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<hr><h1>ps_dot.cpp</h1><a href="ps__dot_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="ps__dot_8h.html">3d/ps_dot.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="ps__macro_8h.html">3d/ps_macro.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="ps__iterator_8h.html">3d/ps_iterator.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="particle__system_8h.html">3d/particle_system.h</a>"</font>
00033
00034
00035 <font class="keyword">namespace </font>NL3D
00036 {
00037
00038 <font class="keyword">static</font> <font class="keyword">const</font> uint dotBufSize = 1024; <font class="comment">// size used for point particles batching</font>
00039
00040
00042 <font class="comment">// CPSDot implementation //</font>
00044 <font class="comment"></font>
<a name="l00046"></a><a class="code" href="classNL3D_1_1CPSDot.html#q0">00046</a> <font class="comment">CVertexBuffer CPSDot::_DotVb;</font>
<a name="l00047"></a><a class="code" href="classNL3D_1_1CPSDot.html#q1">00047</a> CVertexBuffer CPSDot::_DotVbColor;
00048
00049
00051 <font class="keyword">template</font> <<font class="keyword">class</font> T>
00052 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a418">DrawDot</a>(T it,
00053 CVertexBuffer &vb,
00054 <font class="keyword">const</font> CPSAttribMaker<NLMISC::CRGBA> *colorScheme,
00055 uint leftToDo,
00056 CPSLocated *owner,
00057 CMaterial &mat,
00058 IDriver *driver,
00059 uint32 srcStep
00060 )
00061 {
00062 <a class="code" href="debug_8h.html#a6">nlassert</a>(leftToDo != 0);
00063 <font class="keyword">const</font> uint total = leftToDo;
00064 T itEnd;
00065 <font class="keywordflow">do</font>
00066 {
00067 uint toProcess = leftToDo < dotBufSize ? leftToDo : dotBufSize;
00068
00069 <font class="keywordflow">if</font> (colorScheme)
00070 {
00071 <font class="comment">// compute the colors</font>
00072 colorScheme->make(owner,
00073 total - leftToDo,
00074 vb.getColorPointer(),
00075 vb.getVertexSize(),
00076 toProcess,
00077 <font class="keyword">false</font>,
00078 srcStep
00079 );
00080
00081 itEnd = it + toProcess;
00082 uint8 *currPos = (uint8 *) vb.getVertexCoordPointer();
00083 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a> = vb.getVertexSize();
00084 <font class="keywordflow">do</font>
00085 {
00086 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(vb, currPos);
00087 *((CVector *) currPos) = *it;
00088 ++it ;
00089 currPos += <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>;
00090 }
00091 <font class="keywordflow">while</font> (it != itEnd);
00092 }
00093 <font class="keywordflow">else</font> <font class="keywordflow">if</font> (srcStep == (1 << 16)) <font class="comment">// make sure we haven't got auto-lod and that the step is 1.0</font>
00094 {
00095 <font class="comment">// there's no color information in the buffer, so we can copy it directly</font>
00096 ::memcpy(vb.getVertexCoordPointer(), &(*it), <font class="keyword">sizeof</font>(NLMISC::CVector) * toProcess);
00097 it += toProcess;
00098 }
00099 <font class="keywordflow">else</font>
00100 {
00101 itEnd = it + toProcess;
00102 uint8 *currPos = (uint8 *) vb.getVertexCoordPointer();
00103 <font class="keywordflow">do</font>
00104 {
00105 <a class="code" href="ps__macro_8h.html#a0">CHECK_VERTEX_BUFFER</a>(vb, currPos);
00106 *((CVector *) currPos) = *it;
00107 ++it ;
00108 currPos += <font class="keyword">sizeof</font>(<font class="keywordtype">float</font>[3]);
00109 }
00110 <font class="keywordflow">while</font> (it != itEnd);
00111 }
00112
00113 driver->renderPoints(mat, toProcess);
00114
00115 leftToDo -= toProcess;
00116 }
00117 <font class="keywordflow">while</font> (leftToDo);
00118 }
00119
00120
<a name="l00122"></a><a class="code" href="classNL3D_1_1CPSDot.html#b0">00122</a> <font class="keywordtype">void</font> CPSDot::draw(<font class="keywordtype">bool</font> opaque)
