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<hr><h1>ps_mesh.h</h1><a href="ps__mesh_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2000, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#ifndef NL_PS_MESH_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_PS_MESH_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="class__registry_8h.html">nel/misc/class_registry.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="ps__particle__basic_8h.html">3d/ps_particle_basic.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="ps__attrib_8h.html">3d/ps_attrib.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="ps__plane__basis_8h.html">3d/ps_plane_basis.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font>
00036 <font class="preprocessor">#include "<a class="code" href="3d_2primitive__block_8h.html">3d/primitive_block.h</a>"</font>
00037 <font class="preprocessor">#include "<a class="code" href="shape_8h.html">3d/shape.h</a>"</font>
00038
00039
00040
00041 <font class="preprocessor">#include <string></font>
00042 <font class="preprocessor">#include <vector></font>
00043 <font class="preprocessor">#include <queue></font>
00044
00045 <font class="keyword">namespace </font>NLMISC
00046 {
00047 <font class="keyword">class </font>IStream;
00048 <font class="keyword">struct </font>EStream;
00049 }
00050
00051
00052 <font class="keyword">namespace </font>NL3D {
00053
00054
00055 <font class="keyword">class </font>CPSLocated;
00056 <font class="keyword">class </font>CTransformShape;
00057 <font class="keyword">class </font>CShapeBank;
00058 <font class="keyword">class </font>CMesh;
00059
00060
00061
00062 <font class="keyword">const</font> uint <a class="code" href="namespaceNL3D.html#a211">ConstraintMeshMaxNumVerts</a> = 512; <font class="comment">// the maximum number of vertices for a constraint mesh</font>
00063 <font class="keyword">const</font> uint <a class="code" href="namespaceNL3D.html#a212">ConstraintMeshBufSize</a> = 64; <font class="comment">// number of meshs to be processed at once...</font>
00064 <font class="keyword">const</font> uint <a class="code" href="namespaceNL3D.html#a213">ConstraintMeshMaxNumPrerotatedModels</a> = 32; <font class="comment">// maximum number of meshs that can be prerotated</font>
00065
<a name="l00072"></a><a class="code" href="classNL3D_1_1CPSMesh.html">00072</a> <font class="keyword">class </font>CPSMesh : <font class="keyword">public</font> CPSParticle,
00073 <font class="keyword">public</font> CPSSizedParticle,
00074 <font class="keyword">public</font> CPSRotated3DPlaneParticle,
00075 <font class="keyword">public</font> CPSRotated2DParticle,
00076 <font class="keyword">public</font> CPSShapeParticle
00077 {
00078 <font class="keyword">public</font>:
<a name="l00080"></a><a class="code" href="classNL3D_1_1CPSMesh.html#a0">00080</a> <a class="code" href="classNL3D_1_1CPSMesh.html#a0">CPSMesh</a>(<font class="keyword">const</font> std::string &shape = <font class="stringliteral">""</font>) : <a class="code" href="classNL3D_1_1CPSMesh.html#n2">_Invalidated</a>(false)
00081 {
00082 <a class="code" href="classNL3D_1_1CPSMesh.html#n0">_Shape</a> = shape;
00083 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"Mesh"</font>);
00084 }
00085
<a name="l00087"></a><a class="code" href="classNL3D_1_1CPSMesh.html#a1">00087</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSMesh.html#a1">setShape</a>(<font class="keyword">const</font> std::string &shape) { <a class="code" href="classNL3D_1_1CPSMesh.html#n0">_Shape</a> = shape; }
00088
<a name="l00090"></a><a class="code" href="classNL3D_1_1CPSMesh.html#a2">00090</a> std::string <a class="code" href="classNL3D_1_1CPSMesh.html#a2">getShape</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSMesh.html#n0">_Shape</a>; }
00091
00093 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSMesh.html#a3">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00094
00095 <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSMesh.html#a4">~CPSMesh</a>();
00096
00097 <a class="code" href="classNL3D_1_1CPSMesh.html#a5">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSMesh.html#a0">CPSMesh</a>);
00098
00099
<a name="l00104"></a><a class="code" href="classNL3D_1_1CPSMesh.html#a6">00104</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSMesh.html#a6">invalidate</a>()
00105 {
00106 <a class="code" href="classNL3D_1_1CPSMesh.html#n2">_Invalidated</a> = <font class="keyword">true</font>;
00107 <a class="code" href="classNL3D_1_1CPSMesh.html#n1">_Instances</a>.clear();
00108 }
00109
00111 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSMesh.html#a7">hasTransparentFaces</a>(<font class="keywordtype">void</font>);
00112
00114 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSMesh.html#a8">hasOpaqueFaces</a>(<font class="keywordtype">void</font>);
00115
00117 <font class="keyword">virtual</font> uint32 <a class="code" href="classNL3D_1_1CPSMesh.html#a9">getMaxNumFaces</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
00118
00119 <font class="keyword">protected</font>:
00122 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSMesh.html#b0">newElement</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *emitterLocated, uint32 emitterIndex);
