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<hr><h1>ps_sound.cpp</h1><a href="ps__sound_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2000, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="ps__sound_8h.html">3d/ps_sound.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="particle__system_8h.html">3d/particle_system.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="u__ps__sound__interface_8h.html">nel/3d/u_ps_sound_interface.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="ps__attrib__maker_8h.html">3d/ps_attrib_maker.h</a>"</font>
00032
00033
00034 <font class="keyword">namespace </font>NL3D
00035 {
00036
00037
00038 <font class="comment">// we batch computation of Gains and frequencies. Here is the buffer size:</font>
00039 <font class="keyword">static</font> <font class="keyword">const</font> uint <a class="code" href="namespaceNL3D.html#a220">SoundBufSize</a> = 1024;
00040
00041
<a name="l00042"></a><a class="code" href="classNL3D_1_1CPSSound.html#z735_0">00042</a> CPSSound::CPSSound() : _Gain(1.f),
00043 _GainScheme(NULL),
00044 _Pitch(1.f),
00045 _PitchScheme(NULL),
00046 _EmissionPercent(1),
00047 _SpawnSounds(false),
00048 _Mute(false),
00049 _SoundStopped(false),
00050 _SoundReactivated(false)
00051 {
00052 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"sound"</font>);
00053 }
00054
00055
00056
<a name="l00057"></a><a class="code" href="classNL3D_1_1CPSSound.html#a21">00057</a> <font class="keywordtype">void</font> CPSSound::stopSound()
00058 {
00059
00060 <font class="keywordflow">if</font> (_SoundStopped) <font class="keywordflow">return</font>;
00061 CPSAttrib<UPSSoundInstance *>::iterator it = <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.begin()
00062 , endIt = <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.end();
00063 <font class="keywordflow">while</font> (it != endIt)
00064 {
00065 <font class="keywordflow">if</font> (*it)
00066 {
00067 (*it)->stop();
00068 }
00069 ++it;
00070 }
00071 <a class="code" href="classNL3D_1_1CPSSound.html#n9">_SoundStopped</a> = <font class="keyword">true</font>;
00072 }
00073
<a name="l00074"></a><a class="code" href="classNL3D_1_1CPSSound.html#a22">00074</a> <font class="keywordtype">void</font> CPSSound::reactivateSound()
00075 {
00076 <font class="comment">//if (!_SoundStopped) return; </font>
00077 <a class="code" href="classNL3D_1_1CPSSound.html#n10">_SoundReactivated</a> = <font class="keyword">true</font>;
00078 }
00079
<a name="l00080"></a><a class="code" href="classNL3D_1_1CPSSound.html#b3">00080</a> <font class="keywordtype">void</font> CPSSound::removeAllSources(<font class="keywordtype">void</font>)
00081 {
00082 <font class="keyword">const</font> sint32 size = <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.getSize();
00083 <font class="comment">// delete all sounds, and rebuild them all </font>
00084 <font class="keywordflow">for</font> (sint32 k = size - 1; k >= 0; --k)
00085 {
00086 <a class="code" href="classNL3D_1_1CPSSound.html#b1">deleteElement</a>(k);
00087 }
00088 }
00089
<a name="l00090"></a><a class="code" href="classNL3D_1_1CPSSound.html#z735_1">00090</a> CPSSound::~CPSSound()
00091 {
00092 <a class="code" href="classNL3D_1_1CPSSound.html#b3">removeAllSources</a>();
00093 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>;
00094 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>;
00095 }
00096
<a name="l00097"></a><a class="code" href="classNL3D_1_1CPSSound.html#a0">00097</a> uint32 CPSSound::getType(<font class="keywordtype">void</font>)<font class="keyword"> const</font>
00098 <font class="keyword"></font>{
00099 <font class="keywordflow">return</font> <a class="code" href="namespaceNL3D.html#a207">PSSound</a>;
00100 }
00101
<a name="l00102"></a><a class="code" href="classNL3D_1_1CPSSound.html#a2">00102</a> <font class="keywordtype">void</font> CPSSound::step(<a class="code" href="namespaceNL3D.html#a484">TPSProcessPass</a> pass, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> realEt)
00103 {
00104 <font class="keywordflow">if</font> (pass != <a class="code" href="namespaceNL3D.html#a484a168">PSMotion</a>) <font class="keywordflow">return</font>;
00105 <font class="keyword">const</font> uint32 size = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getSize();
00106 <font class="keywordflow">if</font> (!size) <font class="keywordflow">return</font>;
00107
00108
00109
00110
00111 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSound.html#n9">_SoundStopped</a> && !<a class="code" href="classNL3D_1_1CPSSound.html#n10">_SoundReactivated</a>)
