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<hr><h1>ps_tail_dot.h</h1><a href="ps__tail__dot_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_PS_TAIL_DOT_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_PS_TAIL_DOT_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="ps__ribbon__base_8h.html">3d/ps_ribbon_base.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="3d_2primitive__block_8h.html">3d/primitive_block.h</a>"</font>
00032 <font class="preprocessor">#include &lt;hash_map&gt;</font>
00033 
00034 
00035 <font class="keyword">namespace </font>NL3D 
00036 {
00037 
<a name="l00041"></a><a class="code" href="classNL3D_1_1CPSTailDot.html">00041</a> <font class="keyword">class </font>CPSTailDot : <font class="keyword">public</font>  CPSRibbonBase, <font class="keyword">public</font> CPSColoredParticle, <font class="keyword">public</font>  CPSMaterial
00042 {
00043 <font class="keyword">public</font>: 
00047                 <a class="code" href="classNL3D_1_1CPSTailDot.html#z675_0">CPSTailDot</a>();
00049                 <a class="code" href="classNL3D_1_1CPSTailDot.html#z675_1">~CPSTailDot</a>();
00051                 <font class="keyword">virtual</font> <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPSTailDot.html#z675_2">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00052                 <font class="comment">//</font>
00053                 <a class="code" href="classNL3D_1_1CPSTailDot.html#z675_3">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSTailDot.html#z675_0">CPSTailDot</a>);
00055 
00056         
00059 
<a name="l00062"></a><a class="code" href="classNL3D_1_1CPSTailDot.html#z676_0">00062</a>                         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#z676_0">setColorFading</a>(<font class="keywordtype">bool</font> onOff = <font class="keyword">true</font>) 
00063                         {
00064                                 <a class="code" href="classNL3D_1_1CPSTailDot.html#o0">_ColorFading</a> = onOff;
00065                                 <a class="code" href="classNL3D_1_1CPSTailDot.html#c2">touch</a>();
00066                         }
00067 
<a name="l00070"></a><a class="code" href="classNL3D_1_1CPSTailDot.html#z676_1">00070</a>                         <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#z676_1">getColorFading</a>(<font class="keywordtype">void</font>)<font class="keyword"> const</font>
00071 <font class="keyword">                        </font>{
00072                                 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#o0">_ColorFading</a>;
00073                         }
00074 
<a name="l00079"></a><a class="code" href="classNL3D_1_1CPSTailDot.html#z676_2">00079</a>                         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#z676_2">setSystemBasis</a>(<font class="keywordtype">bool</font> yes) {}
00080                 
<a name="l00082"></a><a class="code" href="classNL3D_1_1CPSTailDot.html#z676_3">00082</a>                         <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#z676_3">isInSystemBasis</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">true</font>; }
00083                 
00084                 <font class="comment">//void setPersistAfterDeath(bool persit = true);</font>
00085 
00089                 <font class="comment">//bool getPersistAfterDeath(void) const { return _DyingRibbons != NULL; }</font>
00090                 
00092 
00094         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CPSTailDot.html#a0">step</a>(<a class="code" href="namespaceNL3D.html#a457">TPSProcessPass</a> pass, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> realEt);
00095 
00097         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CPSTailDot.html#a1">hasTransparentFaces</a>(<font class="keywordtype">void</font>);
00098 
00100         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>                    <a class="code" href="classNL3D_1_1CPSTailDot.html#a2">hasOpaqueFaces</a>(<font class="keywordtype">void</font>);
00101 
00102         <font class="keyword">virtual</font> <a class="code" href="types__nl_8h.html#a9">uint32</a>                  <a class="code" href="classNL3D_1_1CPSTailDot.html#a3">getMaxNumFaces</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
00103 
00104 <font class="keyword">protected</font>:              
00106         
00107         <font class="comment">// the number of dying ribbons that are present</font>
00108         <font class="comment">//uint32                                                        _NbDyingRibbons;</font>
00109         <font class="comment">// a counter to tell how much frame is left for each ribbon</font>
00110         <font class="comment">//std::vector&lt;uint32&gt;                           _DyingRibbonsLifeLeft;</font>
00111 
00113         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CPSTailDot.html#b0">newElement</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *emitterLocated, <a class="code" href="types__nl_8h.html#a9">uint32</a> emitterIndex) ;
00115         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CPSTailDot.html#b1">deleteElement</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="driver__opengl__extension__def_8h.html#a225">index</a>);
00117         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CPSTailDot.html#b2">resize</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a> <a class="code" href="lexlang_8cpp.html#a56">size</a>);