00123
00128 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSMesh.html#b1">deleteElement</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00129
00130 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSMesh.html#b2">step</a>(<a class="code" href="namespaceNL3D.html#a484">TPSProcessPass</a> pass, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> realEt);
00131
00133 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSMesh.html#b3">updatePos</a>();
00134
00138 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSMesh.html#b4">resize</a>(uint32 size);
00139
00140 <font class="comment">//CSmartPtr<IShape> _Shape;</font>
00141
<a name="l00142"></a><a class="code" href="classNL3D_1_1CPSMesh.html#n0">00142</a> std::string <a class="code" href="classNL3D_1_1CPSMesh.html#n0">_Shape</a>;
00143
00144 <font class="comment">// a container for mesh instances</font>
<a name="l00145"></a><a class="code" href="classNL3D_1_1CPSMesh.html#t0">00145</a> <font class="keyword">typedef</font> CPSAttrib<CTransformShape *> <a class="code" href="classNL3D_1_1CPSMesh.html#t0">TInstanceCont</a>;
00146
<a name="l00147"></a><a class="code" href="classNL3D_1_1CPSMesh.html#n1">00147</a> <a class="code" href="classNL3D_1_1CPSMesh.html#t0">TInstanceCont</a> <a class="code" href="classNL3D_1_1CPSMesh.html#n1">_Instances</a>;
00148
00149 <font class="comment">// this is set to true when the transformed shape have to be recerated</font>
00150
<a name="l00151"></a><a class="code" href="classNL3D_1_1CPSMesh.html#n2">00151</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSMesh.html#n2">_Invalidated</a>;
00152
<a name="l00153"></a><a class="code" href="classNL3D_1_1CPSMesh.html#b5">00153</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *<a class="code" href="classNL3D_1_1CPSMesh.html#b5">getSizeOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>; }
<a name="l00154"></a><a class="code" href="classNL3D_1_1CPSMesh.html#b6">00154</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *<a class="code" href="classNL3D_1_1CPSMesh.html#b6">getAngle2DOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>; }
<a name="l00155"></a><a class="code" href="classNL3D_1_1CPSMesh.html#b7">00155</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *<a class="code" href="classNL3D_1_1CPSMesh.html#b7">getPlaneBasisOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>; }
00156 };
00157
00158
<a name="l00163"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html">00163</a> <font class="keyword">class </font>CPSConstraintMesh : <font class="keyword">public</font> CPSParticle,
00164 <font class="keyword">public</font> CPSSizedParticle,
00165 <font class="keyword">public</font> CPSRotated3DPlaneParticle,
00166 <font class="keyword">public</font> CPSHintParticleRotateTheSame,
00167 <font class="keyword">public</font> CPSShapeParticle,
00168 <font class="keyword">public</font> CPSColoredParticle
00169 {
00170 <font class="keyword">public</font>:
00172 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a0">CPSConstraintMesh</a>();
00173
00174 <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a1">~CPSConstraintMesh</a>();
00175
00179 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a2">setShape</a>(<font class="keyword">const</font> std::string &meshFileName);
00180
00182 std::string <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a3">getShape</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
00183
00184
00185
00195 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a4">setShapes</a>(<font class="keyword">const</font> std::string *shapesNames, uint numShapes);
00196
00197
00199 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a2">setShape</a>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <font class="keyword">const</font> std::string &shapeName);
00200
00202 <font class="keyword">const</font> std::string &<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a3">getShape</a>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) <font class="keyword">const</font>;
00203
00205 uint <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a7">getNumShapes</a>() <font class="keyword">const</font>;
00206
00210 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a8">getShapesNames</a>(std::string *shapesNames) <font class="keyword">const</font>;
00211
00213 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a9">setMorphValue</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>);
00214
00216 <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a10">getMorphValue</a>() <font class="keyword">const</font>;
00217
00219 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a11">setMorphScheme</a>(CPSAttribMaker<float> *scheme);
00220
00222 CPSAttribMaker<float> *<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a12">getMorphScheme</a>();
00223
00225 <font class="keyword">const</font> CPSAttribMaker<float> *<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a12">getMorphScheme</a>() <font class="keyword">const</font>;
00226
00227
00228
00229
00230
