1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
|
<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
<TITLE>nevrax.org : docs</TITLE>
<LINK REL=stylesheet TYPE="text/css" HREF="/inc/css/nevrax.css">
<link href="doxygen.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY MARGINHEIGHT="0" MARGINWIDTH="0">
<!-- uplinks -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0>
<TR>
<TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF='/'><b>Home</B></FONT></A> </TD>
<TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF='/'><b>nevrax.com</B></FONT></A> </TD>
</TR>
</TABLE>
<!-- banner Nevrax -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 WIDTH=100%>
<TR><TD BGCOLOR="#000000" BACKGROUND="/inc/img/black_banner.jpg"><A HREF=""><IMG SRC="/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
</TABLE>
<!-- main table -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 height=100%>
<TR>
<TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
<TD WIDTH=140 BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
<!------ Begin Box ------>
<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0 cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
<FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td colspan=2 bgcolor=#FFFFFF>
<TABLE cellspacing=0 cellpadding=1 border=0>
<tr><td ALIGN=middle><a class='linkbox' href="/news/" TITLE="Rubrique news"><img width=13 height=15 hspace=5 border=0 src=/inc/img/picto-news.gif ALT=#></A></td><td><a class='linkbox' href="/news/" TITLE="News">News</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/mail/" TITLE="Rubrique mail"><img width=15 height=11 hspace=5 border=0 src=/inc/img/picto-mail.gif ALT=#></A></td><td><a class='linkbox' href="/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/docs/" TITLE="Rubrique docs"><img width=14 height=16 hspace=5 border=0 src=/inc/img/picto-docs.gif ALT=#></A></td><td><a class='linkbox' href="/docs/" TITLE="Documentation">Documentation</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/cvs/" TITLE="Rubrique cvs"><img width=13 height=17 hspace=5 border=0 src=/inc/img/picto-cvs.gif ALT=#></A></td><td><a class='linkbox' href="/cvs/" TITLE="CVS Web">CVS</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/bugs/" TITLE="Rubrique bugs"><img width=20 height=16 hspace=5 border=0 src=/inc/img/picto-bugs.gif ALT=#></A></td><td><a class='linkbox' href="/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/GPL.php3" TITLE="Rubrique license"><img width=18 height=12 hspace=5 border=0 src=/inc/img/picto-gpl.gif ALT=#></A></td><td><a class='linkbox' href="/GPL.php3" TITLE="License">License</a></td></tr>
</TABLE>
</TD></TR></TABLE></TD></TR></TABLE>
<!------ End Box ------>
</TD>
<TD WIDTH=15><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD ALIGN=left valign=top><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
<!-- title -->
<TABLE background="/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td>
<A HREF="/docs/"><img src="/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
</td><td><IMG SRC="/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
</td></tr></table>
<!-- block -->
<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
<TD><B>Documentation</B></TD>
<TD ALIGN=RIGHT> </td>
</tr></table>
<!-- Generated by Doxygen 1.2.14 -->
<center>
<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> </center>
<hr><h1>patchdlm_context.cpp</h1><a href="patchdlm__context_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="patchdlm__context_8h.html">3d/patchdlm_context.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="patch_8h.html">3d/patch.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="bezier__patch_8h.html">3d/bezier_patch.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="point__light_8h.html">3d/point_light.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="texture__dlm_8h.html">3d/texture_dlm.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="fast__floor_8h.html">3d/fast_floor.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="tile__far__bank_8h.html">3d/tile_far_bank.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="landscape_8h.html">3d/landscape.h</a>"</font>
00036 <font class="preprocessor">#include "<a class="code" href="system__info_8h.html">nel/misc/system_info.h</a>"</font>
00037 <font class="preprocessor">#include "<a class="code" href="fast__mem_8h.html">nel/misc/fast_mem.h</a>"</font>
00038
00039
00040 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00041 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00042
00043 <font class="keyword">namespace </font>NL3D
00044 {
00045
00046 <font class="comment">// ***************************************************************************</font>
00047 <font class="comment">// ***************************************************************************</font>
00048 <font class="comment">// ***************************************************************************</font>
00049
00050
00051 <font class="comment">// ***************************************************************************</font>
<a name="l00052"></a><a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#a0">00052</a> <font class="keywordtype">void</font> CPatchDLMPointLight::compile(<font class="keyword">const</font> CPointLight &pl, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> landDiffMat, <font class="keywordtype">float</font> maxAttEnd)
00053 {
00054 <a class="code" href="debug_8h.html#a6">nlassert</a>(maxAttEnd>0);
00055
00056 <font class="comment">// copy color</font>
00057 <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m0">R</a>= (float) (( pl.getDiffuse().R*(landDiffMat.<a class="code" href="classNLMISC_1_1CRGBA.html#m0">R</a>+1) ) >>8);
00058 <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m1">G</a>= (float) (( pl.getDiffuse().G*(landDiffMat.<a class="code" href="classNLMISC_1_1CRGBA.html#m1">G</a>+1) ) >>8);
00059 <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m2">B</a>= (float) (( pl.getDiffuse().B*(landDiffMat.<a class="code" href="classNLMISC_1_1CRGBA.html#m2">B</a>+1) ) >>8);
00060 <font class="comment">// Copy Spot/Pos/Dir.</font>
00061 <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m3">IsSpot</a>= pl.getType() == CPointLight::SpotLight;
00062 <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m4">Pos</a>= pl.getPosition();
00063 <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m5">Dir</a>= pl.getSpotDirection();
00064
00065 <font class="comment">// compute spot params</font>
00066 <font class="keywordflow">if</font>(IsSpot)
00067 {
00068 <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m6">CosMax</a>= cosf(pl.getSpotAngleBegin());
00069 <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m7">CosMin</a>= cosf(pl.getSpotAngleEnd());
00070 }
00071 <font class="keywordflow">else</font>
00072 {
00073 <font class="comment">// with tesse Values, we have always (cosSpot-CosMin) * OOCosDelta > 1.0f</font>
00074 <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m6">CosMax</a>= -1;
00075 <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m7">CosMin</a>= -2;
00076 }
00077 <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m8">OOCosDelta</a>= 1.f / (<a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m6">CosMax</a>-<a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m7">CosMin</a>);
00078
00079 <font class="comment">// compute att params</font>
00080 <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m9">AttMax</a>= pl.getAttenuationEnd();
00081 <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m10">AttMin</a>= pl.getAttenuationBegin();
00082 <font class="comment">// infinite pointLight?</font>
00083 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m9">AttMax</a>==0)
00084 {
00085 <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m9">AttMax</a>= maxAttEnd;
00086 <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m10">AttMin</a>= maxAttEnd*0.99f;
00087 }
00088 <font class="comment">// To big pointLigt?</font>
00089 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m9">AttMax</a>>maxAttEnd)
00090 {
00091 <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m9">AttMax</a>= maxAttEnd;
00092 <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m10">AttMin</a>= <a class="code" href="bit__set_8cpp.html#a0">min</a>(<a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m10">AttMin</a>, maxAttEnd*0.99f);
00093 }
00094 <font class="comment">// compile distance</font>
00095 <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m11">OOAttDelta</a>= 1.f / (<a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m10">AttMin</a>-<a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m9">AttMax</a>);
00096
00097
00098 <font class="comment">// Compute bounding sphere.</font>
00099 <font class="comment">// If not a spot or if angleMin>Pi/2</font>
00100 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m3">IsSpot</a> || <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m7">CosMin</a><0)
00101 {
00102 <font class="comment">// Take sphere of pointlight sphere</font>
00103 <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m12">BSphere</a>.<a class="code" href="classNLMISC_1_1CBSphere.html#m0">Center</a>= <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m4">Pos</a>;
00104 <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m12">BSphere</a>.<a class="code" href="classNLMISC_1_1CBSphere.html#m1">Radius</a>= <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m9">AttMax</a>;
00105 <font class="comment">// The bbox englobe the sphere.</font>
00106 <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m13">BBox</a>.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_0">setCenter</a>(<a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m4">Pos</a>);
00107 <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m13">BBox</a>.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_1">setHalfSize</a>(CVector(<a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m9">AttMax</a>, <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m9">AttMax</a>, <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m9">AttMax</a>));
00108 }
00109 <font class="keywordflow">else</font>
00110 {
00111 <font class="comment">// Compute BSphere.</font>
00112 <font class="comment">//==============</font>
00113
00114 <font class="comment">// compute sinus of AngleMin</font>
00115 <font class="keywordtype">float</font> sinMin= sqrtf(1-<a class="code" href="namespaceNLMISC.html#a214">sqr</a>(<a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m7">CosMin</a>));
00116
00117 <font class="comment">// Test 2 centers: Center of radius along Dir: Pos+Dir*AttMax/2, and intersection of end cone with line (Pos,Dir)</font>
00118 <font class="comment">// Don't know why but I think they are sufficiently good :)</font>
