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<hr><h1>ps_fan_light.cpp</h1><a href="ps__fan__light_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="ps__fan__light_8h.html">3d/ps_fan_light.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="ps__macro_8h.html">3d/ps_macro.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="ps__attrib__maker_8h.html">3d/ps_attrib_maker.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="ps__iterator_8h.html">3d/ps_iterator.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="particle__system_8h.html">3d/particle_system.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
00034 
00035 
00036 
00037 <font class="keyword">namespace </font>NL3D 
00038 {
00039 
00040 
00041 
00043 <font class="comment">// fan light implementation //</font>
00045 <font class="comment"></font>
00046 
<a name="l00047"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#r0">00047</a> uint8 CPSFanLight::_RandomPhaseTab[32][128];
<a name="l00048"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#r6">00048</a> <font class="keywordtype">bool</font> CPSFanLight::_RandomPhaseTabInitialized = <font class="keyword">false</font>;
00049 
<a name="l00050"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#r1">00050</a> CPSFanLight::TVBMap                             CPSFanLight::_VBMap; <font class="comment">// fanlight, no texture</font>
<a name="l00051"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#r2">00051</a> CPSFanLight::TVBMap                             CPSFanLight::_TexVBMap; <font class="comment">// fanlight, textured</font>
<a name="l00052"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#r3">00052</a> CPSFanLight::TVBMap                             CPSFanLight::_ColoredVBMap; <font class="comment">// fanlight, no texture, varying color</font>
<a name="l00053"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#r4">00053</a> CPSFanLight::TVBMap                             CPSFanLight::_ColoredTexVBMap; <font class="comment">// fanlight, textured, varying color</font>
<a name="l00054"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#r5">00054</a> CPSFanLight::TIBMap                             CPSFanLight::_IBMap;
00055 
00056 
00057 <font class="keyword">static</font> <font class="keyword">const</font> uint <a class="code" href="namespaceNL3D.html#a190">FanLightBufSize</a>  = 128; <font class="comment">// the size of a buffer of particle to deal with at a time</font>
00058 <font class="keyword">static</font> <font class="keyword">const</font> uint NumVertsInBuffer = 4 * <a class="code" href="namespaceNL3D.html#a190">FanLightBufSize</a>;
00059 
00060 
00062 
<a name="l00068"></a><a class="code" href="classNL3D_1_1CPSFanLightHelper.html">00068</a> <font class="keyword">class </font>CPSFanLightHelper
00069 {
00070 <font class="keyword">public</font>:
00071         <font class="keyword">template</font> &lt;<font class="keyword">class</font> T, <font class="keyword">class</font> U&gt;     
<a name="l00072"></a><a class="code" href="classNL3D_1_1CPSFanLightHelper.html#d0">00072</a>         <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFanLightHelper.html#d0">drawFanLight</a>(T posIt, U timeIt, CPSFanLight &amp;f, uint size, uint32 srcStep)
00073         {
00074                 PARTICLES_CHECK_MEM;
00075                 <a class="code" href="debug_8h.html#a6">nlassert</a>(f._RandomPhaseTabInitialized);
00076                 <font class="comment">//</font>
00077                 f.setupDriverModelMatrix();
00078                 <font class="keyword">const</font> CVector I = f.computeI();
00079                 <font class="keyword">const</font> CVector K = f.computeK();         
00080                 <font class="comment">//              </font>
00081                 CVertexBuffer *vb;
00082                 CPSFanLight::TIndexBuffer  *ib;
00083                 <font class="comment">// get (and build if necessary) the vb and the ib</font>
00084                 f.getVBnIB(vb, ib);
00085                 IDriver *driver = f.getDriver();
00086                 driver-&gt;activeVertexBuffer(*vb);
00087                 <font class="keyword">const</font> uint maxNumFanLightToDealWith = <a class="code" href="bit__set_8cpp.html#a0">std::min</a>(<a class="code" href="namespaceNL3D.html#a190">FanLightBufSize</a>, f.getNumFanlightsInVB());       
00088                 uint8 *randomPhaseTab = &amp;f._RandomPhaseTab[f._PhaseSmoothness][0];
00089                 f._Owner-&gt;incrementNbDrawnParticles(size); <font class="comment">// for benchmark purpose                     </font>
00090                 <font class="keywordtype">float</font> pSizes[<a class="code" href="namespaceNL3D.html#a190">FanLightBufSize</a>];
00091                 <font class="keywordtype">float</font> pAngles[<a class="code" href="namespaceNL3D.html#a190">FanLightBufSize</a>];
00092                 T endPosIt;             
00093 
