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<hr><h1>object_viewer.cpp</h1><a href="object_viewer_cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.
</font>00008 <font class="comment"> *
</font>00009 <font class="comment"> * This file is part of NEVRAX NEL.
</font>00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify
</font>00011 <font class="comment"> * it under the terms of the GNU General Public License as published by
</font>00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)
</font>00013 <font class="comment"> * any later version.
</font>00014 <font class="comment">
</font>00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but
</font>00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of
</font>00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
</font>00018 <font class="comment"> * General Public License for more details.
</font>00019 <font class="comment">
</font>00020 <font class="comment"> * You should have received a copy of the GNU General Public License
</font>00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the
</font>00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
</font>00023 <font class="comment"> * MA 02111-1307, USA.
</font>00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="plugin_max_nel_export_std_afx_h.html">std_afx.h</a>"</font>
00027
<a name="l00028"></a><a class="code" href="object_viewer_cpp.html#a0">00028</a> <font class="preprocessor">#define OBJECT_VIEWER_EXPORT __declspec( dllexport )
</font>00029 <font class="preprocessor"></font>
00030 <font class="preprocessor">#include "<a class="code" href="object_viewer_h.html">object_viewer.h</a>"</font>
00031 <font class="preprocessor">#include <<a class="code" href="nelu_h.html">3d/nelu.h</a>></font>
00032 <font class="preprocessor">#include <<a class="code" href="mesh_h.html">3d/mesh.h</a>></font>
00033 <font class="preprocessor">#include <<a class="code" href="transform_shape_h.html">3d/transform_shape.h</a>></font>
00034 <font class="preprocessor">#include <<a class="code" href="mesh_instance_h.html">3d/mesh_instance.h</a>></font>
00035 <font class="preprocessor">#include <<a class="code" href="skeleton_model_h.html">3d/skeleton_model.h</a>></font>
00036 <font class="preprocessor">#include <<a class="code" href="file_h.html">nel/misc/file.h</a>></font>
00037 <font class="preprocessor">#include <<a class="code" href="path_h.html">nel/misc/path.h</a>></font>
00038 <font class="preprocessor">#include <<a class="code" href="time_nl_h.html">nel/misc/time_nl.h</a>></font>
00039
00040 <font class="preprocessor">#include "<a class="code" href="editable_range_h.html">editable_range.h</a>"</font>
00041 <font class="preprocessor">#include "<a class="code" href="located_properties_h.html">located_properties.h</a>"</font>
00042 <font class="preprocessor">#include "<a class="code" href="color_button_h.html">color_button.h</a>"</font>
00043
00044 <font class="preprocessor">#ifdef _DEBUG
</font>00045 <font class="preprocessor"></font><font class="preprocessor">#define new DEBUG_NEW
</font>00046 <font class="preprocessor"></font><font class="preprocessor">#undef THIS_FILE
</font>00047 <font class="preprocessor"></font><font class="keyword">static</font> <font class="keywordtype">char</font> THIS_FILE[] = __FILE__;
00048 <font class="preprocessor">#endif
</font>00049 <font class="preprocessor"></font>
00050 <font class="keyword">using</font> <font class="keyword">namespace</font> NL3D;
00051 <font class="keyword">using</font> <font class="keyword">namespace</font> NLMISC;
00052
00053 <font class="comment">//</font>
00054 <font class="comment">// Note!</font>
00055 <font class="comment">//</font>
00056 <font class="comment">// If this DLL is dynamically linked against the MFC</font>
00057 <font class="comment">// DLLs, any functions exported from this DLL which</font>
00058 <font class="comment">// call into MFC must have the AFX_MANAGE_STATE macro</font>
00059 <font class="comment">// added at the very beginning of the function.</font>
00060 <font class="comment">//</font>
00061 <font class="comment">// For example:</font>
00062 <font class="comment">//</font>
00063 <font class="comment">// extern "C" BOOL PASCAL EXPORT ExportedFunction()</font>
00064 <font class="comment">// {</font>
00065 <font class="comment">// AFX_MANAGE_STATE(AfxGetStaticModuleState());</font>
00066 <font class="comment">// // normal function body here</font>
00067 <font class="comment">// }</font>
00068 <font class="comment">//</font>
00069 <font class="comment">// It is very important that this macro appear in each</font>
00070 <font class="comment">// function, prior to any calls into MFC. This means that</font>
00071 <font class="comment">// it must appear as the first statement within the </font>
00072 <font class="comment">// function, even before any object variable declarations</font>
00073 <font class="comment">// as their constructors may generate calls into the MFC</font>
00074 <font class="comment">// DLL.</font>
00075 <font class="comment">//</font>
00076 <font class="comment">// Please see MFC Technical Notes 33 and 58 for additional</font>
00077 <font class="comment">// details.</font>
00078 <font class="comment">//</font>
00079
00081 <font class="comment">// CObject_viewerApp</font>
00082
00083 <a class="code" href="ViewColumn_cpp.html#a1">BEGIN_MESSAGE_MAP</a>(<a class="code" href="class_CObject_viewerApp.html">CObject_viewerApp</a>, <a class="code" href="class_CWinApp.html">CWinApp</a>)
00084 <font class="comment">//{{AFX_MSG_MAP(CObject_viewerApp)</font>
00085 <font class="comment">// NOTE - the ClassWizard will add and remove mapping macros here.</font>
00086 <font class="comment">// DO NOT EDIT what you see in these blocks of generated code!</font>
00087 <font class="comment">//}}AFX_MSG_MAP</font>
00088 END_MESSAGE_MAP()
00089
00091 <font class="comment">// CObject_viewerApp construction</font>
00092
