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<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
<hr><h1>particle_system.cpp</h1><a href="particle__system_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="particle__system_8h.html">3d/particle_system.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="ps__located_8h.html">3d/ps_located.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="vertex__buffer_8h.html">3d/vertex_buffer.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="material_8h.html">3d/material.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="3d_2primitive__block_8h.html">3d/primitive_block.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="nelu_8h.html">3d/nelu.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="ps__util_8h.html">3d/ps_util.h</a>"</font>
00036 <font class="preprocessor">#include "<a class="code" href="ps__particle_8h.html">3d/ps_particle.h</a>"</font>
00037 <font class="preprocessor">#include "<a class="code" href="ps__sound_8h.html">3d/ps_sound.h</a>"</font>
00038 <font class="preprocessor">#include "<a class="code" href="particle__system__shape_8h.html">3d/particle_system_shape.h</a>"</font>
00039 <font class="preprocessor">#include "<a class="code" href="aabbox_8h.html">nel/misc/aabbox.h</a>"</font>
00040 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font>
00041 <font class="preprocessor">#include "<a class="code" href="stream_8h.html">nel/misc/stream.h</a>"</font>
00042 
00043 
00044 
00045 
00046 <font class="keyword">namespace </font>NL3D 
00047 {
00048 
<a name="l00049"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#p0">00049</a> uint32                                                                          CParticleSystem::NbParticlesDrawn = 0;
<a name="l00050"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#r2">00050</a> UPSSoundServer *                                                        CParticleSystem::_SoundServer = NULL;
<a name="l00051"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#r0">00051</a> CParticleSystem::TGlobalValuesMap                       CParticleSystem::_GlobalValuesMap;
<a name="l00052"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#r1">00052</a> CParticleSystem::TGlobalVectorValuesMap         CParticleSystem::_GlobalVectorValuesMap;
00053 
00054 
00056 <font class="comment">// CPaticleSystem implementation //</font>
00058 <font class="comment"></font>
00059 
00061 <font class="keyword">const</font> <font class="keywordtype">float</font> <a class="code" href="namespaceNL3D.html#a164">PSDefaultMaxViewDist</a> = 300.f;
00062 
00063 <font class="comment">/*</font>
00064 <font class="comment"> * Constructor</font>
00065 <font class="comment"> */</font>
<a name="l00066"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z633_0">00066</a> CParticleSystem::CParticleSystem() : _Driver(NULL),
00067                                                                          _FontGenerator(NULL),
00068                                                                          _FontManager(NULL),
00069                                                                          _Date(0),
00070                                                                          _LastUpdateDate(-1),
00071                                                                          _CurrEditedElementLocated(NULL),
00072                                                                          _CurrEditedElementIndex(0),
00073                                                                          _Scene(NULL),
00074                                                                          _TimeThreshold(0.15f),
00075                                                                          _SystemDate(0.f),
00076                                                                          _MaxNbIntegrations(2),                                                                  
00077                                                                          _LODRatio(0.5f),                                                                        
00078                                                                          _OneMinusCurrentLODRatio(0),
00079                                                                          _MaxViewDist(<a class="code" href="namespaceNL3D.html#a164">PSDefaultMaxViewDist</a>),
00080                                                                          _InvMaxViewDist(1.f / <a class="code" href="namespaceNL3D.html#a164">PSDefaultMaxViewDist</a>),
00081                                                                          _InvCurrentViewDist(1.f / <a class="code" href="namespaceNL3D.html#a164">PSDefaultMaxViewDist</a>),
00082                                                                          _DieCondition(none),
00083                                                                          _DelayBeforeDieTest(0.2f),                                                                                                                                             
00084                                                                          _MaxNumFacesWanted(0),
00085                                                                          _AnimType(AnimInCluster),
00086                                                                          _UserParamGlobalValue(NULL),
00087                                                                          _BypassGlobalUserParam(0),
00088                                                                          _PresetBehaviour(UserBehaviour),                                                                        
00089                                                                          _AutoLODStartDistPercent(0.3f),
00090                                                                          _AutoLODDegradationExponent(1),                                                                                                                                                 
00091                                                                          _ColorAttenuationScheme(NULL),
00092                                                                          _GlobalColor(NLMISC::CRGBA::White),
00093                                                                          _ComputeBBox(true),
00094                                                                          _BBoxTouched(true),
00095                                                                          _AccurateIntegration(true),
00096                                                                          _CanSlowDown(true),
00097                                                                          _DestroyModelWhenOutOfRange(false),
00098                                                                          _DestroyWhenOutOfFrustum(false),
00099                                                                          _Sharing(false),
00100                                                                          _AutoLOD(false),
00101                                                                          _KeepEllapsedTimeForLifeUpdate(false),
00102                                                                          _AutoLODSkipParticles(false),
00103                                                                          _EnableLoadBalancing(true),
00104                                                                          _InverseEllapsedTime(0.f),
00105                                                                          _CurrentDeltaPos(NLMISC::CVector::Null),
00106                                                                          _DeltaPos(NLMISC::CVector::Null)
00107 
00108 {
00109         std::fill(<a class="code" href="classNL3D_1_1CParticleSystem.html#o31">_UserParam</a>, <a class="code" href="classNL3D_1_1CParticleSystem.html#o31">_UserParam</a> + <a class="code" href="namespaceNL3D.html#a165">MaxPSUserParam</a>, 0);  
00110 }
00111 
00112 
<a name="l00115"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z649_0">00115</a> <font class="keywordtype">void</font> CParticleSystem::stopSound()
00116 {
00117         <font class="keywordflow">for</font> (uint k = 0; k &lt; this-&gt;<a class="code" href="classNL3D_1_1CParticleSystem.html#z639_5">getNbProcess</a>(); ++k)
00118         {
00119                 CPSLocated *psl = dynamic_cast&lt;NL3D::CPSLocated *&gt;(this-&gt;<a class="code" href="classNL3D_1_1CParticleSystem.html#z639_6">getProcess</a>(k));
00120                 <font class="keywordflow">if</font> (psl)
00121                 {
00122                         <font class="keywordflow">for</font> (uint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> &lt; psl-&gt;getNbBoundObjects(); ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
00123                         {
00124                                 <font class="keywordflow">if</font> (psl-&gt;getBoundObject(l)-&gt;getType() == <a class="code" href="namespaceNL3D.html#a207">PSSound</a>)
00125                                 {
00126                                         static_cast&lt;CPSSound *&gt;(psl-&gt;getBoundObject(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>))-&gt;stopSound();
00127 
00128                                 }
00129                         }
00130                 }
00131         }       
00132 }
00133 
<a name="l00135"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z649_1">00135</a> <font class="keywordtype">void</font> CParticleSystem::reactivateSound()
00136 {
00137         <font class="keywordflow">for</font> (uint k = 0; k &lt; this-&gt;<a class="code" href="classNL3D_1_1CParticleSystem.html#z639_5">getNbProcess</a>(); ++k)
00138         {
00139                 CPSLocated *psl = dynamic_cast&lt;NL3D::CPSLocated *&gt;(this-&gt;<a class="code" href="classNL3D_1_1CParticleSystem.html#z639_6">getProcess</a>(k));