00094                 sint32 k; <font class="comment">// helps to count the fans</font>
00095 
00096                 
00097                  <font class="comment">// if so, we need to deal process separatly group of particles                 </font>
00098                 <font class="keyword">const</font> uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a> = vb-&gt;getVertexSize();
00099 
00100                 <font class="keywordtype">float</font> currentAngle;
00101                 <font class="keyword">const</font> <font class="keywordtype">float</font> angleStep = 256.0f / f._NbFans;     
00102 
00103                 
00104                 <font class="keywordtype">float</font> *currentSizePt; <font class="comment">// it points either the particle constant size, or a size in a table</font>
00105                 <font class="keywordtype">float</font> *currentAnglePt; <font class="comment">// it points either the particle constant angle, or an angle in a table</font>
00106 
00107                 
00108                 <font class="keyword">const</font> uint32 currentSizePtIncrement = f._SizeScheme ? 1 : 0; <font class="comment">// increment to get the next size for the size pointer. It is 0 if the size is constant</font>
00109                 <font class="keyword">const</font> uint32 currentAnglePtIncrement = f._Angle2DScheme ? 1 : 0; <font class="comment">// increment to get the next angle for the angle pointer. It is 0 if the size is constant</font>
00110                                 
00111 
00112                 uint leftToDo = size;
00113                 <font class="keywordflow">do</font>
00114                 {                               
00115                         uint8 *ptVect = (uint8 *) vb-&gt;getVertexCoordPointer();
00116                         uint toProcess = <a class="code" href="bit__set_8cpp.html#a0">std::min</a>(leftToDo, maxNumFanLightToDealWith);                                                  
00117                         <font class="comment">// compute individual colors if needed</font>
00118                         <font class="keywordflow">if</font> (f._ColorScheme)
00119                         {
00120                                 <font class="comment">// we change the color at each fan light center</font>
00121                                 f._ColorScheme-&gt;make(f._Owner, size - leftToDo, vb-&gt;getColorPointer(), vb-&gt;getVertexSize() * (f._NbFans + 2), toProcess, <font class="keyword">false</font>, srcStep);
00122                         }
00123                         <font class="keywordflow">if</font> (f._SizeScheme)
00124                         {
00125                                 currentSizePt  = (<font class="keywordtype">float</font> *) (f._SizeScheme-&gt;make(f._Owner, size - leftToDo, pSizes, <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>), toProcess, <font class="keyword">true</font>, srcStep));
00126                                 currentSizePt = pSizes;
00127                         }
00128                         <font class="keywordflow">else</font>
00129                         {
00130                                 currentSizePt = &amp;f._ParticleSize;
00131                         }
00132                         <font class="keywordflow">if</font> (f._Angle2DScheme)
00133                         {
00134                                 currentAnglePt = (<font class="keywordtype">float</font> *) (f._Angle2DScheme-&gt;make(f._Owner, size - leftToDo, pAngles, <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>), toProcess, <font class="keyword">true</font>, srcStep));                                       
00135                         }
00136                         <font class="keywordflow">else</font>
00137                         {
00138                                 currentAnglePt = &amp;f._Angle2D;
00139                         }                       
00140                         <font class="comment">//                                                              </font>
00141                         <font class="keywordtype">float</font> fSize, firstSize, sizeStepBase=0.0, sizeStep;
00142                         <font class="keywordflow">if</font> (f._PhaseSmoothness)
00143                         {
00144                                 sizeStepBase = 1.f / f._PhaseSmoothness;
00145                         }
00146                         endPosIt = posIt + toProcess;
00147                         <font class="keywordflow">for</font> (;posIt != endPosIt; ++posIt, ++timeIt)
00148                         {       
00149                                 
00150                                 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(*vb, ptVect);
00151                                 *(CVector *) ptVect = *posIt;                           
00152                                 <font class="comment">// the start angle</font>
00153                                 currentAngle = *currentAnglePt;
