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<hr><h1>ps_quad.cpp</h1><a href="ps__quad_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="ps__quad_8h.html">3d/ps_quad.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="ps__macro_8h.html">3d/ps_macro.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="ps__attrib__maker_8h.html">3d/ps_attrib_maker.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="texture__grouped_8h.html">3d/texture_grouped.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="particle__system_8h.html">3d/particle_system.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="ps__iterator_8h.html">3d/ps_iterator.h</a>"</font>
00035 
00036 <font class="keyword">namespace </font>NL3D 
00037 {
00038 
00039 
00040 
00042 <font class="comment">// constant definition   //</font>
00044 <font class="comment"></font>
00045 
00046 <font class="keyword">static</font> <font class="keyword">const</font> uint <a class="code" href="namespaceNL3D.html#a188">dotBufSize</a> = 1024; <font class="comment">// size used for point particles batching</font>
00047 
00049 <font class="comment">// vertex buffers //</font>
00051 <font class="comment"></font>
<a name="l00053"></a><a class="code" href="classNL3D_1_1CPSQuad.html#q0">00053</a> <font class="comment">CVertexBuffer CPSQuad::_VBPos;</font>
<a name="l00054"></a><a class="code" href="classNL3D_1_1CPSQuad.html#q1">00054</a> CVertexBuffer CPSQuad::_VBPosCol;
<a name="l00055"></a><a class="code" href="classNL3D_1_1CPSQuad.html#q2">00055</a> CVertexBuffer CPSQuad::_VBPosTex1;
<a name="l00056"></a><a class="code" href="classNL3D_1_1CPSQuad.html#q3">00056</a> CVertexBuffer CPSQuad::_VBPosTex1Col;                           
<a name="l00057"></a><a class="code" href="classNL3D_1_1CPSQuad.html#q4">00057</a> CVertexBuffer CPSQuad::_VBPosTex1Anim;
<a name="l00058"></a><a class="code" href="classNL3D_1_1CPSQuad.html#q5">00058</a> CVertexBuffer CPSQuad::_VBPosTex1AnimCol;
00059 <font class="comment">//==========</font>
<a name="l00060"></a><a class="code" href="classNL3D_1_1CPSQuad.html#q6">00060</a> CVertexBuffer CPSQuad::_VBPosTex1Tex2;
<a name="l00061"></a><a class="code" href="classNL3D_1_1CPSQuad.html#q7">00061</a> CVertexBuffer CPSQuad::_VBPosTex1ColTex2;       
<a name="l00062"></a><a class="code" href="classNL3D_1_1CPSQuad.html#q8">00062</a> CVertexBuffer CPSQuad::_VBPosTex1AnimTex2;
<a name="l00063"></a><a class="code" href="classNL3D_1_1CPSQuad.html#q9">00063</a> CVertexBuffer CPSQuad::_VBPosTex1AnimColTex2;
00064 <font class="comment">//==========</font>
<a name="l00065"></a><a class="code" href="classNL3D_1_1CPSQuad.html#q10">00065</a> CVertexBuffer CPSQuad::_VBPosTex1Tex2Anim;
<a name="l00066"></a><a class="code" href="classNL3D_1_1CPSQuad.html#q11">00066</a> CVertexBuffer CPSQuad::_VBPosTex1ColTex2Anim;   
<a name="l00067"></a><a class="code" href="classNL3D_1_1CPSQuad.html#q12">00067</a> CVertexBuffer CPSQuad::_VBPosTex1AnimTex2Anim;
<a name="l00068"></a><a class="code" href="classNL3D_1_1CPSQuad.html#q13">00068</a> CVertexBuffer CPSQuad::_VBPosTex1AnimColTex2Anim;
00069         
00070 CVertexBuffer    * <font class="keyword">const</font> CPSQuad::_VbTab[] = 
00071 { 
00072   <font class="comment">// tex1 only</font>
00073   &amp;_VBPos, &amp;_VBPosCol, &amp;_VBPosTex1,  &amp;_VBPosTex1Col,
00074   NULL,   NULL,          &amp;_VBPosTex1Anim, &amp;_VBPosTex1AnimCol,
00075   <font class="comment">// tex1 &amp; tex2</font>
00076   NULL, NULL, &amp;_VBPosTex1Tex2, &amp;_VBPosTex1ColTex2,
00077   NULL,   NULL,          &amp;_VBPosTex1AnimTex2, &amp;_VBPosTex1AnimColTex2,
00078   <font class="comment">// tex2 &amp; !tex1 (invalid)</font>
00079   NULL, NULL, NULL, NULL,
00080   NULL, NULL, NULL, NULL,
00081   <font class="comment">// tex2 &amp; !tex1 (invalid)</font>
00082   <font class="comment">// tex1 &amp; tex2</font>
00083   NULL, NULL, &amp;_VBPosTex1Tex2Anim, &amp;_VBPosTex1ColTex2Anim,
00084   NULL,   NULL,          &amp;_VBPosTex1AnimTex2Anim, &amp;_VBPosTex1AnimColTex2Anim,
00085 };
00086 
00087 
00088   
00089 
00090 
00092 <font class="comment">// CPSQuad implementation       //</font>
00094 <font class="comment"></font>
00095 
00098 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a442">SetupQuadVBTexCoords</a>(CVertexBuffer &amp;vb, uint texCoordSet)
00099 {
00100         <a class="code" href="debug_8h.html#a6">nlassert</a>(texCoordSet &lt; 2);
00101         <font class="comment">// the size used for buffer can't be higher than quad buf size</font>
00102         <font class="comment">// to have too large buffer will broke the cache</font>
00103         <font class="keywordflow">for</font> (uint32 k = 0; k &lt; CPSQuad::quadBufSize; ++k)
00104         {               
00105 
00106                 vb.setTexCoord(k * 4, texCoordSet, CUV(0, 0));
00107                 vb.setTexCoord(k * 4 + 1, texCoordSet, CUV(1, 0));
00108                 vb.setTexCoord(k * 4 + 2, texCoordSet, CUV(1, 1));
00109                 vb.setTexCoord(k * 4 + 3, texCoordSet, CUV(0, 1));      
00110         }               
