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<hr><h1>ps_sound.cpp</h1><a href="ps__sound_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="ps__sound_8h.html">3d/ps_sound.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="particle__system_8h.html">3d/particle_system.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="u__ps__sound__interface_8h.html">nel/3d/u_ps_sound_interface.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="ps__attrib__maker_8h.html">3d/ps_attrib_maker.h</a>"</font>
00032 
00033 
00034 <font class="keyword">namespace </font>NL3D 
00035 {
00036 
00037 
00038 <font class="comment">// we batch computation of Gains and frequencies. Here is the buffer size:</font>
00039 <font class="keyword">static</font> <font class="keyword">const</font> uint <a class="code" href="namespaceNL3D.html#a220">SoundBufSize</a> = 1024;
00040 
00041 
<a name="l00042"></a><a class="code" href="classNL3D_1_1CPSSound.html#z735_0">00042</a> CPSSound::CPSSound() : _Gain(1.f),
00043                                            _GainScheme(NULL),
00044                                            _Pitch(1.f),
00045                                            _PitchScheme(NULL),
00046                                            _EmissionPercent(1),
00047                                            _SpawnSounds(false),
00048                                            _Mute(false),
00049                                            _SoundStopped(false),
00050                                            _SoundReactivated(false)
00051 {
00052         <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"sound"</font>);
00053 }
00054 
00055 
00056 
<a name="l00057"></a><a class="code" href="classNL3D_1_1CPSSound.html#a21">00057</a> <font class="keywordtype">void</font>    CPSSound::stopSound()
00058 {
00059 
00060         <font class="keywordflow">if</font> (_SoundStopped) <font class="keywordflow">return</font>;
00061         CPSAttrib&lt;UPSSoundInstance *&gt;::iterator it = <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.begin()
00062                                                                                                 , endIt = <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.end();
00063         <font class="keywordflow">while</font> (it != endIt)
00064         {
00065                 <font class="keywordflow">if</font> (*it)
00066                 {
00067                         (*it)-&gt;stop();
00068                 }
00069                 ++it;
00070         }
00071         <a class="code" href="classNL3D_1_1CPSSound.html#n9">_SoundStopped</a> = <font class="keyword">true</font>;
00072 }
00073 
<a name="l00074"></a><a class="code" href="classNL3D_1_1CPSSound.html#a22">00074</a> <font class="keywordtype">void</font>    CPSSound::reactivateSound()
00075 {
00076         <font class="comment">//if (!_SoundStopped) return;   </font>
00077         <a class="code" href="classNL3D_1_1CPSSound.html#n10">_SoundReactivated</a>  = <font class="keyword">true</font>;
00078 }
00079 
<a name="l00080"></a><a class="code" href="classNL3D_1_1CPSSound.html#b3">00080</a> <font class="keywordtype">void</font> CPSSound::removeAllSources(<font class="keywordtype">void</font>)
00081 {
00082         <font class="keyword">const</font> sint32 size = <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.getSize();
00083         <font class="comment">// delete all sounds, and rebuild them all                                              </font>
00084         <font class="keywordflow">for</font> (sint32 k = size - 1; k &gt;= 0; --k)
00085         {
00086                 <a class="code" href="classNL3D_1_1CPSSound.html#b1">deleteElement</a>(k);
00087         }
00088 }
00089 
<a name="l00090"></a><a class="code" href="classNL3D_1_1CPSSound.html#z735_1">00090</a> CPSSound::~CPSSound()
00091 {
00092         <a class="code" href="classNL3D_1_1CPSSound.html#b3">removeAllSources</a>();
00093         <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>;     
00094         <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>;    
00095 }
00096 
<a name="l00097"></a><a class="code" href="classNL3D_1_1CPSSound.html#a0">00097</a> uint32                  CPSSound::getType(<font class="keywordtype">void</font>)<font class="keyword"> const</font>
00098 <font class="keyword"></font>{ 
00099         <font class="keywordflow">return</font> <a class="code" href="namespaceNL3D.html#a207">PSSound</a>; 
00100 }
00101 
<a name="l00102"></a><a class="code" href="classNL3D_1_1CPSSound.html#a2">00102</a> <font class="keywordtype">void</font>                    CPSSound::step(<a class="code" href="namespaceNL3D.html#a484">TPSProcessPass</a> pass, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> realEt)
00103 {
00104         <font class="keywordflow">if</font> (pass != <a class="code" href="namespaceNL3D.html#a484a168">PSMotion</a>) <font class="keywordflow">return</font>;
00105         <font class="keyword">const</font> uint32 size = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getSize();  
00106         <font class="keywordflow">if</font> (!size) <font class="keywordflow">return</font>;
00107 
00108         
00109 
00110         
00111         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSound.html#n9">_SoundStopped</a> &amp;&amp; !<a class="code" href="classNL3D_1_1CPSSound.html#n10">_SoundReactivated</a>)
00112         {
00113                 <font class="keywordflow">return</font>;
00114         }
00115         
00116         <font class="keywordflow">if</font> (_SoundReactivated)
00117         {
00118                 <a class="code" href="classNL3D_1_1CPSSound.html#n9">_SoundStopped</a> = <font class="keyword">false</font>;