00112 {
00113 <font class="keywordflow">return</font>;
00114 }
00115
00116 <font class="keywordflow">if</font> (_SoundReactivated)
00117 {
00118 <a class="code" href="classNL3D_1_1CPSSound.html#n9">_SoundStopped</a> = <font class="keyword">false</font>;
00119 <a class="code" href="classNL3D_1_1CPSSound.html#n10">_SoundReactivated</a> = <font class="keyword">false</font>;
00120 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSSound.html#n8">_Mute</a>)
00121 {
00122 sint32 k;
00123 <font class="comment">// delete all sounds, and rebuild them all </font>
00124 <a class="code" href="classNL3D_1_1CPSSound.html#b3">removeAllSources</a>();
00125 <font class="keywordflow">for</font> (k = 0; k < (sint32) size; ++k)
00126 {
00127 <a class="code" href="classNL3D_1_1CPSSound.html#b0">newElement</a>(NULL, 0);
00128 }
00129
00130 }
00131 }
00132
00133
00134
00135
00136 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>);
00137 uint32 toProcess, leftToDo = size;
00138
00139 <font class="keywordtype">float</font> Gains[<a class="code" href="namespaceNL3D.html#a220">SoundBufSize</a>];
00140 <font class="keywordtype">float</font> frequencies[<a class="code" href="namespaceNL3D.html#a220">SoundBufSize</a>];
00141
00142 uint GainPtInc = <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a> ? 1 : 0;
00143 uint frequencyPtInc = <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a> ? 1 : 0;
00144 <font class="keywordtype">float</font> *currVol, *currFrequency;
00145
00146
00147 CPSAttrib<UPSSoundInstance *>::iterator it = <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.begin()
00148 , endIt = <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.end();
00149
00150 CPSAttrib<NLMISC::CVector>::const_iterator posIt = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos().begin();
00151 CPSAttrib<NLMISC::CVector>::const_iterator speedIt = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getSpeed().begin();
00152
00153 <font class="keywordflow">do</font>
00154 {
00155 toProcess = leftToDo > <a class="code" href="namespaceNL3D.html#a220">SoundBufSize</a> ? <a class="code" href="namespaceNL3D.html#a220">SoundBufSize</a> : leftToDo;
00156 <font class="comment">// compute Gain </font>
00157 currVol = <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a> ? (<font class="keywordtype">float</font> *) <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>->make(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a25">getOwner</a>(), size - leftToDo, Gains, <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>), toProcess, <font class="keyword">true</font>)
00158 : &<a class="code" href="classNL3D_1_1CPSSound.html#n2">_Gain</a>;
00159 <font class="comment">// compute frequency</font>
00160 currFrequency = <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a> ? (<font class="keywordtype">float</font> *) <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>->make(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a25">getOwner</a>(), size - leftToDo, frequencies, <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>), toProcess, <font class="keyword">true</font>)
00161 : &<a class="code" href="classNL3D_1_1CPSSound.html#n4">_Pitch</a>;
00162
00163 endIt = it + toProcess;
00164
00165 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->isInSystemBasis())
00166 {
00167 <font class="keywordflow">do</font>
00168 {
00169 <font class="keywordflow">if</font> (*it) <font class="comment">// was this sound instanciated?</font>
00170 {
00171 (*it)->setSoundParams(*currVol
00172 , *posIt
00173 , *speedIt
00174 , *currFrequency);
00175 }
00176 currVol += GainPtInc;
00177 currFrequency += frequencyPtInc;
00178 ++posIt;
00179 ++speedIt;
00180 ++it;
00181 }
00182 <font class="keywordflow">while</font> (it != endIt);
00183 }
00184 <font class="keywordflow">else</font>
00185 {
00186 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> m = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getOwner()->getSysMat();
00187 <font class="keywordflow">do</font>
00188 {
00189 <font class="keywordflow">if</font> (*it) <font class="comment">// was this sound instanciated?</font>
00190 {
00191 (*it)->setSoundParams(*currVol
00192 , m * *posIt
00193 , *speedIt
00194 , *currFrequency);
00195 }
00196 currVol += GainPtInc;
00197 currFrequency += frequencyPtInc;
00198 ++posIt;
00199 ++speedIt;
00200 ++it;
00201 }
00202 <font class="keywordflow">while</font> (it != endIt);
00203 }