00241 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a14">hintRotateTheSame</a>(uint32 nbConfiguration,
00242 <font class="keywordtype">float</font> minAngularVelocity = NLMISC::Pi,
00243 <font class="keywordtype">float</font> maxAngularVelocity = NLMISC::Pi
00244 );
00245
<a name="l00250"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a15">00250</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a15">disableHintRotateTheSame</a>(<font class="keywordtype">void</font>)
00251 {
00252 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a14">hintRotateTheSame</a>(0);
00253 }
00254
<a name="l00260"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a16">00260</a> uint32 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a16">checkHintRotateTheSame</a>(<font class="keywordtype">float</font> &<a class="code" href="bit__set_8cpp.html#a0">min</a>, <font class="keywordtype">float</font> &max)<font class="keyword"> const</font>
00261 <font class="keyword"> </font>{
00262 <a class="code" href="bit__set_8cpp.html#a0">min</a> = <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n4">_MinAngularVelocity</a>;
00263 max = <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n5">_MaxAngularVelocity</a>;
00264 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n6">_PrecompBasis</a>.size();
00265 }
00266
00267
00269 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a17">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00270
00271
00272 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a18">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a0">CPSConstraintMesh</a>);
00273
00275 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a19">hasTransparentFaces</a>(<font class="keywordtype">void</font>);
00276
00278 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a20">hasOpaqueFaces</a>(<font class="keywordtype">void</font>);
00279
00281 <font class="keyword">virtual</font> uint32 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a21">getMaxNumFaces</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
00282
00283
00289 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a22">forceStageModulationByColor</a>(uint stage, <font class="keywordtype">bool</font> force);
00290
00292 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a23">isStageModulationForced</a>(uint stage) <font class="keyword">const</font>;
00293
<a name="l00295"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a24">00295</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a24">forceVertexColorLighting</a>(<font class="keywordtype">bool</font> force = <font class="keyword">true</font>) { <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n12">_VertexColorLightingForced</a> = force; }
00296
<a name="l00298"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a25">00298</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a25">isVertexColorLightingForced</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n12">_VertexColorLightingForced</a>; }
00299
00301 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#d0">initPrerotVB</a>();
00302
00303 <font class="comment">//\name Texture animation</font>
00305 <font class="comment"></font>
<a name="l00306"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z721_0">00306</a> <font class="comment"> enum TTexAnimType { NoAnim = 0, GlobalAnim, /*Local, */ Last};</font>
00307
00309 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z721_1">setTexAnimType</a>(<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z721_0">TTexAnimType</a> <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>);
00310
00312 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z721_0">TTexAnimType</a> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z721_2">getTexAnimType</a>() <font class="keyword">const</font>;
00314
00315 <font class="comment">//\name Global texture animation. Calls to these method are only valid if texture animation is global.</font>
00317 <font class="comment"></font>
<a name="l00318"></a><a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CGlobalTexAnim.html">00318</a> <font class="comment"> struct CGlobalTexAnim</font>
00319 {
<a name="l00320"></a><a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CGlobalTexAnim.html#m0">00320</a> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> TransSpeed; <font class="comment">/* = (0, 0) */</font>
<a name="l00321"></a><a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CGlobalTexAnim.html#m1">00321</a> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> TransAccel; <font class="comment">/* = (0, 0) */</font>
<a name="l00322"></a><a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CGlobalTexAnim.html#m2">00322</a> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> ScaleStart; <font class="comment">/* = (1, 1) */</font>
<a name="l00323"></a><a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CGlobalTexAnim.html#m3">00323</a> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> ScaleSpeed; <font class="comment">/* = (0, 0) */</font>
<a name="l00324"></a><a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CGlobalTexAnim.html#m4">00324</a> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> ScaleAccel; <font class="comment">/* = (0, 0) */</font>