00119 <font class="comment">// See below for computing of those centers.</font>
00120
00121 <font class="comment">/* compute radius of each sphere by taking max of 3 distances: distance to spotLight center, distance</font>
00122 <font class="comment"> to spotLight forward extremity, and distance to spotLight circle interstion Cone/Sphere. (named DCCS)</font>
00123 <font class="comment"> NB: Do the compute with radius=1 at first, then multiply later.</font>
00124 <font class="comment"> */</font>
00125 <font class="keywordtype">float</font> radius1= 0.5f; <font class="comment">// =max(0.5, 0.5); max distance to spot center and extremity center :)</font>
00126 <font class="comment">// for distance DCCS, this is the hypothenuse of (cosMin-0.5) + sinMin.</font>
00127 <font class="keywordtype">float</font> dccs= sqrtf( <a class="code" href="namespaceNLMISC.html#a214">sqr</a>(<a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m7">CosMin</a>-0.5f) + <a class="code" href="namespaceNLMISC.html#a214">sqr</a>(sinMin));
00128 <font class="comment">// take the bigger.</font>
00129 radius1= max(radius1, dccs );
00130
00131 <font class="comment">// Same reasoning for center2.</font>
00132 <font class="keywordtype">float</font> radius2= max(<a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m7">CosMin</a>, 1-<a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m7">CosMin</a>); <font class="comment">// max distance to spot center and extremity center :)</font>
00133 <font class="comment">// for distance DCCS, it is simply sinMin!!</font>
00134 dccs= sinMin;
00135 <font class="comment">// take the bigger.</font>
00136 radius2= max(radius2, dccs );
00137
00138
00139 <font class="comment">// Then take the center which gives the smaller sphere</font>
00140 <font class="keywordflow">if</font>(radius1<radius2)
00141 {
00142 <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m12">BSphere</a>.<a class="code" href="classNLMISC_1_1CBSphere.html#m0">Center</a>= <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m4">Pos</a> + (<a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m5">Dir</a>*0.5f*<a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m9">AttMax</a>);
00143 <font class="comment">// radius1 E [0,1], must take real size.</font>
00144 <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m12">BSphere</a>.<a class="code" href="classNLMISC_1_1CBSphere.html#m1">Radius</a>= radius1 * <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m9">AttMax</a>;
00145 }
00146 <font class="keywordflow">else</font>
00147 {
00148 <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m12">BSphere</a>.<a class="code" href="classNLMISC_1_1CBSphere.html#m0">Center</a>= <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m4">Pos</a> + (<a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m5">Dir</a>*<a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m7">CosMin</a>*<a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m9">AttMax</a>);
00149 <font class="comment">// radius2 E [0,1], must take real size.</font>
00150 <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m12">BSphere</a>.<a class="code" href="classNLMISC_1_1CBSphere.html#m1">Radius</a>= radius2 * <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m9">AttMax</a>;
00151 }
00152
00153
00154 <font class="comment">// Compute BBox.</font>
00155 <font class="comment">//==============</font>
00156
00157 <font class="comment">// just take bbox of the sphere, even if not optimal.</font>
00158 <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m13">BBox</a>.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_0">setCenter</a>(<a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m12">BSphere</a>.<a class="code" href="classNLMISC_1_1CBSphere.html#m0">Center</a>);
00159 <font class="keywordtype">float</font> rad= <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m12">BSphere</a>.<a class="code" href="classNLMISC_1_1CBSphere.html#m1">Radius</a>;
00160 <a class="code" href="classNL3D_1_1CPatchDLMPointLight.html#m13">BBox</a>.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_1">setHalfSize</a>( CVector(rad, rad, rad) );
00161 }
00162 }
00163
00164
00165 <font class="comment">// ***************************************************************************</font>
00166 <font class="comment">// ***************************************************************************</font>
00167 <font class="comment">// ***************************************************************************</font>
00168
00169
00170 <font class="comment">// ***************************************************************************</font>
<a name="l00171"></a><a class="code" href="classNL3D_1_1CPatchDLMContext.html#a0">00171</a> CPatchDLMContext::CPatchDLMContext()
00172 {
00173 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o0">_Patch</a>= NULL;
00174 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o1">_DLMTexture</a>= NULL;
00175 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o2">_DLMContextList</a>= NULL;
00176 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m12">OldPointLightCount</a>= 0;
00177 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m13">CurPointLightCount</a>= 0;
00178 <font class="comment">// By default there is crash in textures</font>
00179 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o6">_IsSrcTextureFullBlack</a>= <font class="keyword">false</font>;
00180 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o7">_IsDstTextureFullBlack</a>= <font class="keyword">false</font>;
00181 }
00182
00183
00184 <font class="comment">// ***************************************************************************</font>
<a name="l00185"></a><a class="code" href="classNL3D_1_1CPatchDLMContext.html#a1">00185</a> CPatchDLMContext::~CPatchDLMContext()
00186 {
00187 <font class="comment">// release the lightmap in the texture</font>
00188 <font class="keywordflow">if</font>(_DLMTexture)
00189 {
00190 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o1">_DLMTexture</a>->releaseLightMap(<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m0">TextPosX</a>, <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m1">TextPosY</a>);
00191 }
00192 <font class="comment">// exit</font>
00193 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o0">_Patch</a>= NULL;
00194 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o1">_DLMTexture</a>= NULL;
00195
00196 <font class="comment">// remove it from list.</font>
00197 <font class="keywordflow">if</font>(_DLMContextList)
00198 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o2">_DLMContextList</a>->remove(<font class="keyword">this</font>);
00199 }
00200
00201
00202 <font class="comment">// ***************************************************************************</font>
00203 <font class="preprocessor">#ifdef NL_DLM_TILE_RES</font>
00204 <font class="preprocessor"></font><font class="comment">// if tileRes defined, still start to clip at tessBlockLevel.</font>
00205 <font class="preprocessor">#define NL_DLM_CLIP_FACTOR 2</font>
00206 <font class="preprocessor"></font><font class="preprocessor">#else</font>
00207 <font class="preprocessor"></font><font class="comment">// start to clip at tessBlockLevel (same as dlm map precision)</font>
<a name="l00208"></a><a class="code" href="patchdlm__context_8cpp.html#a0">00208</a> <font class="preprocessor">#define NL_DLM_CLIP_FACTOR 1</font>
00209 <font class="preprocessor"></font><font class="preprocessor">#endif</font>
00210 <font class="preprocessor"></font>
<a name="l00211"></a><a class="code" href="patchdlm__context_8cpp.html#a1">00211</a> <font class="preprocessor">#define NL_DLM_CLIP_NUM_LEVEL 3</font>
00212 <font class="preprocessor"></font>
00213 <font class="comment">// ***************************************************************************</font>
<a name="l00214"></a><a class="code" href="classNL3D_1_1CPatchDLMContext.html#a2">00214</a> <font class="keywordtype">bool</font> CPatchDLMContext::generate(CPatch *patch, CTextureDLM *textureDLM, CPatchDLMContextList *ctxList)
00215 {
00216 <a class="code" href="debug_8h.html#a6">nlassert</a>(patch);
00217 <a class="code" href="debug_8h.html#a6">nlassert</a>(textureDLM);
00218 <a class="code" href="debug_8h.html#a6">nlassert</a>(ctxList);
00219
00220 <font class="comment">// keep info on patch/landscape.</font>
00221 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o0">_Patch</a>= patch;
00222 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o1">_DLMTexture</a>= textureDLM;
00223 <font class="comment">// append to the list.</font>
00224 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o2">_DLMContextList</a>= ctxList;
00225 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o2">_DLMContextList</a>->append(<font class="keyword">this</font>);
00226
00227 <font class="comment">// Get Texture Size info; </font>
00228 <font class="preprocessor">#ifdef NL_DLM_TILE_RES</font>
00229 <font class="preprocessor"></font> <font class="comment">// get coord at cornes of tiles</font>
00230 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m2">Width</a>= (<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o0">_Patch</a>->getOrderS())+1;
00231 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m3">Height</a>= (<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o0">_Patch</a>->getOrderT())+1;
00232 <font class="preprocessor">#else</font>
00233 <font class="preprocessor"></font> <font class="comment">// get coord at cornes of tessBlocks</font>
00234 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m2">Width</a>= (<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o0">_Patch</a>->getOrderS()/2)+1;
00235 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m3">Height</a>= (<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o0">_Patch</a>->getOrderT()/2)+1;
00236 <font class="preprocessor">#endif</font>
00237 <font class="preprocessor"></font>
00238 <font class="comment">// Allocate space in texture</font>
00239 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o1">_DLMTexture</a>->createLightMap(<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m2">Width</a>, <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m3">Height</a>, <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m0">TextPosX</a>, <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m1">TextPosY</a>))
00240 {
00241 <font class="comment">// Mark as not allocated.</font>
00242 <font class="comment">// NB: the context still work with NULL _DLMTexture, but do nothing (excpetionnal case)</font>
00243 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o1">_DLMTexture</a>= NULL;
00244 }
00245
00246 <font class="comment">// If the lightmap is correclty allocated in the global texture, compute UVBias.</font>
00247 <font class="keywordflow">if</font>(_DLMTexture)
00248 {
