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<hr><h1>ps_force.h</h1><a href="ps__force_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#ifndef NL_PS_FORCE_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_PS_FORCE_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="ps__located_8h.html">3d/ps_located.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="ps__util_8h.html">3d/ps_util.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="ps__attrib__maker_8h.html">3d/ps_attrib_maker.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="ps__edit_8h.html">3d/ps_edit.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="ps__direction_8h.html">3d/ps_direction.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="particle__system_8h.html">3d/particle_system.h</a>"</font>
00036
00037
00038 <font class="keyword">namespace </font>NL3D {
00039
00040
00041
<a name="l00051"></a><a class="code" href="classNL3D_1_1CPSForce.html">00051</a> <font class="keyword">class </font>CPSForce : <font class="keyword">public</font> CPSTargetLocatedBindable
00052 {
00053 <font class="keyword">public</font>:
00054
00056 <a class="code" href="classNL3D_1_1CPSForce.html#a0">CPSForce</a>();
00057
<a name="l00059"></a><a class="code" href="classNL3D_1_1CPSForce.html#a1">00059</a> uint32 <a class="code" href="classNL3D_1_1CPSForce.html#a1">getType</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="namespaceNL3D.html#a202">PSForce</a>; }
00060
00061
00063
<a name="l00064"></a><a class="code" href="classNL3D_1_1CPSForce.html#a2">00064</a> <font class="keyword">virtual</font> uint32 <a class="code" href="classNL3D_1_1CPSForce.html#a2">getPriority</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> 4000; }
00065
<a name="l00067"></a><a class="code" href="classNL3D_1_1CPSForce.html#a3">00067</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSForce.html#a3">doesProduceBBox</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">false</font>; }
00068
00072 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForce.html#a4">step</a>(<a class="code" href="namespaceNL3D.html#a484">TPSProcessPass</a> pass, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> realEllapsedTime);
00073
00074
00076 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForce.html#a5">performDynamic</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime) = 0;
00077
00079 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForce.html#a6">show</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime) = 0;
00080
00082 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForce.html#a7">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00083
<a name="l00085"></a><a class="code" href="classNL3D_1_1CPSForce.html#a8">00085</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSForce.html#a8">isIntegrable</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">false</font>; }
00086
00088 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForce.html#a9">attachTarget</a>(<a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *ptr);
00089
00091 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForce.html#a10">releaseTargetRsc</a>(<a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *target);
00092
00093
<a name="l00099"></a><a class="code" href="classNL3D_1_1CPSForce.html#a11">00099</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForce.html#a11">integrate</a>(<font class="keywordtype">float</font> date, <a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint32 startIndex, uint32 numObjects, <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *destPos = NULL, <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *destSpeed = NULL,
00100 <font class="keywordtype">bool</font> accumulate = <font class="keyword">false</font>,
00101 uint posStride = <font class="keyword">sizeof</font>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>), uint speedStride = <font class="keyword">sizeof</font>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>)
00102 )
00103 {
00104 <a class="code" href="debug_8h.html#a6">nlassert</a>(0); <font class="comment">// not an integrable force</font>
00105 }
00106
00107
<a name="l00112"></a><a class="code" href="classNL3D_1_1CPSForce.html#a12">00112</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForce.html#a12">integrateSingle</a>(<font class="keywordtype">float</font> startDate, <font class="keywordtype">float</font> deltaT, uint numStep,
00113 <a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint32 indexInLocated,
00114 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *destPos,
00115 <font class="keywordtype">bool</font> accumulate = <font class="keyword">false</font>,
00116 uint posStride = <font class="keyword">sizeof</font>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>))
00117 {
00118 <a class="code" href="debug_8h.html#a6">nlassert</a>(0); <font class="comment">// not an integrable force</font>
00119 }
00120
00121
00122
00123
00124
00125
00126 <font class="keyword">protected</font>:
<a name="l00127"></a><a class="code" href="classNL3D_1_1CPSForce.html#l0">00127</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a>;
<a name="l00128"></a><a class="code" href="classNL3D_1_1CPSForce.html#l1">00128</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CPSForce.html#l1">CPSForceIntensity</a>;
00129
00131 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForce.html#b0">registerToTargets</a>(<font class="keywordtype">void</font>);
00132
00134 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForce.html#b1">cancelIntegrable</a>(<font class="keywordtype">void</font>);
00135
00137 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForce.html#b2">renewIntegrable</a>(<font class="keywordtype">void</font>);
00138
00142 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForce.html#b3">basisChanged</a>(<font class="keywordtype">bool</font> systemBasis);
00143
00144 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForce.html#b4">newElement</a>(<a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *emitterLocated, uint32 emitterIndex) = 0;
00145
00150 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForce.html#b5">deleteElement</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) = 0;
00151
00155 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForce.html#b6">resize</a>(uint32 size) = 0;
00156 };
00157
00158
<a name="l00160"></a><a class="code" href="classNL3D_1_1CPSForceIntensity.html">00160</a> <font class="keyword">class </font>CPSForceIntensity
00161 {
00162 <font class="keyword">public</font>:
00163
00164 <font class="comment">// ctor</font>