00154                                 <font class="keyword">const</font> uint8 phaseAdd = (uint8) (f._PhaseSpeed * (*timeIt));
00155                                 ptVect += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>;
00156                                 <font class="keyword">const</font> <font class="keywordtype">float</font> fanSize = *currentSizePt * 0.5f;
00157                                 <font class="keyword">const</font> <font class="keywordtype">float</font> moveIntensity = f._MoveIntensity * fanSize;                         
00158                                 <font class="comment">// compute radius &amp; vect for first fan</font>
00159                                 firstSize  = fanSize + (moveIntensity * CPSUtil::getCos(randomPhaseTab[0] + phaseAdd));
00160                                 *(CVector *) ptVect = (*posIt) + I * firstSize * (CPSUtil::getCos((sint32) currentAngle))
00161                                                                           + K * firstSize * (CPSUtil::getSin((sint32) currentAngle));
00162                                 currentAngle += angleStep;
00163                                 ptVect += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>;
00164                                 fSize = firstSize;
00165                                 <font class="comment">// computes other fans</font>
00166                                 <font class="keyword">const</font> sint32 upperBound = (sint32) (f._NbFans - f._PhaseSmoothness - 1);
00167                                 <font class="keywordflow">for</font> (k = 1; k &lt;= upperBound; ++k)
00168                                 {
00169                                         fSize  = fanSize + (moveIntensity * CPSUtil::getCos(randomPhaseTab[k] + phaseAdd));
00170                                         *(CVector *) ptVect = (*posIt) + I * fSize * (CPSUtil::getCos((sint32) currentAngle))
00171                                                                                   + K * fSize * (CPSUtil::getSin((sint32) currentAngle));
00172                                         currentAngle += angleStep;
00173                                         ptVect += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>;
00174                                 }
00175 
00176                                 <font class="comment">// interpolate radius, so that the fanlight loops correctly</font>
00177                                 sizeStep = sizeStepBase * (firstSize - fSize);
00178                                 <font class="keywordflow">for</font> (; k &lt;= (sint32) (f._NbFans - 1); ++k)
00179                                 {                               
00180                                         *(CVector *) ptVect = (*posIt) + I * fSize * (CPSUtil::getCos((sint32) currentAngle))
00181                                                                                   + K * fSize * (CPSUtil::getSin((sint32) currentAngle));
00182                                         currentAngle += angleStep;
00183                                         ptVect += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>;
00184                                         fSize  += sizeStep;
00185                                 }
00186                                 <font class="comment">// last fan</font>
00187                                 *(CVector *) ptVect = (*posIt) + I * firstSize * (CPSUtil::getCos((sint32) *currentAnglePt))
00188                                                                                   + K * firstSize * (CPSUtil::getSin((sint32) *currentAnglePt));
00189                                 ptVect += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>;
00190                                 currentSizePt += currentSizePtIncrement;
00191                                 currentAnglePt += currentAnglePtIncrement;
00192                         }                       
00193                         driver-&gt;renderTriangles(f._Mat, &amp;((*ib)[0]), toProcess * f._NbFans);
00194                         leftToDo -= toProcess;
00195                 }               
00196                 <font class="keywordflow">while</font> (leftToDo != 0);
00197                 PARTICLES_CHECK_MEM;
00198         }
00199 };
00200 
00201         
00203 <font class="comment">// this blur a tab of bytes once</font>
00204 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a422">BlurBytesTab</a>(<font class="keyword">const</font> uint8 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 *dest, uint size)
00205 {
00206         std::vector&lt;uint8&gt; b(<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a> + size);
00207         <font class="keywordflow">for</font> (sint k = 1 ; k &lt; (sint) (size - 1); ++k)
00208         {
00209                 dest[k] = (uint8) (((uint16) b[k - 1] + (uint16) b[k + 1])&gt;&gt;1);
00210         }
00211 }
00212 