00093 <a class="code" href="class_CObject_viewerApp.html#a0">CObject_viewerApp::CObject_viewerApp</a>()<font class="keyword">
</font>00094 <font class="keyword"></font>{
00095 <font class="comment">// TODO: add construction code here,</font>
00096 <font class="comment">// Place all significant initialization in InitInstance</font>
00097 }
00098
00100 <font class="comment">// The one and only CObject_viewerApp object</font>
00101
00102 <a class="code" href="class_CObject_viewerApp.html">CObject_viewerApp</a> theApp;
00103
00104 <font class="comment">// ***************************************************************************</font>
00105
<a name="l00106"></a><a class="code" href="class_CObjectViewer.html#a0">00106</a> <a class="code" href="class_CObjectViewer.html#a0">CObjectViewer::CObjectViewer</a> ()<font class="keyword">
</font>00107 <font class="keyword"></font>{
00108 AFX_MANAGE_STATE(AfxGetStaticModuleState());
00109 _SlotDlg=NULL;
00110 _AnimationSetDlg=NULL;
00111 _AnimationDlg=NULL;
00112 _SceneDlg=NULL;
00113 _ParticleDlg = NULL ;
00114
00115 <font class="comment">// Setup animation set</font>
00116 _ChannelMixer.<a class="code" href="class_NL3D__CChannelMixer.html#a1">setAnimationSet</a> (&_AnimationSet);
00117
00118 <font class="comment">// Hotspot color</font>
00119 _HotSpotColor.R=255;
00120 _HotSpotColor.G=255;
00121 _HotSpotColor.B=0;
00122 _HotSpotColor.A=255;
00123
00124 <font class="comment">// Hotspot size</font>
00125 _HotSpotSize=10.f;
00126 }
00127
00128 <font class="comment">// ***************************************************************************</font>
00129
<a name="l00130"></a><a class="code" href="class_CObjectViewer.html#a1">00130</a> <a class="code" href="class_CObjectViewer.html#a1">CObjectViewer::~CObjectViewer</a> ()<font class="keyword">
</font>00131 <font class="keyword"></font>{
00132 AFX_MANAGE_STATE(AfxGetStaticModuleState());
00133 <font class="keywordflow">if</font> (_SlotDlg)
00134 <font class="keyword">delete</font> _SlotDlg;
00135 <font class="keywordflow">if</font> (_AnimationSetDlg)
00136 <font class="keyword">delete</font> _AnimationSetDlg;
00137 <font class="keywordflow">if</font> (_AnimationDlg)
00138 <font class="keyword">delete</font> _AnimationDlg;
00139 <font class="keywordflow">if</font> (_SceneDlg)
00140 <font class="keyword">delete</font> _SceneDlg;
00141 <font class="keywordflow">if</font> (_ParticleDlg)
00142 <font class="keyword">delete</font> _ParticleDlg ;
00143 }
00144
00145 <font class="comment">// ***************************************************************************</font>
00146
<a name="l00147"></a><a class="code" href="class_CObjectViewer.html#a2">00147</a> <font class="keywordtype">void</font> <a class="code" href="class_CObjectViewer.html#a2">CObjectViewer::initUI</a> ()<font class="keyword">
</font>00148 <font class="keyword"></font>{
00149 AFX_MANAGE_STATE(AfxGetStaticModuleState());
00150
00151 <font class="comment">// The viewport</font>
00152 CViewport viewport;
00153
00154 <font class="comment">// Init NELU</font>
00155 <a class="code" href="nel_3dsmax_shared_cpp.html#a2">CNELU::init</a> (640, 480, viewport);
00156
00157 <font class="comment">// Create a cwnd</font>
00158 <a class="code" href="class_CWnd.html">CWnd</a> driverWnd;
00159 driverWnd.Attach((HWND)CNELU::Driver->getDisplay());
00160 <a class="code" href="object_viewer_cpp.html#a3">getRegisterWindowState</a> (&driverWnd, REGKEY_OBJ_VIEW_OPENGL_WND, <font class="keyword">true</font>);
00161
00162 <font class="comment">// Camera</font>
00163 CFrustum frustrum;
00164 frustrum.initPerspective( 75.f*(<font class="keywordtype">float</font>)Pi/180.f, 1.33f, 0.1f, 1000.f);
00165 CNELU::Camera->setFrustum (frustrum);
00166
00167
00168 <font class="comment">// Hide the main window</font>
00169 <font class="comment">//driverWnd.ShowWindow (SW_HIDE);</font>
00170
00171 <font class="comment">// Create animation set dialog</font>
00172 _AnimationDlg=<font class="keyword">new</font> CAnimationDlg (<font class="keyword">this</font>, &driverWnd);
00173 _AnimationDlg->Create (IDD_ANIMATION);
00174 <a class="code" href="object_viewer_cpp.html#a3">getRegisterWindowState</a> (_AnimationDlg, REGKEY_OBJ_VIEW_ANIMATION_DLG, <font class="keyword">false</font>);
00175
00176 <font class="comment">// Create animation set dialog</font>
00177 _AnimationSetDlg=<font class="keyword">new</font> <a class="code" href="class_CObjectViewer.html#l1">CAnimationSetDlg</a> (<font class="keyword">this</font>, &driverWnd);
00178 _AnimationSetDlg->Create (IDD_ANIMATION_SET);
00179 <a class="code" href="object_viewer_cpp.html#a3">getRegisterWindowState</a> (_AnimationSetDlg, REGKEY_OBJ_VIEW_ANIMATION_SET_DLG, <font class="keyword">false</font>);
00180
00181 <font class="comment">// Create the main dialog</font>
00182 _SlotDlg=<font class="keyword">new</font> CMainDlg (<font class="keyword">this</font>, &driverWnd);
00183 _SlotDlg-><a class="code" href="class_CMainDlg.html#a1">init</a> (&_AnimationSet);
00184 _SlotDlg->Create (IDD_MAIN_DLG);
00185 <a class="code" href="object_viewer_cpp.html#a3">getRegisterWindowState</a> (_SlotDlg, REGKEY_OBJ_VIEW_SLOT_DLG, <font class="keyword">false</font>);
00186
00187 <font class="comment">// Create animation set dialog</font>
00188 _SceneDlg=<font class="keyword">new</font> <a class="code" href="class_CObjectViewer.html#l0">CSceneDlg</a> (<font class="keyword">this</font>, &driverWnd);
00189 _SceneDlg->Create (IDD_SCENE);
00190 _SceneDlg->ShowWindow (TRUE);
00191 <a class="code" href="object_viewer_cpp.html#a3">getRegisterWindowState</a> (_SceneDlg, REGKEY_OBJ_VIEW_SCENE_DLG, <font class="keyword">false</font>);
00192
00193 <font class="comment">// Create particle dialog</font>
00194 _ParticleDlg=<font class="keyword">new</font> CParticleDlg (&driverWnd, _SceneDlg);
00195 _ParticleDlg->Create (IDD_PARTICLE);
00196 <a class="code" href="object_viewer_cpp.html#a3">getRegisterWindowState</a> (_ParticleDlg, REGKEY_OBJ_PARTICLE_DLG, <font class="keyword">false</font>);
