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<hr><h1>patch.h</h1><a href="patch_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00011 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00012 <font class="comment"> *</font>
00013 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00014 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00015 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00016 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00017 <font class="comment"> * any later version.</font>
00018 <font class="comment"></font>
00019 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00020 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00021 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00022 <font class="comment"> * General Public License for more details.</font>
00023 <font class="comment"></font>
00024 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00025 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00026 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00027 <font class="comment"> * MA 02111-1307, USA.</font>
00028 <font class="comment"> */</font>
00029
00030 <font class="preprocessor">#ifndef NL_PATCH_H</font>
00031 <font class="preprocessor"></font><font class="preprocessor">#define NL_PATCH_H</font>
00032 <font class="preprocessor"></font>
00033 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="vector_8h.html">nel/misc/vector.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="vector__2f_8h.html">nel/misc/vector_2f.h</a>"</font>
00036 <font class="preprocessor">#include "<a class="code" href="tessellation_8h.html">3d/tessellation.h</a>"</font>
00037 <font class="preprocessor">#include "<a class="code" href="aabbox_8h.html">nel/misc/aabbox.h</a>"</font>
00038 <font class="preprocessor">#include "<a class="code" href="bsphere_8h.html">nel/misc/bsphere.h</a>"</font>
00039 <font class="preprocessor">#include "<a class="code" href="triangle_8h.html">nel/misc/triangle.h</a>"</font>
00040 <font class="preprocessor">#include "<a class="code" href="geom__ext_8h.html">nel/misc/geom_ext.h</a>"</font>
00041 <font class="preprocessor">#include "<a class="code" href="tile__element_8h.html">3d/tile_element.h</a>"</font>
00042 <font class="preprocessor">#include "<a class="code" href="tile__color_8h.html">3d/tile_color.h</a>"</font>
00043 <font class="preprocessor">#include "<a class="code" href="tess__block_8h.html">3d/tess_block.h</a>"</font>
00044 <font class="preprocessor">#include "<a class="code" href="tile__light__influence_8h.html">3d/tile_light_influence.h</a>"</font>
00045 <font class="preprocessor">#include "<a class="code" href="point__light__influence_8h.html">nel/3d/point_light_influence.h</a>"</font>
00046
00047
00048 <font class="keyword">namespace </font>NL3D {
00049
<a name="l00050"></a><a class="code" href="patch_8h.html#a0">00050</a> <font class="preprocessor">#define NL_MAX_TILES_BY_PATCH_EDGE_SHIFT 4 // max 16x16 tiles by patch (shift version)</font>
<a name="l00051"></a><a class="code" href="patch_8h.html#a1">00051</a> <font class="preprocessor"></font><font class="preprocessor">#define NL_MAX_TILES_BY_PATCH_EDGE (1<<NL_MAX_TILES_BY_PATCH_EDGE_SHIFT) // max 16x16 tiles by patch</font>
<a name="l00052"></a><a class="code" href="patch_8h.html#a2">00052</a> <font class="preprocessor"></font><font class="preprocessor">#define NL_PATCH_FAR0_ROTATED 0x1 // Flags far0 rotated</font>
<a name="l00053"></a><a class="code" href="patch_8h.html#a3">00053</a> <font class="preprocessor"></font><font class="preprocessor">#define NL_PATCH_FAR1_ROTATED 0x2 // Flags far1 rotated</font>
<a name="l00054"></a><a class="code" href="patch_8h.html#a4">00054</a> <font class="preprocessor"></font><font class="preprocessor">#define NL_PATCH_SMOOTH_FLAG_SHIFT 0x2 // Smooth flags shift</font>
<a name="l00055"></a><a class="code" href="patch_8h.html#a5">00055</a> <font class="preprocessor"></font><font class="preprocessor">#define NL_PATCH_SMOOTH_FLAG_MASK 0x3c // Smooth flags mask</font>
00056 <font class="preprocessor"></font>
<a name="l00057"></a><a class="code" href="patch_8h.html#a6">00057</a> <font class="preprocessor">#define NL_LUMEL_BY_TILE_SHIFT 2 // 4 lumels by tile</font>
<a name="l00058"></a><a class="code" href="patch_8h.html#a7">00058</a> <font class="preprocessor"></font><font class="preprocessor">#define NL_LUMEL_BY_TILE (1<<NL_LUMEL_BY_TILE_SHIFT) // 4 lumels by tile</font>
<a name="l00059"></a><a class="code" href="patch_8h.html#a8">00059</a> <font class="preprocessor"></font><font class="preprocessor">#define NL_BLOCK_LUMEL_COMPRESSED_SIZE 8 // Compressed block size 8 bytes</font>
00060 <font class="preprocessor"></font>
00061
<a name="l00062"></a><a class="code" href="patch_8h.html#a9">00062</a> <font class="preprocessor">#define NL_PATCH_BLOCK_MAX_QUAD 4 // Max quad per CPatchQuadBlock.</font>
<a name="l00063"></a><a class="code" href="patch_8h.html#a10">00063</a> <font class="preprocessor"></font><font class="preprocessor">#define NL_PATCH_BLOCK_MAX_VERTEX (NL_PATCH_BLOCK_MAX_QUAD+1) // Max vertex per CPatchQuadBlock.</font>
00064 <font class="preprocessor"></font>
00065
00066 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>;
00067 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CPlane.html">NLMISC::CPlane</a>;
00068 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a>;
00069 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CBSphere.html">NLMISC::CBSphere</a>;
00070
00071
00072 <font class="keyword">class </font>CLandscape;
00073 <font class="keyword">class </font>CZone;
00074 <font class="keyword">class </font>CBezierPatch;
00075 <font class="keyword">class </font>ITexture;
00076 <font class="keyword">class </font>CVegetableClipBlock;
00077 <font class="keyword">class </font>CVegetableManager;
00078 <font class="keyword">class </font>CVegetableInstanceGroup;
00079 <font class="keyword">class </font>CLandscapeVegetableBlock;
00080 <font class="keyword">class </font>CLandscapeVegetableBlockCreateContext;
00081 <font class="keyword">class </font>CPatchDLMContext;
00082 <font class="keyword">class </font>CPatchDLMPointLight;
00083
00084
00085 <font class="comment">// ***************************************************************************</font>
<a name="l00086"></a><a class="code" href="patch_8h.html#a11">00086</a> <font class="preprocessor">#define NL3D_NOISE_MAX 1</font>
00087 <font class="preprocessor"></font>
00088
00089 <font class="comment">// ***************************************************************************</font>
00090 <font class="comment">/* </font>
00091 <font class="comment"> NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK == 2 means that </font>
00092 <font class="comment"> clipBlocks enclose 2*2 tessBlocks (hence 4*4 tiles).</font>
00093 <font class="comment">*/</font>
<a name="l00094"></a><a class="code" href="patch_8h.html#a12">00094</a> <font class="preprocessor">#define NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK_SHIFT 1</font>
<a name="l00095"></a><a class="code" href="patch_8h.html#a13">00095</a> <font class="preprocessor"></font><font class="preprocessor">#define NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK (1<<NL3D_PATCH_VEGETABLE_NUM_TESSBLOCK_PER_CLIPBLOCK_SHIFT)</font>
00096 <font class="preprocessor"></font>
00097
00098 <font class="comment">// ***************************************************************************</font>
<a name="l00099"></a><a class="code" href="classNL3D_1_1CVector3s.html">00099</a> <font class="keyword">class </font>CVector3s
00100 {
00101 <font class="keyword">public</font>:
<a name="l00102"></a><a class="code" href="classNL3D_1_1CVector3s.html#m2">00102</a> sint16 <a class="code" href="classNL3D_1_1CVector3s.html#m0">x</a>,<a class="code" href="classNL3D_1_1CVector3s.html#m1">y</a>,<a class="code" href="classNL3D_1_1CVector3s.html#m2">z</a>;
00103
00104 <font class="keyword">public</font>:
<a name="l00105"></a><a class="code" href="classNL3D_1_1CVector3s.html#a0">00105</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVector3s.html#a0">pack</a>(<font class="keyword">const</font> CVector &<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>, <font class="keyword">const</font> CVector &bias, <font class="keywordtype">float</font> scale)
00106 {
00107 <font class="keywordtype">float</font> xr,yr,zr;
00108 xr= (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x - bias.x)/scale;
00109 yr= (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.y - bias.y)/scale;
00110 zr= (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.z - bias.z)/scale;
00111 <a class="code" href="namespaceNLMISC.html#a215">NLMISC::clamp</a>(xr, -32768, 32767);
00112 <a class="code" href="namespaceNLMISC.html#a215">NLMISC::clamp</a>(yr, -32768, 32767);
00113 <a class="code" href="namespaceNLMISC.html#a215">NLMISC::clamp</a>(zr, -32768, 32767);
00114 <a class="code" href="classNL3D_1_1CVector3s.html#m0">x</a>= (sint16)xr;
00115 <a class="code" href="classNL3D_1_1CVector3s.html#m1">y</a>= (sint16)yr;
00116 <a class="code" href="classNL3D_1_1CVector3s.html#m2">z</a>= (sint16)zr;
00117 }
<a name="l00118"></a><a class="code" href="classNL3D_1_1CVector3s.html#a1">00118</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVector3s.html#a1">unpack</a>(CVector &<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>, <font class="keyword">const</font> CVector &bias, <font class="keywordtype">float</font> scale)<font class="keyword"> const</font>
00119 <font class="keyword"> </font>{
00120 <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.x= <a class="code" href="classNL3D_1_1CVector3s.html#m0">x</a>*scale + bias.x;
00121 <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.y= <a class="code" href="classNL3D_1_1CVector3s.html#m1">y</a>*scale + bias.y;
00122 <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>.z= <a class="code" href="classNL3D_1_1CVector3s.html#m2">z</a>*scale + bias.z;
00123 }
