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<hr><h1>ps_force.h</h1><a href="ps__force_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_PS_FORCE_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_PS_FORCE_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="ps__located_8h.html">3d/ps_located.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="ps__util_8h.html">3d/ps_util.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="ps__attrib__maker_8h.html">3d/ps_attrib_maker.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="ps__edit_8h.html">3d/ps_edit.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="ps__direction_8h.html">3d/ps_direction.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="particle__system_8h.html">3d/particle_system.h</a>"</font>
00036 
00037 
00038 <font class="keyword">namespace </font>NL3D {
00039  
00040 
00041 
<a name="l00051"></a><a class="code" href="classNL3D_1_1CPSForce.html">00051</a> <font class="keyword">class </font>CPSForce : <font class="keyword">public</font> CPSTargetLocatedBindable
00052 {
00053 <font class="keyword">public</font>:
00054 
00056         <a class="code" href="classNL3D_1_1CPSForce.html#a0">CPSForce</a>();
00057 
<a name="l00059"></a><a class="code" href="classNL3D_1_1CPSForce.html#a1">00059</a>         uint32                          <a class="code" href="classNL3D_1_1CPSForce.html#a1">getType</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="namespaceNL3D.html#a202">PSForce</a>; }
00060 
00061 
00063 
<a name="l00064"></a><a class="code" href="classNL3D_1_1CPSForce.html#a2">00064</a>         <font class="keyword">virtual</font> uint32          <a class="code" href="classNL3D_1_1CPSForce.html#a2">getPriority</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> 4000; }
00065 
<a name="l00067"></a><a class="code" href="classNL3D_1_1CPSForce.html#a3">00067</a>         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>            <a class="code" href="classNL3D_1_1CPSForce.html#a3">doesProduceBBox</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">false</font>; }
00068 
00072         <font class="keyword">virtual</font> <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPSForce.html#a4">step</a>(<a class="code" href="namespaceNL3D.html#a484">TPSProcessPass</a> pass, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> realEllapsedTime);
00073 
00074         
00076         <font class="keyword">virtual</font> <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPSForce.html#a5">performDynamic</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime) = 0;
00077 
00079         <font class="keyword">virtual</font> <font class="keywordtype">void</font>            <a class="code" href="classNL3D_1_1CPSForce.html#a6">show</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)  = 0;
00080 
00082         <font class="keyword">virtual</font> <font class="keywordtype">void</font>             <a class="code" href="classNL3D_1_1CPSForce.html#a7">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00083 
<a name="l00085"></a><a class="code" href="classNL3D_1_1CPSForce.html#a8">00085</a>         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>             <a class="code" href="classNL3D_1_1CPSForce.html#a8">isIntegrable</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">false</font>; }
00086 
00088         <font class="keyword">virtual</font> <font class="keywordtype">void</font>             <a class="code" href="classNL3D_1_1CPSForce.html#a9">attachTarget</a>(<a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *ptr);
00089 
00091         <font class="keywordtype">void</font>                              <a class="code" href="classNL3D_1_1CPSForce.html#a10">releaseTargetRsc</a>(<a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *target);
00092 
00093 
<a name="l00099"></a><a class="code" href="classNL3D_1_1CPSForce.html#a11">00099</a>          <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForce.html#a11">integrate</a>(<font class="keywordtype">float</font> date, <a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint32 startIndex, uint32 numObjects, <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *destPos = NULL, <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *destSpeed = NULL,
00100                                                         <font class="keywordtype">bool</font> accumulate = <font class="keyword">false</font>,
00101                                                         uint posStride = <font class="keyword">sizeof</font>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>), uint speedStride = <font class="keyword">sizeof</font>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>)
00102                                                         )
00103          { 
00104                  <a class="code" href="debug_8h.html#a6">nlassert</a>(0); <font class="comment">// not an integrable force</font>
00105          }
00106 
00107 
<a name="l00112"></a><a class="code" href="classNL3D_1_1CPSForce.html#a12">00112</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForce.html#a12">integrateSingle</a>(<font class="keywordtype">float</font> startDate, <font class="keywordtype">float</font> deltaT, uint numStep,                                                                
00113                                                                  <a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint32 indexInLocated,
00114                                                                  <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *destPos,
00115                                                                  <font class="keywordtype">bool</font> accumulate = <font class="keyword">false</font>,
00116                                                                  uint posStride = <font class="keyword">sizeof</font>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>))
00117         { 
00118                  <a class="code" href="debug_8h.html#a6">nlassert</a>(0); <font class="comment">// not an integrable force</font>
00119          }
00120 
00121 
00122          
00123             
00124 
00125         
00126 <font class="keyword">protected</font>:      
<a name="l00127"></a><a class="code" href="classNL3D_1_1CPSForce.html#l0">00127</a>         <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a>;
<a name="l00128"></a><a class="code" href="classNL3D_1_1CPSForce.html#l1">00128</a>         <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CPSForce.html#l1">CPSForceIntensity</a>;
00129 
00131         <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CPSForce.html#b0">registerToTargets</a>(<font class="keywordtype">void</font>);
00132 
00134         <font class="keywordtype">void</font>                             <a class="code" href="classNL3D_1_1CPSForce.html#b1">cancelIntegrable</a>(<font class="keywordtype">void</font>);
00135 
00137         <font class="keywordtype">void</font>                             <a class="code" href="classNL3D_1_1CPSForce.html#b2">renewIntegrable</a>(<font class="keywordtype">void</font>);
00138 
00142         <font class="keyword">virtual</font> <font class="keywordtype">void</font>             <a class="code" href="classNL3D_1_1CPSForce.html#b3">basisChanged</a>(<font class="keywordtype">bool</font> systemBasis);
00143 
00144         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForce.html#b4">newElement</a>(<a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *emitterLocated, uint32 emitterIndex) = 0;