00111 }
00112 
<a name="l00115"></a><a class="code" href="classNL3D_1_1CPSQuad.html#d0">00115</a> <font class="keywordtype">void</font> CPSQuad::initVertexBuffers()
00116 {
00117         <font class="keywordflow">for</font> (uint k = 0; k &lt; 32; ++k)
00118         {
00119                 CVertexBuffer *vb = _VbTab[k];
00120                 <font class="keywordflow">if</font> (_VbTab[k]) <font class="comment">// valid vb ?</font>
00121                 {
00122                         uint32 vf = CVertexBuffer::PositionFlag;
00124                         <font class="keywordflow">if</font> (k &amp; (uint) <a class="code" href="classNL3D_1_1CPSQuad.html#t5t0">VBCol</a>) vf |= CVertexBuffer::PrimaryColorFlag;
00125                         <font class="keywordflow">if</font> (k &amp; (uint) <a class="code" href="classNL3D_1_1CPSQuad.html#t5t1">VBTex</a>  || k &amp; (uint) <a class="code" href="classNL3D_1_1CPSQuad.html#t5t2">VBTexAnimated</a>) vf |= CVertexBuffer::TexCoord0Flag;
00126                         <font class="keywordflow">if</font> (k &amp; (uint) <a class="code" href="classNL3D_1_1CPSQuad.html#t5t3">VBTex2</a> || k &amp; (uint) <a class="code" href="classNL3D_1_1CPSQuad.html#t5t4">VBTex2Animated</a>) vf |= CVertexBuffer::TexCoord1Flag;
00127                         vb-&gt;setVertexFormat(vf);
00128                         vb-&gt;setNumVertices(<a class="code" href="classNL3D_1_1CPSQuad.html#s1s0">quadBufSize</a> &lt;&lt; 2);
00129 
00130                         <font class="keywordflow">if</font> ((k &amp; (uint) <a class="code" href="classNL3D_1_1CPSQuad.html#t5t1">VBTex</a>) &amp;&amp; !(k &amp; (uint) <a class="code" href="classNL3D_1_1CPSQuad.html#t5t2">VBTexAnimated</a>))
00131                         {
00132                                 <a class="code" href="namespaceNL3D.html#a442">SetupQuadVBTexCoords</a>(*vb, 0);
00133                         }
00134 
00135                         <font class="keywordflow">if</font> ((k &amp; (uint) <a class="code" href="classNL3D_1_1CPSQuad.html#t5t3">VBTex2</a>) &amp;&amp; !(k &amp; (uint) <a class="code" href="classNL3D_1_1CPSQuad.html#t5t4">VBTex2Animated</a>))
00136                         {
00137                                 <a class="code" href="namespaceNL3D.html#a442">SetupQuadVBTexCoords</a>(*vb, 1);
00138                         }
00139                         
00140                 }
00141         }
00142 }
00143 
<a name="l00146"></a><a class="code" href="classNL3D_1_1CPSQuad.html#b14">00146</a> CVertexBuffer &amp;CPSQuad::getNeededVB()
00147 {
00148         uint flags = 0;
00149         <font class="keywordflow">if</font> (_ColorScheme) flags |= (uint) <a class="code" href="classNL3D_1_1CPSQuad.html#t5t0">VBCol</a>;
00150         <font class="keywordflow">if</font> (_TexGroup)
00151         {
00152                 flags |= <a class="code" href="classNL3D_1_1CPSQuad.html#t5t1">VBTex</a> | <a class="code" href="classNL3D_1_1CPSQuad.html#t5t2">VBTexAnimated</a>;
00153         }
00154         <font class="keywordflow">else</font> <font class="keywordflow">if</font> (_Tex)
00155         {
00156 
00157                 flags |= <a class="code" href="classNL3D_1_1CPSQuad.html#t5t1">VBTex</a>;
00158                 
00160                 <font class="keywordflow">if</font> (CPSMultiTexturedParticle::isMultiTextureEnabled())
00161                 {
00162                         <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b1">isAlternateTextureUsed</a>())
00163                         {
00164                                 <font class="keywordflow">if</font> ((flags &amp; <a class="code" href="classNL3D_1_1CPSQuad.html#t5t1">VBTex</a>) &amp;&amp; (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n4">_TexScroll</a>[0].<a class="code" href="classNLMISC_1_1CVector2f.html#m0">x</a> != 0 || <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n4">_TexScroll</a>[0].<a class="code" href="classNLMISC_1_1CVector2f.html#m1">y</a> != 0)) flags |= <a class="code" href="classNL3D_1_1CPSQuad.html#t5t2">VBTexAnimated</a>;
00165                                 <font class="keywordflow">if</font> (_Texture2)
00166                                 {                               
00167                                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n0">_MainOp</a> != <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s2">Decal</a> &amp;&amp; (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n4">_TexScroll</a>[1].<a class="code" href="classNLMISC_1_1CVector2f.html#m0">x</a> != 0 || <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n4">_TexScroll</a>[1].<a class="code" href="classNLMISC_1_1CVector2f.html#m1">y</a> != 0))
00168                                         {
00169                                                 flags |= <a class="code" href="classNL3D_1_1CPSQuad.html#t5t3">VBTex2</a> | <a class="code" href="classNL3D_1_1CPSQuad.html#t5t4">VBTex2Animated</a>;
00170                                         }
00171                                         <font class="keywordflow">else</font>