<a name="l00124"></a><a class="code" href="classNL3D_1_1CVector3s.html#a2">00124</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CVector3s.html#a2">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f)
00125 {
00126 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CVector3s.html#m0">x</a>,<a class="code" href="classNL3D_1_1CVector3s.html#m1">y</a>,<a class="code" href="classNL3D_1_1CVector3s.html#m2">z</a>);
00127 }
00128 };
00129
00130
00131 <font class="comment">// ***************************************************************************</font>
<a name="l00139"></a><a class="code" href="structNL3D_1_1CPatchIdent.html">00139</a> <font class="comment"></font><font class="keyword">struct </font>CPatchIdent
00140 {
<a name="l00141"></a><a class="code" href="structNL3D_1_1CPatchIdent.html#m0">00141</a> sint32 <a class="code" href="structNL3D_1_1CPatchIdent.html#m0">ZoneId</a>; <font class="comment">// From which zone this patch come from...</font>
<a name="l00142"></a><a class="code" href="structNL3D_1_1CPatchIdent.html#m1">00142</a> uint16 <a class="code" href="structNL3D_1_1CPatchIdent.html#m1">PatchId</a>; <font class="comment">// Id of this patch.</font>
00143
00144 <font class="comment">// default ctor</font>
<a name="l00145"></a><a class="code" href="structNL3D_1_1CPatchIdent.html#a0">00145</a> <a class="code" href="structNL3D_1_1CPatchIdent.html#a0">CPatchIdent</a>() {}
00146 <font class="comment">//</font>
<a name="l00147"></a><a class="code" href="structNL3D_1_1CPatchIdent.html#a1">00147</a> <a class="code" href="structNL3D_1_1CPatchIdent.html#a0">CPatchIdent</a>(sint32 zoneId, uint16 patchId) : <a class="code" href="structNL3D_1_1CPatchIdent.html#m0">ZoneId</a>(zoneId), <a class="code" href="structNL3D_1_1CPatchIdent.html#m1">PatchId</a>(patchId) {}
00148 <font class="keyword">public</font>:
<a name="l00149"></a><a class="code" href="structNL3D_1_1CPatchIdent.html#a2">00149</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CPatchIdent.html#a2">operator<</a>(<font class="keyword">const</font> <a class="code" href="structNL3D_1_1CPatchIdent.html#a0">CPatchIdent</a> &p)<font class="keyword"> const</font>
00150 <font class="keyword"> </font>{
00151 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CPatchIdent.html#m0">ZoneId</a>!=p.ZoneId) <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CPatchIdent.html#m0">ZoneId</a><p.ZoneId;
00152 <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CPatchIdent.html#m1">PatchId</a><p.PatchId;
00153 }
00154
<a name="l00155"></a><a class="code" href="structNL3D_1_1CPatchIdent.html#a3">00155</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CPatchIdent.html#a3">operator==</a>(<font class="keyword">const</font> <a class="code" href="structNL3D_1_1CPatchIdent.html#a0">CPatchIdent</a> &p)<font class="keyword"> const</font>
00156 <font class="keyword"> </font>{
00157 <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CPatchIdent.html#m0">ZoneId</a>==p.ZoneId && <a class="code" href="structNL3D_1_1CPatchIdent.html#m1">PatchId</a>==p.PatchId;
00158 }
<a name="l00159"></a><a class="code" href="structNL3D_1_1CPatchIdent.html#a4">00159</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CPatchIdent.html#a4">operator!=</a>(<font class="keyword">const</font> <a class="code" href="structNL3D_1_1CPatchIdent.html#a0">CPatchIdent</a> &p)<font class="keyword"> const</font>
00160 <font class="keyword"> </font>{
00161 <font class="keywordflow">return</font> !(*<font class="keyword">this</font>==p);
00162 }
00163
00164 };
00165
00166
00167 <font class="comment">// ***************************************************************************</font>
<a name="l00175"></a><a class="code" href="structNL3D_1_1CTrianglePatch.html">00175</a> <font class="comment"></font><font class="keyword">struct </font>CTrianglePatch : <font class="keyword">public</font> NLMISC::CTriangleUV
00176 {
<a name="l00178"></a><a class="code" href="structNL3D_1_1CTrianglePatch.html#m0">00178</a> CPatchIdent <a class="code" href="structNL3D_1_1CTrianglePatch.html#m0">PatchId</a>;
00179 };
00180
00181
00182 <font class="comment">// ***************************************************************************</font>
<a name="l00190"></a><a class="code" href="classNL3D_1_1CPatchBlockIdent.html">00190</a> <font class="comment"></font><font class="keyword">class </font>CPatchBlockIdent
00191 {
00192 <font class="keyword">public</font>:
<a name="l00194"></a><a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m0">00194</a> CPatchIdent <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m0">PatchId</a>;
<a name="l00196"></a><a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m2">00196</a> uint8 <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m1">OrderS</a>,<a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m2">OrderT</a>;
<a name="l00198"></a><a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m6">00198</a> uint8 <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m3">S0</a>,<a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m4">S1</a>,<a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m5">T0</a>,<a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m6">T1</a>;
00199
00200 <font class="keyword">public</font>:
00202 <font class="comment">// @{</font>
<a name="l00203"></a><a class="code" href="classNL3D_1_1CPatchBlockIdent.html#z667_0">00203</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#z667_0">operator==</a>(<font class="keyword">const</font> CPatchBlockIdent &pb)<font class="keyword"> const</font>
00204 <font class="keyword"> </font>{
00205 <font class="keywordflow">return</font> PatchId==pb.PatchId &&
00206 <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m3">S0</a>==pb.S0 && <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m4">S1</a>==pb.S1 &&
00207 <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m5">T0</a>==pb.T0 && <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m6">T1</a>==pb.T1;
00208 }
<a name="l00209"></a><a class="code" href="classNL3D_1_1CPatchBlockIdent.html#z667_1">00209</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#z667_1">operator!=</a>(<font class="keyword">const</font> CPatchBlockIdent &pb)<font class="keyword"> const</font>
00210 <font class="keyword"> </font>{
00211 <font class="keywordflow">return</font> !(*<font class="keyword">this</font>==pb);
00212 }
00213
<a name="l00214"></a><a class="code" href="classNL3D_1_1CPatchBlockIdent.html#z667_2">00214</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#z667_2">operator<</a>(<font class="keyword">const</font> CPatchBlockIdent &pb)<font class="keyword"> const</font>
00215 <font class="keyword"> </font>{
00216 <font class="keywordflow">if</font>(PatchId!=pb.PatchId)
00217 <font class="keywordflow">return</font> PatchId<pb.PatchId;
00218 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m3">S0</a>!=pb.S0) <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m3">S0</a><pb.S0;
00219 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m4">S1</a>!=pb.S1) <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m4">S1</a><pb.S1;
00220 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m5">T0</a>!=pb.T0) <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m5">T0</a><pb.T0;
00221 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#m6">T1</a><pb.T1;
00222 }
<a name="l00223"></a><a class="code" href="classNL3D_1_1CPatchBlockIdent.html#z667_3">00223</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#z667_3">operator<=</a>(<font class="keyword">const</font> CPatchBlockIdent &pb)<font class="keyword"> const</font>
00224 <font class="keyword"> </font>{
00225 <font class="keywordflow">return</font> (*<font class="keyword">this</font><pb) || (*<font class="keyword">this</font>==pb);
00226 }
<a name="l00227"></a><a class="code" href="classNL3D_1_1CPatchBlockIdent.html#z667_4">00227</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#z667_4">operator></a>(<font class="keyword">const</font> CPatchBlockIdent &pb)<font class="keyword"> const</font>
00228 <font class="keyword"> </font>{
00229 <font class="keywordflow">return</font> !(*<font class="keyword">this</font><=pb);
00230 }
<a name="l00231"></a><a class="code" href="classNL3D_1_1CPatchBlockIdent.html#z667_5">00231</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPatchBlockIdent.html#z667_5">operator>=</a>(<font class="keyword">const</font> CPatchBlockIdent &pb)<font class="keyword"> const</font>
00232 <font class="keyword"> </font>{
00233 <font class="keywordflow">return</font> !(*<font class="keyword">this</font><pb);
00234 }
00235
00236 <font class="comment">// @}</font>
00237 };
00238
00239
00240 <font class="comment">// ***************************************************************************</font>
<a name="l00248"></a><a class="code" href="classNL3D_1_1CPatchQuadBlock.html">00248</a> <font class="comment"></font><font class="keyword">class </font>CPatchQuadBlock
00249 {
00250 <font class="keyword">public</font>:
<a name="l00252"></a><a class="code" href="classNL3D_1_1CPatchQuadBlock.html#m0">00252</a> CPatchBlockIdent <a class="code" href="classNL3D_1_1CPatchQuadBlock.html#m0">PatchBlockId</a>;
00253
<a name="l00255"></a><a class="code" href="classNL3D_1_1CPatchQuadBlock.html#m1">00255</a> CVector <a class="code" href="classNL3D_1_1CPatchQuadBlock.html#m1">Vertices</a>[<a class="code" href="patch_8h.html#a10">NL_PATCH_BLOCK_MAX_VERTEX</a>*<a class="code" href="patch_8h.html#a10">NL_PATCH_BLOCK_MAX_VERTEX</a>];
00256
00257 <font class="keyword">public</font>:
00258
00262 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatchQuadBlock.html#a0">buildTileTriangles</a>(uint8 quadId, CTrianglePatch triangles[2]) <font class="keyword">const</font>;
00263 };
00264
00265
00266
00267 <font class="comment">// ***************************************************************************</font>
<a name="l00299"></a><a class="code" href="classNL3D_1_1CPatch.html">00299</a> <font class="comment"></font><font class="keyword">class </font>CPatch
00300 {
00301 <font class="keyword">public</font>:
00302
