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<hr><h1>ps_shockwave.cpp</h1><a href="ps__shockwave_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="ps__macro_8h.html">3d/ps_macro.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="ps__shockwave_8h.html">3d/ps_shockwave.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="texture__grouped_8h.html">3d/texture_grouped.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="ps__iterator_8h.html">3d/ps_iterator.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="particle__system_8h.html">3d/particle_system.h</a>"</font>
00034
00035
00036 <font class="keyword">namespace </font>NL3D
00037 {
00038
00040 <font class="comment">// constant definition //</font>
00042 <font class="comment"></font>
00043 <font class="comment">// max number of shockwave to be processed at once</font>
00044 <font class="keyword">static</font> <font class="keyword">const</font> uint <a class="code" href="namespaceNL3D.html#a219">ShockWaveBufSize</a> = 128;
00045
00046 <font class="comment">// the number of vertices we want in a vertex buffer</font>
00047 <font class="keyword">static</font> <font class="keyword">const</font> uint <a class="code" href="namespaceNL3D.html#a191">NumVertsInBuffer</a> = 8 * <a class="code" href="namespaceNL3D.html#a219">ShockWaveBufSize</a>;
00048
00049
<a name="l00050"></a><a class="code" href="classNL3D_1_1CPSShockWave.html#r0">00050</a> CPSShockWave::TPBMap CPSShockWave::_PBMap; <font class="comment">// the primitive blocks</font>
<a name="l00051"></a><a class="code" href="classNL3D_1_1CPSShockWave.html#r1">00051</a> CPSShockWave::TVBMap CPSShockWave::_VBMap; <font class="comment">// vb ith unanimated texture</font>
<a name="l00052"></a><a class="code" href="classNL3D_1_1CPSShockWave.html#r2">00052</a> CPSShockWave::TVBMap CPSShockWave::_AnimTexVBMap; <font class="comment">// vb ith unanimated texture</font>
<a name="l00053"></a><a class="code" href="classNL3D_1_1CPSShockWave.html#r3">00053</a> CPSShockWave::TVBMap CPSShockWave::_ColoredVBMap; <font class="comment">// vb ith unanimated texture</font>
<a name="l00054"></a><a class="code" href="classNL3D_1_1CPSShockWave.html#r4">00054</a> CPSShockWave::TVBMap CPSShockWave::_ColoredAnimTexVBMap; <font class="comment">// vb ith unanimated texture</font>
00056 <font class="comment">// CPSShockWave implementation //</font>
00058 <font class="comment"></font>
00059
<a name="l00065"></a><a class="code" href="classNL3D_1_1CPSShockWaveHelper.html">00065</a> <font class="keyword">class </font>CPSShockWaveHelper
00066 {
00067 <font class="keyword">public</font>:
00068 <font class="keyword">template</font> <<font class="keyword">class</font> T>
<a name="l00069"></a><a class="code" href="classNL3D_1_1CPSShockWaveHelper.html#d0">00069</a> <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSShockWaveHelper.html#d0">drawShockWave</a>(T posIt, CPSShockWave &<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, uint size, uint32 srcStep)
00070 {
00071 PARTICLES_CHECK_MEM;
00072 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>._Owner);
00073
00074 <font class="comment">// get / build the vertex buffer and the primitive block</font>
00075 CVertexBuffer *vb;
00076 CPrimitiveBlock *pb;
00077 <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>.getVBnPB(vb, pb);
00078
00079 <font class="keyword">const</font> uint32 vSize = vb->getVertexSize();
00080 IDriver *driver = <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>.getDriver();
00081 <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>._Owner->incrementNbDrawnParticles(size); <font class="comment">// for benchmark purpose </font>
00082 <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>.setupDriverModelMatrix();
00083 <font class="keyword">const</font> uint numShockWaveToDealWith = <a class="code" href="bit__set_8cpp.html#a0">std::min</a>(<a class="code" href="namespaceNL3D.html#a219">ShockWaveBufSize</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>.getNumShockWavesInVB());
00084 driver->activeVertexBuffer(*vb);
00085
00086 <font class="keyword">static</font> CPlaneBasis planeBasis[<a class="code" href="namespaceNL3D.html#a219">ShockWaveBufSize</a>];
00087 <font class="keywordtype">float</font> sizes[<a class="code" href="namespaceNL3D.html#a219">ShockWaveBufSize</a>];