<a name="l00214"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#d0">00214</a> <font class="keywordtype">void</font> CPSFanLight::initFanLightPrecalc(<font class="keywordtype">void</font>)
00215 {
00216         <font class="comment">// build several random tab, and linearly interpolate between l values</font>
00217         <font class="keywordtype">float</font> currPhase, nextPhase, phaseStep;
00218         <font class="keywordflow">for</font> (uint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> &lt; 32 ; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>++)
00219         {
00220                 nextPhase = (float) (uint8) (rand()&amp;0xFF);
00221                 uint32 k = 0;
00222                 <font class="keywordflow">while</font> (k &lt; 128)
00223                 {
00224                         currPhase = nextPhase;
00225                         nextPhase = (float) (uint8) (rand()&amp;0xFF);
00226                         phaseStep = (nextPhase - currPhase) / (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + 1);
00227 
00228                         <font class="keywordflow">for</font> (uint32 m = 0; m &lt;= <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>; ++m)
00229                         {
00230                                 <a class="code" href="classNL3D_1_1CPSFanLight.html#r0">_RandomPhaseTab</a>[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>][k] = (uint8) currPhase;
00231                                 currPhase += phaseStep;
00232                                 ++k;
00233                                 <font class="keywordflow">if</font> (k &gt;= 128) <font class="keywordflow">break</font>;
00234                         }
00235                 }
00236                 <font class="keywordflow">for</font> (uint m = 0; m &lt; 2 * <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>; ++m)
00237                         <a class="code" href="namespaceNL3D.html#a422">BlurBytesTab</a>(&amp;<a class="code" href="classNL3D_1_1CPSFanLight.html#r0">_RandomPhaseTab</a>[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>][0], &amp;<a class="code" href="classNL3D_1_1CPSFanLight.html#r0">_RandomPhaseTab</a>[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>][0], 128);
00238         }       
00239         <font class="comment">//#ifdef NL_DEBUG</font>
00240                 <a class="code" href="classNL3D_1_1CPSFanLight.html#r6">_RandomPhaseTabInitialized</a> = <font class="keyword">true</font>;
00241         <font class="comment">//#endif</font>
00242 }
00243 
<a name="l00245"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#a13">00245</a> uint32 CPSFanLight::getMaxNumFaces(<font class="keywordtype">void</font>)<font class="keyword"> const</font>
00246 <font class="keyword"></font>{
00247         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>);
00248         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getMaxSize() * <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>;
00249 }
00250 
<a name="l00252"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#a11">00252</a> <font class="keywordtype">bool</font> CPSFanLight::hasTransparentFaces(<font class="keywordtype">void</font>)
00253 {
00254         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#a3">getBlendingMode</a>() != CPSMaterial::alphaTest ;
00255 }
00256 
<a name="l00258"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#a12">00258</a> <font class="keywordtype">bool</font> CPSFanLight::hasOpaqueFaces(<font class="keywordtype">void</font>)
00259 {
00260         <font class="keywordflow">return</font> !<a class="code" href="classNL3D_1_1CPSFanLight.html#a11">hasTransparentFaces</a>();
00261 }
00262 
<a name="l00264"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#b0">00264</a> <font class="keywordtype">void</font> CPSFanLight::newElement(CPSLocated *emitterLocated, uint32 emitterIndex)
00265 {
00266         <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b2">newColorElement</a>(emitterLocated, emitterIndex);
00267         <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b1">newSizeElement</a>(emitterLocated, emitterIndex);
00268         <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#b1">newAngle2DElement</a>(emitterLocated, emitterIndex);
00269 }
00270 
<a name="l00272"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#b1">00272</a> <font class="keywordtype">void</font> CPSFanLight::deleteElement(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
00273 {
00274         <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b3">deleteColorElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00275         <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b2">deleteSizeElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00276         <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#b2">deleteAngle2DElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00277 }
00278 