<a name="l00303"></a><a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html">00303</a> <font class="keyword">struct </font>CBindInfo
00304 {
00305 <font class="comment">// The zone on this edge. NULL if not loaded (or if none).</font>
<a name="l00306"></a><a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html#m0">00306</a> CZone *<a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html#m0">Zone</a>;
00307
00308 <font class="comment">// The number of patchs on this edge. 0,1, 2 or 4. if MultipleBindNum>1, NPatchs==1.</font>
<a name="l00309"></a><a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html#m1">00309</a> sint <a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html#m1">NPatchs</a>;
00310
00311 <font class="comment">// Special case: on this edge, we are a small patch connected to a bigger: this is the X of 1/X (1,2 or 4).</font>
00312 <font class="comment">// 0 if this is not the case.</font>
<a name="l00313"></a><a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html#m2">00313</a> uint8 <a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html#m2">MultipleBindNum</a>;
00314 <font class="comment">// valid only if MultipleBindNum>1. this tells our place in this MultipleBind: 0<=MultipleBindId<MultipleBindNum.</font>
<a name="l00315"></a><a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html#m3">00315</a> uint8 <a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html#m3">MultipleBindId</a>;
00316
00317
<a name="l00318"></a><a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html#m4">00318</a> CPatch *<a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html#m4">Next</a>[4]; <font class="comment">// The neighbor patch i.</font>
<a name="l00319"></a><a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html#m5">00319</a> sint <a class="code" href="structNL3D_1_1CPatch_1_1CBindInfo.html#m5">Edge</a>[4]; <font class="comment">// On which edge of Nexti we are binded.</font>
00320 };
00321
00322 <font class="keyword">public</font>:
<a name="l00324"></a><a class="code" href="classNL3D_1_1CPatch.html#m0">00324</a> CVector3s <a class="code" href="classNL3D_1_1CPatch.html#m0">Vertices</a>[4];
<a name="l00325"></a><a class="code" href="classNL3D_1_1CPatch.html#m1">00325</a> CVector3s <a class="code" href="classNL3D_1_1CPatch.html#m1">Tangents</a>[8];
<a name="l00326"></a><a class="code" href="classNL3D_1_1CPatch.html#m2">00326</a> CVector3s <a class="code" href="classNL3D_1_1CPatch.html#m2">Interiors</a>[4];
00327 <font class="comment">/*</font>
00328 <font class="comment"> \todo yoyo: TODO_NOISE: - displacement map (ptr/index).</font>
00329 <font class="comment"> \todo yoyo: TODO_UVCORRECT: - "UV correction" infos.</font>
00330 <font class="comment"> </font>
00331 <font class="comment"> */</font>
00332
00333 <font class="comment">// Lumel array compressed.</font>
<a name="l00334"></a><a class="code" href="classNL3D_1_1CPatch.html#m3">00334</a> std::vector<uint8> <a class="code" href="classNL3D_1_1CPatch.html#m3">CompressedLumels</a>;
00335
00336 <font class="comment">// There is OrderS*OrderT tiles. CZone build it at build() time.</font>
<a name="l00337"></a><a class="code" href="classNL3D_1_1CPatch.html#m4">00337</a> std::vector<CTileElement> <a class="code" href="classNL3D_1_1CPatch.html#m4">Tiles</a>;
00338
00339 <font class="comment">// There is OrderS*OrderT tiles color. CZone build it at build() time.</font>
<a name="l00340"></a><a class="code" href="classNL3D_1_1CPatch.html#m5">00340</a> std::vector<CTileColor> <a class="code" href="classNL3D_1_1CPatch.html#m5">TileColors</a>;
00341
00342 <font class="comment">// There is OrderS/2+1 * OrderT/2+1 tiles light influence. CZone build it at build() time.</font>
<a name="l00343"></a><a class="code" href="classNL3D_1_1CPatch.html#m6">00343</a> std::vector<CTileLightInfluence> <a class="code" href="classNL3D_1_1CPatch.html#m6">TileLightInfluences</a>;
00344
00345
00347 <font class="comment">// @{</font>
<a name="l00349"></a><a class="code" href="classNL3D_1_1CPatch.html#z668_2">00349</a> <font class="comment"> uint8 NoiseRotation;</font>
00350
00354 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z668_0">setCornerSmoothFlag</a>(uint corner, <font class="keywordtype">bool</font> smooth);
00355 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPatch.html#z668_1">getCornerSmoothFlag</a>(uint corner) <font class="keyword">const</font>;
00356
00357 <font class="keyword">private</font>:
<a name="l00359"></a><a class="code" href="classNL3D_1_1CPatch.html#z668_3">00359</a> uint8 <a class="code" href="classNL3D_1_1CPatch.html#z668_3">_CornerSmoothFlag</a>;
00360
00361 <font class="keyword">public</font>:
00362 <font class="comment">// @}</font>
00363
00364
00365 <font class="keyword">public</font>:
00366
00368 <a class="code" href="classNL3D_1_1CPatch.html#a0">CPatch</a>();
00370 <a class="code" href="classNL3D_1_1CPatch.html#a1">~CPatch</a>();
00371
00381 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a2">compile</a>(<a class="code" href="classNL3D_1_1CPatch.html#l1">CZone</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a366">z</a>, uint patchId, uint8 orderS, uint8 orderT, CTessVertex *baseVertices[4], <font class="keywordtype">float</font> errorSize=0);
00383 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a3">release</a>();
00384
00385
00387 CLandscape *<a class="code" href="classNL3D_1_1CPatch.html#a4">getLandscape</a> () <font class="keyword">const</font>;
<a name="l00388"></a><a class="code" href="classNL3D_1_1CPatch.html#a5">00388</a> <a class="code" href="classNL3D_1_1CPatch.html#l1">CZone</a> *<a class="code" href="classNL3D_1_1CPatch.html#a5">getZone</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#o0">Zone</a>;}
<a name="l00389"></a><a class="code" href="classNL3D_1_1CPatch.html#a6">00389</a> uint8 <a class="code" href="classNL3D_1_1CPatch.html#a6">getOrderS</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#o2">OrderS</a>;}
<a name="l00390"></a><a class="code" href="classNL3D_1_1CPatch.html#a7">00390</a> uint8 <a class="code" href="classNL3D_1_1CPatch.html#a7">getOrderT</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#o3">OrderT</a>;}
00391 uint8 <a class="code" href="classNL3D_1_1CPatch.html#a8">getOrderForEdge</a>(sint8 edge) <font class="keyword">const</font>;
<a name="l00392"></a><a class="code" href="classNL3D_1_1CPatch.html#a9">00392</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPatch.html#a9">getErrorSize</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#o8">ErrorSize</a>;}
<a name="l00393"></a><a class="code" href="classNL3D_1_1CPatch.html#a10">00393</a> sint <a class="code" href="classNL3D_1_1CPatch.html#a10">getFar0</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#o14">Far0</a>;}
<a name="l00394"></a><a class="code" href="classNL3D_1_1CPatch.html#a11">00394</a> sint <a class="code" href="classNL3D_1_1CPatch.html#a11">getFar1</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#o15">Far1</a>;}
<a name="l00395"></a><a class="code" href="classNL3D_1_1CPatch.html#a12">00395</a> uint16 <a class="code" href="classNL3D_1_1CPatch.html#a12">getPatchId</a> ()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#o1">PatchId</a>;}
00397 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a13">getBindNeighbor</a>(uint edge, CBindInfo &neighborEdge) <font class="keyword">const</font>;
00398
00400 CAABBox <a class="code" href="classNL3D_1_1CPatch.html#a14">buildBBox</a>() <font class="keyword">const</font>;
00401
<a name="l00403"></a><a class="code" href="classNL3D_1_1CPatch.html#a15">00403</a> <font class="keyword">const</font> CBSphere &<a class="code" href="classNL3D_1_1CPatch.html#a15">getBSphere</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#o13">BSphere</a>;}
00404
00412 CVector <a class="code" href="classNL3D_1_1CPatch.html#a16">computeVertex</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>) <font class="keyword">const</font>;
00413
00414
00422 CVector <a class="code" href="classNL3D_1_1CPatch.html#a17">computeContinousVertex</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>) <font class="keyword">const</font>;
00423
00424
00427 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a18">unbind</a>();
00428
00433 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a19">bind</a>(CBindInfo Edges[4], <font class="keywordtype">bool</font> rebind);
00434
00436 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a20">forceMergeAtTileLevel</a>();
00437
00440 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a21">averageTesselationVertices</a>();
00441
<a name="l00443"></a><a class="code" href="classNL3D_1_1CPatch.html#a22">00443</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a22">forceNoClip</a>() {<a class="code" href="classNL3D_1_1CPatch.html#o25">Clipped</a>= <font class="keyword">false</font>;}
<a name="l00445"></a><a class="code" href="classNL3D_1_1CPatch.html#a23">00445</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a23">forceClip</a>() {<a class="code" href="classNL3D_1_1CPatch.html#o25">Clipped</a>= <font class="keyword">true</font>;}
<a name="l00447"></a><a class="code" href="classNL3D_1_1CPatch.html#a24">00447</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a24">forceNoRenderClip</a>() {<a class="code" href="classNL3D_1_1CPatch.html#o26">RenderClipped</a>= <font class="keyword">false</font>;}
<a name="l00449"></a><a class="code" href="classNL3D_1_1CPatch.html#a25">00449</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a25">forceRenderClip</a>() {<a class="code" href="classNL3D_1_1CPatch.html#o26">RenderClipped</a>= <font class="keyword">true</font>;}
00451 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a26">clip</a>(<font class="keyword">const</font> std::vector<CPlane> &pyramid);
00453 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a27">refineAll</a>();
00454
00455
00457
00458
00460 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z669_0">preRender</a>();