00145         
00150         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForce.html#b5">deleteElement</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) = 0;
00151 
00155         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForce.html#b6">resize</a>(uint32 size) = 0;   
00156 };
00157 
00158 
<a name="l00160"></a><a class="code" href="classNL3D_1_1CPSForceIntensity.html">00160</a> <font class="keyword">class </font>CPSForceIntensity
00161 {
00162 <font class="keyword">public</font>:
00163 
00164         <font class="comment">// ctor</font>
<a name="l00165"></a><a class="code" href="classNL3D_1_1CPSForceIntensity.html#a0">00165</a>         <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a0">CPSForceIntensity</a>() : <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a>(NULL)
00166         {
00167         }
00168 
00169         <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a1">~CPSForceIntensity</a>();
00170         
00171 
<a name="l00173"></a><a class="code" href="classNL3D_1_1CPSForceIntensity.html#a2">00173</a>         <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a2">getIntensity</a>(<font class="keywordtype">void</font>)<font class="keyword"> const  </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n0">_K</a>; }
00174 
00176         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a3">setIntensity</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>);
00177 
00179         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a4">setIntensityScheme</a>(CPSAttribMaker&lt;float&gt; *scheme);
00180 
00181         <font class="comment">// deriver have here the opportunity to setup the functor object. The default does nothing</font>
<a name="l00182"></a><a class="code" href="classNL3D_1_1CPSForceIntensity.html#a5">00182</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a5">setupFunctor</a>(uint32 indexInLocated) { }
00183 
<a name="l00185"></a><a class="code" href="classNL3D_1_1CPSForceIntensity.html#a6">00185</a>         CPSAttribMaker&lt;float&gt; *<a class="code" href="classNL3D_1_1CPSForceIntensity.html#a6">getIntensityScheme</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a>; }
<a name="l00186"></a><a class="code" href="classNL3D_1_1CPSForceIntensity.html#a7">00186</a>         <font class="keyword">const</font> CPSAttribMaker&lt;float&gt; *<a class="code" href="classNL3D_1_1CPSForceIntensity.html#a6">getIntensityScheme</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a>; }
00187         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a8">serialForceIntensity</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00188 
00189 <font class="keyword">protected</font>:
00190 
00192         <font class="keyword">virtual</font> CPSLocated *<a class="code" href="classNL3D_1_1CPSForceIntensity.html#b0">getForceIntensityOwner</a>(<font class="keywordtype">void</font>) = 0;
00193 
00194 
00195         <font class="comment">// the intensity ...</font>
<a name="l00196"></a><a class="code" href="classNL3D_1_1CPSForceIntensity.html#n0">00196</a>         <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n0">_K</a>;
<a name="l00197"></a><a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">00197</a>         CPSAttribMaker&lt;float&gt; *<a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a>;
00198 
<a name="l00199"></a><a class="code" href="classNL3D_1_1CPSForceIntensity.html#b1">00199</a>         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b1">newForceIntensityElement</a>(CPSLocated *emitterLocated, uint32 emitterIndex)
00200         {
00201                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a>-&gt;hasMemory()) <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a>-&gt;newElement(emitterLocated, emitterIndex);
00202         }       
<a name="l00203"></a><a class="code" href="classNL3D_1_1CPSForceIntensity.html#b2">00203</a>         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b2">deleteForceIntensityElement</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
00204         {
00205                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a>-&gt;hasMemory()) <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a>-&gt;deleteElement(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00206         }
<a name="l00207"></a><a class="code" href="classNL3D_1_1CPSForceIntensity.html#b3">00207</a>         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b3">resizeForceIntensity</a>(uint32 size)
00208         {
00209                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a> &amp;&amp; <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a>-&gt;hasMemory()) <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a>-&gt;resize(size, <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b0">getForceIntensityOwner</a>()-&gt;getSize());
00210         }
00211 };
00212 
00213 
<a name="l00218"></a><a class="code" href="classNL3D_1_1CPSForceIntensityHelper.html">00218</a> <font class="keyword">class </font>CPSForceIntensityHelper : <font class="keyword">public</font> CPSForce, <font class="keyword">public</font> CPSForceIntensity
00219 {
00220 <font class="keyword">public</font>:
00221         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForceIntensityHelper.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream) ;
00222         
00223 <font class="keyword">protected</font>:
<a name="l00224"></a><a class="code" href="classNL3D_1_1CPSForceIntensityHelper.html#b0">00224</a>         <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *<a class="code" href="classNL3D_1_1CPSForceIntensityHelper.html#b0">getForceIntensityOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>; }
<a name="l00225"></a><a class="code" href="classNL3D_1_1CPSForceIntensityHelper.html#b1">00225</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForceIntensityHelper.html#b1">newElement</a>(<a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *emitterLocated, uint32 emitterIndex) { <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b1">newForceIntensityElement</a>(emitterLocated, emitterIndex); }
<a name="l00226"></a><a class="code" href="classNL3D_1_1CPSForceIntensityHelper.html#b2">00226</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForceIntensityHelper.html#b2">deleteElement</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) { <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b2">deleteForceIntensityElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>); }
<a name="l00227"></a><a class="code" href="classNL3D_1_1CPSForceIntensityHelper.html#b3">00227</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForceIntensityHelper.html#b3">resize</a>(uint32 size) { <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b3">resizeForceIntensity</a>(size); }
00228         
00229 };
00230 
00231 
00232 
00233 
<a name="l00278"></a><a class="code" href="classNL3D_1_1CIsotropicForceT.html">00278</a> <font class="keyword">template</font> &lt;<font class="keyword">class</font> T&gt; <font class="keyword">class </font>CIsotropicForceT : <font class="keyword">public</font> CPSForce
00279 {
00280 <font class="keyword">public</font>: 
00281 
00283         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CIsotropicForceT.html#a0">performDynamic</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime);
00284 
00285 
<a name="l00287"></a><a class="code" href="classNL3D_1_1CIsotropicForceT.html#a1">00287</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CIsotropicForceT.html#a1">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00288         {
