1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
|
<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
<TITLE>nevrax.org : docs</TITLE>
<LINK REL=stylesheet TYPE="text/css" HREF="/inc/css/nevrax.css">
<link href="doxygen.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY MARGINHEIGHT="0" MARGINWIDTH="0">
<!-- uplinks -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0>
<TR>
<TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF='/'><b>Home</B></FONT></A> </TD>
<TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF='/'><b>nevrax.com</B></FONT></A> </TD>
</TR>
</TABLE>
<!-- banner Nevrax -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 WIDTH=100%>
<TR><TD BGCOLOR="#000000" BACKGROUND="/inc/img/black_banner.jpg"><A HREF=""><IMG SRC="/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
</TABLE>
<!-- main table -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 height=100%>
<TR>
<TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
<TD WIDTH=140 BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
<!------ Begin Box ------>
<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0 cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
<FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td colspan=2 bgcolor=#FFFFFF>
<TABLE cellspacing=0 cellpadding=1 border=0>
<tr><td ALIGN=middle><a class='linkbox' href="/news/" TITLE="Rubrique news"><img width=13 height=15 hspace=5 border=0 src=/inc/img/picto-news.gif ALT=#></A></td><td><a class='linkbox' href="/news/" TITLE="News">News</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/mail/" TITLE="Rubrique mail"><img width=15 height=11 hspace=5 border=0 src=/inc/img/picto-mail.gif ALT=#></A></td><td><a class='linkbox' href="/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/docs/" TITLE="Rubrique docs"><img width=14 height=16 hspace=5 border=0 src=/inc/img/picto-docs.gif ALT=#></A></td><td><a class='linkbox' href="/docs/" TITLE="Documentation">Documentation</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/cvs/" TITLE="Rubrique cvs"><img width=13 height=17 hspace=5 border=0 src=/inc/img/picto-cvs.gif ALT=#></A></td><td><a class='linkbox' href="/cvs/" TITLE="CVS Web">CVS</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/bugs/" TITLE="Rubrique bugs"><img width=20 height=16 hspace=5 border=0 src=/inc/img/picto-bugs.gif ALT=#></A></td><td><a class='linkbox' href="/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/GPL.php3" TITLE="Rubrique license"><img width=18 height=12 hspace=5 border=0 src=/inc/img/picto-gpl.gif ALT=#></A></td><td><a class='linkbox' href="/GPL.php3" TITLE="License">License</a></td></tr>
</TABLE>
</TD></TR></TABLE></TD></TR></TABLE>
<!------ End Box ------>
</TD>
<TD WIDTH=15><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD ALIGN=left valign=top><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
<!-- title -->
<TABLE background="/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td>
<A HREF="/docs/"><img src="/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
</td><td><IMG SRC="/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
</td></tr></table>
<!-- block -->
<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
<TD><B>Documentation</B></TD>
<TD ALIGN=RIGHT> </td>
</tr></table>
<!-- Generated by Doxygen 1.2.14 -->
<center>
<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> </center>
<hr><h1>ps_sound.cpp</h1><a href="ps__sound_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2000, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="ps__sound_8h.html">3d/ps_sound.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="particle__system_8h.html">3d/particle_system.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="u__ps__sound__interface_8h.html">nel/3d/u_ps_sound_interface.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="ps__attrib__maker_8h.html">3d/ps_attrib_maker.h</a>"</font>
00032
00033
00034 <font class="keyword">namespace </font>NL3D
00035 {
00036
00037
00038 <font class="comment">// we batch computation of Gains and frequencies. Here is the buffer size:</font>
00039 <font class="keyword">static</font> <font class="keyword">const</font> uint <a class="code" href="namespaceNL3D.html#a220">SoundBufSize</a> = 1024;
00040
00041