00140                 <font class="keywordflow">if</font> (psl)
00141                 {
00142                         <font class="keywordflow">for</font> (uint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> = 0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a> &lt; psl-&gt;getNbBoundObjects(); ++<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>)
00143                         {
00144                                 <font class="keywordflow">if</font> (psl-&gt;getBoundObject(l)-&gt;getType() == NL3D::PSSound)
00145                                 {
00146                                         static_cast&lt;CPSSound *&gt;(psl-&gt;getBoundObject(<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>))-&gt;reactivateSound();
00147                                 }
00148                         }
00149                 }
00150         }
00151 }
00152 
00153 
<a name="l00155"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z646_4">00155</a> <font class="keywordtype">void</font> CParticleSystem::enableLoadBalancing(<font class="keywordtype">bool</font> enabled <font class="comment">/*=true*/</font>)
00156 {
00157         <font class="keywordflow">if</font> (enabled)
00158         {
00159                 <a class="code" href="classNL3D_1_1CParticleSystem.html#z646_2">notifyMaxNumFacesChanged</a>();
00160         }
00161         <a class="code" href="classNL3D_1_1CParticleSystem.html#o50">_EnableLoadBalancing</a> = enabled;
00162 }
00163 
<a name="l00165"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z646_2">00165</a> <font class="keywordtype">void</font> CParticleSystem::notifyMaxNumFacesChanged(<font class="keywordtype">void</font>)
00166 {
00167         <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CParticleSystem.html#o50">_EnableLoadBalancing</a>) <font class="keywordflow">return</font>;
00168         <a class="code" href="classNL3D_1_1CParticleSystem.html#o29">_MaxNumFacesWanted</a> = 0; 
00169         <font class="keywordflow">for</font> (TProcessVect::iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(); ++it)
00170         {                               
00171                 <a class="code" href="classNL3D_1_1CParticleSystem.html#o29">_MaxNumFacesWanted</a> += (*it)-&gt;querryMaxWantedNumFaces();
00172         }
00173 }
00174 
00175 
<a name="l00177"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z646_0">00177</a> <font class="keywordtype">float</font> CParticleSystem::getWantedNumTris(<font class="keywordtype">float</font> dist)
00178 {
00179         <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CParticleSystem.html#o50">_EnableLoadBalancing</a>) <font class="keywordflow">return</font> 0; <font class="comment">// no contribution to the load balancing</font>
00180         <font class="keywordflow">if</font> (dist &gt; <a class="code" href="classNL3D_1_1CParticleSystem.html#o24">_MaxViewDist</a>) <font class="keywordflow">return</font> 0;
00181         <font class="keywordtype">float</font> retValue = ((1.f - dist * <a class="code" href="classNL3D_1_1CParticleSystem.html#o25">_InvMaxViewDist</a>) * <a class="code" href="classNL3D_1_1CParticleSystem.html#o29">_MaxNumFacesWanted</a>); 
00183         <font class="keywordflow">return</font> retValue;
00184 }
00185 
00186 
<a name="l00188"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z646_1">00188</a> <font class="keywordtype">void</font> CParticleSystem::setNumTris(uint numFaces)
00189 {
00190         <font class="keywordflow">if</font> (_EnableLoadBalancing)
00191         {       
00192                 <font class="keywordtype">float</font> modelDist = (<a class="code" href="classNL3D_1_1CParticleSystem.html#o7">_SysMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>() - <a class="code" href="classNL3D_1_1CParticleSystem.html#o6">_InvertedViewMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>()).norm();
00193                 <font class="comment">/*uint numFaceWanted = (uint) getWantedNumTris(modelDist);*/</font>
00194 
00195                 <font class="keyword">const</font> <font class="keywordtype">float</font> epsilon = 10E-5f;
00196 
00197 
00198                 uint wantedNumTri = (uint) <a class="code" href="classNL3D_1_1CParticleSystem.html#z646_0">getWantedNumTris</a>(modelDist);
00199                 <font class="keywordflow">if</font> (numFaces &gt;= wantedNumTri || wantedNumTri == 0 || <a class="code" href="classNL3D_1_1CParticleSystem.html#o29">_MaxNumFacesWanted</a> == 0 || modelDist &lt; epsilon)
00200                 { 
00201                         <a class="code" href="classNL3D_1_1CParticleSystem.html#o26">_InvCurrentViewDist</a> = <a class="code" href="classNL3D_1_1CParticleSystem.html#o25">_InvMaxViewDist</a>;
00202                 }
00203                 <font class="keywordflow">else</font>
00204                 {
00205                         
00206                         <a class="code" href="classNL3D_1_1CParticleSystem.html#o26">_InvCurrentViewDist</a> = (<a class="code" href="classNL3D_1_1CParticleSystem.html#o29">_MaxNumFacesWanted</a> - numFaces) / ( <a class="code" href="classNL3D_1_1CParticleSystem.html#o29">_MaxNumFacesWanted</a> * modelDist);
00207                 }
00208         }
00209         <font class="keywordflow">else</font>
00210         {
00211                 <font class="comment">// always take full detail when there's no load balancing</font>
00212                 <a class="code" href="classNL3D_1_1CParticleSystem.html#o26">_InvCurrentViewDist</a> = <a class="code" href="classNL3D_1_1CParticleSystem.html#o25">_InvMaxViewDist</a>;
00213         }
00214 }
00215 
00216 
<a name="l00219"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z633_1">00219</a> CParticleSystem::~CParticleSystem()
00220 {
00221         <font class="keywordflow">for</font> (TProcessVect::iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(); ++it)
00222         {
00223                 <font class="keyword">delete</font> *it;
00224         }
00225         <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#o38">_ColorAttenuationScheme</a>;
00226         <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>;
00227 }
00228 
<a name="l00230"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z637_4">00230</a> <font class="keywordtype">void</font> CParticleSystem::setViewMat(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;m)
00231 {
00232         <a class="code" href="classNL3D_1_1CParticleSystem.html#o5">_ViewMat</a> = m;
00233         <a class="code" href="classNL3D_1_1CParticleSystem.html#o6">_InvertedViewMat</a> = m.<a class="code" href="classNLMISC_1_1CMatrix.html#z293_7">inverted</a>();
00234 }                               
00235 
<a name="l00237"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z648_11">00237</a> <font class="keywordtype">bool</font> CParticleSystem::hasEmitters(<font class="keywordtype">void</font>)<font class="keyword"> const</font>
00238 <font class="keyword"></font>{
00239         <font class="keywordflow">for</font> (TProcessVect::const_iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(); ++it)
00240         {
00241                 <font class="keywordflow">if</font> ((*it)-&gt;hasEmitters()) <font class="keywordflow">return</font> <font class="keyword">true</font>;
00242         }
00243         <font class="keywordflow">return</font> <font class="keyword">false</font>;
00244 }
00245 
<a name="l00247"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z648_12">00247</a> <font class="keywordtype">bool</font> CParticleSystem::hasParticles(<font class="keywordtype">void</font>)<font class="keyword"> const</font>
00248 <font class="keyword"></font>{
00249         <font class="keywordflow">for</font> (TProcessVect::const_iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(); ++it)
00250         {
00251                 <font class="keywordflow">if</font> ((*it)-&gt;hasParticles()) <font class="keywordflow">return</font> <font class="keyword">true</font>;
00252         }
00253         <font class="keywordflow">return</font> <font class="keyword">false</font>;
00254 }
00255 
<a name="l00257"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#c0">00257</a> <font class="keywordtype">void</font> CParticleSystem::stepLocated(<a class="code" href="namespaceNL3D.html#a484">TPSProcessPass</a> pass, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> et, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> realEt)
00258 {       
00259         <font class="keywordflow">for</font> (TProcessVect::iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(); ++it)
00260         {
00261                 (*it)-&gt;step(pass, et, realEt);
00262         }       
00263 }
00264 
00265 
<a name="l00267"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#c1">00267</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CParticleSystem::updateLODRatio()
00268 {
00269         <font class="comment">// temp</font>
00270         CVector sysPos = <a class="code" href="classNL3D_1_1CParticleSystem.html#o7">_SysMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>();
00271         CVector obsPos = <a class="code" href="classNL3D_1_1CParticleSystem.html#o6">_InvertedViewMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>();
00272         <font class="keyword">const</font> CVector d = <a class="code" href="classNL3D_1_1CParticleSystem.html#o7">_SysMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>() - <a class="code" href="classNL3D_1_1CParticleSystem.html#o6">_InvertedViewMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>();         
00273         <a class="code" href="classNL3D_1_1CParticleSystem.html#o23">_OneMinusCurrentLODRatio</a> = 1.f - (d.norm() * <a class="code" href="classNL3D_1_1CParticleSystem.html#o26">_InvCurrentViewDist</a>);
00274         <a class="code" href="namespaceNLMISC.html#a215">NLMISC::clamp</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#o23">_OneMinusCurrentLODRatio</a>, 0.f, 1.f);
