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<hr><h1>ps_particle_basic.cpp</h1><a href="ps__particle__basic_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="ps__particle__basic_8h.html">3d/ps_particle_basic.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="ps__macro_8h.html">3d/ps_macro.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="texture__grouped_8h.html">3d/texture_grouped.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="texture__bump_8h.html">3d/texture_bump.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="texture__mem_8h.html">3d/texture_mem.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="particle__system_8h.html">3d/particle_system.h</a>"</font>
00035
00036
00037
00038 <font class="keyword">namespace </font>NL3D
00039 {
00040
00041
00042
00044 <font class="comment">// CPSParticle implementation //</font>
00046 <font class="comment"></font>
00047 <font class="comment">//=======================================</font>
<a name="l00048"></a><a class="code" href="classNL3D_1_1CPSParticle.html#a0">00048</a> CPSParticle::CPSParticle() : _DisableAutoLOD(false)
00049 {
00050
00051 }
00052
00053 <font class="comment">//=======================================</font>
<a name="l00054"></a><a class="code" href="classNL3D_1_1CPSParticle.html#a8">00054</a> <font class="keywordtype">void</font> CPSParticle::showTool()
00055 {
00056 PARTICLES_CHECK_MEM;
00057
00058 CVector I = CVector::I;
00059 CVector J = CVector::J;
00060
00061 <font class="keyword">const</font> CVector tab[] = { 2 * J, I + J
00062 , I + J, 2 * I + J
00063 , 2 * I + J, I
00064 , I, 2 * I - J
00065 , 2 * I - J, - .5f * J
00066 , - .5f * J, -2 * I - J
00067 , -2 * I - J, - I
00068 , - I, -2 * I + J
00069 , -2 * I + J, - I + J
00070 , - I + J, 2 * J
00071 };
00072 <font class="keyword">const</font> uint tabSize = <font class="keyword">sizeof</font>(tab) / (2 * <font class="keyword">sizeof</font>(CVector));
00073
00074 <font class="keyword">const</font> <font class="keywordtype">float</font> sSize = 0.1f;
00075 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#b4">displayIcon2d</a>(tab, tabSize, sSize);
00076
00077 PARTICLES_CHECK_MEM;
00078 }
00079
00080 <font class="comment">//=======================================</font>
<a name="l00081"></a><a class="code" href="classNL3D_1_1CPSParticle.html#b4">00081</a> <font class="keywordtype">void</font> CPSParticle::computeSrcStep(uint32 &step, uint &numToProcess)
00082 {
00083 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a> && <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getOwner());
00084 <font class="keyword">const</font> CParticleSystem &ps = *(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getOwner());
00085 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSParticle.html#o0">_DisableAutoLOD</a> || !ps.isAutoLODEnabled() || <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getSize() == 0) <font class="comment">// Should Auto-LOD be used ?</font>
00086 {
00087 <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a> = (1 << 16);
00088 numToProcess = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getSize();
00089 }
00090 <font class="keywordflow">else</font>
00091 {
00092 <font class="keywordtype">float</font> oneMinusLODRatio = ps.getOneMinusCurrentLODRatio();
00093 <font class="keywordtype">float</font> LODRatio = 1.f - oneMinusLODRatio;
00094 <font class="keywordflow">if</font> (LODRatio > ps.getAutoLODStartDistPercent())
00095 {
00096 <font class="keywordtype">float</font> factor = (LODRatio - 1.f) / (ps.getAutoLODStartDistPercent() - 1.f);
00097 <a class="code" href="namespaceNLMISC.html#a215">NLMISC::clamp</a>(factor, 0.f, 1.f);
00098 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a> = factor;
00099 <font class="keywordflow">for</font> (uint k = 0; k < ps.getAutoLODDegradationExponent(); ++k)
00100 {
00101 <a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a> *= factor;
00102 }
00103 numToProcess = (uint) (<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getSize() * <a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a>);
00104 <font class="keywordflow">if</font> (numToProcess < 1) { numToProcess = 1; }
00105
00106 <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a> = ps.getAutoLODMode() ? <font class="comment">// skip or limit number, depending on the mode</font>
00107 (<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getSize() << 16) / numToProcess : <font class="comment">// skip particles</font>
00108 (1<<16); <font class="comment">// just display less particles</font>
00109 }
00110 <font class="keywordflow">else</font>
00111 {
00112 <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a> = (1 << 16);
00113 numToProcess = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getSize();
00114 }
00115 }
00116
00117 }
00118
00120 <font class="comment">// coloured particle implementation //</font>
00122 <font class="comment"></font>
00123 <font class="comment">//=======================================</font>
<a name="l00124"></a><a class="code" href="classNL3D_1_1CPSColoredParticle.html#a0">00124</a> <font class="keywordtype">void</font> CPSColoredParticle::setColorScheme(CPSAttribMaker<CRGBA> *col)
00125 {
00126 <a class="code" href="debug_8h.html#a6">nlassert</a>(col);
00127 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a>;
00128 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> = col;
00129 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSColoredParticle.html#b0">getColorOwner</a>() && col->hasMemory()) col->resize(<a class="code" href="classNL3D_1_1CPSColoredParticle.html#b0">getColorOwner</a>()->getMaxSize(), <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b0">getColorOwner</a>()->getSize());
00130 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b1">updateMatAndVbForColor</a>();
00131 }
00132
00133 <font class="comment">//=======================================</font>
<a name="l00134"></a><a class="code" href="classNL3D_1_1CPSColoredParticle.html#a3">00134</a> <font class="keywordtype">void</font> CPSColoredParticle::setColor(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> col)
00135 {
00136 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a>;
