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<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> </center>
<hr><h1>particle_system.cpp</h1><a href="particle__system_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="particle__system_8h.html">3d/particle_system.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="ps__located_8h.html">3d/ps_located.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="3d_2primitive__block_8h.html">3d/primitive_block.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="nelu_8h.html">3d/nelu.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="ps__util_8h.html">3d/ps_util.h</a>"</font>
00036 <font class="preprocessor">#include "<a class="code" href="ps__particle_8h.html">3d/ps_particle.h</a>"</font>
00037 <font class="preprocessor">#include "<a class="code" href="ps__sound_8h.html">3d/ps_sound.h</a>"</font>
00038 <font class="preprocessor">#include "<a class="code" href="particle__system__shape_8h.html">3d/particle_system_shape.h</a>"</font>
00039 <font class="preprocessor">#include "<a class="code" href="aabbox_8h.html">nel/misc/aabbox.h</a>"</font>
00040 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font>
00041 <font class="preprocessor">#include "<a class="code" href="stream_8h.html">nel/misc/stream.h</a>"</font>
00042
00043
00044
00045
00046 <font class="keyword">namespace </font>NL3D
00047 {
00048
<a name="l00049"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#p0">00049</a> uint32 CParticleSystem::NbParticlesDrawn = 0;
<a name="l00050"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#r2">00050</a> UPSSoundServer * CParticleSystem::_SoundServer = NULL;
<a name="l00051"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#r0">00051</a> CParticleSystem::TGlobalValuesMap CParticleSystem::_GlobalValuesMap;
<a name="l00052"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#r1">00052</a> CParticleSystem::TGlobalVectorValuesMap CParticleSystem::_GlobalVectorValuesMap;
00053
00054
00056 <font class="comment">// CPaticleSystem implementation //</font>
00058 <font class="comment"></font>
00059
00061 <font class="keyword">const</font> <font class="keywordtype">float</font> <a class="code" href="namespaceNL3D.html#a164">PSDefaultMaxViewDist</a> = 300.f;
00062
00063 <font class="comment">/*</font>
00064 <font class="comment"> * Constructor</font>
00065 <font class="comment"> */</font>
<a name="l00066"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z633_0">00066</a> CParticleSystem::CParticleSystem() : _Driver(NULL),
00067 _FontGenerator(NULL),
00068 _FontManager(NULL),
00069 _Date(0),
00070 _LastUpdateDate(-1),
00071 _CurrEditedElementLocated(NULL),
00072 _CurrEditedElementIndex(0),
00073 _Scene(NULL),
00074 _TimeThreshold(0.15f),
00075 _SystemDate(0.f),
00076 _MaxNbIntegrations(2),
00077 _LODRatio(0.5f),
00078 _OneMinusCurrentLODRatio(0),
00079 _MaxViewDist(<a class="code" href="namespaceNL3D.html#a164">PSDefaultMaxViewDist</a>),
00080 _InvMaxViewDist(1.f / <a class="code" href="namespaceNL3D.html#a164">PSDefaultMaxViewDist</a>),
00081 _InvCurrentViewDist(1.f / <a class="code" href="namespaceNL3D.html#a164">PSDefaultMaxViewDist</a>),
00082 _DieCondition(none),
00083 _DelayBeforeDieTest(0.2f),
00084 _MaxNumFacesWanted(0),
00085 _AnimType(AnimInCluster),
00086 _UserParamGlobalValue(NULL),
00087 _BypassGlobalUserParam(0),
00088 _PresetBehaviour(UserBehaviour),
00089 _AutoLODStartDistPercent(0.3f),
00090 _AutoLODDegradationExponent(1),
00091 _ColorAttenuationScheme(NULL),
00092 _GlobalColor(NLMISC::CRGBA::White),
00093 _ComputeBBox(true),
00094 _BBoxTouched(true),
00095 _AccurateIntegration(true),
00096 _CanSlowDown(true),
00097 _DestroyModelWhenOutOfRange(false),
00098 _DestroyWhenOutOfFrustum(false),
00099 _Sharing(false),
00100 _AutoLOD(false),
00101 _KeepEllapsedTimeForLifeUpdate(false),
00102 _AutoLODSkipParticles(false),
00103 _EnableLoadBalancing(true),
00104 _InverseEllapsedTime(0.f),
00105 _CurrentDeltaPos(NLMISC::CVector::Null),
00106 _DeltaPos(NLMISC::CVector::Null)
00107
00108 {
00109 std::fill(<a class="code" href="classNL3D_1_1CParticleSystem.html#o31">_UserParam</a>, <a class="code" href="classNL3D_1_1CParticleSystem.html#o31">_UserParam</a> + <a class="code" href="namespaceNL3D.html#a165">MaxPSUserParam</a>, 0);
00110 }
00111
00112
<a name="l00115"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z649_0">00115</a> <font class="keywordtype">void</font> CParticleSystem::stopSound()
00116 {
00117 <font class="keywordflow">for</font> (uint k = 0; k < this-><a class="code" href="classNL3D_1_1CParticleSystem.html#z639_5">getNbProcess</a>(); ++k)
00118 {
00119 CPSLocated *psl = dynamic_cast<NL3D::CPSLocated *>(this-><a class="code" href="classNL3D_1_1CParticleSystem.html#z639_6">getProcess</a>(k));
00120 <font class="keywordflow">if</font> (psl)
00121 {
00122 <font class="keywordflow">for</font> (uint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> < psl->getNbBoundObjects(); ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
00123 {
00124 <font class="keywordflow">if</font> (psl->getBoundObject(l)->getType() == <a class="code" href="namespaceNL3D.html#a207">PSSound</a>)
00125 {
00126 static_cast<CPSSound *>(psl->getBoundObject(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>))->stopSound();
00127
00128 }
00129 }
00130 }
00131 }
00132 }
00133
<a name="l00135"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z649_1">00135</a> <font class="keywordtype">void</font> CParticleSystem::reactivateSound()
00136 {
00137 <font class="keywordflow">for</font> (uint k = 0; k < this-><a class="code" href="classNL3D_1_1CParticleSystem.html#z639_5">getNbProcess</a>(); ++k)
00138 {
00139 CPSLocated *psl = dynamic_cast<NL3D::CPSLocated *>(this-><a class="code" href="classNL3D_1_1CParticleSystem.html#z639_6">getProcess</a>(k));
00140 <font class="keywordflow">if</font> (psl)
00141 {
00142 <font class="keywordflow">for</font> (uint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> < psl->getNbBoundObjects(); ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
00143 {
00144 <font class="keywordflow">if</font> (psl->getBoundObject(l)->getType() == NL3D::PSSound)
00145 {
00146 static_cast<CPSSound *>(psl->getBoundObject(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>))->reactivateSound();
00147 }
00148 }
00149 }
00150 }
00151 }
00152
00153
<a name="l00155"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z646_4">00155</a> <font class="keywordtype">void</font> CParticleSystem::enableLoadBalancing(<font class="keywordtype">bool</font> enabled <font class="comment">/*=true*/</font>)
00156 {
00157 <font class="keywordflow">if</font> (enabled)
00158 {
00159 <a class="code" href="classNL3D_1_1CParticleSystem.html#z646_2">notifyMaxNumFacesChanged</a>();
00160 }
00161 <a class="code" href="classNL3D_1_1CParticleSystem.html#o50">_EnableLoadBalancing</a> = enabled;
00162 }
00163
<a name="l00165"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z646_2">00165</a> <font class="keywordtype">void</font> CParticleSystem::notifyMaxNumFacesChanged(<font class="keywordtype">void</font>)
00166 {
00167 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CParticleSystem.html#o50">_EnableLoadBalancing</a>) <font class="keywordflow">return</font>;
00168 <a class="code" href="classNL3D_1_1CParticleSystem.html#o29">_MaxNumFacesWanted</a> = 0;
00169 <font class="keywordflow">for</font> (TProcessVect::iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(); ++it)
00170 {
00171 <a class="code" href="classNL3D_1_1CParticleSystem.html#o29">_MaxNumFacesWanted</a> += (*it)->querryMaxWantedNumFaces();
00172 }
00173 }
00174
00175
<a name="l00177"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z646_0">00177</a> <font class="keywordtype">float</font> CParticleSystem::getWantedNumTris(<font class="keywordtype">float</font> dist)
