401</a> <font class="keywordtype">void</font> CPSZoneRectangle::setMatrix(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <font class="keyword">const</font> CMatrix &m)
01402 {
01403 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>);
01404
01405 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos()[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = m.getPos();
01406 <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n0">_Basis</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>].X = m.getI();
01407 <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n0">_Basis</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>].Y = m.getJ();
01408 }
01409
01410
<a name="l01411"></a><a class="code" href="classNL3D_1_1CPSZoneRectangle.html#a8">01411</a> CMatrix CPSZoneRectangle::getMatrix(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)<font class="keyword"> const</font>
01412 <font class="keyword"></font>{
01413 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>);
01414 CMatrix m;
01415 m.setRot(<a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n0">_Basis</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>].X, <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n0">_Basis</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>].Y, <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n0">_Basis</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>].X ^ <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n0">_Basis</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>].Y);
01416 m.setPos(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos()[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>]);
01417 <font class="keywordflow">return</font> m;
01418 }
01419
<a name="l01420"></a><a class="code" href="classNL3D_1_1CPSZoneRectangle.html#a9">01420</a> <font class="keywordtype">void</font> CPSZoneRectangle::setScale(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <font class="keywordtype">float</font> scale)
01421 {
01422 <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n1">_Width</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = scale;
01423 <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n2">_Height</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = scale;
01424 }
<a name="l01425"></a><a class="code" href="classNL3D_1_1CPSZoneRectangle.html#a10">01425</a> <font class="keywordtype">void</font> CPSZoneRectangle::setScale(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <font class="keyword">const</font> CVector &<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>)
01426 {
01427 <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n1">_Width</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>.x;
01428 <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n2">_Height</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>.y;
01429 }
<a name="l01430"></a><a class="code" href="classNL3D_1_1CPSZoneRectangle.html#a11">01430</a> CVector CPSZoneRectangle::getScale(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)<font class="keyword"> const</font>
01431 <font class="keyword"></font>{
01432 <font class="keywordflow">return</font> CVector(<a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n1">_Width</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>], <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n2">_Height</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>], 1.f);
01433 }
01434
01435
01436
<a name="l01437"></a><a class="code" href="classNL3D_1_1CPSZoneRectangle.html#a4">01437</a> <font class="keywordtype">void</font> CPSZoneRectangle::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream)
01438 {
01439 f.serialVersion(1);
01440 CPSZone::serial(f);
01441 f.serial(_Basis);
01442 f.serial(_Width);
01443 f.serial(_Height);
01444 }
01445
01446
<a name="l01447"></a><a class="code" href="classNL3D_1_1CPSZoneRectangle.html#b1">01447</a> <font class="keywordtype">void</font> CPSZoneRectangle::resize(uint32 size)
01448 {
01449 <a class="code" href="debug_8h.html#a6">nlassert</a>(size < (1 << 16));
01450 <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n0">_Basis</a>.resize(size);
01451 <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n1">_Width</a>.resize(size);
01452 <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n2">_Height</a>.resize(size);
01453 }
01454
<a name="l01455"></a><a class="code" href="classNL3D_1_1CPSZoneRectangle.html#b2">01455</a> <font class="keywordtype">void</font> CPSZoneRectangle::newElement(CPSLocated *emitterLocated, uint32 emitterIndex)
01456 {
01457 <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n0">_Basis</a>.insert(CPlaneBasis(CVector::K));
01458 <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n1">_Width</a>.insert(1.f);
01459 <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n2">_Height</a>.insert(1.f);
01460 }
01461
<a name="l01462"></a><a class="code" href="classNL3D_1_1CPSZoneRectangle.html#b3">01462</a> <font class="keywordtype">void</font> CPSZoneRectangle::deleteElement(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
01463 {
01464 <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n0">_Basis</a>.remove(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
01465 <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n1">_Width</a>.remove(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
01466 <a class="code" href="classNL3D_1_1CPSZoneRectangle.html#n2">_Height</a>.remove(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
01467 }
01468
01469
01470
01471 } <font class="comment">// NL3D</font>
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