00137 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> = NULL;
00138 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a> = col;
00139 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b1">updateMatAndVbForColor</a>();
00140 }
00141
00142 <font class="comment">//=======================================</font>
<a name="l00143"></a><a class="code" href="classNL3D_1_1CPSColoredParticle.html#a5">00143</a> CPSColoredParticle::CPSColoredParticle() : _Color(CRGBA(255, 255, 255)), _ColorScheme(NULL)
00144 {
00145 }
00146
00147 <font class="comment">//=======================================</font>
<a name="l00148"></a><a class="code" href="classNL3D_1_1CPSColoredParticle.html#a6">00148</a> CPSColoredParticle::~CPSColoredParticle()
00149 {
00150 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a>;
00151 }
00152
00153 <font class="comment">//=======================================</font>
<a name="l00154"></a><a class="code" href="classNL3D_1_1CPSColoredParticle.html#a7">00154</a> <font class="keywordtype">void</font> CPSColoredParticle::serialColorScheme(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00155 {
00156 f.serialVersion(1);
00157 <font class="keywordflow">if</font> (f.isReading())
00158 {
00159 <font class="keywordflow">if</font> (_ColorScheme)
00160 {
00161 <font class="keyword">delete</font> _ColorScheme;
00162 _ColorScheme = NULL;
00163 }
00164 }
00165 <font class="keywordtype">bool</font> useColorScheme = _ColorScheme != NULL;
00166 f.serial(useColorScheme);
00167 <font class="keywordflow">if</font> (useColorScheme)
00168 {
00169 f.serialPolyPtr(_ColorScheme);
00170 }
00171 <font class="keywordflow">else</font>
00172 {
00173 f.serial(_Color);
00174 }
00175 }
00176
00178 <font class="comment">// sized particle implementation //</font>
00180 <font class="comment"></font>
00181 <font class="comment">//=======================================</font>
<a name="l00182"></a><a class="code" href="classNL3D_1_1CPSSizedParticle.html#a0">00182</a> <font class="keywordtype">void</font> CPSSizedParticle::setSizeScheme(CPSAttribMaker<float> *size)
00183 {
00184 <a class="code" href="debug_8h.html#a6">nlassert</a>(size != NULL);
00185 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSSizedParticle.html#n1">_SizeScheme</a>;
00186 <a class="code" href="classNL3D_1_1CPSSizedParticle.html#n1">_SizeScheme</a> = size;
00187 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSSizedParticle.html#b0">getSizeOwner</a>() && size->hasMemory()) size->resize(<a class="code" href="classNL3D_1_1CPSSizedParticle.html#b0">getSizeOwner</a>()->getMaxSize(), <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b0">getSizeOwner</a>()-><a class="code" href="classNL3D_1_1CPSSizedParticle.html#a4">getSize</a>());
00188 }
00189
00190 <font class="comment">//=======================================</font>
<a name="l00191"></a><a class="code" href="classNL3D_1_1CPSSizedParticle.html#a3">00191</a> <font class="keywordtype">void</font> CPSSizedParticle::setSize(<font class="keywordtype">float</font> size)
00192 {
00193 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSSizedParticle.html#n1">_SizeScheme</a>;
00194 <a class="code" href="classNL3D_1_1CPSSizedParticle.html#n1">_SizeScheme</a> = NULL;
00195 <a class="code" href="classNL3D_1_1CPSSizedParticle.html#n0">_ParticleSize</a> = size;
00196 }
00197
00198 <font class="comment">//=======================================</font>
<a name="l00199"></a><a class="code" href="classNL3D_1_1CPSSizedParticle.html#a5">00199</a> CPSSizedParticle::CPSSizedParticle() : _ParticleSize(0.3f), _SizeScheme(NULL)
00200 {
00201 }
00202
00203 <font class="comment">//=======================================</font>
<a name="l00204"></a><a class="code" href="classNL3D_1_1CPSSizedParticle.html#a6">00204</a> CPSSizedParticle::~CPSSizedParticle()
00205 {
00206 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSSizedParticle.html#n1">_SizeScheme</a>;
00207 }
00208
00209 <font class="comment">//=======================================</font>
<a name="l00210"></a><a class="code" href="classNL3D_1_1CPSSizedParticle.html#a7">00210</a> <font class="keywordtype">void</font> CPSSizedParticle::serialSizeScheme(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00211 {
00212 f.serialVersion(1);
00213 <font class="keywordflow">if</font> (f.isReading())
00214 {
00215 <font class="keywordflow">if</font> (_SizeScheme)
00216 {
00217 <font class="keyword">delete</font> _SizeScheme;
00218 _SizeScheme = NULL;
00219 }
00220 }
00221 <font class="keywordtype">bool</font> useSizeScheme = _SizeScheme != NULL;
00222 f.serial(useSizeScheme);
00223 <font class="keywordflow">if</font> (useSizeScheme)
00224 {
00225 f.serialPolyPtr(_SizeScheme);
00226 }
00227 <font class="keywordflow">else</font>
00228 {
00229 f.serial(_ParticleSize);
00230 }
00231 };
00232
00234 <font class="comment">// rotated particle implementation //</font>
00236 <font class="comment"></font>
<a name="l00237"></a><a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#q0">00237</a> <font class="keywordtype">float</font> CPSRotated2DParticle::_RotTable[256 * 4];
<a name="l00238"></a><a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#q1">00238</a> <font class="keywordtype">bool</font> CPSRotated2DParticle::_InitializedRotTab = <font class="keyword">false</font>;
00239
<a name="l00241"></a><a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#a0">00241</a> <font class="keywordtype">void</font> CPSRotated2DParticle::setAngle2DScheme(CPSAttribMaker<float> *angle2DScheme)
00242 {
00243 <a class="code" href="debug_8h.html#a6">nlassert</a>(angle2DScheme);
00244 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#n1">_Angle2DScheme</a>;
00245 <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#n1">_Angle2DScheme</a> = angle2DScheme;
00246 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#b0">getAngle2DOwner</a>() && angle2DScheme->hasMemory()) angle2DScheme->resize(<a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#b0">getAngle2DOwner</a>()->getMaxSize(), <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#b0">getAngle2DOwner</a>()->getSize());
00247 }
00248