00275 }
00276 
<a name="l00278"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#c2">00278</a> <font class="keyword">inline</font> <font class="keywordtype">void</font> CParticleSystem::updateColor()
00279 {
00280         <font class="keywordflow">if</font> (_ColorAttenuationScheme)
00281         {
00282                 <font class="keywordtype">float</font> ratio = 1.00f - <a class="code" href="classNL3D_1_1CParticleSystem.html#o23">_OneMinusCurrentLODRatio</a>;
00283                 <a class="code" href="classNL3D_1_1CParticleSystem.html#o39">_GlobalColor</a> =  <a class="code" href="classNL3D_1_1CParticleSystem.html#o38">_ColorAttenuationScheme</a>-&gt;get(ratio &gt; 0.f ? ratio : 0.f);
00284         }
00285 }
00286 
00287 
00288 <font class="comment">/*</font>
00289 <font class="comment">static void displaySysPos(IDriver *drv, const CVector &amp;pos, CRGBA col)</font>
00290 <font class="comment">{</font>
00291 <font class="comment">        if (!drv) return;       </font>
00292 <font class="comment">        drv-&gt;setupModelMatrix(CMatrix::Identity);</font>
00293 <font class="comment">        CPSUtil::displayArrow(drv, pos, CVector::K, 1.f, CRGBA::White, col);</font>
00294 <font class="comment">}</font>
00295 <font class="comment">*/</font>
00296 
<a name="l00298"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z638_0">00298</a> <font class="keywordtype">void</font> CParticleSystem::step(TPass pass, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)
00299 {               
00300         <font class="keywordflow">switch</font> (pass)
00301         {
00302                 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#s18s1">SolidRender</a>:
00304                         <font class="keywordflow">if</font> (_Sharing)
00305                         {
00306                                 <a class="code" href="classNL3D_1_1CParticleSystem.html#c1">updateLODRatio</a>();
00307                         }
00308                         <font class="comment">// update time</font>
00309                         ++<a class="code" href="classNL3D_1_1CParticleSystem.html#o12">_Date</a>;        
00310                         <font class="comment">// update global color</font>
00311                         <a class="code" href="classNL3D_1_1CParticleSystem.html#c2">updateColor</a>();
00312                         <a class="code" href="classNL3D_1_1CParticleSystem.html#c0">stepLocated</a>(<a class="code" href="namespaceNL3D.html#a484a169">PSSolidRender</a>, ellapsedTime, ellapsedTime);
00313 
00314                 <font class="keywordflow">break</font>;
00315                 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#s18s2">BlendRender</a>:                       
00317                         <font class="keywordflow">if</font> (_Sharing)
00318                         {
00319                                 <a class="code" href="classNL3D_1_1CParticleSystem.html#c1">updateLODRatio</a>();
00320                         }
00321                         <font class="comment">// update time</font>
00322                         ++<a class="code" href="classNL3D_1_1CParticleSystem.html#o12">_Date</a>; 
00323                         <font class="comment">// update global color</font>
00324                         <a class="code" href="classNL3D_1_1CParticleSystem.html#c2">updateColor</a>();                  
00325                         <a class="code" href="classNL3D_1_1CParticleSystem.html#c0">stepLocated</a>(<a class="code" href="namespaceNL3D.html#a484a170">PSBlendRender</a>, ellapsedTime, ellapsedTime);
00326                 <font class="keywordflow">break</font>;
00327                 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#s18s3">ToolRender</a>:
00328                         <a class="code" href="classNL3D_1_1CParticleSystem.html#c0">stepLocated</a>(<a class="code" href="namespaceNL3D.html#a484a171">PSToolRender</a>, ellapsedTime, ellapsedTime);
00329                 <font class="keywordflow">break</font>;
00330                 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#s18s0">Anim</a>:
00331                 {
00332                         <font class="comment">// update user param from global value if needed, unless this behaviour is bypassed has indicated by a flag in _BypassGlobalUserParam</font>
00333                         <font class="keywordflow">if</font> (_UserParamGlobalValue)
00334                         {
00335                                 <a class="code" href="debug_8h.html#a16">nlctassert</a>(<a class="code" href="namespaceNL3D.html#a165">MaxPSUserParam</a> &lt; 8); <font class="comment">// there should be less than 8 parameters because of mask stored in a byte                      </font>
00336                                 uint8 bypassMask = 1;
00337                                 <font class="keywordflow">for</font>(uint k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a165">MaxPSUserParam</a>; ++k)
00338                                 {
00339                                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>[k] &amp;&amp; !(<a class="code" href="classNL3D_1_1CParticleSystem.html#o33">_BypassGlobalUserParam</a> &amp; bypassMask)) <font class="comment">// if there is a global value for this param and if the update is not bypassed</font>
00340                                         {
00341                                                 <a class="code" href="classNL3D_1_1CParticleSystem.html#o31">_UserParam</a>[k] = <a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>[k]-&gt;second;                                               
00342                                         }
00343                                         bypassMask &lt;&lt;= 1;
00344                                 }
00345                         }
00346                         <font class="comment">//</font>
00347                         <a class="code" href="classNL3D_1_1CParticleSystem.html#o41">_BBoxTouched</a> = <font class="keyword">true</font>;
00348                         <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> et = ellapsedTime;
00349                         uint nbPass = 1;
00350                         <font class="keywordflow">if</font> (_AccurateIntegration)
00351                         {
00352                                 <font class="keywordflow">if</font> (et &gt; <a class="code" href="classNL3D_1_1CParticleSystem.html#o19">_TimeThreshold</a>)
00353                                 {
00354                                         nbPass = (uint32) ceilf(et / <a class="code" href="classNL3D_1_1CParticleSystem.html#o19">_TimeThreshold</a>);
00355                                         <font class="keywordflow">if</font> (nbPass &gt; <a class="code" href="classNL3D_1_1CParticleSystem.html#o21">_MaxNbIntegrations</a>)
00356                                         { 
00357                                                 nbPass = <a class="code" href="classNL3D_1_1CParticleSystem.html#o21">_MaxNbIntegrations</a>;
00358                                                 <font class="keywordflow">if</font> (_CanSlowDown)
00359                                                 {
00360                                                         et = <a class="code" href="classNL3D_1_1CParticleSystem.html#o19">_TimeThreshold</a>;
00361                                                         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#o19">_TimeThreshold</a> != 0);
00362                                                         <a class="code" href="classNL3D_1_1CParticleSystem.html#o51">_InverseEllapsedTime</a> = 1.f / (<a class="code" href="classNL3D_1_1CParticleSystem.html#o19">_TimeThreshold</a> * nbPass);
00363                                                 }
00364                                                 <font class="keywordflow">else</font>
00365                                                 {
00366                                                         et = ellapsedTime / nbPass;
00367                                                         <a class="code" href="classNL3D_1_1CParticleSystem.html#o51">_InverseEllapsedTime</a> = ellapsedTime != 0 ? 1.f / ellapsedTime : 0.f;
00368                                                 }                                               
00369                                         }
00370                                         <font class="keywordflow">else</font>
00371                                         {
00372                                                 et = ellapsedTime / nbPass;
00373                                                 <a class="code" href="classNL3D_1_1CParticleSystem.html#o51">_InverseEllapsedTime</a> = ellapsedTime != 0 ? 1.f / ellapsedTime : 0.f;
00374                                         }
00375                                 }
00376                                 <font class="keywordflow">else</font>
00377                                 {
00378                                         <a class="code" href="classNL3D_1_1CParticleSystem.html#o51">_InverseEllapsedTime</a> = ellapsedTime != 0 ? 1.f / ellapsedTime : 0.f;
00379                                 }
00380                         }
00381                         <font class="keywordflow">else</font>
00382                         {
00383                                 <a class="code" href="classNL3D_1_1CParticleSystem.html#o51">_InverseEllapsedTime</a> = ellapsedTime != 0 ? 1.f / ellapsedTime : 0.f;
00384                         }
00385                         <a class="code" href="classNL3D_1_1CParticleSystem.html#c1">updateLODRatio</a>();
00386 
00387                         <font class="comment">// set start position. Used by emitters that emit from Local basis to world</font>
00388                         <a class="code" href="classNL3D_1_1CParticleSystem.html#o10">_CurrentDeltaPos</a> = -<a class="code" href="classNL3D_1_1CParticleSystem.html#o11">_DeltaPos</a>;
