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<hr><h1>ps_iterator.h</h1><a href="ps__iterator_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026
00027 <font class="preprocessor">#ifndef NL_PS_ITERATOR_H</font>
00028 <font class="preprocessor"></font><font class="preprocessor">#define NL_PS_ITERATOR_H</font>
00029 <font class="preprocessor"></font>
00030 <font class="preprocessor">#include "<a class="code" href="animation__time_8h.html">nel/3d/animation_time.h</a>"</font>
00031
00032 <font class="keyword">namespace </font>NL3D
00033 {
00034
00035 <font class="preprocessor"> #ifdef NL_OS_WINDOWS</font>
00036 <font class="preprocessor"></font><font class="preprocessor"> #define GET_INLINE __forceinline</font>
00037 <font class="preprocessor"></font><font class="preprocessor"> #else</font>
<a name="l00038"></a><a class="code" href="ps__iterator_8h.html#a0">00038</a> <font class="preprocessor"></font><font class="preprocessor"> #define GET_INLINE</font>
00039 <font class="preprocessor"></font><font class="preprocessor"> #endif</font>
00040 <font class="preprocessor"></font>
00041
00042
00051 <font class="keyword">template</font> <<font class="keyword">typename</font> T, <font class="keyword">typename</font> PT>
<a name="l00052"></a><a class="code" href="structNL3D_1_1CAdvance1Iterator.html">00052</a> <font class="keyword">struct </font>CAdvance1Iterator
00053 {
<a name="l00054"></a><a class="code" href="structNL3D_1_1CAdvance1Iterator.html#m0">00054</a> T <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#m0">It</a>;
00055
<a name="l00056"></a><a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a0">00056</a> <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a0">CAdvance1Iterator</a>() {}
<a name="l00058"></a><a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a1">00058</a> <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a0">CAdvance1Iterator</a>(T it, uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> = 0)
00059 {
00060 <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#m0">It</a> = it + <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>;
00061 }
<a name="l00062"></a><a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a2">00062</a> <font class="keyword">const</font> PT &<a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a2">get</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> *<a class="code" href="structNL3D_1_1CAdvance1Iterator.html#m0">It</a>; }
<a name="l00063"></a><a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a3">00063</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a3">advance</a>() { ++<a class="code" href="structNL3D_1_1CAdvance1Iterator.html#m0">It</a>; }
<a name="l00064"></a><a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a4">00064</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a3">advance</a>(uint numSteps)
00065 {
00066 <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#m0">It</a> = <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#m0">It</a> + numSteps;
00067 }
<a name="l00068"></a><a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a5">00068</a> <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a0">CAdvance1Iterator</a> &<a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a5">operator++</a>() { <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a3">advance</a>(); <font class="keywordflow">return</font> *<font class="keyword">this</font>; }
<a name="l00069"></a><a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a6">00069</a> <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a0">CAdvance1Iterator</a> <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a5">operator++</a>(<font class="keywordtype">int</font>) { <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a0">CAdvance1Iterator</a> tmp = <font class="keyword">this</font>; <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a3">advance</a>(); <font class="keywordflow">return</font> tmp; }
<a name="l00070"></a><a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a7">00070</a> <font class="keyword">const</font> PT &<a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a7">operator * </a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a2">get</a>(); }
00073
<a name="l00074"></a><a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a8">00074</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a8">operator==</a>(<font class="keyword">const</font> <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a0">CAdvance1Iterator</a> &other)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> other.It == <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#m0">It</a>; }
<a name="l00075"></a><a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a9">00075</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a9">operator!=</a>(<font class="keyword">const</font> <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a0">CAdvance1Iterator</a> &other)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> !(*<font class="keyword">this</font> == other); }
<a name="l00076"></a><a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a10">00076</a> <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a0">CAdvance1Iterator</a> <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a10">operator+</a>(sint quantity) { <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a0">CAdvance1Iterator</a>(<a class="code" href="structNL3D_1_1CAdvance1Iterator.html#m0">It</a> + quantity); }
<a name="l00077"></a><a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a11">00077</a> <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a0">CAdvance1Iterator</a> &<a class="code" href="structNL3D_1_1CAdvance1Iterator.html#a11">operator+=</a>(sint quantity) { <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#m0">It</a> = <a class="code" href="structNL3D_1_1CAdvance1Iterator.html#m0">It</a> + quantity; <font class="keywordflow">return</font> *<font class="keyword">this</font>; }
00078 };
00079
00080
00081
00089 <font class="keyword">template</font><<font class="keyword">typename</font> T, <font class="keyword">typename</font> PT>
<a name="l00090"></a><a class="code" href="structNL3D_1_1CAdvance1616Iterator.html">00090</a> <font class="keyword">struct </font>CAdvance1616Iterator
00091 {
<a name="l00092"></a><a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m0">00092</a> T <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m0">It</a>;
<a name="l00093"></a><a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m1">00093</a> uint32 <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m1">CurrPos</a>;
<a name="l00094"></a><a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m2">00094</a> uint32 <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m2">Step</a>;
<a name="l00095"></a><a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a0">00095</a> <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a0">CAdvance1616Iterator</a>() {}
