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<hr><h1>ps_fan_light.cpp</h1><a href="ps__fan__light_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="ps__fan__light_8h.html">3d/ps_fan_light.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="ps__macro_8h.html">3d/ps_macro.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="ps__attrib__maker_8h.html">3d/ps_attrib_maker.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="ps__iterator_8h.html">3d/ps_iterator.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="particle__system_8h.html">3d/particle_system.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
00034
00035
00036
00037 <font class="keyword">namespace </font>NL3D
00038 {
00039
00040
00041
00043 <font class="comment">// fan light implementation //</font>
00045 <font class="comment"></font>
00046
<a name="l00047"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#r0">00047</a> uint8 CPSFanLight::_RandomPhaseTab[32][128];
<a name="l00048"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#r6">00048</a> <font class="keywordtype">bool</font> CPSFanLight::_RandomPhaseTabInitialized = <font class="keyword">false</font>;
00049
<a name="l00050"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#r1">00050</a> CPSFanLight::TVBMap CPSFanLight::_VBMap; <font class="comment">// fanlight, no texture</font>
<a name="l00051"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#r2">00051</a> CPSFanLight::TVBMap CPSFanLight::_TexVBMap; <font class="comment">// fanlight, textured</font>
<a name="l00052"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#r3">00052</a> CPSFanLight::TVBMap CPSFanLight::_ColoredVBMap; <font class="comment">// fanlight, no texture, varying color</font>
<a name="l00053"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#r4">00053</a> CPSFanLight::TVBMap CPSFanLight::_ColoredTexVBMap; <font class="comment">// fanlight, textured, varying color</font>
<a name="l00054"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#r5">00054</a> CPSFanLight::TIBMap CPSFanLight::_IBMap;
00055
00056
00057 <font class="keyword">static</font> <font class="keyword">const</font> uint <a class="code" href="namespaceNL3D.html#a190">FanLightBufSize</a> = 128; <font class="comment">// the size of a buffer of particle to deal with at a time</font>
00058 <font class="keyword">static</font> <font class="keyword">const</font> uint NumVertsInBuffer = 4 * <a class="code" href="namespaceNL3D.html#a190">FanLightBufSize</a>;
00059
00060
00062
<a name="l00068"></a><a class="code" href="classNL3D_1_1CPSFanLightHelper.html">00068</a> <font class="keyword">class </font>CPSFanLightHelper
00069 {
00070 <font class="keyword">public</font>:
00071 <font class="keyword">template</font> <<font class="keyword">class</font> T, <font class="keyword">class</font> U>
<a name="l00072"></a><a class="code" href="classNL3D_1_1CPSFanLightHelper.html#d0">00072</a> <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFanLightHelper.html#d0">drawFanLight</a>(T posIt, U timeIt, CPSFanLight &f, uint size, uint32 srcStep)
00073 {
00074 PARTICLES_CHECK_MEM;
00075 <a class="code" href="debug_8h.html#a6">nlassert</a>(f._RandomPhaseTabInitialized);
00076 <font class="comment">//</font>
00077 f.setupDriverModelMatrix();
00078 <font class="keyword">const</font> CVector I = f.computeI();
00079 <font class="keyword">const</font> CVector K = f.computeK();
00080 <font class="comment">// </font>
00081 CVertexBuffer *vb;
00082 CPSFanLight::TIndexBuffer *ib;
00083 <font class="comment">// get (and build if necessary) the vb and the ib</font>
00084 f.getVBnIB(vb, ib);
00085 IDriver *driver = f.getDriver();
00086 driver->activeVertexBuffer(*vb);
00087 <font class="keyword">const</font> uint maxNumFanLightToDealWith = <a class="code" href="bit__set_8cpp.html#a0">std::min</a>(<a class="code" href="namespaceNL3D.html#a190">FanLightBufSize</a>, f.getNumFanlightsInVB());
00088 uint8 *randomPhaseTab = &f._RandomPhaseTab[f._PhaseSmoothness][0];
00089 f._Owner->incrementNbDrawnParticles(size); <font class="comment">// for benchmark purpose </font>
00090 <font class="keywordtype">float</font> pSizes[<a class="code" href="namespaceNL3D.html#a190">FanLightBufSize</a>];
00091 <font class="keywordtype">float</font> pAngles[<a class="code" href="namespaceNL3D.html#a190">FanLightBufSize</a>];
00092 T endPosIt;
00093