00289                 f.serialVersion(1);
00290                 CPSForce::serial(f);
00291                 f.serial(<a class="code" href="classNL3D_1_1CIsotropicForceT.html#n0">_F</a>); <font class="comment">// serial the functor object 5does nothing most of the time ...)</font>
00292         }
00293 
00294         
<a name="l00299"></a><a class="code" href="classNL3D_1_1CIsotropicForceT.html#a2">00299</a>          <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CIsotropicForceT.html#a2">show</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)  {}
00300 
00301 
00303 
<a name="l00304"></a><a class="code" href="classNL3D_1_1CIsotropicForceT.html#a3">00304</a>          <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CIsotropicForceT.html#a3">setupFunctor</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) {};
00305 
00306 <font class="keyword">protected</font>:
00307         
<a name="l00309"></a><a class="code" href="classNL3D_1_1CIsotropicForceT.html#n0">00309</a>         T <a class="code" href="classNL3D_1_1CIsotropicForceT.html#n0">_F</a>;
00310 
00311         
00312                 
<a name="l00313"></a><a class="code" href="classNL3D_1_1CIsotropicForceT.html#b0">00313</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CIsotropicForceT.html#b0">newElement</a>(<a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *emitterLocated, uint32 emitterIndex) { };           
<a name="l00314"></a><a class="code" href="classNL3D_1_1CIsotropicForceT.html#b1">00314</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CIsotropicForceT.html#b1">deleteElement</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) {};    
<a name="l00315"></a><a class="code" href="classNL3D_1_1CIsotropicForceT.html#b2">00315</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CIsotropicForceT.html#b2">resize</a>(uint32 size) {};
00316 
00317 
00318 };
00319 
00321 <font class="comment">// implementation of method of the template class  CHomogenousForceT //</font>
00323 <font class="comment"></font>
00324 
<a name="l00325"></a><a class="code" href="classNL3D_1_1CIsotropicForceT.html#a0">00325</a> <font class="keyword">template</font> &lt;<font class="keyword">class</font> T&gt; <font class="keywordtype">void</font> CIsotropicForceT&lt;T&gt;::performDynamic(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)
00326 {
00327         <font class="keywordflow">for</font> (uint32 k = 0; k &lt; <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getSize(); ++k)
00328         {       
00329                 <a class="code" href="classNL3D_1_1CIsotropicForceT.html#a3">setupFunctor</a>(k);
00330                 <font class="keywordflow">for</font> (TTargetCont::iterator it = <a class="code" href="classNL3D_1_1CPSTargetLocatedBindable.html#n0">_Targets</a>.begin(); it != <a class="code" href="classNL3D_1_1CPSTargetLocatedBindable.html#n0">_Targets</a>.end(); ++it)
00331                 {                       
00332                         
00333                         TPSAttribVector::iterator speedIt = (*it)-&gt;getSpeed().begin(), endSpeedIt = (*it)-&gt;getSpeed().end();
00334                         TPSAttribVector::const_iterator posIt = (*it)-&gt;getPos().begin();
00335                         TPSAttribFloat::const_iterator invMassIt = (*it)-&gt;getInvMass().begin();
00336                         
00337                         <font class="keywordflow">for</font> (; speedIt != endSpeedIt; ++speedIt, ++posIt, ++invMassIt)
00338                         {
00339                                 <a class="code" href="classNL3D_1_1CIsotropicForceT.html#n0">_F</a>(*posIt, *speedIt, *invMassIt, ellapsedTime);                         
00340                         }
00341                 }
00342         }
00343 }
00344 
00345 
<a name="l00350"></a><a class="code" href="classNL3D_1_1CPSDirectionnalForce.html">00350</a> <font class="keyword">class </font>CPSDirectionnalForce : <font class="keyword">public</font> CPSForceIntensityHelper, <font class="keyword">public</font> CPSDirection
00351 {
00352         <font class="keyword">public</font>:
00354         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#a0">performDynamic</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime);
00355 
00357         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#a1">show</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime);
00358 
00359         
00360 
<a name="l00361"></a><a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#a2">00361</a>         <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#a2">CPSDirectionnalForce</a>(<font class="keywordtype">float</font> i = 1.f) 
00362         { 
00363                 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"DirectionnalForce"</font>); 
00364                 <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a3">setIntensity</a>(i); 
00365                 <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#n0">_Dir</a> = <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0, 0, -1);
00366         }
00367 
00369         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#a3">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00370 
00371 
00372         <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#a4">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#a2">CPSDirectionnalForce</a>); 
00373 
00375 
00376 
<a name="l00377"></a><a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#z719_0">00377</a>                 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#z719_0">setDir</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;dir) { <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#n0">_Dir</a> = dir; }
<a name="l00379"></a><a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#z719_1">00379</a>                 <font class="keyword">virtual</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#z719_1">getDir</a>(<font class="keywordtype">void</font>)<font class="keyword"> const  </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#n0">_Dir</a>; }
00380                 <font class="comment">// Tells that a global vector value of the system can be used as a direction</font>
<a name="l00381"></a><a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#z719_2">00381</a>                 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#z719_2">supportGlobalVectorValue</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">true</font>; }
00383                 <font class="keyword">virtual</font> <font class="keywordtype">void</font>                            <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#z719_3">enableGlobalVectorValue</a>(<font class="keyword">const</font> std::string &amp;name);
00384                 <font class="comment">// See if the direction is bound to a global variable. Return an empty string if not</font>
00385                 <font class="keyword">virtual</font> std::string         <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#z719_4">getGlobalVectorValueName</a>() <font class="keyword">const</font>;
00387 <font class="keyword">protected</font>:      
<a name="l00388"></a><a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#n0">00388</a>         <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>                                                         <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#n0">_Dir</a>;   