<a name="l00250"></a><a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#a3">00250</a> <font class="keywordtype">void</font> CPSRotated2DParticle::setAngle2D(<font class="keywordtype">float</font> angle2DScheme)
00251 {
00252 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#n1">_Angle2DScheme</a>;
00253 <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#n1">_Angle2DScheme</a> = NULL;
00254 <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#n0">_Angle2D</a> = angle2DScheme;
00255 }
00256
<a name="l00258"></a><a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#a5">00258</a> CPSRotated2DParticle::CPSRotated2DParticle() : _Angle2D(0), _Angle2DScheme(NULL)
00259 {
00260 }
00261
<a name="l00263"></a><a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#a6">00263</a> CPSRotated2DParticle::~CPSRotated2DParticle()
00264 {
00265 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#n1">_Angle2DScheme</a>;
00266 }
00267
<a name="l00269"></a><a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#a7">00269</a> <font class="keywordtype">void</font> CPSRotated2DParticle::serialAngle2DScheme(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00270 {
00271 f.serialVersion(1);
00272 <font class="keywordflow">if</font> (f.isReading())
00273 {
00274 <font class="keywordflow">if</font> (_Angle2DScheme)
00275 {
00276 <font class="keyword">delete</font> _Angle2DScheme;
00277 _Angle2DScheme = NULL;
00278 }
00279 }
00280 <font class="keywordtype">bool</font> useAngle2DScheme = _Angle2DScheme != NULL;
00281 f.serial(useAngle2DScheme);
00282 <font class="keywordflow">if</font> (useAngle2DScheme)
00283 {
00284 f.serialPolyPtr(_Angle2DScheme);
00285 }
00286 <font class="keywordflow">else</font>
00287 {
00288 f.serial(_Angle2D);
00289 }
00290 }
00291
<a name="l00293"></a><a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#d1">00293</a> <font class="keywordtype">void</font> CPSRotated2DParticle::initRotTable(<font class="keywordtype">void</font>)
00294 {
00295 <font class="keywordtype">float</font> *ptFloat = <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#q0">_RotTable</a>;
00296 <font class="keywordflow">for</font> (uint32 k = 0; k < 256; ++k)
00297 {
00298 <font class="keyword">const</font> <font class="keywordtype">float</font> ca = (float) cos(k * (1.0f / 256.0f) * 2.0f * NLMISC::Pi);
00299 <font class="keyword">const</font> <font class="keywordtype">float</font> sa = (float) sin(k * (1.0f / 256.0f) * 2.0f * NLMISC::Pi);
00300
00301 *ptFloat++ = -ca - sa;
00302 *ptFloat++ = -sa + ca;
00303
00304 *ptFloat++ = ca - sa;
00305 *ptFloat++ = sa + ca;
00306 }
00307 <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#q1">_InitializedRotTab</a> = <font class="keyword">true</font>;
00308 }
00309
00311 <font class="comment">// textured particle implementation //</font>
00313 <font class="comment"></font>
<a name="l00315"></a><a class="code" href="classNL3D_1_1CPSTexturedParticle.html#a0">00315</a> <font class="comment">void CPSTexturedParticle::setTextureIndexScheme(CPSAttribMaker<sint32> *animOrder)</font>
00316 {
00317 <a class="code" href="debug_8h.html#a6">nlassert</a>(animOrder);
00318 <a class="code" href="debug_8h.html#a6">nlassert</a>(_TexGroup); <font class="comment">// setTextureGroup must have been called before this </font>
00319 <font class="keyword">delete</font> _TextureIndexScheme;
00320 _TextureIndexScheme = animOrder;
00321 <font class="keywordflow">if</font> (getTextureIndexOwner() && animOrder->hasMemory()) animOrder->resize(getTextureIndexOwner()->getMaxSize(), getTextureIndexOwner()->getSize());
00322
00323
00324 updateMatAndVbForTexture();
00325 }
00326
<a name="l00328"></a><a class="code" href="classNL3D_1_1CPSTexturedParticle.html#a3">00328</a> <font class="keywordtype">void</font> CPSTexturedParticle::setTextureIndex(sint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
00329 {
00330 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n2">_TextureIndexScheme</a>;
00331 <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n2">_TextureIndexScheme</a> = NULL;
00332 <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n3">_TextureIndex</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>;
00333 }
00334
<a name="l00336"></a><a class="code" href="classNL3D_1_1CPSTexturedParticle.html#a5">00336</a> <font class="keywordtype">void</font> CPSTexturedParticle::setTextureGroup(<a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr<CTextureGrouped></a> texGroup)
00337 {
00338 <a class="code" href="debug_8h.html#a6">nlassert</a>(texGroup);
00339 <font class="keywordflow">if</font> (_Tex)
00340 {
00341 <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n0">_Tex</a> = NULL;
00342 }
00343 <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n1">_TexGroup</a> = texGroup;
00344 }
00345
<a name="l00347"></a><a class="code" href="classNL3D_1_1CPSTexturedParticle.html#a8">00347</a> <font class="keywordtype">void</font> CPSTexturedParticle::setTexture(CSmartPtr<ITexture> tex)
00348 {
00349 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n2">_TextureIndexScheme</a>;
00350 <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n2">_TextureIndexScheme</a> = NULL;
00351 <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n0">_Tex</a> = tex;
00352 <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n1">_TexGroup</a> = NULL; <font class="comment">// release any grouped texture if one was set before</font>
00353 <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#b1">updateMatAndVbForTexture</a>();
00354 }
00355
<a name="l00357"></a><a class="code" href="classNL3D_1_1CPSTexturedParticle.html#a11">00357</a> CPSTexturedParticle::CPSTexturedParticle() : _TexGroup(NULL),
00358 _TextureIndexScheme(NULL),
00359 _TextureIndex(0)
00360 {
00361 }
00362
<a name="l00364"></a><a class="code" href="classNL3D_1_1CPSTexturedParticle.html#a12">00364</a> CPSTexturedParticle::~CPSTexturedParticle()
00365 {
00366 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSTexturedParticle.html#n2">_TextureIndexScheme</a>;
00367 }
00368
<a name="l00370"></a><a class="code" href="classNL3D_1_1CPSTexturedParticle.html#a13">00370</a> <font class="keywordtype">void</font> CPSTexturedParticle::serialTextureScheme(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00371 {