00197
00198
00199 <font class="comment">// Show the windows</font>
00200 <font class="comment">//driverWnd.ShowWindow (SW_SHOW);</font>
00201
00202 <font class="comment">// Set current frame</font>
00203 <a class="code" href="class_CObjectViewer.html#a18">setAnimTime</a> (0.f, 100.f);
00204
00205 <font class="comment">// Register this as listener</font>
00206 CNELU::EventServer.addListener (EventDestroyWindowId, <font class="keyword">this</font>);
00207
00208 <font class="comment">// Add mouse listener to event server</font>
00209 _MouseListener.<a class="code" href="class_NL3D__CEvent3dMouseListener.html#a16">addToServer</a>(CNELU::EventServer);
00210
00211 <font class="comment">// Detach the hwnd</font>
00212 driverWnd.Detach ();
00213
00214 CNELU::Driver->activate ();
00215 }
00216
00217 <font class="comment">// ***************************************************************************</font>
00218
<a name="l00219"></a><a class="code" href="class_CObjectViewer.html#a13">00219</a> <font class="keywordtype">void</font> <a class="code" href="class_CObjectViewer.html#a13">CObjectViewer::operator ()</a>(<font class="keyword">const</font> CEvent& event)<font class="keyword">
</font>00220 <font class="keyword"></font>{
00221 <font class="comment">// Destro window ?</font>
00222 <font class="keywordflow">if</font> (event==EventDestroyWindowId)
00223 {
00224 }
00225 }
00226
00227 <font class="comment">// ***************************************************************************</font>
00228
<a name="l00229"></a><a class="code" href="class_CObjectViewer.html#a3">00229</a> <font class="keywordtype">void</font> <a class="code" href="class_CObjectViewer.html#a3">CObjectViewer::go</a> ()<font class="keyword">
</font>00230 <font class="keyword"></font>{
00231 AFX_MANAGE_STATE(AfxGetStaticModuleState());
00232
00233 <font class="keywordflow">do</font>
00234 {
00235 CNELU::Driver->activate ();
00236
00237 <font class="comment">// Handle animation</font>
00238 _AnimationDlg-><a class="code" href="class_CAnimationDlg.html#a1">handle</a> ();
00239
00240 <font class="comment">// Update the playlist</font>
00241 _SlotDlg-><a class="code" href="class_CMainDlg.html#a3">getSlot</a> ();
00242
00243 <font class="comment">// Setup the channel mixer</font>
00244 _SlotDlg->Playlist.setupMixer (_ChannelMixer, _AnimationDlg-><a class="code" href="class_CAnimationDlg.html#a4">getTime</a>());
00245
00246 <font class="comment">// Animate the automatic animation in the scene</font>
00247 CNELU::Scene.animate( NLMISC::CTime::ticksToSecond( NLMISC::CTime::getPerformanceTime() ) );
00248
00249 <font class="comment">// Eval channel mixer for transform</font>
00250 _ChannelMixer.<a class="code" href="class_NL3D__CChannelMixer.html#a3">eval</a> (<font class="keyword">false</font>);
00251
00252 <font class="comment">// Mouse listener</font>
00253 _SceneDlg->UpdateData();
00254
00255
00256
00257 <font class="comment">// Clear the buffers</font>
00258 <font class="comment">// CNELU::clearBuffers(CRGBA(120,120,120));</font>
00259
00260 CNELU::clearBuffers(CRGBA(0,0,0));
00261
00262 <font class="comment">// Draw the scene</font>
00263 CNELU::Scene.render();
00264
00265 <font class="comment">// Draw the hotSpot</font>
00266 <font class="keywordflow">if</font> (_SceneDlg->ObjectMode)
00267 {
00268 <font class="keywordtype">float</font> radius=_HotSpotSize/2.f;
00269 CNELU::Driver->setupModelMatrix (CMatrix::Identity);
00270 CDRU::drawLine (_MouseListener.<a class="code" href="class_NL3D__CEvent3dMouseListener.html#a15">getHotSpot</a>()+CVector (radius, 0, 0), _MouseListener.<a class="code" href="class_NL3D__CEvent3dMouseListener.html#a15">getHotSpot</a>()+CVector (-radius, 0, 0), _HotSpotColor, *CNELU::Driver);
00271 CDRU::drawLine (_MouseListener.<a class="code" href="class_NL3D__CEvent3dMouseListener.html#a15">getHotSpot</a>()+CVector (0, radius, 0), _MouseListener.<a class="code" href="class_NL3D__CEvent3dMouseListener.html#a15">getHotSpot</a>()+CVector (0, -radius, 0), _HotSpotColor, *CNELU::Driver);
00272 CDRU::drawLine (_MouseListener.<a class="code" href="class_NL3D__CEvent3dMouseListener.html#a15">getHotSpot</a>()+CVector (0, 0, radius), _MouseListener.<a class="code" href="class_NL3D__CEvent3dMouseListener.html#a15">getHotSpot</a>()+CVector (0, 0, -radius), _HotSpotColor, *CNELU::Driver);
00273 }
00274
00275 <font class="comment">// Swap the buffers</font>
00276 CNELU::swapBuffers();
00277
00278
00279 <font class="keywordflow">if</font> (_SceneDlg->ObjectMode)
00280 _MouseListener.<a class="code" href="class_NL3D__CEvent3dMouseListener.html#a6">setMouseMode</a> (CEvent3dMouseListener::edit3d);
00281 <font class="keywordflow">else</font>
00282 {
00283 _MouseListener.<a class="code" href="class_NL3D__CEvent3dMouseListener.html#a6">setMouseMode</a> (CEvent3dMouseListener::firstPerson);
00284 _MouseListener.<a class="code" href="class_NL3D__CEvent3dMouseListener.html#a12">setSpeed</a> (_SceneDlg->MoveSpeed);
00285 }
00286
00287
00288 <font class="comment">// Pump message from the server</font>
00289 CNELU::EventServer.pump();
00290
00291 <font class="keywordflow">if</font> (!_SceneDlg->MoveElement)
00292 {
00293 <font class="comment">// New matrix from camera</font>
00294 CNELU::Camera->setTransformMode (ITransformable::DirectMatrix);
00295 CNELU::Camera->setMatrix (_MouseListener.<a class="code" href="class_NL3D__CEvent3dMouseListener.html#a13">getViewMatrix</a>());
00296 }
00297 <font class="keywordflow">else</font>
00298 {
00299 <font class="comment">// for now we apply a transform on the selected object in the particle system </font>
00300 _ParticleDlg-><a class="code" href="class_CParticleDlg.html#a8">moveElement</a>(_MouseListener.<a class="code" href="class_NL3D__CEvent3dMouseListener.html#a14">getModelMatrix</a>()) ;
00301 }
00302
00303 <font class="comment">// Pump others message for the windows</font>
00304 MSG msg;
