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<hr><h1>noise_3d.cpp</h1><a href="noise__3d_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2002 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 <font class="preprocessor">#include "<a class="code" href="noise__3d_8h.html">noise_3d.h</a>"</font>
00028 <font class="preprocessor">#include "<a class="code" href="driver_8h.html">3d/driver.h</a>"</font>
00029 
00030 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00031 
00032 <font class="keyword">namespace </font>NL3D
00033 {
00034 
00035 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00036"></a><a class="code" href="classNL3D_1_1CNoise3d.html#a0">00036</a> CNoise3d::CNoise3d (IDriver *pDriver)
00037 {
00038         <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a> = NULL;
00039         <a class="code" href="classNL3D_1_1CNoise3d.html#o14">_Driver</a> = pDriver;
00040         <a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a> = 0;
00041         <a class="code" href="classNL3D_1_1CNoise3d.html#o15">_IsDriverSupportEnvCombine4</a> = <font class="keyword">true</font>;
00042 }
00043 
00044 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00045"></a><a class="code" href="classNL3D_1_1CNoise3d.html#a1">00045</a> CNoise3d::~CNoise3d ()
00046 {
00047         <font class="comment">//      delete _Mem; // done by CTertureMem destructor</font>
00048         <font class="keyword">delete</font> <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>;
00049         <font class="keyword">delete</font> [] <a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>;
00050 }
00051 
00052 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00053"></a><a class="code" href="classNL3D_1_1CNoise3d.html#a2">00053</a> <font class="keywordtype">void</font> CNoise3d::init (uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, uint32 h, uint32 d)
00054 {
00055         uint32 i;
00056 
00057         <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a> = <a class="code" href="namespaceNLMISC.html#a223">raiseToNextPowerOf2</a> (<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>);
00058         h = <a class="code" href="namespaceNLMISC.html#a223">raiseToNextPowerOf2</a> (h);
00059         d = <a class="code" href="namespaceNLMISC.html#a223">raiseToNextPowerOf2</a> (d);
00060         <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a> &gt; 64) <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a> = 64;
00061         <font class="keywordflow">if</font> (h &gt; 64) h = 64;
00062         <font class="keywordflow">if</font> (d &gt; 64) d = 64;
00063         <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a> &lt; 4) <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a> = 4;
00064         <font class="keywordflow">if</font> (h &lt; 4) h = 4;
00065         <font class="keywordflow">if</font> (d &lt; 4) d = 4;
00066         <a class="code" href="classNL3D_1_1CNoise3d.html#o0">_Width</a> = <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>;
00067         <a class="code" href="classNL3D_1_1CNoise3d.html#o1">_Height</a> = h;
00068         <a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a> = d;
00069         uint32 vdpo2 = <a class="code" href="namespaceNLMISC.html#a224">getPowerOf2</a>(<a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>);
00070 
00071         <a class="code" href="classNL3D_1_1CNoise3d.html#o3">_NbSliceW</a> = 1 &lt;&lt; (vdpo2 / 2);
00072         <font class="keywordflow">if</font> ((vdpo2 &amp; 1) != 0)
00073                 <a class="code" href="classNL3D_1_1CNoise3d.html#o4">_NbSliceH</a> = 2 &lt;&lt; (vdpo2 / 2);
00074         <font class="keywordflow">else</font>
00075                 <a class="code" href="classNL3D_1_1CNoise3d.html#o4">_NbSliceH</a> = 1 &lt;&lt; (vdpo2 / 2);
00076 
00077         <a class="code" href="classNL3D_1_1CNoise3d.html#o9">_ScaleW</a> = 1.0f / <a class="code" href="classNL3D_1_1CNoise3d.html#o3">_NbSliceW</a>;
00078         <a class="code" href="classNL3D_1_1CNoise3d.html#o10">_ScaleH</a> = 1.0f / <a class="code" href="classNL3D_1_1CNoise3d.html#o4">_NbSliceH</a>;
00079 
00080         <a class="code" href="classNL3D_1_1CNoise3d.html#o5">_Mem</a> = <font class="keyword">new</font> uint8[<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>*h*d];
00081 
00082         <font class="comment">// Create initial noise</font>
00083         <font class="keywordflow">for</font> (i = 0; i &lt; (<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>*h*d); i++)
00084                 <a class="code" href="classNL3D_1_1CNoise3d.html#o5">_Mem</a>[i] = (uint8)(256.0f*rand()/RAND_MAX);
00085 
00086         <a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a> = <font class="keyword">new</font> CUV [<a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>];
00087         <font class="keywordflow">for</font> (i = 0; i &lt; <a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>; i++)
00088         {
00089                 <a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[i].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a> = ((float)rand())/RAND_MAX;
00090                 <a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[i].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a> = ((float)rand())/RAND_MAX;
00091         }
00092 
00093         <a class="code" href="classNL3D_1_1CNoise3d.html#o6">_Tex</a> = <font class="keyword">new</font> CTextureMem (<a class="code" href="classNL3D_1_1CNoise3d.html#o5">_Mem</a>, <a class="code" href="classNL3D_1_1CNoise3d.html#o0">_Width</a>*<a class="code" href="classNL3D_1_1CNoise3d.html#o3">_NbSliceW</a>*<a class="code" href="classNL3D_1_1CNoise3d.html#o1">_Height</a>*<a class="code" href="classNL3D_1_1CNoise3d.html#o4">_NbSliceH</a>, <font class="keyword">true</font>, <font class="keyword">false</font>, <a class="code" href="classNL3D_1_1CNoise3d.html#o0">_Width</a>*<a class="code" href="classNL3D_1_1CNoise3d.html#o3">_NbSliceW</a>, <a class="code" href="classNL3D_1_1CNoise3d.html#o1">_Height</a>*<a class="code" href="classNL3D_1_1CNoise3d.html#o4">_NbSliceH</a>,