<a name="l00165"></a><a class="code" href="classNL3D_1_1CPSForceIntensity.html#a0">00165</a> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a0">CPSForceIntensity</a>() : <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a>(NULL)
00166 {
00167 }
00168
00169 <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a1">~CPSForceIntensity</a>();
00170
00171
<a name="l00173"></a><a class="code" href="classNL3D_1_1CPSForceIntensity.html#a2">00173</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a2">getIntensity</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n0">_K</a>; }
00174
00176 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a3">setIntensity</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>);
00177
00179 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a4">setIntensityScheme</a>(CPSAttribMaker<float> *scheme);
00180
00181 <font class="comment">// deriver have here the opportunity to setup the functor object. The default does nothing</font>
<a name="l00182"></a><a class="code" href="classNL3D_1_1CPSForceIntensity.html#a5">00182</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a5">setupFunctor</a>(uint32 indexInLocated) { }
00183
<a name="l00185"></a><a class="code" href="classNL3D_1_1CPSForceIntensity.html#a6">00185</a> CPSAttribMaker<float> *<a class="code" href="classNL3D_1_1CPSForceIntensity.html#a6">getIntensityScheme</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a>; }
<a name="l00186"></a><a class="code" href="classNL3D_1_1CPSForceIntensity.html#a7">00186</a> <font class="keyword">const</font> CPSAttribMaker<float> *<a class="code" href="classNL3D_1_1CPSForceIntensity.html#a6">getIntensityScheme</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a>; }
00187 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a8">serialForceIntensity</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00188
00189 <font class="keyword">protected</font>:
00190
00192 <font class="keyword">virtual</font> CPSLocated *<a class="code" href="classNL3D_1_1CPSForceIntensity.html#b0">getForceIntensityOwner</a>(<font class="keywordtype">void</font>) = 0;
00193
00194
00195 <font class="comment">// the intensity ...</font>
<a name="l00196"></a><a class="code" href="classNL3D_1_1CPSForceIntensity.html#n0">00196</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n0">_K</a>;
<a name="l00197"></a><a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">00197</a> CPSAttribMaker<float> *<a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a>;
00198
<a name="l00199"></a><a class="code" href="classNL3D_1_1CPSForceIntensity.html#b1">00199</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b1">newForceIntensityElement</a>(CPSLocated *emitterLocated, uint32 emitterIndex)
00200 {
00201 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a> && <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a>->hasMemory()) <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a>->newElement(emitterLocated, emitterIndex);
00202 }
<a name="l00203"></a><a class="code" href="classNL3D_1_1CPSForceIntensity.html#b2">00203</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b2">deleteForceIntensityElement</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
00204 {
00205 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a> && <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a>->hasMemory()) <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a>->deleteElement(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00206 }
<a name="l00207"></a><a class="code" href="classNL3D_1_1CPSForceIntensity.html#b3">00207</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b3">resizeForceIntensity</a>(uint32 size)
00208 {
00209 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a> && <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a>->hasMemory()) <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a>->resize(size, <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b0">getForceIntensityOwner</a>()->getSize());
00210 }
00211 };
00212
00213
<a name="l00218"></a><a class="code" href="classNL3D_1_1CPSForceIntensityHelper.html">00218</a> <font class="keyword">class </font>CPSForceIntensityHelper : <font class="keyword">public</font> CPSForce, <font class="keyword">public</font> CPSForceIntensity
00219 {
00220 <font class="keyword">public</font>:
00221 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForceIntensityHelper.html#a0">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream) ;
00222
00223 <font class="keyword">protected</font>:
<a name="l00224"></a><a class="code" href="classNL3D_1_1CPSForceIntensityHelper.html#b0">00224</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *<a class="code" href="classNL3D_1_1CPSForceIntensityHelper.html#b0">getForceIntensityOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>; }
<a name="l00225"></a><a class="code" href="classNL3D_1_1CPSForceIntensityHelper.html#b1">00225</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForceIntensityHelper.html#b1">newElement</a>(<a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *emitterLocated, uint32 emitterIndex) { <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b1">newForceIntensityElement</a>(emitterLocated, emitterIndex); }
<a name="l00226"></a><a class="code" href="classNL3D_1_1CPSForceIntensityHelper.html#b2">00226</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForceIntensityHelper.html#b2">deleteElement</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) { <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b2">deleteForceIntensityElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>); }
<a name="l00227"></a><a class="code" href="classNL3D_1_1CPSForceIntensityHelper.html#b3">00227</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSForceIntensityHelper.html#b3">resize</a>(uint32 size) { <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b3">resizeForceIntensity</a>(size); }
00228
00229 };
00230
00231
00232
00233
<a name="l00278"></a><a class="code" href="classNL3D_1_1CIsotropicForceT.html">00278</a> <font class="keyword">template</font> <<font class="keyword">class</font> T> <font class="keyword">class </font>CIsotropicForceT : <font class="keyword">public</font> CPSForce
00279 {
00280 <font class="keyword">public</font>:
00281
00283 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CIsotropicForceT.html#a0">performDynamic</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime);
00284
00285
<a name="l00287"></a><a class="code" href="classNL3D_1_1CIsotropicForceT.html#a1">00287</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CIsotropicForceT.html#a1">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00288 {
00289 f.serialVersion(1);
00290 CPSForce::serial(f);