00305 <font class="keywordflow">while</font> ( PeekMessage(&msg, NULL,0,0,PM_REMOVE) )
00306 {
00307 TranslateMessage(&msg);
00308 DispatchMessage(&msg);
00309 }
00310 }
00311 <font class="keywordflow">while</font> (!CNELU::AsyncListener.isKeyPushed(KeyESCAPE)&&CNELU::Driver->isActive());
00312 }
00313
00314 <font class="comment">// ***************************************************************************</font>
00315
<a name="l00316"></a><a class="code" href="class_CObjectViewer.html#a4">00316</a> <font class="keywordtype">void</font> <a class="code" href="class_CObjectViewer.html#a4">CObjectViewer::releaseUI</a> ()<font class="keyword">
</font>00317 <font class="keyword"></font>{
00318 AFX_MANAGE_STATE(AfxGetStaticModuleState());
00319
00320 <font class="keywordflow">if</font> (CNELU::Driver->isActive())
00321 {
00322 <font class="comment">// register window position</font>
00323 <font class="keywordflow">if</font> (CNELU::Driver->getDisplay())
00324 {
00325 <a class="code" href="class_CWnd.html">CWnd</a> driverWnd;
00326 driverWnd.Attach((HWND)CNELU::Driver->getDisplay());
00327 <a class="code" href="object_viewer_cpp.html#a2">setRegisterWindowState</a> (&driverWnd, REGKEY_OBJ_VIEW_OPENGL_WND);
00328 driverWnd.Detach ();
00329 }
00330 }
00331
00332 <font class="comment">// Release the emitter from the server</font>
00333 _MouseListener.<a class="code" href="class_NL3D__CEvent3dMouseListener.html#a17">removeFromServer</a> (CNELU::EventServer);
00334
00335 <font class="comment">// Remove this as listener</font>
00336 CNELU::EventServer.removeListener (EventDestroyWindowId, <font class="keyword">this</font>);
00337
00338 <font class="comment">// exit</font>
00339 CNELU::release();
00340 }
00341
00342 <font class="comment">// ***************************************************************************</font>
00343
<a name="l00344"></a><a class="code" href="object_viewer_cpp.html#a2">00344</a> <font class="keywordtype">void</font> <a class="code" href="object_viewer_cpp.html#a2">setRegisterWindowState</a> (<font class="keyword">const</font> <a class="code" href="class_CWnd.html">CWnd</a> *pWnd, <font class="keyword">const</font> <font class="keywordtype">char</font>* keyName)<font class="keyword">
</font>00345 <font class="keyword"></font>{
00346 HKEY hKey;
00347 <font class="keywordflow">if</font> (RegCreateKey(HKEY_CURRENT_USER, keyName, &hKey)==ERROR_SUCCESS)
00348 {
00349 RECT rect;
00350 pWnd->GetWindowRect (&rect);
00351 RegSetValueEx(hKey, <font class="stringliteral">"Left"</font>, 0, REG_DWORD, (LPBYTE)&rect.left, 4);
00352 RegSetValueEx(hKey, <font class="stringliteral">"Right"</font>, 0, REG_DWORD, (LPBYTE)&rect.right, 4);
00353 RegSetValueEx(hKey, <font class="stringliteral">"Top"</font>, 0, REG_DWORD, (LPBYTE)&rect.top, 4);
00354 RegSetValueEx(hKey, <font class="stringliteral">"Bottom"</font>, 0, REG_DWORD, (LPBYTE)&rect.bottom, 4);
00355 }
00356 }
00357
00358 <font class="comment">// ***************************************************************************</font>
00359
<a name="l00360"></a><a class="code" href="object_viewer_cpp.html#a3">00360</a> <font class="keywordtype">void</font> <a class="code" href="object_viewer_cpp.html#a3">getRegisterWindowState</a> (<a class="code" href="class_CWnd.html">CWnd</a> *pWnd, <font class="keyword">const</font> <font class="keywordtype">char</font>* keyName, <font class="keywordtype">bool</font> resize)<font class="keyword">
</font>00361 <font class="keyword"></font>{
00362 HKEY hKey;
00363 <font class="keywordflow">if</font> (RegOpenKeyEx(HKEY_CURRENT_USER, keyName, 0, KEY_READ, &hKey)==ERROR_SUCCESS)
00364 {
00365 DWORD len=4;
00366 DWORD type;
00367 RECT rect;
00368 RegQueryValueEx (hKey, <font class="stringliteral">"Left"</font>, 0, &type, (LPBYTE)&rect.left, &len);
00369 RegQueryValueEx (hKey, <font class="stringliteral">"Right"</font>, 0, &type, (LPBYTE)&rect.right, &len);
00370 RegQueryValueEx (hKey, <font class="stringliteral">"Top"</font>, 0, &type, (LPBYTE)&rect.top, &len);
00371 RegQueryValueEx (hKey, <font class="stringliteral">"Bottom"</font>, 0, &type, (LPBYTE)&rect.bottom, &len);
00372
00373 <font class="comment">// Set window pos</font>
00374 pWnd->SetWindowPos (NULL, rect.left, rect.top, rect.right-rect.left, rect.bottom-rect.top, SWP_NOOWNERZORDER|SWP_NOZORDER|
00375 (resize?0:SWP_NOSIZE));
00376 }
00377 }
00378
00379 <font class="comment">// ***************************************************************************</font>
00380
<a name="l00381"></a><a class="code" href="class_CObjectViewer.html#a18">00381</a> <font class="keywordtype">void</font> <a class="code" href="class_CObjectViewer.html#a18">CObjectViewer::setAnimTime</a> (<font class="keywordtype">float</font> animStart, <font class="keywordtype">float</font> animEnd)<font class="keyword">
</font>00382 <font class="keyword"></font>{
00383 <font class="comment">// Dispatch the command</font>
00384 _SlotDlg-><a class="code" href="class_CMainDlg.html#a2">setAnimTime</a> (animStart, animEnd);
00385 _AnimationDlg-><a class="code" href="class_CAnimationDlg.html#a2">setAnimTime</a> (animStart, animEnd);
00386 }
00387
00388 <font class="comment">// ***************************************************************************</font>
00389
00390
<a name="l00391"></a><a class="code" href="class_CObjectViewer.html#a19">00391</a> <font class="keywordtype">void</font> <a class="code" href="class_CObjectViewer.html#a19">CObjectViewer::resetSlots</a> ()<font class="keyword">
</font>00392 <font class="keyword"></font>{
00393 <font class="comment">// Reset the animation set</font>
00394 _AnimationSet.<a class="code" href="class_NL3D__CAnimationSet.html#a15">reset</a> ();
00395
00396 <font class="comment">// Set no animation in slot UI</font>
00397 <font class="keywordflow">for</font> (uint i=0; i<NL3D::CChannelMixer::NumAnimationSlot; i++)
00398 _SlotDlg->Slots[i].setAnimation (0xffffffff, NULL, NULL);
00399 }
00400