00389                         <font class="comment">//displaySysPos(_Driver, _CurrentDeltaPos + _OldSysMat.getPos(), CRGBA::Red);</font>
00390                         <font class="comment">// process passes</font>
00391                         <font class="keywordtype">float</font> realEt = <a class="code" href="classNL3D_1_1CParticleSystem.html#o48">_KeepEllapsedTimeForLifeUpdate</a> ? (ellapsedTime / nbPass)
00392                                                                                                                   : et;                 
00393                         <font class="keywordflow">do</font>
00394                         {                                       
00395                                 <font class="comment">// position of the system at the end of the integration</font>
00396                                 <a class="code" href="classNL3D_1_1CParticleSystem.html#o10">_CurrentDeltaPos</a> += <a class="code" href="classNL3D_1_1CParticleSystem.html#o11">_DeltaPos</a> * (et * <a class="code" href="classNL3D_1_1CParticleSystem.html#o51">_InverseEllapsedTime</a>);
00397                                 <font class="comment">//displaySysPos(_Driver, _CurrentDeltaPos + _OldSysMat.getPos(), CRGBA::Blue);</font>
00398                                 <font class="comment">// the order of the following is important...</font>
00399                                 <a class="code" href="classNL3D_1_1CParticleSystem.html#c0">stepLocated</a>(<a class="code" href="namespaceNL3D.html#a484a167">PSCollision</a>, et,  realEt);
00400                                 <font class="keywordflow">for</font> (TProcessVect::iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(); ++it)
00401                                 {
00402                                         (*it)-&gt;updateLife(realEt);
00403                                         (*it)-&gt;step(<a class="code" href="namespaceNL3D.html#a484a168">PSMotion</a>, et, realEt);                                      
00404                                 }
00405                                 <a class="code" href="classNL3D_1_1CParticleSystem.html#o20">_SystemDate</a> += realEt;
00406                                 <a class="code" href="classNL3D_1_1CParticleSystem.html#c0">stepLocated</a>(<a class="code" href="namespaceNL3D.html#a484a166">PSEmit</a>, et,  realEt);                               
00407                         }
00408                         <font class="keywordflow">while</font> (--nbPass);
00409                         
00410                         <font class="comment">// perform parametric motion if present</font>
00411                         <font class="keywordflow">for</font> (TProcessVect::iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(); ++it)
00412                         {
00413                                 <font class="keywordflow">if</font> ((*it)-&gt;isParametricMotionEnabled()) (*it)-&gt;performParametricMotion(<a class="code" href="classNL3D_1_1CParticleSystem.html#o20">_SystemDate</a>, ellapsedTime, realEt);
00414                         }                               
00415                         
00416                 }
00417         }                       
00418 }
00419 
00420 
00421 
<a name="l00423"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z633_2">00423</a> <font class="keywordtype">void</font> CParticleSystem::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) <font class="keywordflow">throw</font>(NLMISC::EStream)
00424 {               
00425         sint version =  f.serialVersion(12);
00426         <font class="comment">// version 12: global userParams</font>
00427         <font class="comment">// version 11: enable load balancing flag </font>
00428         <font class="comment">// version 9: Sharing flag added</font>
00429         <font class="comment">//            Auto-lod parameters</font>
00430         <font class="comment">//            New integration flag</font>
00431         <font class="comment">//                        Global color attenuation</font>
00432         <font class="comment">// version 8: Replaced the attribute '_PerformMotionWhenOutOfFrustum' by a _AnimType field which allow more precise control</font>
00433 
00434         <font class="comment">//f.serial(_ViewMat);</font>
00435         f.serial(_SysMat);
00436         f.serial(_Date);
00437         <font class="keywordflow">if</font> (f.isReading())
00438         {
00439                 <font class="keyword">delete</font> _ColorAttenuationScheme;
00440                 <font class="comment">// delete previous multimap</font>
00441                 _LBMap.clear();
00442                 <font class="comment">// delete previously attached process</font>
00443                 <font class="keywordflow">for</font> (TProcessVect::iterator it = _ProcessVect.begin(); it != _ProcessVect.end(); ++it)
00444                 {
00445                         <font class="keyword">delete</font> (*it);
00446                 }
00447 
00448                 _ProcessVect.clear();
00449 
00450                 f.serialContPolyPtr(_ProcessVect);              
00451         
00452                 _InvSysMat = _SysMat.inverted();
00453                 _FontGenerator = NULL;
00454                 _FontManager = NULL;
00455                 <font class="keyword">delete</font> _UserParamGlobalValue;
00456                 _UserParamGlobalValue = NULL;
00457                 _BypassGlobalUserParam = 0;
00458         }
00459         <font class="keywordflow">else</font>
00460         {
00461                 f.serialContPolyPtr(_ProcessVect);      
00462         }
00463         
00464         <font class="keywordflow">if</font> (version &gt; 1) <font class="comment">// name of the system</font>
00465         {
00466                 f.serial(_Name);
00467         }
00468 
00469         <font class="keywordflow">if</font> (version &gt; 2) <font class="comment">// infos about integration, and LOD</font>
00470         {
00471                 f.serial(_AccurateIntegration);
00472                 <font class="keywordflow">if</font> (_AccurateIntegration) f.serial(_CanSlowDown, _TimeThreshold, _MaxNbIntegrations);
00473                 f.serial(_InvMaxViewDist, _LODRatio);   
00474                 _MaxViewDist = 1.f / _InvMaxViewDist;
00475                 _InvCurrentViewDist = _InvMaxViewDist;
00476         }
00477 
00478         <font class="keywordflow">if</font> (version &gt; 3) <font class="comment">// tell wether the system must compute his bbox, hold a precomputed bbox</font>
00479         {
00480                 f.serial(_ComputeBBox);
00481                 <font class="keywordflow">if</font> (!_ComputeBBox)
00482                 {
00483                         f.serial(_PreComputedBBox);
00484                 }
00485         }
00486 
00487         <font class="keywordflow">if</font> (version &gt; 4) <font class="comment">// lifetime informations</font>
00488         {
00489                 f.serial(_DestroyModelWhenOutOfRange);
00490                 f.serialEnum(_DieCondition);
00491                 <font class="keywordflow">if</font> (_DieCondition != none)
00492                 {
00493                         f.serial(_DelayBeforeDieTest);
00494                 }
00495         }       
00496 
00497         <font class="keywordflow">if</font> (version &gt; 5)
00498         {
00499                 f.serial(_DestroyWhenOutOfFrustum);
00500         }
00501 
00502         <font class="keywordflow">if</font> (version &gt; 6 &amp;&amp; version &lt; 8)
00503         {
00504                 <font class="keywordtype">bool</font> performMotionWOOF;
00505                 <font class="keywordflow">if</font> (f.isReading())
00506                 {
00507                         f.serial(performMotionWOOF);
00508                         performMotionWhenOutOfFrustum(performMotionWOOF);
00509                 }
00510                 <font class="keywordflow">else</font>
00511                 {
00512                         performMotionWOOF = doesPerformMotionWhenOutOfFrustum();
00513                         f.serial(performMotionWOOF);
00514                 }
00515         }
00516 
00517         <font class="keywordflow">if</font> (version &gt; 7)
00518         {
00519                 f.serialEnum(_AnimType);
00520                 f.serialEnum(_PresetBehaviour);
00521         }
00522 
00523         <font class="keywordflow">if</font> (version &gt; 8)
00524         {
00525                 f.serial(_Sharing);
00526                 f.serial(_AutoLOD);
00527                 <font class="keywordflow">if</font> (_AutoLOD)
00528                 {
00529                         f.serial(_AutoLODStartDistPercent, _AutoLODDegradationExponent);
00530                         f.serial(_AutoLODSkipParticles);
00531                 }
00532                 f.serial(_KeepEllapsedTimeForLifeUpdate);
00533                 f.serialPolyPtr(_ColorAttenuationScheme);
00534         }
00535 
00536         <font class="keywordflow">if</font> (version &gt;= 11)
00537         {
00538                 f.serial(_EnableLoadBalancing);
00539         }
00540 
00541         <font class="keywordflow">if</font> (version &gt;= 12)
00542         {
00543                 <font class="comment">// serial infos about global user params</font>
00544                 <a class="code" href="debug_8h.html#a16">nlctassert</a>(<a class="code" href="namespaceNL3D.html#a165">MaxPSUserParam</a> &lt; 8); <font class="comment">// In this version mask of used global user params are stored in a byte..               </font>
00545                 <font class="keywordflow">if</font> (f.isReading())
00546                 {                       
00547                         uint8 mask;
00548                         f.serial(mask);
00549                         <font class="keywordflow">if</font> (mask)
