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<hr><h1>ps_iterator.h</h1><a href="ps__iterator_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 
00027 <font class="preprocessor">#ifndef NL_PS_ITERATOR_H</font>
00028 <font class="preprocessor"></font><font class="preprocessor">#define NL_PS_ITERATOR_H</font>
00029 <font class="preprocessor"></font>
00030 <font class="preprocessor">#include "<a class="code" href="animation__time_8h.html">nel/3d/animation_time.h</a>"</font>
00031 
00032 <font class="keyword">namespace </font>NL3D 
00033 {
00034 
00035 <font class="preprocessor">        #ifdef NL_OS_WINDOWS</font>
00036 <font class="preprocessor"></font><font class="preprocessor">                #define GET_INLINE __forceinline</font>
00037 <font class="preprocessor"></font><font class="preprocessor">        #else</font>
<a name="l00038"></a><a class="code" href="ps__iterator_8h.html#a0">00038</a> <font class="preprocessor"></font><font class="preprocessor">                #define GET_INLINE</font>
00039 <font class="preprocessor"></font><font class="preprocessor">        #endif</font>
00040 <font class="preprocessor"></font>
00041         
00042 
00051         <font class="keyword">template</font> &lt;<font class="keyword">typename</font> T, <font class="keyword">typename</font> PT&gt;
<a name="l00052"></a><a class="code" href="structNL3D_1_1CAdvance1Iterator.html">00052</a>         <font class="keyword">struct </font>CAdvance1Iterator
00053         {               
<a name="l00054"></a><a class="code" href="structNL3D_1_1CAdvance1Iterator.html#m0">00054</a>                 T <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#m0">It</a>;
00055 
<a name="l00056"></a><a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a0">00056</a>                 <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a0">CAdvance1Iterator</a>() {}
<a name="l00058"></a><a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a1">00058</a>                 <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a0">CAdvance1Iterator</a>(T it, uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> = 0)
00059                 {                       
00060                         <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#m0">It</a> = it + <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>;
00061                 }                                               
<a name="l00062"></a><a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a2">00062</a>                 <font class="keyword">const</font> PT &amp;<a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a2">get</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> *<a class="code" href="structNL3D_1_1CAdvance1Iterator.html#m0">It</a>; }
<a name="l00063"></a><a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a3">00063</a>                 <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a3">advance</a>() { ++<a class="code" href="structNL3D_1_1CAdvance1Iterator.html#m0">It</a>; }
<a name="l00064"></a><a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a4">00064</a>                 <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a3">advance</a>(uint numSteps) 
00065                 { 
00066                         <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#m0">It</a> = <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#m0">It</a> + numSteps; 
00067                 }
<a name="l00068"></a><a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a5">00068</a>                 <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a0">CAdvance1Iterator</a> &amp;<a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a5">operator++</a>() { <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a3">advance</a>(); <font class="keywordflow">return</font> *<font class="keyword">this</font>; }
<a name="l00069"></a><a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a6">00069</a>                 <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a0">CAdvance1Iterator</a> <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a5">operator++</a>(<font class="keywordtype">int</font>) { <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a0">CAdvance1Iterator</a> tmp = <font class="keyword">this</font>; <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a3">advance</a>(); <font class="keywordflow">return</font> tmp; }              
<a name="l00070"></a><a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a7">00070</a>                 <font class="keyword">const</font> PT &amp;<a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a7">operator * </a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a2">get</a>(); }         
00073 
<a name="l00074"></a><a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a8">00074</a>                 <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a8">operator==</a>(<font class="keyword">const</font> <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a0">CAdvance1Iterator</a> &amp;other)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> other.It == <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#m0">It</a>; }
<a name="l00075"></a><a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a9">00075</a>                 <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a9">operator!=</a>(<font class="keyword">const</font> <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a0">CAdvance1Iterator</a> &amp;other)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> !(*<font class="keyword">this</font> == other); }
<a name="l00076"></a><a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a10">00076</a>                 <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a0">CAdvance1Iterator</a> <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a10">operator+</a>(sint quantity) { <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a0">CAdvance1Iterator</a>(<a class="code" href="structNL3D_1_1CAdvance1Iterator.html#m0">It</a> + quantity); }
<a name="l00077"></a><a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a11">00077</a>                 <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a0">CAdvance1Iterator</a> &amp;<a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a11">operator+=</a>(sint quantity) { <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#m0">It</a> = <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#m0">It</a> + quantity; <font class="keywordflow">return</font> *<font class="keyword">this</font>; }
00078         };      
00079 
00080         
00081 
00089         <font class="keyword">template</font>&lt;<font class="keyword">typename</font> T, <font class="keyword">typename</font> PT&gt;
<a name="l00090"></a><a class="code" href="structNL3D_1_1CAdvance1616Iterator.html">00090</a>         <font class="keyword">struct </font>CAdvance1616Iterator
00091         {               
<a name="l00092"></a><a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m0">00092</a>                 T <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m0">It</a>;
<a name="l00093"></a><a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m1">00093</a>                 uint32 <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m1">CurrPos</a>;
<a name="l00094"></a><a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m2">00094</a>                 uint32 <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m2">Step</a>;
<a name="l00095"></a><a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a0">00095</a>                 <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a0">CAdvance1616Iterator</a>() {}