<a name="l00280"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#a8">00280</a> <font class="keywordtype">void</font> CPSFanLight::setPhaseSpeed(<font class="keywordtype">float</font> multiplier)
00281 {
00282         <a class="code" href="classNL3D_1_1CPSFanLight.html#o4">_PhaseSpeed</a> = 256.0f * multiplier;
00283 }
00284 
<a name="l00286"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#c4">00286</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CPSFanLight::setupMaterial()
00287 {
00288         CParticleSystem &amp;ps = *(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getOwner());
00289         <font class="keywordtype">bool</font> useGlobalColor = (ps.getColorAttenuationScheme() != NULL);
00290         <font class="keywordflow">if</font> (useGlobalColor != <a class="code" href="classNL3D_1_1CPSFanLight.html#o6">_UseGlobalColor</a>)
00291         {
00292                 <a class="code" href="classNL3D_1_1CPSFanLight.html#c5">touch</a>();
00293                 <a class="code" href="classNL3D_1_1CPSFanLight.html#o6">_UseGlobalColor</a> = useGlobalColor;
00294         }
00295         <font class="keywordflow">if</font> (_Touched)
00296         {               
00298                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSFanLight.html#o3">_Tex</a> == NULL)
00299                 {                               
00300                         <a class="code" href="classNL3D_1_1CPSMaterial.html#a5">forceTexturedMaterialStages</a>(1);
00301                         <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Diffuse, CMaterial::Constant);
00302                 }
00303                 <font class="keywordflow">else</font>
00304                 {
00305                         <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(0, <a class="code" href="classNL3D_1_1CPSFanLight.html#o3">_Tex</a>);
00306                         <a class="code" href="classNL3D_1_1CPSMaterial.html#a5">forceTexturedMaterialStages</a>(2);                         
00307                         <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Texture, CMaterial::Constant);
00308                         <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 1, CMaterial::Diffuse, CMaterial::Previous);          
00309                 }
00310 
00311                 <font class="keywordflow">if</font> (!useGlobalColor)
00312                 {
00313                         <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a>)
00314                         {
00315                                 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(0, <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>);
00316                         }
00317                         <font class="keywordflow">else</font>
00318                         {
00319                                 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(0, <a class="code" href="classNLMISC_1_1CRGBA.html#p7">NLMISC::CRGBA::White</a>);
00320                         }
00321                 }
00322                 <a class="code" href="classNL3D_1_1CPSFanLight.html#o5">_Touched</a> = <font class="keyword">false</font>;
00323         }       
00324 
00325         <font class="comment">// always setup global colors </font>
00326         <font class="keywordflow">if</font> (useGlobalColor)
00327         {                               
00328                 <font class="keywordflow">if</font> (_ColorScheme)
00329                 {
00330                         <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(0, ps.getGlobalColor());
00331                 }
00332                 <font class="keywordflow">else</font>
00333                 {
00334                         <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> col;
00335                         col.<a class="code" href="classNLMISC_1_1CRGBA.html#a9">modulateFromColor</a>(ps.getGlobalColor(), <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>);
00336                         <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(0, col);
00337                 }
00338         }
00339 }
00340 
<a name="l00342"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#c1">00342</a> <font class="keywordtype">void</font> CPSFanLight::draw(<font class="keywordtype">bool</font> opaque)
00343 {
00344         PARTICLES_CHECK_MEM;    
00345         <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getSize()) <font class="keywordflow">return</font>; 
00346 
00347         uint32 <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>;
00348         uint   numToProcess;
00349         <a class="code" href="classNL3D_1_1CPSParticle.html#b4">computeSrcStep</a>(<a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>, numToProcess);     
00350         <font class="keywordflow">if</font> (!numToProcess) <font class="keywordflow">return</font>;
00351         
00352         <a class="code" href="classNL3D_1_1CPSFanLight.html#c4">setupMaterial</a>();        
00353         