00461 <font class="comment">// like preRender(), but update TextureFar only. no-op if(!RenderClipped). (you should call preRender() in this case).</font>
00462 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z669_1">updateTextureFarOnly</a>();
00464 <font class="comment">// Global Setup setup it in CLandscape::render().</font>
00465 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z669_2">renderFar0</a>();
00466 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z669_3">renderFar1</a>();
00467 <font class="comment">// NB: renderTile() is now in CTileMaterial.</font>
00468 <font class="comment">// For All Far0/Far1/Tile etc..., compute Geomorph and Alpha in software (no VertexShader).</font>
00469 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z669_4">computeSoftwareGeomorphAndAlpha</a>();
00471
00472
00473 <font class="comment">// release Far render pass/reset Tile/Far render.</font>
00474 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a28">resetRenderFar</a>();
00475
00476
00477
00478 <font class="comment">// For CZone changePatchTexture only.</font>
00479 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a29">deleteTileUvs</a>();
00480 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a30">recreateTileUvs</a>();
00481 <font class="comment">// For CZone::refreshTesselationGeometry() only.</font>
00482 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a31">refreshTesselationGeometry</a>();
00483
00484
00485 <font class="comment">// Serial just the un-compiled part.</font>
00486 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a32">serial</a>(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f);
00487
00488 <font class="comment">// unpack the patch into a floating point one.</font>
00489 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a33">unpack</a>(CBezierPatch &p) <font class="keyword">const</font>;
00490
00492
00502 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a34">unpackShadowMap</a> (uint8 *pShadow);
00503
00512 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a35">packShadowMap</a> (<font class="keyword">const</font> uint8 *pLumel);
00513
00519 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a36">resetCompressedLumels</a> ();
00520
00529 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a37">setupColorsFromTileFlags</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> colors[4]);
00530
00534 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a38">copyTileFlagsFromPatch</a>(<font class="keyword">const</font> <a class="code" href="classNL3D_1_1CPatch.html#a0">CPatch</a> *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>);
00535
00536 <font class="keyword">private</font>:
00537
00538 <font class="comment">// Methods used internaly to compute shadowmaps</font>
00539
00545 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c0">packLumelBlock</a> (uint8 *dest, <font class="keyword">const</font> uint8 *source, uint8 alpha0, uint8 alpha1);
00546
00552 uint <a class="code" href="classNL3D_1_1CPatch.html#c1">evalLumelBlock</a> (<font class="keyword">const</font> uint8 *original, <font class="keyword">const</font> uint8 *unCompressed, uint <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>);
00553
00559 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c2">unpackLumelBlock</a> (uint8 *dest, <font class="keyword">const</font> uint8 *<a class="code" href="driver__opengl__extension__def_8h.html#a409">src</a>);
00560
00561 <font class="keyword">public</font>:
00562
00564
<a name="l00568"></a><a class="code" href="classNL3D_1_1CPatch.html#a39">00568</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#a39">setSmoothFlag</a> (uint edge, <font class="keywordtype">bool</font> flag)
00569 {
00570 <font class="comment">// Erase it</font>
00571 <a class="code" href="classNL3D_1_1CPatch.html#o24">Flags</a>&=~(1<<(edge+<a class="code" href="patch_8h.html#a4">NL_PATCH_SMOOTH_FLAG_SHIFT</a>));
00572
00573 <font class="comment">// Set it</font>
00574 <a class="code" href="classNL3D_1_1CPatch.html#o24">Flags</a>|=(((uint)flag)<<(edge+<a class="code" href="patch_8h.html#a4">NL_PATCH_SMOOTH_FLAG_SHIFT</a>));
00575 }
00576
<a name="l00580"></a><a class="code" href="classNL3D_1_1CPatch.html#a40">00580</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPatch.html#a40">getSmoothFlag</a> (uint edge)<font class="keyword"> const</font>
00581 <font class="keyword"> </font>{
00582 <font class="comment">// Test it</font>
00583 <font class="keywordflow">return</font> ((<a class="code" href="classNL3D_1_1CPatch.html#o24">Flags</a>&(1<<(edge+<a class="code" href="patch_8h.html#a4">NL_PATCH_SMOOTH_FLAG_SHIFT</a>)))!=0);
00584 }
00585
00586
00588 <font class="comment">// @{</font>
00596 <font class="comment"></font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z670_0">addTrianglesInBBox</a>(CPatchIdent paId, <font class="keyword">const</font> CAABBox &bbox, std::vector<CTrianglePatch> &triangles, uint8 tileTessLevel) <font class="keyword">const</font>;
00597
00601 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z670_1">fillPatchQuadBlock</a>(CPatchQuadBlock &quadBlock) <font class="keyword">const</font>;
00602
00609 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z670_2">addPatchBlocksInBBox</a>(CPatchIdent paId, <font class="keyword">const</font> CAABBox &bbox, std::vector<CPatchBlockIdent> &paBlockIds) <font class="keyword">const</font>;
00610
00611
00614 CVector <a class="code" href="classNL3D_1_1CPatch.html#z670_3">getTesselatedPos</a>(CUV uv) <font class="keyword">const</font>;
00615
00616
00619 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z670_4">appendTessellationLeaves</a>(std::vector<const CTessFace*> &leaves) <font class="keyword">const</font>;
00620
00621
00622 <font class="comment">// @}</font>
00623
00624
00626 <font class="comment">// @{</font>
00627
00629 uint8 <a class="code" href="classNL3D_1_1CPatch.html#z671_0">getLumel</a>(<font class="keyword">const</font> CUV &uv) <font class="keyword">const</font>;
00630
00632 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z671_1">appendTileLightInfluences</a>(<font class="keyword">const</font> CUV &uv,
00633 std::vector<CPointLightInfluence> &pointLightList) <font class="keyword">const</font>;
00634
00638 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z671_2">computeCurrentTLILightmap</a>(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *array) <font class="keyword">const</font>;
00639
00640 <font class="comment">// @}</font>
00641
00642
00644 <font class="comment">// @{</font>
00645
00647 CTileElement *<a class="code" href="classNL3D_1_1CPatch.html#z672_0">getTileElement</a>(<font class="keyword">const</font> CUV &uv);
00648
00649 <font class="comment">// @}</font>
00650
00651 <font class="keyword">public</font>:
00652
00653 <font class="comment">// only usefull for CZone refine.</font>
<a name="l00654"></a><a class="code" href="classNL3D_1_1CPatch.html#a41">00654</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPatch.html#a41">isClipped</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#o25">Clipped</a>;}
00655 <font class="comment">// only usefull for CZone preRender.</font>
<a name="l00656"></a><a class="code" href="classNL3D_1_1CPatch.html#a42">00656</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPatch.html#a42">isRenderClipped</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#o26">RenderClipped</a>;}
00657
00658
00659 <font class="comment">// get the according vertex for a corner. use wisely</font>
<a name="l00660"></a><a class="code" href="classNL3D_1_1CPatch.html#a43">00660</a> <font class="keyword">const</font> CTessVertex *<a class="code" href="classNL3D_1_1CPatch.html#a43">getCornerVertex</a>(uint corner)
00661 {
00662 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#o11">BaseVertices</a>[corner];
00663 }
00664
00665
00666 <font class="keyword">public</font>:
00667
00669 <font class="comment">// @{</font>
00670
00671 <font class="comment">// delete all VB allocated in VertexBuffers, according to Far0 and Far1. Do not Test RenderClipped state.</font>
00672 <font class="comment">// With VB, allocate to he faces array.</font>
00673 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z673_0">deleteVBAndFaceVector</a>();
00674
00675 <font class="comment">// allocate all VB, according to Far0 and Far1. Do not Test RenderClipped state.</font>
00676 <font class="comment">// With VB, allocate to he faces array.</font>
00677 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z673_1">allocateVBAndFaceVector</a>();
00678
00679 <font class="comment">// fill all VB, according to Far0, Far1 and CTessFace VBInfos. Do not Test RenderClipped state.</font>
00680 <font class="comment">// Do not fill a VB if reallocationOccurs().</font>
00681 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z673_2">fillVB</a>();
00682
00683 <font class="comment">// if RenderClipped==false, fillVB().</font>
00684 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z673_3">fillVBIfVisible</a>();
00685
00686 <font class="comment">// delete Far1 VB allocated in VertexBuffers. do it only if Far1==true. Do not Test RenderClipped state.</font>
00687 <font class="comment">// With VB, allocate to he faces array.</font>
00688 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z673_4">deleteVBAndFaceVectorFar1Only</a>();
00689
00690 <font class="comment">// allocate Far1 VB, . do it only if Far1==true. Do not Test RenderClipped state.</font>
00691 <font class="comment">// With VB, allocate to he faces array.</font>
00692 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z673_5">allocateVBAndFaceVectorFar1Only</a>();
00693
00694 <font class="comment">// fill Far0 VB according CTessFace VBInfos and Far0 (do not fill if !Far0). Do not Test RenderClipped state.</font>
00695 <font class="comment">// Do not fill a VB if reallocationOccurs().</font>
00696 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z673_6">fillVBFar0Only</a>();
00697 <font class="comment">// same for Far1</font>
00698 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z673_7">fillVBFar1Only</a>();