<a name="l00325"></a><a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CGlobalTexAnim.html#m5">00325</a> <font class="keywordtype">float</font> WRotSpeed; <font class="comment">/* = 0 */</font>
<a name="l00326"></a><a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CGlobalTexAnim.html#m6">00326</a> <font class="keywordtype">float</font> WRotAccel; <font class="comment">/* = 0 */</font>
00327 CGlobalTexAnim();
00328 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a17">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00330 <font class="keywordtype">void</font> buildMatrix(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> &date, <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &dest);
00331 };
00332
00334 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z722_0">setGlobalTexAnim</a>(uint stage, <font class="keyword">const</font> CGlobalTexAnim &properties);
00335
00337 <font class="keyword">const</font> CGlobalTexAnim &<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z722_1">getGlobalTexAnim</a>(uint stage) <font class="keyword">const</font>;
00338
<a name="l00340"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z722_2">00340</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z722_2">forceGlobalAnimTimeResetOnNewElement</a>(<font class="keywordtype">bool</font> force = <font class="keyword">true</font>) { <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n14">_ReinitGlobalAnimTimeOnNewElement</a> = force; }
<a name="l00341"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z722_3">00341</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z722_3">isGlobalAnimTimeResetOnNewElementForced</a>() <font class="keyword">const</font> { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n14">_ReinitGlobalAnimTimeOnNewElement</a> != 0; }
00342
00344
00345
00346
00347 <font class="keyword">protected</font>:
<a name="l00348"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#l0">00348</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#l0">CPSConstraintMeshHelper</a>;
00349 <font class="comment">// inherited from CPSColoredParticle</font>
<a name="l00350"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b0">00350</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b0">getColorOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>; }
00351
00352 <font class="comment">// inherited from CPSColoredParticle</font>
00353 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b1">updateMatAndVbForColor</a>(<font class="keywordtype">void</font>);
00354
00357 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b2">newElement</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *emitterLocated, uint32 emitterIndex);
00358
00361 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b3">deleteElement</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00362
00363 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b4">step</a>(<a class="code" href="namespaceNL3D.html#a484">TPSProcessPass</a> pass, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> realEt);
00367 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b5">draw</a>(<font class="keywordtype">bool</font> opaque, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime);
00368
00370 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b6">drawPreRotatedMeshs</a>(<font class="keywordtype">bool</font> opaque, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime);
00371
00372
00374 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b7">releaseShapes</a>();
00375
00376
00383 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b8">computeColors</a>(CVertexBuffer &outVB, <font class="keyword">const</font> CVertexBuffer &inVB, uint startIndex, uint toProcess, uint32 srcStep);
00384
00388 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b9">resize</a>(uint32 size);
00389
00393 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b10">update</a>(<font class="keywordtype">void</font>);
00394
00396 CVertexBuffer &<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b11">makePrerotatedVb</a>(<font class="keyword">const</font> CVertexBuffer &inVB, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime);
00397
<a name="l00401"></a><a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CRdrPass.html">00401</a> <font class="keyword">struct </font>CRdrPass
00402 {
<a name="l00403"></a><a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CRdrPass.html#m0">00403</a> CMaterial <a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CRdrPass.html#m0">Mat</a>;
<a name="l00404"></a><a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CRdrPass.html#m1">00404</a> CMaterial <a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CRdrPass.html#m1">SourceMat</a>;
<a name="l00405"></a><a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CRdrPass.html#m2">00405</a> CPrimitiveBlock <a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CRdrPass.html#m2">Pb</a>;
00406 };
00407
<a name="l00409"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#t0">00409</a> <font class="keyword">typedef</font> std::vector<CRdrPass> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#t0">TRdrPassSet</a>;