<a name="l00389"></a><a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#n1">00389</a>         CParticleSystem::CGlobalVectorValueHandle   <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#n1">_GlobalValueHandle</a>; <font class="comment">// a global vector value may override the value of _Dir (example of use : global direction for wind)</font>
00390 };
00391 
00392 
<a name="l00394"></a><a class="code" href="classNL3D_1_1CPSGravity.html">00394</a> <font class="keyword">class </font>CPSGravity : <font class="keyword">public</font> CPSForceIntensityHelper
00395 {
00396 <font class="keyword">public</font>:
00398         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSGravity.html#a0">performDynamic</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime);
00399 
00401         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSGravity.html#a1">show</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime);
00402 
00403         
00404 
<a name="l00405"></a><a class="code" href="classNL3D_1_1CPSGravity.html#a2">00405</a>         <a class="code" href="classNL3D_1_1CPSGravity.html#a2">CPSGravity</a>(<font class="keywordtype">float</font> g = 9.8f) 
00406         { 
00407                 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"Gravity"</font>); 
00408                 <a class="code" href="classNL3D_1_1CPSGravity.html#b0">setIntensity</a>(g); 
00409         }
00410 
00412         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSGravity.html#a3">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00413 
00414         <a class="code" href="classNL3D_1_1CPSGravity.html#a4">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSGravity.html#a2">CPSGravity</a>);
00415 
00416         
00417         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>             <a class="code" href="classNL3D_1_1CPSGravity.html#a5">isIntegrable</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
00418 
00420         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSGravity.html#a6">integrate</a>(<font class="keywordtype">float</font> date, <a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint32 startIndex, uint32 numObjects, <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *destPos = NULL, <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *destSpeed = NULL,
00421                                                         <font class="keywordtype">bool</font> accumulate = <font class="keyword">false</font>,
00422                                                         uint posStride = <font class="keyword">sizeof</font>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>), uint speedStride = <font class="keyword">sizeof</font>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>)
00423                                                         );
00424 
00425         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSGravity.html#a7">integrateSingle</a>(<font class="keywordtype">float</font> startDate, <font class="keywordtype">float</font> deltaT, uint numStep,                                                                
00426                                                                  <a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint32 indexInLocated,
00427                                                                  <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *destPos,
00428                                                                  <font class="keywordtype">bool</font> accumulate = <font class="keyword">false</font>,
00429                                                                  uint posStride = <font class="keyword">sizeof</font>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>));
00430 
00431 <font class="keyword">protected</font>:
00433         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSGravity.html#b0">setIntensity</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>);
00435         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSGravity.html#b1">setIntensityScheme</a>(CPSAttribMaker&lt;float&gt; *scheme);
00436 };
00437 
00438 
<a name="l00440"></a><a class="code" href="classNL3D_1_1CPSCentralGravity.html">00440</a> <font class="keyword">class </font>CPSCentralGravity : <font class="keyword">public</font> CPSForceIntensityHelper
00441 {
00442 <font class="keyword">public</font>:
00444         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCentralGravity.html#a0">performDynamic</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime);
00445 
00447         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCentralGravity.html#a1">show</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime);
00448 
00449         
00450 
<a name="l00451"></a><a class="code" href="classNL3D_1_1CPSCentralGravity.html#a2">00451</a>         <a class="code" href="classNL3D_1_1CPSCentralGravity.html#a2">CPSCentralGravity</a>(<font class="keywordtype">float</font> i = 1.f) 
00452         { 
00453                 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"CentralGravity"</font>); 
00454                 <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a3">setIntensity</a>(i); 
00455         }
00456 
00458         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCentralGravity.html#a3">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00459 
00460 
00461         <a class="code" href="classNL3D_1_1CPSCentralGravity.html#a4">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSCentralGravity.html#a2">CPSCentralGravity</a>); 
00462 };
00463 
00464 
<a name="l00466"></a><a class="code" href="classNL3D_1_1CPSSpring.html">00466</a> <font class="keyword">class </font>CPSSpring : <font class="keyword">public</font> CPSForceIntensityHelper
00467 {
00468 <font class="keyword">public</font>:
00469         
<a name="l00471"></a><a class="code" href="classNL3D_1_1CPSSpring.html#a0">00471</a>         <a class="code" href="classNL3D_1_1CPSSpring.html#a0">CPSSpring</a>(<font class="keywordtype">float</font> k = 1.0f)
00472         { 
00473                 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"Spring"</font>); 
00474                 <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a3">setIntensity</a>(k);
00475         }
00476 
00477 
00479         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSSpring.html#a1">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00480 
00481 
00483         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSSpring.html#a2">performDynamic</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime);
00484 
00486         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSSpring.html#a3">show</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime);
00487 
00488 
00489         <a class="code" href="classNL3D_1_1CPSSpring.html#a4">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSSpring.html#a0">CPSSpring</a>); 
00490 
00491 };
00492 
00493 
00494 
<a name="l00496"></a><a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html">00496</a> <font class="keyword">class </font>CPSFluidFrictionFunctor
00497 {
00498 <font class="keyword">public</font>:
<a name="l00499"></a><a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#a0">00499</a>         <a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#a0">CPSFluidFrictionFunctor</a>() : <a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#n0">_K</a>(1.f) 
00500         {               
00501         }
00502 
00503 <font class="preprocessor">        #ifdef NL_OS_WINDOWS</font>