00172                                         {
00173                                                 flags |= <a class="code" href="classNL3D_1_1CPSQuad.html#t5t3">VBTex2</a>;
00174                                         }
00175                                 }
00176                         }
00177                         <font class="keywordflow">else</font>
00178                         {
00179                                 <font class="keywordflow">if</font> ((flags &amp; <a class="code" href="classNL3D_1_1CPSQuad.html#t5t1">VBTex</a>) &amp;&amp; (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n5">_TexScrollAlternate</a>[0].<a class="code" href="classNLMISC_1_1CVector2f.html#m0">x</a> != 0 || <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n5">_TexScrollAlternate</a>[0].<a class="code" href="classNLMISC_1_1CVector2f.html#m1">y</a>       != 0)) flags |= <a class="code" href="classNL3D_1_1CPSQuad.html#t5t2">VBTexAnimated</a>;
00180                                 <font class="keywordflow">if</font> (_AlternateTexture2)
00181                                 {                               
00182                                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n1">_AlternateOp</a> != <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s2">Decal</a> &amp;&amp; (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n5">_TexScrollAlternate</a>[1].<a class="code" href="classNLMISC_1_1CVector2f.html#m0">x</a> != 0 || <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n5">_TexScrollAlternate</a>[1].<a class="code" href="classNLMISC_1_1CVector2f.html#m1">y</a> != 0)) 
00183                                         {
00184                                                 flags |= <a class="code" href="classNL3D_1_1CPSQuad.html#t5t3">VBTex2</a> | <a class="code" href="classNL3D_1_1CPSQuad.html#t5t4">VBTex2Animated</a>;
00185                                         }
00186                                         <font class="keywordflow">else</font>
00187                                         {
00188                                                 flags |= <a class="code" href="classNL3D_1_1CPSQuad.html#t5t3">VBTex2</a>;
00189                                         }
00190                                 }
00191                         }
00192                 }
00193         }
00194         <a class="code" href="debug_8h.html#a6">nlassert</a>(_VbTab[flags] != NULL);
00195         <font class="keywordflow">return</font> *(_VbTab[flags]); <font class="comment">// get the vb</font>
00196 }
00197 
<a name="l00199"></a><a class="code" href="classNL3D_1_1CPSQuad.html#a0">00199</a> CPSQuad::CPSQuad(CSmartPtr&lt;ITexture&gt; tex)
00200 {
00201         <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#a8">setTexture</a>(tex);
00202         <a class="code" href="classNL3D_1_1CPSQuad.html#b1">init</a>();
00203         <font class="comment">// we don't init the _IndexBuffer for now, as it will be when resize is called</font>
00204         <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"quad"</font>);
00205 }
00206 
00207 
<a name="l00209"></a><a class="code" href="classNL3D_1_1CPSQuad.html#b0">00209</a> CPSQuad::~CPSQuad()
00210 {
00211 }
00212 
<a name="l00214"></a><a class="code" href="classNL3D_1_1CPSQuad.html#a3">00214</a> uint32 CPSQuad::getMaxNumFaces(<font class="keywordtype">void</font>)<font class="keyword"> const</font>
00215 <font class="keyword"></font>{
00216         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>);
00217         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getMaxSize() &lt;&lt; 1;
00218 }
00219 
<a name="l00221"></a><a class="code" href="classNL3D_1_1CPSQuad.html#a1">00221</a> <font class="keywordtype">bool</font> CPSQuad::hasTransparentFaces(<font class="keywordtype">void</font>)
00222 {
00223         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#a3">getBlendingMode</a>() != CPSMaterial::alphaTest ;
00224 }
00225 
<a name="l00227"></a><a class="code" href="classNL3D_1_1CPSQuad.html#a2">00227</a> <font class="keywordtype">bool</font> CPSQuad::hasOpaqueFaces(<font class="keywordtype">void</font>)
00228 {
00229         <font class="keywordflow">return</font> !<a class="code" href="classNL3D_1_1CPSQuad.html#a1">hasTransparentFaces</a>();
00230 }
00231 
<a name="l00233"></a><a class="code" href="classNL3D_1_1CPSQuad.html#b1">00233</a> <font class="keywordtype">void</font> CPSQuad::init(<font class="keywordtype">void</font>)
00234 {       
00235         <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setLighting(<font class="keyword">false</font>);        
00236         <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setZFunc(CMaterial::less);
00237         <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setDoubleSided(<font class="keyword">true</font>);
00238 
00239 
00240         <a class="code" href="classNL3D_1_1CPSQuad.html#b2">updateMatAndVbForColor</a>();
00241         <a class="code" href="classNL3D_1_1CPSQuad.html#b3">updateMatAndVbForTexture</a>();