00401 <font class="comment">// ***************************************************************************</font>
00402
<a name="l00403"></a><a class="code" href="class_CObjectViewer.html#a20">00403</a> <font class="keywordtype">void</font> <a class="code" href="class_CObjectViewer.html#a20">CObjectViewer::reinitChannels</a> ()<font class="keyword">
</font>00404 <font class="keyword"></font>{
00405 <font class="comment">// Reset the channels</font>
00406 _ChannelMixer.<a class="code" href="class_NL3D__CChannelMixer.html#a5">resetChannels</a> ();
00407
00408 <font class="comment">// Add all the instance in the channel mixer</font>
00409 <font class="keywordflow">for</font> (uint i=0; i<_ListTransformShape.size(); i++)
00410 _ListTransformShape[i]-><a class="code" href="class_NL3D__CTransform.html#a6">registerToChannelMixer</a> (&_ChannelMixer, _ListShapeBaseName[i]);
00411 }
00412
00413 <font class="comment">// ***************************************************************************</font>
00414
<a name="l00415"></a><a class="code" href="class_CObjectViewer.html#a21">00415</a> <font class="keywordtype">float</font> <a class="code" href="class_CObjectViewer.html#a21">CObjectViewer::getFrameRate</a> ()<font class="keyword">
</font>00416 <font class="keyword"></font>{
00417 <font class="keywordflow">return</font> _AnimationDlg->Speed;
00418 }
00419
00420 <font class="comment">// ***************************************************************************</font>
00421
<a name="l00422"></a><a class="code" href="class_CObjectViewer.html#a22">00422</a> <font class="keywordtype">void</font> <a class="code" href="class_CObjectViewer.html#a22">CObjectViewer::serial</a> (<a class="code" href="class_NLMISC__IStream.html">NLMISC::IStream</a>& f)<font class="keyword">
</font>00423 <font class="keyword"></font>{
00424 <font class="comment">// serial "OBJV_CFG"</font>
00425 f.<a class="code" href="class_NLMISC__IStream.html#a52">serialCheck</a> ((uint32)'VJBO');
00426 f.<a class="code" href="class_NLMISC__IStream.html#a52">serialCheck</a> ((uint32)'GFC_');
00427
00428 <font class="comment">// serial the version</font>
00429 <font class="keywordtype">int</font> ver=f.<a class="code" href="class_NLMISC__IStream.html#a51">serialVersion</a> (0);
00430
00431 <font class="comment">// update data</font>
00432 _AnimationDlg->UpdateData ();
00433 _SceneDlg->UpdateData ();
00434
00435 <font class="comment">// serial animation data</font>
00436 f.<a class="code" href="class_NLMISC__IStream.html#a5">serial</a> (_AnimationDlg->Start);
00437 f.<a class="code" href="class_NLMISC__IStream.html#a5">serial</a> (_AnimationDlg->End);
00438 f.<a class="code" href="class_NLMISC__IStream.html#a5">serial</a> (_AnimationDlg->Speed);
00439 <font class="keywordtype">bool</font> loop=_AnimationDlg->Loop!=0;
00440 f.<a class="code" href="class_NLMISC__IStream.html#a5">serial</a> (loop);
00441 _AnimationDlg->Loop=loop;
00442 <font class="keywordtype">bool</font> euler=_SceneDlg->Euler!=0;
00443 f.<a class="code" href="class_NLMISC__IStream.html#a5">serial</a> (euler);
00444 _SceneDlg->Euler=euler;
00445 sint32 ui=_AnimationDlg->UICurrentFrame;
00446 f.<a class="code" href="class_NLMISC__IStream.html#a5">serial</a> (ui);
00447 _AnimationDlg->UICurrentFrame=ui;
00448 f.<a class="code" href="class_NLMISC__IStream.html#a5">serial</a> (_AnimationDlg->CurrentFrame);
00449
00450 <font class="comment">// update data</font>
00451 _AnimationDlg->UpdateData (FALSE);
00452 _SceneDlg->UpdateData (FALSE);
00453
00454 <font class="comment">// For each slot</font>
00455 <font class="keywordflow">for</font> (uint i=0; i<NL3D::CChannelMixer::NumAnimationSlot; i++)
00456 {
00457 <font class="comment">// Update values</font>
00458 _SlotDlg->Slots[i].UpdateData();
00459
00460 <font class="comment">// Serial the slot state</font>
00461 <font class="keywordtype">bool</font> slotState=_SlotDlg->Slots[i].enable!=0;
00462 f.<a class="code" href="class_NLMISC__IStream.html#a5">serial</a> (slotState);
00463 _SlotDlg->Slots[i].enable=slotState;
00464
00465 <font class="comment">// Update values</font>
00466 _SlotDlg->Slots[i].UpdateData(FALSE);
00467 }
00468
00469
00470 <font class="comment">// view matrix</font>
00471 CMatrix mt=_MouseListener.<a class="code" href="class_NL3D__CEvent3dMouseListener.html#a13">getViewMatrix</a>();
00472 f.<a class="code" href="class_NLMISC__IStream.html#a5">serial</a> (mt);
00473 _MouseListener.<a class="code" href="class_NL3D__CEvent3dMouseListener.html#a1">setMatrix</a> (mt);
00474
00475 <font class="comment">// serial list of shape</font>
00476 std::vector<CMeshDesc> meshArray=_ListMeshes;
00477
00478 <font class="comment">// serial list of shape</font>
00479 f.<a class="code" href="class_NLMISC__IStream.html#a29">serialCont</a> (meshArray);
00480
00481 <font class="comment">// If reading, read shapes</font>
00482 <font class="keywordflow">if</font> (f.<a class="code" href="class_NLMISC__IStream.html#a4">isReading</a> ())
00483 {
00484 <font class="comment">// Load each shape</font>
00485 <font class="keywordflow">for</font> (uint s=0; s<meshArray.size(); s++)
00486 <a class="code" href="class_CObjectViewer.html#a9">loadMesh</a> (meshArray[s].MeshName.c_str(), meshArray[s].SkeletonName.c_str());
00487 }
00488
00489 <font class="comment">// List of animation</font>
00490 std::vector<std::string> stringArray=_AnimationSetDlg->_ListAnimation;
00491
00492 <font class="comment">// Serial the list</font>
00493 f.<a class="code" href="class_NLMISC__IStream.html#a29">serialCont</a> (stringArray);
00494
00495 <font class="comment">// Serial the list of animation</font>
00496 <font class="keywordflow">if</font> (f.<a class="code" href="class_NLMISC__IStream.html#a4">isReading</a> ())
00497 {
00498 <font class="comment">// Load animation file</font>
00499 <font class="keywordflow">for</font> (uint s=0; s<stringArray.size(); s++)
00500 _AnimationSetDlg-><a class="code" href="class_CAnimationSetDlg.html#b1">loadAnimation</a> (stringArray[s].c_str());