00699
00700
00701 <font class="comment">// fill DLM Uv (ie UV1) for Far0 and Far1 VB only. NB: do not fill Far0 if !Far0 (idem fro Far1). </font>
00702 <font class="comment">// Do not Test RenderClipped state. Do not fill a VB if reallocationOccurs().</font>
00703 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z673_8">fillVBFarsDLMUvOnly</a>();
00704 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z673_9">fillFar0DLMUvOnlyVertexListVB</a>(CTessList<CTessFarVertex> &vertList);
00705 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z673_10">fillFar1DLMUvOnlyVertexListVB</a>(CTessList<CTessFarVertex> &vertList);
00706
00707
00708 <font class="comment">// Test Old anc Current RenderClipped test, and fill VBuffer/face/renderPass according to.</font>
00709 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z673_11">updateClipPatchVB</a>();
00710
00711
00712 <font class="comment">// For Debug only.</font>
00713 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z673_12">debugAllocationMarkIndices</a>(uint marker);
00714
00715
00716 <font class="comment">// Because of refine... tessBlock FaceVector may have been deleted, this method do nothing if RenderClipped.</font>
00717 <font class="comment">// If not, recreate FaceVector for this tessBlock only, according to Far0 and Far1.</font>
00718 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z673_13">recreateTessBlockFaceVector</a>(CTessBlock &block);
00719
00720
00721 <font class="comment">// @}</font>
00722
00723
00724 <font class="keyword">public</font>:
00725
00727 <font class="comment">// @{</font>
00728
00730 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z674_0">deleteAllVegetableIgs</a>();
00731
00733 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z674_1">recreateAllVegetableIgs</a>();
00734
00735 <font class="comment">// @}</font>
00736
00737
00739 <font class="comment">// @{</font>
00743 <font class="comment"></font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z675_0">resetTileLightInfluences</a>();
00744 <font class="comment">// @}</font>
00745
00746
00748 <font class="comment">// @{</font>
00749
00751 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z676_0">linkBeforeNearUL</a>(<a class="code" href="classNL3D_1_1CPatch.html#a0">CPatch</a> *patchNext);
00753 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z676_1">unlinkNearUL</a>();
<a name="l00755"></a><a class="code" href="classNL3D_1_1CPatch.html#z676_2">00755</a> <a class="code" href="classNL3D_1_1CPatch.html#a0">CPatch</a> *<a class="code" href="classNL3D_1_1CPatch.html#z676_2">getNextNearUL</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#z687_1">_ULNearNext</a>;}
00756
<a name="l00758"></a><a class="code" href="classNL3D_1_1CPatch.html#z676_3">00758</a> uint <a class="code" href="classNL3D_1_1CPatch.html#z676_3">getNumNearTessBlocks</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#z678_1">TessBlocks</a>.size();}
00759
00766 uint <a class="code" href="classNL3D_1_1CPatch.html#z676_4">updateTessBlockLighting</a>(uint numTb);
00767
00768 <font class="comment">// @}</font>
00769
00770
00772 <font class="comment">// @{</font>
00773
00778 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z677_0">beginDLMLighting</a>();
00782 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z677_1">processDLMLight</a>(CPatchDLMPointLight &pl);
00787 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z677_2">endDLMLighting</a>();
00788
00789 <font class="comment">// @}</font>
00790
00791
<a name="l00793"></a><a class="code" href="classNL3D_1_1CPatch.html#a44">00793</a> uint <a class="code" href="classNL3D_1_1CPatch.html#a44">getTileMaterialRefCount</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CPatch.html#z678_0">MasterBlock</a>.TileMaterialRefCount;}
00794
00795 <font class="comment">// Private part.</font>
00796 <font class="keyword">private</font>:
00797 <font class="comment">/*********************************/</font>
00798
<a name="l00799"></a><a class="code" href="classNL3D_1_1CPatch.html#l0">00799</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CPatch.html#l0">CTessFace</a>;
<a name="l00800"></a><a class="code" href="classNL3D_1_1CPatch.html#l1">00800</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CPatch.html#l1">CZone</a>;
<a name="l00801"></a><a class="code" href="classNL3D_1_1CPatch.html#l2">00801</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CPatch.html#l2">CLandscapeVegetableBlock</a>;
00802
<a name="l00803"></a><a class="code" href="classNL3D_1_1CPatch.html#o0">00803</a> <a class="code" href="classNL3D_1_1CPatch.html#l1">CZone</a> *<a class="code" href="classNL3D_1_1CPatch.html#o0">Zone</a>;
00804
00805 <font class="comment">// Number of this patch in the zone. valid at compile Time.</font>
<a name="l00806"></a><a class="code" href="classNL3D_1_1CPatch.html#o1">00806</a> uint16 <a class="code" href="classNL3D_1_1CPatch.html#o1">PatchId</a>;
00807 <font class="comment">// Tile Order for the patch.</font>
<a name="l00808"></a><a class="code" href="classNL3D_1_1CPatch.html#o3">00808</a> uint8 <a class="code" href="classNL3D_1_1CPatch.html#o2">OrderS</a>, <a class="code" href="classNL3D_1_1CPatch.html#o3">OrderT</a>;
00809
00810 <font class="comment">// This is especially for Pacs. false by default, and used by CZone::refineAll() and CZone::excludePatchFromRefineAll().</font>
<a name="l00811"></a><a class="code" href="classNL3D_1_1CPatch.html#o4">00811</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPatch.html#o4">ExcludeFromRefineAll</a>;
00812
00813 <font class="comment">// For this patch, which level is required for a face to be inserted in the secondary TessBlocks (and not the masterblock)??</font>
<a name="l00814"></a><a class="code" href="classNL3D_1_1CPatch.html#o5">00814</a> sint <a class="code" href="classNL3D_1_1CPatch.html#o5">TessBlockLimitLevel</a>;
00815 <font class="comment">// For this patch, which level is required for a face to be a valid Tile??</font>
<a name="l00816"></a><a class="code" href="classNL3D_1_1CPatch.html#o6">00816</a> sint <a class="code" href="classNL3D_1_1CPatch.html#o6">TileLimitLevel</a>;
00817 <font class="comment">// For this patch, which level is required for a face to be a "square" face (not rectangular)??</font>
<a name="l00818"></a><a class="code" href="classNL3D_1_1CPatch.html#o7">00818</a> sint <a class="code" href="classNL3D_1_1CPatch.html#o7">SquareLimitLevel</a>;
00819 <font class="comment">// The Base Size*bumpiness of the patch (/2 at each subdivide).</font>
<a name="l00820"></a><a class="code" href="classNL3D_1_1CPatch.html#o8">00820</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPatch.html#o8">ErrorSize</a>;
00821 <font class="comment">// The root for tesselation.</font>
<a name="l00822"></a><a class="code" href="classNL3D_1_1CPatch.html#o10">00822</a> <a class="code" href="classNL3D_1_1CPatch.html#l0">CTessFace</a> *<a class="code" href="classNL3D_1_1CPatch.html#o9">Son0</a>, *<a class="code" href="classNL3D_1_1CPatch.html#o10">Son1</a>;
00823 <font class="comment">// The base vertices.</font>
<a name="l00824"></a><a class="code" href="classNL3D_1_1CPatch.html#o11">00824</a> CTessVertex *<a class="code" href="classNL3D_1_1CPatch.html#o11">BaseVertices</a>[4];
00825 <font class="comment">// The base Far vertices (always here!!).</font>
<a name="l00826"></a><a class="code" href="classNL3D_1_1CPatch.html#o12">00826</a> CTessFarVertex <a class="code" href="classNL3D_1_1CPatch.html#o12">BaseFarVertices</a>[4];
00827 <font class="comment">// BSphere.</font>
<a name="l00828"></a><a class="code" href="classNL3D_1_1CPatch.html#o13">00828</a> CBSphere <a class="code" href="classNL3D_1_1CPatch.html#o13">BSphere</a>;
00829
00830
00831 <font class="comment">// Local info for CTessFace tiles. CPatch must setup them at the begining at refine()/render().</font>
00832 <font class="comment">// For Far Texture coordinates.</font>
<a name="l00833"></a><a class="code" href="classNL3D_1_1CPatch.html#o14">00833</a> sint <a class="code" href="classNL3D_1_1CPatch.html#o14">Far0</a>; <font class="comment">// The level of First Far: 0,1,2 or 3. 0 means Tile.</font>
<a name="l00834"></a><a class="code" href="classNL3D_1_1CPatch.html#o15">00834</a> sint <a class="code" href="classNL3D_1_1CPatch.html#o15">Far1</a>; <font class="comment">// The level of second Far, for transition: 1,2 or 3. 0 means none.</font>
<a name="l00835"></a><a class="code" href="classNL3D_1_1CPatch.html#o17">00835</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPatch.html#o16">Far0UScale</a>, <a class="code" href="classNL3D_1_1CPatch.html#o17">Far0VScale</a>, <a class="code" href="classNL3D_1_1CPatch.html#o18">Far0UBias</a>, <a class="code" href="classNL3D_1_1CPatch.html#o19">Far0VBias</a>;
<a name="l00836"></a><a class="code" href="classNL3D_1_1CPatch.html#o21">00836</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPatch.html#o20">Far1UScale</a>, <a class="code" href="classNL3D_1_1CPatch.html#o21">Far1VScale</a>, <a class="code" href="classNL3D_1_1CPatch.html#o22">Far1UBias</a>, <a class="code" href="classNL3D_1_1CPatch.html#o23">Far1VBias</a>;
00837
00838 <font class="comment">// Pack 4 bytes</font>
00839 <font class="comment">// {</font>
<a name="l00850"></a><a class="code" href="classNL3D_1_1CPatch.html#o24">00850</a> <font class="comment"></font> uint8 <a class="code" href="classNL3D_1_1CPatch.html#o24">Flags</a>;
00851
00852 <font class="comment">// are we cliped?</font>
<a name="l00853"></a><a class="code" href="classNL3D_1_1CPatch.html#o25">00853</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPatch.html#o25">Clipped</a>;
00854 <font class="comment">// are we cliped in Render? Yes by default.</font>
<a name="l00855"></a><a class="code" href="classNL3D_1_1CPatch.html#o26">00855</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPatch.html#o26">RenderClipped</a>;
00856 <font class="comment">// are we cliped in prec Render? Yes by default. updated by updateClipPatchVB().</font>