00242 }
00243 
<a name="l00245"></a><a class="code" href="classNL3D_1_1CPSQuad.html#b3">00245</a> <font class="keywordtype">void</font> CPSQuad::updateMatAndVbForTexture(<font class="keywordtype">void</font>)
00246 {       
00247         <font class="keywordflow">if</font> (CPSMultiTexturedParticle::isMultiTextureEnabled())
00248         {
00249                 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b3">touch</a>();
00250         }
00251         <font class="keywordflow">else</font>
00252         {
00253                 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(0, <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n1">_TexGroup</a> ? (ITexture *) <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n1">_TexGroup</a> : (ITexture *) <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n0">_Tex</a>);
00254         }       
00255 }
00256 
<a name="l00258"></a><a class="code" href="classNL3D_1_1CPSQuad.html#b8">00258</a> <font class="keywordtype">bool</font> CPSQuad::completeBBox(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;box)<font class="keyword"> const  </font>
00259 <font class="keyword"></font>{ 
00260         <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSSizedParticle.html#n1">_SizeScheme</a>)
00261         {
00262                 CPSUtil::addRadiusToAABBox(box, <a class="code" href="classNL3D_1_1CPSSizedParticle.html#n0">_ParticleSize</a>);
00263         }
00264         <font class="keywordflow">else</font>
00265         {
00266                 CPSUtil::addRadiusToAABBox(box, <a class="code" href="classNL3D_1_1CPSSizedParticle.html#n1">_SizeScheme</a>-&gt;getMaxValue());
00267         }
00268         <font class="keywordflow">return</font> <font class="keyword">true</font> ;   
00269 }
00270 
<a name="l00272"></a><a class="code" href="classNL3D_1_1CPSQuad.html#b7">00272</a> <font class="keywordtype">void</font> CPSQuad::resize(uint32 size)
00273 {
00274         <a class="code" href="debug_8h.html#a6">nlassert</a>(size &lt; (1 &lt;&lt; 16));
00275         <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b3">resizeSize</a>(size);
00276         <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b4">resizeColor</a>(size);
00277         <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#b4">resizeTextureIndex</a>(size);       
00278 }
00279 
00280 <font class="comment">//==============================================================</font>
<a name="l00281"></a><a class="code" href="classNL3D_1_1CPSQuad.html#b2">00281</a> <font class="keywordtype">void</font> CPSQuad::updateMatAndVbForColor(<font class="keywordtype">void</font>)
00282 {
00283         <font class="comment">// no vb to setup, now..</font>
00284 <font class="comment">/*      if (!_ColorScheme)</font>
00285 <font class="comment">        {               </font>
00286 <font class="comment">                _Mat.setColor(_Color);</font>
00287 <font class="comment">        }</font>
00288 <font class="comment">        else</font>
00289 <font class="comment">        {       </font>
00290 <font class="comment">                _Mat.setColor(CRGBA::White);</font>
00291 <font class="comment">        }       */</font>
00292 }
00293 
00294 <font class="comment">//==============================================================</font>
<a name="l00295"></a><a class="code" href="classNL3D_1_1CPSQuad.html#b10">00295</a> <font class="keywordtype">void</font> CPSQuad::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00296 {
00297         sint ver = f.serialVersion(2);          
00298         CPSParticle::serial(f); 
00299         CPSSizedParticle::serialSizeScheme(f);
00300         CPSColoredParticle::serialColorScheme(f);
00301         CPSTexturedParticle::serialTextureScheme(f);
00302         serialMaterial(f);
00303         <font class="keywordflow">if</font> (ver &gt; 1)
00304         {
00305                 CPSMultiTexturedParticle::serialMultiTex(f);
00306         }
00307 }
00308 
00309 <font class="comment">//==============================================================</font>
00310 <font class="comment">// static func used to fill texture coordinates of quads, with global time</font>
00311 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a443">FillQuadCoords</a>(uint8 *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &amp;speed, <font class="keywordtype">float</font> time, uint <a class="code" href="driver__opengl__extension__def_8h.html#a410">num</a>)
00312 {
00313         <font class="keywordflow">if</font> (!<a class="code" href="driver__opengl__extension__def_8h.html#a410">num</a>) <font class="keywordflow">return</font>;
00314         <font class="keyword">const</font> <font class="keywordtype">float</font> topV    = speed.<a class="code" href="classNLMISC_1_1CVector2f.html#m1">y</a> * time;
00315         <font class="keyword">const</font> <font class="keywordtype">float</font> bottomV = topV + 1.f;
00316         <font class="keyword">const</font> <font class="keywordtype">float</font> leftU   = speed.<a class="code" href="classNLMISC_1_1CVector2f.html#m0">x</a> * time;