00550                         {               
00551                                 std::string globalValueName;
00552                                 uint8 testMask = 1;
00553                                 <font class="keywordflow">for</font>(uint k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a165">MaxPSUserParam</a>; ++k)
00554                                 {                                       
00555                                         <font class="keywordflow">if</font> (mask &amp; testMask)
00556                                         {                                               
00557                                                 f.serial(globalValueName);
00558                                                 bindGlobalValueToUserParam(globalValueName.c_str(), k);
00559                                         }
00560                                         testMask &lt;&lt;= 1;
00561                                 }
00562                         }
00563                 }
00564                 <font class="keywordflow">else</font>
00565                 {
00566                         uint8 mask = 0;
00567                         <font class="keywordflow">if</font> (_UserParamGlobalValue)
00568                         {
00569                                 <font class="keywordflow">for</font>(uint k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a165">MaxPSUserParam</a>; ++k)
00570                                 {
00571                                         <font class="keywordflow">if</font> (_UserParamGlobalValue[k]) mask |= (1 &lt;&lt; k);
00572                                 }
00573                         }
00574                         f.serial(mask);
00575                         <font class="keywordflow">if</font> (_UserParamGlobalValue)
00576                         {
00577                                 <font class="keywordflow">for</font>(uint k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a165">MaxPSUserParam</a>; ++k)
00578                                 {                               
00579                                         <font class="keywordflow">if</font> (_UserParamGlobalValue[k]) 
00580                                         {
00581                                                 std::string valueName = _UserParamGlobalValue[k]-&gt;first;        
00582                                                 f.serial(valueName);
00583                                         }
00584                                 }
00585                         }
00586                 }               
00587         }       
00588 
00589         <font class="keywordflow">if</font> (f.isReading())
00590         {
00591                 notifyMaxNumFacesChanged();
00592         }
00593 }
00594 
00595 
<a name="l00597"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z639_0">00597</a> <font class="keywordtype">void</font> CParticleSystem::attach(CParticleSystemProcess *ptr)
00598 {
00599         <a class="code" href="debug_8h.html#a6">nlassert</a>(std::find(<a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(), <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(), ptr) == <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end() );
00600         <font class="comment">//nlassert(ptr-&gt;getOwner() == NULL); // deja attache a un autre systeme</font>
00601         <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.push_back(ptr);
00602         ptr-&gt;setOwner(<font class="keyword">this</font>);
00603         <a class="code" href="classNL3D_1_1CParticleSystem.html#z646_2">notifyMaxNumFacesChanged</a>();
00604 }
00605 
<a name="l00607"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z639_4">00607</a> <font class="keywordtype">void</font> CParticleSystem::remove(CParticleSystemProcess *ptr)
00608 {
00609         TProcessVect::iterator it = std::find(<a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(), <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(), ptr);
00610         <a class="code" href="debug_8h.html#a6">nlassert</a>(it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end() );    
00611         <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.erase(it);
00612         <font class="keyword">delete</font> ptr;
00613 }
00614 
<a name="l00616"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z647_0">00616</a> <font class="keywordtype">void</font> CParticleSystem::computeBBox(<a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;aabbox)
00617 {
00618         <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CParticleSystem.html#o40">_ComputeBBox</a> || !<a class="code" href="classNL3D_1_1CParticleSystem.html#o41">_BBoxTouched</a>)
00619         {
00620                 aabbox = <a class="code" href="classNL3D_1_1CParticleSystem.html#o0">_PreComputedBBox</a>;
00621                 <font class="keywordflow">return</font>;
00622         }
00623 
00624         <font class="keywordtype">bool</font> foundOne = <font class="keyword">false</font>;
00625         <a class="code" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> tmpBox;
00626         <font class="keywordflow">for</font> (TProcessVect::const_iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(); ++it)
00627         {
00628                 <font class="keywordflow">if</font> ((*it)-&gt;computeBBox(tmpBox))
00629                 {
00630                         <font class="keywordflow">if</font> (!(*it)-&gt;isInSystemBasis())
00631                         {
00632                                 <font class="comment">// rotate the aabbox so that it is in the correct basis</font>
00633                                 tmpBox = <a class="code" href="classNLMISC_1_1CAABBox.html#z266_3">NLMISC::CAABBox::transformAABBox</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#o9">_InvSysMat</a>, tmpBox);
00634                         }
00635                         <font class="keywordflow">if</font> (foundOne)
00636                         {
00637                                 aabbox = <a class="code" href="classNLMISC_1_1CAABBox.html#z266_2">NLMISC::CAABBox::computeAABBoxUnion</a>(aabbox, tmpBox);
00638                         }
00639                         <font class="keywordflow">else</font>
00640                         {
00641                                 aabbox = tmpBox;
00642                                 foundOne = <font class="keyword">true</font>;
00643                         }
00644                 }
00645         }
00646 
00647         <font class="keywordflow">if</font> (!foundOne)
00648         {
00649                 aabbox.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_0">setCenter</a>(<a class="code" href="classNLMISC_1_1CVector.html#p0">NLMISC::CVector::Null</a>);
00650                 aabbox.<a class="code" href="classNLMISC_1_1CAABBox.html#z263_1">setHalfSize</a>(<a class="code" href="classNLMISC_1_1CVector.html#p0">NLMISC::CVector::Null</a>);
00651         }
00652         
00653         <a class="code" href="classNL3D_1_1CParticleSystem.html#o41">_BBoxTouched</a> = <font class="keyword">false</font>;
00654         <a class="code" href="classNL3D_1_1CParticleSystem.html#o0">_PreComputedBBox</a> = aabbox;
00655 }
00656 
<a name="l00658"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z637_0">00658</a> <font class="keywordtype">void</font> CParticleSystem::setSysMat(<font class="keyword">const</font> CMatrix &amp;m)
00659 {
00660         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CParticleSystem.html#o20">_SystemDate</a> != 0.f)
00661         {       
00662                 <a class="code" href="classNL3D_1_1CParticleSystem.html#o8">_OldSysMat</a> = <a class="code" href="classNL3D_1_1CParticleSystem.html#o7">_SysMat</a>; <font class="comment">// _sysMat is relevant if at least one call to setSysMat has been performed before</font>
00663                 <a class="code" href="classNL3D_1_1CParticleSystem.html#o11">_DeltaPos</a>  = m.getPos() -  <a class="code" href="classNL3D_1_1CParticleSystem.html#o8">_OldSysMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>();
00664         }
00665         <font class="keywordflow">else</font>
00666         {
00667                 <a class="code" href="classNL3D_1_1CParticleSystem.html#o11">_DeltaPos</a> = <a class="code" href="classNLMISC_1_1CVector.html#p0">NLMISC::CVector::Null</a>;
00668                 <a class="code" href="classNL3D_1_1CParticleSystem.html#o8">_OldSysMat</a> = m;
00669         }
00670         <a class="code" href="classNL3D_1_1CParticleSystem.html#o7">_SysMat</a> = m;
00671         <a class="code" href="classNL3D_1_1CParticleSystem.html#o9">_InvSysMat</a> = <a class="code" href="classNL3D_1_1CParticleSystem.html#o7">_SysMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z293_7">inverted</a>();
00672 }
00673 
<a name="l00675"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z643_0">00675</a> <font class="keywordtype">bool</font> CParticleSystem::hasOpaqueObjects(<font class="keywordtype">void</font>)<font class="keyword"> const</font>
00676 <font class="keyword"></font>{
00678         <font class="keywordflow">for</font> (TProcessVect::const_iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(); ++it)
00679         {
00680                 <font class="keywordflow">if</font> (dynamic_cast&lt;CPSLocated *&gt;(*it))
00681                 {
00682                         <font class="keywordflow">for</font> (uint k = 0; k &lt; ((CPSLocated *) *it)-&gt;getNbBoundObjects(); ++k)
00683                         {
00684                                 CPSLocatedBindable *lb = ((CPSLocated *) *it)-&gt;getBoundObject(k);
00685                                 <font class="keywordflow">if</font> (lb-&gt;getType() == <a class="code" href="namespaceNL3D.html#a203">PSParticle</a>)
00686                                 {
00687                                         <font class="keywordflow">if</font> (((CPSParticle *) lb)-&gt;hasOpaqueFaces()) <font class="keywordflow">return</font> <font class="keyword">true</font>;
