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<hr><h1>play_list_manager.cpp</h1><a href="play__list__manager_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="play__list__manager_8h.html">3d/play_list_manager.h</a>"</font>
00029
00030
00031 <font class="keyword">namespace </font>NL3D
00032 {
00033
00034
00035 <font class="comment">// ***************************************************************************</font>
<a name="l00036"></a><a class="code" href="classNL3D_1_1CPlayListManager.html#a1">00036</a> <font class="keywordtype">void</font> CPlayListManager::addPlaylist(CAnimationPlaylist* plist, CChannelMixer *chanMixer)
00037 {
00038 <a class="code" href="debug_8h.html#a6">nlassert</a>(plist);
00039 <font class="keywordflow">if</font>(!chanMixer)
00040 <font class="keywordflow">return</font>;
00041 <font class="comment">// this do all the good things.</font>
00042 <a class="code" href="classNL3D_1_1CPlayListManager.html#o0">_List</a>[plist]= CNode(plist, chanMixer);
00043 }
00044
00045
00046 <font class="comment">// ***************************************************************************</font>
<a name="l00047"></a><a class="code" href="classNL3D_1_1CPlayListManager.html#a2">00047</a> <font class="keywordtype">void</font> CPlayListManager::removePlaylist(CAnimationPlaylist* plist)
00048 {
00049 <a class="code" href="debug_8h.html#a6">nlassert</a>(plist);
00050 <font class="comment">// this do all the good things.</font>
00051 <a class="code" href="classNL3D_1_1CPlayListManager.html#o0">_List</a>.erase(plist);
00052 }
00053
00054
00055 <font class="comment">// ***************************************************************************</font>
<a name="l00056"></a><a class="code" href="classNL3D_1_1CPlayListManager.html#a3">00056</a> <font class="keywordtype">void</font> CPlayListManager::animate(<a class="code" href="namespaceNL3D.html#a2">TGlobalAnimationTime</a> time)
00057 {
00058 TPlayListList::iterator it;
00059
00060 <font class="keywordflow">for</font>(it=<a class="code" href="classNL3D_1_1CPlayListManager.html#o0">_List</a>.begin();it!=<a class="code" href="classNL3D_1_1CPlayListManager.html#o0">_List</a>.end();)
00061 {
00062 CNode *node= &(it->second);
00063 <font class="comment">// Test refPtrs.</font>
00064 <font class="keywordflow">if</font>( node->PlayList==NULL || node->ChannelMixer==NULL)
00065 {
00066 <font class="comment">// erase it from map.</font>
00067 TPlayListList::iterator itDel= it++;
00068 <a class="code" href="classNL3D_1_1CPlayListManager.html#o0">_List</a>.erase(itDel);
00069 }
00070 <font class="keywordflow">else</font>
00071 {
00072 <font class="comment">// animate!!</font>
00073 node->PlayList->setupMixer(*node->ChannelMixer, time);
00074 node->ChannelMixer->eval(<font class="keyword">false</font>);
00075 it++;
00076 }
00077 }
00078 }
00079
00080 <font class="comment">// ***************************************************************************</font>
00081
<a name="l00082"></a><a class="code" href="classNL3D_1_1CPlayListManager.html#a4">00082</a> <font class="keywordtype">void</font> CPlayListManager::deleteAll()
00083 {
00084 TPlayListList::iterator it = <a class="code" href="classNL3D_1_1CPlayListManager.html#o0">_List</a>.begin();
00085 <font class="keywordflow">while</font> (it != <a class="code" href="classNL3D_1_1CPlayListManager.html#o0">_List</a>.end())
00086 {
00087 TPlayListList::iterator itDel = it;
00088 ++it;
00089 CNode *node= &(itDel->second);
00090 <font class="keyword">delete</font> node->ChannelMixer;
00091 <font class="keyword">delete</font> node->PlayList;
00092 <a class="code" href="classNL3D_1_1CPlayListManager.html#o0">_List</a>.erase(itDel);
00093 }
00094 }
00095
00096
00097 } <font class="comment">// NL3D</font>
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