00291 f.serial(<a class="code" href="classNL3D_1_1CIsotropicForceT.html#n0">_F</a>); <font class="comment">// serial the functor object 5does nothing most of the time ...)</font>
00292 }
00293
00294
<a name="l00299"></a><a class="code" href="classNL3D_1_1CIsotropicForceT.html#a2">00299</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CIsotropicForceT.html#a2">show</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime) {}
00300
00301
00303
<a name="l00304"></a><a class="code" href="classNL3D_1_1CIsotropicForceT.html#a3">00304</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CIsotropicForceT.html#a3">setupFunctor</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) {};
00305
00306 <font class="keyword">protected</font>:
00307
<a name="l00309"></a><a class="code" href="classNL3D_1_1CIsotropicForceT.html#n0">00309</a> T <a class="code" href="classNL3D_1_1CIsotropicForceT.html#n0">_F</a>;
00310
00311
00312
<a name="l00313"></a><a class="code" href="classNL3D_1_1CIsotropicForceT.html#b0">00313</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CIsotropicForceT.html#b0">newElement</a>(<a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *emitterLocated, uint32 emitterIndex) { };
<a name="l00314"></a><a class="code" href="classNL3D_1_1CIsotropicForceT.html#b1">00314</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CIsotropicForceT.html#b1">deleteElement</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) {};
<a name="l00315"></a><a class="code" href="classNL3D_1_1CIsotropicForceT.html#b2">00315</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CIsotropicForceT.html#b2">resize</a>(uint32 size) {};
00316
00317
00318 };
00319
00321 <font class="comment">// implementation of method of the template class CHomogenousForceT //</font>
00323 <font class="comment"></font>
00324
<a name="l00325"></a><a class="code" href="classNL3D_1_1CIsotropicForceT.html#a0">00325</a> <font class="keyword">template</font> <<font class="keyword">class</font> T> <font class="keywordtype">void</font> CIsotropicForceT<T>::performDynamic(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)
00326 {
00327 <font class="keywordflow">for</font> (uint32 k = 0; k < <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getSize(); ++k)
00328 {
00329 <a class="code" href="classNL3D_1_1CIsotropicForceT.html#a3">setupFunctor</a>(k);
00330 <font class="keywordflow">for</font> (TTargetCont::iterator it = <a class="code" href="classNL3D_1_1CPSTargetLocatedBindable.html#n0">_Targets</a>.begin(); it != <a class="code" href="classNL3D_1_1CPSTargetLocatedBindable.html#n0">_Targets</a>.end(); ++it)
00331 {
00332
00333 TPSAttribVector::iterator speedIt = (*it)->getSpeed().begin(), endSpeedIt = (*it)->getSpeed().end();
00334 TPSAttribVector::const_iterator posIt = (*it)->getPos().begin();
00335 TPSAttribFloat::const_iterator invMassIt = (*it)->getInvMass().begin();
00336
00337 <font class="keywordflow">for</font> (; speedIt != endSpeedIt; ++speedIt, ++posIt, ++invMassIt)
00338 {
00339 <a class="code" href="classNL3D_1_1CIsotropicForceT.html#n0">_F</a>(*posIt, *speedIt, *invMassIt, ellapsedTime);
00340 }
00341 }
00342 }
00343 }
00344
00345
<a name="l00350"></a><a class="code" href="classNL3D_1_1CPSDirectionnalForce.html">00350</a> <font class="keyword">class </font>CPSDirectionnalForce : <font class="keyword">public</font> CPSForceIntensityHelper, <font class="keyword">public</font> CPSDirection
00351 {
00352 <font class="keyword">public</font>:
00354 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#a0">performDynamic</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime);
00355
00357 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#a1">show</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime);
00358
00359
00360
<a name="l00361"></a><a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#a2">00361</a> <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#a2">CPSDirectionnalForce</a>(<font class="keywordtype">float</font> i = 1.f)
00362 {
00363 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"DirectionnalForce"</font>);
00364 <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a3">setIntensity</a>(i);
00365 <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#n0">_Dir</a> = <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(0, 0, -1);
00366 }
00367
00369 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#a3">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00370
00371
00372 <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#a4">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#a2">CPSDirectionnalForce</a>);
00373
00375
00376
<a name="l00377"></a><a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#z719_0">00377</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#z719_0">setDir</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &dir) { <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#n0">_Dir</a> = dir; }
<a name="l00379"></a><a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#z719_1">00379</a> <font class="keyword">virtual</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#z719_1">getDir</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#n0">_Dir</a>; }
00380 <font class="comment">// Tells that a global vector value of the system can be used as a direction</font>
<a name="l00381"></a><a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#z719_2">00381</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#z719_2">supportGlobalVectorValue</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">true</font>; }
00383 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#z719_3">enableGlobalVectorValue</a>(<font class="keyword">const</font> std::string &name);
00384 <font class="comment">// See if the direction is bound to a global variable. Return an empty string if not</font>
00385 <font class="keyword">virtual</font> std::string <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#z719_4">getGlobalVectorValueName</a>() <font class="keyword">const</font>;
00387 <font class="keyword">protected</font>:
<a name="l00388"></a><a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#n0">00388</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#n0">_Dir</a>;
<a name="l00389"></a><a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#n1">00389</a> CParticleSystem::CGlobalVectorValueHandle <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#n1">_GlobalValueHandle</a>; <font class="comment">// a global vector value may override the value of _Dir (example of use : global direction for wind)</font>
00390 };
00391
00392
<a name="l00394"></a><a class="code" href="classNL3D_1_1CPSGravity.html">00394</a> <font class="keyword">class </font>CPSGravity : <font class="keyword">public</font> CPSForceIntensityHelper
00395 {