<a name="l00118"></a><a class="code" href="classNL3D_1_1CPSTailDot.html#b3">00118</a>         <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a>                              *<a class="code" href="classNL3D_1_1CPSTailDot.html#b3">getSizeOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n2">_Owner</a>; }
<a name="l00119"></a><a class="code" href="classNL3D_1_1CPSTailDot.html#b4">00119</a>         <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a>                              *<a class="code" href="classNL3D_1_1CPSTailDot.html#b4">getColorOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n2">_Owner</a>; } 
00120 
00121 
00122 <font class="keyword">private</font>:                
00123 
00125         <font class="keyword">virtual</font> <font class="keywordtype">void</font>                                    <a class="code" href="classNL3D_1_1CPSTailDot.html#c0">updateMatAndVbForColor</a>(<font class="keywordtype">void</font>);   
00126 
00128         <font class="keywordtype">void</font>                                                    <a class="code" href="classNL3D_1_1CPSTailDot.html#c1">displayRibbons</a>(<a class="code" href="types__nl_8h.html#a9">uint32</a> nbRibbons, <a class="code" href="types__nl_8h.html#a9">uint32</a> srcStep);
00129 
<a name="l00138"></a><a class="code" href="structNL3D_1_1CPSTailDot_1_1CVBnPB.html">00138</a>                         <font class="keyword">struct </font>CVBnPB
00139                         {
<a name="l00140"></a><a class="code" href="structNL3D_1_1CPSTailDot_1_1CVBnPB.html#m0">00140</a>                                 CVertexBuffer           <a class="code" href="structNL3D_1_1CPSTailDot_1_1CVBnPB.html#m0">VB</a>;
<a name="l00141"></a><a class="code" href="structNL3D_1_1CPSTailDot_1_1CVBnPB.html#m1">00141</a>                                 CPrimitiveBlock         <a class="code" href="structNL3D_1_1CPSTailDot_1_1CVBnPB.html#m1">PB</a>;
00142                         };
00143 
<a name="l00144"></a><a class="code" href="classNL3D_1_1CPSTailDot.html#z677_0">00144</a>                         <font class="keyword">typedef</font> std::hash_map&lt;uint, CVBnPB&gt; <a class="code" href="classNL3D_1_1CPSTailDot.html#z677_0">TVBMap</a>;
00145 
00146                         <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#z677_0">TVBMap</a>                                   <a class="code" href="classNL3D_1_1CPSTailDot.html#z677_3">_VBMap</a>;                   <font class="comment">// index / vertex buffers with no color</font>
00147                         <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#z677_0">TVBMap</a>                                   <a class="code" href="classNL3D_1_1CPSTailDot.html#z677_4">_FadedVBMap</a>;      <font class="comment">// index / vertex buffers for constant color with fading</font>
00148                         <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#z677_0">TVBMap</a>                                   <a class="code" href="classNL3D_1_1CPSTailDot.html#z677_5">_ColoredVBMap</a>;    <font class="comment">// index / vertex buffer + colors</font>
00149                         <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#z677_0">TVBMap</a>                                   <a class="code" href="classNL3D_1_1CPSTailDot.html#z677_6">_FadedColoredVBMap</a>;    <font class="comment">// index / vertex buffer + faded colors</font>
00150 
00152                         CVBnPB &amp;<a class="code" href="classNL3D_1_1CPSTailDot.html#z677_1">getVBnPB</a>();
00153 
00155                         <a class="code" href="types__nl_8h.html#a13">uint</a>    <a class="code" href="classNL3D_1_1CPSTailDot.html#z677_2">getNumRibbonsInVB</a>() <font class="keyword">const</font>;
00157                         
00158 
<a name="l00159"></a><a class="code" href="classNL3D_1_1CPSTailDot.html#o0">00159</a>         <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#o0">_ColorFading</a> : 1;
<a name="l00160"></a><a class="code" href="classNL3D_1_1CPSTailDot.html#o1">00160</a>         <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#o1">_GlobalColor</a> : 1; <font class="comment">// to see wether the system uses global color</font>
<a name="l00161"></a><a class="code" href="classNL3D_1_1CPSTailDot.html#o2">00161</a>         <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#o2">_Touch</a>               : 1; <font class="comment">// we use this to see if we must setup the material again</font>
00162 
<a name="l00163"></a><a class="code" href="classNL3D_1_1CPSTailDot.html#c2">00163</a>         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTailDot.html#c2">touch</a>() { <a class="code" href="classNL3D_1_1CPSTailDot.html#o2">_Touch</a> = <font class="keyword">true</font>; }
00164 
00165         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CPSTailDot.html#c3">updateMaterial</a>();
00166         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CPSTailDot.html#c4">setupGlobalColor</a>();
00167 };
00168 
00169 
00170 } <font class="comment">// NL3D</font>
00171 
00172 
00173 <font class="preprocessor">#endif // NL_PS_TAIL_DOT_H</font>
00174 <font class="preprocessor"></font>
00175 <font class="comment">/* End of ps_taildot.h */</font>
</pre></div>

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