00410
<a name="l00412"></a><a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CMeshDisplay.html">00412</a> <font class="keyword">struct </font>CMeshDisplay
00413 {
<a name="l00414"></a><a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CMeshDisplay.html#m0">00414</a> TRdrPassSet <a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CMeshDisplay.html#m0">RdrPasses</a>;
<a name="l00415"></a><a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CMeshDisplay.html#m1">00415</a> CVertexBuffer <a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CMeshDisplay.html#m1">VB</a>;
00416 };
00417
00418 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b12">restoreMaterials</a>();
00419
00421 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b13">CPSConstraintMesh::setupRenderPasses</a>(<font class="keywordtype">float</font> date, <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#t0">TRdrPassSet</a> &rdrPasses, <font class="keywordtype">bool</font> opaque);
00422
00424 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b14">doRenderPasses</a>(IDriver *driver, uint numObj, <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#t0">TRdrPassSet</a> &rdrPasses, <font class="keywordtype">bool</font> opaque);
00425
00426
<a name="l00427"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#t1">00427</a> <font class="keyword">typedef</font> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr<IShape></a> <a class="code" href="classNLMISC_1_1CSmartPtr.html">PShape</a>;
<a name="l00428"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#t2">00428</a> <font class="keyword">typedef</font> std::vector<std::string> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#t2">TShapeNameVect</a>;
<a name="l00429"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#t3">00429</a> <font class="keyword">typedef</font> std::vector<PShape> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#t3">TShapeVect</a>;
00430
00431 <font class="comment">// name of the shapes</font>
<a name="l00432"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n0">00432</a> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#t2">TShapeNameVect</a> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n0">_MeshShapeFileName</a>;
<a name="l00433"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n1">00433</a> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#t3">TShapeVect</a> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n1">_Shapes</a>;
00434
00435 <font class="comment">// caches the number of faces (for load balacing)</font>
<a name="l00436"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n2">00436</a> uint <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n2">_NumFaces</a>;
00437
00438 <font class="comment">// the shape bank containing the shape</font>
<a name="l00439"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n3">00439</a> CShapeBank *<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n3">_ModelBank</a>;
00440
00441
<a name="l00445"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html">00445</a> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#l1">CMeshDisplayShare</a>
00446 {
00447 <font class="keyword">public</font>:
<a name="l00449"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#a0">00449</a> <a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#a0">CMeshDisplayShare</a>(uint maxNumMD) : <a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#n0">_MaxNumMD</a>(maxNumMD) {}
00450
00452 <a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#a1">~CMeshDisplayShare</a>();
00453
00457 CMeshDisplay &<a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#a2">getMeshDisplay</a>(IShape *shape, uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a398">format</a>);
00458
00459 <font class="keyword">protected</font>:
<a name="l00460"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#n0">00460</a> uint <a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#n0">_MaxNumMD</a>;
<a name="l00461"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#t0">00461</a> <font class="keyword">typedef</font> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr<IShape></a> PShape;
<a name="l00462"></a><a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare_1_1CKey.html">00462</a> <font class="keyword">struct </font>CKey
00463 {
00464 <a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare_1_1CKey.html#a0">~CKey</a>();
<a name="l00465"></a><a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare_1_1CKey.html#m0">00465</a> PShape <a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare_1_1CKey.html#m0">Shape</a>;
<a name="l00466"></a><a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare_1_1CKey.html#m1">00466</a> uint32 <a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare_1_1CKey.html#m1">Format</a>;
<a name="l00467"></a><a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare_1_1CKey.html#a1">00467</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare_1_1CKey.html#a1">operator == </a>(<font class="keyword">const</font> CKey &key)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> Shape == key.Shape && <a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare_1_1CKey.html#m1">Format</a> == key.Format; }