00504 <font class="preprocessor"></font>                __forceinline
00505 <font class="preprocessor">        #endif</font>
<a name="l00506"></a><a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#a1">00506</a> <font class="preprocessor"></font>         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#a1">operator() </a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;pos, <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;speed, <font class="keywordtype">float</font> invMass , <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)
00507          {
00508                 speed -= (ellapsedTime * <a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#n0">_K</a> * invMass * speed);
00509          }
00510 
<a name="l00511"></a><a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#a2">00511</a>          <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#a2">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00512          {
00513                  f.serialVersion(1);
00514                  <font class="comment">// we don't save intensity info : it is saved by the owning object (and set before each use of this functor)</font>
00515          }
00516 
00517          <font class="comment">// get the friction coefficient</font>
<a name="l00518"></a><a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#a3">00518</a>          <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#a3">getK</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#n0">_K</a>; }
00519 
00520          <font class="comment">// set the friction coefficient</font>
<a name="l00521"></a><a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#a4">00521</a>          <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#a4">setK</a>(<font class="keywordtype">float</font> coeff) { <a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#n0">_K</a> = coeff; }
00522 <font class="keyword">protected</font>:
00523         <font class="comment">// the friction coeff</font>
<a name="l00524"></a><a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#n0">00524</a>         <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#n0">_K</a>;
00525 };
00526 
00527 
<a name="l00533"></a><a class="code" href="classNL3D_1_1CPSFluidFriction.html">00533</a> <font class="keyword">class </font>CPSFluidFriction : <font class="keyword">public</font> CIsotropicForceT&lt;CPSFluidFrictionFunctor&gt;, <font class="keyword">public</font> CPSForceIntensity
00534 {
00535 <font class="keyword">public</font>:
00536         <font class="comment">// create the force with a friction coefficient</font>
<a name="l00537"></a><a class="code" href="classNL3D_1_1CPSFluidFriction.html#a0">00537</a>         <a class="code" href="classNL3D_1_1CPSFluidFriction.html#a0">CPSFluidFriction</a>(<font class="keywordtype">float</font> frictionCoeff = 1.f)
00538         {
00539                 <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a3">setIntensity</a>(frictionCoeff);
00540                 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"FluidFriction"</font>);
00541         }
00542 
00543         <font class="comment">// inherited from CIsotropicForceT</font>
<a name="l00544"></a><a class="code" href="classNL3D_1_1CPSFluidFriction.html#a1">00544</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFluidFriction.html#a1">setupFunctor</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
00545         {
00546                 <a class="code" href="classNL3D_1_1CIsotropicForceT.html#n0">_F</a>.setK(<a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a> ? <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a>-&gt;get(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) : <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n0">_K</a>);
00547         }
00548         
00549         <a class="code" href="class__registry_8h.html#a0">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSFluidFriction.html#a0">CPSFluidFriction</a>)
00550 
00551 
<a name="l00552"></a><a class="code" href="classNL3D_1_1CPSFluidFriction.html#a2">00552</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFluidFriction.html#a2">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00553         {
00554                 f.serialVersion(1);
00555                 CIsotropicForceT&lt;CPSFluidFrictionFunctor&gt;::serial(f);
00556                 <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a8">serialForceIntensity</a>(f);
00557                 <font class="keywordflow">if</font> (f.isReading())
00558                 {
00559                         <a class="code" href="classNL3D_1_1CPSForce.html#b0">registerToTargets</a>();
00560                 }
00561         }
00562         
00563 
00564 <font class="keyword">protected</font>:
<a name="l00565"></a><a class="code" href="classNL3D_1_1CPSFluidFriction.html#b0">00565</a>         <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *<a class="code" href="classNL3D_1_1CPSFluidFriction.html#b0">getForceIntensityOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>; }
<a name="l00566"></a><a class="code" href="classNL3D_1_1CPSFluidFriction.html#b1">00566</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFluidFriction.html#b1">newElement</a>(<a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *emitterLocated, uint32 emitterIndex) { <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b1">newForceIntensityElement</a>(emitterLocated, emitterIndex); }
<a name="l00567"></a><a class="code" href="classNL3D_1_1CPSFluidFriction.html#b2">00567</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFluidFriction.html#b2">deleteElement</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) { <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b2">deleteForceIntensityElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>); }
<a name="l00568"></a><a class="code" href="classNL3D_1_1CPSFluidFriction.html#b3">00568</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFluidFriction.html#b3">resize</a>(uint32 size) { <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b3">resizeForceIntensity</a>(size); }
00569 };
00570 
00571 
<a name="l00576"></a><a class="code" href="classNL3D_1_1CPSBrownianForce.html">00576</a> <font class="keyword">class </font>CPSBrownianForce : <font class="keyword">public</font> CPSForceIntensityHelper
00577 {
00578 <font class="keyword">public</font>:
00579         <font class="comment">// create the force with a friction coefficient</font>
00580         <a class="code" href="classNL3D_1_1CPSBrownianForce.html#a0">CPSBrownianForce</a>(<font class="keywordtype">float</font> intensity = 1.f);                
00581         
00582         <a class="code" href="class__registry_8h.html#a0">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSBrownianForce.html#a0">CPSBrownianForce</a>)
00583 
00584         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#a1">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream); 
00585 
00587         <font class="keyword">virtual</font> <font class="keywordtype">bool</font>             <a class="code" href="classNL3D_1_1CPSBrownianForce.html#a2">isIntegrable</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
00588 
00589         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#a3">integrate</a>(<font class="keywordtype">float</font> date, <a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint32 startIndex, uint32 numObjects, <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *destPos = NULL, <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *destSpeed = NULL,