00178 {
00179 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CParticleSystem.html#o50">_EnableLoadBalancing</a>) <font class="keywordflow">return</font> 0; <font class="comment">// no contribution to the load balancing</font>
00180 <font class="keywordflow">if</font> (dist > <a class="code" href="classNL3D_1_1CParticleSystem.html#o24">_MaxViewDist</a>) <font class="keywordflow">return</font> 0;
00181 <font class="keywordtype">float</font> retValue = ((1.f - dist * <a class="code" href="classNL3D_1_1CParticleSystem.html#o25">_InvMaxViewDist</a>) * <a class="code" href="classNL3D_1_1CParticleSystem.html#o29">_MaxNumFacesWanted</a>);
00183 <font class="keywordflow">return</font> retValue;
00184 }
00185
00186
<a name="l00188"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z646_1">00188</a> <font class="keywordtype">void</font> CParticleSystem::setNumTris(uint numFaces)
00189 {
00190 <font class="keywordflow">if</font> (_EnableLoadBalancing)
00191 {
00192 <font class="keywordtype">float</font> modelDist = (<a class="code" href="classNL3D_1_1CParticleSystem.html#o7">_SysMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>() - <a class="code" href="classNL3D_1_1CParticleSystem.html#o6">_InvertedViewMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>()).norm();
00193 <font class="comment">/*uint numFaceWanted = (uint) getWantedNumTris(modelDist);*/</font>
00194
00195 <font class="keyword">const</font> <font class="keywordtype">float</font> epsilon = 10E-5f;
00196
00197
00198 uint wantedNumTri = (uint) <a class="code" href="classNL3D_1_1CParticleSystem.html#z646_0">getWantedNumTris</a>(modelDist);
00199 <font class="keywordflow">if</font> (numFaces >= wantedNumTri || wantedNumTri == 0 || <a class="code" href="classNL3D_1_1CParticleSystem.html#o29">_MaxNumFacesWanted</a> == 0 || modelDist < epsilon)
00200 {
00201 <a class="code" href="classNL3D_1_1CParticleSystem.html#o26">_InvCurrentViewDist</a> = <a class="code" href="classNL3D_1_1CParticleSystem.html#o25">_InvMaxViewDist</a>;
00202 }
00203 <font class="keywordflow">else</font>
00204 {
00205
00206 <a class="code" href="classNL3D_1_1CParticleSystem.html#o26">_InvCurrentViewDist</a> = (<a class="code" href="classNL3D_1_1CParticleSystem.html#o29">_MaxNumFacesWanted</a> - numFaces) / ( <a class="code" href="classNL3D_1_1CParticleSystem.html#o29">_MaxNumFacesWanted</a> * modelDist);
00207 }
00208 }
00209 <font class="keywordflow">else</font>
00210 {
00211 <font class="comment">// always take full detail when there's no load balancing</font>
00212 <a class="code" href="classNL3D_1_1CParticleSystem.html#o26">_InvCurrentViewDist</a> = <a class="code" href="classNL3D_1_1CParticleSystem.html#o25">_InvMaxViewDist</a>;
00213 }
00214 }
00215
00216
<a name="l00219"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z633_1">00219</a> CParticleSystem::~CParticleSystem()
00220 {
00221 <font class="keywordflow">for</font> (TProcessVect::iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(); ++it)
00222 {
00223 <font class="keyword">delete</font> *it;
00224 }
00225 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#o38">_ColorAttenuationScheme</a>;
00226 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>;
00227 }
00228
<a name="l00230"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z637_4">00230</a> <font class="keywordtype">void</font> CParticleSystem::setViewMat(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &m)
00231 {
00232 <a class="code" href="classNL3D_1_1CParticleSystem.html#o5">_ViewMat</a> = m;
00233 <a class="code" href="classNL3D_1_1CParticleSystem.html#o6">_InvertedViewMat</a> = m.<a class="code" href="classNLMISC_1_1CMatrix.html#z293_7">inverted</a>();
00234 }
00235
<a name="l00237"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z648_11">00237</a> <font class="keywordtype">bool</font> CParticleSystem::hasEmitters(<font class="keywordtype">void</font>)<font class="keyword"> const</font>
00238 <font class="keyword"></font>{
00239 <font class="keywordflow">for</font> (TProcessVect::const_iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(); ++it)
00240 {
00241 <font class="keywordflow">if</font> ((*it)->hasEmitters()) <font class="keywordflow">return</font> <font class="keyword">true</font>;
00242 }
00243 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00244 }
00245
<a name="l00247"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z648_12">00247</a> <font class="keywordtype">bool</font> CParticleSystem::hasParticles(<font class="keywordtype">void</font>)<font class="keyword"> const</font>
00248 <font class="keyword"></font>{
00249 <font class="keywordflow">for</font> (TProcessVect::const_iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(); ++it)
00250 {
00251 <font class="keywordflow">if</font> ((*it)->hasParticles()) <font class="keywordflow">return</font> <font class="keyword">true</font>;
00252 }
00253 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00254 }
00255
<a name="l00257"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#c0">00257</a> <font class="keywordtype">void</font> CParticleSystem::stepLocated(<a class="code" href="namespaceNL3D.html#a484">TPSProcessPass</a> pass, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> et, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> realEt)
00258 {
00259 <font class="keywordflow">for</font> (TProcessVect::iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(); ++it)
00260 {
00261 (*it)->step(pass, et, realEt);
00262 }
00263 }
00264
00265
<a name="l00267"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#c1">00267</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CParticleSystem::updateLODRatio()
00268 {
00269 <font class="comment">// temp</font>
00270 CVector sysPos = <a class="code" href="classNL3D_1_1CParticleSystem.html#o7">_SysMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>();
00271 CVector obsPos = <a class="code" href="classNL3D_1_1CParticleSystem.html#o6">_InvertedViewMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>();
00272 <font class="keyword">const</font> CVector d = <a class="code" href="classNL3D_1_1CParticleSystem.html#o7">_SysMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>() - <a class="code" href="classNL3D_1_1CParticleSystem.html#o6">_InvertedViewMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>();
00273 <a class="code" href="classNL3D_1_1CParticleSystem.html#o23">_OneMinusCurrentLODRatio</a> = 1.f - (d.norm() * <a class="code" href="classNL3D_1_1CParticleSystem.html#o26">_InvCurrentViewDist</a>);
00274 <a class="code" href="namespaceNLMISC.html#a215">NLMISC::clamp</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#o23">_OneMinusCurrentLODRatio</a>, 0.f, 1.f);
00275 }
00276
<a name="l00278"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#c2">00278</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CParticleSystem::updateColor()
00279 {
00280 <font class="keywordflow">if</font> (_ColorAttenuationScheme)
00281 {
00282 <font class="keywordtype">float</font> ratio = 1.00f - <a class="code" href="classNL3D_1_1CParticleSystem.html#o23">_OneMinusCurrentLODRatio</a>;
00283 <a class="code" href="classNL3D_1_1CParticleSystem.html#o39">_GlobalColor</a> = <a class="code" href="classNL3D_1_1CParticleSystem.html#o38">_ColorAttenuationScheme</a>->get(ratio > 0.f ? ratio : 0.f);
00284 }
00285 }
00286
00287
00288 <font class="comment">/*</font>
00289 <font class="comment">static void displaySysPos(IDriver *drv, const CVector &pos, CRGBA col)</font>
00290 <font class="comment">{</font>
00291 <font class="comment"> if (!drv) return; </font>
00292 <font class="comment"> drv->setupModelMatrix(CMatrix::Identity);</font>