00396 <font class="keyword">public</font>:
00398 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSGravity.html#a0">performDynamic</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime);
00399
00401 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSGravity.html#a1">show</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime);
00402
00403
00404
<a name="l00405"></a><a class="code" href="classNL3D_1_1CPSGravity.html#a2">00405</a> <a class="code" href="classNL3D_1_1CPSGravity.html#a2">CPSGravity</a>(<font class="keywordtype">float</font> g = 9.8f)
00406 {
00407 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"Gravity"</font>);
00408 <a class="code" href="classNL3D_1_1CPSGravity.html#b0">setIntensity</a>(g);
00409 }
00410
00412 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSGravity.html#a3">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00413
00414 <a class="code" href="classNL3D_1_1CPSGravity.html#a4">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSGravity.html#a2">CPSGravity</a>);
00415
00416
00417 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSGravity.html#a5">isIntegrable</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
00418
00420 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSGravity.html#a6">integrate</a>(<font class="keywordtype">float</font> date, <a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint32 startIndex, uint32 numObjects, <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *destPos = NULL, <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *destSpeed = NULL,
00421 <font class="keywordtype">bool</font> accumulate = <font class="keyword">false</font>,
00422 uint posStride = <font class="keyword">sizeof</font>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>), uint speedStride = <font class="keyword">sizeof</font>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>)
00423 );
00424
00425 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSGravity.html#a7">integrateSingle</a>(<font class="keywordtype">float</font> startDate, <font class="keywordtype">float</font> deltaT, uint numStep,
00426 <a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint32 indexInLocated,
00427 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *destPos,
00428 <font class="keywordtype">bool</font> accumulate = <font class="keyword">false</font>,
00429 uint posStride = <font class="keyword">sizeof</font>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>));
00430
00431 <font class="keyword">protected</font>:
00433 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSGravity.html#b0">setIntensity</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>);
00435 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSGravity.html#b1">setIntensityScheme</a>(CPSAttribMaker<float> *scheme);
00436 };
00437
00438
<a name="l00440"></a><a class="code" href="classNL3D_1_1CPSCentralGravity.html">00440</a> <font class="keyword">class </font>CPSCentralGravity : <font class="keyword">public</font> CPSForceIntensityHelper
00441 {
00442 <font class="keyword">public</font>:
00444 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCentralGravity.html#a0">performDynamic</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime);
00445
00447 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCentralGravity.html#a1">show</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime);
00448
00449
00450
<a name="l00451"></a><a class="code" href="classNL3D_1_1CPSCentralGravity.html#a2">00451</a> <a class="code" href="classNL3D_1_1CPSCentralGravity.html#a2">CPSCentralGravity</a>(<font class="keywordtype">float</font> i = 1.f)
00452 {
00453 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"CentralGravity"</font>);
00454 <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a3">setIntensity</a>(i);
00455 }
00456
00458 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCentralGravity.html#a3">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00459
00460
00461 <a class="code" href="classNL3D_1_1CPSCentralGravity.html#a4">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSCentralGravity.html#a2">CPSCentralGravity</a>);
00462 };
00463
00464
<a name="l00466"></a><a class="code" href="classNL3D_1_1CPSSpring.html">00466</a> <font class="keyword">class </font>CPSSpring : <font class="keyword">public</font> CPSForceIntensityHelper
00467 {
00468 <font class="keyword">public</font>:
00469
<a name="l00471"></a><a class="code" href="classNL3D_1_1CPSSpring.html#a0">00471</a> <a class="code" href="classNL3D_1_1CPSSpring.html#a0">CPSSpring</a>(<font class="keywordtype">float</font> k = 1.0f)
00472 {
00473 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"Spring"</font>);
00474 <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a3">setIntensity</a>(k);
00475 }
00476
00477
00479 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSSpring.html#a1">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00480
00481
00483 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSSpring.html#a2">performDynamic</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime);
00484
00486 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSSpring.html#a3">show</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime);
00487
00488
00489 <a class="code" href="classNL3D_1_1CPSSpring.html#a4">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSSpring.html#a0">CPSSpring</a>);
00490
00491 };
00492
00493
00494
<a name="l00496"></a><a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html">00496</a> <font class="keyword">class </font>CPSFluidFrictionFunctor
00497 {
00498 <font class="keyword">public</font>:
<a name="l00499"></a><a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#a0">00499</a> <a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#a0">CPSFluidFrictionFunctor</a>() : <a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#n0">_K</a>(1.f)
00500 {
00501 }
00502
00503 <font class="preprocessor"> #ifdef NL_OS_WINDOWS</font>
00504 <font class="preprocessor"></font> __forceinline
00505 <font class="preprocessor"> #endif</font>
<a name="l00506"></a><a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#a1">00506</a> <font class="preprocessor"></font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#a1">operator() </a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &pos, <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &speed, <font class="keywordtype">float</font> invMass , <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)
00507 {
00508 speed -= (ellapsedTime * <a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#n0">_K</a> * invMass * speed);
00509 }
00510