<a name="l00857"></a><a class="code" href="classNL3D_1_1CPatch.html#o27">00857</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CPatch.html#o27">OldRenderClipped</a>;
00858
00859 <font class="comment">// }</font>
00860
00861 <font class="comment">// The render Pass of Far0 and Far1.</font>
<a name="l00862"></a><a class="code" href="classNL3D_1_1CPatch.html#o29">00862</a> CRdrPatchId <a class="code" href="classNL3D_1_1CPatch.html#o28">Pass0</a>, <a class="code" href="classNL3D_1_1CPatch.html#o29">Pass1</a>;
00863 <font class="comment">// Info for alpha transition with Far1.</font>
<a name="l00864"></a><a class="code" href="classNL3D_1_1CPatch.html#o30">00864</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPatch.html#o30">TransitionSqrMin</a>;
<a name="l00865"></a><a class="code" href="classNL3D_1_1CPatch.html#o31">00865</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPatch.html#o31">OOTransitionSqrDelta</a>;
00866
00868 <font class="comment">// @{</font>
00869 <font class="comment">// The block render of far only. Only Far faces bigger than a block are inserted here.</font>
<a name="l00870"></a><a class="code" href="classNL3D_1_1CPatch.html#z678_0">00870</a> CTessBlock <a class="code" href="classNL3D_1_1CPatch.html#z678_0">MasterBlock</a>;
00871 <font class="comment">// The 2*2 block render. For memory optimisation, none is allocated when no faces need it.</font>
00872 <font class="comment">// There is (OrderT/2)*(OrderS/2) TessBlocks.</font>
<a name="l00873"></a><a class="code" href="classNL3D_1_1CPatch.html#z678_1">00873</a> std::vector<CTessBlock> <a class="code" href="classNL3D_1_1CPatch.html#z678_1">TessBlocks</a>;
00874 <font class="comment">// The counter of faces which need TessBlocks (FarFaces, TileMaterial and FarVertices). When 0, the vector is contReset()-ed.</font>
<a name="l00875"></a><a class="code" href="classNL3D_1_1CPatch.html#z678_2">00875</a> sint <a class="code" href="classNL3D_1_1CPatch.html#z678_2">TessBlockRefCount</a>;
00876 <font class="comment">// Tells how many Renderable Face this Patch has. updated in append/remove/FaceToRenderList()</font>
<a name="l00877"></a><a class="code" href="classNL3D_1_1CPatch.html#z678_3">00877</a> sint <a class="code" href="classNL3D_1_1CPatch.html#z678_3">NumRenderableFaces</a>;
00878 <font class="comment">// @}</font>
00879
00880
00882 <font class="comment">// @{</font>
<a name="l00884"></a><a class="code" href="classNL3D_1_1CPatch.html#z679_0">00884</a> <font class="comment"> std::vector<CVegetableClipBlock*> VegetableClipBlocks;</font>
00885 <font class="comment">// @}</font>
00886
00887
00891 <font class="keyword">static</font> uint32 <a class="code" href="classNL3D_1_1CPatch.html#r0">_Version</a>;
00892
00893 <font class="keyword">private</font>:
00894 <font class="comment">// Guess.</font>
00895 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c3">computeDefaultErrorSize</a>();
00896 <font class="comment">// based on BaseVertices, recompute positions, and Make Face roots Son0 and Son1.</font>
00897 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c4">makeRoots</a>();
00898 <font class="comment">// Guess. For bind() reasons.</font>
00899 <a class="code" href="classNL3D_1_1CPatch.html#l0">CTessFace</a> *<a class="code" href="classNL3D_1_1CPatch.html#c5">getRootFaceForEdge</a>(sint edge) <font class="keyword">const</font>;
00900 <font class="comment">// Guess. For bind() reasons. return the vertex 0 of edge.</font>
00901 CTessVertex *<a class="code" href="classNL3D_1_1CPatch.html#c6">getRootVertexForEdge</a>(sint edge) <font class="keyword">const</font>;
00902 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c7">changeEdgeNeighbor</a>(sint edge, <a class="code" href="classNL3D_1_1CPatch.html#l0">CTessFace</a> *to);
00903
00904
00906 <font class="comment">// @{</font>
00907
00908 <font class="comment">// reset all list of MasterBlock.</font>
00909 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z680_1">resetMasterBlock</a>();
00910 <font class="comment">// simply clear the tessnbloc array and reset cout to 0.</font>
00911 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z680_2">clearTessBlocks</a>();
00912 <font class="comment">// add a ref to tess blocks, allocate them if necessary.</font>
00913 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z680_3">addRefTessBlocks</a>();
00914 <font class="comment">// dec a ref to tess blocks, destroy them if necessary.</font>
00915 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z680_4">decRefTessBlocks</a>();
00916 <font class="comment">// UGLY SIDE EFFECT: when refcount TessBlocks RefCount reach 0, tessblockas are deleted. think of it in tesselation.cpp.</font>
00917
00918
00919 <font class="comment">// Retrieve the tessblockId, depending on face info.</font>
00920 uint <a class="code" href="classNL3D_1_1CPatch.html#z680_5">getNumTessBlock</a>(<a class="code" href="classNL3D_1_1CPatch.html#l0">CTessFace</a> *face);
00921 <font class="comment">// FarVertType.</font>
<a name="l00922"></a><a class="code" href="classNL3D_1_1CPatch.html#z680_0">00922</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CPatch.html#z680_0">TFarVertType</a> {<a class="code" href="classNL3D_1_1CPatch.html#z680_0u0">FVMasterBlock</a>=0, <a class="code" href="classNL3D_1_1CPatch.html#z680_0u1">FVTessBlock</a>, <a class="code" href="classNL3D_1_1CPatch.html#z680_0u2">FVTessBlockEdge</a>};
00923 <font class="comment">// Retrieve the tessblockId, depending on a ParamCoord.</font>
00924 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z680_5">getNumTessBlock</a>(CParamCoord pc, <a class="code" href="classNL3D_1_1CPatch.html#z680_0">TFarVertType</a> &<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>, uint &numtb);
00925
00926
00927 <font class="comment">// If pathc is visible, force deletion of this TessBlock.</font>
00928 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z680_7">dirtTessBlockFaceVector</a>(CTessBlock &block);
00929
00930
00931 <font class="comment">// For rdr. Insert in the GOOD TessBlock the face (depending on level, patchcoordinates etc...)</font>
00932 <font class="comment">// call appendFaceToTileRenderList() to insert his TileFaces into the good renderList.</font>
00933 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z680_8">appendFaceToRenderList</a>(<a class="code" href="classNL3D_1_1CPatch.html#l0">CTessFace</a> *face);
00934 <font class="comment">// Remove a face and his tileface from the patch renderlist.</font>
00935 <font class="comment">// call removeFaceFromTileRenderList() to insert his TileFaces into the good renderList.</font>
00936 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z680_9">removeFaceFromRenderList</a>(<a class="code" href="classNL3D_1_1CPatch.html#l0">CTessFace</a> *face);
00937 <font class="comment">// for changePatchTexture, insert just the TileFace into the good render List.</font>
00938 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z680_10">appendFaceToTileRenderList</a>(<a class="code" href="classNL3D_1_1CPatch.html#l0">CTessFace</a> *face);
00939 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z680_11">removeFaceFromTileRenderList</a>(<a class="code" href="classNL3D_1_1CPatch.html#l0">CTessFace</a> *face);
00940 <font class="comment">// For refreshTesselationGeometry() only. enlarge the TessBlock (if any) with face->V*->EndPos.</font>
00941 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z680_12">extendTessBlockWithEndPos</a>(<a class="code" href="classNL3D_1_1CPatch.html#l0">CTessFace</a> *face);
00942
00943 <font class="comment">// Set/Unset (to NULL) a TileMaterial from the TessBlocks. Material must exist for both functions.</font>
00944 <font class="comment">// And TileS/TileT must be OK.</font>
00945 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z680_13">appendTileMaterialToRenderList</a>(CTileMaterial *tm);
00946 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z680_14">removeTileMaterialFromRenderList</a>(CTileMaterial *tm);
00947
00948 <font class="comment">// Add/Remove FarVertices. Use fv->PCoord to know where.</font>
00949 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z680_15">appendFarVertexToRenderList</a>(CTessFarVertex *fv);
00950 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z680_16">removeFarVertexFromRenderList</a>(CTessFarVertex *fv);
00951 <font class="comment">// Add/Remove NearVertices. Use tileMat to know where.</font>
00952 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z680_17">appendNearVertexToRenderList</a>(CTileMaterial *tileMat, CTessNearVertex *nv);
00953 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z680_18">removeNearVertexFromRenderList</a>(CTileMaterial *tileMat, CTessNearVertex *nv);
00954
00955 <font class="comment">// @}</font>
00956
00957
00958
00960 <font class="comment">// @{</font>
00961 <font class="comment">// For CTessFace::computeMaterial(). Return the render pass for this material, given the number of the tile, and the</font>
00962 <font class="comment">// desired pass. NULL may be returned if the pass is not present (eg: no additive for this tile...).</font>
00963 CPatchRdrPass *<a class="code" href="classNL3D_1_1CPatch.html#z681_0">getTileRenderPass</a>(sint tileId, sint pass);
00964 <font class="comment">// For CTessFace::computeMaterial(). Return the orient/scalebias for the tile in the patchtexture, and the</font>
00965 <font class="comment">// desired pass (and the desired stage: RGB/Alpha).</font>
00966 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z681_1">getTileUvInfo</a>(sint tileId, sint pass, <font class="keywordtype">bool</font> <a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a>, uint8 &orient, CVector &uvScaleBias, <font class="keywordtype">bool</font> &is256x256, uint8 &uvOff);
00967 <font class="comment">// @}</font>
00968
00969 <font class="comment">// Tile LightMap mgt.</font>
00970 <font class="comment">// @{</font>
00971 <font class="comment">// for a given tile (accessed from the (ts,tt) coordinates), compute a lightmap if necessary, and get a RenderPass.</font>
