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<hr><h1>particle_system_manager.h</h1><a href="particle__system__manager_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000 - 2002 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#ifndef NL_PARTICLE_SYSTEM_MANAGER_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_PARTICLE_SYSTEM_MANAGER_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="plane_8h.html">nel/misc/plane.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="animation__time_8h.html">nel/3d/animation_time.h</a>"</font>
00032 
00033 
00034 <font class="preprocessor">#include &lt;list&gt;</font>
00035 <font class="preprocessor">#include &lt;vector&gt;</font>
00036 
00037 <font class="keyword">namespace </font>NLMISC
00038 {
00039         <font class="keyword">class </font>CVector;
00040 }
00041 
00042 <font class="keyword">namespace </font>NL3D {
00043 
00044 
00045 <font class="keyword">class </font>CParticleSystemModel;
00046 
<a name="l00058"></a><a class="code" href="classNL3D_1_1CParticleSystemManager.html">00058</a> <font class="keyword">class </font>CParticleSystemManager
00059 {
00060 <font class="keyword">public</font>:
00061         <font class="keyword">enum</font> { <a class="code" href="classNL3D_1_1CParticleSystemManager.html#s1s0">NumProcessToRefresh</a>  = 3 }; <font class="comment">// the number of systems that are refreshed at each call</font>
00062 
00064         <a class="code" href="classNL3D_1_1CParticleSystemManager.html#a0">CParticleSystemManager</a>();       
00065 
00067         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CParticleSystemManager.html#a1">refreshModels</a>(<font class="keyword">const</font> std::vector&lt;NLMISC::CPlane&gt; &amp;worldFrustumPyramid,  <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;viewerPos);
00068 
00070         <font class="keywordtype">void</font>    <a class="code" href="classNL3D_1_1CParticleSystemManager.html#a2">processAnimate</a>(<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> deltaT);
00071 
00072 <font class="keyword">private</font>:
<a name="l00073"></a><a class="code" href="classNL3D_1_1CParticleSystemManager.html#l0">00073</a>         <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CParticleSystemManager.html#l0">CParticleSystemModel</a>;
<a name="l00074"></a><a class="code" href="classNL3D_1_1CParticleSystemManager.html#u0">00074</a>         <font class="keyword">typedef</font> <a class="code" href="classstd_1_1list.html">std::list&lt;CParticleSystemModel *&gt;</a> <a class="code" href="classstd_1_1list.html">TModelList</a>;
00075 
<a name="l00076"></a><a class="code" href="structNL3D_1_1CParticleSystemManager_1_1TModelHandle.html">00076</a>         <font class="keyword">struct </font>TModelHandle
00077         {
<a name="l00078"></a><a class="code" href="structNL3D_1_1CParticleSystemManager_1_1TModelHandle.html#m0">00078</a>                 TModelList::iterator <a class="code" href="structNL3D_1_1CParticleSystemManager_1_1TModelHandle.html#m0">Iter</a>;
<a name="l00079"></a><a class="code" href="structNL3D_1_1CParticleSystemManager_1_1TModelHandle.html#m1">00079</a>                 <font class="keywordtype">bool</font>                             <a class="code" href="structNL3D_1_1CParticleSystemManager_1_1TModelHandle.html#m1">Valid</a>;
<a name="l00080"></a><a class="code" href="structNL3D_1_1CParticleSystemManager_1_1TModelHandle.html#a0">00080</a>                 <a class="code" href="structNL3D_1_1CParticleSystemManager_1_1TModelHandle.html#a0">TModelHandle</a>() : <a class="code" href="structNL3D_1_1CParticleSystemManager_1_1TModelHandle.html#m1">Valid</a>(false) {}
00081         };
00082 
00083         
00087         TModelHandle <a class="code" href="classNL3D_1_1CParticleSystemManager.html#c0">addSystemModel</a>(<a class="code" href="classNL3D_1_1CParticleSystemManager.html#l0">CParticleSystemModel</a> *);
00088 
00090         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CParticleSystemManager.html#c1">removeSystemModel</a>(TModelHandle &amp;handle);
00091 
00093         TModelHandle <a class="code" href="classNL3D_1_1CParticleSystemManager.html#c2">addPermanentlyAnimatedSystem</a>(<a class="code" href="classNL3D_1_1CParticleSystemManager.html#l0">CParticleSystemModel</a> *);
00094 
00096         <font class="keywordtype">void</font>                    <a class="code" href="classNL3D_1_1CParticleSystemManager.html#c3">removePermanentlyAnimatedSystem</a>(TModelHandle &amp;handle);
00097         
00098 <font class="keyword">private</font>:
00099 
<a name="l00100"></a><a class="code" href="classNL3D_1_1CParticleSystemManager.html#o0">00100</a>         TModelList::iterator <a class="code" href="classNL3D_1_1CParticleSystemManager.html#o0">_CurrListIterator</a>; 
<a name="l00101"></a><a class="code" href="classNL3D_1_1CParticleSystemManager.html#o1">00101</a>         TModelList                       <a class="code" href="classNL3D_1_1CParticleSystemManager.html#o1">_ModelList</a>;
<a name="l00102"></a><a class="code" href="classNL3D_1_1CParticleSystemManager.html#o2">00102</a>         TModelList                       <a class="code" href="classNL3D_1_1CParticleSystemManager.html#o2">_PermanentlyAnimatedModelList</a>;
<a name="l00103"></a><a class="code" href="classNL3D_1_1CParticleSystemManager.html#o3">00103</a>         <a class="code" href="types__nl_8h.html#a13">uint</a>                         <a class="code" href="classNL3D_1_1CParticleSystemManager.html#o3">_NumModels</a>;
00104 };
00105 
00106 
00107 } <font class="comment">// NL3D</font>
00108 
00109 
00110 <font class="preprocessor">#endif // NL_PARTICLE_SYSTEM_MANAGER_H</font>
00111 <font class="preprocessor"></font>
00112 <font class="comment">/* End of particle_system_manager.h */</font>
</pre></div>

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