00688                                 }
00689                         }
00690                 }
00691         }
00692         <font class="keywordflow">return</font> <font class="keyword">false</font>;
00693 }
00694 
<a name="l00696"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z643_1">00696</a> <font class="keywordtype">bool</font> CParticleSystem::hasTransparentObjects(<font class="keywordtype">void</font>)<font class="keyword"> const</font>
00697 <font class="keyword"></font>{
00699         <font class="keywordflow">for</font> (TProcessVect::const_iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(); ++it)
00700         {
00701                 <font class="keywordflow">if</font> (dynamic_cast&lt;CPSLocated *&gt;(*it))
00702                 {
00703                         <font class="keywordflow">for</font> (uint k = 0; k &lt; ((CPSLocated *) *it)-&gt;getNbBoundObjects(); ++k)
00704                         {
00705                                 CPSLocatedBindable *lb = ((CPSLocated *) *it)-&gt;getBoundObject(k);
00706                                 <font class="keywordflow">if</font> (lb-&gt;getType() == <a class="code" href="namespaceNL3D.html#a203">PSParticle</a>)
00707                                 {
00708                                         <font class="keywordflow">if</font> (((CPSParticle *) lb)-&gt;hasTransparentFaces()) <font class="keywordflow">return</font> <font class="keyword">true</font>;
00709                                 }
00710                         }
00711                 }
00712         }
00713         <font class="keywordflow">return</font> <font class="keyword">false</font>;
00714 }
00715 
<a name="l00717"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z645_4">00717</a> <font class="keywordtype">void</font> CParticleSystem::getLODVect(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>, <font class="keywordtype">float</font> &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a378">offset</a>,  <font class="keywordtype">bool</font> systemBasis)
00718 {
00719         <font class="keywordflow">if</font> (!systemBasis)
00720         {
00721                 v = <a class="code" href="classNL3D_1_1CParticleSystem.html#o26">_InvCurrentViewDist</a> * <a class="code" href="classNL3D_1_1CParticleSystem.html#o6">_InvertedViewMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_8">getJ</a>();
00722                 <a class="code" href="driver__opengl__extension__def_8h.html#a378">offset</a> = - <a class="code" href="classNL3D_1_1CParticleSystem.html#o6">_InvertedViewMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>() * v;
00723         }
00724         <font class="keywordflow">else</font>
00725         {
00726                 <font class="keyword">const</font> CVector tv = <a class="code" href="classNL3D_1_1CParticleSystem.html#o9">_InvSysMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z294_0">mulVector</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#o6">_InvertedViewMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_8">getJ</a>());
00727                 <font class="keyword">const</font> CVector org = <a class="code" href="classNL3D_1_1CParticleSystem.html#o9">_InvSysMat</a> * <a class="code" href="classNL3D_1_1CParticleSystem.html#o6">_InvertedViewMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>();
00728                 v = <a class="code" href="classNL3D_1_1CParticleSystem.html#o26">_InvCurrentViewDist</a> * tv;
00729                 <a class="code" href="driver__opengl__extension__def_8h.html#a378">offset</a> = - org * v;
00730         }
00731 }
00732 
<a name="l00734"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z645_5">00734</a> <a class="code" href="namespaceNL3D.html#a485">TPSLod</a> CParticleSystem::getLOD(<font class="keywordtype">void</font>)<font class="keyword"> const</font>
00735 <font class="keyword"></font>{
00736         <font class="keyword">const</font> <font class="keywordtype">float</font> dist = fabsf(<a class="code" href="classNL3D_1_1CParticleSystem.html#o26">_InvCurrentViewDist</a> * (<a class="code" href="classNL3D_1_1CParticleSystem.html#o7">_SysMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>() - <a class="code" href="classNL3D_1_1CParticleSystem.html#o6">_InvertedViewMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_4">getPos</a>()) * <a class="code" href="classNL3D_1_1CParticleSystem.html#o6">_InvertedViewMat</a>.<a class="code" href="classNLMISC_1_1CMatrix.html#z291_8">getJ</a>());
00737         <font class="keywordflow">return</font> dist &gt; <a class="code" href="classNL3D_1_1CParticleSystem.html#o22">_LODRatio</a> ? <a class="code" href="namespaceNL3D.html#a485a210">PSLod2</a> : <a class="code" href="namespaceNL3D.html#a485a209">PSLod1</a>;
00738 }
00739 
00740 
<a name="l00742"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z650_0">00742</a> <font class="keywordtype">void</font> CParticleSystem::registerLocatedBindableExternID(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, CPSLocatedBindable *lb)
00743 {
00744         <a class="code" href="debug_8h.html#a6">nlassert</a>(lb);
00745         <a class="code" href="debug_8h.html#a6">nlassert</a>(lb-&gt;getOwner() &amp;&amp; lb-&gt;getOwner()-&gt;getOwner() == <font class="keyword">this</font>); <font class="comment">// the located bindable must belong to that system</font>
00746 <font class="preprocessor">        #ifdef NL_DEBUG         </font>
00747 <font class="preprocessor"></font>                <font class="comment">// check that this lb hasn't been inserted yet</font>
00748                 TLBMap::iterator lbd = <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.lower_bound(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>), ubd = <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.upper_bound(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00749                 <a class="code" href="debug_8h.html#a6">nlassert</a>(std::find(lbd, ubd, TLBMap::value_type (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, lb)) == ubd);
00750                 <a class="code" href="debug_8h.html#a6">nlassert</a>(std::find(lbd, ubd, TLBMap::value_type (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, lb)) == ubd );
00751 
00752 <font class="preprocessor">        #endif</font>
00753 <font class="preprocessor"></font>                <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.insert(TLBMap::value_type (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, lb) );
00754 }
00755 
<a name="l00757"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z650_1">00757</a> <font class="keywordtype">void</font> CParticleSystem::unregisterLocatedBindableExternID(CPSLocatedBindable *lb)
00758 {
00759         <a class="code" href="debug_8h.html#a6">nlassert</a>(lb);   
00760         <a class="code" href="debug_8h.html#a6">nlassert</a>(lb-&gt;getOwner() &amp;&amp; lb-&gt;getOwner()-&gt;getOwner() == <font class="keyword">this</font>); <font class="comment">// the located bindable must belong to that system</font>
00761         uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a> = lb-&gt;getExternID();
00762         <font class="keywordflow">if</font> (!<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>) <font class="keywordflow">return</font>;
00763         TLBMap::iterator lbd = <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.lower_bound(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>), ubd = <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.upper_bound(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00764         TLBMap::iterator el = std::find(lbd, ubd, TLBMap::value_type (<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, lb));
00765         <a class="code" href="debug_8h.html#a6">nlassert</a>(el != ubd); 
00766         <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.erase(el);
00767 }
00768 
<a name="l00770"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z651_0">00770</a> uint CParticleSystem::getNumLocatedBindableByExternID(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>)<font class="keyword"> const</font>
00771 <font class="keyword"></font>{
00772         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.count(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00773 }
00774 
<a name="l00776"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z651_1">00776</a> CPSLocatedBindable *CParticleSystem::getLocatedBindableByExternID(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
00777 {
00778         <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> &gt;= <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.count(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>))
00779         {
00780                 <font class="keywordflow">return</font> NULL;
00781         }
00782         TLBMap::const_iterator el = <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.lower_bound(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00783         uint left = <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>;
00784         <font class="keywordflow">while</font> (left--) ++el;
00785         <font class="keywordflow">return</font>  el-&gt;second;
00786 
00787 }
00788 
<a name="l00790"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z651_2">00790</a> <font class="keyword">const</font> CPSLocatedBindable *CParticleSystem::getLocatedBindableByExternID(uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>, uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)<font class="keyword"> const</font>
00791 <font class="keyword"></font>{
00792         <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> &gt;= <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.count(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>))
00793         {
00794                 <font class="keywordflow">return</font> NULL;
