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<hr><h1>ps_face.h</h1><a href="ps__face_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#ifndef NL_PS_FACE_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_PS_FACE_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="ps__quad_8h.html">3d/ps_quad.h</a>"</font>
00030
00031 <font class="keyword">namespace </font>NL3D
00032 {
00033
00036
<a name="l00060"></a><a class="code" href="classNL3D_1_1CPSFace.html">00060</a> <font class="keyword">class </font>CPSFace : <font class="keyword">public</font> CPSQuad
00061 , <font class="keyword">public</font> CPSRotated3DPlaneParticle
00062 , <font class="keyword">public</font> CPSHintParticleRotateTheSame
00063 {
00064 <font class="keyword">public</font>:
00068 <a class="code" href="classNL3D_1_1CPSFace.html#a0">CPSFace</a>(CSmartPtr<ITexture> tex = NULL);
00069
00070 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFace.html#a1">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream);
00071
00072 <a class="code" href="classNL3D_1_1CPSFace.html#a2">NLMISC_DECLARE_CLASS</a>(<a class="code" href="classNL3D_1_1CPSFace.html#a0">CPSFace</a>);
00082 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFace.html#a3">hintRotateTheSame</a>(uint32 nbConfiguration
00083 , <font class="keywordtype">float</font> minAngularVelocity = NLMISC::Pi
00084 , <font class="keywordtype">float</font> maxAngularVelocity = NLMISC::Pi
00085 );
00086
<a name="l00091"></a><a class="code" href="classNL3D_1_1CPSFace.html#a4">00091</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFace.html#a4">disableHintRotateTheSame</a>(<font class="keywordtype">void</font>)
00092 {
00093 <a class="code" href="classNL3D_1_1CPSFace.html#a3">hintRotateTheSame</a>(0);
00094 }
00095
<a name="l00101"></a><a class="code" href="classNL3D_1_1CPSFace.html#a5">00101</a> uint32 <a class="code" href="classNL3D_1_1CPSFace.html#a5">checkHintRotateTheSame</a>(<font class="keywordtype">float</font> &<a class="code" href="bit__set_8cpp.html#a0">min</a>, <font class="keywordtype">float</font> &max)<font class="keyword"> const</font>
00102 <font class="keyword"> </font>{
00103 <a class="code" href="bit__set_8cpp.html#a0">min</a> = <a class="code" href="classNL3D_1_1CPSFace.html#n0">_MinAngularVelocity</a>;
00104 max = <a class="code" href="classNL3D_1_1CPSFace.html#n1">_MaxAngularVelocity</a>;
00105 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>.size();
00106 }
00107
00108
00109 <font class="keyword">protected</font>:
00110
<a name="l00111"></a><a class="code" href="classNL3D_1_1CPSFace.html#l0">00111</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CPSFace.html#l0">CPSFaceHelper</a>;
00112
00113 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFace.html#b0">step</a>(<a class="code" href="namespaceNL3D.html#a484">TPSProcessPass</a> pass, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> realEllapsedTime);
00114 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFace.html#b1">newElement</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *emitterLocated, uint32 emitterIndex);
00115 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFace.html#b2">deleteElement</a>(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00116 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFace.html#b3">resize</a>(uint32 size);
00118 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPSFace.html#b4">fillIndexesInPrecompBasis</a>(<font class="keywordtype">void</font>);
<a name="l00119"></a><a class="code" href="classNL3D_1_1CPSFace.html#b5">00119</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#l0">CPSLocated</a> *<a class="code" href="classNL3D_1_1CPSFace.html#b5">getPlaneBasisOwner</a>(<font class="keywordtype">void</font>) { <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>; }
00120
00121 <font class="comment">// we must store them for serialization</font>
<a name="l00122"></a><a class="code" href="classNL3D_1_1CPSFace.html#n0">00122</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSFace.html#n0">_MinAngularVelocity</a>;
<a name="l00123"></a><a class="code" href="classNL3D_1_1CPSFace.html#n1">00123</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPSFace.html#n1">_MaxAngularVelocity</a>;
<a name="l00124"></a><a class="code" href="structNL3D_1_1CPSFace_1_1CPlaneBasisPair.html">00124</a> <font class="keyword">struct </font>CPlaneBasisPair
00125 {
<a name="l00126"></a><a class="code" href="structNL3D_1_1CPSFace_1_1CPlaneBasisPair.html#m0">00126</a> CPlaneBasis <a class="code" href="structNL3D_1_1CPSFace_1_1CPlaneBasisPair.html#m0">Basis</a>;
<a name="l00127"></a><a class="code" href="structNL3D_1_1CPSFace_1_1CPlaneBasisPair.html#m1">00127</a> CVector <a class="code" href="structNL3D_1_1CPSFace_1_1CPlaneBasisPair.html#m1">Axis</a>; <font class="comment">// an axis for rotation</font>
<a name="l00128"></a><a class="code" href="structNL3D_1_1CPSFace_1_1CPlaneBasisPair.html#m2">00128</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CPSFace_1_1CPlaneBasisPair.html#m2">AngularVelocity</a>; <font class="comment">// an angular velocity</font>
00129 };
00130
<a name="l00132"></a><a class="code" href="classNL3D_1_1CPSFace.html#n2">00132</a> std::vector< CPlaneBasisPair > <a class="code" href="classNL3D_1_1CPSFace.html#n2">_PrecompBasis</a>;
00133
<a name="l00135"></a><a class="code" href="classNL3D_1_1CPSFace.html#n3">00135</a> std::vector<uint32> <a class="code" href="classNL3D_1_1CPSFace.html#n3">_IndexInPrecompBasis</a>;
00136 };
00137
00138
00139
00140 } <font class="comment">// NL3D</font>
00141
00142
00143 <font class="preprocessor">#endif // NL_PS_FACE_H</font>
00144 <font class="preprocessor"></font>
00145 <font class="comment">/* End of ps_face.h */</font>
</pre></div>
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