00204
00205
00206 leftToDo -= toProcess;
00207 }
00208 <font class="keywordflow">while</font> (leftToDo);
00209
00210 }
00211
<a name="l00212"></a><a class="code" href="classNL3D_1_1CPSSound.html#a5">00212</a> <font class="keywordtype">void</font> CPSSound::setGain(<font class="keywordtype">float</font> Gain)
00213 {
00214 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>;
00215 <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a> = NULL;
00216 <a class="code" href="classNL3D_1_1CPSSound.html#n2">_Gain</a> = Gain;
00217 }
00218
00219
<a name="l00220"></a><a class="code" href="classNL3D_1_1CPSSound.html#a7">00220</a> <font class="keywordtype">void</font> CPSSound::setGainScheme(CPSAttribMaker<float> *Gain)
00221 {
00222 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>;
00223 <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a> = Gain;
00224 }
00225
00226
00227
00228
<a name="l00229"></a><a class="code" href="classNL3D_1_1CPSSound.html#a10">00229</a> <font class="keywordtype">void</font> CPSSound::setPitch(<font class="keywordtype">float</font> pitch)
00230 {
00231 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>;
00232 <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a> = NULL;
00233 <a class="code" href="classNL3D_1_1CPSSound.html#n4">_Pitch</a> = pitch;
00234 }
00235
<a name="l00236"></a><a class="code" href="classNL3D_1_1CPSSound.html#a12">00236</a> <font class="keywordtype">void</font> CPSSound::setPitchScheme(CPSAttribMaker<float> *pitch)
00237 {
00238 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>;
00239 <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a> = pitch;
00240 }
00241
00242
00243
00244
<a name="l00245"></a><a class="code" href="classNL3D_1_1CPSSound.html#z735_2">00245</a> <font class="keywordtype">void</font> CPSSound::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00246 {
00247 CPSLocatedBindable::serial(f);
00248 sint ver = f.serialVersion(2);
00249 f.serial(_SoundName);
00250 sint32 nbSounds;
00251 <font class="keywordtype">bool</font> hasScheme;
00252 <font class="keywordflow">if</font> (f.isReading())
00253 {
00254 f.serial(nbSounds); <font class="comment">// we are very unlikely to save a system with sounds being played in it,</font>
00255 <font class="comment">// but we need to keep datas coherency.</font>
00256 <font class="keywordflow">if</font> (_Owner)
00257 {
00258 _Sounds.resize(_Owner->getMaxSize());
00259 }
00260 }
00261 <font class="keywordflow">else</font>
00262 {
00263 nbSounds = _Sounds.getSize(); <font class="comment">// number of used sound</font>
00264 f.serial(nbSounds);
00265 }
00266
00267
00268 <font class="keywordflow">if</font> (f.isReading())
00269 {
00270 <font class="keyword">delete</font> _GainScheme;
00271 _GainScheme = NULL;
00272 <font class="keyword">delete</font> _PitchScheme;
00273 _PitchScheme = NULL;
00274 }
00275 <font class="comment">// save Gain infos</font>
00276 hasScheme = _GainScheme != NULL;
00277 f.serial(hasScheme);
00278 <font class="keywordflow">if</font> (hasScheme)
00279 {
00280 f.serialPolyPtr(_GainScheme);
00281 }
00282 <font class="keywordflow">else</font>
00283 {
00284 f.serial(_Gain);
00285 }
00286 <font class="comment">// save frequency infos</font>
00287 hasScheme = _PitchScheme != NULL;
00288 f.serial(hasScheme);
00289 <font class="keywordflow">if</font> (hasScheme)
00290 {
00291 f.serialPolyPtr(_PitchScheme);
00292 }
00293 <font class="keywordflow">else</font>
00294 {
00295 f.serial(_Pitch);
00296 }
00297
00298 <font class="keywordflow">if</font> (f.isReading())
00299 {
00300 _SoundStopped = <font class="keyword">false</font>;
00301 }
00302
00303
00304 <font class="keywordflow">if</font> (ver > 1)
00305 {
00306 f.serial(_EmissionPercent);
00307 f.serial(_SpawnSounds);
00308 }
00309
00310 <font class="keywordflow">if</font> (f.isReading())
00311 {
00312 <font class="keywordflow">for</font> (sint k = 0; k < nbSounds; ++k)
00313 {
00314 newElement(NULL, 0);
00315 }
00316 }
00317 }
00318
00319
<a name="l00320"></a><a class="code" href="classNL3D_1_1CPSSound.html#b0">00320</a> <font class="keywordtype">void</font> CPSSound::newElement(CPSLocated *emitterLocated, uint32 emitterIndex)
00321 {
00322 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>);
00323 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a> && <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>->hasMemory()) <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>->newElement(emitterLocated, emitterIndex);