00590                                                         <font class="keywordtype">bool</font> accumulate = <font class="keyword">false</font>,
00591                                                         uint posStride = <font class="keyword">sizeof</font>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>), uint speedStride = <font class="keyword">sizeof</font>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>)
00592                                                         );
00593 
00594         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#a4">integrateSingle</a>(<font class="keywordtype">float</font> startDate, <font class="keywordtype">float</font> deltaT, uint numStep,                                                                
00595                                                                  <a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint32 indexInLocated,
00596                                                                  <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *destPos,
00597                                                                  <font class="keywordtype">bool</font> accumulate = <font class="keyword">false</font>,
00598                                                                  uint posStride = <font class="keyword">sizeof</font>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>));
00599 
00601         <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#d0">initPrecalc</a>();
00602 
00603         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#a5">setIntensity</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>);
00604         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#a6">setIntensityScheme</a>(CPSAttribMaker&lt;float&gt; *scheme);
00605 
00607         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#a7">performDynamic</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime);
00608 
<a name="l00609"></a><a class="code" href="classNL3D_1_1CPSBrownianForce.html#a8">00609</a>         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#a8">show</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)  {}
00610 
00611 
<a name="l00615"></a><a class="code" href="classNL3D_1_1CPSBrownianForce.html#a9">00615</a>         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CPSBrownianForce.html#a9">setParametricFactor</a>(<font class="keywordtype">float</font> factor) {  <a class="code" href="classNL3D_1_1CPSBrownianForce.html#n0">_ParametricFactor</a> = factor; }
<a name="l00616"></a><a class="code" href="classNL3D_1_1CPSBrownianForce.html#a10">00616</a>         <font class="keywordtype">float</font>   <a class="code" href="classNL3D_1_1CPSBrownianForce.html#a10">getParametricFactor</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#n0">_ParametricFactor</a>; }
00617 
00618 <font class="keyword">protected</font>:
<a name="l00619"></a><a class="code" href="classNL3D_1_1CPSBrownianForce.html#b0">00619</a>         <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *<a class="code" href="classNL3D_1_1CPSBrownianForce.html#b0">getForceIntensityOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>; }
<a name="l00620"></a><a class="code" href="classNL3D_1_1CPSBrownianForce.html#b1">00620</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#b1">newElement</a>(<a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *emitterLocated, uint32 emitterIndex) { <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b1">newForceIntensityElement</a>(emitterLocated, emitterIndex); }
<a name="l00621"></a><a class="code" href="classNL3D_1_1CPSBrownianForce.html#b2">00621</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#b2">deleteElement</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) { <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b2">deleteForceIntensityElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>); }
<a name="l00622"></a><a class="code" href="classNL3D_1_1CPSBrownianForce.html#b3">00622</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#b3">resize</a>(uint32 size) { <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b3">resizeForceIntensity</a>(size); }
00623 
<a name="l00624"></a><a class="code" href="classNL3D_1_1CPSBrownianForce.html#n0">00624</a>         <font class="keywordtype">float</font>  <a class="code" href="classNL3D_1_1CPSBrownianForce.html#n0">_ParametricFactor</a>; <font class="comment">// tells how fast this force act on a particle when parametric motion is used</font>
00625         <font class="keyword">static</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#q0">PrecomputedPos</a>[]; <font class="comment">// after the sequence we must be back to the start position</font>
00626         <font class="keyword">static</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#q1">PrecomputedSpeed</a>[];
00627 
00629         <font class="keyword">static</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#q2">PrecomputedImpulsions</a>[];
00630 
00631 };
00632 
00633 
00635 
<a name="l00636"></a><a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html">00636</a> <font class="keyword">struct </font>CPSTurbulForceFunc
00637 {       
00638 <font class="preprocessor">        #ifdef NL_OS_WINDOWS</font>
00639 <font class="preprocessor"></font>                __forceinline
00640 <font class="preprocessor">        #endif</font>
<a name="l00641"></a><a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html#a0">00641</a> <font class="preprocessor"></font>        <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html#a0">operator() </a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;pos, <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;speed, <font class="keywordtype">float</font> invMass , <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)
00642         {
00643                 <a class="code" href="debug_8h.html#a6">nlassert</a>(0);
00644 
00645                 <font class="comment">// TODO : complete that</font>
00646 
00647         <font class="comment">/*      static const NLMISC::CVector v1(1.235f, - 45.32f, 157.5f);</font>
00648 <font class="comment">                static const NLMISC::CVector v2(-0.35f, 7.77f, 220.77f);</font>
00649 <font class="comment"></font>
00650 <font class="comment"></font>
00651 <font class="comment">                speed += ellapsedTime * _Intensity </font>
00652 <font class="comment">                           * NLMISC::CVector(2.f * (-0.5f + CPSUtil::buildPerlinNoise(_Scale * pos, _NumOctaves))</font>
00653 <font class="comment">                                                 , 2.f * (-0.5f +  CPSUtil::buildPerlinNoise(_Scale * (pos +  v1) , _NumOctaves))</font>
00654 <font class="comment">                                                 , 2.f * (-0.5f +  CPSUtil::buildPerlinNoise(_Scale * (pos +  v2) , _NumOctaves))</font>
00655 <font class="comment">                                                 );</font>
00656 <font class="comment">                                                 */</font>
00657         }
00658 
<a name="l00659"></a><a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html#a1">00659</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html#a1">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00660          {
00661                 f.serialVersion(1);
00662                 f.serial(<a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html#m0">_Scale</a>, <a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html#m2">_NumOctaves</a>);