00094 sint32 k; <font class="comment">// helps to count the fans</font>
00095
00096
00097 <font class="comment">// if so, we need to deal process separatly group of particles </font>
00098 <font class="keyword">const</font> uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a> = vb->getVertexSize();
00099
00100 <font class="keywordtype">float</font> currentAngle;
00101 <font class="keyword">const</font> <font class="keywordtype">float</font> angleStep = 256.0f / f._NbFans;
00102
00103
00104 <font class="keywordtype">float</font> *currentSizePt; <font class="comment">// it points either the particle constant size, or a size in a table</font>
00105 <font class="keywordtype">float</font> *currentAnglePt; <font class="comment">// it points either the particle constant angle, or an angle in a table</font>
00106
00107
00108 <font class="keyword">const</font> uint32 currentSizePtIncrement = f._SizeScheme ? 1 : 0; <font class="comment">// increment to get the next size for the size pointer. It is 0 if the size is constant</font>
00109 <font class="keyword">const</font> uint32 currentAnglePtIncrement = f._Angle2DScheme ? 1 : 0; <font class="comment">// increment to get the next angle for the angle pointer. It is 0 if the size is constant</font>
00110
00111
00112 uint leftToDo = size;
00113 <font class="keywordflow">do</font>
00114 {
00115 uint8 *ptVect = (uint8 *) vb->getVertexCoordPointer();
00116 uint toProcess = <a class="code" href="bit__set_8cpp.html#a0">std::min</a>(leftToDo, maxNumFanLightToDealWith);
00117 <font class="comment">// compute individual colors if needed</font>
00118 <font class="keywordflow">if</font> (f._ColorScheme)
00119 {
00120 <font class="comment">// we change the color at each fan light center</font>
00121 f._ColorScheme->make(f._Owner, size - leftToDo, vb->getColorPointer(), vb->getVertexSize() * (f._NbFans + 2), toProcess, <font class="keyword">false</font>, srcStep);
00122 }
00123 <font class="keywordflow">if</font> (f._SizeScheme)
00124 {
00125 currentSizePt = (<font class="keywordtype">float</font> *) (f._SizeScheme->make(f._Owner, size - leftToDo, pSizes, <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>), toProcess, <font class="keyword">true</font>, srcStep));
00126 currentSizePt = pSizes;
00127 }
00128 <font class="keywordflow">else</font>
00129 {
00130 currentSizePt = &f._ParticleSize;
00131 }
00132 <font class="keywordflow">if</font> (f._Angle2DScheme)
00133 {
00134 currentAnglePt = (<font class="keywordtype">float</font> *) (f._Angle2DScheme->make(f._Owner, size - leftToDo, pAngles, <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>), toProcess, <font class="keyword">true</font>, srcStep));
00135 }
00136 <font class="keywordflow">else</font>
00137 {
00138 currentAnglePt = &f._Angle2D;
00139 }
00140 <font class="comment">// </font>
00141 <font class="keywordtype">float</font> fSize, firstSize, sizeStepBase=0.0, sizeStep;
00142 <font class="keywordflow">if</font> (f._PhaseSmoothness)
00143 {
00144 sizeStepBase = 1.f / f._PhaseSmoothness;
00145 }
00146 endPosIt = posIt + toProcess;
00147 <font class="keywordflow">for</font> (;posIt != endPosIt; ++posIt, ++timeIt)
00148 {
00149
00150 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(*vb, ptVect);
00151 *(CVector *) ptVect = *posIt;
00152 <font class="comment">// the start angle</font>
00153 currentAngle = *currentAnglePt;
00154 <font class="keyword">const</font> uint8 phaseAdd = (uint8) (f._PhaseSpeed * (*timeIt));
00155 ptVect += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>;
00156 <font class="keyword">const</font> <font class="keywordtype">float</font> fanSize = *currentSizePt * 0.5f;
00157 <font class="keyword">const</font> <font class="keywordtype">float</font> moveIntensity = f._MoveIntensity * fanSize;
00158 <font class="comment">// compute radius & vect for first fan</font>
00159 firstSize = fanSize + (moveIntensity * CPSUtil::getCos(randomPhaseTab[0] + phaseAdd));
00160 *(CVector *) ptVect = (*posIt) + I * firstSize * (CPSUtil::getCos((sint32) currentAngle))
00161 + K * firstSize * (CPSUtil::getSin((sint32) currentAngle));
00162 currentAngle += angleStep;
00163 ptVect += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>;
00164 fSize = firstSize;
00165 <font class="comment">// computes other fans</font>