00317         <font class="keyword">const</font> <font class="keywordtype">float</font> rightU  = leftU + 1.f;
00318 
00319 
00320         <font class="keywordflow">do</font>
00321         {
00322                 ((<a class="code" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a> *) dest)-&gt;set(leftU, topV);
00323                 ((<a class="code" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a> *) (dest + <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>))-&gt;set(rightU, topV);
00324                 ((<a class="code" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a> *) (dest + (<a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a> &lt;&lt; 1)))-&gt;set(rightU, bottomV);
00325                 ((<a class="code" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a> *) (dest + (<a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a> * 3)))-&gt;set(leftU, bottomV);
00326 
00327                 
00328                 dest += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a> &lt;&lt; 2;
00329         }
00330         <font class="keywordflow">while</font> (--<a class="code" href="driver__opengl__extension__def_8h.html#a410">num</a>);
00331 }
00332 
00333 <font class="comment">//==============================================================</font>
00334 <font class="comment">// static func used to fill texture coordinates of quads, with local time</font>
00335 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a444">FillQuadCoordsLocalTime</a>(uint8 *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &amp;speed, CPSLocated &amp;srcLoc, uint startIndex, uint <a class="code" href="driver__opengl__extension__def_8h.html#a410">num</a>, uint32 srcStep)
00336 {
00337         <font class="keywordflow">if</font> (!<a class="code" href="driver__opengl__extension__def_8h.html#a410">num</a>) <font class="keywordflow">return</font>;       
00338 
00339         <font class="keywordflow">if</font> (srcStep == (1 &lt;&lt; 16)) <font class="comment">// step = 1.0 ?</font>
00340         {
00341                 TPSAttribTime::iterator timePt = srcLoc.getTime().begin() + startIndex;
00342                 <font class="keywordflow">do</font>
00343                 {
00344                         <font class="keyword">const</font> <font class="keywordtype">float</font> topV    = speed.<a class="code" href="classNLMISC_1_1CVector2f.html#m1">y</a> * *timePt;
00345                         <font class="keyword">const</font> <font class="keywordtype">float</font> bottomV = topV + 1.f;
00346                         <font class="keyword">const</font> <font class="keywordtype">float</font> leftU   = speed.<a class="code" href="classNLMISC_1_1CVector2f.html#m0">x</a> * *timePt;
00347                         <font class="keyword">const</font> <font class="keywordtype">float</font> rightU  = leftU + 1.f;
00348 
00349                         ((<a class="code" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a> *) dest)-&gt;set(leftU, topV);
00350                         ((<a class="code" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a> *) (dest + <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>))-&gt;set(rightU, topV);
00351                         ((<a class="code" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a> *) (dest + (<a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a> &lt;&lt; 1)))-&gt;set(rightU, bottomV);
00352                         ((<a class="code" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a> *) (dest + (<a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a> * 3)))-&gt;set(leftU, bottomV);
00353                         
00354                         dest += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a> &lt;&lt; 2;
00355                         ++timePt;
00356                 }
00357                 <font class="keywordflow">while</font> (--<a class="code" href="driver__opengl__extension__def_8h.html#a410">num</a>);
00358         }
00359         <font class="keywordflow">else</font>
00360         {
00361                 <a class="code" href="namespaceNL3D.html#a198">TIteratorTimeStep1616</a> timePt(srcLoc.getTime().begin(), startIndex, srcStep);
00362                 <font class="keywordflow">do</font>
00363                 {
00364                         <font class="keyword">const</font> <font class="keywordtype">float</font> topV    = speed.<a class="code" href="classNLMISC_1_1CVector2f.html#m1">y</a> * *timePt;
00365                         <font class="keyword">const</font> <font class="keywordtype">float</font> bottomV = topV + 1.f;
00366                         <font class="keyword">const</font> <font class="keywordtype">float</font> leftU   = speed.<a class="code" href="classNLMISC_1_1CVector2f.html#m0">x</a> * *timePt;
00367                         <font class="keyword">const</font> <font class="keywordtype">float</font> rightU  = leftU + 1.f;
00368 
00369                         ((<a class="code" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a> *) dest)-&gt;set(leftU, topV);