00663          }
00664 
<a name="l00665"></a><a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html#m0">00665</a>         <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html#m0">_Scale</a>;
<a name="l00666"></a><a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html#m1">00666</a>         <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html#m1">_Intensity</a>;
<a name="l00667"></a><a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html#m2">00667</a>         uint32 <a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html#m2">_NumOctaves</a>;
00668 };
00669 
00670 
00671 
00672 <font class="comment">// the turbulence force</font>
00673 
<a name="l00674"></a><a class="code" href="classNL3D_1_1CPSTurbul.html">00674</a> <font class="keyword">class </font>CPSTurbul : <font class="keyword">public</font> CIsotropicForceT&lt;CPSTurbulForceFunc&gt;, <font class="keyword">public</font> CPSForceIntensity
00675 {
00676 <font class="keyword">public</font>:
00677         <font class="comment">// create the force with a friction coefficient</font>
<a name="l00678"></a><a class="code" href="classNL3D_1_1CPSTurbul.html#a0">00678</a>         <a class="code" href="classNL3D_1_1CPSTurbul.html#a0">CPSTurbul</a>(<font class="keywordtype">float</font> scale = 1.f , uint numOctaves = 4)
00679         {
00680                 <a class="code" href="debug_8h.html#a6">nlassert</a>(numOctaves &gt; 0);
00681                 <a class="code" href="classNL3D_1_1CPSTurbul.html#a2">setScale</a>(scale);        
00682                 <a class="code" href="classNL3D_1_1CPSTurbul.html#a4">setNumOctaves</a>(numOctaves);
00683                 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"Turbulence"</font>);
00684         }
00685 
00686         
<a name="l00687"></a><a class="code" href="classNL3D_1_1CPSTurbul.html#a1">00687</a>         <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSTurbul.html#a1">getScale</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CIsotropicForceT.html#n0">_F</a>._Scale; }
<a name="l00688"></a><a class="code" href="classNL3D_1_1CPSTurbul.html#a2">00688</a>         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTurbul.html#a2">setScale</a>(<font class="keywordtype">float</font> scale) { <a class="code" href="classNL3D_1_1CIsotropicForceT.html#n0">_F</a>._Scale = scale; } 
00689 
00690         
<a name="l00691"></a><a class="code" href="classNL3D_1_1CPSTurbul.html#a3">00691</a>         uint <a class="code" href="classNL3D_1_1CPSTurbul.html#a3">getNumOctaves</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CIsotropicForceT.html#n0">_F</a>._NumOctaves; }
<a name="l00692"></a><a class="code" href="classNL3D_1_1CPSTurbul.html#a4">00692</a>         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTurbul.html#a4">setNumOctaves</a>(uint numOctaves) { <a class="code" href="classNL3D_1_1CIsotropicForceT.html#n0">_F</a>._NumOctaves = numOctaves; } 
00693 
00694 
00695         <a class="code" href="class__registry_8h.html#a0">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSTurbul.html#a0">CPSTurbul</a>)
00696 
<a name="l00697"></a><a class="code" href="classNL3D_1_1CPSTurbul.html#a5">00697</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTurbul.html#a5">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00698         {
00699                 f.serialVersion(1);
00700                 CIsotropicForceT&lt;CPSTurbulForceFunc&gt;::serial(f);
00701                 <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a8">serialForceIntensity</a>(f);
00702                 <font class="keywordflow">if</font> (f.isReading())
00703                 {
00704                         <a class="code" href="classNL3D_1_1CPSForce.html#b0">registerToTargets</a>();
00705                 }
00706         }
00707 
00708         <font class="comment">// inherited from CIsotropicForceT</font>
<a name="l00709"></a><a class="code" href="classNL3D_1_1CPSTurbul.html#a6">00709</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTurbul.html#a6">setupFunctor</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
00710         {
00711                 <a class="code" href="classNL3D_1_1CIsotropicForceT.html#n0">_F</a>._Intensity = (<a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a> ? <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a>-&gt;get(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) : <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n0">_K</a>);
00712         }
00713 
00714 <font class="keyword">protected</font>:
<a name="l00715"></a><a class="code" href="classNL3D_1_1CPSTurbul.html#b0">00715</a>         <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *<a class="code" href="classNL3D_1_1CPSTurbul.html#b0">getForceIntensityOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>; }
<a name="l00716"></a><a class="code" href="classNL3D_1_1CPSTurbul.html#b1">00716</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTurbul.html#b1">newElement</a>(<a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *emitterLocated, uint32 emitterIndex) { <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b1">newForceIntensityElement</a>(emitterLocated, emitterIndex); }
<a name="l00717"></a><a class="code" href="classNL3D_1_1CPSTurbul.html#b2">00717</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTurbul.html#b2">deleteElement</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) { <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b2">deleteForceIntensityElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>); }
<a name="l00718"></a><a class="code" href="classNL3D_1_1CPSTurbul.html#b3">00718</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTurbul.html#b3">resize</a>(uint32 size) { <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b3">resizeForceIntensity</a>(size); }
00719 };
00720 
00721 
00722 
00723 
<a name="l00729"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html">00729</a> <font class="keyword">class </font>CPSCylindricVortex : <font class="keyword">public</font> CPSForceIntensityHelper, <font class="keyword">public</font> IPSMover
00730 {
00731 <font class="keyword">public</font>:
00733         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a0">performDynamic</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime);
00734 
00736         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a1">show</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime);
00737 
00738         
<a name="l00739"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a2">00739</a>         <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a2">CPSCylindricVortex</a>(<font class="keywordtype">float</font> intensity = 1.f) : <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n2">_RadialViscosity</a>(.1f), <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n3">_TangentialViscosity</a>(.1f) 
00740         {
00741                 <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a3">setIntensity</a>(intensity);
00742                 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"Cylindric Vortex"</font>); 
00743         }
00744 
00745         <font class="comment">// inherited from IPSMover</font>
<a name="l00746"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a3">00746</a>         <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a3">supportUniformScaling</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">true</font>; }