00088 <font class="keywordtype">float</font> angles[<a class="code" href="namespaceNL3D.html#a219">ShockWaveBufSize</a>];
00089
00090 uint leftToDo = size, toProcess;
00091 T endIt;
00092 uint8 *currVertex;
00093 uint k ;
00094
00095 <font class="keyword">const</font> <font class="keywordtype">float</font> angleStep = 256.f / <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>._NbSeg;
00096 <font class="keywordtype">float</font> currAngle;
00097
00098 CPlaneBasis *ptCurrBasis;
00099 uint32 ptCurrBasisIncrement = <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>._PlaneBasisScheme ? 1 : 0;
00100
00101 <font class="keywordtype">float</font> *ptCurrSize;
00102 uint32 ptCurrSizeIncrement = <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>._SizeScheme ? 1 : 0;
00103
00104 <font class="keywordtype">float</font> *ptCurrAngle;
00105 uint32 ptCurrAngleIncrement = <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>._Angle2DScheme ? 1 : 0;
00106
00107 CVector radVect, innerVect;
00108 <font class="keywordtype">float</font> radiusRatio;
00109
00110 <font class="keywordflow">do</font>
00111 {
00112 currVertex = (uint8 *) vb->getVertexCoordPointer();
00113 toProcess = leftToDo > numShockWaveToDealWith ? numShockWaveToDealWith : leftToDo;
00114 endIt = posIt + toProcess;
00115 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>._SizeScheme)
00116 {
00117 ptCurrSize = (<font class="keywordtype">float</font> *) (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>._SizeScheme->make(<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>._Owner, size - leftToDo, (<font class="keywordtype">void</font> *) sizes, <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>), toProcess, <font class="keyword">true</font>, srcStep));
00118 }
00119 <font class="keywordflow">else</font>
00120 {
00121 ptCurrSize = &<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>._ParticleSize;
00122 }
00123
00124 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>._PlaneBasisScheme)
00125 {
00126 ptCurrBasis = (CPlaneBasis *) (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>._PlaneBasisScheme->make(<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>._Owner, size - leftToDo, (<font class="keywordtype">void</font> *) planeBasis, <font class="keyword">sizeof</font>(CPlaneBasis), toProcess, <font class="keyword">true</font>, srcStep));
00127 }
00128 <font class="keywordflow">else</font>
00129 {
00130 ptCurrBasis = &<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>._PlaneBasis;
00131 }
00132
00133 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>._Angle2DScheme)
00134 {
00135 ptCurrAngle = (<font class="keywordtype">float</font> *) (<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>._Angle2DScheme->make(<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>._Owner, size - leftToDo, (<font class="keywordtype">void</font> *) angles, <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>), toProcess, <font class="keyword">true</font>, srcStep));
00136 }
00137 <font class="keywordflow">else</font>
00138 {
00139 ptCurrAngle = &<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>._Angle2D;
00140 }
00141
00142
00143 <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>.updateVbColNUVForRender(size - leftToDo, toProcess, srcStep, *vb);
00144 <font class="keywordflow">do</font>
00145 {
00146 currAngle = *ptCurrAngle;
00147 <font class="keywordflow">if</font> (fabsf(*ptCurrSize) > 10E-6)
00148 {
00149 radiusRatio = (*ptCurrSize - <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>._RadiusCut) / *ptCurrSize;
00150 }
00151 <font class="keywordflow">else</font>
00152 {
00153 radiusRatio = 0.f;
00154 }
00155
00156 <font class="keywordflow">for</font> (k = 0; k <= <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>._NbSeg; ++k)
00157 {
00158 radVect = *ptCurrSize * (CPSUtil::getCos((sint32) currAngle) * ptCurrBasis->X + CPSUtil::getSin((sint32) currAngle) * ptCurrBasis->Y);
00159 innerVect = radiusRatio * radVect;
00160 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(*vb, currVertex);
00161 * (CVector *) currVertex = *posIt + radVect;
00162 currVertex += vSize;
00163 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(*vb, currVertex);