00123 {
00124 PARTICLES_CHECK_MEM;
00125 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getSize()) <font class="keywordflow">return</font>;
00126
00127 uint32 <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>;
00128 uint numToProcess;
00129 <a class="code" href="classNL3D_1_1CPSParticle.html#b4">computeSrcStep</a>(<a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>, numToProcess);
00130 <font class="keywordflow">if</font> (!numToProcess) <font class="keywordflow">return</font>;
00131
00132 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->incrementNbDrawnParticles(numToProcess); <font class="comment">// for benchmark purpose </font>
00133 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a21">setupDriverModelMatrix</a>();
00134 IDriver *driver = <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#a10">getDriver</a>();
00135 CVertexBuffer &vb = <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a> ? <a class="code" href="classNL3D_1_1CPSDot.html#q1">_DotVbColor</a> : <a class="code" href="classNL3D_1_1CPSDot.html#q0">_DotVb</a>;
00136 driver->activeVertexBuffer(vb);
00137
00138
00140 CParticleSystem &ps = *(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getOwner());
00141 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a>)
00142 {
00143 <font class="keywordflow">if</font> (ps.getColorAttenuationScheme() == NULL)
00144 {
00145 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setColor(<a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>);
00146 }
00147 <font class="keywordflow">else</font>
00148 {
00149 <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> col;
00150 col.<a class="code" href="classNLMISC_1_1CRGBA.html#a9">modulateFromColor</a>(ps.getGlobalColor(), <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n0">_Color</a>);
00151 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setColor(col);
00152 }
00153 <a class="code" href="classNL3D_1_1CPSMaterial.html#a5">forceTexturedMaterialStages</a>(0);
00154 }
00155 <font class="keywordflow">else</font>
00156 {
00157 <a class="code" href="classNL3D_1_1CPSMaterial.html#a5">forceTexturedMaterialStages</a>(1);
00158 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.texConstantColor(0, ps.getGlobalColor());
00159 <a class="code" href="namespaceNL3D.html#a439">SetupModulatedStage</a>(<a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>, 0, CMaterial::Diffuse, CMaterial::Constant);
00160 }
00162
00163
00164
00165 <font class="comment">// Use the right drawing routine (auto-lod and non auto-lod)</font>
00166 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a> == (1 << 16))
00167 {
00168 <a class="code" href="namespaceNL3D.html#a418">DrawDot</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos().begin(),
00169 vb,
00170 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a>,
00171 numToProcess,
00172 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>,
00173 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>,
00174 driver,
00175 <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>
00176 );
00177 }
00178 <font class="keywordflow">else</font>
00179 {
00180 <a class="code" href="namespaceNL3D.html#a418">DrawDot</a>(<a class="code" href="namespaceNL3D.html#a199">TIteratorVectStep1616</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getPos().begin(), 0, <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>),
00181 vb,
00182 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#n1">_ColorScheme</a>,
00183 numToProcess,
00184 <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>,
00185 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>,
00186 driver,
00187 <a class="code" href="classNL3D_1_1CPSParticle.html#a4">step</a>
00188 );
00189 }
00190
00191 PARTICLES_CHECK_MEM;
00192 }
00193
00194