00972 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_0">getTileLightMap</a>(uint ts, uint tt, CPatchRdrPass *&rdrpass);
00973 <font class="comment">// get uvInfo for tile. NB: ts,tt form because simpler.</font>
00974 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_1">getTileLightMapUvInfo</a>(uint ts, uint tt, CVector &uvScaleBias);
00975 <font class="comment">// release the tile lightmap. NB: ts,tt form because simpler.</font>
00976 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_2">releaseTileLightMap</a>(uint ts, uint tt);
00977
00978 <font class="comment">// Compute the Lightmap for 2x2 tiles. => 10x10 pixels. ts, tt is in [0,OrderS], [0, OrderT].</font>
00979 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_3">computeNearBlockLightmap</a>(uint ts, uint tt, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *lightText);
00980 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_4">computeTileLightmapPixelAroundCorner</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &stIn, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest, <font class="keywordtype">bool</font> lookAround);
00981
00982 <font class="comment">// Compute a lightmap for a tile (ts,tt). 4x4 lumels are processed. NB: result= lumel*userColor.</font>
00983 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_5">computeTileLightmap</a>(uint ts, uint tt, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>);
00984 <font class="comment">// Compute a lightmap for an edge of a tile. 1x4 lumels. "edge" say what edge of the tile to compute.</font>
00985 <font class="comment">// pixels will be written in (dest+i*stride), where i vary from 0 to 3 or 3 to 0 (according to "inverse").</font>
00986 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_6">computeTileLightmapEdge</a>(uint ts, uint tt, uint edge, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>, <font class="keywordtype">bool</font> inverse);
00987 <font class="comment">// Compute a lightmap just for a pixel (s,t) of a tile (ts,tt). (s,t) E [0;3], [0;3].</font>
00988 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_7">computeTileLightmapPixel</a>(uint ts, uint tt, uint <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest);
00989
00990
00991 <font class="comment">// Methods for automatic Lighting. NB: result= lumel only (no TileColors).</font>
00992 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_8">computeTileLightmapAutomatic</a>(uint ts, uint tt, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>);
00993 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_9">computeTileLightmapEdgeAutomatic</a>(uint ts, uint tt, uint edge, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>, <font class="keywordtype">bool</font> inverse);
00994 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_10">computeTileLightmapPixelAutomatic</a>(uint ts, uint tt, uint <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest);
00995 <font class="comment">// Methods for Precomputed Lighting. NB: result= lumel only (no TileColors).</font>
00996 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_11">computeTileLightmapPrecomputed</a>(uint ts, uint tt, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>);
00997 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_12">computeTileLightmapEdgePrecomputed</a>(uint ts, uint tt, uint edge, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>, <font class="keywordtype">bool</font> inverse);
00998 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_13">computeTileLightmapPixelPrecomputed</a>(uint ts, uint tt, uint <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest);
00999 <font class="comment">// Methods to modulate dest with TileColors. NB: A unmodified.</font>
01000 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_14">modulateTileLightmapWithTileColors</a>(uint ts, uint tt, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>);
01001 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_15">modulateTileLightmapEdgeWithTileColors</a>(uint ts, uint tt, uint edge, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>, <font class="keywordtype">bool</font> inverse);
01002 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_16">modulateTileLightmapPixelWithTileColors</a>(uint ts, uint tt, uint <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest);
01003 <font class="comment">// get the tileColors at the corners of the tile. corner order: 0,0; 1,0; 0,1; 1,1. NB: A undefined.</font>
01004 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_17">getTileTileColors</a>(uint ts, uint tt, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> corners[4]);
01005
01006
01007 <font class="comment">// get the current TLIColor given a TLI coordinate (in (0..OrderS/2+1, 0..OrderT/2+1) )</font>
01008 <font class="comment">// NB: returned color is modulated by landscape material and precomputed diffuse factor</font>
01009 CRGBA <a class="code" href="classNL3D_1_1CPatch.html#z682_18">CPatch::getCurrentTLIColor</a>(uint <a class="code" href="driver__opengl__extension__def_8h.html#a364">x</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a365">y</a>) <font class="keyword">const</font>;
01010 <font class="comment">// get the current TLIColors at the corners of the tile (according to pointLights current colors)</font>
01011 <font class="comment">// corner order: 0,0; 1,0; 0,1; 1,1. NB: A undefined.</font>
01012 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_19">getCurrentTileTLIColors</a>(uint ts, uint tt, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> corners[4]);
01013 <font class="comment">// Methods to add dest with result of TLI lighting. NB: A unmodified.</font>
01014 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_20">addTileLightmapWithTLI</a>(uint ts, uint tt, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>);
01015 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_21">addTileLightmapEdgeWithTLI</a>(uint ts, uint tt, uint edge, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>, <font class="keywordtype">bool</font> inverse);
01016 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z682_22">addTileLightmapPixelWithTLI</a>(uint ts, uint tt, uint <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> *dest);
01017
01018 <font class="comment">// @}</font>
01019
01020
01021 <font class="comment">// Recompute of new Far Values, according to globals. Don't erase Far0 and Far1.</font>
01022 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c8">computeNewFar</a>(sint &newFar0, sint &newFar1);
01023
01024
01025 <font class="comment">// For Render. Those methods compute the vertices for Driver (in CTessFace::Current*VB).</font>
01026 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c9">fillFar0VertexVB</a>(CTessFarVertex *pVert);
01027 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c10">fillFar1VertexVB</a>(CTessFarVertex *pVert);
01028 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c11">fillTileVertexVB</a>(CTessNearVertex *pVert);
01029 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c12">fillFar0VertexListVB</a>(CTessList<CTessFarVertex> &vertList);
01030 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c13">fillFar1VertexListVB</a>(CTessList<CTessFarVertex> &vertList);
01031 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c14">fillTileVertexListVB</a>(CTessList<CTessNearVertex> &vertList);
01032 <font class="comment">// For Render. Those methods allocate/delete vertices in VB.</font>
01033 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c15">updateFar0VBAlloc</a>(CTessList<CTessFarVertex> &vertList, <font class="keywordtype">bool</font> alloc);
01034 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c16">updateFar1VBAlloc</a>(CTessList<CTessFarVertex> &vertList, <font class="keywordtype">bool</font> alloc);
01035 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c17">updateTileVBAlloc</a>(CTessList<CTessNearVertex> &vertList, <font class="keywordtype">bool</font> alloc);
01036 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c18">updateVBAlloc</a>(<font class="keywordtype">bool</font> alloc);
01037 <font class="comment">// For Debug Allcoation only.</font>
01038 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c19">debugAllocationMarkIndicesFarList</a>(CTessList<CTessFarVertex> &vertList, uint marker);
01039 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c20">debugAllocationMarkIndicesNearList</a>(CTessList<CTessNearVertex> &vertList, uint marker);
01040 <font class="comment">// For Render. Allocate / Fill FaceVector, according to Far0/Far1.</font>
01041 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c21">createFaceVectorFar1</a>();
01042 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c22">deleteFaceVectorFar1</a>();
01043 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c23">createFaceVectorFar0OrTile</a>();
01044 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c24">deleteFaceVectorFar0OrTile</a>();
01045
01046
01047
01048 <font class="comment">// For Refine. Those methods do all the good job, and test if they can allocate the VB.</font>
01049 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c25">checkCreateVertexVBFar</a>(CTessFarVertex *pVert);
01050 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c26">checkCreateVertexVBNear</a>(CTessNearVertex *pVert);
01051 <font class="comment">// For Refine. Those methods do all the good job, and test if they can fill the VB.</font>
01052 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c27">checkFillVertexVBFar</a>(CTessFarVertex *pVert);
01053 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c28">checkFillVertexVBNear</a>(CTessNearVertex *pVert);
01054 <font class="comment">// For Refine. Those methods do all the good job, and test if they have to delete the VB.</font>
01055 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c29">checkDeleteVertexVBFar</a>(CTessFarVertex *pVert);