00354         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a> == (1 &lt;&lt; 16))
00355         {
00356                 CPSFanLightHelper::drawFanLight(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos().begin(),
00357                                                                             <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getTime().begin(),
00358                                                                            *<font class="keyword">this</font>,
00359                                                                                 numToProcess,
00360                                                                                 <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>
00361                                                                            );
00362         }
00363         <font class="keywordflow">else</font>
00364         {               
00365                 CPSFanLightHelper::drawFanLight(<a class="code" href="namespaceNL3D.html#a199">TIteratorVectStep1616</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getPos().begin(), 0, <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>),
00366                                                                                 <a class="code" href="namespaceNL3D.html#a198">TIteratorTimeStep1616</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getTime().begin(), 0, <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>),
00367                                                                             *<font class="keyword">this</font>,
00368                                                                             numToProcess,
00369                                                                             <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>                                
00370                                                                            );
00371         }
00372         
00373         PARTICLES_CHECK_MEM;
00374 }
00375 
<a name="l00377"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#z718_2">00377</a> <font class="keywordtype">void</font> CPSFanLight::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00378 {
00379         sint ver = f.serialVersion(2);
00380         CPSParticle::serial(f);
00381         CPSColoredParticle::serialColorScheme(f);       
00382         CPSSizedParticle::serialSizeScheme(f);  
00383         CPSRotated2DParticle::serialAngle2DScheme(f);
00384         f.serial(_NbFans);
00385         serialMaterial(f);
00386         <font class="keywordflow">if</font> (ver &gt; 1)
00387         {
00388                 f.serial(_PhaseSmoothness, _MoveIntensity);
00389                 ITexture *tex = _Tex;
00390                 f.serialPolyPtr(tex);
00391                 <font class="keywordflow">if</font> (f.isReading()) _Tex = tex ;
00392         }
00393         <font class="keywordflow">if</font> (f.isReading())
00394         {
00395                 init();         
00396         }       
00397 }
00398 
<a name="l00400"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#a1">00400</a> <font class="keywordtype">bool</font> CPSFanLight::completeBBox(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;box)<font class="keyword"> const</font>
00401 <font class="keyword"></font>{
00402         <font class="comment">// TODO</font>
00403 
00404         <font class="keywordflow">return</font> <font class="keyword">false</font>;
00405 }
00406 
<a name="l00408"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#z718_0">00408</a> CPSFanLight::CPSFanLight(uint32 nbFans) : _NbFans(nbFans),
00409                                                                                   _PhaseSmoothness(0),
00410                                                                                   _MoveIntensity(1.5f),
00411                                                                                   _Tex(NULL),
00412                                                                                   _PhaseSpeed(256),
00413                                                                                   _Touched(true),
00414                                                                                   _UseGlobalColor(false)
00415 
00416 {
00417         <a class="code" href="debug_8h.html#a6">nlassert</a>(nbFans &gt;= 3);
00418 
00419 
00420         <a class="code" href="classNL3D_1_1CPSFanLight.html#c0">init</a>();
00421         <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"FanLight"</font>);
00422 }
00423 
00424 
<a name="l00426"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#z718_1">00426</a> CPSFanLight::~CPSFanLight()
00427 {
00428 }
00429 
00430 
<a name="l00432"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#a2">00432</a> <font class="keywordtype">void</font> CPSFanLight::setNbFans(uint32 nbFans)
00433 {
00434         <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a> = nbFans;
00435 