00166 <font class="keyword">const</font> sint32 upperBound = (sint32) (f._NbFans - f._PhaseSmoothness - 1);
00167 <font class="keywordflow">for</font> (k = 1; k <= upperBound; ++k)
00168 {
00169 fSize = fanSize + (moveIntensity * CPSUtil::getCos(randomPhaseTab[k] + phaseAdd));
00170 *(CVector *) ptVect = (*posIt) + I * fSize * (CPSUtil::getCos((sint32) currentAngle))
00171 + K * fSize * (CPSUtil::getSin((sint32) currentAngle));
00172 currentAngle += angleStep;
00173 ptVect += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>;
00174 }
00175
00176 <font class="comment">// interpolate radius, so that the fanlight loops correctly</font>
00177 sizeStep = sizeStepBase * (firstSize - fSize);
00178 <font class="keywordflow">for</font> (; k <= (sint32) (f._NbFans - 1); ++k)
00179 {
00180 *(CVector *) ptVect = (*posIt) + I * fSize * (CPSUtil::getCos((sint32) currentAngle))
00181 + K * fSize * (CPSUtil::getSin((sint32) currentAngle));
00182 currentAngle += angleStep;
00183 ptVect += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>;
00184 fSize += sizeStep;
00185 }
00186 <font class="comment">// last fan</font>
00187 *(CVector *) ptVect = (*posIt) + I * firstSize * (CPSUtil::getCos((sint32) *currentAnglePt))
00188 + K * firstSize * (CPSUtil::getSin((sint32) *currentAnglePt));
00189 ptVect += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>;
00190 currentSizePt += currentSizePtIncrement;
00191 currentAnglePt += currentAnglePtIncrement;
00192 }
00193 driver->renderTriangles(f._Mat, &((*ib)[0]), toProcess * f._NbFans);
00194 leftToDo -= toProcess;
00195 }
00196 <font class="keywordflow">while</font> (leftToDo != 0);
00197 PARTICLES_CHECK_MEM;
00198 }
00199 };
00200
00201
00203 <font class="comment">// this blur a tab of bytes once</font>
00204 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a422">BlurBytesTab</a>(<font class="keyword">const</font> uint8 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, uint8 *dest, uint size)
00205 {
00206 std::vector<uint8> b(<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a> + size);
00207 <font class="keywordflow">for</font> (sint k = 1 ; k < (sint) (size - 1); ++k)
00208 {
00209 dest[k] = (uint8) (((uint16) b[k - 1] + (uint16) b[k + 1])>>1);
00210 }
00211 }
00212
<a name="l00214"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#d0">00214</a> <font class="keywordtype">void</font> CPSFanLight::initFanLightPrecalc(<font class="keywordtype">void</font>)
00215 {
00216 <font class="comment">// build several random tab, and linearly interpolate between l values</font>
00217 <font class="keywordtype">float</font> currPhase, nextPhase, phaseStep;
00218 <font class="keywordflow">for</font> (uint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> < 32 ; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>++)
00219 {
00220 nextPhase = (float) (uint8) (rand()&0xFF);
00221 uint32 k = 0;
00222 <font class="keywordflow">while</font> (k < 128)
00223 {
00224 currPhase = nextPhase;
00225 nextPhase = (float) (uint8) (rand()&0xFF);
00226 phaseStep = (nextPhase - currPhase) / (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + 1);
00227
00228 <font class="keywordflow">for</font> (uint32 m = 0; m <= <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>; ++m)
00229 {
00230 <a class="code" href="classNL3D_1_1CPSFanLight.html#r0">_RandomPhaseTab</a>[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>][k] = (uint8) currPhase;
00231 currPhase += phaseStep;
00232 ++k;
00233 <font class="keywordflow">if</font> (k >= 128) <font class="keywordflow">break</font>;
00234 }
00235 }
00236 <font class="keywordflow">for</font> (uint m = 0; m < 2 * <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>; ++m)
00237 <a class="code" href="namespaceNL3D.html#a422">BlurBytesTab</a>(&<a class="code" href="classNL3D_1_1CPSFanLight.html#r0">_RandomPhaseTab</a>[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>][0], &<a class="code" href="classNL3D_1_1CPSFanLight.html#r0">_RandomPhaseTab</a>[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>][0], 128);
00238 }
00239 <font class="comment">//#ifdef NL_DEBUG</font>
00240 <a class="code" href="classNL3D_1_1CPSFanLight.html#r6">_RandomPhaseTabInitialized</a> = <font class="keyword">true</font>;
00241 <font class="comment">//#endif</font>
00242 }
00243
<a name="l00245"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#a13">00245</a> uint32 CPSFanLight::getMaxNumFaces(<font class="keywordtype">void</font>)<font class="keyword"> const</font>