00293 <font class="comment"> CPSUtil::displayArrow(drv, pos, CVector::K, 1.f, CRGBA::White, col);</font>
00294 <font class="comment">}</font>
00295 <font class="comment">*/</font>
00296
<a name="l00298"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z638_0">00298</a> <font class="keywordtype">void</font> CParticleSystem::step(TPass pass, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)
00299 {
00300 <font class="keywordflow">switch</font> (pass)
00301 {
00302 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#s18s1">SolidRender</a>:
00304 <font class="keywordflow">if</font> (_Sharing)
00305 {
00306 <a class="code" href="classNL3D_1_1CParticleSystem.html#c1">updateLODRatio</a>();
00307 }
00308 <font class="comment">// update time</font>
00309 ++<a class="code" href="classNL3D_1_1CParticleSystem.html#o12">_Date</a>;
00310 <font class="comment">// update global color</font>
00311 <a class="code" href="classNL3D_1_1CParticleSystem.html#c2">updateColor</a>();
00312 <a class="code" href="classNL3D_1_1CParticleSystem.html#c0">stepLocated</a>(<a class="code" href="namespaceNL3D.html#a484a169">PSSolidRender</a>, ellapsedTime, ellapsedTime);
00313
00314 <font class="keywordflow">break</font>;
00315 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#s18s2">BlendRender</a>:
00317 <font class="keywordflow">if</font> (_Sharing)
00318 {
00319 <a class="code" href="classNL3D_1_1CParticleSystem.html#c1">updateLODRatio</a>();
00320 }
00321 <font class="comment">// update time</font>
00322 ++<a class="code" href="classNL3D_1_1CParticleSystem.html#o12">_Date</a>;
00323 <font class="comment">// update global color</font>
00324 <a class="code" href="classNL3D_1_1CParticleSystem.html#c2">updateColor</a>();
00325 <a class="code" href="classNL3D_1_1CParticleSystem.html#c0">stepLocated</a>(<a class="code" href="namespaceNL3D.html#a484a170">PSBlendRender</a>, ellapsedTime, ellapsedTime);
00326 <font class="keywordflow">break</font>;
00327 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#s18s3">ToolRender</a>:
00328 <a class="code" href="classNL3D_1_1CParticleSystem.html#c0">stepLocated</a>(<a class="code" href="namespaceNL3D.html#a484a171">PSToolRender</a>, ellapsedTime, ellapsedTime);
00329 <font class="keywordflow">break</font>;
00330 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#s18s0">Anim</a>:
00331 {
00332 <font class="comment">// update user param from global value if needed, unless this behaviour is bypassed has indicated by a flag in _BypassGlobalUserParam</font>
00333 <font class="keywordflow">if</font> (_UserParamGlobalValue)
00334 {
00335 <a class="code" href="debug_8h.html#a16">nlctassert</a>(<a class="code" href="namespaceNL3D.html#a165">MaxPSUserParam</a> < 8); <font class="comment">// there should be less than 8 parameters because of mask stored in a byte </font>
00336 uint8 bypassMask = 1;
00337 <font class="keywordflow">for</font>(uint k = 0; k < <a class="code" href="namespaceNL3D.html#a165">MaxPSUserParam</a>; ++k)
00338 {
00339 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>[k] && !(<a class="code" href="classNL3D_1_1CParticleSystem.html#o33">_BypassGlobalUserParam</a> & bypassMask)) <font class="comment">// if there is a global value for this param and if the update is not bypassed</font>
00340 {
00341 <a class="code" href="classNL3D_1_1CParticleSystem.html#o31">_UserParam</a>[k] = <a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>[k]->second;
00342 }
00343 bypassMask <<= 1;
00344 }
00345 }
00346 <font class="comment">//</font>
00347 <a class="code" href="classNL3D_1_1CParticleSystem.html#o41">_BBoxTouched</a> = <font class="keyword">true</font>;
00348 <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> et = ellapsedTime;
00349 uint nbPass = 1;
00350 <font class="keywordflow">if</font> (_AccurateIntegration)
00351 {
00352 <font class="keywordflow">if</font> (et > <a class="code" href="classNL3D_1_1CParticleSystem.html#o19">_TimeThreshold</a>)
00353 {
00354 nbPass = (uint32) ceilf(et / <a class="code" href="classNL3D_1_1CParticleSystem.html#o19">_TimeThreshold</a>);
00355 <font class="keywordflow">if</font> (nbPass > <a class="code" href="classNL3D_1_1CParticleSystem.html#o21">_MaxNbIntegrations</a>)
00356 {
00357 nbPass = <a class="code" href="classNL3D_1_1CParticleSystem.html#o21">_MaxNbIntegrations</a>;
00358 <font class="keywordflow">if</font> (_CanSlowDown)
00359 {
00360 et = <a class="code" href="classNL3D_1_1CParticleSystem.html#o19">_TimeThreshold</a>;
00361 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#o19">_TimeThreshold</a> != 0);
00362 <a class="code" href="classNL3D_1_1CParticleSystem.html#o51">_InverseEllapsedTime</a> = 1.f / (<a class="code" href="classNL3D_1_1CParticleSystem.html#o19">_TimeThreshold</a> * nbPass);
00363 }
00364 <font class="keywordflow">else</font>
00365 {
00366 et = ellapsedTime / nbPass;
00367 <a class="code" href="classNL3D_1_1CParticleSystem.html#o51">_InverseEllapsedTime</a> = ellapsedTime != 0 ? 1.f / ellapsedTime : 0.f;
00368 }
00369 }
00370 <font class="keywordflow">else</font>
00371 {
00372 et = ellapsedTime / nbPass;
00373 <a class="code" href="classNL3D_1_1CParticleSystem.html#o51">_InverseEllapsedTime</a> = ellapsedTime != 0 ? 1.f / ellapsedTime : 0.f;
00374 }
00375 }
00376 <font class="keywordflow">else</font>
00377 {
00378 <a class="code" href="classNL3D_1_1CParticleSystem.html#o51">_InverseEllapsedTime</a> = ellapsedTime != 0 ? 1.f / ellapsedTime : 0.f;
00379 }
00380 }
00381 <font class="keywordflow">else</font>
00382 {
00383 <a class="code" href="classNL3D_1_1CParticleSystem.html#o51">_InverseEllapsedTime</a> = ellapsedTime != 0 ? 1.f / ellapsedTime : 0.f;
00384 }
00385 <a class="code" href="classNL3D_1_1CParticleSystem.html#c1">updateLODRatio</a>();
00386
00387 <font class="comment">// set start position. Used by emitters that emit from Local basis to world</font>
00388 <a class="code" href="classNL3D_1_1CParticleSystem.html#o10">_CurrentDeltaPos</a> = -<a class="code" href="classNL3D_1_1CParticleSystem.html#o11">_DeltaPos</a>;
00389 <font class="comment">//displaySysPos(_Driver, _CurrentDeltaPos + _OldSysMat.getPos(), CRGBA::Red);</font>
00390 <font class="comment">// process passes</font>
00391 <font class="keywordtype">float</font> realEt = <a class="code" href="classNL3D_1_1CParticleSystem.html#o48">_KeepEllapsedTimeForLifeUpdate</a> ? (ellapsedTime / nbPass)
00392 : et;
00393 <font class="keywordflow">do</font>
00394 {
00395 <font class="comment">// position of the system at the end of the integration</font>
00396 <a class="code" href="classNL3D_1_1CParticleSystem.html#o10">_CurrentDeltaPos</a> += <a class="code" href="classNL3D_1_1CParticleSystem.html#o11">_DeltaPos</a> * (et * <a class="code" href="classNL3D_1_1CParticleSystem.html#o51">_InverseEllapsedTime</a>);
00397 <font class="comment">//displaySysPos(_Driver, _CurrentDeltaPos + _OldSysMat.getPos(), CRGBA::Blue);</font>
00398 <font class="comment">// the order of the following is important...</font>
00399 <a class="code" href="classNL3D_1_1CParticleSystem.html#c0">stepLocated</a>(<a class="code" href="namespaceNL3D.html#a484a167">PSCollision</a>, et, realEt);
00400 <font class="keywordflow">for</font> (TProcessVect::iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(); ++it)
00401 {
00402 (*it)->updateLife(realEt);
00403 (*it)->step(<a class="code" href="namespaceNL3D.html#a484a168">PSMotion</a>, et, realEt);
00404 }
00405 <a class="code" href="classNL3D_1_1CParticleSystem.html#o20">_SystemDate</a> += realEt;
00406 <a class="code" href="classNL3D_1_1CParticleSystem.html#c0">stepLocated</a>(<a class="code" href="namespaceNL3D.html#a484a166">PSEmit</a>, et, realEt);
00407 }
00408 <font class="keywordflow">while</font> (--nbPass);
00409
00410 <font class="comment">// perform parametric motion if present</font>