<a name="l00511"></a><a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#a2">00511</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#a2">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00512 {
00513 f.serialVersion(1);
00514 <font class="comment">// we don't save intensity info : it is saved by the owning object (and set before each use of this functor)</font>
00515 }
00516
00517 <font class="comment">// get the friction coefficient</font>
<a name="l00518"></a><a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#a3">00518</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#a3">getK</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#n0">_K</a>; }
00519
00520 <font class="comment">// set the friction coefficient</font>
<a name="l00521"></a><a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#a4">00521</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#a4">setK</a>(<font class="keywordtype">float</font> coeff) { <a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#n0">_K</a> = coeff; }
00522 <font class="keyword">protected</font>:
00523 <font class="comment">// the friction coeff</font>
<a name="l00524"></a><a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#n0">00524</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSFluidFrictionFunctor.html#n0">_K</a>;
00525 };
00526
00527
<a name="l00533"></a><a class="code" href="classNL3D_1_1CPSFluidFriction.html">00533</a> <font class="keyword">class </font>CPSFluidFriction : <font class="keyword">public</font> CIsotropicForceT<CPSFluidFrictionFunctor>, <font class="keyword">public</font> CPSForceIntensity
00534 {
00535 <font class="keyword">public</font>:
00536 <font class="comment">// create the force with a friction coefficient</font>
<a name="l00537"></a><a class="code" href="classNL3D_1_1CPSFluidFriction.html#a0">00537</a> <a class="code" href="classNL3D_1_1CPSFluidFriction.html#a0">CPSFluidFriction</a>(<font class="keywordtype">float</font> frictionCoeff = 1.f)
00538 {
00539 <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a3">setIntensity</a>(frictionCoeff);
00540 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"FluidFriction"</font>);
00541 }
00542
00543 <font class="comment">// inherited from CIsotropicForceT</font>
<a name="l00544"></a><a class="code" href="classNL3D_1_1CPSFluidFriction.html#a1">00544</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFluidFriction.html#a1">setupFunctor</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
00545 {
00546 <a class="code" href="classNL3D_1_1CIsotropicForceT.html#n0">_F</a>.setK(<a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a> ? <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a>->get(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) : <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n0">_K</a>);
00547 }
00548
00549 <a class="code" href="class__registry_8h.html#a0">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSFluidFriction.html#a0">CPSFluidFriction</a>)
00550
00551
<a name="l00552"></a><a class="code" href="classNL3D_1_1CPSFluidFriction.html#a2">00552</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFluidFriction.html#a2">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00553 {
00554 f.serialVersion(1);
00555 CIsotropicForceT<CPSFluidFrictionFunctor>::serial(f);
00556 <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a8">serialForceIntensity</a>(f);
00557 <font class="keywordflow">if</font> (f.isReading())
00558 {
00559 <a class="code" href="classNL3D_1_1CPSForce.html#b0">registerToTargets</a>();
00560 }
00561 }
00562
00563
00564 <font class="keyword">protected</font>:
<a name="l00565"></a><a class="code" href="classNL3D_1_1CPSFluidFriction.html#b0">00565</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *<a class="code" href="classNL3D_1_1CPSFluidFriction.html#b0">getForceIntensityOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>; }
<a name="l00566"></a><a class="code" href="classNL3D_1_1CPSFluidFriction.html#b1">00566</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFluidFriction.html#b1">newElement</a>(<a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *emitterLocated, uint32 emitterIndex) { <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b1">newForceIntensityElement</a>(emitterLocated, emitterIndex); }
<a name="l00567"></a><a class="code" href="classNL3D_1_1CPSFluidFriction.html#b2">00567</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFluidFriction.html#b2">deleteElement</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) { <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b2">deleteForceIntensityElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>); }
<a name="l00568"></a><a class="code" href="classNL3D_1_1CPSFluidFriction.html#b3">00568</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFluidFriction.html#b3">resize</a>(uint32 size) { <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b3">resizeForceIntensity</a>(size); }
00569 };
00570
00571
<a name="l00576"></a><a class="code" href="classNL3D_1_1CPSBrownianForce.html">00576</a> <font class="keyword">class </font>CPSBrownianForce : <font class="keyword">public</font> CPSForceIntensityHelper
00577 {
00578 <font class="keyword">public</font>:
00579 <font class="comment">// create the force with a friction coefficient</font>
00580 <a class="code" href="classNL3D_1_1CPSBrownianForce.html#a0">CPSBrownianForce</a>(<font class="keywordtype">float</font> intensity = 1.f);
00581
00582 <a class="code" href="class__registry_8h.html#a0">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSBrownianForce.html#a0">CPSBrownianForce</a>)
00583
00584 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#a1">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00585
00587 <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#a2">isIntegrable</a>(<font class="keywordtype">void</font>) <font class="keyword">const</font>;
00588
00589 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#a3">integrate</a>(<font class="keywordtype">float</font> date, <a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint32 startIndex, uint32 numObjects, <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *destPos = NULL, <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *destSpeed = NULL,
00590 <font class="keywordtype">bool</font> accumulate = <font class="keyword">false</font>,
00591 uint posStride = <font class="keyword">sizeof</font>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>), uint speedStride = <font class="keyword">sizeof</font>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>)
00592 );
00593
00594 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#a4">integrateSingle</a>(<font class="keywordtype">float</font> startDate, <font class="keywordtype">float</font> deltaT, uint numStep,