01056 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c30">checkDeleteVertexVBNear</a>(CTessNearVertex *pVert);
01057
01058 <font class="comment">// For Render, geomorph / Alpha in software.</font>
01059 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c31">computeGeomorphVertexList</a>(CTessList<CTessFarVertex> &vertList);
01060 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c32">computeGeomorphFar0VertexListVB</a>(CTessList<CTessFarVertex> &vertList);
01061 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c33">computeGeomorphAlphaFar1VertexListVB</a>(CTessList<CTessFarVertex> &vertList);
01062 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c34">computeGeomorphTileVertexListVB</a>(CTessList<CTessNearVertex> &vertList);
01063
01065 <font class="comment">// @{</font>
01067 <font class="comment"> void buildBBoxFromBezierPatch(const CBezierPatch &p, CAABBox &ret) const;</font>
01073 <font class="comment"></font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z683_1">addTrianglesInBBoxRecurs</a>(CPatchIdent paId, <font class="keyword">const</font> CAABBox &bbox, std::vector<CTrianglePatch> &triangles, uint8 tessLevel,
01074 <font class="keyword">const</font> CBezierPatch &pa, uint8 s0, uint8 s1, uint8 t0, uint8 t1) <font class="keyword">const</font>;
01079 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z683_2">addTileTrianglesInBBox</a>(CPatchIdent paId, <font class="keyword">const</font> CAABBox &bbox, std::vector<CTrianglePatch> &triangles, uint8 tessLevel,
01080 uint8 s0, uint8 t0) <font class="keyword">const</font>;
01081
01084 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z683_3">addPatchBlocksInBBoxRecurs</a>(CPatchIdent paId, <font class="keyword">const</font> CAABBox &bbox, std::vector<CPatchBlockIdent> &paBlockIds,
01085 <font class="keyword">const</font> CBezierPatch &pa, uint8 s0, uint8 s1, uint8 t0, uint8 t1) <font class="keyword">const</font>;
01086
01088 CVector <a class="code" href="classNL3D_1_1CPatch.html#z683_4">computeVertexButCorner</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, <font class="keywordtype">bool</font> &onCorner) <font class="keyword">const</font>;
01089
01090 <font class="comment">// @}</font>
01091
01092
01093 <font class="keyword">private</font>:
01094
01095
01096
01098 <font class="comment">// @{</font>
01099
<a name="l01101"></a><a class="code" href="classNL3D_1_1CPatch.html#z684_1">01101</a> <a class="code" href="classNL3D_1_1CPatch.html#l1">CZone</a> *<a class="code" href="classNL3D_1_1CPatch.html#z684_1">_BindZoneNeighbor</a>[4];
01102
01106 <a class="code" href="classNL3D_1_1CPatch.html#l0">CTessFace</a> *<a class="code" href="classNL3D_1_1CPatch.html#z684_0">linkTessFaceWithEdge</a>(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &uv0, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector2f.html">NLMISC::CVector2f</a> &uv1, <a class="code" href="classNL3D_1_1CPatch.html#l0">CTessFace</a> *linkTo);
01107
01108 <font class="comment">// @}</font>
01109
01110
01111
01113 <font class="comment">// @{</font>
01114
01115
01116 <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPatch.html#z685_0">computeDisplaceRawInteger</a>(sint ts, sint tt, sint ms, sint mt) <font class="keyword">const</font>;
01117 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z685_1">computeDisplaceRawCoordinates</a>(<font class="keywordtype">float</font> sTile, <font class="keywordtype">float</font> tTile, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>,
01118 sint &ts, sint &tt, sint &ms, sint &mt) <font class="keyword">const</font>;
01124 <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPatch.html#z685_2">computeDisplaceRaw</a>(<font class="keywordtype">float</font> sTile, <font class="keywordtype">float</font> tTile, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>) <font class="keyword">const</font>;
01128 <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPatch.html#z685_3">computeDisplaceRawOnNeighbor</a>(<font class="keywordtype">float</font> sTile, <font class="keywordtype">float</font> tTile, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>) <font class="keyword">const</font>;
01129
01130
01133 <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPatch.html#z685_4">computeDisplaceInteriorSmooth</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>) <font class="keyword">const</font>;
01136 <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPatch.html#z685_5">computeDisplaceEdgeSmooth</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, sint8 smoothBorderX, sint8 smoothBorderY) <font class="keyword">const</font>;
01139 <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CPatch.html#z685_6">computeDisplaceCornerSmooth</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, sint8 smoothBorderX, sint8 smoothBorderY) <font class="keyword">const</font>;
01140
01141
01144 CVector <a class="code" href="classNL3D_1_1CPatch.html#z685_7">computeNormalEdgeSmooth</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, sint8 smoothBorderX, sint8 smoothBorderY) <font class="keyword">const</font>;
01147 CVector <a class="code" href="classNL3D_1_1CPatch.html#z685_8">computeNormalCornerSmooth</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, sint8 smoothBorderX, sint8 smoothBorderY) <font class="keyword">const</font>;
01150 CVector <a class="code" href="classNL3D_1_1CPatch.html#z685_9">computeNormalOnNeighbor</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, uint edgeExclude) <font class="keyword">const</font>;
01151
01152
01156 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z685_10">computeNoise</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, CVector &displace) <font class="keyword">const</font>;
01157
01158 <font class="comment">// @}</font>
01159
01160
01161 <font class="comment">// From tile coordinates, return the tessBlockId, and the id of the material in this tessBlock.</font>
01162 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#c35">computeTbTm</a>(uint &numtb, uint &numtm, uint ts, uint tt);
01163
01164
01166 <font class="comment">// @{</font>
01167
01169 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z686_0">createVegetableBlock</a>(uint numTb, uint ts, uint tt);
01171 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z686_1">releaseVegetableBlock</a>(uint numTb);
01172
01173 <font class="comment">/*</font>
01174 <font class="comment"> generate the vegetables for a given tile in the vegetable manager.</font>
01175 <font class="comment"> instances are added to vegetIg.</font>
01176 <font class="comment"> Warning! Use OptFastFloor()! So call must be enclosed with a OptFastFloorBegin()/OptFastFloorEnd().</font>
01177 <font class="comment"> */</font>
01178 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z686_2">generateTileVegetable</a>(CVegetableInstanceGroup *vegetIg, uint distType, uint ts, uint tt,
01179 CLandscapeVegetableBlockCreateContext &vbCreateCtx);
01180
01181 <font class="comment">// same as computeTileLightmapPrecomputed(), but brut result, not modified by colorTable.</font>
01182 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z686_3">getTileLumelmapPrecomputed</a>(uint ts, uint tt, uint8 *dest, uint <a class="code" href="driver__opengl__extension__def_8h.html#a374">stride</a>);
01186 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z686_4">getTileLumelmapPixelPrecomputed</a>(uint ts, uint tt, uint <a class="code" href="driver__opengl__extension__def_8h.html#a383">s</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a384">t</a>, uint8 &dest) <font class="keyword">const</font>;
01187
01188 <font class="comment">// @}</font>
01189
01190
01192 <font class="comment">// @{</font>
<a name="l01193"></a><a class="code" href="classNL3D_1_1CPatch.html#z687_0">01193</a> <a class="code" href="classNL3D_1_1CPatch.html#a0">CPatch</a> *<a class="code" href="classNL3D_1_1CPatch.html#z687_0">_ULNearPrec</a>;
<a name="l01194"></a><a class="code" href="classNL3D_1_1CPatch.html#z687_1">01194</a> <a class="code" href="classNL3D_1_1CPatch.html#a0">CPatch</a> *<a class="code" href="classNL3D_1_1CPatch.html#z687_1">_ULNearNext</a>;
01195 <font class="comment">// @}</font>
01196
01197
01199 <font class="comment">// @{</font>
01200
<a name="l01205"></a><a class="code" href="classNL3D_1_1CPatch.html#z688_2">01205</a> CPatchDLMContext *<a class="code" href="classNL3D_1_1CPatch.html#z688_2">_DLMContext</a>;
01206
<a name="l01210"></a><a class="code" href="classNL3D_1_1CPatch.html#z688_3">01210</a> sint <a class="code" href="classNL3D_1_1CPatch.html#z688_3">_DLMContextRefCount</a>;
01211
01213 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z688_0">addRefDLMContext</a>();
01215 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CPatch.html#z688_1">decRefDLMContext</a>(uint count= 1);
01216
01217 <font class="comment">// @}</font>
01218
01219
01220 <font class="keyword">private</font>:
01221 <font class="comment">// NB: All global render info are stored in CTessFace class static members....</font>
01222
01223 <font class="comment">// The Patch cache (may be a short list/vector later...).</font>
01224 <font class="keyword">static</font> CBezierPatch <a class="code" href="classNL3D_1_1CPatch.html#r1">CachePatch</a>;
01225 <font class="comment">// For cahcing.</font>
01226 <font class="keyword">static</font> <font class="keyword">const</font> <a class="code" href="classNL3D_1_1CPatch.html#a0">CPatch</a> *<a class="code" href="classNL3D_1_1CPatch.html#r2">LastPatch</a>;
01227
01228 <font class="keyword">public</font>:
01229 <font class="comment">// unpack the patch into the cache.</font>
01230 CBezierPatch *<a class="code" href="classNL3D_1_1CPatch.html#a45">unpackIntoCache</a>() <font class="keyword">const</font>;
01231
01232 };
01233
01234
01235 } <font class="comment">// NL3D</font>
01236
01237
01238 <font class="preprocessor">#endif // NL_PATCH_H</font>
01239 <font class="preprocessor"></font>
01240 <font class="comment">/* End of patch.h */</font>
</pre></div>
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