00164 * (CVector *) currVertex = *posIt + innerVect;
00165 currVertex += vSize;
00166 currAngle += angleStep;
00167 }
00168
00169 ++posIt;
00170 ptCurrBasis += ptCurrBasisIncrement;
00171 ptCurrSize += ptCurrSizeIncrement;
00172 ptCurrAngle += ptCurrAngleIncrement;
00173 }
00174 <font class="keywordflow">while</font> (posIt != endIt);
00175
00176 pb->setNumQuad(toProcess * <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>._NbSeg);
00177 driver->render(*pb, <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>._Mat);
00178 leftToDo -= toProcess;
00179 }
00180 <font class="keywordflow">while</font> (leftToDo);
00181 PARTICLES_CHECK_MEM;
00182 }
00183 };
00184
<a name="l00186"></a><a class="code" href="classNL3D_1_1CPSShockWave.html#a0">00186</a> CPSShockWave::CPSShockWave(uint nbSeg, <font class="keywordtype">float</font> radiusCut, CSmartPtr<ITexture> tex)
00187 : _NbSeg(nbSeg)
00188 , _RadiusCut(radiusCut)
00189 , _UFactor(1.f)
00190
00191 {
00192 <a class="code" href="debug_8h.html#a6">nlassert</a>(nbSeg > 2 && nbSeg <= 64);
00193 <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#a8">setTexture</a>(tex);
00194 <a class="code" href="classNL3D_1_1CPSShockWave.html#c4">init</a>();
00195 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"ShockWave"</font>);
00196 }
00197
<a name="l00199"></a><a class="code" href="classNL3D_1_1CPSShockWave.html#a10">00199</a> uint32 CPSShockWave::getMaxNumFaces(<font class="keywordtype">void</font>)<font class="keyword"> const</font>
00200 <font class="keyword"></font>{
00201 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>);
00202 <font class="keywordflow">return</font> (<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getMaxSize() * <a class="code" href="classNL3D_1_1CPSShockWave.html#o0">_NbSeg</a>) << 1 ;
00203 }
00204
<a name="l00206"></a><a class="code" href="classNL3D_1_1CPSShockWave.html#a8">00206</a> <font class="keywordtype">bool</font> CPSShockWave::hasTransparentFaces(<font class="keywordtype">void</font>)
00207 {
00208 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#a3">getBlendingMode</a>() != CPSMaterial::alphaTest ;
00209 }
00210
<a name="l00212"></a><a class="code" href="classNL3D_1_1CPSShockWave.html#a9">00212</a> <font class="keywordtype">bool</font> CPSShockWave::hasOpaqueFaces(<font class="keywordtype">void</font>)
00213 {
00214 <font class="keywordflow">return</font> !<a class="code" href="classNL3D_1_1CPSShockWave.html#a8">hasTransparentFaces</a>();
00215 }
00216
<a name="l00218"></a><a class="code" href="classNL3D_1_1CPSShockWave.html#a1">00218</a> <font class="keywordtype">void</font> CPSShockWave::setNbSegs(uint nbSeg)
00219 {
00220 <a class="code" href="debug_8h.html#a6">nlassert</a>(nbSeg > 2 && nbSeg <= 64);
00221 <a class="code" href="classNL3D_1_1CPSShockWave.html#o0">_NbSeg</a> = nbSeg;
00222 <font class="keywordflow">if</font> (_Owner)
00223 {
00224 <a class="code" href="classNL3D_1_1CPSShockWave.html#b5">resize</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getMaxSize());
00225 <a class="code" href="classNL3D_1_1CPSParticle.html#b0">notifyOwnerMaxNumFacesChanged</a>();
00226 }
00227 }
00228
<a name="l00230"></a><a class="code" href="classNL3D_1_1CPSShockWave.html#a3">00230</a> <font class="keywordtype">void</font> CPSShockWave::setRadiusCut(<font class="keywordtype">float</font> radiusCut)
00231 {
00232 <a class="code" href="classNL3D_1_1CPSShockWave.html#o1">_RadiusCut</a> = radiusCut;
00233 <font class="keywordflow">if</font> (_Owner)
00234 {
00235 <a class="code" href="classNL3D_1_1CPSShockWave.html#b5">resize</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getMaxSize());
00236 }
00237 }
00238
<a name="l00240"></a><a class="code" href="classNL3D_1_1CPSShockWave.html#a11">00240</a> <font class="keywordtype">void</font> CPSShockWave::setUFactor(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)
00241 {
00242 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>); <font class="comment">// must be attached to an owner before to call this method</font>
00243 <a class="code" href="classNL3D_1_1CPSShockWave.html#o2">_UFactor</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>;
00244 <a class="code" href="classNL3D_1_1CPSShockWave.html#b5">resize</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getSize()); <font class="comment">// resize also recomputes the UVs..</font>