<a name="l00197"></a><a class="code" href="classNL3D_1_1CPSDot.html#d0">00197</a> <font class="keywordtype">void</font> CPSDot::initVertexBuffers()
00198 {
00199 <a class="code" href="classNL3D_1_1CPSDot.html#q0">_DotVb</a>.setVertexFormat(CVertexBuffer::PositionFlag);
00200 <a class="code" href="classNL3D_1_1CPSDot.html#q1">_DotVbColor</a>.setVertexFormat(CVertexBuffer::PositionFlag | CVertexBuffer::PrimaryColorFlag);
00201 <a class="code" href="classNL3D_1_1CPSDot.html#q0">_DotVb</a>.setNumVertices(dotBufSize);
00202 <a class="code" href="classNL3D_1_1CPSDot.html#q1">_DotVbColor</a>.setNumVertices(dotBufSize);
00203 }
00204
<a name="l00206"></a><a class="code" href="classNL3D_1_1CPSDot.html#b2">00206</a> <font class="keywordtype">void</font> CPSDot::init(<font class="keywordtype">void</font>)
00207 {
00208 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setLighting(<font class="keyword">false</font>);
00209 <a class="code" href="classNL3D_1_1CPSMaterial.html#n0">_Mat</a>.setZFunc(CMaterial::less);
00210
00211 <a class="code" href="classNL3D_1_1CPSDot.html#b3">updateMatAndVbForColor</a>();
00212 }
00213
<a name="l00215"></a><a class="code" href="classNL3D_1_1CPSDot.html#a5">00215</a> uint32 CPSDot::getMaxNumFaces(<font class="keywordtype">void</font>)<font class="keyword"> const</font>
00216 <font class="keyword"></font>{
00217 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>);
00218 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a>->getMaxSize();
00219 }
00220
<a name="l00222"></a><a class="code" href="classNL3D_1_1CPSDot.html#b5">00222</a> <font class="keywordtype">void</font> CPSDot::newElement(CPSLocated *emitterLocated, uint32 emitterIndex)
00223 {
00224 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b2">newColorElement</a>(emitterLocated, emitterIndex);
00225 }
00226
<a name="l00228"></a><a class="code" href="classNL3D_1_1CPSDot.html#b6">00228</a> <font class="keywordtype">void</font> CPSDot::deleteElement(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
00229 {
00230 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b3">deleteColorElement</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00231 }
00232
<a name="l00234"></a><a class="code" href="classNL3D_1_1CPSDot.html#b3">00234</a> <font class="keywordtype">void</font> CPSDot::updateMatAndVbForColor(<font class="keywordtype">void</font>)
00235 {
00236 }
00237
<a name="l00239"></a><a class="code" href="classNL3D_1_1CPSDot.html#a3">00239</a> <font class="keywordtype">bool</font> CPSDot::hasTransparentFaces(<font class="keywordtype">void</font>)
00240 {
00241 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPSMaterial.html#a3">getBlendingMode</a>() != CPSMaterial::alphaTest ;
00242 }
00243
<a name="l00245"></a><a class="code" href="classNL3D_1_1CPSDot.html#a4">00245</a> <font class="keywordtype">bool</font> CPSDot::hasOpaqueFaces(<font class="keywordtype">void</font>)
00246 {
00247 <font class="keywordflow">return</font> !<a class="code" href="classNL3D_1_1CPSDot.html#a3">hasTransparentFaces</a>();
00248 }
00249
<a name="l00251"></a><a class="code" href="classNL3D_1_1CPSDot.html#b4">00251</a> <font class="keywordtype">void</font> CPSDot::resize(uint32 size)
00252 {
00253 <a class="code" href="debug_8h.html#a6">nlassert</a>(size < (1 << 16));
00254 <a class="code" href="classNL3D_1_1CPSColoredParticle.html#b4">resizeColor</a>(size);
00255 }
00256
<a name="l00258"></a><a class="code" href="classNL3D_1_1CPSDot.html#a2">00258</a> <font class="keywordtype">void</font> CPSDot::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00259 {
00260
00261 f.serialVersion(1);
00262
00263
00264 CPSParticle::serial(f);
00265 CPSColoredParticle::serialColorScheme(f);
00266 serialMaterial(f);
00267 <font class="keywordflow">if</font> (f.isReading())
00268 {
00269 init();
00270 }
00271 }
00272
00273 } <font class="comment">// NL3D</font>
</pre></div>
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