<a name="l00042"></a><a class="code" href="classNL3D_1_1CPSSound.html#z735_0">00042</a> CPSSound::CPSSound() : _Gain(1.f),
00043 _GainScheme(NULL),
00044 _Pitch(1.f),
00045 _PitchScheme(NULL),
00046 _EmissionPercent(1),
00047 _SpawnSounds(false),
00048 _Mute(false),
00049 _SoundStopped(false),
00050 _SoundReactivated(false)
00051 {
00052 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"sound"</font>);
00053 }
00054
00055
00056
<a name="l00057"></a><a class="code" href="classNL3D_1_1CPSSound.html#a21">00057</a> <font class="keywordtype">void</font> CPSSound::stopSound()
00058 {
00059
00060 <font class="keywordflow">if</font> (_SoundStopped) <font class="keywordflow">return</font>;
00061 CPSAttrib<UPSSoundInstance *>::iterator it = <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.begin()
00062 , endIt = <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.end();
00063 <font class="keywordflow">while</font> (it != endIt)
00064 {
00065 <font class="keywordflow">if</font> (*it)
00066 {
00067 (*it)->stop();
00068 }
00069 ++it;
00070 }
00071 <a class="code" href="classNL3D_1_1CPSSound.html#n9">_SoundStopped</a> = <font class="keyword">true</font>;
00072 }
00073
<a name="l00074"></a><a class="code" href="classNL3D_1_1CPSSound.html#a22">00074</a> <font class="keywordtype">void</font> CPSSound::reactivateSound()
00075 {
00076 <font class="comment">//if (!_SoundStopped) return; </font>
00077 <a class="code" href="classNL3D_1_1CPSSound.html#n10">_SoundReactivated</a> = <font class="keyword">true</font>;
00078 }
00079
<a name="l00080"></a><a class="code" href="classNL3D_1_1CPSSound.html#b3">00080</a> <font class="keywordtype">void</font> CPSSound::removeAllSources(<font class="keywordtype">void</font>)
00081 {
00082 <font class="keyword">const</font> sint32 size = <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.getSize();
00083 <font class="comment">// delete all sounds, and rebuild them all </font>
00084 <font class="keywordflow">for</font> (sint32 k = size - 1; k >= 0; --k)
00085 {
00086 <a class="code" href="classNL3D_1_1CPSSound.html#b1">deleteElement</a>(k);
00087 }
00088 }
00089
<a name="l00090"></a><a class="code" href="classNL3D_1_1CPSSound.html#z735_1">00090</a> CPSSound::~CPSSound()
00091 {
00092 <a class="code" href="classNL3D_1_1CPSSound.html#b3">removeAllSources</a>();
00093 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>;
00094 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>;
00095 }
00096
<a name="l00097"></a><a class="code" href="classNL3D_1_1CPSSound.html#a0">00097</a> uint32 CPSSound::getType(<font class="keywordtype">void</font>)<font class="keyword"> const</font>
00098 <font class="keyword"></font>{
00099 <font class="keywordflow">return</font> <a class="code" href="namespaceNL3D.html#a207">PSSound</a>;
00100 }
00101
<a name="l00102"></a><a class="code" href="classNL3D_1_1CPSSound.html#a2">00102</a> <font class="keywordtype">void</font> CPSSound::step(<a class="code" href="namespaceNL3D.html#a484">TPSProcessPass</a> pass, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> realEt)
00103 {
00104 <font class="keywordflow">if</font> (pass != <a class="code" href="namespaceNL3D.html#a484a168">PSMotion</a>) <font class="keywordflow">return</font>;
00105 <font class="keyword">const</font> uint32 size = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getSize();
00106 <font class="keywordflow">if</font> (!size) <font class="keywordflow">return</font>;
00107
00108
00109
00110
00111 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSound.html#n9">_SoundStopped</a> && !<a class="code" href="classNL3D_1_1CPSSound.html#n10">_SoundReactivated</a>)
00112 {
00113 <font class="keywordflow">return</font>;
00114 }
00115
00116 <font class="keywordflow">if</font> (_SoundReactivated)
00117 {
00118 <a class="code" href="classNL3D_1_1CPSSound.html#n9">_SoundStopped</a> = <font class="keyword">false</font>;
00119 <a class="code" href="classNL3D_1_1CPSSound.html#n10">_SoundReactivated</a> = <font class="keyword">false</font>;
00120 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSSound.html#n8">_Mute</a>)
00121 {
00122 sint32 k;
00123 <font class="comment">// delete all sounds, and rebuild them all </font>
00124 <a class="code" href="classNL3D_1_1CPSSound.html#b3">removeAllSources</a>();
00125 <font class="keywordflow">for</font> (k = 0; k < (sint32) size; ++k)