00372 f.serialVersion(1);
00373 <font class="keywordflow">if</font> (f.isReading())
00374 {
00375 <font class="keywordflow">if</font> (_TextureIndexScheme)
00376 {
00377 <font class="keyword">delete</font> _TextureIndexScheme;
00378 _TextureIndexScheme = NULL;
00379 _Tex = NULL;
00380 _TexGroup = NULL;
00381 }
00382 }
00383
00384 <font class="keywordtype">bool</font> useAnimatedTexture;
00385 <font class="keywordflow">if</font> (!f.isReading())
00386 {
00387 useAnimatedTexture = (_TexGroup != NULL);
00388 }
00389 f.serial(useAnimatedTexture);
00390 <font class="keywordflow">if</font> (useAnimatedTexture)
00391 {
00392 <font class="keywordflow">if</font> (f.isReading())
00393 {
00394 CTextureGrouped *ptTex = NULL;
00395 f.serialPolyPtr(ptTex);
00396 _TexGroup = ptTex;
00397 }
00398 <font class="keywordflow">else</font>
00399 {
00400 CTextureGrouped *ptTex = _TexGroup;
00401 f.serialPolyPtr(ptTex);
00402 }
00403
00404 <font class="keywordtype">bool</font> useTextureIndexScheme = _TextureIndexScheme != NULL;
00405 f.serial(useTextureIndexScheme);
00406 <font class="keywordflow">if</font> (useTextureIndexScheme)
00407 {
00408 f.serialPolyPtr(_TextureIndexScheme);
00409 _TextureIndex = 0;
00410 }
00411 <font class="keywordflow">else</font>
00412 {
00413 f.serial(_TextureIndex);
00414 }
00415 }
00416 <font class="keywordflow">else</font>
00417 {
00418 <font class="keywordflow">if</font> (f.isReading())
00419 {
00420 ITexture *ptTex = NULL;
00421 f.serialPolyPtr(ptTex);
00422 _Tex = ptTex;
00423 }
00424 <font class="keywordflow">else</font>
00425 {
00426 ITexture *ptTex = _Tex;
00427 f.serialPolyPtr(ptTex);
00428 }
00429 }
00430 }
00431
00433 <font class="comment">// CPSRotated3DPlaneParticle implementation //</font>
00435 <font class="comment"></font>
<a name="l00437"></a><a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#a0">00437</a> <font class="comment">void CPSRotated3DPlaneParticle::setPlaneBasisScheme(CPSAttribMaker<CPlaneBasis> *basisMaker)</font>
00438 {
00439 <a class="code" href="debug_8h.html#a6">nlassert</a>(basisMaker);
00440 <font class="keyword">delete</font> _PlaneBasisScheme;
00441 _PlaneBasisScheme = basisMaker;
00442 <font class="keywordflow">if</font> (getPlaneBasisOwner() && basisMaker->hasMemory()) basisMaker->resize(getPlaneBasisOwner()->getMaxSize(), getPlaneBasisOwner()->getSize());
00443 }
00444
<a name="l00446"></a><a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#a3">00446</a> <font class="keywordtype">void</font> CPSRotated3DPlaneParticle::setPlaneBasis(<font class="keyword">const</font> CPlaneBasis &basis)
00447 {
00448 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#n0">_PlaneBasisScheme</a>;
00449 <a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#n0">_PlaneBasisScheme</a> = NULL;
00450 <a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#n1">_PlaneBasis</a> = basis;
00451 }
00452
<a name="l00454"></a><a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#a5">00454</a> CPSRotated3DPlaneParticle::CPSRotated3DPlaneParticle() : _PlaneBasisScheme(NULL)
00455 {
00456 <a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#n1">_PlaneBasis</a>.X = CVector::I;
00457 <a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#n1">_PlaneBasis</a>.Y = CVector::J;
00458 }
00459
<a name="l00461"></a><a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#a6">00461</a> CPSRotated3DPlaneParticle::~CPSRotated3DPlaneParticle()
00462 {
00463 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#n0">_PlaneBasisScheme</a>;
00464 }
00465
<a name="l00467"></a><a class="code" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#a7">00467</a> <font class="keywordtype">void</font> CPSRotated3DPlaneParticle::serialPlaneBasisScheme(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00468 {
00469 f.serialVersion(1);
00470 f.serialPolyPtr(_PlaneBasisScheme);
00471 <font class="keywordtype">bool</font> usePlaneBasisScheme = _PlaneBasisScheme != NULL;
00472 <font class="keywordflow">if</font> (!usePlaneBasisScheme)
00473 {
00474 f.serial(_PlaneBasis);
00475 }
00476 }
00477
00479 <font class="comment">// CPSMaterial implementation //</font>
00481 <font class="comment"></font>
<a name="l00483"></a><a class="code" href="classNL3D_1_1CPSMaterial.html#a0">00483</a> <font class="comment">CPSMaterial::CPSMaterial()</font>
00484 {
00485 _Mat.setBlend(<font class="keyword">true</font>);
00486 _Mat.setBlendFunc(CMaterial::one, CMaterial::one);
00487 _Mat.setZWrite(<font class="keyword">false</font>);
00488 }
00489
<a name="l00491"></a><a class="code" href="classNL3D_1_1CPSMaterial.html#a1">00491</a> <font class="keywordtype">void</font> CPSMaterial::serialMaterial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00492 {
00493 f.serialVersion(1);
00494 TBlendingMode m = getBlendingMode();
00495 f.serialEnum(m);
00496 setBlendingMode(m);
00497 }
00498
<a name="l00500"></a><a class="code" href="classNL3D_1_1CPSMaterial.html#a2">00500</a> <font class="keywordtype">void</font> CPSMaterial::setBlendingMode(CPSMaterial::TBlendingMode mode)
00501 {
00502 <font class="keywordflow">switch</font> (mode)
00503 {
00504 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#s4s0">add</a>:
00505 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setBlend(<font class="keyword">true</font>);
00506 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setBlendFunc(CMaterial::one, CMaterial::one);
00507 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setZWrite(<font class="keyword">false</font>);
00508 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setAlphaTest(<font class="keyword">false</font>);
00509 <font class="keywordflow">break</font>;
00510 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#s4s1">modulate</a>:
00511 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setBlend(<font class="keyword">true</font>);
00512 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setBlendFunc(CMaterial::zero, CMaterial::srccolor);
00513 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setZWrite(<font class="keyword">false</font>);
00514 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setAlphaTest(<font class="keyword">false</font>);
00515 <font class="keywordflow">break</font>;