00249 <font class="comment">// Compute patch UV matrix from pixels. Must map to center of pixels.</font>
00250 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m4">DLMUScale</a>= (float)(<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m2">Width</a>-1) / (float)<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o1">_DLMTexture</a>->getWidth();
00251 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m5">DLMVScale</a>= (float)(<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m3">Height</a>-1) / (float)<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o1">_DLMTexture</a>->getHeight();
00252 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m6">DLMUBias</a>= ((float)<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m0">TextPosX</a>+0.5f) / (float)<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o1">_DLMTexture</a>->getWidth();
00253 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m7">DLMVBias</a>= ((float)<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m1">TextPosY</a>+0.5f) / (float)<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o1">_DLMTexture</a>->getHeight();
00254 }
00255 <font class="keywordflow">else</font>
00256 {
00257 <font class="comment">// Build UVBias such that the UVs point to Black</font>
00258 <font class="comment">// NB: TextureDLM ensure that point (MaxX,MaxY) of texture is black.</font>
00259 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m4">DLMUScale</a>= 0;
00260 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m5">DLMVScale</a>= 0;
00261 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m6">DLMUBias</a>= 1;
00262 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m7">DLMVBias</a>= 1;
00263 }
00264
00265 <font class="comment">// TestYoyo: to see lightmap usage in the big texture</font>
00266 <font class="comment">/*DLMUScale= _Patch->getOrderS();</font>
00267 <font class="comment"> DLMVScale= _Patch->getOrderT();</font>
00268 <font class="comment"> DLMUBias= 0;</font>
00269 <font class="comment"> DLMVBias= 0;*/</font>
00270
00271
00272 <font class="comment">// Bound 8bits UV for Vegetable. This is to ensure vegetable Dlm UVs won't peek in neighbor lightmaps.</font>
00273 sint tmpU, tmpV;
00274 <font class="comment">// Bound U minimum</font>
00275 tmpU= (sint)ceil ( (<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m6">DLMUBias</a>) * 255 );
00276 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(tmpU, 0, 255);
00277 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m8">MinU8</a>= tmpU;
00278 <font class="comment">// Bound U maximum</font>
00279 tmpU= (sint)floor( (<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m6">DLMUBias</a>+<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m4">DLMUScale</a>) * 255 );
00280 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(tmpU, (sint)<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m8">MinU8</a>, 255);
00281 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m9">MaxU8</a>= tmpU;
00282 <font class="comment">// Bound V minimum</font>
00283 tmpV= (sint)ceil ( (<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m7">DLMVBias</a>) * 255 );
00284 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(tmpV, 0, 255);
00285 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m10">MinV8</a>= tmpV;
00286 <font class="comment">// Bound V maximum</font>
00287 tmpV= (sint)floor( (<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m7">DLMVBias</a>+<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m5">DLMVScale</a>) * 255 );
00288 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(tmpV, (sint)<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m10">MinV8</a>, 255);
00289 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m11">MaxV8</a>= tmpV;
00290
00291
00292 <font class="comment">// Allocate RAM Lightmap</font>
00293 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o4">_LightMap</a>.<a class="code" href="classNLMISC_1_1CObjectVector.html#z301_1">resize</a>(<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m2">Width</a>*<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m3">Height</a>);
00294
00295 <font class="comment">// generate Vertices: pos and normals</font>
00296 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o3">_Vertices</a>.<a class="code" href="classNLMISC_1_1CObjectVector.html#z301_1">resize</a>(<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m2">Width</a>*<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m3">Height</a>);
00297 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>;
00298 <font class="keywordtype">float</font> ds= 1.0f / (<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m2">Width</a>-1);
00299 <font class="keywordtype">float</font> dt= 1.0f / (<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m3">Height</a>-1);
00300 <font class="comment">// eval all the patch.</font>
00301 <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>= 0;
00302 uint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>,<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>;
00303 <font class="keywordflow">for</font>(<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a><<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m3">Height</a>; <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>++, <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>+=dt)
00304 {
00305 <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>= 0;
00306 <font class="keywordflow">for</font>(<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a><<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m2">Width</a>; <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>++, <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>+=ds)
00307 {
00308 CVertex &vert= <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o3">_Vertices</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m2">Width</a>+<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>];
00309 <font class="comment">// NB: use the bezier patch, and don't take Noise into account, for speed reason.</font>
00310 CBezierPatch *bpatch= <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o0">_Patch</a>->unpackIntoCache();
00311 <font class="comment">// Eval pos.</font>
00312 vert.Pos= bpatch->eval(<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>);
00313 <font class="comment">// Eval Normal.</font>
00314 vert.Normal= bpatch->evalNormal(<a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>);
00315 }
00316 }
00317
00318 <font class="comment">// Build bounding Spheres QuadTree</font>
00319 <font class="comment">//============</font>
00320
00321 <font class="comment">// Size of the cluster array (at level 0)</font>
00322 uint bsx, bsy;
00323 <font class="preprocessor">#ifdef NL_DLM_TILE_RES</font>
00324 <font class="preprocessor"></font> <font class="comment">// level 0 is at tile level.</font>
00325 bsx= max(1, (<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o0">_Patch</a>->getOrderS())/<a class="code" href="patchdlm__context_8cpp.html#a0">NL_DLM_CLIP_FACTOR</a> );
00326 bsy= max(1, (<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o0">_Patch</a>->getOrderT())/<a class="code" href="patchdlm__context_8cpp.html#a0">NL_DLM_CLIP_FACTOR</a> );
00327 <font class="preprocessor">#else</font>
00328 <font class="preprocessor"></font> <font class="comment">// level 0 is at tessBlock level.</font>
00329 bsx= max(1, (<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o0">_Patch</a>->getOrderS()/2)/<a class="code" href="patchdlm__context_8cpp.html#a0">NL_DLM_CLIP_FACTOR</a> );
00330 bsy= max(1, (<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o0">_Patch</a>->getOrderT()/2)/<a class="code" href="patchdlm__context_8cpp.html#a0">NL_DLM_CLIP_FACTOR</a> );
00331 <font class="preprocessor">#endif</font>
00332 <font class="preprocessor"></font>
00333 <font class="comment">// resize bboxes for level 0.</font>
00334 <font class="keyword">static</font> vector<CAABBox> tmpBBoxes[<a class="code" href="patchdlm__context_8cpp.html#a1">NL_DLM_CLIP_NUM_LEVEL</a>];
00335 tmpBBoxes[0].resize(bsx * bsy);
00336
00337 <font class="comment">// Extend all leaves clusters BBoxes with patch coordinates</font>
00338 <font class="keywordflow">for</font>(<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>=0;<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a><bsy;<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>++)
00339 {
00340 <font class="comment">// For Y, compute how many patch Positions used to extend bbox.</font>
00341 uint beginY= <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*<a class="code" href="patchdlm__context_8cpp.html#a0">NL_DLM_CLIP_FACTOR</a>;
00342 uint endY= <a class="code" href="bit__set_8cpp.html#a0">min</a>( (<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>+1)*<a class="code" href="patchdlm__context_8cpp.html#a0">NL_DLM_CLIP_FACTOR</a>+1, <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m3">Height</a>);
00343 <font class="keywordflow">for</font>(<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>=0;<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a><bsx;<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>++)
00344 {
00345 <font class="comment">// For X, compute how many patch Positions used to extend bbox.</font>
00346 uint beginX= <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>*<a class="code" href="patchdlm__context_8cpp.html#a0">NL_DLM_CLIP_FACTOR</a>;
00347 uint endX= <a class="code" href="bit__set_8cpp.html#a0">min</a>((<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>+1)*<a class="code" href="patchdlm__context_8cpp.html#a0">NL_DLM_CLIP_FACTOR</a>+1, <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m2">Width</a>);
00348 <font class="comment">// Build a bbox.</font>
00349 CAABBox bbox;
00350 bbox.setCenter(<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o3">_Vertices</a>[beginY*<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m2">Width</a> + beginX].Pos);
00351 <font class="keywordflow">for</font>(uint yi= beginY; yi<endY; yi++)
00352 {
00353 <font class="keywordflow">for</font>(uint xi= beginX; xi<endX; xi++)
00354 {
00355 bbox.extend(<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o3">_Vertices</a>[yi*<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m2">Width</a> + xi].Pos);
00356 }
00357 }
00358 <font class="comment">// Set the BBox info.</font>
00359 tmpBBoxes[0][<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*bsx + <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>]= bbox;
00360 }
00361 }
00362
00363 <font class="comment">// build parent BSpheres for quadTree hierarchy</font>
00364 uint curLevel= 0;
00365 uint nextLevel= 1;
00366 uint nextBsx= max(1U, bsx/2);
00367 uint nextBsy= max(1U, bsy/2);
00368 <font class="comment">// the number of cluster Sons, and descendants this cluster level owns.</font>