00246 <font class="keyword"></font>{
00247 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>);
00248 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getMaxSize() * <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>;
00249 }
00250
<a name="l00252"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#a11">00252</a> <font class="keywordtype">bool</font> CPSFanLight::hasTransparentFaces(<font class="keywordtype">void</font>)
00253 {
00254 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#a3">getBlendingMode</a>() != CPSMaterial::alphaTest ;
00255 }
00256
<a name="l00258"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#a12">00258</a> <font class="keywordtype">bool</font> CPSFanLight::hasOpaqueFaces(<font class="keywordtype">void</font>)
00259 {
00260 <font class="keywordflow">return</font> !<a class="code" href="classNL3D_1_1CPSFanLight.html#a11">hasTransparentFaces</a>();
00261 }
00262
<a name="l00264"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#b0">00264</a> <font class="keywordtype">void</font> CPSFanLight::newElement(CPSLocated *emitterLocated, uint32 emitterIndex)
00265 {
00266 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b2">newColorElement</a>(emitterLocated, emitterIndex);
00267 <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b1">newSizeElement</a>(emitterLocated, emitterIndex);
00268 <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#b1">newAngle2DElement</a>(emitterLocated, emitterIndex);
00269 }
00270
<a name="l00272"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#b1">00272</a> <font class="keywordtype">void</font> CPSFanLight::deleteElement(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
00273 {
00274 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b3">deleteColorElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00275 <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b2">deleteSizeElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00276 <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#b2">deleteAngle2DElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00277 }
00278
<a name="l00280"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#a8">00280</a> <font class="keywordtype">void</font> CPSFanLight::setPhaseSpeed(<font class="keywordtype">float</font> multiplier)
00281 {
00282 <a class="code" href="classNL3D_1_1CPSFanLight.html#o4">_PhaseSpeed</a> = 256.0f * multiplier;
00283 }
00284
<a name="l00286"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#c4">00286</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CPSFanLight::setupMaterial()
00287 {
00288 CParticleSystem &ps = *(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getOwner());
00289 <font class="keywordtype">bool</font> useGlobalColor = (ps.getColorAttenuationScheme() != NULL);
00290 <font class="keywordflow">if</font> (useGlobalColor != <a class="code" href="classNL3D_1_1CPSFanLight.html#o6">_UseGlobalColor</a>)
00291 {
00292 <a class="code" href="classNL3D_1_1CPSFanLight.html#c5">touch</a>();
00293 <a class="code" href="classNL3D_1_1CPSFanLight.html#o6">_UseGlobalColor</a> = useGlobalColor;
00294 }
00295 <font class="keywordflow">if</font> (_Touched)
00296 {
00298 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSFanLight.html#o3">_Tex</a> == NULL)
00299 {
00300 <a class="code" href="classNL3D_1_1CPSMaterial.html#a5">forceTexturedMaterialStages</a>(1);
00301 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Diffuse, CMaterial::Constant);
00302 }
00303 <font class="keywordflow">else</font>
00304 {
00305 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setTexture(0, <a class="code" href="classNL3D_1_1CPSFanLight.html#o3">_Tex</a>);
00306 <a class="code" href="classNL3D_1_1CPSMaterial.html#a5">forceTexturedMaterialStages</a>(2);
00307 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Texture, CMaterial::Constant);
00308 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 1, CMaterial::Diffuse, CMaterial::Previous);
00309 }
00310
00311 <font class="keywordflow">if</font> (!useGlobalColor)
00312 {
00313 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a>)
00314 {
00315 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(0, <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>);
00316 }