00516 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#s4s2">alphaBlend</a>:
00517 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setBlend(<font class="keyword">true</font>);
00518 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setBlendFunc(CMaterial::srcalpha, CMaterial::invsrcalpha);
00519 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setZWrite(<font class="keyword">false</font>);
00520 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setAlphaTest(<font class="keyword">false</font>);
00521 <font class="keywordflow">break</font>;
00522 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#s4s3">alphaTest</a>:
00523 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setBlend(<font class="keyword">false</font>);
00524 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setZWrite(<font class="keyword">true</font>);
00525 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setAlphaTest(<font class="keyword">true</font>);
00526 <font class="keywordflow">break</font>;
00527 }
00528 }
00529
<a name="l00531"></a><a class="code" href="classNL3D_1_1CPSMaterial.html#a3">00531</a> CPSMaterial::TBlendingMode CPSMaterial::getBlendingMode(<font class="keywordtype">void</font>)<font class="keyword"> const</font>
00532 <font class="keyword"></font>{
00533 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.getBlend())
00534 {
00535 CMaterial::TBlend srcBlend = <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.getSrcBlend();
00536 CMaterial::TBlend destBlend = <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.getDstBlend();
00537
00538 <font class="keywordflow">if</font> (srcBlend == CMaterial::one && destBlend == CMaterial::one) <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#s4s0">add</a>;
00539 <font class="keywordflow">if</font> (srcBlend == CMaterial::zero && destBlend == CMaterial::srccolor) <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#s4s1">modulate</a>;
00540 <font class="keywordflow">if</font> (srcBlend == CMaterial::srcalpha && destBlend == CMaterial::invsrcalpha) <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#s4s2">alphaBlend</a>;
00541
00542 <font class="comment">// unrecognized mode</font>
00543 <a class="code" href="debug_8h.html#a6">nlassert</a>(0);
00544 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#s4s3">alphaTest</a>; <font class="comment">// to avoid a warning only ...</font>
00545 }
00546 <font class="keywordflow">else</font>
00547 {
00548 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#s4s3">alphaTest</a>;
00549 }
00550 }
00551
<a name="l00553"></a><a class="code" href="classNL3D_1_1CPSMaterial.html#a4">00553</a> <font class="keywordtype">void</font> CPSMaterial::forceModulateConstantColor(<font class="keywordtype">bool</font> force, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> &col)
00554 {
00555 <font class="keywordflow">if</font> (force)
00556 {
00558 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(1, col);
00559 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texEnvOpRGB(1, CMaterial::Modulate);
00560 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texEnvOpAlpha(1, CMaterial::Modulate);
00561 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texEnvArg0RGB(1, CMaterial::Previous, CMaterial::SrcColor);
00562 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texEnvArg1RGB(1, CMaterial::Constant, CMaterial::SrcColor);
00563 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texEnvArg0Alpha(1, CMaterial::Previous, CMaterial::SrcAlpha);
00564 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texEnvArg1Alpha(1, CMaterial::Constant, CMaterial::SrcAlpha);
00565 <a class="code" href="classNL3D_1_1CPSMaterial.html#a5">forceTexturedMaterialStages</a>(2);
00566 }
00567 <font class="keywordflow">else</font>
00568 {
00569 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.getTexture(1) != NULL)
00570 {
00571 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(1, NULL);
00572 }
00573 }
00574 }
00575
00576
<a name="l00578"></a><a class="code" href="classNL3D_1_1CPSMaterial.html#a5">00578</a> <font class="keywordtype">void</font> CPSMaterial::forceTexturedMaterialStages(uint numStages)
00579 {
00580 ITexture *blankTex = NULL;
00581 uint k;
00582 <font class="keywordflow">for</font> (k = 0; k < numStages; ++k)
00583 {
00584 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.getTexture(k) == NULL)
00585 {
00586 <font class="keywordflow">if</font> (!blankTex)
00587 {
00588 blankTex = CTextureMem::Create1x1WhiteTex();
00589 }
00590 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(k, blankTex);
00591 }
00592 }
00593 <font class="keywordflow">for</font> (; k < <a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>; ++k)
00594 {
00595 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.getTexture(k) != NULL)
00596 {
00597 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(k, NULL);
00598 }
00599 }
00600 }
00601
00602
00604 <font class="comment">// CPSMultiTexturedParticle implementation //</font>
00606 <font class="comment"></font>
00607 <font class="comment">//=======================================</font>
<a name="l00608"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#q0">00608</a> <font class="keywordtype">bool</font> CPSMultiTexturedParticle::_ForceBasicCaps = <font class="keyword">false</font>;
00609
00610 <font class="comment">//=======================================</font>
<a name="l00611"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a0">00611</a> CPSMultiTexturedParticle::CPSMultiTexturedParticle() : _MultiTexState(TouchFlag), _BumpFactor(1.f)
00612 {
00613 }
00614
00615 <font class="comment">//=======================================</font>
<a name="l00616"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a1">00616</a> <font class="keywordtype">void</font> CPSMultiTexturedParticle::enableMultiTexture(<font class="keywordtype">bool</font> enabled <font class="comment">/*= true*/</font>)
00617 {
00618 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a2">isMultiTextureEnabled</a>() == enabled) <font class="keywordflow">return</font>;
00619 <font class="keywordflow">if</font> (!enabled)
00620 {
00621 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a> = NULL;