00369 uint tmpClusterNumToSkip[<a class="code" href="patchdlm__context_8cpp.html#a1">NL_DLM_CLIP_NUM_LEVEL</a>];
00370 <font class="comment">// width for this cluster level.</font>
00371 uint tmpClusterWidth[<a class="code" href="patchdlm__context_8cpp.html#a1">NL_DLM_CLIP_NUM_LEVEL</a>];
00372 <font class="comment">// Number of sons per line/column</font>
00373 uint tmpClusterWSon[<a class="code" href="patchdlm__context_8cpp.html#a1">NL_DLM_CLIP_NUM_LEVEL</a>];
00374 uint tmpClusterHSon[<a class="code" href="patchdlm__context_8cpp.html#a1">NL_DLM_CLIP_NUM_LEVEL</a>];
00375 <font class="comment">// Fill level 0 info</font>
00376 tmpClusterNumToSkip[0]= 0;
00377 tmpClusterWidth[0]= bsx;
00378 tmpClusterWSon[0]= 0;
00379 tmpClusterHSon[0]= 0;
00380 uint finalClusterSize= bsx * bsy;
00381
00382 <font class="comment">// If the next level has 1x1 cases, it is not usefull (since same sphere as entire Patch)</font>
00383 <font class="keywordflow">while</font>(nextBsx * nextBsy > 1 && nextLevel<<a class="code" href="patchdlm__context_8cpp.html#a1">NL_DLM_CLIP_NUM_LEVEL</a> )
00384 {
00385 finalClusterSize+= nextBsx * nextBsy;
00386
00387 uint wSon= (bsx/nextBsx);
00388 uint hSon= (bsy/nextBsy);
00389 <font class="comment">// compute cluster level info.</font>
00390 tmpClusterWidth[nextLevel]= nextBsx;
00391 tmpClusterWSon[nextLevel]= wSon;
00392 tmpClusterHSon[nextLevel]= hSon;
00393 <font class="comment">// NB: level 0 has 0 sons to skip, hence level1 must skip (1+0)*4= 4 (wSon==hSon==2)</font>
00394 <font class="comment">// level2 must skip (1+4)*4= 20 (wSon==hSon==2)</font>
00395 tmpClusterNumToSkip[nextLevel]= (1+tmpClusterNumToSkip[curLevel]) * wSon * hSon;
00396
00397 <font class="comment">// alloc bboxes.</font>
00398 tmpBBoxes[nextLevel].resize(nextBsx * nextBsy);
00399
00400 <font class="comment">// For all cluster of upper level, build bb, as union of finers clusters</font>
00401 <font class="keywordflow">for</font>(<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>=0;<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a><nextBsy;<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>++)
00402 {
00403 <font class="keywordflow">for</font>(<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>=0;<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a><nextBsx;<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>++)
00404 {
00405 <font class="comment">// compute coordinate in curLevel tmpBBoxes to look</font>
00406 uint x2= <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>*wSon;
00407 uint y2= <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*hSon;
00408 <font class="comment">// Build a bbox for 4 (or 2) children clusters</font>
00409 <font class="keywordflow">if</font>(wSon>1 && hSon>1)
00410 {
00411 CAABBox bbox1;
00412 CAABBox bbox2;
00413 bbox1= CAABBox::computeAABBoxUnion(
00414 tmpBBoxes[curLevel][y2*bsx + x2], tmpBBoxes[curLevel][y2*bsx + x2+1]);
00415 bbox2= CAABBox::computeAABBoxUnion(
00416 tmpBBoxes[curLevel][(y2+1)*bsx + x2], tmpBBoxes[curLevel][(y2+1)*bsx + x2+1]);
00417 <font class="comment">// final father bbox.</font>
00418 tmpBBoxes[nextLevel][<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*nextBsx + <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>]= CAABBox::computeAABBoxUnion(bbox1, bbox2);
00419 }
00420 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(wSon==1)
00421 {
00422 CAABBox bbox1;
00423 bbox1= CAABBox::computeAABBoxUnion(
00424 tmpBBoxes[curLevel][y2*bsx + x2], tmpBBoxes[curLevel][(y2+1)*bsx + x2]);
00425 <font class="comment">// final father bbox.</font>
00426 tmpBBoxes[nextLevel][<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*nextBsx + <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>]= bbox1;
00427 }
00428 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(hSon==1)
00429 {
00430 CAABBox bbox1;
00431 bbox1= CAABBox::computeAABBoxUnion(
00432 tmpBBoxes[curLevel][y2*bsx + x2], tmpBBoxes[curLevel][y2*bsx + x2+1]);
00433 <font class="comment">// final father bbox.</font>
00434 tmpBBoxes[nextLevel][<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*nextBsx + <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>]= bbox1;
00435 }
00436 <font class="keywordflow">else</font>
00437 <font class="comment">// impossible...</font>
00438 <a class="code" href="debug_8h.html#a12">nlstop</a>;
00439 }
00440 }
00441
00442 <font class="comment">// upper level.</font>
00443 bsx= nextBsx;
00444 bsy= nextBsy;
00445 nextBsx= max(1U, nextBsx/2);
00446 nextBsy= max(1U, nextBsy/2);
00447 curLevel++;
00448 nextLevel++;
00449 }
00450
00451
00452 <font class="comment">// Resize clusters with size according to all levels</font>
00453 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o5">_Clusters</a>.<a class="code" href="classNLMISC_1_1CObjectVector.html#z301_1">resize</a>(finalClusterSize);
00454 uint iDstCluster= 0;
00455
00456 <font class="comment">// Fill cluster hierarchy, in _Clusters.</font>
00457 uint numLevels= nextLevel;
00458 <font class="comment">// NB: the principle is recursive, but it is "iterated", with a stack-like: tmpClusterX and tmpClusterY;</font>
00459 uint tmpClusterX[<a class="code" href="patchdlm__context_8cpp.html#a1">NL_DLM_CLIP_NUM_LEVEL</a>];
00460 uint tmpClusterY[<a class="code" href="patchdlm__context_8cpp.html#a1">NL_DLM_CLIP_NUM_LEVEL</a>];
00461 uint tmpClusterXMin[<a class="code" href="patchdlm__context_8cpp.html#a1">NL_DLM_CLIP_NUM_LEVEL</a>];
00462 uint tmpClusterYMin[<a class="code" href="patchdlm__context_8cpp.html#a1">NL_DLM_CLIP_NUM_LEVEL</a>];
00463 uint tmpClusterXMax[<a class="code" href="patchdlm__context_8cpp.html#a1">NL_DLM_CLIP_NUM_LEVEL</a>];
00464 uint tmpClusterYMax[<a class="code" href="patchdlm__context_8cpp.html#a1">NL_DLM_CLIP_NUM_LEVEL</a>];
00465 <font class="comment">// we start at curLevel (the highest Level), and we must fill all the squares of this level</font>
00466 tmpClusterX[curLevel]= 0;
00467 tmpClusterY[curLevel]= 0;
00468 tmpClusterXMin[curLevel]= 0;
00469 tmpClusterYMin[curLevel]= 0;
00470 tmpClusterXMax[curLevel]= bsx;
00471 tmpClusterYMax[curLevel]= bsy;
00472 <font class="comment">// while the "root" level is not pop</font>
00473 <font class="keywordflow">while</font>(curLevel < numLevels)
00474 {
00475 <font class="comment">// If we ended with this level (all lines done).</font>
00476 <font class="keywordflow">if</font>(tmpClusterY[curLevel] >= tmpClusterYMax[curLevel])
00477 {
00478 <font class="comment">// Ok, finished with this level, pop up.</font>
00479 curLevel++;
00480 <font class="comment">// skip.</font>
00481 <font class="keywordflow">continue</font>;
00482 }
00483
00484 <a class="code" href="debug_8h.html#a6">nlassert</a>(iDstCluster<<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o5">_Clusters</a>.<a class="code" href="classNLMISC_1_1CObjectVector.html#z302_0">size</a>());
00485
00486 <font class="comment">// get the bbox from current position.</font>
00487 CAABBox bbox= tmpBBoxes[curLevel][ tmpClusterY[curLevel] * tmpClusterWidth[curLevel] + tmpClusterX[curLevel] ];
00488 <font class="comment">// Fill _Clusters for this square.</font>
00489 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o5">_Clusters</a>[iDstCluster].BSphere.Center= bbox.getCenter();
00490 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o5">_Clusters</a>[iDstCluster].BSphere.Radius= bbox.getRadius();
00491 <font class="comment">// If leaf level, fill special info</font>
00492 <font class="keywordflow">if</font>(curLevel == 0)
00493 {
00494 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o5">_Clusters</a>[iDstCluster].NSkips= 0;
00495 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o5">_Clusters</a>[iDstCluster].X= tmpClusterX[0];
00496 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o5">_Clusters</a>[iDstCluster].Y= tmpClusterY[0];
00497 }
00498 <font class="comment">// else, set total number of sons to skips if "invisible"</font>
00499 <font class="keywordflow">else</font>
00500 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o5">_Clusters</a>[iDstCluster].NSkips= tmpClusterNumToSkip[curLevel];
00501
00502 <font class="comment">// next dst cluster</font>
00503 iDstCluster ++;
00504
00505
00506 <font class="comment">// If not Leaf level, recurs. First pass, use curLevel params (tmpClusterX...)</font>
00507 <font class="keywordflow">if</font>(curLevel > 0)
00508 {
00509 <font class="comment">// compute info for next level.</font>
00510 tmpClusterXMin[curLevel-1]= tmpClusterX[curLevel] * tmpClusterWSon[curLevel];
00511 tmpClusterYMin[curLevel-1]= tmpClusterY[curLevel] * tmpClusterHSon[curLevel];
00512 tmpClusterXMax[curLevel-1]= (tmpClusterX[curLevel]+1) * tmpClusterWSon[curLevel];
00513 tmpClusterYMax[curLevel-1]= (tmpClusterY[curLevel]+1) * tmpClusterHSon[curLevel];
00514 <font class="comment">// begin iteration of child level</font>
00515 tmpClusterX[curLevel-1]= tmpClusterXMin[curLevel-1];
00516 tmpClusterY[curLevel-1]= tmpClusterYMin[curLevel-1];
00517 }
00518
00519
00520 <font class="comment">// next square for this level</font>
00521 tmpClusterX[curLevel]++;
00522 <font class="comment">// if ended for X.</font>
00523 <font class="keywordflow">if</font>(tmpClusterX[curLevel] >= tmpClusterXMax[curLevel])
00524 {
00525 <font class="comment">// reset X.</font>
00526 tmpClusterX[curLevel]= tmpClusterXMin[curLevel];
00527 <font class="comment">// next line.</font>
00528 tmpClusterY[curLevel]++;
00529 }
00530
00531
00532 <font class="comment">// If not Leaf level, recurs. Second pass, after tmpClusterX and tmpClusterY of curLevel are changed</font>
00533 <font class="keywordflow">if</font>(curLevel > 0)
00534 {
00535 <font class="comment">// descend in hierarchy. (recurs)</font>
00536 curLevel--;
00537 }
00538
00539 }
00540
00541 <font class="comment">// All dst clusters must have been filled</font>
00542 <a class="code" href="debug_8h.html#a6">nlassert</a>(iDstCluster == <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o5">_Clusters</a>.<a class="code" href="classNLMISC_1_1CObjectVector.html#z302_0">size</a>());
00543
00544
00545 <font class="comment">// PreProcess Patch TileColors.</font>
00546 <font class="comment">//============</font>
00547 <font class="comment">// Verify that a CTileColor is nothing more than a 565 color.</font>
00548 <a class="code" href="debug_8h.html#a6">nlassert</a>(<font class="keyword">sizeof</font>(CTileColor)==<font class="keyword">sizeof</font>(uint16));
00549 <font class="preprocessor">#ifndef NL_DLM_TILE_RES</font>
00550 <font class="preprocessor"></font>
00551 <font class="comment">// retrieve patch tileColor pointer.</font>
00552 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o0">_Patch</a>->TileColors.size()>0);
00553 CTileColor *tileColor= &<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o0">_Patch</a>->TileColors[0];
00554
00555 <font class="comment">// skip 1 tiles colors per column and per row</font>