00317 <font class="keywordflow">else</font>
00318 {
00319 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(0, <a class="code" href="classNLMISC_1_1CRGBA.html#p7">NLMISC::CRGBA::White</a>);
00320 }
00321 }
00322 <a class="code" href="classNL3D_1_1CPSFanLight.html#o5">_Touched</a> = <font class="keyword">false</font>;
00323 }
00324
00325 <font class="comment">// always setup global colors </font>
00326 <font class="keywordflow">if</font> (useGlobalColor)
00327 {
00328 <font class="keywordflow">if</font> (_ColorScheme)
00329 {
00330 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(0, ps.getGlobalColor());
00331 }
00332 <font class="keywordflow">else</font>
00333 {
00334 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> col;
00335 col.<a class="code" href="classNLMISC_1_1CRGBA.html#a9">modulateFromColor</a>(ps.getGlobalColor(), <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>);
00336 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(0, col);
00337 }
00338 }
00339 }
00340
<a name="l00342"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#c1">00342</a> <font class="keywordtype">void</font> CPSFanLight::draw(<font class="keywordtype">bool</font> opaque)
00343 {
00344 PARTICLES_CHECK_MEM;
00345 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getSize()) <font class="keywordflow">return</font>;
00346
00347 uint32 <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>;
00348 uint numToProcess;
00349 <a class="code" href="classNL3D_1_1CPSParticle.html#b4">computeSrcStep</a>(<a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>, numToProcess);
00350 <font class="keywordflow">if</font> (!numToProcess) <font class="keywordflow">return</font>;
00351
00352 <a class="code" href="classNL3D_1_1CPSFanLight.html#c4">setupMaterial</a>();
00353
00354 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a> == (1 << 16))
00355 {
00356 CPSFanLightHelper::drawFanLight(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos().begin(),
00357 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getTime().begin(),
00358 *<font class="keyword">this</font>,
00359 numToProcess,
00360 <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>
00361 );
00362 }
00363 <font class="keywordflow">else</font>
00364 {
00365 CPSFanLightHelper::drawFanLight(<a class="code" href="namespaceNL3D.html#a199">TIteratorVectStep1616</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos().begin(), 0, <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>),
00366 <a class="code" href="namespaceNL3D.html#a198">TIteratorTimeStep1616</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getTime().begin(), 0, <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>),
00367 *<font class="keyword">this</font>,
00368 numToProcess,
00369 <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>
00370 );
00371 }
00372
00373 PARTICLES_CHECK_MEM;
00374 }
00375
<a name="l00377"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#z718_2">00377</a> <font class="keywordtype">void</font> CPSFanLight::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00378 {
00379 sint ver = f.serialVersion(2);
00380 CPSParticle::serial(f);
00381 CPSColoredParticle::serialColorScheme(f);
00382 CPSSizedParticle::serialSizeScheme(f);
00383 CPSRotated2DParticle::serialAngle2DScheme(f);
00384 f.serial(_NbFans);
00385 serialMaterial(f);
00386 <font class="keywordflow">if</font> (ver > 1)
00387 {
00388 f.serial(_PhaseSmoothness, _MoveIntensity);
00389 ITexture *tex = _Tex;
00390 f.serialPolyPtr(tex);
00391 <font class="keywordflow">if</font> (f.isReading()) _Tex = tex ;
00392 }
00393 <font class="keywordflow">if</font> (f.isReading())
00394 {
00395 init();
00396 }
00397 }
00398
<a name="l00400"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#a1">00400</a> <font class="keywordtype">bool</font> CPSFanLight::completeBBox(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &box)<font class="keyword"> const</font>
00401 <font class="keyword"></font>{
00402 <font class="comment">// TODO</font>
00403
00404 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00405 }
00406
<a name="l00408"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#z718_0">00408</a> CPSFanLight::CPSFanLight(uint32 nbFans) : _NbFans(nbFans),
00409 _PhaseSmoothness(0),
00410 _MoveIntensity(1.5f),
00411 _Tex(NULL),
00412 _PhaseSpeed(256),
00413 _Touched(true),
