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<hr><h1>ps_util.cpp</h1><a href="ps__util_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028
00029 <font class="preprocessor">#include "<a class="code" href="aabbox_8h.html">nel/misc/aabbox.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="matrix_8h.html">nel/misc/matrix.h</a>"</font>
00031
00032 <font class="preprocessor">#include "<a class="code" href="ps__util_8h.html">3d/ps_util.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="particle__system_8h.html">3d/particle_system.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
00036 <font class="preprocessor">#include "<a class="code" href="3d_2primitive__block_8h.html">3d/primitive_block.h</a>"</font>
00037 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font>
00038 <font class="preprocessor">#include "<a class="code" href="nelu_8h.html">3d/nelu.h</a>"</font>
00039 <font class="preprocessor">#include "<a class="code" href="font__generator_8h.html">3d/font_generator.h</a>"</font>
00040 <font class="preprocessor">#include "<a class="code" href="font__manager_8h.html">3d/font_manager.h</a>"</font>
00041 <font class="preprocessor">#include "<a class="code" href="computed__string_8h.html">3d/computed_string.h</a>"</font>
00042 <font class="preprocessor">#include "<a class="code" href="dru_8h.html">3d/dru.h</a>"</font>
00043 <font class="preprocessor">#include "<a class="code" href="ps__located_8h.html">3d/ps_located.h</a>"</font>
00044 <font class="preprocessor">#include "<a class="code" href="ps__sound_8h.html">3d/ps_sound.h</a>"</font>
00045
00046 <font class="preprocessor">#include "<a class="code" href="particle__system__shape_8h.html">3d/particle_system_shape.h</a>"</font>
00047
00048
00049
00050 <font class="keyword">namespace </font>NL3D {
00051
00052
00053 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>;
00054
00055
00056 <font class="comment">//#ifdef NL_DEBUG</font>
<a name="l00057"></a><a class="code" href="structNL3D_1_1CPSUtil.html#r0">00057</a> <font class="keywordtype">bool</font> CPSUtil::_CosTableInitialized = <font class="keyword">false</font>;
<a name="l00058"></a><a class="code" href="structNL3D_1_1CPSUtil.html#r1">00058</a> <font class="keywordtype">bool</font> CPSUtil::_PerlinNoiseTableInitialized = <font class="keyword">false</font>;
00059 <font class="comment">//#endif</font>
00060
<a name="l00061"></a><a class="code" href="structNL3D_1_1CPSUtil.html#r2">00061</a> <font class="keywordtype">float</font> CPSUtil::_CosTable[256];
<a name="l00062"></a><a class="code" href="structNL3D_1_1CPSUtil.html#r3">00062</a> <font class="keywordtype">float</font> CPSUtil::_SinTable[256];
<a name="l00063"></a><a class="code" href="structNL3D_1_1CPSUtil.html#r4">00063</a> <font class="keywordtype">float</font> CPSUtil::_PerlinNoiseTab[1024];
00064
00065
00066
00067
00068 <font class="comment">//==========================================================================</font>
<a name="l00069"></a><a class="code" href="structNL3D_1_1CPSUtil.html#d15">00069</a> <font class="keywordtype">void</font> CPSUtil::initPerlinNoiseTable(<font class="keywordtype">void</font>)
00070 {
00071 <font class="keywordflow">for</font> (uint32 k = 0; k < 1024; ++k)
00072 {
00073 <a class="code" href="structNL3D_1_1CPSUtil.html#r4">_PerlinNoiseTab</a>[k] = (rand() % 30000) / 30000.f;
00074 }
00075 <font class="comment">//#ifdef NL_DEBUG</font>
00076 <a class="code" href="structNL3D_1_1CPSUtil.html#r1">_PerlinNoiseTableInitialized</a> = <font class="keyword">true</font>;
00077 <font class="comment">//#endif</font>
00078 }
00079
00080 <font class="comment">//==========================================================================</font>
<a name="l00081"></a><a class="code" href="structNL3D_1_1CPSUtil.html#d13">00081</a> <font class="keywordtype">void</font> CPSUtil::initFastCosNSinTable(<font class="keywordtype">void</font>)
00082 {
00083 <font class="keywordflow">for</font> (uint32 k = 0; k < 256; k++)
00084 {
00085 <font class="keyword">const</font> <font class="keywordtype">float</font> angle = k / 256.0f * 2.0f * float(NLMISC::Pi);