00556 uint wTileColor= <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o0">_Patch</a>->getOrderS()+1;
00557 CTileColor *tcOrigin= tileColor;
00558 <font class="comment">// alloc _LowResTileColors at same resolution than lightmap</font>
00559 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o8">_LowResTileColors</a>.<a class="code" href="classNLMISC_1_1CObjectVector.html#z301_1">resize</a>(<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m2">Width</a>*<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m3">Height</a>);
00560 uint16 *dstLRtc= &<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o8">_LowResTileColors</a>[0];
00561
00562 <font class="comment">// For all lines of dst.</font>
00563 <font class="keywordflow">for</font>(<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>=0;<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a><<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m3">Height</a>;<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>++)
00564 {
00565 <font class="comment">// tileColor start of line.</font>
00566 tileColor= tcOrigin + <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*2* wTileColor;
00567 sint npix= <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m2">Width</a>;
00568 <font class="comment">// for all pixels at corner of tessBlock.</font>
00569 <font class="keywordflow">for</font>(;npix>0; npix--, tileColor+=2, dstLRtc++)
00570 {
00571 *dstLRtc= tileColor->Color565;
00572 }
00573
00574 }
00575 <font class="preprocessor">#endif</font>
00576 <font class="preprocessor"></font>
00577
00578 <font class="comment">// compute the TextureFar used for Far dynamic lightmaping.</font>
00579 <font class="comment">//============</font>
00580 <font class="comment">// NB: simpler to compute it at generate() time, even if not necessarly needed for near</font>
00581 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#c0">computeTextureFar</a>();
00582
00583
00584 <font class="comment">// fill texture with Black</font>
00585 <font class="comment">//============</font>
00586 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#a3">clearLighting</a>();
00587
00588 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00589 }
00590
00591 <font class="comment">// ***************************************************************************</font>
<a name="l00592"></a><a class="code" href="classNL3D_1_1CPatchDLMContext.html#a3">00592</a> <font class="keywordtype">void</font> CPatchDLMContext::clearLighting()
00593 {
00594 <font class="comment">// If the srcTexture is not already black.</font>
00595 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o6">_IsSrcTextureFullBlack</a>)
00596 {
00597 <font class="comment">// Reset Lightmap with black.</font>
00598 uint count= <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o4">_LightMap</a>.<a class="code" href="classNLMISC_1_1CObjectVector.html#z302_0">size</a>();
00599 <font class="keywordflow">if</font>(count>0)
00600 {
00601 memset(&<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o4">_LightMap</a>[0], 0, count * <font class="keyword">sizeof</font>(CRGBA));
00602 }
00603
00604 <font class="comment">// Now the src lightmap is fully black</font>
00605 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o6">_IsSrcTextureFullBlack</a>= <font class="keyword">true</font>;
00606 }
00607 }
00608
00609
00610 <font class="comment">// ***************************************************************************</font>
00611
00612 <font class="comment">// TestYoyo: I thought this code was better, but actually, this is not the case</font>
00613 <font class="comment">/*</font>
00614 <font class="comment">static float NL3D_Val1= 1.f;</font>
00615 <font class="comment">inline void __stdcall fastClamp01(float &x)</font>
00616 <font class="comment">{</font>
00617 <font class="comment"> __asm</font>
00618 <font class="comment"> {</font>
00619 <font class="comment"> mov esi, x</font>
00620 <font class="comment"> mov eax, [esi]</font>
00621 <font class="comment"></font>
00622 <font class="comment"> // clamp to 0.</font>
00623 <font class="comment"> cmp eax, 0x80000001 // set carry if sign bit is set.</font>
00624 <font class="comment"> sbb ecx, ecx // if attDist is negative, ecx==0 , else 0xFFFFFFFF.</font>
00625 <font class="comment"> and eax, ecx // if attDist is negative, eax=0, else unchanged</font>
00626 <font class="comment"></font>
00627 <font class="comment"> // clamp eax to 1 (NB: now we are sure eax>=0).</font>
00628 <font class="comment"> cmp eax, NL3D_Val1 // set carry if < Val1.</font>
00629 <font class="comment"> sbb ecx, ecx // if < Val1, ecx==0xFFFFFFFF, else 0.</font>
00630 <font class="comment"> and eax, ecx // if < Val1, ecx= eax, else ecx=0</font>
00631 <font class="comment"> not ecx</font>
00632 <font class="comment"> and ecx, NL3D_Val1 // if > Val1, ecx== Val1, else ecx= 0.</font>
00633 <font class="comment"> add eax, ecx // finally, eax= val clamped to 1.</font>
00634 <font class="comment"></font>
00635 <font class="comment"> // store.</font>
00636 <font class="comment"> mov [esi], eax</font>
00637 <font class="comment"> }</font>
00638 <font class="comment">}*/</font>
00639
00640 <font class="comment">// faster to do a simple clamp ???</font>
00641 <font class="keyword">inline</font> <font class="keywordtype">void</font> <a class="code" href="namespaceNL3D.html#a397">fastClamp01</a>(<font class="keywordtype">float</font> &<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>)
00642 {
00643 <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, 0.f, 1.f);
00644 }
00645
00646
00647 <font class="comment">// ***************************************************************************</font>
<a name="l00648"></a><a class="code" href="classNL3D_1_1CPatchDLMContext.html#a4">00648</a> <font class="keywordtype">void</font> CPatchDLMContext::addPointLightInfluence(<font class="keyword">const</font> CPatchDLMPointLight &pl)
00649 {
00650 uint nverts= <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o3">_Vertices</a>.<a class="code" href="classNLMISC_1_1CObjectVector.html#z302_0">size</a>();
00651 <a class="code" href="debug_8h.html#a6">nlassert</a>(nverts==<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o4">_LightMap</a>.<a class="code" href="classNLMISC_1_1CObjectVector.html#z302_0">size</a>());
00652
00653 <font class="keywordflow">if</font>(nverts==0)
00654 <font class="keywordflow">return</font>;
00655 CVertex *vert= &<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o3">_Vertices</a>[0];
00656
00657
00658 <font class="comment">// precise clip: parse the quadTree of sphere</font>
00659 <font class="comment">//================</font>
00660 uint i, <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>,<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>;
00661 uint startX, startY, endX, endY;
00662 startX= 0xFFFFFFFF;
00663 startY= 0xFFFFFFFF;
00664 endX= 0;
00665 endY= 0;
00666 <font class="keywordflow">for</font>(i=0;i<<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o5">_Clusters</a>.<a class="code" href="classNLMISC_1_1CObjectVector.html#z302_0">size</a>();)
00667 {
00668 <font class="comment">// If the sphere intersect pl, </font>
00669 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o5">_Clusters</a>[i].BSphere.intersect(pl.BSphere) )
00670 {
00671 <font class="comment">// if this cluster is a leaf, extend start/end</font>
00672 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o5">_Clusters</a>[i].NSkips==0)
00673 {
00674 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>= <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o5">_Clusters</a>[i].X;
00675 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>= <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o5">_Clusters</a>[i].Y;
00676 startX= <a class="code" href="bit__set_8cpp.html#a0">min</a>(startX, <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>);
00677 startY= <a class="code" href="bit__set_8cpp.html#a0">min</a>(startY, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>);
00678 endX= max(endX, <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>+1);
00679 endY= max(endY, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>+1);
00680 }
00681 <font class="comment">// go to next cluster (a brother, a parent or a son)</font>
00682 i++;
00683 }
00684 <font class="keywordflow">else</font>
00685 {
00686 <font class="comment">// if this cluster is a leaf, just go to next cluster (a parent or a brother)</font>
00687 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o5">_Clusters</a>[i].NSkips==0)
00688 i++;
00689 <font class="comment">// else, go to next brother or parent (NSkips say how to go)</font>
00690 <font class="keywordflow">else</font>
00691 i+= <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o5">_Clusters</a>[i].NSkips;
00692 }
00693 }
00694 <font class="comment">// if never intersect, just quit.</font>
00695 <font class="keywordflow">if</font>(startX==0xFFFFFFFF)
00696 <font class="keywordflow">return</font>;
00697
00698 <font class="comment">// get vertices in array to process.</font>
00699 startX*=<a class="code" href="patchdlm__context_8cpp.html#a0">NL_DLM_CLIP_FACTOR</a>;
00700 startY*=<a class="code" href="patchdlm__context_8cpp.html#a0">NL_DLM_CLIP_FACTOR</a>;
00701 endX= <a class="code" href="bit__set_8cpp.html#a0">min</a>(endX*<a class="code" href="patchdlm__context_8cpp.html#a0">NL_DLM_CLIP_FACTOR</a>+1, <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m2">Width</a>);
00702 endY= <a class="code" href="bit__set_8cpp.html#a0">min</a>(endY*<a class="code" href="patchdlm__context_8cpp.html#a0">NL_DLM_CLIP_FACTOR</a>+1, <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m3">Height</a>);
00703
00704 <font class="comment">// TestYoyo only.</font>
00705 <font class="comment">/*extern uint YOYO_LandDLCount;</font>
00706 <font class="comment"> YOYO_LandDLCount+= (endX - startX) * (endY - startY);*/</font>
00707
00708 <font class="comment">// process all vertices</font>
00709 <font class="comment">//================</font>
00710 <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a>,g,b;
00711 CRGBA *dst= &<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o4">_LightMap</a>[0];
00712 CVertex *originVert= vert;
00713 CRGBA *originDst= dst;
00714
00715 <font class="comment">// TestYoyo: finally, precache does not seems to impact final result.</font>
00716 <font class="comment">// precache loading, for better cache use. NB: precache the entire line, ignoring clip result.</font>
00717 <font class="comment">// Precache only if interesting.</font>
00718 <font class="comment">/*if( (endX - startX)*4>=Width && (endY-startY)>=2)</font>
00719 <font class="comment"> {</font>
00720 <font class="comment"> vert= originVert + startY*Width;</font>
00721 <font class="comment"> dst= originDst + startY*Width;</font>