00414 _UseGlobalColor(false)
00415
00416 {
00417 <a class="code" href="debug_8h.html#a6">nlassert</a>(nbFans >= 3);
00418
00419
00420 <a class="code" href="classNL3D_1_1CPSFanLight.html#c0">init</a>();
00421 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a> = std::string(<font class="stringliteral">"FanLight"</font>);
00422 }
00423
00424
<a name="l00426"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#z718_1">00426</a> CPSFanLight::~CPSFanLight()
00427 {
00428 }
00429
00430
<a name="l00432"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#a2">00432</a> <font class="keywordtype">void</font> CPSFanLight::setNbFans(uint32 nbFans)
00433 {
00434 <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a> = nbFans;
00435
00436 <a class="code" href="classNL3D_1_1CPSFanLight.html#b2">resize</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getMaxSize());
00437
00438 <a class="code" href="classNL3D_1_1CPSParticle.html#b0">notifyOwnerMaxNumFacesChanged</a>();
00439 }
00440
<a name="l00442"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#b2">00442</a> <font class="keywordtype">void</font> CPSFanLight::resize(uint32 size)
00443 {
00444 <a class="code" href="debug_8h.html#a6">nlassert</a>(size < (1 << 16));
00445 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b4">resizeColor</a>(size);
00446 <a class="code" href="classNL3D_1_1CPSRotated2DParticle.html#b3">resizeAngle2D</a>(size);
00447 <a class="code" href="classNL3D_1_1CPSSizedParticle.html#b3">resizeSize</a>(size);
00448
00449 }
00450
<a name="l00452"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#c0">00452</a> <font class="keywordtype">void</font> CPSFanLight::init(<font class="keywordtype">void</font>)
00453 {
00454 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setLighting(<font class="keyword">false</font>);
00455 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setZFunc(CMaterial::less);
00456 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setDoubleSided(<font class="keyword">true</font>);
00457 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setColor(<a class="code" href="classNLMISC_1_1CRGBA.html#p7">NLMISC::CRGBA::White</a>);
00458
00459 <a class="code" href="classNL3D_1_1CPSFanLight.html#a10">updateMatAndVbForColor</a>();
00460 }
00461
<a name="l00463"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#a10">00463</a> <font class="keywordtype">void</font> CPSFanLight::updateMatAndVbForColor(<font class="keywordtype">void</font>)
00464 {
00465 <a class="code" href="classNL3D_1_1CPSFanLight.html#c5">touch</a>();
00466 }
00467
<a name="l00469"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#c2">00469</a> <font class="keywordtype">void</font> CPSFanLight::getVBnIB(CVertexBuffer *&retVb, CPSFanLight::TIndexBuffer *&retIb)
00470 {
00471 <a class="code" href="classNL3D_1_1CPSFanLight.html#u0">TVBMap</a> &vbMap = <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> ? (<a class="code" href="classNL3D_1_1CPSFanLight.html#o3">_Tex</a> == NULL ? <a class="code" href="classNL3D_1_1CPSFanLight.html#r3">_ColoredVBMap</a> : <a class="code" href="classNL3D_1_1CPSFanLight.html#r4">_ColoredTexVBMap</a>)
00472 : (<a class="code" href="classNL3D_1_1CPSFanLight.html#o3">_Tex</a> == NULL ? <a class="code" href="classNL3D_1_1CPSFanLight.html#r1">_VBMap</a> : <a class="code" href="classNL3D_1_1CPSFanLight.html#r2">_TexVBMap</a>);
00473 TVBMap::iterator vbIt = vbMap.find(<a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>);
00474 <font class="keywordflow">if</font> (vbIt != vbMap.end())
00475 {
00476 retVb = &(vbIt->second);
00477 TIBMap::iterator pbIt = <a class="code" href="classNL3D_1_1CPSFanLight.html#r5">_IBMap</a>.find(<a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>);
00478 <a class="code" href="debug_8h.html#a6">nlassert</a>(pbIt != <a class="code" href="classNL3D_1_1CPSFanLight.html#r5">_IBMap</a>.end());
00479 retIb = &(pbIt->second);
00480 }
00481 <font class="keywordflow">else</font> <font class="comment">// we need to create the vb</font>
00482 {
00483 <font class="comment">// create an entry (we setup the primitive block at the same time, this could be avoided, but doesn't make much difference) </font>
00484 CVertexBuffer &vb = vbMap[<a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>]; <font class="comment">// create a vb</font>