00119                 <a class="code" href="classNL3D_1_1CPSSound.html#n10">_SoundReactivated</a> = <font class="keyword">false</font>;
00120                 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSSound.html#n8">_Mute</a>)
00121                 {
00122                         sint32 k;
00123                         <font class="comment">// delete all sounds, and rebuild them all                                              </font>
00124                         <a class="code" href="classNL3D_1_1CPSSound.html#b3">removeAllSources</a>();                     
00125                         <font class="keywordflow">for</font> (k = 0; k &lt; (sint32) size; ++k)
00126                         {
00127                                 <a class="code" href="classNL3D_1_1CPSSound.html#b0">newElement</a>(NULL, 0);
00128                         }
00129                         
00130                 }
00131         }
00132 
00133         
00134                 
00135 
00136         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>);       
00137         uint32 toProcess, leftToDo = size;
00138 
00139         <font class="keywordtype">float</font>   Gains[<a class="code" href="namespaceNL3D.html#a220">SoundBufSize</a>];
00140         <font class="keywordtype">float</font>   frequencies[<a class="code" href="namespaceNL3D.html#a220">SoundBufSize</a>];
00141 
00142         uint    GainPtInc    = <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a> ? 1 : 0;
00143         uint    frequencyPtInc = <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a> ? 1 : 0;
00144         <font class="keywordtype">float</font>   *currVol, *currFrequency;
00145         
00146 
00147         CPSAttrib&lt;UPSSoundInstance *&gt;::iterator it = <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.begin()
00148                                                                                                 , endIt = <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.end();
00149 
00150         CPSAttrib&lt;NLMISC::CVector&gt;::const_iterator posIt = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos().begin();
00151         CPSAttrib&lt;NLMISC::CVector&gt;::const_iterator speedIt = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getSpeed().begin();
00152 
00153         <font class="keywordflow">do</font>
00154         {
00155                 toProcess = leftToDo &gt; <a class="code" href="namespaceNL3D.html#a220">SoundBufSize</a> ? <a class="code" href="namespaceNL3D.html#a220">SoundBufSize</a> : leftToDo;
00156                 <font class="comment">// compute Gain         </font>
00157                 currVol = <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a> ? (<font class="keywordtype">float</font> *) <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>-&gt;make(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a25">getOwner</a>(), size - leftToDo, Gains, <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>), toProcess, <font class="keyword">true</font>)
00158                                                                 : &amp;<a class="code" href="classNL3D_1_1CPSSound.html#n2">_Gain</a>;
00159                 <font class="comment">// compute frequency</font>
00160                 currFrequency = <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a> ? (<font class="keywordtype">float</font> *) <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>-&gt;make(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a25">getOwner</a>(), size - leftToDo, frequencies, <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>), toProcess, <font class="keyword">true</font>)
00161                                                                 : &amp;<a class="code" href="classNL3D_1_1CPSSound.html#n4">_Pitch</a>;
00162 
00163                 endIt = it + toProcess;
00164 
00165                 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;isInSystemBasis())
00166                 {
00167                         <font class="keywordflow">do</font>
00168                         {
00169                                 <font class="keywordflow">if</font> (*it) <font class="comment">// was this sound instanciated?</font>
00170                                 {                                                       
00171                                         (*it)-&gt;setSoundParams(*currVol
00172                                                                                   , *posIt
00173                                                                                   , *speedIt
00174                                                                                   , *currFrequency);                                              
00175                                 }
00176                                 currVol += GainPtInc;
00177                                 currFrequency += frequencyPtInc;
00178                                 ++posIt;
00179                                 ++speedIt;
00180                                 ++it;
00181                         }
00182                         <font class="keywordflow">while</font> (it != endIt);
00183                 }
00184                 <font class="keywordflow">else</font>
00185                 {
00186                         <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> m = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner()-&gt;getSysMat();
00187                         <font class="keywordflow">do</font>
00188                         {
00189                                 <font class="keywordflow">if</font> (*it) <font class="comment">// was this sound instanciated?</font>
00190                                 {