00370                         ((<a class="code" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a> *) (dest + <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>))-&gt;set(rightU, topV);
00371                         ((<a class="code" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a> *) (dest + (<a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a> &lt;&lt; 1)))-&gt;set(rightU, bottomV);
00372                         ((<a class="code" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a> *) (dest + (<a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a> * 3)))-&gt;set(leftU, bottomV);
00373                         
00374                         dest += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a> &lt;&lt; 2;
00375                         ++timePt;
00376                 }
00377                 <font class="keywordflow">while</font> (--<a class="code" href="driver__opengl__extension__def_8h.html#a410">num</a>);
00378         }
00379 }
00380 
00381 <font class="comment">//==============================================================</font>
<a name="l00382"></a><a class="code" href="classNL3D_1_1CPSQuad.html#b9">00382</a> <font class="keywordtype">void</font> CPSQuad::updateVbColNUVForRender(CVertexBuffer &amp;vb, uint32 startIndex, uint32 size, uint32 srcStep)
00383 {
00384         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>);
00385 
00386         <font class="keywordflow">if</font> (!size) <font class="keywordflow">return</font>;
00387 
00388         <font class="keywordflow">if</font> (_ColorScheme)
00389         {
00390                 <font class="comment">// compute the colors, each color is replicated 4 times</font>
00391                 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a>-&gt;make4(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>, startIndex, vb.getColorPointer(), vb.getVertexSize(), size, srcStep);
00392         }
00393 
00394 
00395         <font class="keywordflow">if</font> (_TexGroup) <font class="comment">// if it has a constant texture we are sure it has been setupped before...</font>
00396         {       
00397                 sint32 textureIndex[<a class="code" href="classNL3D_1_1CPSQuad.html#s1s0">quadBufSize</a>];
00398                 <font class="keyword">const</font> uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a> = vb.getVertexSize(), stride2 = <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a> &lt;&lt; 1, stride3 = stride2 + <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>, stride4 = stride2 &lt;&lt; 1;
00399                 uint8 *currUV = (uint8 *) vb.getTexCoordPointer();                              
00400                 
00401 
00402                 <font class="keyword">const</font> sint32 *currIndex;                
00403                 uint32 currIndexIncr; 
00404 
00405                 <font class="keywordflow">if</font> (_TextureIndexScheme)
00406                 {
00407                         currIndex = (sint32 *) <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n2">_TextureIndexScheme</a>-&gt;make(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>, startIndex, textureIndex, <font class="keyword">sizeof</font>(sint32), size, <font class="keyword">true</font>, srcStep);                        
00408                         currIndexIncr = 1;
00409                 }
00410                 <font class="keywordflow">else</font>
00411                 {
00412                         currIndex = &amp;<a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n3">_TextureIndex</a>;
00413                         currIndexIncr  = 0;
00414                 }
00415 
00416                 <font class="keywordflow">while</font> (size--)
00417                 {
00418                         <font class="comment">// for now, we don't make texture index wrapping</font>
00419                         <font class="keyword">const</font> CTextureGrouped::TFourUV &amp;uvGroup = <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n1">_TexGroup</a>-&gt;getUVQuad((uint32) *currIndex);
00420 
00421                         <font class="comment">// copy the 4 uv's for this face</font>
00422                         *(CUV *) currUV = uvGroup.uv0;
00423                         *(CUV *) (currUV + <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>) = uvGroup.uv1;
00424                         *(CUV *) (currUV + stride2) = uvGroup.uv2;
00425                         *(CUV *) (currUV + stride3) = uvGroup.uv3;
00426 
00427                         <font class="comment">// point the next face</font>
00428                         currUV += stride4;
00429                         currIndex += currIndexIncr;
00430                 }               
00431         }
00432 
00433         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner());
00434         <font class="keyword">const</font> <font class="keywordtype">float</font> date= (float) <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner()-&gt;getSystemDate();
00435         
00436 
00438 