00086 <a class="code" href="structNL3D_1_1CPSUtil.html#r2">_CosTable</a>[k] = (float) cos( angle );
00087 <a class="code" href="structNL3D_1_1CPSUtil.html#r3">_SinTable</a>[k] = (float) sin( angle );
00088 }
00089 <font class="comment">//#ifdef NL_DEBUG</font>
00090 <a class="code" href="structNL3D_1_1CPSUtil.html#r0">_CosTableInitialized</a> = <font class="keyword">true</font>;
00091 <font class="comment">//#endif</font>
00092 }
00093
00094 <font class="comment">//==========================================================================</font>
<a name="l00095"></a><a class="code" href="structNL3D_1_1CPSUtil.html#d0">00095</a> <font class="keywordtype">void</font> CPSUtil::registerSerialParticleSystem(<font class="keywordtype">void</font>)
00096 {
00097 <a class="code" href="class__registry_8h.html#a1">NLMISC_REGISTER_CLASS</a>(CPSLocated);
00098 <a class="code" href="class__registry_8h.html#a1">NLMISC_REGISTER_CLASS</a>(CParticleSystemShape);
00099 <a class="code" href="class__registry_8h.html#a1">NLMISC_REGISTER_CLASS</a>(CPSSound);
00100
00101
00102 <a class="code" href="structNL3D_1_1CPSUtil.html#f1">registerParticles</a>();
00103 <a class="code" href="structNL3D_1_1CPSUtil.html#f0">registerForces</a>();
00104 <a class="code" href="structNL3D_1_1CPSUtil.html#f2">registerEmitters</a>();
00105 <a class="code" href="structNL3D_1_1CPSUtil.html#f3">registerZones</a>();
00106 <a class="code" href="structNL3D_1_1CPSUtil.html#f4">registerAttribs</a>();
00107
00108
00109 <font class="comment">// while we are here, we perform some important inits </font>
00110 <a class="code" href="structNL3D_1_1CPSUtil.html#d13">initFastCosNSinTable</a>(); <font class="comment">// init fast cosine lookup table</font>
00111 <a class="code" href="structNL3D_1_1CPSUtil.html#d15">initPerlinNoiseTable</a>(); <font class="comment">// init perlin noise table </font>
00112 }
00113
00114 <font class="comment">//==========================================================================</font>
<a name="l00115"></a><a class="code" href="structNL3D_1_1CPSUtil.html#d1">00115</a> <font class="keywordtype">void</font> CPSUtil::displayBBox(<a class="code" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a> *driver, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &box, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> col <font class="comment">/* = NLMISC::CRGBA::White */</font>)
00116 {
00117 CVector max = box.<a class="code" href="classNLMISC_1_1CAABBox.html#z264_1">getMax</a>()
00118 ,<a class="code" href="bit__set_8cpp.html#a0">min</a> = box.<a class="code" href="classNLMISC_1_1CAABBox.html#z264_0">getMin</a>();
00119 CVertexBuffer vb;
00120 vb.setVertexFormat(CVertexBuffer::PositionFlag);
00121 vb.setNumVertices(8);
00122
00123 vb.setVertexCoord(0, <a class="code" href="bit__set_8cpp.html#a0">min</a>);
00124 vb.setVertexCoord(1, CVector(max.x, <a class="code" href="bit__set_8cpp.html#a0">min</a>.y, <a class="code" href="bit__set_8cpp.html#a0">min</a>.z));
00125 vb.setVertexCoord(2, CVector(<a class="code" href="bit__set_8cpp.html#a0">min</a>.x, max.y, <a class="code" href="bit__set_8cpp.html#a0">min</a>.z));
00126 vb.setVertexCoord(3, CVector(max.x, max.y, <a class="code" href="bit__set_8cpp.html#a0">min</a>.z));
00127 vb.setVertexCoord(4, CVector(<a class="code" href="bit__set_8cpp.html#a0">min</a>.x, <a class="code" href="bit__set_8cpp.html#a0">min</a>.y, max.z));
00128 vb.setVertexCoord(5, CVector(max.x, <a class="code" href="bit__set_8cpp.html#a0">min</a>.y, max.z));
00129 vb.setVertexCoord(6, CVector(<a class="code" href="bit__set_8cpp.html#a0">min</a>.x, max.y, max.z));
00130 vb.setVertexCoord(7, max);
00131
00132
00133 CMaterial material;
00134
00135 material.setColor(col);
00136 material.setLighting(<font class="keyword">false</font>);
00137 material.setBlendFunc(CMaterial::one, CMaterial::one);
00138 material.setZWrite(<font class="keyword">false</font>);
00139 material.setBlend(<font class="keyword">true</font>);
00140
00141
00142
00143 CPrimitiveBlock pb;
00144 pb.reserveLine(12);
00145 pb.addLine(0, 1);
00146 pb.addLine(1, 5);
00147 pb.addLine(5, 4);
00148 pb.addLine(4, 0);
00149 pb.addLine(0, 2);