00795         }
00796         TLBMap::const_iterator el = <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.lower_bound(<a class="code" href="driver__opengl__extension__def_8h.html#a356">id</a>);
00797         uint left = <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>;
00798         <font class="keywordflow">while</font> (left--) ++el;
00799         <font class="keywordflow">return</font>  el-&gt;second;
00800 }
00801 
<a name="l00803"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z633_3">00803</a> <font class="keywordtype">void</font> CParticleSystem::merge(CParticleSystemShape *pss)
00804 {
00805         <a class="code" href="debug_8h.html#a6">nlassert</a>(pss);  
00806         <a class="code" href="classNL3D_1_1CParticleSystem.html#z633_0">CParticleSystem</a> *duplicate = pss-&gt;instanciatePS(*this-&gt;_Scene); <font class="comment">// duplicate the p.s. to merge</font>
00807         <font class="comment">// now we transfer the located of the duplicated ps to this object...</font>
00808         <font class="keywordflow">for</font> (TProcessVect::iterator it = duplicate-&gt;_ProcessVect.begin(); it != duplicate-&gt;_ProcessVect.end(); ++it)
00809         {               
00810                 <a class="code" href="classNL3D_1_1CParticleSystem.html#z639_0">attach</a>(*it);            
00811         }
00812         duplicate-&gt;_ProcessVect.clear();
00813         <font class="keyword">delete</font> duplicate;
00814 }
00815 
<a name="l00817"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z648_17">00817</a> <font class="keywordtype">void</font> CParticleSystem::activatePresetBehaviour(TPresetBehaviour behaviour)
00818 {
00819 
00820         <font class="keywordflow">switch</font>(behaviour)
00821         {
00822                 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_2s11">EnvironmentFX</a>:
00823                         <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_3">setDestroyModelWhenOutOfRange</a>(<font class="keyword">false</font>);
00824                         <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_5">setDestroyCondition</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#z648_0s4">none</a>);
00825                         <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_9">destroyWhenOutOfFrustum</a>(<font class="keyword">false</font>);
00826                         <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_15">setAnimType</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#z648_1s7">AnimVisible</a>);
00827                 <font class="keywordflow">break</font>;
00828                 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_2s12">RunningEnvironmentFX</a>:
00829                         <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_3">setDestroyModelWhenOutOfRange</a>(<font class="keyword">false</font>);
00830                         <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_5">setDestroyCondition</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#z648_0s4">none</a>);
00831                         <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_9">destroyWhenOutOfFrustum</a>(<font class="keyword">false</font>);
00832                         <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_15">setAnimType</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#z648_1s8">AnimInCluster</a>);
00833                 <font class="keywordflow">break</font>;
00834                 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_2s13">SpellFX</a>:
00835                         <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_3">setDestroyModelWhenOutOfRange</a>(<font class="keyword">true</font>);
00836                         <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_5">setDestroyCondition</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#z648_0s5">noMoreParticles</a>);
00837                         <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_9">destroyWhenOutOfFrustum</a>(<font class="keyword">false</font>);
00838                         <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_15">setAnimType</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#z648_1s9">AnimAlways</a>);
00839                 <font class="keywordflow">break</font>;
00840                 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_2s14">LoopingSpellFX</a>:
00841                         <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_3">setDestroyModelWhenOutOfRange</a>(<font class="keyword">true</font>);
00842                         <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_5">setDestroyCondition</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#z648_0s5">noMoreParticles</a>);
00843                         <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_9">destroyWhenOutOfFrustum</a>(<font class="keyword">false</font>);
00844                         <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_15">setAnimType</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#z648_1s8">AnimInCluster</a>);
00845                 <font class="keywordflow">break</font>;
00846                 <font class="keywordflow">case</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_2s15">MinorFX</a>:
00847                         <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_3">setDestroyModelWhenOutOfRange</a>(<font class="keyword">true</font>);
00848                         <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_5">setDestroyCondition</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#z648_0s5">noMoreParticles</a>);
00849                         <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_9">destroyWhenOutOfFrustum</a>(<font class="keyword">true</font>);
00850                         <a class="code" href="classNL3D_1_1CParticleSystem.html#z648_15">setAnimType</a>(<a class="code" href="classNL3D_1_1CParticleSystem.html#z648_1s7">AnimVisible</a>);
00851                 <font class="keywordflow">break</font>;          
00852                 <font class="keywordflow">default</font>: <font class="keywordflow">break</font>;
00853         }
00854         <a class="code" href="classNL3D_1_1CParticleSystem.html#o34">_PresetBehaviour</a> = behaviour;
00855 }
00856 
00857 
<a name="l00859"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z639_1">00859</a> CParticleSystemProcess *CParticleSystem::detach(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)
00860 {
00861         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a> &lt; <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.size());
00862         CParticleSystemProcess *proc = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>];     
00863         <font class="comment">// release references other process may have to this system</font>
00864         <font class="keywordflow">for</font>(TProcessVect::iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(); ++it)
00865         {
00866                 (*it)-&gt;releaseRefTo(proc);
00867         }
00868         <font class="comment">// erase from the vector</font>
00869         <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.erase(<a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin() + <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
00870         proc-&gt;setOwner(NULL);
00871         <font class="comment">// not part of this system any more     </font>
00872         <font class="keywordflow">return</font> proc;
00873 }
00874 
<a name="l00876"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z639_2">00876</a> <font class="keywordtype">bool</font> CParticleSystem::isProcess(CParticleSystemProcess *process)<font class="keyword"> const</font>
00877 <font class="keyword"></font>{
00878         <font class="keywordflow">for</font>(TProcessVect::const_iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.end(); ++it)
00879         {
00880                 <font class="keywordflow">if</font> (*it == process) <font class="keywordflow">return</font> <font class="keyword">true</font>;
00881         }
00882         <font class="keywordflow">return</font> <font class="keyword">false</font>;
00883 }
00884 
<a name="l00886"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z639_3">00886</a> uint CParticleSystem::getIndexOf(<font class="keyword">const</font> CParticleSystemProcess *process)<font class="keyword"> const</font>
00887 <font class="keyword"></font>{
00888         <font class="keywordflow">for</font>(uint k = 0; k &lt; <a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>.size(); ++k)
00889         {
00890                 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CParticleSystem.html#o2">_ProcessVect</a>[k] == process) <font class="keywordflow">return</font> k;
00891         }
00892         <a class="code" href="debug_8h.html#a6">nlassert</a>(0); <font class="comment">// not a process of this system</font>
00893         <font class="keywordflow">return</font> 0; <font class="comment">// for warning</font>
00894 }
00895 
<a name="l00897"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z651_3">00897</a> uint CParticleSystem::getNumID()<font class="keyword"> const</font>
00898 <font class="keyword"></font>{
00899         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.size();
00900 }
00901 
<a name="l00903"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z651_4">00903</a> uint32 CParticleSystem::getID(uint <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>)<font class="keyword"> const</font>
00904 <font class="keyword"></font>{
00905         TLBMap::const_iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.begin();
00906         <font class="keywordflow">for</font>(uint k = 0; k &lt; <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>; ++k)
00907         {
00908                 <font class="keywordflow">if</font> (it == <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.end()) <font class="keywordflow">return</font> 0;