00411 <font class="keywordflow">for</font> (TProcessVect::iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(); ++it)
00412 {
00413 <font class="keywordflow">if</font> ((*it)->isParametricMotionEnabled()) (*it)->performParametricMotion(<a class="code" href="classNL3D_1_1CParticleSystem.html#o20">_SystemDate</a>, ellapsedTime, realEt);
00414 }
00415
00416 }
00417 }
00418 }
00419
00420
00421
<a name="l00423"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z633_2">00423</a> <font class="keywordtype">void</font> CParticleSystem::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00424 {
00425 sint version = f.serialVersion(12);
00426 <font class="comment">// version 12: global userParams</font>
00427 <font class="comment">// version 11: enable load balancing flag </font>
00428 <font class="comment">// version 9: Sharing flag added</font>
00429 <font class="comment">// Auto-lod parameters</font>
00430 <font class="comment">// New integration flag</font>
00431 <font class="comment">// Global color attenuation</font>
00432 <font class="comment">// version 8: Replaced the attribute '_PerformMotionWhenOutOfFrustum' by a _AnimType field which allow more precise control</font>
00433
00434 <font class="comment">//f.serial(_ViewMat);</font>
00435 f.serial(_SysMat);
00436 f.serial(_Date);
00437 <font class="keywordflow">if</font> (f.isReading())
00438 {
00439 <font class="keyword">delete</font> _ColorAttenuationScheme;
00440 <font class="comment">// delete previous multimap</font>
00441 _LBMap.clear();
00442 <font class="comment">// delete previously attached process</font>
00443 <font class="keywordflow">for</font> (TProcessVect::iterator it = _ProcessVect.begin(); it != _ProcessVect.end(); ++it)
00444 {
00445 <font class="keyword">delete</font> (*it);
00446 }
00447
00448 _ProcessVect.clear();
00449
00450 f.serialContPolyPtr(_ProcessVect);
00451
00452 _InvSysMat = _SysMat.inverted();
00453 _FontGenerator = NULL;
00454 _FontManager = NULL;
00455 <font class="keyword">delete</font> _UserParamGlobalValue;
00456 _UserParamGlobalValue = NULL;
00457 _BypassGlobalUserParam = 0;
00458 }
00459 <font class="keywordflow">else</font>
00460 {
00461 f.serialContPolyPtr(_ProcessVect);
00462 }
00463
00464 <font class="keywordflow">if</font> (version > 1) <font class="comment">// name of the system</font>
00465 {
00466 f.serial(_Name);
00467 }
00468
00469 <font class="keywordflow">if</font> (version > 2) <font class="comment">// infos about integration, and LOD</font>
00470 {
00471 f.serial(_AccurateIntegration);
00472 <font class="keywordflow">if</font> (_AccurateIntegration) f.serial(_CanSlowDown, _TimeThreshold, _MaxNbIntegrations);
00473 f.serial(_InvMaxViewDist, _LODRatio);
00474 _MaxViewDist = 1.f / _InvMaxViewDist;
00475 _InvCurrentViewDist = _InvMaxViewDist;
00476 }
00477
00478 <font class="keywordflow">if</font> (version > 3) <font class="comment">// tell wether the system must compute his bbox, hold a precomputed bbox</font>
00479 {
00480 f.serial(_ComputeBBox);
00481 <font class="keywordflow">if</font> (!_ComputeBBox)
00482 {
00483 f.serial(_PreComputedBBox);
00484 }
00485 }
00486
00487 <font class="keywordflow">if</font> (version > 4) <font class="comment">// lifetime informations</font>
00488 {
00489 f.serial(_DestroyModelWhenOutOfRange);
00490 f.serialEnum(_DieCondition);
00491 <font class="keywordflow">if</font> (_DieCondition != none)
00492 {
00493 f.serial(_DelayBeforeDieTest);
00494 }
00495 }
00496
00497 <font class="keywordflow">if</font> (version > 5)
00498 {
00499 f.serial(_DestroyWhenOutOfFrustum);
00500 }
00501
00502 <font class="keywordflow">if</font> (version > 6 && version < 8)
00503 {
00504 <font class="keywordtype">bool</font> performMotionWOOF;
00505 <font class="keywordflow">if</font> (f.isReading())
00506 {
00507 f.serial(performMotionWOOF);
00508 performMotionWhenOutOfFrustum(performMotionWOOF);
00509 }
00510 <font class="keywordflow">else</font>
00511 {
00512 performMotionWOOF = doesPerformMotionWhenOutOfFrustum();
00513 f.serial(performMotionWOOF);
00514 }
00515 }
00516
00517 <font class="keywordflow">if</font> (version > 7)
00518 {
00519 f.serialEnum(_AnimType);
00520 f.serialEnum(_PresetBehaviour);
00521 }
00522
00523 <font class="keywordflow">if</font> (version > 8)
00524 {
00525 f.serial(_Sharing);
00526 f.serial(_AutoLOD);
00527 <font class="keywordflow">if</font> (_AutoLOD)
00528 {
00529 f.serial(_AutoLODStartDistPercent, _AutoLODDegradationExponent);
00530 f.serial(_AutoLODSkipParticles);
00531 }
00532 f.serial(_KeepEllapsedTimeForLifeUpdate);
00533 f.serialPolyPtr(_ColorAttenuationScheme);
00534 }
00535
00536 <font class="keywordflow">if</font> (version >= 11)
00537 {
00538 f.serial(_EnableLoadBalancing);
00539 }
00540
00541 <font class="keywordflow">if</font> (version >= 12)
00542 {
00543 <font class="comment">// serial infos about global user params</font>
00544 <a class="code" href="debug_8h.html#a16">nlctassert</a>(<a class="code" href="namespaceNL3D.html#a165">MaxPSUserParam</a> < 8); <font class="comment">// In this version mask of used global user params are stored in a byte.. </font>
00545 <font class="keywordflow">if</font> (f.isReading())
00546 {
00547 uint8 mask;
00548 f.serial(mask);
00549 <font class="keywordflow">if</font> (mask)
00550 {
00551 std::string globalValueName;
00552 uint8 testMask = 1;
00553 <font class="keywordflow">for</font>(uint k = 0; k < <a class="code" href="namespaceNL3D.html#a165">MaxPSUserParam</a>; ++k)
00554 {
00555 <font class="keywordflow">if</font> (mask & testMask)
00556 {
00557 f.serial(globalValueName);
00558 bindGlobalValueToUserParam(globalValueName.c_str(), k);
00559 }
00560 testMask <<= 1;
00561 }
00562 }
00563 }
00564 <font class="keywordflow">else</font>
00565 {
00566 uint8 mask = 0;
00567 <font class="keywordflow">if</font> (_UserParamGlobalValue)
00568 {
00569 <font class="keywordflow">for</font>(uint k = 0; k < <a class="code" href="namespaceNL3D.html#a165">MaxPSUserParam</a>; ++k)
00570 {
00571 <font class="keywordflow">if</font> (_UserParamGlobalValue[k]) mask |= (1 << k);
00572 }
00573 }
00574 f.serial(mask);
00575 <font class="keywordflow">if</font> (_UserParamGlobalValue)
00576 {
00577 <font class="keywordflow">for</font>(uint k = 0; k < <a class="code" href="namespaceNL3D.html#a165">MaxPSUserParam</a>; ++k)
00578 {
00579 <font class="keywordflow">if</font> (_UserParamGlobalValue[k])
00580 {
00581 std::string valueName = _UserParamGlobalValue[k]->first;
00582 f.serial(valueName);
00583 }
00584 }
00585 }
00586 }
00587 }
00588
00589 <font class="keywordflow">if</font> (f.isReading())
00590 {
00591 notifyMaxNumFacesChanged();
00592 }
00593 }
00594
00595
<a name="l00597"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z639_0">00597</a> <font class="keywordtype">void</font> CParticleSystem::attach(CParticleSystemProcess *ptr)
00598 {
00599 <a class="code" href="debug_8h.html#a6">nlassert</a>(std::find(<a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(), <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(), ptr) == <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end() );
00600 <font class="comment">//nlassert(ptr->getOwner() == NULL); // deja attache a un autre systeme</font>
00601 <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.push_back(ptr);
00602 ptr->setOwner(<font class="keyword">this</font>);
00603 <a class="code" href="classNL3D_1_1CParticleSystem.html#z646_2">notifyMaxNumFacesChanged</a>();
00604 }
00605
<a name="l00607"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z639_4">00607</a> <font class="keywordtype">void</font> CParticleSystem::remove(CParticleSystemProcess *ptr)
00608 {
00609 TProcessVect::iterator it = std::find(<a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(), <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(), ptr);