00595 <a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint32 indexInLocated,
00596 <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> *destPos,
00597 <font class="keywordtype">bool</font> accumulate = <font class="keyword">false</font>,
00598 uint posStride = <font class="keyword">sizeof</font>(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>));
00599
00601 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#d0">initPrecalc</a>();
00602
00603 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#a5">setIntensity</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>);
00604 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#a6">setIntensityScheme</a>(CPSAttribMaker<float> *scheme);
00605
00607 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#a7">performDynamic</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime);
00608
<a name="l00609"></a><a class="code" href="classNL3D_1_1CPSBrownianForce.html#a8">00609</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#a8">show</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime) {}
00610
00611
<a name="l00615"></a><a class="code" href="classNL3D_1_1CPSBrownianForce.html#a9">00615</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#a9">setParametricFactor</a>(<font class="keywordtype">float</font> factor) { <a class="code" href="classNL3D_1_1CPSBrownianForce.html#n0">_ParametricFactor</a> = factor; }
<a name="l00616"></a><a class="code" href="classNL3D_1_1CPSBrownianForce.html#a10">00616</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#a10">getParametricFactor</a>()<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#n0">_ParametricFactor</a>; }
00617
00618 <font class="keyword">protected</font>:
<a name="l00619"></a><a class="code" href="classNL3D_1_1CPSBrownianForce.html#b0">00619</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *<a class="code" href="classNL3D_1_1CPSBrownianForce.html#b0">getForceIntensityOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>; }
<a name="l00620"></a><a class="code" href="classNL3D_1_1CPSBrownianForce.html#b1">00620</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#b1">newElement</a>(<a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *emitterLocated, uint32 emitterIndex) { <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b1">newForceIntensityElement</a>(emitterLocated, emitterIndex); }
<a name="l00621"></a><a class="code" href="classNL3D_1_1CPSBrownianForce.html#b2">00621</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#b2">deleteElement</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) { <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b2">deleteForceIntensityElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>); }
<a name="l00622"></a><a class="code" href="classNL3D_1_1CPSBrownianForce.html#b3">00622</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#b3">resize</a>(uint32 size) { <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b3">resizeForceIntensity</a>(size); }
00623
<a name="l00624"></a><a class="code" href="classNL3D_1_1CPSBrownianForce.html#n0">00624</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#n0">_ParametricFactor</a>; <font class="comment">// tells how fast this force act on a particle when parametric motion is used</font>
00625 <font class="keyword">static</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#q0">PrecomputedPos</a>[]; <font class="comment">// after the sequence we must be back to the start position</font>
00626 <font class="keyword">static</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#q1">PrecomputedSpeed</a>[];
00627
00629 <font class="keyword">static</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CPSBrownianForce.html#q2">PrecomputedImpulsions</a>[];
00630
00631 };
00632
00633
00635
<a name="l00636"></a><a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html">00636</a> <font class="keyword">struct </font>CPSTurbulForceFunc
00637 {
00638 <font class="preprocessor"> #ifdef NL_OS_WINDOWS</font>
00639 <font class="preprocessor"></font> __forceinline
00640 <font class="preprocessor"> #endif</font>
<a name="l00641"></a><a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html#a0">00641</a> <font class="preprocessor"></font> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html#a0">operator() </a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &pos, <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &speed, <font class="keywordtype">float</font> invMass , <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)
00642 {
00643 <a class="code" href="debug_8h.html#a6">nlassert</a>(0);
00644
00645 <font class="comment">// TODO : complete that</font>
00646
00647 <font class="comment">/* static const NLMISC::CVector v1(1.235f, - 45.32f, 157.5f);</font>
00648 <font class="comment"> static const NLMISC::CVector v2(-0.35f, 7.77f, 220.77f);</font>
00649 <font class="comment"></font>
00650 <font class="comment"></font>
00651 <font class="comment"> speed += ellapsedTime * _Intensity </font>
00652 <font class="comment"> * NLMISC::CVector(2.f * (-0.5f + CPSUtil::buildPerlinNoise(_Scale * pos, _NumOctaves))</font>
00653 <font class="comment"> , 2.f * (-0.5f + CPSUtil::buildPerlinNoise(_Scale * (pos + v1) , _NumOctaves))</font>
00654 <font class="comment"> , 2.f * (-0.5f + CPSUtil::buildPerlinNoise(_Scale * (pos + v2) , _NumOctaves))</font>
00655 <font class="comment"> );</font>
00656 <font class="comment"> */</font>
00657 }
00658
<a name="l00659"></a><a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html#a1">00659</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html#a1">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00660 {
00661 f.serialVersion(1);
00662 f.serial(<a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html#m0">_Scale</a>, <a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html#m2">_NumOctaves</a>);
00663 }
00664
<a name="l00665"></a><a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html#m0">00665</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html#m0">_Scale</a>;
<a name="l00666"></a><a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html#m1">00666</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html#m1">_Intensity</a>;
<a name="l00667"></a><a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html#m2">00667</a> uint32 <a class="code" href="structNL3D_1_1CPSTurbulForceFunc.html#m2">_NumOctaves</a>;
00668 };
00669
00670
00671
00672 <font class="comment">// the turbulence force</font>
00673
<a name="l00674"></a><a class="code" href="classNL3D_1_1CPSTurbul.html">00674</a> <font class="keyword">class </font>CPSTurbul : <font class="keyword">public</font> CIsotropicForceT<CPSTurbulForceFunc>, <font class="keyword">public</font> CPSForceIntensity