00150 pb.addLine(1, 3);
00151 pb.addLine(4, 6);
00152 pb.addLine(5, 7);
00153 pb.addLine(6, 7);
00154 pb.addLine(7, 3);
00155 pb.addLine(3, 2);
00156 pb.addLine(2, 6);
00157
00158
00159
00160 driver-><a class="code" href="classNL3D_1_1IDriver.html#a38">activeVertexBuffer</a>(vb);
00161 driver-><a class="code" href="classNL3D_1_1IDriver.html#a41">render</a>(pb, material);
00162 }
00163
00164
00165 <font class="comment">//==========================================================================</font>
<a name="l00166"></a><a class="code" href="structNL3D_1_1CPSUtil.html#d8">00166</a> <font class="keywordtype">void</font> CPSUtil::displayArrow(IDriver *driver, <font class="keyword">const</font> CVector &start, <font class="keyword">const</font> CVector &<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>, <font class="keywordtype">float</font> size, CRGBA col1, CRGBA col2)
00167 {
00168
00169 <font class="keyword">const</font> <font class="keywordtype">float</font> coneSize = size * 0.1f;
00170
00171 uint32 vTab[] = { 1, 2, 4,
00172 4, 2, 3,
00173 1, 2, 0,
00174 2, 3, 0,
00175 3, 4, 0,
00176 4, 1, 0 };
00177
00178 CVector end = start + size * <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>;
00179 CDRU::drawLine(start, end, col1, *driver);
00180 CMatrix m;
00181 <a class="code" href="structNL3D_1_1CPSUtil.html#d10">buildSchmidtBasis</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>, m);
00182
00183 CVertexBuffer vb;
00184 vb.setVertexFormat(CVertexBuffer::PositionFlag);
00185 vb.setNumVertices(5);
00186
00187
00188
00189 vb.setVertexCoord(0, end + m * CVector(0, 0, 3.0f * coneSize) );
00190 vb.setVertexCoord(1, end + m * CVector(-coneSize, -coneSize, 0) );
00191 vb.setVertexCoord(2, end + m * CVector(coneSize, -coneSize, 0) );
00192 vb.setVertexCoord(3, end + m * CVector(coneSize, coneSize, 0) );
00193 vb.setVertexCoord(4, end + m * CVector(-coneSize, coneSize, 0) );
00194
00195 CMaterial material;
00196
00197 material.setColor(col2);
00198 material.setLighting(<font class="keyword">false</font>);
00199 material.setBlendFunc(CMaterial::one, CMaterial::one);
00200 material.setZWrite(<font class="keyword">false</font>);
00201 material.setBlend(<font class="keyword">true</font>);
00202 material.setDoubleSided(<font class="keyword">true</font>);
00203
00204 driver->activeVertexBuffer(vb, 0, 5);
00205 driver->renderTriangles(material, vTab, 6);
00206 }
00207
00208 <font class="comment">//==========================================================================</font>
<a name="l00209"></a><a class="code" href="structNL3D_1_1CPSUtil.html#d7">00209</a> <font class="keywordtype">void</font> CPSUtil::displayBasis(IDriver *driver, <font class="keyword">const</font> CMatrix &modelMat, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &m, <font class="keywordtype">float</font> size, CFontGenerator &fg, CFontManager &fm)
00210 {
00211 CMaterial material;
00212
00213 driver->setupModelMatrix(modelMat);
00214
00215
00216
00217 <a class="code" href="structNL3D_1_1CPSUtil.html#d8">displayArrow</a>(driver, m.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>(), m.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_7">getI</a>(), size, CRGBA(127, 127, 127), CRGBA(0, 0, 80));
00218 <a class="code" href="structNL3D_1_1CPSUtil.html#d8">displayArrow</a>(driver, m.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>(), m.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_8">getJ</a>(), size, CRGBA(127, 127, 127), CRGBA(0, 0, 80));
00219 <a class="code" href="structNL3D_1_1CPSUtil.html#d8">displayArrow</a>(driver, m.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>(), m.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_9">getK</a>(), size, CRGBA(127, 127, 127), CRGBA(200, 0, 80));
00220
00221
00222 <font class="comment">// draw the letters</font>
00223
00224 CPSUtil::print(driver, std::string(<font class="stringliteral">"x"</font>), fg, fm, modelMat * m * CVector(1.4f * size, 0, 0), 15.0f * size);
00225 CPSUtil::print(driver, std::string(<font class="stringliteral">"y"</font>), fg, fm, modelMat * m * CVector(0, 1.4f * size, 0), 15.0f * size);