00722 <font class="comment"> uint nPixelLine= (endY-startY)*Width;</font>
00723 <font class="comment"> CFastMem::precacheBest(vert, nPixelLine * sizeof(CVertex));</font>
00724 <font class="comment"> CFastMem::precacheBest(dst, nPixelLine * sizeof(CRGBA));</font>
00725 <font class="comment"> }*/</font>
00726
00727 <font class="comment">// Start 24 precision, for faster compute.</font>
00728 <a class="code" href="namespaceNL3D.html#a364">OptFastFloorBegin24</a>();
00729
00730 <font class="comment">// If the pointLight is a spot, compute is more complex/slower</font>
00731 <font class="keywordflow">if</font>(pl.IsSpot)
00732 {
00733 <font class="keywordflow">for</font>(<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>=startY; <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a><endY; <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>++)
00734 {
00735 nverts= endX - startX;
00736
00737 vert= originVert + startX + <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m2">Width</a>;
00738 dst= originDst + startX + <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m2">Width</a>;
00739 <font class="keywordflow">for</font>(;nverts>0; nverts--, vert++, dst++)
00740 {
00741 CVector dirToP= vert->Pos - pl.Pos;
00742 <font class="keywordtype">float</font> dist= dirToP.norm();
00743 dirToP/= dist;
00744
00745 <font class="comment">// compute cos for pl. attenuation</font>
00746 <font class="keywordtype">float</font> cosSpot= dirToP * pl.Dir;
00747 <font class="keywordtype">float</font> attSpot= (cosSpot-pl.CosMin) * pl.OOCosDelta;
00748 <a class="code" href="namespaceNL3D.html#a397">fastClamp01</a>(attSpot);
00749
00750 <font class="comment">// distance attenuation</font>
00751 <font class="keywordtype">float</font> attDist= (dist-pl.AttMax) * pl.OOAttDelta;
00752 <a class="code" href="namespaceNL3D.html#a397">fastClamp01</a>(attDist);
00753
00754 <font class="comment">// compute diffuse lighting</font>
00755 <font class="keywordtype">float</font> diff= -(vert->Normal * dirToP);
00756 <a class="code" href="namespaceNL3D.html#a397">fastClamp01</a>(diff);
00757
00758 <font class="comment">// compute colors.</font>
00759 diff*= attSpot * attDist;
00760 <a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a>= pl.R*diff;
00761 g= pl.G*diff;
00762 b= pl.B*diff;
00763
00764 CRGBA col;
00765 col.R= (uint8)<a class="code" href="namespaceNL3D.html#a366">OptFastFloor24</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a>);
00766 col.G= (uint8)<a class="code" href="namespaceNL3D.html#a366">OptFastFloor24</a>(g);
00767 col.B= (uint8)<a class="code" href="namespaceNL3D.html#a366">OptFastFloor24</a>(b);
00768
00769 <font class="comment">// add to map.</font>
00770 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
00771 <font class="preprocessor"></font> <font class="comment">// Fast AddClamp.</font>
00772 __asm
00773 {
00774 mov esi, dst
00775
00776 mov al, [esi]dst.R
00777 add al, col.R
00778 sbb cl, cl
00779 or al, cl
00780 mov [esi]dst.R, al
00781
00782 mov al, [esi]dst.G
00783 add al, col.G
00784 sbb cl, cl
00785 or al, cl
00786 mov [esi]dst.G, al
00787
00788 mov al, [esi]dst.B
00789 add al, col.B
00790 sbb cl, cl
00791 or al, cl
00792 mov [esi]dst.B, al
00793 }
00794 <font class="preprocessor">#else</font>
00795 <font class="preprocessor"></font> <font class="comment">// add and clamp to map.</font>
00796 dst->addRGBOnly(*dst, col);
00797 <font class="preprocessor">#endif</font>
00798 <font class="preprocessor"></font> }
00799 }
00800 }
00801 <font class="comment">// else, pointLight with no Spot cone attenuation</font>
00802 <font class="keywordflow">else</font>
00803 {
00804 <font class="comment">// TestYoyo</font>
00805 <font class="comment">/*extern void YOYO_startDLMItCount();</font>
00806 <font class="comment"> YOYO_startDLMItCount();*/</font>
00807
00808 <font class="comment">// Compute lightmap pixels of interest </font>
00809 <font class="keywordflow">for</font>(<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>=startY; <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a><endY; <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>++)
00810 {
00811 nverts= endX - startX;
00812
00813 vert= originVert + startX + <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m2">Width</a>;
00814 dst= originDst + startX + <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m2">Width</a>;
00815 <font class="keywordflow">for</font>(;nverts>0; nverts--, vert++, dst++)
00816 {
00817 CVector dirToP= vert->Pos - pl.Pos;
00818 <font class="keywordtype">float</font> dist= dirToP.norm();
00819 <font class="keywordtype">float</font> OODist= 1.0f / dist;
00820 dirToP*= OODist;
00821
00822 <font class="comment">// distance attenuation</font>
00823 <font class="keywordtype">float</font> attDist= (dist-pl.AttMax) * pl.OOAttDelta;
00824 <a class="code" href="namespaceNL3D.html#a397">fastClamp01</a>(attDist);
00825
00826 <font class="comment">// compute diffuse lighting</font>
00827 <font class="keywordtype">float</font> diff= -(vert->Normal * dirToP);
00828 <a class="code" href="namespaceNL3D.html#a397">fastClamp01</a>(diff);
00829
00830 <font class="comment">// compute colors.</font>
00831 diff*= attDist;
00832 <a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a>= pl.R*diff;
00833 g= pl.G*diff;
00834 b= pl.B*diff;
00835
00836 CRGBA col;
00837 col.R= (uint8)<a class="code" href="namespaceNL3D.html#a366">OptFastFloor24</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a385">r</a>);
00838 col.G= (uint8)<a class="code" href="namespaceNL3D.html#a366">OptFastFloor24</a>(g);
00839 col.B= (uint8)<a class="code" href="namespaceNL3D.html#a366">OptFastFloor24</a>(b);
00840
00841 <font class="comment">// add to map.</font>
00842 <font class="preprocessor">#ifdef NL_OS_WINDOWS</font>
00843 <font class="preprocessor"></font> <font class="comment">// Fast AddClamp.</font>
00844 __asm
00845 {
00846 mov esi, dst
00847
00848 mov al, [esi]dst.R
00849 add al, col.R
00850 sbb cl, cl
00851 or al, cl
00852 mov [esi]dst.R, al
00853
00854 mov al, [esi]dst.G
00855 add al, col.G
00856 sbb cl, cl
00857 or al, cl
00858 mov [esi]dst.G, al
00859
00860 mov al, [esi]dst.B
00861 add al, col.B
00862 sbb cl, cl
00863 or al, cl
00864 mov [esi]dst.B, al
00865 }
00866 <font class="preprocessor">#else</font>
00867 <font class="preprocessor"></font> <font class="comment">// add and clamp to map.</font>
00868 dst->addRGBOnly(*dst, col);
00869 <font class="preprocessor">#endif</font>
00870 <font class="preprocessor"></font> }
00871 }
00872
00873 <font class="comment">// TestYoyo</font>
00874 <font class="comment">/*extern void YOYO_endDLMItCount();</font>
00875 <font class="comment"> YOYO_endDLMItCount();*/</font>
00876 }
00877
00878 <font class="comment">// Stop 24 bit precision</font>
00879 <a class="code" href="namespaceNL3D.html#a365">OptFastFloorEnd24</a>();
00880
00881 <font class="comment">// Src texture is modified, hence it can't be black.</font>
00882 <font class="comment">//==============</font>
00883 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o6">_IsSrcTextureFullBlack</a>= <font class="keyword">false</font>;
00884 }
00885
00886
00887 <font class="comment">// ***************************************************************************</font>
<a name="l00888"></a><a class="code" href="classNL3D_1_1CPatchDLMContext.html#a5">00888</a> <font class="keywordtype">void</font> CPatchDLMContext::compileLighting(TCompileType compType, CRGBA modulateCte)
00889 {
00890 <font class="comment">// If srcTexture is full black, and if dst texture is already full black too, don't need to update dst texture</font>
00891 <font class="keywordflow">if</font>(! (<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o6">_IsSrcTextureFullBlack</a> && <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o7">_IsDstTextureFullBlack</a>) )
00892 {
00893 <font class="comment">// if lightMap allocated</font>
00894 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o4">_LightMap</a>.<a class="code" href="classNLMISC_1_1CObjectVector.html#z302_0">size</a>()>0 && <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o1">_DLMTexture</a>)
00895 {
00896 <font class="comment">// If the srcTexture is full black (ie no pointLight influence touch it), </font>
00897 <font class="keywordflow">if</font>(_IsSrcTextureFullBlack)
00898 {
00899 <font class="comment">// reset the texture to full black.</font>
00900 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o1">_DLMTexture</a>->fillRect(<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m0">TextPosX</a>, <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m1">TextPosY</a>, <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m2">Width</a>, <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m3">Height</a>, 0);
00901 }
00902 <font class="comment">// else the srcTexture is not full black (ie some pointLight influence touch it), </font>
00903 <font class="keywordflow">else</font>
00904 {
00905 <font class="comment">// if must modulate with tileColor</font>
00906 <font class="keywordflow">if</font>(compType == <a class="code" href="classNL3D_1_1CPatchDLMContext.html#s4s0">ModulateTileColor</a>)
00907 {
00908 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o0">_Patch</a>->TileColors.size()>=0);
00909 <font class="preprocessor"> #ifdef NL_DLM_TILE_RES</font>
00910 <font class="preprocessor"></font> <font class="comment">// retrieve userColor pointer.</font>
00911 uint16 *tileColor= (uint16*)(&<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o0">_Patch</a>->TileColors[0]);
00912 <font class="preprocessor"> #else</font>
00913 <font class="preprocessor"></font> uint16 *tileColor= (uint16*)(&<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o8">_LowResTileColors</a>[0]);
00914 <font class="preprocessor"> #endif</font>
00915 <font class="preprocessor"></font>
00916 <font class="comment">// modulate and fill dest.</font>
00917 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o1">_DLMTexture</a>->modulateAndfillRect565(<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m0">TextPosX</a>, <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m1">TextPosY</a>, <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m2">Width</a>, <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m3">Height</a>, &<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o4">_LightMap</a>[0], tileColor);
00918 }
00919 <font class="comment">// else if must modulate with textureFar</font>
00920 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(compType == <a class="code" href="classNL3D_1_1CPatchDLMContext.html#s4s1">ModulateTextureFar</a>)
00921 {
00922 <font class="comment">// modulate and fill dest.</font>