00485 <a class="code" href="classNL3D_1_1CPSFanLight.html#u1">TIndexBuffer</a> &ib = <a class="code" href="classNL3D_1_1CPSFanLight.html#r5">_IBMap</a>[<a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>]; <font class="comment">// eventually create a pb</font>
00486 <font class="keyword">const</font> uint32 size = <a class="code" href="classNL3D_1_1CPSFanLight.html#c3">getNumFanlightsInVB</a>();
00487 vb.setVertexFormat(CVertexBuffer::PositionFlag |
00488 CVertexBuffer::PrimaryColorFlag |
00489 (<a class="code" href="classNL3D_1_1CPSFanLight.html#o3">_Tex</a> != NULL ? CVertexBuffer::TexCoord0Flag : 0)
00490 );
00491 vb.setNumVertices(size * (2 + <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>));
00492 ib.resize(size * <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a> * 3);
00493 <font class="comment">// pointer on the current index to fill</font>
00494 TIndexBuffer::iterator ptIndex = ib.begin();
00495
00496 <font class="comment">// index of the first vertex of the current fanFilght</font>
00497 uint currVertFan = 0;
00498
00499 uint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>; <font class="comment">// the current fan in the current fanlight</font>
00500 uint k; <font class="comment">// the current fan light</font>
00501
00502 <font class="keywordflow">for</font> (k = 0; k < size; ++k)
00503 {
00504 <font class="keywordflow">for</font> (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> < <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
00505 {
00506 *ptIndex++ = currVertFan;
00507 *ptIndex++ = currVertFan + (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + 1);
00508 *ptIndex++ = currVertFan + (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + 2);
00509 }
00510 currVertFan += 2 + <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>;
00511 }
00512
00513 <font class="keywordflow">for</font> (k = 0; k < size; ++k)
00514 {
00515 <font class="keywordflow">if</font> (_Tex)
00516 {
00517 vb.setTexCoord(k * (<a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a> + 2), 0, <a class="code" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a>(0, 0));
00518 }
00519 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a>)
00520 {
00521 vb.setColor(k * (<a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a> + 2), CRGBA::White);
00522 }
00523 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSFanLight.html#o3">_Tex</a>)
00524 {
00525 <font class="keywordflow">for</font>(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 1; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> <= <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a> + 1; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
00526 {
00527 vb.setColor(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + k * (<a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a> + 2), CRGBA(0, 0, 0));
00528 }
00529 }
00530 <font class="keywordflow">else</font>
00531 {
00532 <font class="keywordflow">for</font>(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 1; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> <= <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a> + 1; ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
00533 {
00534 vb.setColor(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + k * (<a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a> + 2), CRGBA(0, 0, 0));
00535 vb.setTexCoord(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> + k * (<a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a> + 2), 0, <a class="code" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a>((<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> - 1) / (<font class="keywordtype">float</font>) <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>, 1));
00536 }
00537 }
00538 }
00539
00540 retVb = &vb;
00541 retIb = &ib;
00542 }
00543 }
00544
<a name="l00546"></a><a class="code" href="classNL3D_1_1CPSFanLight.html#c3">00546</a> uint CPSFanLight::getNumFanlightsInVB()<font class="keyword"> const</font>
00547 <font class="keyword"></font>{
00548 <font class="keyword">const</font> uint numRib = NumVertsInBuffer / (2 + <a class="code" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a>);
00549 <font class="keywordflow">return</font> std::max(1u, numRib);
00550 }
00551
00552 } <font class="comment">// NL3D</font>
</pre></div>
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