00191                                         (*it)-&gt;setSoundParams(*currVol
00192                                                                                   , m * *posIt
00193                                                                                   , *speedIt
00194                                                                                   , *currFrequency);                                              
00195                                 }
00196                                 currVol += GainPtInc;
00197                                 currFrequency += frequencyPtInc;
00198                                 ++posIt;
00199                                 ++speedIt;
00200                                 ++it;
00201                         }
00202                         <font class="keywordflow">while</font> (it != endIt);
00203                 }
00204 
00205                 
00206                 leftToDo -= toProcess;
00207         }
00208         <font class="keywordflow">while</font> (leftToDo);
00209 
00210 }
00211 
<a name="l00212"></a><a class="code" href="classNL3D_1_1CPSSound.html#a5">00212</a> <font class="keywordtype">void</font>    CPSSound::setGain(<font class="keywordtype">float</font> Gain)
00213 {
00214         <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>;
00215         <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a> = NULL;
00216         <a class="code" href="classNL3D_1_1CPSSound.html#n2">_Gain</a> = Gain;   
00217 }
00218 
00219 
<a name="l00220"></a><a class="code" href="classNL3D_1_1CPSSound.html#a7">00220</a> <font class="keywordtype">void</font>    CPSSound::setGainScheme(CPSAttribMaker&lt;float&gt; *Gain)
00221 {
00222         <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>;
00223         <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a> = Gain;     
00224 }
00225 
00226 
00227 
00228 
<a name="l00229"></a><a class="code" href="classNL3D_1_1CPSSound.html#a10">00229</a> <font class="keywordtype">void</font>    CPSSound::setPitch(<font class="keywordtype">float</font> pitch)
00230 {
00231         <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>;
00232         <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a> = NULL;
00233         <a class="code" href="classNL3D_1_1CPSSound.html#n4">_Pitch</a> = pitch;
00234 }
00235 
<a name="l00236"></a><a class="code" href="classNL3D_1_1CPSSound.html#a12">00236</a> <font class="keywordtype">void</font>    CPSSound::setPitchScheme(CPSAttribMaker&lt;float&gt; *pitch)
00237 {
00238         <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>;    
00239         <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a> = pitch;
00240 }
00241 
00242         
00243         
00244 
<a name="l00245"></a><a class="code" href="classNL3D_1_1CPSSound.html#z735_2">00245</a> <font class="keywordtype">void</font>                    CPSSound::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00246 {
00247         CPSLocatedBindable::serial(f);
00248         sint ver = f.serialVersion(2);
00249         f.serial(_SoundName);
00250         sint32 nbSounds;
00251         <font class="keywordtype">bool</font> hasScheme;
00252         <font class="keywordflow">if</font> (f.isReading())
00253         {               
00254                 f.serial(nbSounds); <font class="comment">// we are very unlikely to save a system with sounds being played in it,</font>
00255                                                         <font class="comment">// but we need to keep datas coherency.</font>
00256                 <font class="keywordflow">if</font> (_Owner)
00257                 {
00258                         _Sounds.resize(_Owner-&gt;getMaxSize());
00259                 }
00260         }
00261         <font class="keywordflow">else</font>
00262         {
00263                 nbSounds = _Sounds.getSize(); <font class="comment">// number of used sound</font>
00264                 f.serial(nbSounds);             
00265         }
00266 
00267 
00268         <font class="keywordflow">if</font> (f.isReading())
00269         {
00270                 <font class="keyword">delete</font> _GainScheme;
00271                 _GainScheme = NULL;
00272                 <font class="keyword">delete</font> _PitchScheme;
00273                 _PitchScheme = NULL;
00274         }
00275         <font class="comment">// save Gain infos</font>
00276         hasScheme = _GainScheme != NULL;
00277         f.serial(hasScheme);
00278         <font class="keywordflow">if</font> (hasScheme)
00279         {
00280                 f.serialPolyPtr(_GainScheme);
00281         }
00282         <font class="keywordflow">else</font>
00283         {
00284                 f.serial(_Gain);
00285         }
00286         <font class="comment">// save frequency infos</font>
00287         hasScheme = _PitchScheme != NULL;
00288         f.serial(hasScheme);
00289         <font class="keywordflow">if</font> (hasScheme)
00290         {
00291                 f.serialPolyPtr(_PitchScheme);
00292         }
00293         <font class="keywordflow">else</font>
00294         {
00295                 f.serial(_Pitch);
00296         }       
00297         
00298         <font class="keywordflow">if</font> (f.isReading())
00299         {
00300                 _SoundStopped = <font class="keyword">false</font>;
00301         }
00302         
00303 
00304         <font class="keywordflow">if</font> (ver &gt; 1)
00305         {
00306                 f.serial(_EmissionPercent);
00307                 f.serial(_SpawnSounds);
00308         }       
00309 
00310         <font class="keywordflow">if</font> (f.isReading())
00311         {               
00312                 <font class="keywordflow">for</font> (sint k = 0; k &lt; nbSounds; ++k)