00126 {
00127 <a class="code" href="classNL3D_1_1CPSSound.html#b0">newElement</a>(NULL, 0);
00128 }
00129
00130 }
00131 }
00132
00133
00134
00135
00136 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>);
00137 uint32 toProcess, leftToDo = size;
00138
00139 <font class="keywordtype">float</font> Gains[<a class="code" href="namespaceNL3D.html#a220">SoundBufSize</a>];
00140 <font class="keywordtype">float</font> frequencies[<a class="code" href="namespaceNL3D.html#a220">SoundBufSize</a>];
00141
00142 uint GainPtInc = <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a> ? 1 : 0;
00143 uint frequencyPtInc = <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a> ? 1 : 0;
00144 <font class="keywordtype">float</font> *currVol, *currFrequency;
00145
00146
00147 CPSAttrib<UPSSoundInstance *>::iterator it = <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.begin()
00148 , endIt = <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.end();
00149
00150 CPSAttrib<NLMISC::CVector>::const_iterator posIt = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos().begin();
00151 CPSAttrib<NLMISC::CVector>::const_iterator speedIt = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getSpeed().begin();
00152
00153 <font class="keywordflow">do</font>
00154 {
00155 toProcess = leftToDo > <a class="code" href="namespaceNL3D.html#a220">SoundBufSize</a> ? <a class="code" href="namespaceNL3D.html#a220">SoundBufSize</a> : leftToDo;
00156 <font class="comment">// compute Gain </font>
00157 currVol = <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a> ? (<font class="keywordtype">float</font> *) <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>->make(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a25">getOwner</a>(), size - leftToDo, Gains, <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>), toProcess, <font class="keyword">true</font>)
00158 : &<a class="code" href="classNL3D_1_1CPSSound.html#n2">_Gain</a>;
00159 <font class="comment">// compute frequency</font>
00160 currFrequency = <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a> ? (<font class="keywordtype">float</font> *) <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>->make(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a25">getOwner</a>(), size - leftToDo, frequencies, <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>), toProcess, <font class="keyword">true</font>)
00161 : &<a class="code" href="classNL3D_1_1CPSSound.html#n4">_Pitch</a>;
00162
00163 endIt = it + toProcess;
00164
00165 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->isInSystemBasis())
00166 {
00167 <font class="keywordflow">do</font>
00168 {
00169 <font class="keywordflow">if</font> (*it) <font class="comment">// was this sound instanciated?</font>
00170 {
00171 (*it)->setSoundParams(*currVol
00172 , *posIt
00173 , *speedIt
00174 , *currFrequency);
00175 }
00176 currVol += GainPtInc;
00177 currFrequency += frequencyPtInc;
00178 ++posIt;
00179 ++speedIt;
00180 ++it;
00181 }
00182 <font class="keywordflow">while</font> (it != endIt);
00183 }
00184 <font class="keywordflow">else</font>
00185 {
00186 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> m = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getOwner()->getSysMat();
00187 <font class="keywordflow">do</font>
00188 {
00189 <font class="keywordflow">if</font> (*it) <font class="comment">// was this sound instanciated?</font>
00190 {
00191 (*it)->setSoundParams(*currVol
00192 , m * *posIt
00193 , *speedIt
00194 , *currFrequency);
00195 }
00196 currVol += GainPtInc;
00197 currFrequency += frequencyPtInc;
00198 ++posIt;
00199 ++speedIt;
00200 ++it;
00201 }
00202 <font class="keywordflow">while</font> (it != endIt);
00203 }
00204
00205
00206 leftToDo -= toProcess;
00207 }
00208 <font class="keywordflow">while</font> (leftToDo);
00209
00210 }
00211
<a name="l00212"></a><a class="code" href="classNL3D_1_1CPSSound.html#a5">00212</a> <font class="keywordtype">void</font> CPSSound::setGain(<font class="keywordtype">float</font> Gain)
00213 {
00214 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>;
00215 <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a> = NULL;
00216 <a class="code" href="classNL3D_1_1CPSSound.html#n2">_Gain</a> = Gain;
00217 }
00218
00219