00436         <a class="code" href="classNL3D_1_1CPSFanLight.html#b2">resize</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>-&gt;getMaxSize());
00437 
00438         <a class="code" href="classNL3D_1_1CPSParticle.html#b0">notifyOwnerMaxNumFacesChanged</a>();
00439 }
00440 
<a name="l00442"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#b2">00442</a> <font class="keywordtype">void</font> CPSFanLight::resize(uint32 size)
00443 {       
00444         <a class="code" href="debug_8h.html#a6">nlassert</a>(size &lt; (1 &lt;&lt; 16));
00445         <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b4">resizeColor</a>(size);
00446         <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#b3">resizeAngle2D</a>(size);
00447         <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b3">resizeSize</a>(size);
00448         
00449 }
00450 
<a name="l00452"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#c0">00452</a> <font class="keywordtype">void</font> CPSFanLight::init(<font class="keywordtype">void</font>)
00453 {
00454         <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setLighting(<font class="keyword">false</font>);        
00455         <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setZFunc(CMaterial::less);
00456         <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setDoubleSided(<font class="keyword">true</font>);
00457         <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setColor(<a class="code" href="classNLMISC_1_1CRGBA.html#p7">NLMISC::CRGBA::White</a>);
00458 
00459         <a class="code" href="classNL3D_1_1CPSFanLight.html#a10">updateMatAndVbForColor</a>();
00460 }
00461 
<a name="l00463"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#a10">00463</a> <font class="keywordtype">void</font> CPSFanLight::updateMatAndVbForColor(<font class="keywordtype">void</font>)
00464 {       
00465         <a class="code" href="classNL3D_1_1CPSFanLight.html#c5">touch</a>();
00466 }
00467 
<a name="l00469"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#c2">00469</a> <font class="keywordtype">void</font> CPSFanLight::getVBnIB(CVertexBuffer *&amp;retVb, CPSFanLight::TIndexBuffer *&amp;retIb)
00470 {
00471         <a class="code" href="classNL3D_1_1CPSFanLight.html#u0">TVBMap</a> &amp;vbMap = <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> ? (<a class="code" href="classNL3D_1_1CPSFanLight.html#o3">_Tex</a> == NULL  ? <a class="code" href="classNL3D_1_1CPSFanLight.html#r3">_ColoredVBMap</a> : <a class="code" href="classNL3D_1_1CPSFanLight.html#r4">_ColoredTexVBMap</a>)
00472                                                                  : (<a class="code" href="classNL3D_1_1CPSFanLight.html#o3">_Tex</a> == NULL  ? <a class="code" href="classNL3D_1_1CPSFanLight.html#r1">_VBMap</a> : <a class="code" href="classNL3D_1_1CPSFanLight.html#r2">_TexVBMap</a>);
00473         TVBMap::iterator vbIt = vbMap.find(<a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>);
00474         <font class="keywordflow">if</font> (vbIt != vbMap.end())
00475         {
00476                 retVb = &amp;(vbIt-&gt;second);
00477                 TIBMap::iterator pbIt = <a class="code" href="classNL3D_1_1CPSFanLight.html#r5">_IBMap</a>.find(<a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>);
00478                 <a class="code" href="debug_8h.html#a6">nlassert</a>(pbIt != <a class="code" href="classNL3D_1_1CPSFanLight.html#r5">_IBMap</a>.end());
00479                 retIb = &amp;(pbIt-&gt;second);
00480         }
00481         <font class="keywordflow">else</font> <font class="comment">// we need to create the vb</font>
00482         {               
00483                 <font class="comment">// create an entry (we setup the primitive block at the same time, this could be avoided, but doesn't make much difference)             </font>
00484                 CVertexBuffer &amp;vb = vbMap[<a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>]; <font class="comment">// create a vb</font>
00485                 <a class="code" href="classNL3D_1_1CPSFanLight.html#u1">TIndexBuffer</a> &amp;ib = <a class="code" href="classNL3D_1_1CPSFanLight.html#r5">_IBMap</a>[<a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>]; <font class="comment">// eventually create a pb</font>
00486                 <font class="keyword">const</font> uint32 size = <a class="code" href="classNL3D_1_1CPSFanLight.html#c3">getNumFanlightsInVB</a>();
00487                 vb.setVertexFormat(CVertexBuffer::PositionFlag |
00488                                                    CVertexBuffer::PrimaryColorFlag |
00489                                                    (<a class="code" href="classNL3D_1_1CPSFanLight.html#o3">_Tex</a> != NULL ?  CVertexBuffer::TexCoord0Flag : 0) 
00490                                                   );
00491                 vb.setNumVertices(size * (2 + <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>));                        