00245 }
00246
<a name="l00248"></a><a class="code" href="classNL3D_1_1CPSShockWave.html#a5">00248</a> <font class="keywordtype">void</font> CPSShockWave::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00249 {
00250 sint ver = f.serialVersion(2);
00251 CPSParticle::serial(f);
00252 CPSColoredParticle::serialColorScheme(f);
00253 CPSSizedParticle::serialSizeScheme(f);
00254 CPSTexturedParticle::serialTextureScheme(f);
00255 CPSRotated3DPlaneParticle::serialPlaneBasisScheme(f);
00256 CPSRotated2DParticle::serialAngle2DScheme(f);
00257 serialMaterial(f);
00258 f.serial(_NbSeg, _RadiusCut);
00259 <font class="keywordflow">if</font> (ver > 1)
00260 {
00261 f.serial(_UFactor);
00262 }
00263 init();
00264 }
00265
<a name="l00267"></a><a class="code" href="classNL3D_1_1CPSShockWave.html#c2">00267</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CPSShockWave::setupUFactor()
00268 {
00269 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSShockWave.html#o2">_UFactor</a> != 1.f)
00270 {
00271 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.enableUserTexMat(0);
00272 CMatrix texMat;
00273 texMat.setRot(<a class="code" href="classNL3D_1_1CPSShockWave.html#o2">_UFactor</a> * <a class="code" href="classNLMISC_1_1CVector.html#p1">NLMISC::CVector::I</a>,
00274 <a class="code" href="classNLMISC_1_1CVector.html#p2">NLMISC::CVector::J</a>,
00275 <a class="code" href="classNLMISC_1_1CVector.html#p3">NLMISC::CVector::K</a>
00276 );
00277 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setUserTexMat(0, texMat);
00278 }
00279 <font class="keywordflow">else</font>
00280 {
00281 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.enableUserTexMat(0, <font class="keyword">false</font>);
00282 }
00283 }
00284
<a name="l00286"></a><a class="code" href="classNL3D_1_1CPSShockWave.html#c3">00286</a> <font class="keywordtype">void</font> CPSShockWave::draw(<font class="keywordtype">bool</font> opaque)
00287 {
00288 PARTICLES_CHECK_MEM;
00289 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getSize()) <font class="keywordflow">return</font>;
00290
00291 uint32 <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>;
00292 uint numToProcess;
00293 <a class="code" href="classNL3D_1_1CPSParticle.html#b4">computeSrcStep</a>(<a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>, numToProcess);
00294 <font class="keywordflow">if</font> (!numToProcess) <font class="keywordflow">return</font>;
00295
00296
00297
00299 CParticleSystem &ps = *(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getOwner());
00301 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> != NULL && ps.getColorAttenuationScheme() != NULL)
00302 {
00303 CPSMaterial::forceModulateConstantColor(<font class="keyword">true</font>, ps.getGlobalColor());
00304 }
00305 <font class="keywordflow">else</font>
00306 {
00307 <a class="code" href="classNL3D_1_1CPSMaterial.html#a4">forceModulateConstantColor</a>(<font class="keyword">false</font>);
00308 <font class="keywordflow">if</font> (!ps.getColorAttenuationScheme())
00309 {
00310 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setColor(<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>);
00311 }
00312 <font class="keywordflow">else</font>
00313 {
00314 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> col;
00315 col.<a class="code" href="classNLMISC_1_1CRGBA.html#a9">modulateFromColor</a>(ps.getGlobalColor(), <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>);
00316 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setColor(col);
00317 }
00318 }
00320
00321 <a class="code" href="classNL3D_1_1CPSShockWave.html#c2">setupUFactor</a>();
00322
00323 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a> == (1 << 16))
00324 {
00325 CPSShockWaveHelper::drawShockWave(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos().begin(),
00326 *<font class="keyword">this</font>,
00327 numToProcess,
00328 <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>
00329 );
00330 }
00331 <font class="keywordflow">else</font>
00332 {
00333 CPSShockWaveHelper::drawShockWave(<a class="code" href="namespaceNL3D.html#a199">TIteratorVectStep1616</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos().begin(), 0, <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>),