<a name="l00468"></a><a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare_1_1CKey.html#a2">00468</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare_1_1CKey.html#a2">operator != </a>(<font class="keyword">const</font> CKey &key)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> ! (*<font class="keyword">this</font> == key); }
<a name="l00469"></a><a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare_1_1CKey.html#a3">00469</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare_1_1CKey.html#a3">operator < </a>(<font class="keyword">const</font> CKey &key)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> Shape < key.Shape || (Shape == key.Shape && <a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare_1_1CKey.html#m1">Format</a> < key.Format); }
00470 };
<a name="l00471"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#t1">00471</a> <font class="keyword">typedef</font> std::map<CKey, CMeshDisplay *> <a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#t1">TMDMap</a>; <font class="comment">// vb sorted by their formats</font>
<a name="l00472"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#t2">00472</a> <font class="keyword">typedef</font> std::queue<CKey> <a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#t2">TMDQueue</a>; <font class="comment">// vb sorted by creation date</font>
<a name="l00473"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#n1">00473</a> <a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#t2">TMDQueue</a> <a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#n1">MDQueue</a>;
<a name="l00474"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#n2">00474</a> <a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#t1">TMDMap</a> <a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#n2">MDMap</a>;
00476 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#e0">buildRdrPassSet</a>(TRdrPassSet &dest, <font class="keyword">const</font> IShape *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>);
00478 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh_1_1CMeshDisplayShare.html#e1">buildVB</a>(uint32 destFormat, CVertexBuffer &dest, <font class="keyword">const</font> IShape *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>);
00479 };
00480
<a name="l00481"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#l1">00481</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#l1">CMeshDisplayShare</a>;
00482
00483
00485 <font class="keyword">static</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#l1">CMeshDisplayShare</a> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#q0">_MeshDisplayShare</a>;
00486
00488 <font class="keyword">static</font> CVertexBuffer <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#q1">_PreRotatedMeshVB</a>; <font class="comment">// mesh has no normals</font>
00489 <font class="keyword">static</font> CVertexBuffer <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#q2">_PreRotatedMeshVBWithNormal</a>; <font class="comment">// mesh has normals</font>
00490
00491
00492 <font class="comment">// we must store them for serialization</font>
<a name="l00493"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n4">00493</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n4">_MinAngularVelocity</a>;
<a name="l00494"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n5">00494</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n5">_MaxAngularVelocity</a>;
00495
00496
00497 <font class="comment">// use for rotation of precomputed meshs</font>
<a name="l00498"></a><a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CPlaneBasisPair.html">00498</a> <font class="keyword">struct </font>CPlaneBasisPair
00499 {
<a name="l00500"></a><a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CPlaneBasisPair.html#m0">00500</a> CPlaneBasis <a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CPlaneBasisPair.html#m0">Basis</a>;
<a name="l00501"></a><a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CPlaneBasisPair.html#m1">00501</a> CVector <a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CPlaneBasisPair.html#m1">Axis</a>; <font class="comment">// an axis for rotation</font>
<a name="l00502"></a><a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CPlaneBasisPair.html#m2">00502</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CPlaneBasisPair.html#m2">AngularVelocity</a>; <font class="comment">// an angular velocity</font>
00503 };
00504
<a name="l00506"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n6">00506</a> std::vector< CPlaneBasisPair > <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n6">_PrecompBasis</a>;
00507
<a name="l00509"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n7">00509</a> std::vector<uint32> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n7">_IndexInPrecompBasis</a>;
00510
00512 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b15">fillIndexesInPrecompBasis</a>(<font class="keywordtype">void</font>);
00513
00514 <font class="comment">// release the model shape (dtor, or before loading)</font>