00439         <font class="keywordflow">if</font> (CPSMultiTexturedParticle::isMultiTextureEnabled())
00440         {
00441                 
00442                 <font class="comment">// perform tex1 animation if needed</font>
00443                 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n1">_TexGroup</a>) <font class="comment">// doesn't work with texGroup enabled</font>
00444                 {
00445                         <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b1">isAlternateTextureUsed</a>())
00446                         {
00447                                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n0">_Tex</a> &amp;&amp; (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n4">_TexScroll</a>[0].<a class="code" href="classNLMISC_1_1CVector2f.html#m0">x</a> != 0 || <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n4">_TexScroll</a>[0].<a class="code" href="classNLMISC_1_1CVector2f.html#m1">y</a> != 0))
00448                                 {
00449                                         <font class="comment">// animation of texture 1 with main speed</font>
00450                                         <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a22">getUseLocalDate</a>())
00451                                         {
00452                                                 <a class="code" href="namespaceNL3D.html#a443">FillQuadCoords</a>((uint8 *) vb.getTexCoordPointer(0, 0), vb.getVertexSize(), <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n4">_TexScroll</a>[0], date, size);
00453                                         }
00454                                         <font class="keywordflow">else</font>
00455                                         {
00456                                                 <a class="code" href="namespaceNL3D.html#a444">FillQuadCoordsLocalTime</a>((uint8 *) vb.getTexCoordPointer(0, 0), vb.getVertexSize(), <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n4">_TexScroll</a>[0], *<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>, startIndex, size, srcStep);
00457                                         }
00458                                 }
00459                         }
00460                         <font class="keywordflow">else</font>
00461                         {
00462                                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n0">_Tex</a> &amp;&amp; (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n5">_TexScrollAlternate</a>[0].<a class="code" href="classNLMISC_1_1CVector2f.html#m0">x</a> != 0 || <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n5">_TexScrollAlternate</a>[0].<a class="code" href="classNLMISC_1_1CVector2f.html#m1">y</a> != 0))
00463                                 {
00464                                         <font class="comment">// animation of texture 1 with alternate speed</font>
00465                                         <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a24">getUseLocalDateAlt</a>())
00466                                         {
00467                                                 <a class="code" href="namespaceNL3D.html#a443">FillQuadCoords</a>((uint8 *) vb.getTexCoordPointer(0, 0), vb.getVertexSize(), <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n5">_TexScrollAlternate</a>[0], date, size);
00468                                         }
00469                                         <font class="keywordflow">else</font>
00470                                         {
00471                                                 <a class="code" href="namespaceNL3D.html#a444">FillQuadCoordsLocalTime</a>((uint8 *) vb.getTexCoordPointer(0, 0), vb.getVertexSize(), <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n5">_TexScrollAlternate</a>[0], *<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>, startIndex, size, srcStep);
00472                                         }
00473                                 }
00474                         }
00475                 }
00476 
00477                 <font class="comment">// perform tex2 animation if needed</font>
00478                 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b1">isAlternateTextureUsed</a>())
00479                 {
00480                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a> &amp;&amp; (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n4">_TexScroll</a>[1].<a class="code" href="classNLMISC_1_1CVector2f.html#m0">x</a> != 0 || <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n4">_TexScroll</a>[1].<a class="code" href="classNLMISC_1_1CVector2f.html#m1">y</a> != 0))
00481                         {
00482                                 <font class="comment">// animation of texture 2 with main speed</font>
00483                                 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a22">getUseLocalDate</a>())
00484                                 {
00485                                         <a class="code" href="namespaceNL3D.html#a443">FillQuadCoords</a>((uint8 *) vb.getTexCoordPointer(0, 1), vb.getVertexSize(), <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n4">_TexScroll</a>[1], date, size);