<a name="l00220"></a><a class="code" href="classNL3D_1_1CPSSound.html#a7">00220</a> <font class="keywordtype">void</font> CPSSound::setGainScheme(CPSAttribMaker<float> *Gain)
00221 {
00222 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>;
00223 <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a> = Gain;
00224 }
00225
00226
00227
00228
<a name="l00229"></a><a class="code" href="classNL3D_1_1CPSSound.html#a10">00229</a> <font class="keywordtype">void</font> CPSSound::setPitch(<font class="keywordtype">float</font> pitch)
00230 {
00231 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>;
00232 <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a> = NULL;
00233 <a class="code" href="classNL3D_1_1CPSSound.html#n4">_Pitch</a> = pitch;
00234 }
00235
<a name="l00236"></a><a class="code" href="classNL3D_1_1CPSSound.html#a12">00236</a> <font class="keywordtype">void</font> CPSSound::setPitchScheme(CPSAttribMaker<float> *pitch)
00237 {
00238 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>;
00239 <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a> = pitch;
00240 }
00241
00242
00243
00244
<a name="l00245"></a><a class="code" href="classNL3D_1_1CPSSound.html#z735_2">00245</a> <font class="keywordtype">void</font> CPSSound::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00246 {
00247 CPSLocatedBindable::serial(f);
00248 sint ver = f.serialVersion(2);
00249 f.serial(_SoundName);
00250 sint32 nbSounds;
00251 <font class="keywordtype">bool</font> hasScheme;
00252 <font class="keywordflow">if</font> (f.isReading())
00253 {
00254 f.serial(nbSounds); <font class="comment">// we are very unlikely to save a system with sounds being played in it,</font>
00255 <font class="comment">// but we need to keep datas coherency.</font>
00256 <font class="keywordflow">if</font> (_Owner)
00257 {
00258 _Sounds.resize(_Owner->getMaxSize());
00259 }
00260 }
00261 <font class="keywordflow">else</font>
00262 {
00263 nbSounds = _Sounds.getSize(); <font class="comment">// number of used sound</font>
00264 f.serial(nbSounds);
00265 }
00266
00267
00268 <font class="keywordflow">if</font> (f.isReading())
00269 {
00270 <font class="keyword">delete</font> _GainScheme;
00271 _GainScheme = NULL;
00272 <font class="keyword">delete</font> _PitchScheme;
00273 _PitchScheme = NULL;
00274 }
00275 <font class="comment">// save Gain infos</font>
00276 hasScheme = _GainScheme != NULL;
00277 f.serial(hasScheme);
00278 <font class="keywordflow">if</font> (hasScheme)
00279 {
00280 f.serialPolyPtr(_GainScheme);
00281 }
00282 <font class="keywordflow">else</font>
00283 {
00284 f.serial(_Gain);
00285 }
00286 <font class="comment">// save frequency infos</font>
00287 hasScheme = _PitchScheme != NULL;
00288 f.serial(hasScheme);
00289 <font class="keywordflow">if</font> (hasScheme)
00290 {
00291 f.serialPolyPtr(_PitchScheme);
00292 }
00293 <font class="keywordflow">else</font>
00294 {
00295 f.serial(_Pitch);
00296 }
00297
00298 <font class="keywordflow">if</font> (f.isReading())
00299 {
00300 _SoundStopped = <font class="keyword">false</font>;
00301 }
00302
00303
00304 <font class="keywordflow">if</font> (ver > 1)
00305 {
00306 f.serial(_EmissionPercent);
00307 f.serial(_SpawnSounds);
00308 }
00309
00310 <font class="keywordflow">if</font> (f.isReading())
00311 {
00312 <font class="keywordflow">for</font> (sint k = 0; k < nbSounds; ++k)
00313 {
00314 newElement(NULL, 0);
00315 }
00316 }
00317 }
00318
00319
<a name="l00320"></a><a class="code" href="classNL3D_1_1CPSSound.html#b0">00320</a> <font class="keywordtype">void</font> CPSSound::newElement(CPSLocated *emitterLocated, uint32 emitterIndex)
00321 {
00322 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>);
00323 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a> && <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>->hasMemory()) <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>->newElement(emitterLocated, emitterIndex);
00324 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a> && <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>->hasMemory()) <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>->newElement(emitterLocated, emitterIndex);
00325 <font class="comment">// if there's a sound server, we generate a new sound instance</font>