00923 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o1">_DLMTexture</a>->modulateAndfillRect8888(<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m0">TextPosX</a>, <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m1">TextPosY</a>, <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m2">Width</a>, <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m3">Height</a>, &<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o4">_LightMap</a>[0], &<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o9">_TextureFar</a>[0]);
00924 }
00925 <font class="comment">// else if must modulate with constante</font>
00926 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(compType == <a class="code" href="classNL3D_1_1CPatchDLMContext.html#s4s2">ModulateConstant</a>)
00927 {
00928 <font class="comment">// modulate and fill dest.</font>
00929 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o1">_DLMTexture</a>->modulateConstantAndfillRect(<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m0">TextPosX</a>, <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m1">TextPosY</a>, <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m2">Width</a>, <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m3">Height</a>, &<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o4">_LightMap</a>[0], modulateCte);
00930 }
00931 <font class="comment">// else, no Modulate.</font>
00932 <font class="keywordflow">else</font>
00933 {
00934 <font class="comment">// just copy lightmap to texture</font>
00935 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o1">_DLMTexture</a>->copyRect(<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m0">TextPosX</a>, <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m1">TextPosY</a>, <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m2">Width</a>, <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m3">Height</a>, &<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o4">_LightMap</a>[0]);
00936 }
00937 }
00938 }
00939
00940
00941 <font class="comment">// copy full black state</font>
00942 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o7">_IsDstTextureFullBlack</a>= <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o6">_IsSrcTextureFullBlack</a>;
00943 }
00944 }
00945
00946
00947 <font class="comment">// ***************************************************************************</font>
<a name="l00948"></a><a class="code" href="classNL3D_1_1CPatchDLMContext.html#a7">00948</a> uint CPatchDLMContext::getMemorySize()<font class="keyword"> const</font>
00949 <font class="keyword"></font>{
00950 uint size= <font class="keyword">sizeof</font>(CPatchDLMContext);
00951 size+= <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o3">_Vertices</a>.<a class="code" href="classNLMISC_1_1CObjectVector.html#z302_0">size</a>() * <font class="keyword">sizeof</font>(CVertex);
00952 size+= <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o4">_LightMap</a>.<a class="code" href="classNLMISC_1_1CObjectVector.html#z302_0">size</a>() * <font class="keyword">sizeof</font>(CRGBA);
00953 size+= <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o5">_Clusters</a>.<a class="code" href="classNLMISC_1_1CObjectVector.html#z302_0">size</a>() * <font class="keyword">sizeof</font>(CCluster);
00954 size+= <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o9">_TextureFar</a>.<a class="code" href="classNLMISC_1_1CObjectVector.html#z302_0">size</a>() * <font class="keyword">sizeof</font>(CRGBA);
00955 <font class="preprocessor">#ifndef NL_DLM_TILE_RES</font>
00956 <font class="preprocessor"></font> size+= <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o8">_LowResTileColors</a>.<a class="code" href="classNLMISC_1_1CObjectVector.html#z302_0">size</a>() * <font class="keyword">sizeof</font>(uint16);
00957 <font class="preprocessor">#endif</font>
00958 <font class="preprocessor"></font>
00959 <font class="keywordflow">return</font> size;
00960 }
00961
00962
00963 <font class="comment">// ***************************************************************************</font>
<a name="l00964"></a><a class="code" href="classNL3D_1_1CPatchDLMContext.html#c0">00964</a> <font class="keywordtype">void</font> CPatchDLMContext::computeTextureFar()
00965 {
00966 <font class="comment">// First compute Far at order1 Level (ie 2x2 pixels per tiles).</font>
00967 <font class="comment">//==================</font>
00968 <font class="keyword">static</font> vector<CRGBA> tileFars;
00969 <font class="comment">// Get the FarBank from landscape.</font>
00970 CTileFarBank &farBank= <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o0">_Patch</a>->getLandscape()->TileFarBank;
00971 <font class="comment">// size of the texture.</font>
00972 uint os= <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o0">_Patch</a>->getOrderS();
00973 uint ot= <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o0">_Patch</a>->getOrderT();
00974 <font class="comment">// resize tmp texture. keep a border of 1 pixel around this texture (for average with border)</font>
00975 uint tfWidth= os*2+2;
00976 uint tfHeight= ot*2+2;
00977 uint tfSize= tfWidth * tfHeight;
00978 tileFars.resize(tfSize);
00979 CRGBA *dst= &tileFars[0];
00980
00981 <font class="comment">// default: fill dst with black (for possible non-existing tiles).</font>
00982 memset(dst, 0, tfSize*<font class="keyword">sizeof</font>(CRGBA));
00983
00984 <font class="comment">// For all tiles.</font>
00985 uint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>;
00986 <font class="keywordflow">for</font>(<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a><ot; <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>++)
00987 {
00988 <font class="keywordflow">for</font>(<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>=0;<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a><os;<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>++)
00989 {
00990 <font class="comment">// get the tile from patch.</font>
00991 CTileElement &tileElm= <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o0">_Patch</a>->Tiles[<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*os + <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>];
00992
00993 <font class="comment">// For all layers</font>
00994 <font class="keywordflow">for</font>(uint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>=0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a><3;<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>++)
00995 {
00996 uint16 tileId= tileElm.Tile[0];
00997 <font class="keywordflow">if</font> (tileId!=<a class="code" href="tile__element_8h.html#a12">NL_TILE_ELM_LAYER_EMPTY</a>)
00998 {
00999 <font class="comment">// Get the read only pointer on the far tile</font>
01000 <font class="keyword">const</font> CTileFarBank::CTileFar* pTile= farBank.getTile (tileId);
01001 <font class="comment">// if exist.</font>
01002 <font class="keywordflow">if</font>(pTile && pTile->isFill (CTileFarBank::diffuse))
01003 {
01004 <font class="comment">// get tile element information.</font>
01005 sint nRot= tileElm.getTileOrient(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>);
01006 <font class="keywordtype">bool</font> is256x256;
01007 uint8 uvOff;
01008 tileElm.getTile256Info(is256x256, uvOff);
01009
01010 <font class="comment">// compute src pixel</font>
01011 <font class="keyword">const</font> CRGBA *srcPixel= pTile->getPixels(CTileFarBank::diffuse, CTileFarBank::order1);
01012 <font class="comment">// compute src info, for this tile rot and 256x256 context.</font>
01013 sint srcDeltaX;
01014 sint srcDeltaY;
01015 srcPixel= <a class="code" href="classNL3D_1_1CPatchDLMContext.html#f0">computeTileFarSrcDeltas</a>(nRot, is256x256, uvOff, srcPixel, srcDeltaX, srcDeltaY);
01016
01017 <font class="comment">// compute dst coordinate. start writing at pixel (1,1)</font>
01018 CRGBA *dstPixel= dst + (<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*2+1)*tfWidth + <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>*2+1;
01019
01020 <font class="keywordflow">if</font>(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>==0)
01021 {
01022 <font class="comment">// copy the tile content to the texture.</font>
01023 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#f1">copyTileToTexture</a>(srcPixel, srcDeltaX, srcDeltaY, dstPixel, tfWidth);
01024 }
01025 <font class="keywordflow">else</font>
01026 {
01027 <font class="comment">// blend the tile content to the texture.</font>
01028 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#f2">blendTileToTexture</a>(srcPixel, srcDeltaX, srcDeltaY, dstPixel, tfWidth);
01029 }
01030 }
01031 <font class="keywordflow">else</font>
01032 <font class="comment">// go to next tile.</font>
01033 <font class="keywordflow">break</font>;
01034 }
01035 <font class="keywordflow">else</font>
01036 <font class="comment">// go to next tile.</font>
01037 <font class="keywordflow">break</font>;
01038 }
01039 }
01040 }
01041
01042 <font class="comment">/* copy borders pixels from border of current patch</font>
01043 <font class="comment"> NB: this is not correct, but visually sufficient.</font>
01044 <font class="comment"> To look on neighbor would be more complex.</font>
01045 <font class="comment"> */</font>
01046
01047 <font class="comment">// copy lines up and down.</font>
01048 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>= tfHeight-1;
01049 <font class="keywordflow">for</font>(<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>=1;<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a><tfWidth-1;<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>++)
01050 {
01051 <font class="comment">// copy line 0 from line 1.</font>
01052 dst[0*tfWidth + <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>]= dst[1*tfWidth + <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>];
01053 <font class="comment">// copy last line from last line-1.</font>
01054 dst[<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*tfWidth + <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>]= dst[(<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>-1)*tfWidth + <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>];
01055 }
01056
01057 <font class="comment">// copy column left and right</font>
01058 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>= tfWidth-1;
01059 <font class="keywordflow">for</font>(<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>=1;<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a><tfHeight-1;<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>++)
01060 {
01061 <font class="comment">// copy column 0 from column 1.</font>
01062 dst[<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*tfWidth + 0]= dst[<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*tfWidth + 1];
01063 <font class="comment">// copy last column from last column-1.</font>