00501 }
00502
00503 <font class="comment">// List of skeleton</font>
00504 stringArray=_AnimationSetDlg->_ListSkeleton;
00505
00506 <font class="comment">// Serial the list</font>
00507 f.<a class="code" href="class_NLMISC__IStream.html#a29">serialCont</a> (stringArray);
00508
00509 <font class="comment">// Serial the list of animation</font>
00510 <font class="keywordflow">if</font> (f.<a class="code" href="class_NLMISC__IStream.html#a4">isReading</a> ())
00511 {
00512 <font class="comment">// Load animation file</font>
00513 <font class="keywordflow">for</font> (uint s=0; s<stringArray.size(); s++)
00514 _AnimationSetDlg-><a class="code" href="class_CAnimationSetDlg.html#b3">loadSkeleton</a> (stringArray[s].c_str());
00515 }
00516
00517 <font class="comment">// Serial the play list</font>
00518 <font class="keywordflow">if</font> (f.<a class="code" href="class_NLMISC__IStream.html#a4">isReading</a> ())
00519 {
00520 <font class="comment">// Serial the play list</font>
00521 f.<a class="code" href="class_NLMISC__IStream.html#a5">serial</a> (_SlotDlg->Playlist);
00522
00523 <font class="comment">// Set the play list</font>
00524 _SlotDlg-><a class="code" href="class_CMainDlg.html#a4">setSlot</a> ();
00525 }
00526 <font class="keywordflow">else</font>
00527 {
00528 <font class="comment">// Set the play list</font>
00529 _SlotDlg-><a class="code" href="class_CMainDlg.html#a3">getSlot</a> ();
00530
00531 <font class="comment">// Serial the play list</font>
00532 f.<a class="code" href="class_NLMISC__IStream.html#a5">serial</a> (_SlotDlg->Playlist);
00533 }
00534
00535 <font class="comment">// Some init</font>
00536 <font class="keywordflow">if</font> (f.<a class="code" href="class_NLMISC__IStream.html#a4">isReading</a> ())
00537 {
00538 <font class="comment">// Init start and end time</font>
00539 <a class="code" href="class_CObjectViewer.html#a18">setAnimTime</a> (_AnimationDlg->Start, _AnimationDlg->End);
00540
00541 <font class="comment">// Touch the channel mixer</font>
00542 <a class="code" href="class_CObjectViewer.html#a20">reinitChannels</a> ();
00543 }
00544 }
00545
00546 <font class="comment">// ***************************************************************************</font>
00547
<a name="l00548"></a><a class="code" href="class_CObjectViewer.html#a9">00548</a> <font class="keywordtype">bool</font> <a class="code" href="class_CObjectViewer.html#a9">CObjectViewer::loadMesh</a> (<font class="keyword">const</font> <font class="keywordtype">char</font>* meshFilename, <font class="keyword">const</font> <font class="keywordtype">char</font>* skeleton)<font class="keyword">
</font>00549 <font class="keyword"></font>{
00550 AFX_MANAGE_STATE(AfxGetStaticModuleState());
00551
00552 <font class="comment">// Add to the path</font>
00553 <font class="keywordtype">char</font> drive[256];
00554 <font class="keywordtype">char</font> dir[256];
00555 <font class="keywordtype">char</font> path[256];
00556
00557 <font class="comment">// Add search path for the mesh</font>
00558 _splitpath (meshFilename, drive, dir, NULL, NULL);
00559 _makepath (path, drive, dir, NULL, NULL);
00560 CPath::addSearchPath (path);
00561
00562 <font class="comment">// Add search path for the skeleton</font>
00563 <font class="keywordflow">if</font> (skeleton)
00564 {
00565 _splitpath (skeleton, drive, dir, NULL, NULL);
00566 _makepath (path, drive, dir, NULL, NULL);
00567 CPath::addSearchPath (path);
00568 }
00569
00570 <font class="comment">// Shape pointer</font>
00571 IShape *shapeMesh=NULL;
00572 IShape *shapeSkel=NULL;
00573
00574 <font class="comment">// Open a file</font>
00575 CIFile file;
00576 <font class="keywordflow">if</font> (file.open (meshFilename))
00577 {
00578 <font class="comment">// Sream a shape</font>
00579 CShapeStream streamShape;
00580 <font class="keywordflow">try</font>
00581 {
00582 <font class="comment">// Stream it</font>
00583 streamShape.serial (file);
00584
00585 <font class="comment">// Add the shape</font>
00586 shapeMesh=streamShape.getShapePointer();
00587 }
00588 <font class="keywordflow">catch</font> (Exception& e)
00589 {
00590 _SceneDlg->MessageBox (e.what(), <font class="stringliteral">"NeL object viewer"</font>, MB_OK|MB_ICONEXCLAMATION);
00591 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00592 }
00593 }
00594 <font class="keywordflow">else</font>
00595 {
00596 <font class="comment">// Create a message</font>
00597 <font class="keywordtype">char</font> msg[512];
00598 _snprintf (msg, 512, <font class="stringliteral">"Can't open the file %s for reading."</font>, meshFilename);
00599 _SceneDlg->MessageBox (msg, <font class="stringliteral">"NeL object viewer"</font>, MB_OK|MB_ICONEXCLAMATION);
00600 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00601 }
00602
00603 <font class="comment">// Continue ?</font>
00604 <font class="keywordflow">if</font> (skeleton&&(strcmp (skeleton, <font class="stringliteral">""</font>)!=0))
00605 {
00606 <font class="comment">// Skel error ?</font>
00607 <font class="keywordtype">bool</font> skelError=<font class="keyword">false</font>;
00608
00609 <font class="keywordflow">if</font> (skeleton)
00610 {
00611 <font class="comment">// Open a file</font>
00612 <font class="keywordflow">if</font> (file.open (skeleton))
00613 {
00614 <font class="comment">// Sream a shape</font>
00615 CShapeStream streamShape;
00616 <font class="keywordflow">try</font>
00617 {
00618 <font class="comment">// Stream it</font>
00619 streamShape.serial (file);
00620
00621 <font class="comment">// Add the shape</font>
00622 shapeSkel=streamShape.getShapePointer();
00623 }
00624 <font class="keywordflow">catch</font> (Exception& e)
00625 {
00626 _SceneDlg->MessageBox (e.what(), <font class="stringliteral">"NeL object viewer"</font>, MB_OK|MB_ICONEXCLAMATION);
00627
00628 <font class="comment">// error</font>
00629 skelError=<font class="keyword">true</font>;
00630 }
00631 }