<a name="l00097"></a><a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a1">00097</a> <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a0">CAdvance1616Iterator</a>(T it, uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, uint32 step)
00098 {
00099 <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m0">It</a> = it;
00100 <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m1">CurrPos</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> * step;
00101 <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m2">Step</a> = step;
00102 }
00103
<a name="l00104"></a><a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a2">00104</a> <font class="keyword">const</font> PT &<a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a2">get</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> *(<a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m0">It</a> + (<a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m1">CurrPos</a> >> 16)); }
<a name="l00105"></a><a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a3">00105</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a3">advance</a>() { <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m1">CurrPos</a> += <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m2">Step</a>; }
<a name="l00106"></a><a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a4">00106</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a3">advance</a>(uint numSteps)
00107 {
00108 <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m1">CurrPos</a> = <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m1">CurrPos</a> + numSteps * <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m2">Step</a>;
00109 }
<a name="l00110"></a><a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a5">00110</a> <font class="keyword">const</font> PT &<a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a5">operator * </a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a2">get</a>(); }
<a name="l00112"></a><a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a6">00112</a> <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a0">CAdvance1616Iterator</a> &<a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a6">operator++</a>() { <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a3">advance</a>(); <font class="keywordflow">return</font> *<font class="keyword">this</font>; }
<a name="l00113"></a><a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a7">00113</a> <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a0">CAdvance1616Iterator</a> <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a6">operator++</a>(<font class="keywordtype">int</font>) { <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a0">CAdvance1616Iterator</a> tmp = <font class="keyword">this</font>; <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a3">advance</a>(); <font class="keywordflow">return</font> tmp; }
<a name="l00114"></a><a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a8">00114</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a8">operator==</a>(<font class="keyword">const</font> <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a0">CAdvance1616Iterator</a> &other)<font class="keyword"> const </font>
00115 <font class="keyword"> </font>{
00116 <font class="preprocessor"> #ifdef _DEBUG</font>
00117 <font class="preprocessor"></font> <a class="code" href="debug_8h.html#a6">nlassert</a>(other.It == <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m0">It</a>);
00118 <a class="code" href="debug_8h.html#a6">nlassert</a>(other.Step == <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m2">Step</a>);
00119 <font class="preprocessor"> #endif </font>
00120 <font class="preprocessor"></font> <font class="keywordflow">return</font> other.CurrPos == <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m1">CurrPos</a>;
00121 }
<a name="l00122"></a><a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a9">00122</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a9">operator!=</a>(<font class="keyword">const</font> <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a0">CAdvance1616Iterator</a> &other)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> !(*<font class="keyword">this</font> == other); }
<a name="l00123"></a><a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a10">00123</a> <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a0">CAdvance1616Iterator</a> <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a10">operator+</a>(sint quantity)
00124 {
00125 <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a0">CAdvance1616Iterator</a> <a class="code" href="driver__opengl__extension__def_8h.html#a400">res</a>;
00126 res.It = <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m0">It</a>;
00127 res.CurrPos = <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m1">CurrPos</a> + <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m2">Step</a> * quantity;
00128 res.Step = <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m2">Step</a>;
00129 <font class="keywordflow">return</font> res;
00130 }
<a name="l00131"></a><a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a11">00131</a> <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a0">CAdvance1616Iterator</a> &<a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#a11">operator+=</a>(sint quantity)
00132 {
00133 <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m1">CurrPos</a> += quantity * <a class="code" href="structNL3D_1_1CAdvance1616Iterator.html#m2">Step</a>;
00134 <font class="keywordflow">return</font> *<font class="keyword">this</font>;
00135 }
00136 };
00137
00138
00139
00142
00144 <font class="keyword">typedef</font> CAdvance1Iterator<TPSAttribFloat::const_iterator, float> <a class="code" href="namespaceNL3D.html#a195">TIteratorFloatStep1</a>;
00145 <font class="keyword">typedef</font> CAdvance1Iterator<TPSAttribFloat::const_iterator, TAnimationTime> TIteratorFloatStep1;
00146 <font class="keyword">typedef</font> CAdvance1Iterator<TPSAttribVector::const_iterator, NLMISC::CVector> <a class="code" href="namespaceNL3D.html#a196">TIteratorVectStep1</a>;
00147 <font class="keyword">typedef</font> CAdvance1616Iterator<TPSAttribFloat::const_iterator, float> <a class="code" href="namespaceNL3D.html#a197">TIteratorFloatStep1616</a>;
00148 <font class="keyword">typedef</font> CAdvance1616Iterator<TPSAttribFloat::const_iterator, TAnimationTime> <a class="code" href="namespaceNL3D.html#a198">TIteratorTimeStep1616</a>;
00149 <font class="keyword">typedef</font> CAdvance1616Iterator<TPSAttribVector::const_iterator, NLMISC::CVector> <a class="code" href="namespaceNL3D.html#a199">TIteratorVectStep1616</a>;
00150
00151 } <font class="comment">// NL3D</font>
00152
00153
00154 <font class="preprocessor">#endif</font>
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