00675 {
00676 <font class="keyword">public</font>:
00677 <font class="comment">// create the force with a friction coefficient</font>
<a name="l00678"></a><a class="code" href="classNL3D_1_1CPSTurbul.html#a0">00678</a> <a class="code" href="classNL3D_1_1CPSTurbul.html#a0">CPSTurbul</a>(<font class="keywordtype">float</font> scale = 1.f , uint numOctaves = 4)
00679 {
00680 <a class="code" href="debug_8h.html#a6">nlassert</a>(numOctaves > 0);
00681 <a class="code" href="classNL3D_1_1CPSTurbul.html#a2">setScale</a>(scale);
00682 <a class="code" href="classNL3D_1_1CPSTurbul.html#a4">setNumOctaves</a>(numOctaves);
00683 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"Turbulence"</font>);
00684 }
00685
00686
<a name="l00687"></a><a class="code" href="classNL3D_1_1CPSTurbul.html#a1">00687</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSTurbul.html#a1">getScale</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CIsotropicForceT.html#n0">_F</a>._Scale; }
<a name="l00688"></a><a class="code" href="classNL3D_1_1CPSTurbul.html#a2">00688</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTurbul.html#a2">setScale</a>(<font class="keywordtype">float</font> scale) { <a class="code" href="classNL3D_1_1CIsotropicForceT.html#n0">_F</a>._Scale = scale; }
00689
00690
<a name="l00691"></a><a class="code" href="classNL3D_1_1CPSTurbul.html#a3">00691</a> uint <a class="code" href="classNL3D_1_1CPSTurbul.html#a3">getNumOctaves</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CIsotropicForceT.html#n0">_F</a>._NumOctaves; }
<a name="l00692"></a><a class="code" href="classNL3D_1_1CPSTurbul.html#a4">00692</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTurbul.html#a4">setNumOctaves</a>(uint numOctaves) { <a class="code" href="classNL3D_1_1CIsotropicForceT.html#n0">_F</a>._NumOctaves = numOctaves; }
00693
00694
00695 <a class="code" href="class__registry_8h.html#a0">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSTurbul.html#a0">CPSTurbul</a>)
00696
<a name="l00697"></a><a class="code" href="classNL3D_1_1CPSTurbul.html#a5">00697</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTurbul.html#a5">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00698 {
00699 f.serialVersion(1);
00700 CIsotropicForceT<CPSTurbulForceFunc>::serial(f);
00701 <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a8">serialForceIntensity</a>(f);
00702 <font class="keywordflow">if</font> (f.isReading())
00703 {
00704 <a class="code" href="classNL3D_1_1CPSForce.html#b0">registerToTargets</a>();
00705 }
00706 }
00707
00708 <font class="comment">// inherited from CIsotropicForceT</font>
<a name="l00709"></a><a class="code" href="classNL3D_1_1CPSTurbul.html#a6">00709</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTurbul.html#a6">setupFunctor</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
00710 {
00711 <a class="code" href="classNL3D_1_1CIsotropicForceT.html#n0">_F</a>._Intensity = (<a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a> ? <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a>->get(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) : <a class="code" href="classNL3D_1_1CPSForceIntensity.html#n0">_K</a>);
00712 }
00713
00714 <font class="keyword">protected</font>:
<a name="l00715"></a><a class="code" href="classNL3D_1_1CPSTurbul.html#b0">00715</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *<a class="code" href="classNL3D_1_1CPSTurbul.html#b0">getForceIntensityOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>; }
<a name="l00716"></a><a class="code" href="classNL3D_1_1CPSTurbul.html#b1">00716</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTurbul.html#b1">newElement</a>(<a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *emitterLocated, uint32 emitterIndex) { <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b1">newForceIntensityElement</a>(emitterLocated, emitterIndex); }
<a name="l00717"></a><a class="code" href="classNL3D_1_1CPSTurbul.html#b2">00717</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTurbul.html#b2">deleteElement</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) { <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b2">deleteForceIntensityElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>); }
<a name="l00718"></a><a class="code" href="classNL3D_1_1CPSTurbul.html#b3">00718</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSTurbul.html#b3">resize</a>(uint32 size) { <a class="code" href="classNL3D_1_1CPSForceIntensity.html#b3">resizeForceIntensity</a>(size); }
00719 };
00720
00721
00722
00723
<a name="l00729"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html">00729</a> <font class="keyword">class </font>CPSCylindricVortex : <font class="keyword">public</font> CPSForceIntensityHelper, <font class="keyword">public</font> IPSMover
00730 {
00731 <font class="keyword">public</font>:
00733 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a0">performDynamic</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime);
00734
00736 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a1">show</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime);
00737
00738
<a name="l00739"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a2">00739</a> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a2">CPSCylindricVortex</a>(<font class="keywordtype">float</font> intensity = 1.f) : <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n2">_RadialViscosity</a>(.1f), <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n3">_TangentialViscosity</a>(.1f)
00740 {
00741 <a class="code" href="classNL3D_1_1CPSForceIntensity.html#a3">setIntensity</a>(intensity);
00742 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"Cylindric Vortex"</font>);
00743 }
00744
00745 <font class="comment">// inherited from IPSMover</font>
<a name="l00746"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a3">00746</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a3">supportUniformScaling</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">true</font>; }
<a name="l00747"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a4">00747</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a4">supportNonUniformScaling</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">false</font>; }
<a name="l00748"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a5">00748</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a5">setScale</a>(uint32 k, <font class="keywordtype">float</font> scale) { <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n1">_Radius</a>[k] = scale; }