00313                 {
00314                         newElement(NULL, 0);                    
00315                 }               
00316         }
00317 }
00318         
00319 
<a name="l00320"></a><a class="code" href="classNL3D_1_1CPSSound.html#b0">00320</a> <font class="keywordtype">void</font>                    CPSSound::newElement(CPSLocated *emitterLocated, uint32 emitterIndex)
00321 {
00322         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>);
00323         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>-&gt;hasMemory()) <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>-&gt;newElement(emitterLocated, emitterIndex);
00324         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>-&gt;hasMemory()) <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>-&gt;newElement(emitterLocated, emitterIndex);
00325         <font class="comment">// if there's a sound server, we generate a new sound instance</font>
00326         <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSSound.html#n8">_Mute</a> &amp;&amp; !<a class="code" href="classNL3D_1_1CPSSound.html#n9">_SoundStopped</a> &amp;&amp; CParticleSystem::getSoundServer())
00327         {
00328                 <font class="keywordflow">if</font> ((rand() % 99) * 0.01f &lt; <a class="code" href="classNL3D_1_1CPSSound.html#n6">_EmissionPercent</a>)
00329                 {
00330                         uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> = <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.insert(CParticleSystem::getSoundServer()-&gt;createSound(<a class="code" href="classNL3D_1_1CPSSound.html#n1">_SoundName</a>, <a class="code" href="classNL3D_1_1CPSSound.html#n7">_SpawnSounds</a>));
00332                 
00333                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>])
00334                         {                       
00335                                 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;mat = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;isInSystemBasis() ? <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner()-&gt;getSysMat() : <a class="code" href="classNLMISC_1_1CMatrix.html#p0">NLMISC::CMatrix::Identity</a>;
00336                                 <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>]-&gt;setSoundParams(
00337                                         <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a> ? <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>-&gt;get(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a25">getOwner</a>(), 0) : 0,
00338                                         mat * <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos()[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>], 
00339                                         <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getSpeed()[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>], 
00340                                         <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a> ? <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>-&gt;get(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a25">getOwner</a>(), 0) : 1 );
00341                                 <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>]-&gt;play();
00342                         }
00343                 }
00344                 <font class="keywordflow">else</font>
00345                 {
00346                         <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.insert(NULL);
00347                 }
00348         }
00349         <font class="keywordflow">else</font>
00350         {
00351                 <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.insert(NULL);
00352         }
00353 }
00354 
<a name="l00355"></a><a class="code" href="classNL3D_1_1CPSSound.html#b1">00355</a> <font class="keywordtype">void</font>                    CPSSound::deleteElement(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
00356 {
00357         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>-&gt;hasMemory()) <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>-&gt;deleteElement(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00358         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>-&gt;hasMemory()) <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>-&gt;deleteElement(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00359         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>])
00360         {
00361                 <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>]-&gt;release();
00362         }
00363         <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.remove(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00364 }
00365 
<a name="l00366"></a><a class="code" href="classNL3D_1_1CPSSound.html#b2">00366</a> <font class="keywordtype">void</font>                    CPSSound::resize(uint32 size)
00367 {
00368         <a class="code" href="debug_8h.html#a6">nlassert</a>(size &lt; (1 &lt;&lt; 16));
00369         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>-&gt;hasMemory()) <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>-&gt;resize(size, <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a25">getOwner</a>()-&gt;getSize());
00370         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>-&gt;hasMemory()) <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>-&gt;resize(size, <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a25">getOwner</a>()-&gt;getSize());
00371         <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.resize(size);
00372 }
00373 
00374 } <font class="comment">// NL3D</font>
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