00622 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n3">_AlternateTexture2</a> = NULL;
00623 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> = 0;
00624 }
00625 <font class="keywordflow">else</font>
00626 {
00627 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n0">_MainOp</a> = <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s1">Modulate</a>;
00628 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n4">_TexScroll</a>[0].<a class="code" href="classNLMISC_1_1CVector2f.html#z340_0">set</a>(0, 0);
00629 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n4">_TexScroll</a>[1].<a class="code" href="classNLMISC_1_1CVector2f.html#z340_0">set</a>(0, 0);
00630 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> = (uint8) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t1">MultiTextureEnabled</a>;
00631 }
00632 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b3">touch</a>();
00633 }
00634
00635 <font class="comment">//=======================================</font>
<a name="l00636"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a8">00636</a> <font class="keywordtype">void</font> CPSMultiTexturedParticle::enableAlternateTex(<font class="keywordtype">bool</font> enabled <font class="comment">/*= true*/</font>)
00637 {
00638 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a2">isMultiTextureEnabled</a>()); <font class="comment">// multitexturing must have been enabled first</font>
00639 <font class="keywordflow">if</font> (enabled == <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a9">isAlternateTexEnabled</a>()) <font class="keywordflow">return</font>;
00640
00641 <font class="keywordflow">if</font> (enabled)
00642 {
00643 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n5">_TexScrollAlternate</a>[0].<a class="code" href="classNLMISC_1_1CVector2f.html#z340_0">set</a>(0, 0);
00644 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n5">_TexScrollAlternate</a>[1].<a class="code" href="classNLMISC_1_1CVector2f.html#z340_0">set</a>(0, 0);
00645 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n1">_AlternateOp</a> = <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s1">Modulate</a>;
00646 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> |= (uint8) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t2">AlternateTextureEnabled</a>;
00647 }
00648 <font class="keywordflow">else</font>
00649 {
00650 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a> = NULL;
00651 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> &= ~(uint8) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t2">AlternateTextureEnabled</a>;
00652 }
00653 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b3">touch</a>();
00654 }
00655
00656 <font class="comment">//=======================================</font>
<a name="l00657"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a19">00657</a> <font class="keywordtype">void</font> CPSMultiTexturedParticle::serialMultiTex(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00658 {
00660 sint ver = f.serialVersion(1);
00661 f.serial(_MultiTexState);
00662 <font class="keywordflow">if</font> (isMultiTextureEnabled())
00663 {
00664 f.serialEnum(_MainOp);
00665 <font class="keywordflow">if</font> (_MainOp == EnvBumpMap && ver >= 1)
00666 {
00667 f.serial(_BumpFactor);
00668 }
00669 ITexture *tex = NULL;
00670 <font class="keywordflow">if</font> (f.isReading())
00671 {
00672 f.serialPolyPtr(tex);
00673 _Texture2 = tex;
00674 }
00675 <font class="keywordflow">else</font>
00676 {
00677 tex = _Texture2;
00678 f.serialPolyPtr(tex);
00679 }
00680 f.serial(_TexScroll[0], _TexScroll[1]);
00681
00682 <font class="keywordflow">if</font> (isAlternateTexEnabled())
00683 {
00684 f.serialEnum(_AlternateOp);
00685 <font class="keywordflow">if</font> (f.isReading())
00686 {
00687 f.serialPolyPtr(tex);
00688 _AlternateTexture2 = tex;
00689 }
00690 <font class="keywordflow">else</font>
00691 {
00692 tex = _AlternateTexture2;
00693 f.serialPolyPtr(tex);
00694 }
00695 f.serial(_TexScrollAlternate[0], _TexScrollAlternate[1]);
00696 }
00697 <font class="keywordflow">else</font>
00698 {
00699 _AlternateTexture2 = NULL;
00700 }
00701 }
00702 <font class="keywordflow">else</font>
00703 {
00704 <font class="keywordflow">if</font> (f.isReading())
00705 {
00706 _Texture2 = NULL;
00707 _AlternateTexture2 = NULL;
00708 }
00709 }
00710 }
00711
00712 <font class="comment">//=======================================</font>
<a name="l00713"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a20">00713</a> <font class="keywordtype">void</font> CPSMultiTexturedParticle::setupMaterial(ITexture *primary, IDriver *driver, CMaterial &mat)
00714 {
00716 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a2">isMultiTextureEnabled</a>() && <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n0">_MainOp</a> == <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s3">EnvBumpMap</a> && driver->isTextureAddrModeSupported(CMaterial::OffsetTexture))
00717 {
00718 CTextureBump *tb = dynamic_cast<CTextureBump *>((ITexture *) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a>);
00719 <font class="keywordflow">if</font> (tb != NULL)
00720 {
00721 <font class="keywordtype">float</font> normFactor = tb->getNormalizationFactor();
00722 <font class="keywordflow">if</font> (normFactor == 0.f) <font class="comment">// have we computed the normalization factor ?</font>
00723 {
00725 tb->generate();
00726 normFactor = tb->getNormalizationFactor();
00727 tb->release();
00728 }
00729 <font class="keyword">const</font> <font class="keywordtype">float</font> bMat[] = { <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n7">_BumpFactor</a> * normFactor, 0.f, 0.f, <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n7">_BumpFactor</a> * normFactor};
00730 driver->setMatrix2DForTextureOffsetAddrMode(1, bMat);
00731 }
00732 }
00733
00734 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b5">isTouched</a>() && <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b6">areBasicCapsForcedLocal</a>() == <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#d1">areBasicCapsForced</a>()) <font class="keywordflow">return</font>;