00326 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSSound.html#n8">_Mute</a> && !<a class="code" href="classNL3D_1_1CPSSound.html#n9">_SoundStopped</a> && CParticleSystem::getSoundServer())
00327 {
00328 <font class="keywordflow">if</font> ((rand() % 99) * 0.01f < <a class="code" href="classNL3D_1_1CPSSound.html#n6">_EmissionPercent</a>)
00329 {
00330 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> = <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.insert(CParticleSystem::getSoundServer()->createSound(<a class="code" href="classNL3D_1_1CPSSound.html#n1">_SoundName</a>, <a class="code" href="classNL3D_1_1CPSSound.html#n7">_SpawnSounds</a>));
00332
00333 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>])
00334 {
00335 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &mat = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->isInSystemBasis() ? <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getOwner()->getSysMat() : <a class="code" href="classNLMISC_1_1CMatrix.html#p0">NLMISC::CMatrix::Identity</a>;
00336 <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>]->setSoundParams(
00337 <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a> ? <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>->get(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a25">getOwner</a>(), 0) : 0,
00338 mat * <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos()[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>],
00339 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getSpeed()[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>],
00340 <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a> ? <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>->get(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a25">getOwner</a>(), 0) : 1 );
00341 <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>]->play();
00342 }
00343 }
00344 <font class="keywordflow">else</font>
00345 {
00346 <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.insert(NULL);
00347 }
00348 }
00349 <font class="keywordflow">else</font>
00350 {
00351 <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.insert(NULL);
00352 }
00353 }
00354
<a name="l00355"></a><a class="code" href="classNL3D_1_1CPSSound.html#b1">00355</a> <font class="keywordtype">void</font> CPSSound::deleteElement(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
00356 {
00357 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a> && <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>->hasMemory()) <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>->deleteElement(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00358 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a> && <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>->hasMemory()) <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>->deleteElement(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00359 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>])
00360 {
00361 <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>]->release();
00362 }
00363 <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.remove(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00364 }
00365
<a name="l00366"></a><a class="code" href="classNL3D_1_1CPSSound.html#b2">00366</a> <font class="keywordtype">void</font> CPSSound::resize(uint32 size)
00367 {
00368 <a class="code" href="debug_8h.html#a6">nlassert</a>(size < (1 << 16));
00369 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a> && <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>->hasMemory()) <a class="code" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a>->resize(size, <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a25">getOwner</a>()->getSize());
00370 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a> && <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>->hasMemory()) <a class="code" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a>->resize(size, <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a25">getOwner</a>()->getSize());
00371 <a class="code" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a>.resize(size);
00372 }
00373
00374 } <font class="comment">// NL3D</font>
</pre></div>
<!-- footer -->
<BR><FONT Size=+5> </FONT>
</TD>
<TD WIDTH=15><IMG SRC=/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
</TR>
</TABLE>
</BODY>
</HTML>
|