01064 dst[<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*tfWidth + <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>]= dst[<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*tfWidth + <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>-1];
01065 }
01066
01067 <font class="comment">// copy 4 corners</font>
01068 <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>= tfWidth-1;
01069 <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>= tfHeight-1;
01070 <font class="comment">// top-left corner</font>
01071 dst[0]= dst[1];
01072 <font class="comment">// top-right corner</font>
01073 dst[<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>]= dst[<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>-1];
01074 <font class="comment">// bottom-left corner</font>
01075 dst[<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*tfWidth + 0]= dst[<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*tfWidth + 1];
01076 <font class="comment">// bottom-right corner</font>
01077 dst[<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*tfWidth + <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>]= dst[<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>*tfWidth + <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>-1];
01078
01079
01080 <font class="comment">// Average to DLM resolution (ie OrderS+1, OrderT+1)</font>
01081 <font class="comment">//==================</font>
01082 <font class="comment">// resize _TextureFar.</font>
01083 <a class="code" href="classNL3D_1_1CPatchDLMContext.html#o9">_TextureFar</a>.<a class="code" href="classNLMISC_1_1CObjectVector.html#z301_1">resize</a>(<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m2">Width</a>*<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m3">Height</a>);
01084 CRGBA *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>= &tileFars[0];
01085 dst= &<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o9">_TextureFar</a>[0];
01086
01087 <font class="comment">// for all pixels of dst texture.</font>
01088 <font class="keywordflow">for</font>(<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>=0;<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a><<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m3">Height</a>;<a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>++)
01089 {
01090 <font class="keywordflow">for</font>(<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>=0;<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a><<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m2">Width</a>;<a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>++, dst++)
01091 {
01092 <font class="comment">// compute coordinate in tileFars.</font>
01093 uint x2, y2;
01094 <font class="preprocessor">#ifdef NL_DLM_TILE_RES</font>
01095 <font class="preprocessor"></font> x2= <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> * 2;
01096 y2= <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> * 2;
01097 <font class="preprocessor">#else</font>
01098 <font class="preprocessor"></font> <font class="comment">// easiest method: sample every 2 tiles.</font>
01099 x2= <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a> * 4;
01100 y2= <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a> * 4;
01101 <font class="preprocessor">#endif</font>
01102 <font class="preprocessor"></font>
01103 <font class="comment">// Average the 4 pixels around this tile corner</font>
01104 dst->avg4RGBOnly(<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>[y2*tfWidth + x2],
01105 <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>[y2*tfWidth + x2+1],
01106 <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>[(y2+1)*tfWidth + x2],
01107 <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>[(y2+1)*tfWidth + x2+1]);
01108 }
01109 }
01110
01111
01112 <font class="comment">// Modulate result with TileColors.</font>
01113 <font class="comment">//==================</font>
01114 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o0">_Patch</a>->TileColors.size()>=0);
01115 <font class="preprocessor"> #ifdef NL_DLM_TILE_RES</font>
01116 <font class="preprocessor"></font> <font class="comment">// retrieve userColor pointer.</font>
01117 uint16 *tileColor= (uint16*)(&<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o0">_Patch</a>->TileColors[0]);
01118 <font class="preprocessor"> #else</font>
01119 <font class="preprocessor"></font> uint16 *tileColor= (uint16*)(&<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o8">_LowResTileColors</a>[0]);
01120 <font class="preprocessor"> #endif</font>
01121 <font class="preprocessor"></font>
01122 <font class="comment">// For all pixels</font>
01123 dst= &<a class="code" href="classNL3D_1_1CPatchDLMContext.html#o9">_TextureFar</a>[0];
01124 <font class="keywordflow">for</font>(sint n= <a class="code" href="classNL3D_1_1CPatchDLMContext.html#m2">Width</a>*<a class="code" href="classNL3D_1_1CPatchDLMContext.html#m3">Height</a>; n>0; n--, dst++, tileColor++)
01125 {
01126 uint16 tc= *tileColor;
01127 <font class="comment">// modulate R.</font>
01128 dst->R= ( (tc>>11) * dst->R)>>5;
01129 <font class="comment">// modulate G.</font>
01130 dst->G= (((tc>>5)&63) * dst->G)>>6;
01131 <font class="comment">// modulate B.</font>
01132 dst->B= ( (tc&31) * dst->B)>>5;
01133 }
01134
01135 }
01136
01137
01138
01139 <font class="comment">// ***************************************************************************</font>
<a name="l01140"></a><a class="code" href="classNL3D_1_1CPatchDLMContext.html#f0">01140</a> <font class="keyword">const</font> CRGBA *CPatchDLMContext::computeTileFarSrcDeltas(sint nRot, <font class="keywordtype">bool</font> is256x256, uint8 uvOff, <font class="keyword">const</font> CRGBA *srcPixel, sint &srcDeltaX, sint &srcDeltaY)
01141 {
01142 <font class="comment">// NB: code copied from CTextureFar::rebuildRectangle()</font>
01143
01144 <font class="comment">// The tileSize at order1 is 2.</font>
01145 uint tileSize= 2;
01146
01147 <font class="comment">// Source size</font>
01148 sint sourceSize;
01149
01150 <font class="comment">// Source offset (for 256)</font>
01151 uint sourceOffset=0;
01152
01153 <font class="comment">// 256 ?</font>
01154 <font class="keywordflow">if</font> (is256x256)
01155 {
01156 <font class="comment">// On the left ?</font>
01157 <font class="keywordflow">if</font> (uvOff&0x02)
01158 sourceOffset+=tileSize;
01159
01160 <font class="comment">// On the bottom ?</font>
01161 <font class="keywordflow">if</font> ((uvOff==1)||(uvOff==2))
01162 sourceOffset+=2*tileSize*tileSize;
01163
01164 <font class="comment">// Yes, 256</font>
01165 sourceSize=tileSize<<1;
01166 }
01167 <font class="keywordflow">else</font>
01168 {
01169 <font class="comment">// No, 128</font>
01170 sourceSize=tileSize;
01171 }
01172
01173 <font class="comment">// Compute offset and deltas</font>
01174 <font class="keywordflow">switch</font> (nRot)
01175 {
01176 <font class="keywordflow">case</font> 0:
01177 <font class="comment">// Source pointers</font>
01178 srcPixel= srcPixel+sourceOffset;
01179
01180 <font class="comment">// Source delta</font>
01181 srcDeltaX=1;
01182 srcDeltaY=sourceSize;
01183 <font class="keywordflow">break</font>;
01184 <font class="keywordflow">case</font> 1:
01185 {
01186 <font class="comment">// Source pointers</font>
01187 uint newOffset=sourceOffset+(tileSize-1);
01188 srcPixel=srcPixel+newOffset;
01189
01190 <font class="comment">// Source delta</font>
01191 srcDeltaX=sourceSize;
01192 srcDeltaY=-1;
01193 }
01194 <font class="keywordflow">break</font>;
01195 <font class="keywordflow">case</font> 2:
01196 {
01197 <font class="comment">// Destination pointer</font>
01198 uint newOffset=sourceOffset+(tileSize-1)*sourceSize+tileSize-1;
01199 srcPixel=srcPixel+newOffset;
01200
01201 <font class="comment">// Source delta</font>
01202 srcDeltaX=-1;
01203 srcDeltaY=-sourceSize;
01204 }
01205 <font class="keywordflow">break</font>;
01206 <font class="keywordflow">case</font> 3:
01207 {
01208 <font class="comment">// Destination pointer</font>
01209 uint newOffset=sourceOffset+(tileSize-1)*sourceSize;
01210 srcPixel=srcPixel+newOffset;
01211
01212 <font class="comment">// Source delta</font>
01213 srcDeltaX=-sourceSize;
01214 srcDeltaY=1;
01215 }
01216 <font class="keywordflow">break</font>;
01217 }
01218
01219 <font class="keywordflow">return</font> srcPixel;
01220 }
01221
01222
01223 <font class="comment">// ***************************************************************************</font>
<a name="l01224"></a><a class="code" href="classNL3D_1_1CPatchDLMContext.html#f1">01224</a> <font class="keywordtype">void</font> CPatchDLMContext::copyTileToTexture(<font class="keyword">const</font> CRGBA *srcPixel, sint srcDeltaX, sint srcDeltaY, CRGBA *dstPixel, uint dstStride)
01225 {
01226 <font class="comment">// copy the 2x2 tile to the texture.</font>
01227
01228 <font class="comment">// first line.</font>
01229 dstPixel[0]= srcPixel[0];
01230 dstPixel[1]= srcPixel[srcDeltaX];
01231 <font class="comment">// second line.</font>
01232 dstPixel[0+dstStride]= srcPixel[srcDeltaY];
01233 dstPixel[1+dstStride]= srcPixel[srcDeltaY+srcDeltaX];
01234 }
01235
01236 <font class="comment">// ***************************************************************************</font>
<a name="l01237"></a><a class="code" href="classNL3D_1_1CPatchDLMContext.html#f2">01237</a> <font class="keywordtype">void</font> CPatchDLMContext::blendTileToTexture(<font class="keyword">const</font> CRGBA *srcPixel, sint srcDeltaX, sint srcDeltaY, CRGBA *dstPixel, uint dstStride)
01238 {
01239 <font class="comment">// blend the 2x2 tile with the texture.</font>
01240 CRGBA *dst;
01241 CRGBA <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>;
01242
01243 <font class="comment">// first line.</font>
01244 dst= &dstPixel[0]; <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>= srcPixel[0];
01245 dst->blendFromuiRGBOnly(*dst, <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>.A);
01246
01247 dst= &dstPixel[1]; <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>= srcPixel[srcDeltaX];
01248 dst->blendFromuiRGBOnly(*dst, <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>.A);
01249
01250 <font class="comment">// second line.</font>
01251 dst= &dstPixel[0+dstStride]; <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>= srcPixel[srcDeltaY];
01252 dst->blendFromuiRGBOnly(*dst, <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>.A);
01253
01254 dst= &dstPixel[1+dstStride]; <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>= srcPixel[srcDeltaY+srcDeltaX];
01255 dst->blendFromuiRGBOnly(*dst, <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>, <a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>.A);
01256 }
01257
01258
01259 } <font class="comment">// NL3D</font>
</pre></div>
<!-- footer -->
<BR><FONT Size=+5> </FONT>
</TD>
<TD WIDTH=15><IMG SRC=/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
</TR>
</TABLE>
</BODY>
</HTML>
|