00515 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b16">clean</a>(<font class="keywordtype">void</font>);
00516
<a name="l00517"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b17">00517</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b17">getSizeOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>; }
<a name="l00518"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b18">00518</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#b18">getPlaneBasisOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>; }
00519
<a name="l00521"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n8">00521</a> uint8 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n8">_ModulatedStages</a>;
00522
00523 <font class="comment">// A new mesh has been set, so we must reconstruct it when needed </font>
<a name="l00524"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n9">00524</a> uint8 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n9">_Touched</a> : 1;
00525 <font class="comment">// flags that indicate wether the object has transparent faces. When the 'touch' flag is set, it is undefined, until the next update() call.</font>
<a name="l00526"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n10">00526</a> uint8 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n10">_HasTransparentFaces</a> : 1;
00527 <font class="comment">// flags that indicate wether the object has opaques faces. When the 'touch' flag is set, it is undefined, until the next update() call.</font>
<a name="l00528"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n11">00528</a> uint8 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n11">_HasOpaqueFaces</a> : 1;
<a name="l00529"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n12">00529</a> uint8 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n12">_VertexColorLightingForced</a> : 1;
<a name="l00530"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n13">00530</a> uint8 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n13">_GlobalAnimationEnabled</a> : 1;
<a name="l00531"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n14">00531</a> uint8 <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n14">_ReinitGlobalAnimTimeOnNewElement</a> : 1;
00532
00533
<a name="l00535"></a><a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CGlobalTexAnims.html">00535</a> <font class="keyword">struct </font>CGlobalTexAnims
00536 {
<a name="l00537"></a><a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CGlobalTexAnims.html#m0">00537</a> CGlobalTexAnim <a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CGlobalTexAnims.html#m0">Anims</a>[<a class="code" href="namespaceNL3D.html#a94">IDRV_MAT_MAXTEXTURES</a>];
00538 <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CPSConstraintMesh_1_1CGlobalTexAnims.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00539 };
00540
<a name="l00541"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#t4">00541</a> <font class="keyword">typedef</font> std::auto_ptr<CGlobalTexAnims> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#t4">PGlobalTexAnims</a>;
<a name="l00542"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n15">00542</a> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#t4">PGlobalTexAnims</a> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n15">_GlobalTexAnims</a>;
<a name="l00543"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n16">00543</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#n16">_GlobalAnimDate</a>;
00544
00545
00547
<a name="l00548"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z723_0">00548</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z723_0">_MorphValue</a>;
<a name="l00549"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z723_1">00549</a> CPSAttribMaker<float> *<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#z723_1">_MorphScheme</a>;
00551 <font class="keyword">private</font>:
<a name="l00552"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#c0">00552</a> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a0">CPSConstraintMesh</a>(<font class="keyword">const</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a0">CPSConstraintMesh</a> &) { <a class="code" href="debug_8h.html#a6">nlassert</a>(0); <font class="comment">/* not supported */</font> }
<a name="l00553"></a><a class="code" href="classNL3D_1_1CPSConstraintMesh.html#c1">00553</a> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a0">CPSConstraintMesh</a> &<a class="code" href="classNL3D_1_1CPSConstraintMesh.html#c1">operator = </a>(<font class="keyword">const</font> <a class="code" href="classNL3D_1_1CPSConstraintMesh.html#a0">CPSConstraintMesh</a> &other) { <a class="code" href="debug_8h.html#a6">nlassert</a>(0); <font class="keywordflow">return</font> *<font class="keyword">this</font>; <font class="comment">/* not supported */</font> }
00554 };
00555
00556
00557
00558 } <font class="comment">// NL3D</font>
00559
00560
00561 <font class="preprocessor">#endif // NL_PS_MESH_H</font>
00562 <font class="preprocessor"></font>
00563 <font class="comment">/* End of ps_mesh.h */</font>
</pre></div>
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