00492                 ib.resize(size * <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a> * 3);          
00493                 <font class="comment">// pointer on the current index to fill</font>
00494                 TIndexBuffer::iterator ptIndex = ib.begin();    
00495                 
00496                 <font class="comment">// index of the first vertex of the current fanFilght</font>
00497                 uint currVertFan = 0;
00498 
00499                 uint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>; <font class="comment">// the current fan in the current fanlight</font>
00500                 uint k; <font class="comment">// the current fan light</font>
00501 
00502                 <font class="keywordflow">for</font> (k = 0; k &lt; size; ++k)
00503                 {
00504                         <font class="keywordflow">for</font> (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> &lt; <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
00505                         {
00506                                 *ptIndex++ = currVertFan;
00507                                 *ptIndex++ = currVertFan + (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + 1);
00508                                 *ptIndex++ = currVertFan + (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + 2);
00509                         }                                       
00510                         currVertFan += 2 + <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>;
00511                 }
00512                         
00513                 <font class="keywordflow">for</font> (k = 0; k &lt; size; ++k)
00514                 {                       
00515                         <font class="keywordflow">if</font> (_Tex)
00516                         {
00517                                 vb.setTexCoord(k * (<a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a> + 2), 0, <a class="code" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a>(0, 0));
00518                         }
00519                         <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a>)
00520                         {
00521                                 vb.setColor(k * (<a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a> + 2), CRGBA::White);                   
00522                         }               
00523                         <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSFanLight.html#o3">_Tex</a>)
00524                         {
00525                                 <font class="keywordflow">for</font>(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 1; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> &lt;= <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a> + 1; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
00526                                 {
00527                                         vb.setColor(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + k * (<a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a> + 2), CRGBA(0, 0, 0));
00528                                 }
00529                         }
00530                         <font class="keywordflow">else</font>
00531                         {
00532                                 <font class="keywordflow">for</font>(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 1; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> &lt;= <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a> + 1; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
00533                                 {
00534                                         vb.setColor(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + k * (<a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a> + 2), CRGBA(0, 0, 0));
00535                                         vb.setTexCoord(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + k * (<a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a> + 2), 0, <a class="code" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a>((<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> - 1) / (<font class="keywordtype">float</font>) <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>, 1));
00536                                 }
00537                         }
00538                 }
00539                 
00540                 retVb = &amp;vb;
00541                 retIb = &amp;ib;
00542         }       
00543 }
00544 
<a name="l00546"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#c3">00546</a> uint CPSFanLight::getNumFanlightsInVB()<font class="keyword"> const</font>
00547 <font class="keyword"></font>{
00548         <font class="keyword">const</font> uint numRib = NumVertsInBuffer / (2 + <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>);
00549         <font class="keywordflow">return</font> std::max(1u, numRib);
00550 }
00551 
00552 } <font class="comment">// NL3D</font>
</pre></div>

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