00486                                 }
00487                                 <font class="keywordflow">else</font>
00488                                 {
00489                                         <a class="code" href="namespaceNL3D.html#a444">FillQuadCoordsLocalTime</a>((uint8 *) vb.getTexCoordPointer(0, 1), vb.getVertexSize(), <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n4">_TexScroll</a>[1], *<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>, startIndex, size, srcStep);
00490                                 }
00491                         }
00492                 }
00493                 <font class="keywordflow">else</font>
00494                 {
00495                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n3">_AlternateTexture2</a> &amp;&amp; (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n5">_TexScrollAlternate</a>[1].<a class="code" href="classNLMISC_1_1CVector2f.html#m0">x</a> != 0 || <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n5">_TexScrollAlternate</a>[1].<a class="code" href="classNLMISC_1_1CVector2f.html#m1">y</a> != 0))
00496                         {
00497                                 <font class="comment">// animation of texture 2 with alternate speed</font>
00498                                 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a24">getUseLocalDateAlt</a>())
00499                                 {
00500                                         <a class="code" href="namespaceNL3D.html#a443">FillQuadCoords</a>((uint8 *) vb.getTexCoordPointer(0, 1), vb.getVertexSize(), <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n5">_TexScrollAlternate</a>[1], date, size);
00501                                 }                               
00502                                 <font class="keywordflow">else</font>
00503                                 {
00504                                         <a class="code" href="namespaceNL3D.html#a444">FillQuadCoordsLocalTime</a>((uint8 *) vb.getTexCoordPointer(0, 1), vb.getVertexSize(), <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n5">_TexScrollAlternate</a>[1], *<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>, startIndex, size, srcStep);
00505                                 }
00506                         }
00507                 }
00508 
00509         }       
00510 }
00511 
00512 
00513 
<a name="l00515"></a><a class="code" href="classNL3D_1_1CPSQuad.html#b4">00515</a> <font class="keywordtype">void</font> CPSQuad::updateMatBeforeRendering(IDriver *drv)
00516 {
00517         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner());
00518         CParticleSystem &amp;ps = *(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner());
00519         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a2">isMultiTextureEnabled</a>())
00520         {                       
00521                         <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a20">setupMaterial</a>(<a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n0">_Tex</a>, drv, <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>);
00522                         <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setColor(ps.getGlobalColor());                     
00523         }
00524         <font class="keywordflow">else</font>
00525         {
00527                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> != NULL &amp;&amp; ps.getColorAttenuationScheme() != NULL)
00528                 {               
00529                         CPSMaterial::forceModulateConstantColor(<font class="keyword">true</font>, ps.getGlobalColor());             
00530                 }
00531                 <font class="keywordflow">else</font>
00532                 {
00533                         <a class="code" href="classNL3D_1_1CPSMaterial.html#a4">forceModulateConstantColor</a>(<font class="keyword">false</font>);
00534                         <font class="keywordflow">if</font> (!ps.getColorAttenuationScheme())
00535                         {
00536                                 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setColor(<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>);
00537                         }
00538                         <font class="keywordflow">else</font>
00539                         {
00540                                 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> col;
00541                                 col.<a class="code" href="classNLMISC_1_1CRGBA.html#a9">modulateFromColor</a>(ps.getGlobalColor(), <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>);
00542                                 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setColor(col);
00543                         }
00544                 }
00545         }
00546 }
00547 
00548 
00549 
00550 } <font class="comment">// NL3D</font>
</pre></div>

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