00324 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a> && <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>->hasMemory()) <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>->newElement(emitterLocated, emitterIndex);
00325 <font class="comment">// if there's a sound server, we generate a new sound instance</font>
00326 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSSound.html#n8">_Mute</a> && !<a class="code" href="classNL3D_1_1CPSSound.html#n9">_SoundStopped</a> && CParticleSystem::getSoundServer())
00327 {
00328 <font class="keywordflow">if</font> ((rand() % 99) * 0.01f < <a class="code" href="classNL3D_1_1CPSSound.html#n6">_EmissionPercent</a>)
00329 {
00330 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> = <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.insert(CParticleSystem::getSoundServer()->createSound(<a class="code" href="classNL3D_1_1CPSSound.html#n1">_SoundName</a>, <a class="code" href="classNL3D_1_1CPSSound.html#n7">_SpawnSounds</a>));
00332
00333 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>])
00334 {
00335 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &mat = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->isInSystemBasis() ? <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getOwner()->getSysMat() : <a class="code" href="classNLMISC_1_1CMatrix.html#p0">NLMISC::CMatrix::Identity</a>;
00336 <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>]->setSoundParams(
00337 <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a> ? <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>->get(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a25">getOwner</a>(), 0) : 0,
00338 mat * <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos()[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>],
00339 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getSpeed()[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>],
00340 <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a> ? <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>->get(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a25">getOwner</a>(), 0) : 1 );
00341 <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>]->play();
00342 }
00343 }
00344 <font class="keywordflow">else</font>
00345 {
00346 <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.insert(NULL);
00347 }
00348 }
00349 <font class="keywordflow">else</font>
00350 {
00351 <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.insert(NULL);
00352 }
00353 }
00354
<a name="l00355"></a><a class="code" href="classNL3D_1_1CPSSound.html#b1">00355</a> <font class="keywordtype">void</font> CPSSound::deleteElement(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
00356 {
00357 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a> && <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>->hasMemory()) <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>->deleteElement(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00358 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a> && <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>->hasMemory()) <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>->deleteElement(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00359 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>])
00360 {
00361 <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>]->release();
00362 }
00363 <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.remove(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00364 }
00365
<a name="l00366"></a><a class="code" href="classNL3D_1_1CPSSound.html#b2">00366</a> <font class="keywordtype">void</font> CPSSound::resize(uint32 size)
00367 {
00368 <a class="code" href="debug_8h.html#a6">nlassert</a>(size < (1 << 16));
00369 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a> && <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>->hasMemory()) <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>->resize(size, <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a25">getOwner</a>()->getSize());
00370 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a> && <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>->hasMemory()) <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>->resize(size, <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a25">getOwner</a>()->getSize());
00371 <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.resize(size);
00372 }
00373
00374 } <font class="comment">// NL3D</font>
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