00735 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a2">isMultiTextureEnabled</a>())
00736 {
00737 mat.setTexture(0, primary);
00738 mat.texEnvOpRGB(0, CMaterial::Modulate);
00739 mat.setTexture(1, NULL);
00740 }
00741 <font class="keywordflow">else</font>
00742 {
00743 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n0">_MainOp</a> != <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s3">EnvBumpMap</a>)
00744 {
00745 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b0">setupMultiTexEnv</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n0">_MainOp</a>, primary, <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a>, mat);
00746 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> &= ~(uint8) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t4">EnvBumpMapUsed</a>;
00747 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> &= ~(uint8) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t3">AlternateTextureUsed</a>;
00748 }
00749 <font class="keywordflow">else</font>
00750 {
00751 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#q0">_ForceBasicCaps</a> && driver->isTextureAddrModeSupported(CMaterial::OffsetTexture)) <font class="comment">// envbumpmap supported ?</font>
00752 {
00753 CTextureBump *tb = dynamic_cast<CTextureBump *>((ITexture *) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a>);
00754 <font class="keywordflow">if</font> (tb != NULL)
00755 {
00756 <font class="keywordtype">float</font> normFactor = tb->getNormalizationFactor();
00757 <font class="keywordflow">if</font> (normFactor == 0.f) <font class="comment">// have we computed the normalization factor ?</font>
00758 {
00760 tb->generate();
00761 normFactor = tb->getNormalizationFactor();
00762 tb->release();
00763 }
00764 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b0">setupMultiTexEnv</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n0">_MainOp</a>, primary, <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a>, mat);
00765 }
00766 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> &= ~(uint8) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t3">AlternateTextureUsed</a>;
00767 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> |= (uint8) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t4">EnvBumpMapUsed</a>;
00768 }
00769 <font class="keywordflow">else</font> <font class="comment">// switch to alternate</font>
00770 {
00771 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a9">isAlternateTexEnabled</a>())
00772 {
00773 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> |= (uint8) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t3">AlternateTextureUsed</a>;
00774 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b0">setupMultiTexEnv</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n1">_AlternateOp</a>, primary, <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n3">_AlternateTexture2</a>, mat);
00775 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> &= ~(uint8) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t4">EnvBumpMapUsed</a>;
00776 }
00777 <font class="keywordflow">else</font> <font class="comment">// display the texture as it</font>
00778 {
00779 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b0">setupMultiTexEnv</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s2">Decal</a>, primary, NULL, mat);
00780 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> &= ~(uint8) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t3">AlternateTextureUsed</a>;
00781 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> &= ~(uint8) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t4">EnvBumpMapUsed</a>;
00782 }
00783 }
00784 }
00785 }
00786
00787 (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#d1">areBasicCapsForced</a>());
00788 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b4">unTouch</a>();
00789 }
00790
00791 <font class="comment">//=======================================</font>
<a name="l00792"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b0">00792</a> <font class="keywordtype">void</font> CPSMultiTexturedParticle::setupMultiTexEnv(TOperator op, ITexture *tex1, ITexture *tex2, CMaterial &mat)
00793 {
00794 <font class="keywordflow">switch</font> (op)
00795 {
00796 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s0">Add</a>:
00797 mat.setTexture(0, tex1);
00798 mat.setTexture(1, tex2);
00799 mat.texEnvOpRGB(0, CMaterial::Modulate);
00800 mat.texEnvOpRGB(1, CMaterial::Add);
00801 mat.enableTexAddrMode(<font class="keyword">false</font>);
00802 <font class="keywordflow">break</font>;
00803 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s1">Modulate</a>:
00804 mat.setTexture(0, tex1);
00805 mat.setTexture(1, tex2);
00806 mat.texEnvOpRGB(0, CMaterial::Modulate);
00807 mat.texEnvOpRGB(1, CMaterial::Modulate);
00808 mat.enableTexAddrMode(<font class="keyword">false</font>);
00809 <font class="keywordflow">break</font>;
00810 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s3">EnvBumpMap</a>:
00811 mat.setTexture(0, tex2);
00812 mat.setTexture(1, tex1);
00813 mat.texEnvOpRGB(0, CMaterial::Replace);
00814 mat.texEnvOpRGB(1, CMaterial::Modulate);
00815 mat.enableTexAddrMode(<font class="keyword">true</font>);
00816 mat.setTexAddressingMode(0, CMaterial::FetchTexture);
00817 mat.setTexAddressingMode(1, CMaterial::OffsetTexture);
00818 <font class="keywordflow">break</font>;
00819 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s2">Decal</a>:
00820 mat.setTexture(0, tex1);
00821 mat.texEnvOpRGB(0, CMaterial::Replace);
00822 mat.setTexture(1, NULL);
00823 mat.enableTexAddrMode(<font class="keyword">false</font>);
00824 <font class="keywordflow">break</font>;
00825 <font class="keywordflow">default</font>: <font class="keywordflow">break</font>;
00826 }
00827 }
00828
00829 <font class="comment">//=====static func to convert a texture to a bumpmap</font>
00830 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a437">ConvertToBumpMap</a>(<a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr<ITexture></a> &ptr)
00831 {
00832 <font class="keywordflow">if</font> (!dynamic_cast<CTextureBump *>( (ITexture *) ptr))
00833 {
00834 <font class="comment">// convert to a bumpmap</font>
00835 CTextureBump *tb = <font class="keyword">new</font> CTextureBump;