00226 CPSUtil::print(driver, std::string(<font class="stringliteral">"z"</font>), fg, fm, modelMat * m * CVector(0, 0, 1.4f * size), 15.0f * size);
00227
00228 };
00229
00230
00231 <font class="comment">//==========================================================================</font>
<a name="l00232"></a><a class="code" href="structNL3D_1_1CPSUtil.html#d9">00232</a> <font class="keywordtype">void</font> CPSUtil::print(IDriver *driver, <font class="keyword">const</font> std::string &text, CFontGenerator &fg, CFontManager &fm, <font class="keyword">const</font> CVector &pos, <font class="keywordtype">float</font> size)
00233 {
00234 <a class="code" href="debug_8h.html#a6">nlassert</a>((&fg) && (&fm));
00235 CComputedString cptedString;
00236 fm.computeString ( text,
00237 &fg,
00238 CRGBA(255,255,255),
00239 16,
00240 driver,
00241 cptedString);
00242
00243
00244 CMatrix mat = driver->getViewMatrix();
00245 mat.setPos(CVector::Null);
00246 mat.scale(CVector(size, size, size));
00247 mat.transpose();
00248 mat.setPos(pos);
00249 cptedString.render3D(*driver, mat);
00250 }
00251
00252
00253 <font class="comment">//==========================================================================</font>
<a name="l00254"></a><a class="code" href="structNL3D_1_1CPSUtil.html#d10">00254</a> <font class="keywordtype">void</font> CPSUtil::buildSchmidtBasis(<font class="keyword">const</font> CVector &k_, <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &result)
00255 {
00256 <font class="keyword">const</font> <font class="keywordtype">float</font> epsilon = 10E-4f;
00257
00258
00259 CVector k = k_;
00260 k.normalize();
00261 CVector i;
00262 <font class="keywordflow">if</font> ((1.0f - fabsf(k * CVector::I)) > epsilon)
00263 {
00264 i = k ^ CVector::I;
00265 }
00266 <font class="keywordflow">else</font>
00267 <font class="keywordflow">if</font> ((1.0f - fabs(k * CVector::J)) > epsilon)
00268 {
00269 i = k ^ CVector::J;
00270 }
00271 <font class="keywordflow">else</font>
00272 {
00273 i = k ^ CVector::K;
00274 }
00275
00276 i = i - (k * i) * k;
00277 i.normalize();
00278 result.<a class="code" href="classNLMISC_1_1CMatrix.html#z290_1">setRot</a>(i, k ^ i, k, <font class="keyword">true</font>);
00279 }
00280
00281
00282 <font class="comment">//==========================================================================</font>
<a name="l00283"></a><a class="code" href="structNL3D_1_1CPSUtil.html#d2">00283</a> <font class="keywordtype">void</font> CPSUtil::displaySphere(IDriver &driver, <font class="keywordtype">float</font> radius, <font class="keyword">const</font> CVector &center, uint nbSubdiv, CRGBA color)
00284 {
00285 uint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>, k;
00286 CVector p, p1, p2;
00287
00288 <font class="keyword">static</font> <font class="keyword">const</font> CVector lK[] = { CVector::I, -CVector::I
00289 ,CVector::J, -CVector::J
00290 ,CVector::K, -CVector::K };
00291
00292 <font class="comment">/* static const CVector lI = { CVector::J, -CVector::J</font>
00293 <font class="comment"> ,CVector::K, -CVector::K</font>
00294 <font class="comment"> ,CVector::I, -CVector::I };*/</font>
00295
00296
00297
00298 <font class="keywordflow">for</font> (k = 0; k < 6; ++k)
00299 {
00300 <font class="keyword">const</font> CVector &I = lK[(k + 2) % 6];
00301 <font class="keyword">const</font> CVector &K = lK[k];
00302 <font class="keyword">const</font> CVector J = K ^ I;
00303
00304 <font class="keywordflow">for</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> = 0; <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> < nbSubdiv; ++<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>)
00305 {
00306 <font class="keywordflow">for</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> = 0; <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> < nbSubdiv; ++<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>)
00307 {
00308 p = ((2.f * <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> / float(nbSubdiv) ) - 1.f) * I + ((2.f * <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> / float(nbSubdiv) ) - 1.f) * J + K;
00309 p1 = p + 2.f / float(nbSubdiv) * I;