<a name="l00747"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a4">00747</a>         <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a4">supportNonUniformScaling</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">false</font>; }             
<a name="l00748"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a5">00748</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a5">setScale</a>(uint32 k, <font class="keywordtype">float</font> scale) { <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n1">_Radius</a>[k] = scale; }
<a name="l00749"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a6">00749</a>         <font class="keyword">virtual</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a6">getScale</a>(uint32 k)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(<a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n1">_Radius</a>[k], <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n1">_Radius</a>[k], <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n1">_Radius</a>[k]); }
<a name="l00750"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a7">00750</a>         <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a7">onlyStoreNormal</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">true</font>; }       
<a name="l00751"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a8">00751</a>         <font class="keyword">virtual</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a8">getNormal</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n0">_Normal</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>]; }      
<a name="l00752"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a9">00752</a>         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a9">setNormal</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> n) { <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n0">_Normal</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = n; }
00753 
00754         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a10">setMatrix</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;m);
00755         <font class="keyword">virtual</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a11">getMatrix</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) <font class="keyword">const</font>;
00756         
00757         
<a name="l00758"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a12">00758</a>         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a12">setRadialViscosity</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>) { <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n2">_RadialViscosity</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>; }
<a name="l00759"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a13">00759</a>         <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a13">getRadialViscosity</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n2">_RadialViscosity</a>; }
00760 
<a name="l00761"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a14">00761</a>         <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a14">setTangentialViscosity</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>) { <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n3">_TangentialViscosity</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>; }
<a name="l00762"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a15">00762</a>         <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a15">getTangentialViscosity</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n3">_TangentialViscosity</a>; }
00763 
00764         <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a16">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a2">CPSCylindricVortex</a>);
00765 
00766 
00767 
00768         <font class="comment">// serialization</font>
00769         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a17">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00770 
00771 
00772 
00773         
00774 
00775 <font class="keyword">protected</font>:
00776 
<a name="l00778"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#b0">00778</a>         <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *<a class="code" href="classNL3D_1_1CPSCylindricVortex.html#b0">getForceIntensityOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>; }
00779 
00780         <font class="comment">// the normal of the vortex</font>
<a name="l00781"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n0">00781</a>         CPSAttrib&lt;NLMISC::CVector&gt; <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n0">_Normal</a>;
00782         <font class="comment">// radius of the vortex</font>
<a name="l00783"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n1">00783</a>         <a class="code" href="namespaceNL3D.html#a182">TPSAttribFloat</a> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n1">_Radius</a>;
00784 
00785         <font class="comment">// radial viscosity : when it is near of 1, if tends to set the radial componenent of speed to 0</font>
<a name="l00786"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n2">00786</a>         <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n2">_RadialViscosity</a>;
00787 
00788         <font class="comment">// tangential viscosity : when set to 1, the tangential speed immediatly reach what it would be in a real vortex (w = 1 / r2)</font>
<a name="l00789"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n3">00789</a>         <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n3">_TangentialViscosity</a>;
00790         
00791         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#b1">newElement</a>(<a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *emitterLocated, uint32 emitterIndex);
00792         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#b2">deleteElement</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00793         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#b3">resize</a>(uint32 size);
00794 
00795 };
00796 
00797 
00798 
00799 
<a name="l00803"></a><a class="code" href="classNL3D_1_1CPSMagneticForce.html">00803</a> <font class="keyword">class </font>CPSMagneticForce : <font class="keyword">public</font> CPSDirectionnalForce
00804 {
00805         <font class="keyword">public</font>: 
<a name="l00806"></a><a class="code" href="classNL3D_1_1CPSMagneticForce.html#a0">00806</a>         <a class="code" href="classNL3D_1_1CPSMagneticForce.html#a0">CPSMagneticForce</a>(<font class="keywordtype">float</font> i = 1.f)  : <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#a2">CPSDirectionnalForce</a>(i)
00807         { 
00808                 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"MagneticForce"</font>);   
00809         }
00810         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSMagneticForce.html#a1">performDynamic</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime);
00812         <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSMagneticForce.html#a2">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00813         <a class="code" href="classNL3D_1_1CPSMagneticForce.html#a3">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSMagneticForce.html#a0">CPSMagneticForce</a>); 
00814 };
00815 
00816 
00817 
00818 
00819 
00820 } <font class="comment">// NL3D</font>
00821 
00822 
00823 <font class="preprocessor">#endif // NL_PS_FORCE_H</font>
00824 <font class="preprocessor"></font>
00825 <font class="comment">/* End of ps_force.h */</font>
</pre></div>

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