<a name="l00749"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a6">00749</a> <font class="keyword">virtual</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a6">getScale</a>(uint32 k)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>(<a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n1">_Radius</a>[k], <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n1">_Radius</a>[k], <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n1">_Radius</a>[k]); }
<a name="l00750"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a7">00750</a> <font class="keyword">virtual</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a7">onlyStoreNormal</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <font class="keyword">true</font>; }
<a name="l00751"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a8">00751</a> <font class="keyword">virtual</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a8">getNormal</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n0">_Normal</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>]; }
<a name="l00752"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a9">00752</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a9">setNormal</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> n) { <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n0">_Normal</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>] = n; }
00753
00754 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a10">setMatrix</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &m);
00755 <font class="keyword">virtual</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a11">getMatrix</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>) <font class="keyword">const</font>;
00756
00757
<a name="l00758"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a12">00758</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a12">setRadialViscosity</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>) { <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n2">_RadialViscosity</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>; }
<a name="l00759"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a13">00759</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a13">getRadialViscosity</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n2">_RadialViscosity</a>; }
00760
<a name="l00761"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a14">00761</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a14">setTangentialViscosity</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>) { <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n3">_TangentialViscosity</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>; }
<a name="l00762"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a15">00762</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a15">getTangentialViscosity</a>(<font class="keywordtype">void</font>)<font class="keyword"> const </font>{ <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n3">_TangentialViscosity</a>; }
00763
00764 <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a16">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a2">CPSCylindricVortex</a>);
00765
00766
00767
00768 <font class="comment">// serialization</font>
00769 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#a17">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00770
00771
00772
00773
00774
00775 <font class="keyword">protected</font>:
00776
<a name="l00778"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#b0">00778</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *<a class="code" href="classNL3D_1_1CPSCylindricVortex.html#b0">getForceIntensityOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>; }
00779
00780 <font class="comment">// the normal of the vortex</font>
<a name="l00781"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n0">00781</a> CPSAttrib<NLMISC::CVector> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n0">_Normal</a>;
00782 <font class="comment">// radius of the vortex</font>
<a name="l00783"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n1">00783</a> <a class="code" href="namespaceNL3D.html#a182">TPSAttribFloat</a> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n1">_Radius</a>;
00784
00785 <font class="comment">// radial viscosity : when it is near of 1, if tends to set the radial componenent of speed to 0</font>
<a name="l00786"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n2">00786</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n2">_RadialViscosity</a>;
00787
00788 <font class="comment">// tangential viscosity : when set to 1, the tangential speed immediatly reach what it would be in a real vortex (w = 1 / r2)</font>
<a name="l00789"></a><a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n3">00789</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#n3">_TangentialViscosity</a>;
00790
00791 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#b1">newElement</a>(<a class="code" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> *emitterLocated, uint32 emitterIndex);
00792 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#b2">deleteElement</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00793 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSCylindricVortex.html#b3">resize</a>(uint32 size);
00794
00795 };
00796
00797
00798
00799
<a name="l00803"></a><a class="code" href="classNL3D_1_1CPSMagneticForce.html">00803</a> <font class="keyword">class </font>CPSMagneticForce : <font class="keyword">public</font> CPSDirectionnalForce
00804 {
00805 <font class="keyword">public</font>:
<a name="l00806"></a><a class="code" href="classNL3D_1_1CPSMagneticForce.html#a0">00806</a> <a class="code" href="classNL3D_1_1CPSMagneticForce.html#a0">CPSMagneticForce</a>(<font class="keywordtype">float</font> i = 1.f) : <a class="code" href="classNL3D_1_1CPSDirectionnalForce.html#a2">CPSDirectionnalForce</a>(i)
00807 {
00808 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"MagneticForce"</font>);
00809 }
00810 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSMagneticForce.html#a1">performDynamic</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime);
00812 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSMagneticForce.html#a2">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00813 <a class="code" href="classNL3D_1_1CPSMagneticForce.html#a3">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSMagneticForce.html#a0">CPSMagneticForce</a>);
00814 };
00815
00816
00817
00818
00819
00820 } <font class="comment">// NL3D</font>
00821
00822
00823 <font class="preprocessor">#endif // NL_PS_FORCE_H</font>
00824 <font class="preprocessor"></font>
00825 <font class="comment">/* End of ps_force.h */</font>
</pre></div>
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