00310 p2 = p + 2.f / float(nbSubdiv) * J;
00311
00312 p.normalize();
00313 p1.normalize();
00314 p2.normalize();
00315
00316 p = center + radius * p;
00317 p1 = center + radius * p1;
00318 p2 = center + radius * p2;
00319
00320 CDRU::drawLine(p, p1, color, driver);
00321 CDRU::drawLine(p, p2, color, driver);
00322 }
00323 }
00324 }
00325 }
00326
00327
00328 <font class="comment">//==========================================================================</font>
<a name="l00329"></a><a class="code" href="structNL3D_1_1CPSUtil.html#d3">00329</a> <font class="keywordtype">void</font> CPSUtil::displayDisc(IDriver &driver, <font class="keywordtype">float</font> radius, <font class="keyword">const</font> CVector &center, <font class="keyword">const</font> CMatrix &mat, uint nbSubdiv, CRGBA color)
00330 {
00331 <font class="comment">// not optimized, but for edition only</font>
00332 <font class="keywordtype">float</font> thetaDelta = (float) NLMISC::Pi * 2.f / nbSubdiv;
00333 <font class="keywordtype">float</font> theta = 0.f;
00334 <font class="keyword">const</font> CVector &I = mat.getI();
00335 <font class="keyword">const</font> CVector &J = mat.getJ();
00336 <font class="keywordflow">for</font> (uint k = 0; k < nbSubdiv; ++k)
00337 {
00338
00339 CDRU::drawLine(center + radius * ((<font class="keywordtype">float</font>) cos(theta) * I + (<font class="keywordtype">float</font>) sin(theta) * J)
00340 , center + radius * ((<font class="keywordtype">float</font>) cos(theta + thetaDelta) * I + (<font class="keywordtype">float</font>) sin(theta + thetaDelta) * J)
00341 , color, driver);
00342 theta += thetaDelta;
00343 }
00344
00345 }
00346
00347 <font class="comment">//==========================================================================</font>
<a name="l00348"></a><a class="code" href="structNL3D_1_1CPSUtil.html#d4">00348</a> <font class="keywordtype">void</font> CPSUtil::displayCylinder(IDriver &driver, <font class="keyword">const</font> CVector &center, <font class="keyword">const</font> CMatrix &mat, <font class="keyword">const</font> CVector &dim, uint nbSubdiv, CRGBA color)
00349 {
00350 <font class="comment">// not optimized, but for edition only</font>
00351 <font class="keywordtype">float</font> thetaDelta = (float) NLMISC::Pi * 2.f / nbSubdiv;
00352 <font class="keywordtype">float</font> theta = 0.f;
00353 <font class="keyword">const</font> CVector &I = mat.getI();
00354 <font class="keyword">const</font> CVector &J = mat.getJ();
00355 <font class="keyword">const</font> CVector &K = mat.getK();
00356
00357 <font class="keywordflow">for</font> (uint k = 0; k < nbSubdiv; ++k)
00358 {
00359
00360 CDRU::drawLine(center + dim.z * K + dim.x * cosf(theta) * I + dim.y * sinf(theta) * J
00361 , center + dim.z * K + dim.x * cosf(theta + thetaDelta) * I + dim.y * sinf(theta + thetaDelta) * J
00362 , color, driver);
00363
00364 CDRU::drawLine(center - dim.z * K + dim.x * cosf(theta) * I + dim.y * sinf(theta) * J
00365 , center - dim.z * K + dim.x * cosf(theta + thetaDelta) * I + dim.y * sinf(theta + thetaDelta) * J
00366 , color, driver);
00367
00368 CDRU::drawLine(center + dim.z * K + dim.x * cosf(theta) * I + dim.y * sinf(theta) * J
00369 , center - dim.z * K + dim.x * cosf(theta) * I + dim.y * sinf(theta) * J
00370 , color, driver);
00371
00372
00373
00374
00375 theta += thetaDelta;
00376 }
00377 }
00378
00379 <font class="comment">//==========================================================================</font>
<a name="l00380"></a><a class="code" href="structNL3D_1_1CPSUtil.html#d5">00380</a> <font class="keywordtype">void</font> CPSUtil::display3DQuad(IDriver &driver, <font class="keyword">const</font> CVector &c1, <font class="keyword">const</font> CVector &c2
00381 ,<font class="keyword">const</font> CVector &c3, <font class="keyword">const</font> CVector &c4, CRGBA color)
00382 {
00383 CDRU::drawLine(c1, c2, color, driver);
00384 CDRU::drawLine(c2, c3, color, driver);
00385 CDRU::drawLine(c3, c4, color, driver);
00386 CDRU::drawLine(c4, c1, color, driver);
00387 }
00388
00389
00390
00391
00392 } <font class="comment">// NL3D</font>
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