00334 *<font class="keyword">this</font>,
00335 numToProcess,
00336 <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>
00337 );
00338 }
00339
00340 PARTICLES_CHECK_MEM;
00341 }
00342
<a name="l00344"></a><a class="code" href="classNL3D_1_1CPSShockWave.html#a7">00344</a> <font class="keywordtype">bool</font> CPSShockWave::completeBBox(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &box)<font class="keyword"> const</font>
00345 <font class="keyword"></font>{
00346 <font class="comment">// TODO : implement this</font>
00347 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00348 }
00349
<a name="l00351"></a><a class="code" href="classNL3D_1_1CPSShockWave.html#c4">00351</a> <font class="keywordtype">void</font> CPSShockWave::init(<font class="keywordtype">void</font>)
00352 {
00353 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setLighting(<font class="keyword">false</font>);
00354 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setZFunc(CMaterial::less);
00355 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setDoubleSided(<font class="keyword">true</font>);
00356 <a class="code" href="classNL3D_1_1CPSShockWave.html#b1">updateMatAndVbForColor</a>();
00357 <a class="code" href="classNL3D_1_1CPSShockWave.html#b2">updateMatAndVbForTexture</a>();
00358 }
00359
<a name="l00361"></a><a class="code" href="classNL3D_1_1CPSShockWave.html#b0">00361</a> <font class="keywordtype">void</font> CPSShockWave::updateVbColNUVForRender(uint32 startIndex, uint32 size, uint32 srcStep, CVertexBuffer &vb)
00362 {
00363 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>);
00364 <font class="keywordflow">if</font> (!size) <font class="keywordflow">return</font>;
00365 <font class="keywordflow">if</font> (_ColorScheme)
00366 {
00367 <font class="comment">// compute the colors, each color is replicated n times...</font>
00368 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a>->makeN(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>, startIndex, vb.getColorPointer(), vb.getVertexSize(), size, (<a class="code" href="classNL3D_1_1CPSShockWave.html#o0">_NbSeg</a> + 1) << 1, srcStep);
00369 }
00370
00371 <font class="keywordflow">if</font> (_TexGroup) <font class="comment">// if it has a constant texture we are sure it has been setupped before...</font>
00372 {
00373 sint32 textureIndex[<a class="code" href="namespaceNL3D.html#a219">ShockWaveBufSize</a>];
00374 <font class="keyword">const</font> uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a> = vb.getVertexSize(), stride2 = <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a> << 1;
00375 uint8 *currUV = (uint8 *) vb.getTexCoordPointer();
00376 uint k;
00377
00378 uint32 currIndexIncr;
00379 <font class="keyword">const</font> sint32 *currIndex;
00380
00381 <font class="keywordflow">if</font> (_TextureIndexScheme)
00382 {
00383 currIndex = (sint32 *) (<a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n2">_TextureIndexScheme</a>->make(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>, startIndex, textureIndex, <font class="keyword">sizeof</font>(sint32), size, <font class="keyword">true</font>, srcStep));
00384 currIndexIncr = 1;
00385 }
00386 <font class="keywordflow">else</font>
00387 {
00388 currIndex = &<a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n3">_TextureIndex</a>;
00389 currIndexIncr = 0;
00390 }
00391
00392 <font class="keywordflow">while</font> (size--)
00393 {
00394 <font class="comment">// for now, we don't make texture index wrapping</font>
00395 <font class="keyword">const</font> CTextureGrouped::TFourUV &uvGroup = <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n1">_TexGroup</a>->getUVQuad((uint32) *currIndex);
00396
00397 k = <a class="code" href="classNL3D_1_1CPSShockWave.html#o0">_NbSeg</a> + 1;
00398
00399 <font class="keywordflow">for</font> (k = 0; k <= <a class="code" href="classNL3D_1_1CPSShockWave.html#o0">_NbSeg</a>; ++k)
00400 {
00401
00402 *(CUV *) currUV = uvGroup.uv0 + CUV(k * <a class="code" href="classNL3D_1_1CPSShockWave.html#o2">_UFactor</a>, 0);
00403 *(CUV *) (currUV + <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>) = uvGroup.uv3 + CUV(k * <a class="code" href="classNL3D_1_1CPSShockWave.html#o2">_UFactor</a>, 0);