00610 <a class="code" href="debug_8h.html#a6">nlassert</a>(it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end() );
00611 <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.erase(it);
00612 <font class="keyword">delete</font> ptr;
00613 }
00614
<a name="l00616"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z647_0">00616</a> <font class="keywordtype">void</font> CParticleSystem::computeBBox(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &aabbox)
00617 {
00618 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CParticleSystem.html#o40">_ComputeBBox</a> || !<a class="code" href="classNL3D_1_1CParticleSystem.html#o41">_BBoxTouched</a>)
00619 {
00620 aabbox = <a class="code" href="classNL3D_1_1CParticleSystem.html#o0">_PreComputedBBox</a>;
00621 <font class="keywordflow">return</font>;
00622 }
00623
00624 <font class="keywordtype">bool</font> foundOne = <font class="keyword">false</font>;
00625 <a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> tmpBox;
00626 <font class="keywordflow">for</font> (TProcessVect::const_iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(); ++it)
00627 {
00628 <font class="keywordflow">if</font> ((*it)->computeBBox(tmpBox))
00629 {
00630 <font class="keywordflow">if</font> (!(*it)->isInSystemBasis())
00631 {
00632 <font class="comment">// rotate the aabbox so that it is in the correct basis</font>
00633 tmpBox = <a class="code" href="classNLMISC_1_1CAABBox.html#z266_3">NLMISC::CAABBox::transformAABBox</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#o9">_InvSysMat</a>, tmpBox);
00634 }
00635 <font class="keywordflow">if</font> (foundOne)
00636 {
00637 aabbox = <a class="code" href="classNLMISC_1_1CAABBox.html#z266_2">NLMISC::CAABBox::computeAABBoxUnion</a>(aabbox, tmpBox);
00638 }
00639 <font class="keywordflow">else</font>
00640 {
00641 aabbox = tmpBox;
00642 foundOne = <font class="keyword">true</font>;
00643 }
00644 }
00645 }
00646
00647 <font class="keywordflow">if</font> (!foundOne)
00648 {
00649 aabbox.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_0">setCenter</a>(<a class="code" href="classNLMISC_1_1CVector.html#p0">NLMISC::CVector::Null</a>);
00650 aabbox.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_1">setHalfSize</a>(<a class="code" href="classNLMISC_1_1CVector.html#p0">NLMISC::CVector::Null</a>);
00651 }
00652
00653 <a class="code" href="classNL3D_1_1CParticleSystem.html#o41">_BBoxTouched</a> = <font class="keyword">false</font>;
00654 <a class="code" href="classNL3D_1_1CParticleSystem.html#o0">_PreComputedBBox</a> = aabbox;
00655 }
00656
<a name="l00658"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z637_0">00658</a> <font class="keywordtype">void</font> CParticleSystem::setSysMat(<font class="keyword">const</font> CMatrix &m)
00659 {
00660 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CParticleSystem.html#o20">_SystemDate</a> != 0.f)
00661 {
00662 <a class="code" href="classNL3D_1_1CParticleSystem.html#o8">_OldSysMat</a> = <a class="code" href="classNL3D_1_1CParticleSystem.html#o7">_SysMat</a>; <font class="comment">// _sysMat is relevant if at least one call to setSysMat has been performed before</font>
00663 <a class="code" href="classNL3D_1_1CParticleSystem.html#o11">_DeltaPos</a> = m.getPos() - <a class="code" href="classNL3D_1_1CParticleSystem.html#o8">_OldSysMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>();
00664 }
00665 <font class="keywordflow">else</font>
00666 {
00667 <a class="code" href="classNL3D_1_1CParticleSystem.html#o11">_DeltaPos</a> = <a class="code" href="classNLMISC_1_1CVector.html#p0">NLMISC::CVector::Null</a>;
00668 <a class="code" href="classNL3D_1_1CParticleSystem.html#o8">_OldSysMat</a> = m;
00669 }
00670 <a class="code" href="classNL3D_1_1CParticleSystem.html#o7">_SysMat</a> = m;
00671 <a class="code" href="classNL3D_1_1CParticleSystem.html#o9">_InvSysMat</a> = <a class="code" href="classNL3D_1_1CParticleSystem.html#o7">_SysMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z293_7">inverted</a>();
00672 }
00673
<a name="l00675"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z643_0">00675</a> <font class="keywordtype">bool</font> CParticleSystem::hasOpaqueObjects(<font class="keywordtype">void</font>)<font class="keyword"> const</font>
00676 <font class="keyword"></font>{
00678 <font class="keywordflow">for</font> (TProcessVect::const_iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(); ++it)
00679 {
00680 <font class="keywordflow">if</font> (dynamic_cast<CPSLocated *>(*it))
00681 {
00682 <font class="keywordflow">for</font> (uint k = 0; k < ((CPSLocated *) *it)->getNbBoundObjects(); ++k)
00683 {
00684 CPSLocatedBindable *lb = ((CPSLocated *) *it)->getBoundObject(k);
00685 <font class="keywordflow">if</font> (lb->getType() == <a class="code" href="namespaceNL3D.html#a203">PSParticle</a>)
00686 {
00687 <font class="keywordflow">if</font> (((CPSParticle *) lb)->hasOpaqueFaces()) <font class="keywordflow">return</font> <font class="keyword">true</font>;
00688 }
00689 }
00690 }
00691 }
00692 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00693 }
00694
<a name="l00696"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z643_1">00696</a> <font class="keywordtype">bool</font> CParticleSystem::hasTransparentObjects(<font class="keywordtype">void</font>)<font class="keyword"> const</font>
00697 <font class="keyword"></font>{
00699 <font class="keywordflow">for</font> (TProcessVect::const_iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(); ++it)
00700 {
00701 <font class="keywordflow">if</font> (dynamic_cast<CPSLocated *>(*it))
00702 {
00703 <font class="keywordflow">for</font> (uint k = 0; k < ((CPSLocated *) *it)->getNbBoundObjects(); ++k)
00704 {
00705 CPSLocatedBindable *lb = ((CPSLocated *) *it)->getBoundObject(k);
00706 <font class="keywordflow">if</font> (lb->getType() == <a class="code" href="namespaceNL3D.html#a203">PSParticle</a>)
00707 {
00708 <font class="keywordflow">if</font> (((CPSParticle *) lb)->hasTransparentFaces()) <font class="keywordflow">return</font> <font class="keyword">true</font>;
00709 }
00710 }
00711 }
00712 }
00713 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00714 }
00715
<a name="l00717"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z645_4">00717</a> <font class="keywordtype">void</font> CParticleSystem::getLODVect(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>, <font class="keywordtype">float</font> &<a class="code" href="driver__opengl__extension__def_8h.html#a378">offset</a>, <font class="keywordtype">bool</font> systemBasis)
00718 {
00719 <font class="keywordflow">if</font> (!systemBasis)
00720 {
00721 v = <a class="code" href="classNL3D_1_1CParticleSystem.html#o26">_InvCurrentViewDist</a> * <a class="code" href="classNL3D_1_1CParticleSystem.html#o6">_InvertedViewMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_8">getJ</a>();
00722 <a class="code" href="driver__opengl__extension__def_8h.html#a378">offset</a> = - <a class="code" href="classNL3D_1_1CParticleSystem.html#o6">_InvertedViewMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>() * v;
00723 }
00724 <font class="keywordflow">else</font>
00725 {
00726 <font class="keyword">const</font> CVector tv = <a class="code" href="classNL3D_1_1CParticleSystem.html#o9">_InvSysMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z294_0">mulVector</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#o6">_InvertedViewMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_8">getJ</a>());
00727 <font class="keyword">const</font> CVector org = <a class="code" href="classNL3D_1_1CParticleSystem.html#o9">_InvSysMat</a> * <a class="code" href="classNL3D_1_1CParticleSystem.html#o6">_InvertedViewMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>();