00909                 ++it;
00910         }
00911         <font class="keywordflow">return</font> it-&gt;first;
00912 }
00913 
<a name="l00915"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z651_5">00915</a> <font class="keywordtype">void</font> CParticleSystem::getIDs(std::vector&lt;uint32&gt; &amp;dest)<font class="keyword"> const</font>
00916 <font class="keyword"></font>{
00917         dest.resize(<a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.size());
00918         uint k = 0;
00919         <font class="keywordflow">for</font>(TLBMap::const_iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.begin(); it != <a class="code" href="classNL3D_1_1CParticleSystem.html#o35">_LBMap</a>.end(); ++it)
00920         {
00921                 dest[k] = it-&gt;first;
00922                 ++k;
00923         }
00924 }
00925 
<a name="l00927"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#a2">00927</a> <font class="keywordtype">void</font> CParticleSystem::interpolatePosDelta(<a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;dest,<a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> deltaT)
00928 {
00929         dest = <a class="code" href="classNL3D_1_1CParticleSystem.html#o10">_CurrentDeltaPos</a> - (deltaT * <a class="code" href="classNL3D_1_1CParticleSystem.html#o51">_InverseEllapsedTime</a>) * <a class="code" href="classNL3D_1_1CParticleSystem.html#o11">_DeltaPos</a>;
00930 }
00931 
<a name="l00933"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z641_2">00933</a> <font class="keywordtype">void</font> CParticleSystem::bindGlobalValueToUserParam(<font class="keyword">const</font> std::string &amp;globalValueName, uint userParamIndex)
00934 {
00935         <a class="code" href="debug_8h.html#a6">nlassert</a>(userParamIndex &lt; <a class="code" href="namespaceNL3D.html#a165">MaxPSUserParam</a>);
00936         <font class="keywordflow">if</font> (globalValueName.empty()) <font class="comment">// disable a user param global value</font>
00937         {
00938                 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>) <font class="keywordflow">return</font>;
00939                 <a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>[userParamIndex] = NULL;
00940                 <font class="keywordflow">for</font>(uint k = 0; k &lt; <a class="code" href="namespaceNL3D.html#a165">MaxPSUserParam</a>; ++k)
00941                 {
00942                         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>[k] != NULL) <font class="keywordflow">return</font>;
00943                 }
00944                 <font class="comment">// no more entry used</font>
00945                 <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>;
00946                 <a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a> = NULL;
00947         }
00948         <font class="keywordflow">else</font> <font class="comment">// enable a user param global value</font>
00949         {
00950                 <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>) 
00951                 {
00952                         <font class="comment">// no table has been allocated yet, so create one</font>
00953                         <a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a> = <font class="keyword">new</font> <font class="keyword">const</font> TGlobalValuesMap::value_type *[<a class="code" href="namespaceNL3D.html#a165">MaxPSUserParam</a>];
00954                         std::fill(<a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>, <a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a> + <a class="code" href="namespaceNL3D.html#a165">MaxPSUserParam</a>, (TGlobalValuesMap::value_type *) NULL);
00955                 }
00956                 <font class="comment">// has the global value be created yet ?</font>
00957                 TGlobalValuesMap::const_iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#r0">_GlobalValuesMap</a>.find(globalValueName);
00958                 <font class="keywordflow">if</font> (it != <a class="code" href="classNL3D_1_1CParticleSystem.html#r0">_GlobalValuesMap</a>.end())
00959                 {
00960                         <font class="comment">// yes, make a reference on it</font>
00961                         <a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>[userParamIndex] = &amp;(*it);
00962                 }
00963                 <font class="keywordflow">else</font>
00964                 {
00965                         <font class="comment">// create a new entry</font>
00966                         std::pair&lt;TGlobalValuesMap::iterator, bool&gt; itPair = <a class="code" href="classNL3D_1_1CParticleSystem.html#r0">_GlobalValuesMap</a>.insert(TGlobalValuesMap::value_type(globalValueName, 0.f));
00967                         <a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>[userParamIndex] = &amp;(*(itPair.first));
00968                 }
00969         }
00970 }
00971 
<a name="l00973"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z641_4">00973</a> <font class="keywordtype">void</font> CParticleSystem::setGlobalValue(<font class="keyword">const</font> std::string &amp;name, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)
00974 {
00975         <a class="code" href="debug_8h.html#a6">nlassert</a>(!name.empty());
00976         <a class="code" href="namespaceNLMISC.html#a215">NLMISC::clamp</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>, 0.f, 1.f);
00977         <a class="code" href="classNL3D_1_1CParticleSystem.html#r0">_GlobalValuesMap</a>[name] = <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>;
00978 }
00979 
<a name="l00981"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z641_5">00981</a> <font class="keywordtype">float</font> CParticleSystem::getGlobalValue(<font class="keyword">const</font> std::string &amp;name)
00982 {
00983         TGlobalValuesMap::const_iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#r0">_GlobalValuesMap</a>.find(name);
00984         <font class="keywordflow">if</font> (it != <a class="code" href="classNL3D_1_1CParticleSystem.html#r0">_GlobalValuesMap</a>.end()) <font class="keywordflow">return</font> it-&gt;second;
00985         <font class="keywordflow">return</font> 0.f; <font class="comment">// not a known value</font>
00986 }
00987 
<a name="l00989"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z641_3">00989</a> std::string CParticleSystem::getGlobalValueName(uint userParamIndex)<font class="keyword"> const</font>
00990 <font class="keyword"></font>{
00991         <a class="code" href="debug_8h.html#a6">nlassert</a>(userParamIndex &lt; <a class="code" href="namespaceNL3D.html#a165">MaxPSUserParam</a>);
00992         <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>) <font class="keywordflow">return</font> <font class="stringliteral">""</font>;
00993         <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>[userParamIndex]) <font class="keywordflow">return</font> <font class="stringliteral">""</font>;
00994         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CParticleSystem.html#o32">_UserParamGlobalValue</a>[userParamIndex]-&gt;first;
00995 }
00996 
<a name="l00998"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z641_6">00998</a> <font class="keywordtype">void</font> CParticleSystem::setGlobalVectorValue(<font class="keyword">const</font> std::string &amp;name, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &amp;<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)
00999 {
01000         <a class="code" href="debug_8h.html#a6">nlassert</a>(!name.empty());
01001         <a class="code" href="classNL3D_1_1CParticleSystem.html#r1">_GlobalVectorValuesMap</a>[name] = value;   
01002 }
01003 
01004 
<a name="l01006"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z641_7">01006</a> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> CParticleSystem::getGlobalVectorValue(<font class="keyword">const</font> std::string &amp;name)
01007 {
01008         <a class="code" href="debug_8h.html#a6">nlassert</a>(!name.empty());
01009         TGlobalVectorValuesMap::const_iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#r1">_GlobalVectorValuesMap</a>.find(name);
01010         <font class="keywordflow">if</font> (it != <a class="code" href="classNL3D_1_1CParticleSystem.html#r1">_GlobalVectorValuesMap</a>.end()) <font class="keywordflow">return</font> it-&gt;second;
01011         <font class="keywordflow">return</font> <a class="code" href="classNLMISC_1_1CVector.html#p0">NLMISC::CVector::Null</a>; <font class="comment">// not a known value      </font>
01012 }
01013 
<a name="l01015"></a><a class="code" href="classNL3D_1_1CParticleSystem.html#z641_8">01015</a> CParticleSystem::CGlobalVectorValueHandle CParticleSystem::getGlobalVectorValueHandle(<font class="keyword">const</font> std::string &amp;name)
01016 {
01017         <a class="code" href="debug_8h.html#a6">nlassert</a>(!name.empty());        
01018         TGlobalVectorValuesMap::iterator it = <a class="code" href="classNL3D_1_1CParticleSystem.html#r1">_GlobalVectorValuesMap</a>.find(name);
01019         <font class="keywordflow">if</font> (it == <a class="code" href="classNL3D_1_1CParticleSystem.html#r1">_GlobalVectorValuesMap</a>.end())
01020         {
01021                 it = <a class="code" href="classNL3D_1_1CParticleSystem.html#r1">_GlobalVectorValuesMap</a>.insert(TGlobalVectorValuesMap::value_type(name, <a class="code" href="classNLMISC_1_1CVector.html#p0">NLMISC::CVector::Null</a>)).first;              
01022         }
01023         CGlobalVectorValueHandle handle;
01024         handle._Value = &amp;it-&gt;second;    
01025         handle._Name = &amp;it-&gt;first;
01026         <font class="keywordflow">return</font> handle;
01027 }
01028 
01029 
01030 
01031 } <font class="comment">// NL3D</font>
</pre></div>

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