00404 <font class="comment">// point the next quad</font>
00405 currUV += stride2;
00406 }
00407 <font class="keywordflow">while</font> (--k);
00408
00409 currIndex += currIndexIncr;
00410 }
00411 }
00412 }
00413
<a name="l00415"></a><a class="code" href="classNL3D_1_1CPSShockWave.html#b1">00415</a> <font class="keywordtype">void</font> CPSShockWave::updateMatAndVbForColor(<font class="keywordtype">void</font>)
00416 {
00417
00418 <font class="keywordflow">if</font> (_Owner)
00419 {
00420 <a class="code" href="classNL3D_1_1CPSShockWave.html#b5">resize</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getMaxSize());
00421 }
00422 }
00423
<a name="l00425"></a><a class="code" href="classNL3D_1_1CPSShockWave.html#b2">00425</a> <font class="keywordtype">void</font> CPSShockWave::updateMatAndVbForTexture(<font class="keywordtype">void</font>)
00426 {
00427 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(0, <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n1">_TexGroup</a> ? (ITexture *) <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n1">_TexGroup</a> : (ITexture *) <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n0">_Tex</a>);
00428 }
00429
<a name="l00431"></a><a class="code" href="classNL3D_1_1CPSShockWave.html#b3">00431</a> <font class="keywordtype">void</font> CPSShockWave::newElement(CPSLocated *emitterLocated, uint32 emitterIndex)
00432 {
00433 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b2">newColorElement</a>(emitterLocated, emitterIndex);
00434 <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#b2">newTextureIndexElement</a>(emitterLocated, emitterIndex);
00435 <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b1">newSizeElement</a>(emitterLocated, emitterIndex);
00436 <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#b1">newAngle2DElement</a>(emitterLocated, emitterIndex);
00437 }
00438
<a name="l00440"></a><a class="code" href="classNL3D_1_1CPSShockWave.html#b4">00440</a> <font class="keywordtype">void</font> CPSShockWave::deleteElement(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
00441 {
00442 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b3">deleteColorElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00443 <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#b3">deleteTextureIndexElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00444 <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b2">deleteSizeElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00445 <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#b2">deleteAngle2DElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00446 }
00447
<a name="l00449"></a><a class="code" href="classNL3D_1_1CPSShockWave.html#b5">00449</a> <font class="keywordtype">void</font> CPSShockWave::resize(uint32 aSize)
00450 {
00451 <a class="code" href="debug_8h.html#a6">nlassert</a>(aSize < (1 << 16));
00452 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b4">resizeColor</a>(aSize);
00453 <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#b4">resizeTextureIndex</a>(aSize);
00454 <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b3">resizeSize</a>(aSize);
00455 <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#b3">resizeAngle2D</a>(aSize);
00456 }
00457
<a name="l00459"></a><a class="code" href="classNL3D_1_1CPSShockWave.html#c0">00459</a> <font class="keywordtype">void</font> CPSShockWave::getVBnPB(CVertexBuffer *&retVb, CPrimitiveBlock *&retPb)
00460 {
00461 <a class="code" href="classNL3D_1_1CPSShockWave.html#u0">TVBMap</a> &vbMap = <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> == NULL ? (<a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n1">_TexGroup</a> == NULL ? <a class="code" href="classNL3D_1_1CPSShockWave.html#r1">_VBMap</a> : <a class="code" href="classNL3D_1_1CPSShockWave.html#r2">_AnimTexVBMap</a>)
00462 : (<a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n1">_TexGroup</a> == NULL ? <a class="code" href="classNL3D_1_1CPSShockWave.html#r3">_ColoredVBMap</a> : <a class="code" href="classNL3D_1_1CPSShockWave.html#r4">_ColoredAnimTexVBMap</a>);
00463
00464
00465 TVBMap::iterator vbIt = vbMap.find(<a class="code" href="classNL3D_1_1CPSShockWave.html#o0">_NbSeg</a>);
00466 <font class="keywordflow">if</font> (vbIt != vbMap.end())