00728 v = <a class="code" href="classNL3D_1_1CParticleSystem.html#o26">_InvCurrentViewDist</a> * tv;
00729 <a class="code" href="driver__opengl__extension__def_8h.html#a378">offset</a> = - org * v;
00730 }
00731 }
00732
<a name="l00734"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z645_5">00734</a> <a class="code" href="namespaceNL3D.html#a485">TPSLod</a> CParticleSystem::getLOD(<font class="keywordtype">void</font>)<font class="keyword"> const</font>
00735 <font class="keyword"></font>{
00736 <font class="keyword">const</font> <font class="keywordtype">float</font> dist = fabsf(<a class="code" href="classNL3D_1_1CParticleSystem.html#o26">_InvCurrentViewDist</a> * (<a class="code" href="classNL3D_1_1CParticleSystem.html#o7">_SysMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>() - <a class="code" href="classNL3D_1_1CParticleSystem.html#o6">_InvertedViewMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>()) * <a class="code" href="classNL3D_1_1CParticleSystem.html#o6">_InvertedViewMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_8">getJ</a>());
00737 <font class="keywordflow">return</font> dist > <a class="code" href="classNL3D_1_1CParticleSystem.html#o22">_LODRatio</a> ? <a class="code" href="namespaceNL3D.html#a485a210">PSLod2</a> : <a class="code" href="namespaceNL3D.html#a485a209">PSLod1</a>;
00738 }
00739
00740
<a name="l00742"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z650_0">00742</a> <font class="keywordtype">void</font> CParticleSystem::registerLocatedBindableExternID(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, CPSLocatedBindable *lb)
00743 {
00744 <a class="code" href="debug_8h.html#a6">nlassert</a>(lb);
00745 <a class="code" href="debug_8h.html#a6">nlassert</a>(lb->getOwner() && lb->getOwner()->getOwner() == <font class="keyword">this</font>); <font class="comment">// the located bindable must belong to that system</font>
00746 <font class="preprocessor"> #ifdef NL_DEBUG </font>
00747 <font class="preprocessor"></font> <font class="comment">// check that this lb hasn't been inserted yet</font>
00748 TLBMap::iterator lbd = <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.lower_bound(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>), ubd = <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.upper_bound(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00749 <a class="code" href="debug_8h.html#a6">nlassert</a>(std::find(lbd, ubd, TLBMap::value_type (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, lb)) == ubd);
00750 <a class="code" href="debug_8h.html#a6">nlassert</a>(std::find(lbd, ubd, TLBMap::value_type (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, lb)) == ubd );
00751
00752 <font class="preprocessor"> #endif</font>
00753 <font class="preprocessor"></font> <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.insert(TLBMap::value_type (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, lb) );
00754 }
00755
<a name="l00757"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z650_1">00757</a> <font class="keywordtype">void</font> CParticleSystem::unregisterLocatedBindableExternID(CPSLocatedBindable *lb)
00758 {
00759 <a class="code" href="debug_8h.html#a6">nlassert</a>(lb);
00760 <a class="code" href="debug_8h.html#a6">nlassert</a>(lb->getOwner() && lb->getOwner()->getOwner() == <font class="keyword">this</font>); <font class="comment">// the located bindable must belong to that system</font>
00761 uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a> = lb->getExternID();
00762 <font class="keywordflow">if</font> (!<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>) <font class="keywordflow">return</font>;
00763 TLBMap::iterator lbd = <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.lower_bound(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>), ubd = <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.upper_bound(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00764 TLBMap::iterator el = std::find(lbd, ubd, TLBMap::value_type (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, lb));
00765 <a class="code" href="debug_8h.html#a6">nlassert</a>(el != ubd);
00766 <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.erase(el);
00767 }
00768
<a name="l00770"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z651_0">00770</a> uint CParticleSystem::getNumLocatedBindableByExternID(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)<font class="keyword"> const</font>
00771 <font class="keyword"></font>{
00772 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.count(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00773 }
00774
<a name="l00776"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z651_1">00776</a> CPSLocatedBindable *CParticleSystem::getLocatedBindableByExternID(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
00777 {
00778 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> >= <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.count(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>))
00779 {
00780 <font class="keywordflow">return</font> NULL;
00781 }
00782 TLBMap::const_iterator el = <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.lower_bound(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00783 uint left = <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>;
00784 <font class="keywordflow">while</font> (left--) ++el;
00785 <font class="keywordflow">return</font> el->second;
00786
00787 }
00788
<a name="l00790"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z651_2">00790</a> <font class="keyword">const</font> CPSLocatedBindable *CParticleSystem::getLocatedBindableByExternID(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)<font class="keyword"> const</font>
00791 <font class="keyword"></font>{
00792 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> >= <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.count(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>))
00793 {
00794 <font class="keywordflow">return</font> NULL;
00795 }
00796 TLBMap::const_iterator el = <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.lower_bound(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00797 uint left = <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>;
00798 <font class="keywordflow">while</font> (left--) ++el;
00799 <font class="keywordflow">return</font> el->second;
00800 }
00801
<a name="l00803"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z633_3">00803</a> <font class="keywordtype">void</font> CParticleSystem::merge(CParticleSystemShape *pss)
00804 {
00805 <a class="code" href="debug_8h.html#a6">nlassert</a>(pss);
00806 <a class="code" href="classNL3D_1_1CParticleSystem.html#z633_0">CParticleSystem</a> *duplicate = pss->instanciatePS(*this->_Scene); <font class="comment">// duplicate the p.s. to merge</font>
00807 <font class="comment">// now we transfer the located of the duplicated ps to this object...</font>
00808 <font class="keywordflow">for</font> (TProcessVect::iterator it = duplicate->_ProcessVect.begin(); it != duplicate->_ProcessVect.end(); ++it)
00809 {
00810 <a class="code" href="classNL3D_1_1CParticleSystem.html#z639_0">attach</a>(*it);
00811 }
00812 duplicate->_ProcessVect.clear();
00813 <font class="keyword">delete</font> duplicate;
00814 }
00815
<a name="l00817"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z648_17">00817</a> <font class="keywordtype">void</font> CParticleSystem::activatePresetBehaviour(TPresetBehaviour behaviour)
00818 {
00819
00820 <font class="keywordflow">switch</font>(behaviour)
00821 {
00822 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_2s11">EnvironmentFX</a>:
00823 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_3">setDestroyModelWhenOutOfRange</a>(<font class="keyword">false</font>);