00836 tb->setAbsoluteOffsets();
00837 tb->setHeightMap((ITexture *) ptr);
00838 ptr = tb;
00839 }
00840 }
00841
00842 <font class="comment">//=====static func to convert a bumpmap to a texture (its heightmap)</font>
00843 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a438">ConvertFromBumpMap</a>(<a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr<ITexture></a> &ptr)
00844 {
00845 CTextureBump *bm = dynamic_cast<CTextureBump *>( (ITexture *) ptr);
00846 <font class="keywordflow">if</font> (bm)
00847 {
00848 <font class="comment">// retrieve the heightmap from the bumpmap</font>
00849 <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr<ITexture></a> hm = bm->getHeightMap();
00850 ptr = hm;
00851 }
00852 }
00853
00854 <font class="comment">//=========================================</font>
<a name="l00855"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a10">00855</a> <font class="keywordtype">void</font> CPSMultiTexturedParticle::setTexture2Alternate(ITexture *tex)
00856 {
00857 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n3">_AlternateTexture2</a> = tex;
00858 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n1">_AlternateOp</a> != <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s3">EnvBumpMap</a>)
00859 {
00860 <a class="code" href="namespaceNL3D.html#a438">ConvertFromBumpMap</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n3">_AlternateTexture2</a>);
00861 }
00862 <font class="keywordflow">else</font>
00863 {
00864 <a class="code" href="namespaceNL3D.html#a437">ConvertToBumpMap</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n3">_AlternateTexture2</a>);
00865 }
00866 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b3">touch</a>();
00867 }
00868
00869 <font class="comment">//==========================================</font>
<a name="l00870"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a3">00870</a> <font class="keywordtype">void</font> CPSMultiTexturedParticle::setTexture2(ITexture *tex)
00871 {
00872 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a> = tex;
00873 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n0">_MainOp</a> != <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s3">EnvBumpMap</a>)
00874 {
00875 <a class="code" href="namespaceNL3D.html#a438">ConvertFromBumpMap</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a>);
00876 }
00877 <font class="keywordflow">else</font>
00878 {
00879 <font class="keywordflow">if</font> (!dynamic_cast<NL3D::CTextureBump *>((ITexture *) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a>))
00880 {
00881 <a class="code" href="namespaceNL3D.html#a437">ConvertToBumpMap</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a>);
00882 }
00883 }
00884 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b3">touch</a>();
00885 }
00886
00887 <font class="comment">//==========================================</font>
<a name="l00888"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a6">00888</a> <font class="keywordtype">void</font> CPSMultiTexturedParticle::setMainTexOp(TOperator op)
00889 {
00890 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n0">_MainOp</a> = op;
00891 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n0">_MainOp</a> == <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s3">EnvBumpMap</a>)
00892 {
00893 <a class="code" href="namespaceNL3D.html#a437">ConvertToBumpMap</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a>);
00894 }
00895 <font class="keywordflow">else</font>
00896 {
00897 <a class="code" href="namespaceNL3D.html#a438">ConvertFromBumpMap</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n2">_Texture2</a>);
00898 }
00899 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b3">touch</a>();
00900 }
00901
00902 <font class="comment">//==========================================</font>
<a name="l00903"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a13">00903</a> <font class="keywordtype">void</font> CPSMultiTexturedParticle::setAlternateTexOp(TOperator op)
00904 {
00905 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n1">_AlternateOp</a> = op;
00906 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n1">_AlternateOp</a> == <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#s5s3">EnvBumpMap</a>)
00907 {
00908 <a class="code" href="namespaceNL3D.html#a437">ConvertToBumpMap</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n3">_AlternateTexture2</a>);
00909 }
00910 <font class="keywordflow">else</font>
00911 {
00912 <a class="code" href="namespaceNL3D.html#a438">ConvertFromBumpMap</a>(<a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n3">_AlternateTexture2</a>);
00913 }
00914 <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#b3">touch</a>();
00915 }
00916
00917
00918
00919 <font class="comment">//==========================================</font>
<a name="l00920"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a21">00920</a> <font class="keywordtype">void</font> CPSMultiTexturedParticle::setUseLocalDate(<font class="keywordtype">bool</font> use)
00921 {
00922 <font class="keywordflow">if</font> (use) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> |= <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t6">ScrollUseLocalDate</a>;
00923 <font class="keywordflow">else</font> <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> &= ~ ScrollUseLocalDate;
00924 }
00925
00926
00927 <font class="comment">//==========================================</font>
<a name="l00928"></a><a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#a23">00928</a> <font class="keywordtype">void</font> CPSMultiTexturedParticle::setUseLocalDateAlt(<font class="keywordtype">bool</font> use)
00929 {
00930 <font class="keywordflow">if</font> (use) <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> |= <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#t8t7">ScrollUseLocalDateAlternate</a>;
00931 <font class="keywordflow">else</font> <a class="code" href="classNL3D_1_1CPSMultiTexturedParticle.html#n6">_MultiTexState</a> &= ~ ScrollUseLocalDateAlternate;
00932 }
00933
00934 } <font class="comment">// NL3D</font>
00935
00936
00937
00938
00939
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