00632 <font class="keywordflow">else</font>
00633 {
00634 <font class="comment">// Create a message</font>
00635 <font class="keywordtype">char</font> msg[512];
00636 _snprintf (msg, 512, <font class="stringliteral">"Can't open the file %s for reading."</font>, meshFilename);
00637 _SceneDlg->MessageBox (msg, <font class="stringliteral">"NeL object viewer"</font>, MB_OK|MB_ICONEXCLAMATION);
00638
00639 <font class="comment">// error</font>
00640 skelError=<font class="keyword">true</font>;
00641 }
00642 }
00643
00644 <font class="comment">// Remove the mesh shape ?</font>
00645 <font class="keywordflow">if</font> (skelError)
00646 {
00647 <font class="keywordflow">if</font> (shapeMesh)
00648 <font class="keyword">delete</font> shapeMesh;
00649 shapeMesh=NULL;
00650 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00651 }
00652 }
00653
00654 <font class="comment">// Add the skel shape</font>
00655 <a class="code" href="class_NL3D__CSkeletonModel.html">NL3D::CSkeletonModel</a> *transformSkel=NULL;
00656 <font class="keywordflow">if</font> (shapeSkel)
00657 transformSkel=<a class="code" href="class_CObjectViewer.html#a8">addSkel</a> (shapeSkel, skeleton, <font class="stringliteral">""</font>);
00658
00659 <font class="comment">// Add the skel shape</font>
00660 <font class="keywordflow">if</font> (shapeMesh)
00661 <a class="code" href="class_CObjectViewer.html#a7">addMesh</a> (shapeMesh, meshFilename, <font class="stringliteral">""</font>, transformSkel);
00662
00663 <font class="comment">// Add an entry for config</font>
00664 _ListMeshes.push_back (<a class="code" href="class_CMeshDesc.html">CMeshDesc</a> (meshFilename, skeleton));
00665
00666 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00667 }
00668
00669 <font class="comment">// ***************************************************************************</font>
00670
<a name="l00671"></a><a class="code" href="class_CObjectViewer.html#a12">00671</a> <font class="keywordtype">void</font> <a class="code" href="class_CObjectViewer.html#a12">CObjectViewer::resetCamera</a> ()<font class="keyword">
</font>00672 <font class="keyword"></font>{
00673 AFX_MANAGE_STATE(AfxGetStaticModuleState());
00674
00675 _SceneDlg-><a class="code" href="class_CSceneDlg.html#b10">OnResetCamera</a>();
00676 }
00677
00678 <font class="comment">// ***************************************************************************</font>
00679
<a name="l00680"></a><a class="code" href="class_CObjectViewer.html#a7">00680</a> CTransformShape *<a class="code" href="class_CObjectViewer.html#a7">CObjectViewer::addMesh</a> (<a class="code" href="class_NL3D__IShape.html">NL3D::IShape</a>* pMeshShape, <font class="keyword">const</font> <font class="keywordtype">char</font>* meshName, <font class="keyword">const</font> <font class="keywordtype">char</font> *meshBaseName, CSkeletonModel* pSkel)<font class="keyword">
</font>00681 <font class="keyword"></font>{
00682 AFX_MANAGE_STATE(AfxGetStaticModuleState());
00683
00684 <font class="comment">// *** Add the shape</font>
00685
00686 <font class="comment">// Store the shape pointer</font>
00687 CNELU::ShapeBank->add (meshName, CSmartPtr<IShape> (pMeshShape));
00688
00689 <font class="comment">// Store the name of the shape</font>
00690 _ListShapeBaseName.push_back (meshBaseName);
00691
00692 <font class="comment">// Create a model and add it to the scene</font>
00693 CTransformShape *pTrShape=CNELU::Scene.createInstance (meshName);
00694 <a class="code" href="debug_h.html#a6">nlassert</a> (pTrShape);
00695
00696 <font class="comment">// Set the rot model</font>
00697 <font class="keywordflow">if</font> (_SceneDlg->Euler)
00698 pTrShape->setTransformMode (ITransformable::RotEuler);
00699 <font class="keywordflow">else</font>
00700 pTrShape->setTransformMode (ITransformable::RotQuat);
00701
00702 <font class="comment">// Store the transform shape pointer</font>
00703 _ListTransformShape.push_back (pTrShape);
00704
00705 <font class="comment">// *** Bind to the skeleton</font>
00706
00707 <font class="comment">// Get a mesh instance</font>
00708 CMeshInstance *meshInstance=dynamic_cast<CMeshInstance*>(pTrShape);
00709
00710 <font class="comment">// Bind the mesh</font>
00711 <font class="keywordflow">if</font> (pSkel)
00712 pSkel->bindSkin (meshInstance);
00713
00714 <font class="comment">// Return the instance</font>
00715 <font class="keywordflow">return</font> pTrShape;
00716 }
00717
00718 <font class="comment">// ***************************************************************************</font>
00719
<a name="l00720"></a><a class="code" href="class_CObjectViewer.html#a8">00720</a> CSkeletonModel *<a class="code" href="class_CObjectViewer.html#a8">CObjectViewer::addSkel</a> (<a class="code" href="class_NL3D__IShape.html">NL3D::IShape</a>* pSkelShape, <font class="keyword">const</font> <font class="keywordtype">char</font>* skelName, <font class="keyword">const</font> <font class="keywordtype">char</font> *skelBaseName)<font class="keyword">
</font>00721 <font class="keyword"></font>{
00722 AFX_MANAGE_STATE(AfxGetStaticModuleState());
00723
00724 <font class="comment">// *** Add the shape</font>
00725
00726 <font class="comment">// Store the shape pointer</font>
00727 CNELU::ShapeBank->add (skelName, CSmartPtr<IShape> (pSkelShape));
00728
00729 <font class="comment">// Create a model and add it to the scene</font>
00730 CTransformShape *pTrShape=CNELU::Scene.createInstance (skelName);
00731 <a class="code" href="debug_h.html#a6">nlassert</a> (pTrShape);
00732
00733 <font class="comment">// Get a skeleton model</font>
00734 CSkeletonModel *skelModel=dynamic_cast<CSkeletonModel*>(pTrShape);
00735
00736 <font class="comment">// Is a skel ?</font>
00737 <font class="keywordflow">if</font> (skelModel)
00738 {
00739 <font class="comment">// Set the rot model</font>
00740 <font class="keywordflow">if</font> (_SceneDlg->Euler)
00741 pTrShape->setTransformMode (ITransformable::RotEuler);