<a name="l00097"></a><a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a1">00097</a>                 <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a0">CAdvance1616Iterator</a>(T it, uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, uint32 step)
00098                 {
00099                         <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m0">It</a> = it;
00100                         <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m1">CurrPos</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> * step;
00101                         <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m2">Step</a> = step;
00102                 }
00103                         
<a name="l00104"></a><a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a2">00104</a>                 <font class="keyword">const</font> PT &amp;<a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a2">get</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> *(<a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m0">It</a> + (<a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m1">CurrPos</a> &gt;&gt; 16)); }
<a name="l00105"></a><a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a3">00105</a>                 <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a3">advance</a>() { <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m1">CurrPos</a> += <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m2">Step</a>; }
<a name="l00106"></a><a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a4">00106</a>                 <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a3">advance</a>(uint numSteps) 
00107                 { 
00108                         <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m1">CurrPos</a> = <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m1">CurrPos</a> + numSteps * <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m2">Step</a>; 
00109                 }       
<a name="l00110"></a><a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a5">00110</a>                 <font class="keyword">const</font> PT &amp;<a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a5">operator * </a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a2">get</a>(); }
<a name="l00112"></a><a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a6">00112</a>                 <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a0">CAdvance1616Iterator</a> &amp;<a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a6">operator++</a>() { <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a3">advance</a>(); <font class="keywordflow">return</font> *<font class="keyword">this</font>; }
<a name="l00113"></a><a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a7">00113</a>                 <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a0">CAdvance1616Iterator</a> <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a6">operator++</a>(<font class="keywordtype">int</font>) { <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a0">CAdvance1616Iterator</a> tmp = <font class="keyword">this</font>; <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a3">advance</a>(); <font class="keywordflow">return</font> tmp; }                
<a name="l00114"></a><a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a8">00114</a>                 <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a8">operator==</a>(<font class="keyword">const</font> <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a0">CAdvance1616Iterator</a> &amp;other)<font class="keyword"> const </font>
00115 <font class="keyword">                </font>{ 
00116 <font class="preprocessor">                        #ifdef _DEBUG</font>
00117 <font class="preprocessor"></font>                                <a class="code" href="debug_8h.html#a6">nlassert</a>(other.It == <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m0">It</a>);
00118                                 <a class="code" href="debug_8h.html#a6">nlassert</a>(other.Step == <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m2">Step</a>);
00119 <font class="preprocessor">                        #endif                  </font>
00120 <font class="preprocessor"></font>                        <font class="keywordflow">return</font> other.CurrPos == <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m1">CurrPos</a>; 
00121                 }
<a name="l00122"></a><a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a9">00122</a>                 <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a9">operator!=</a>(<font class="keyword">const</font> <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a0">CAdvance1616Iterator</a> &amp;other)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> !(*<font class="keyword">this</font> == other); }
<a name="l00123"></a><a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a10">00123</a>                 <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a0">CAdvance1616Iterator</a> <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a10">operator+</a>(sint quantity) 
00124                 { 
00125                         <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a0">CAdvance1616Iterator</a> <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>; 
00126                         res.It = <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m0">It</a>;
00127                         res.CurrPos = <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m1">CurrPos</a> + <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m2">Step</a> * quantity;
00128                         res.Step = <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m2">Step</a>;
00129                         <font class="keywordflow">return</font> res;
00130                 }
<a name="l00131"></a><a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a11">00131</a>                 <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a0">CAdvance1616Iterator</a> &amp;<a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a11">operator+=</a>(sint quantity)
00132                 {
00133                         <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m1">CurrPos</a> += quantity * <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m2">Step</a>;
00134                         <font class="keywordflow">return</font> *<font class="keyword">this</font>;
00135                 }
00136         };
00137 
00138 
00139         
00142 
00144         <font class="keyword">typedef</font> CAdvance1Iterator&lt;TPSAttribFloat::const_iterator, float&gt; <a class="code" href="namespaceNL3D.html#a195">TIteratorFloatStep1</a>;
00145         <font class="keyword">typedef</font> CAdvance1Iterator&lt;TPSAttribFloat::const_iterator, TAnimationTime&gt; TIteratorFloatStep1;
00146         <font class="keyword">typedef</font> CAdvance1Iterator&lt;TPSAttribVector::const_iterator, NLMISC::CVector&gt; <a class="code" href="namespaceNL3D.html#a196">TIteratorVectStep1</a>;
00147         <font class="keyword">typedef</font> CAdvance1616Iterator&lt;TPSAttribFloat::const_iterator, float&gt; <a class="code" href="namespaceNL3D.html#a197">TIteratorFloatStep1616</a>;
00148         <font class="keyword">typedef</font> CAdvance1616Iterator&lt;TPSAttribFloat::const_iterator, TAnimationTime&gt; <a class="code" href="namespaceNL3D.html#a198">TIteratorTimeStep1616</a>;
00149         <font class="keyword">typedef</font> CAdvance1616Iterator&lt;TPSAttribVector::const_iterator, NLMISC::CVector&gt; <a class="code" href="namespaceNL3D.html#a199">TIteratorVectStep1616</a>;
00150                 
00151 } <font class="comment">// NL3D</font>
00152 
00153 
00154 <font class="preprocessor">#endif</font>
</pre></div>

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