00824 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_5">setDestroyCondition</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#z648_0s4">none</a>);
00825 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_9">destroyWhenOutOfFrustum</a>(<font class="keyword">false</font>);
00826 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_15">setAnimType</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#z648_1s7">AnimVisible</a>);
00827 <font class="keywordflow">break</font>;
00828 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_2s12">RunningEnvironmentFX</a>:
00829 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_3">setDestroyModelWhenOutOfRange</a>(<font class="keyword">false</font>);
00830 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_5">setDestroyCondition</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#z648_0s4">none</a>);
00831 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_9">destroyWhenOutOfFrustum</a>(<font class="keyword">false</font>);
00832 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_15">setAnimType</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#z648_1s8">AnimInCluster</a>);
00833 <font class="keywordflow">break</font>;
00834 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_2s13">SpellFX</a>:
00835 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_3">setDestroyModelWhenOutOfRange</a>(<font class="keyword">true</font>);
00836 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_5">setDestroyCondition</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#z648_0s5">noMoreParticles</a>);
00837 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_9">destroyWhenOutOfFrustum</a>(<font class="keyword">false</font>);
00838 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_15">setAnimType</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#z648_1s9">AnimAlways</a>);
00839 <font class="keywordflow">break</font>;
00840 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_2s14">LoopingSpellFX</a>:
00841 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_3">setDestroyModelWhenOutOfRange</a>(<font class="keyword">true</font>);
00842 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_5">setDestroyCondition</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#z648_0s5">noMoreParticles</a>);
00843 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_9">destroyWhenOutOfFrustum</a>(<font class="keyword">false</font>);
00844 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_15">setAnimType</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#z648_1s8">AnimInCluster</a>);
00845 <font class="keywordflow">break</font>;
00846 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_2s15">MinorFX</a>:
00847 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_3">setDestroyModelWhenOutOfRange</a>(<font class="keyword">true</font>);
00848 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_5">setDestroyCondition</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#z648_0s5">noMoreParticles</a>);
00849 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_9">destroyWhenOutOfFrustum</a>(<font class="keyword">true</font>);
00850 <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_15">setAnimType</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#z648_1s7">AnimVisible</a>);
00851 <font class="keywordflow">break</font>;
00852 <font class="keywordflow">default</font>: <font class="keywordflow">break</font>;
00853 }
00854 <a class="code" href="classNL3D_1_1CParticleSystem.html#o34">_PresetBehaviour</a> = behaviour;
00855 }
00856
00857
<a name="l00859"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z639_1">00859</a> CParticleSystemProcess *CParticleSystem::detach(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
00860 {
00861 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> < <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.size());
00862 CParticleSystemProcess *proc = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>];
00863 <font class="comment">// release references other process may have to this system</font>
00864 <font class="keywordflow">for</font>(TProcessVect::iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(); ++it)
00865 {
00866 (*it)->releaseRefTo(proc);
00867 }
00868 <font class="comment">// erase from the vector</font>
00869 <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.erase(<a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin() + <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00870 proc->setOwner(NULL);
00871 <font class="comment">// not part of this system any more </font>
00872 <font class="keywordflow">return</font> proc;
00873 }
00874
<a name="l00876"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z639_2">00876</a> <font class="keywordtype">bool</font> CParticleSystem::isProcess(CParticleSystemProcess *process)<font class="keyword"> const</font>
00877 <font class="keyword"></font>{
00878 <font class="keywordflow">for</font>(TProcessVect::const_iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(); ++it)
00879 {
00880 <font class="keywordflow">if</font> (*it == process) <font class="keywordflow">return</font> <font class="keyword">true</font>;
00881 }
00882 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00883 }
00884
<a name="l00886"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z639_3">00886</a> uint CParticleSystem::getIndexOf(<font class="keyword">const</font> CParticleSystemProcess *process)<font class="keyword"> const</font>
00887 <font class="keyword"></font>{
00888 <font class="keywordflow">for</font>(uint k = 0; k < <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.size(); ++k)
00889 {
00890 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>[k] == process) <font class="keywordflow">return</font> k;
00891 }
00892 <a class="code" href="debug_8h.html#a6">nlassert</a>(0); <font class="comment">// not a process of this system</font>
00893 <font class="keywordflow">return</font> 0; <font class="comment">// for warning</font>
00894 }
00895
<a name="l00897"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z651_3">00897</a> uint CParticleSystem::getNumID()<font class="keyword"> const</font>
00898 <font class="keyword"></font>{
00899 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.size();
00900 }
00901
<a name="l00903"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z651_4">00903</a> uint32 CParticleSystem::getID(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)<font class="keyword"> const</font>
00904 <font class="keyword"></font>{
00905 TLBMap::const_iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.begin();
00906 <font class="keywordflow">for</font>(uint k = 0; k < <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>; ++k)
00907 {
00908 <font class="keywordflow">if</font> (it == <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.end()) <font class="keywordflow">return</font> 0;
00909 ++it;
00910 }
00911 <font class="keywordflow">return</font> it->first;
00912 }
00913
<a name="l00915"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z651_5">00915</a> <font class="keywordtype">void</font> CParticleSystem::getIDs(std::vector<uint32> &dest)<font class="keyword"> const</font>
00916 <font class="keyword"></font>{
00917 dest.resize(<a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.size());
00918 uint k = 0;
00919 <font class="keywordflow">for</font>(TLBMap::const_iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.end(); ++it)
00920 {
00921 dest[k] = it->first;
00922 ++k;
00923 }
00924 }
00925
<a name="l00927"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#a2">00927</a> <font class="keywordtype">void</font> CParticleSystem::interpolatePosDelta(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &dest,<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> deltaT)