00742 <font class="keywordflow">else</font>
00743 pTrShape->setTransformMode (ITransformable::RotQuat);
00744
00745 <font class="comment">// Store the name of the shape</font>
00746 _ListShapeBaseName.push_back (skelBaseName);
00747
00748 <font class="comment">// Store the transform shape pointer</font>
00749 _ListTransformShape.push_back (skelModel);
00750 }
00751
00752 <font class="comment">// Return the instance</font>
00753 <font class="keywordflow">return</font> skelModel;
00754 }
00755
00756 <font class="comment">// ***************************************************************************</font>
00757
<a name="l00758"></a><a class="code" href="class_IObjectViewer.html#d0">00758</a> <a class="code" href="class_IObjectViewer.html">IObjectViewer</a>* <a class="code" href="class_IObjectViewer.html#d0">IObjectViewer::getInterface</a> (<font class="keywordtype">int</font> version)<font class="keyword">
</font>00759 <font class="keyword"></font>{
00760 AFX_MANAGE_STATE(AfxGetStaticModuleState());
00761
00762 <font class="comment">// Check version number</font>
00763 <font class="keywordflow">if</font> (version!=OBJECT_VIEWER_VERSION)
00764 {
00765 MessageBox (NULL, <font class="stringliteral">"Bad version of object_viewer.dll."</font>, <font class="stringliteral">"NeL object viewer"</font>, MB_ICONEXCLAMATION|MB_OK);
00766 <font class="keywordflow">return</font> NULL;
00767 }
00768 <font class="keywordflow">else</font>
00769 <font class="keywordflow">return</font> <font class="keyword">new</font> <a class="code" href="class_CObjectViewer.html">CObjectViewer</a>;
00770 }
00771
00772 <font class="comment">// ***************************************************************************</font>
00773
<a name="l00774"></a><a class="code" href="class_IObjectViewer.html#d1">00774</a> <font class="keywordtype">void</font> <a class="code" href="class_IObjectViewer.html#d1">IObjectViewer::releaseInterface</a> (<a class="code" href="class_IObjectViewer.html">IObjectViewer</a>* view)<font class="keyword">
</font>00775 <font class="keyword"></font>{
00776 AFX_MANAGE_STATE(AfxGetStaticModuleState());
00777
00778 <font class="keyword">delete</font> view;
00779 }
00780
00781 <font class="comment">// ***************************************************************************</font>
00782
<a name="l00783"></a><a class="code" href="class_CObjectViewer.html#a5">00783</a> <font class="keywordtype">void</font> <a class="code" href="class_CObjectViewer.html#a5">CObjectViewer::setSingleAnimation</a> (<a class="code" href="class_NL3D__CAnimation.html">NL3D::CAnimation</a>* pAnim, <font class="keyword">const</font> <font class="keywordtype">char</font>* name)<font class="keyword">
</font>00784 <font class="keyword"></font>{
00785 AFX_MANAGE_STATE(AfxGetStaticModuleState());
00786
00787 <font class="comment">// Add the animation to the animationSet</font>
00788 _AnimationSetDlg->UpdateData (TRUE);
00789 _AnimationSetDlg-><a class="code" href="class_CAnimationSetDlg.html#b2">addAnimation</a> (pAnim, name);
00790 _AnimationSetDlg->UpdateData (FALSE);
00791
00792 <font class="comment">// Set time</font>
00793 <a class="code" href="class_CObjectViewer.html#a18">setAnimTime</a> (pAnim-><a class="code" href="class_NL3D__CAnimation.html#a5">getBeginTime</a>()*_AnimationDlg->Speed, pAnim-><a class="code" href="class_NL3D__CAnimation.html#a6">getEndTime</a>()*_AnimationDlg->Speed);
00794
00795 <font class="comment">// Set the animation in the first slot</font>
00796 _SlotDlg->UpdateData ();
00797 _SlotDlg->Slots[0].setAnimation (_AnimationSet.<a class="code" href="class_NL3D__CAnimationSet.html#a3">getAnimationIdByName</a>(name), pAnim, name);
00798 _SlotDlg->Slots[0].StartBlend=1.f;
00799 _SlotDlg->Slots[0].EndBlend=1.f;
00800 _SlotDlg->Slots[0].Offset=0;
00801 _SlotDlg->Slots[0].enable=TRUE;
00802 _SlotDlg->UpdateData (FALSE);
00803
00804 <font class="comment">// Reinit</font>
00805 <a class="code" href="class_CObjectViewer.html#a20">reinitChannels</a> ();
00806 }
00807
00808 <font class="comment">// ***************************************************************************</font>
00809
<a name="l00810"></a><a class="code" href="class_CObjectViewer.html#a6">00810</a> <font class="keywordtype">void</font> <a class="code" href="class_CObjectViewer.html#a6">CObjectViewer::setAutoAnimation</a> (<a class="code" href="class_NL3D__CAnimation.html">NL3D::CAnimation</a>* pAnim)<font class="keyword">
</font>00811 <font class="keyword"></font>{
00812 CNELU::Scene.setAutoAnim (pAnim);
00813 }
00814
00815 <font class="comment">// ***************************************************************************</font>
00816
<a name="l00817"></a><a class="code" href="class_CObjectViewer.html#a10">00817</a> <font class="keywordtype">void</font> <a class="code" href="class_CObjectViewer.html#a10">CObjectViewer::setAmbientColor</a> (<font class="keyword">const</font> <a class="code" href="class_NLMISC__CRGBA.html">NLMISC::CRGBA</a>& color)<font class="keyword">
</font>00818 <font class="keyword"></font>{
00819 CNELU::Driver->setAmbientColor (color);
00820 }
00821
00822 <font class="comment">// ***************************************************************************</font>
00823
<a name="l00824"></a><a class="code" href="class_CObjectViewer.html#a11">00824</a> <font class="keywordtype">void</font> <a class="code" href="class_CObjectViewer.html#a11">CObjectViewer::setLight</a> (<font class="keywordtype">unsigned</font> <font class="keywordtype">char</font> id, <font class="keyword">const</font> <a class="code" href="class_NL3D__CLight.html">NL3D::CLight</a>& light)<font class="keyword">
</font>00825 <font class="keyword"></font>{
00826 CNELU::Driver->enableLight (id);
00827 CNELU::Driver->setLight (id, light);
00828 }
00829
00830 <font class="comment">// ***************************************************************************</font>
</div></pre>
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