00467 {
00468 retVb = &(vbIt->second);
00469 TPBMap::iterator pbIt = <a class="code" href="classNL3D_1_1CPSShockWave.html#r0">_PBMap</a>.find(<a class="code" href="classNL3D_1_1CPSShockWave.html#o0">_NbSeg</a>);
00470 <a class="code" href="debug_8h.html#a6">nlassert</a>(pbIt != <a class="code" href="classNL3D_1_1CPSShockWave.html#r0">_PBMap</a>.end());
00471 retPb = &(pbIt->second);
00472 }
00473 <font class="keywordflow">else</font> <font class="comment">// we need to create the vb</font>
00474 {
00475 <font class="comment">// create an entry (we setup the primitive block at the same time, this could be avoided, but doesn't make much difference) </font>
00476 CVertexBuffer &vb = vbMap[<a class="code" href="classNL3D_1_1CPSShockWave.html#o0">_NbSeg</a>]; <font class="comment">// create a vb</font>
00477 CPrimitiveBlock &pb = <a class="code" href="classNL3D_1_1CPSShockWave.html#r0">_PBMap</a>[<a class="code" href="classNL3D_1_1CPSShockWave.html#o0">_NbSeg</a>]; <font class="comment">// eventually create a pb</font>
00478 <font class="keyword">const</font> uint32 size = <a class="code" href="classNL3D_1_1CPSShockWave.html#c1">getNumShockWavesInVB</a>();
00479 vb.setVertexFormat(CVertexBuffer::PositionFlag |
00480 CVertexBuffer::TexCoord0Flag |
00481 (<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> != NULL ? CVertexBuffer::PrimaryColorFlag : 0)
00482 );
00483 vb.setNumVertices((size * (<a class="code" href="classNL3D_1_1CPSShockWave.html#o0">_NbSeg</a> + 1)) << 1 );
00484 pb.reserveQuad(size * <a class="code" href="classNL3D_1_1CPSShockWave.html#o0">_NbSeg</a>);
00485 <font class="keywordflow">for</font> (uint32 k = 0; k < size; ++k)
00486 {
00487 <font class="keywordflow">for</font> (uint32 <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> < <a class="code" href="classNL3D_1_1CPSShockWave.html#o0">_NbSeg</a>; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
00488 {
00489 <font class="keyword">const</font> uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> = ((k * (<a class="code" href="classNL3D_1_1CPSShockWave.html#o0">_NbSeg</a> + 1)) + <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>) << 1;
00490 pb.setQuad(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + (k * <a class="code" href="classNL3D_1_1CPSShockWave.html#o0">_NbSeg</a>) , <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> , <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> + 2, <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> + 3, <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> + 1);
00491 vb.setTexCoord(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, 0, CUV((<font class="keywordtype">float</font>) <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>, 0));
00492 vb.setTexCoord(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> + 1, 0, CUV((<font class="keywordtype">float</font>) <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>, 1));
00493 }
00494 <font class="keyword">const</font> uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> = ((k * (<a class="code" href="classNL3D_1_1CPSShockWave.html#o0">_NbSeg</a> + 1)) + <a class="code" href="classNL3D_1_1CPSShockWave.html#o0">_NbSeg</a>) << 1;
00495 vb.setTexCoord(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, 0, CUV((<font class="keywordtype">float</font>) <a class="code" href="classNL3D_1_1CPSShockWave.html#o0">_NbSeg</a>, 0));
00496 vb.setTexCoord(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> + 1, 0, CUV((<font class="keywordtype">float</font>) <a class="code" href="classNL3D_1_1CPSShockWave.html#o0">_NbSeg</a>, 1));
00497 }
00498 retVb = &vb;
00499 retPb = &pb;
00500 }
00501 }
00502
<a name="l00504"></a><a class="code" href="classNL3D_1_1CPSShockWave.html#c1">00504</a> uint CPSShockWave::getNumShockWavesInVB()<font class="keyword"> const</font>
00505 <font class="keyword"></font>{
00506 <font class="keyword">const</font> uint numRib = <a class="code" href="namespaceNL3D.html#a191">NumVertsInBuffer</a> / ((<a class="code" href="classNL3D_1_1CPSShockWave.html#o0">_NbSeg</a> + 1) << 1);
00507 <font class="keywordflow">return</font> std::max(1u, numRib);
00508 }
00509
00510 } <font class="comment">// NL3D</font>
</pre></div>
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