00928 {
00929 dest = <a class="code" href="classNL3D_1_1CParticleSystem.html#o10">_CurrentDeltaPos</a> - (deltaT * <a class="code" href="classNL3D_1_1CParticleSystem.html#o51">_InverseEllapsedTime</a>) * <a class="code" href="classNL3D_1_1CParticleSystem.html#o11">_DeltaPos</a>;
00930 }
00931
<a name="l00933"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z641_2">00933</a> <font class="keywordtype">void</font> CParticleSystem::bindGlobalValueToUserParam(<font class="keyword">const</font> std::string &globalValueName, uint userParamIndex)
00934 {
00935 <a class="code" href="debug_8h.html#a6">nlassert</a>(userParamIndex < <a class="code" href="namespaceNL3D.html#a165">MaxPSUserParam</a>);
00936 <font class="keywordflow">if</font> (globalValueName.empty()) <font class="comment">// disable a user param global value</font>
00937 {
00938 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>) <font class="keywordflow">return</font>;
00939 <a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>[userParamIndex] = NULL;
00940 <font class="keywordflow">for</font>(uint k = 0; k < <a class="code" href="namespaceNL3D.html#a165">MaxPSUserParam</a>; ++k)
00941 {
00942 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>[k] != NULL) <font class="keywordflow">return</font>;
00943 }
00944 <font class="comment">// no more entry used</font>
00945 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>;
00946 <a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a> = NULL;
00947 }
00948 <font class="keywordflow">else</font> <font class="comment">// enable a user param global value</font>
00949 {
00950 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>)
00951 {
00952 <font class="comment">// no table has been allocated yet, so create one</font>
00953 <a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a> = <font class="keyword">new</font> <font class="keyword">const</font> TGlobalValuesMap::value_type *[<a class="code" href="namespaceNL3D.html#a165">MaxPSUserParam</a>];
00954 std::fill(<a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>, <a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a> + <a class="code" href="namespaceNL3D.html#a165">MaxPSUserParam</a>, (TGlobalValuesMap::value_type *) NULL);
00955 }
00956 <font class="comment">// has the global value be created yet ?</font>
00957 TGlobalValuesMap::const_iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#r0">_GlobalValuesMap</a>.find(globalValueName);
00958 <font class="keywordflow">if</font> (it != <a class="code" href="classNL3D_1_1CParticleSystem.html#r0">_GlobalValuesMap</a>.end())
00959 {
00960 <font class="comment">// yes, make a reference on it</font>
00961 <a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>[userParamIndex] = &(*it);
00962 }
00963 <font class="keywordflow">else</font>
00964 {
00965 <font class="comment">// create a new entry</font>
00966 std::pair<TGlobalValuesMap::iterator, bool> itPair = <a class="code" href="classNL3D_1_1CParticleSystem.html#r0">_GlobalValuesMap</a>.insert(TGlobalValuesMap::value_type(globalValueName, 0.f));
00967 <a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>[userParamIndex] = &(*(itPair.first));
00968 }
00969 }
00970 }
00971
<a name="l00973"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z641_4">00973</a> <font class="keywordtype">void</font> CParticleSystem::setGlobalValue(<font class="keyword">const</font> std::string &name, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)
00974 {
00975 <a class="code" href="debug_8h.html#a6">nlassert</a>(!name.empty());
00976 <a class="code" href="namespaceNLMISC.html#a215">NLMISC::clamp</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>, 0.f, 1.f);
00977 <a class="code" href="classNL3D_1_1CParticleSystem.html#r0">_GlobalValuesMap</a>[name] = <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>;
00978 }
00979
<a name="l00981"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z641_5">00981</a> <font class="keywordtype">float</font> CParticleSystem::getGlobalValue(<font class="keyword">const</font> std::string &name)
00982 {
00983 TGlobalValuesMap::const_iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#r0">_GlobalValuesMap</a>.find(name);
00984 <font class="keywordflow">if</font> (it != <a class="code" href="classNL3D_1_1CParticleSystem.html#r0">_GlobalValuesMap</a>.end()) <font class="keywordflow">return</font> it->second;
00985 <font class="keywordflow">return</font> 0.f; <font class="comment">// not a known value</font>
00986 }
00987
<a name="l00989"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z641_3">00989</a> std::string CParticleSystem::getGlobalValueName(uint userParamIndex)<font class="keyword"> const</font>
00990 <font class="keyword"></font>{
00991 <a class="code" href="debug_8h.html#a6">nlassert</a>(userParamIndex < <a class="code" href="namespaceNL3D.html#a165">MaxPSUserParam</a>);
00992 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>) <font class="keywordflow">return</font> <font class="stringliteral">""</font>;
00993 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>[userParamIndex]) <font class="keywordflow">return</font> <font class="stringliteral">""</font>;
00994 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>[userParamIndex]->first;
00995 }
00996
<a name="l00998"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z641_6">00998</a> <font class="keywordtype">void</font> CParticleSystem::setGlobalVectorValue(<font class="keyword">const</font> std::string &name, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)
00999 {
01000 <a class="code" href="debug_8h.html#a6">nlassert</a>(!name.empty());
01001 <a class="code" href="classNL3D_1_1CParticleSystem.html#r1">_GlobalVectorValuesMap</a>[name] = value;
01002 }
01003
01004
<a name="l01006"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z641_7">01006</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> CParticleSystem::getGlobalVectorValue(<font class="keyword">const</font> std::string &name)
01007 {
01008 <a class="code" href="debug_8h.html#a6">nlassert</a>(!name.empty());
01009 TGlobalVectorValuesMap::const_iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#r1">_GlobalVectorValuesMap</a>.find(name);
01010 <font class="keywordflow">if</font> (it != <a class="code" href="classNL3D_1_1CParticleSystem.html#r1">_GlobalVectorValuesMap</a>.end()) <font class="keywordflow">return</font> it->second;
01011 <font class="keywordflow">return</font> <a class="code" href="classNLMISC_1_1CVector.html#p0">NLMISC::CVector::Null</a>; <font class="comment">// not a known value </font>
01012 }
01013
<a name="l01015"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z641_8">01015</a> CParticleSystem::CGlobalVectorValueHandle CParticleSystem::getGlobalVectorValueHandle(<font class="keyword">const</font> std::string &name)
01016 {
01017 <a class="code" href="debug_8h.html#a6">nlassert</a>(!name.empty());
01018 TGlobalVectorValuesMap::iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#r1">_GlobalVectorValuesMap</a>.find(name);
01019 <font class="keywordflow">if</font> (it == <a class="code" href="classNL3D_1_1CParticleSystem.html#r1">_GlobalVectorValuesMap</a>.end())
01020 {
01021 it = <a class="code" href="classNL3D_1_1CParticleSystem.html#r1">_GlobalVectorValuesMap</a>.insert(TGlobalVectorValuesMap::value_type(name, <a class="code" href="classNLMISC_1_1CVector.html#p0">NLMISC::CVector::Null</a>)).first;
01022 }
01023 CGlobalVectorValueHandle handle;
01024 handle._Value = &it->second;
01025 handle._Name = &it->first;
01026 <font class="keywordflow">return</font> handle;
01027 }
01028
01029
01030
01031 } <font class="comment">// NL3D</font>
</pre></div>
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