00094                                                         CBitmap::Alpha);
00095         <a class="code" href="classNL3D_1_1CNoise3d.html#o6">_Tex</a>-&gt;setWrapS(ITexture::Repeat);
00096         <a class="code" href="classNL3D_1_1CNoise3d.html#o6">_Tex</a>-&gt;setWrapT(ITexture::Repeat);
00097         <a class="code" href="classNL3D_1_1CNoise3d.html#o6">_Tex</a>-&gt;setFilterMode(ITexture::Linear, ITexture::LinearMipMapOff);
00098         <a class="code" href="classNL3D_1_1CNoise3d.html#o6">_Tex</a>-&gt;touch();
00099         <a class="code" href="classNL3D_1_1CNoise3d.html#o6">_Tex</a>-&gt;generate();
00100 
00101         <font class="keywordflow">if</font> (_IsDriverSupportEnvCombine4)
00102         {
00103                 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a> = <font class="keyword">new</font> CMaterial();
00104                 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>-&gt;<a class="code" href="classNL3D_1_1CMaterial.html#z551_0">initUnlit</a>();
00105                 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>-&gt;<a class="code" href="classNL3D_1_1CMaterial.html#a0">setShader</a> (CMaterial::Cloud);
00106                 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>-&gt;<a class="code" href="classNL3D_1_1CMaterial.html#z541_0">setTexture</a> (0, <a class="code" href="classNL3D_1_1CNoise3d.html#o6">_Tex</a>);
00107                 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>-&gt;<a class="code" href="classNL3D_1_1CMaterial.html#z541_0">setTexture</a> (1, <a class="code" href="classNL3D_1_1CNoise3d.html#o6">_Tex</a>);
00108                 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>-&gt;<a class="code" href="classNL3D_1_1CMaterial.html#z547_0">setColor</a> (CRGBA(255,255,255,255));
00109                 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>-&gt;<a class="code" href="classNL3D_1_1CMaterial.html#z542_0">setBlend</a> (<font class="keyword">true</font>);
00110                 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>-&gt;<a class="code" href="classNL3D_1_1CMaterial.html#z542_1">setBlendFunc</a>(CMaterial::one, CMaterial::one);
00111                 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>-&gt;<a class="code" href="classNL3D_1_1CMaterial.html#z546_0">setZFunc</a> (CMaterial::always);
00112                 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>-&gt;<a class="code" href="classNL3D_1_1CMaterial.html#z546_1">setZWrite</a> (<font class="keyword">false</font>);
00113                 <a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_0">setVertexFormat</a> (CVertexBuffer::PositionFlag | CVertexBuffer::PrimaryColorFlag |
00114                                                                                 CVertexBuffer::TexCoord0Flag | CVertexBuffer::TexCoord1Flag);
00115         }
00116         <font class="keywordflow">else</font>
00117         {
00118                 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a> = <font class="keyword">new</font> CMaterial();
00119                 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>-&gt;<a class="code" href="classNL3D_1_1CMaterial.html#z551_0">initUnlit</a>();
00120                 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>-&gt;<a class="code" href="classNL3D_1_1CMaterial.html#a0">setShader</a> (CMaterial::Normal);
00121                 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>-&gt;<a class="code" href="classNL3D_1_1CMaterial.html#z541_0">setTexture</a> (0, <a class="code" href="classNL3D_1_1CNoise3d.html#o6">_Tex</a>);
00122                 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>-&gt;<a class="code" href="classNL3D_1_1CMaterial.html#z547_0">setColor</a> (CRGBA(255,255,255,255));
00123                 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>-&gt;<a class="code" href="classNL3D_1_1CMaterial.html#z542_0">setBlend</a> (<font class="keyword">true</font>);
00124                 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>-&gt;<a class="code" href="classNL3D_1_1CMaterial.html#z542_1">setBlendFunc</a>(CMaterial::one, CMaterial::one);
00125                 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>-&gt;<a class="code" href="classNL3D_1_1CMaterial.html#z546_0">setZFunc</a> (CMaterial::always);
00126                 <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>-&gt;<a class="code" href="classNL3D_1_1CMaterial.html#z546_1">setZWrite</a> (<font class="keyword">false</font>);
00127                 <a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_0">setVertexFormat</a> (CVertexBuffer::PositionFlag | CVertexBuffer::PrimaryColorFlag |
00128                                                                                 CVertexBuffer::TexCoord0Flag);
00129         }
00130 }
00131 
00132 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00133"></a><a class="code" href="classNL3D_1_1CNoise3d.html#a4">00133</a> <font class="keywordtype">void</font> CNoise3d::render2passes (CQuadUV &amp;qc, <font class="keywordtype">float</font> wpos, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a>)
00134 {
00135         <font class="comment">// For the moment we do it in 2 passes : because wpos is a position between slice we have to do :</font>
00136         <font class="comment">// [ At0*wpos+At1*(1-wpos) ] * alpha</font>
00137         <font class="comment">// this is done like that :</font>
00138         <font class="comment">// At0*[wpos*alpha] + At1*[(1-wpos)*alpha] </font>
00139 
00140         wpos = fmodf (wpos, 1.0f);
00141         uint32 nSlice1 = (uint32)(wpos * <a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>), nSlice2;
00142         <font class="keywordflow">if</font> (nSlice1 == (<a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>-1))
00143                 nSlice2 = 0;
00144         <font class="keywordflow">else</font>
00145                 nSlice2 = 1 + nSlice1;
00146         <font class="comment">// If wpos is just on slice1 alpha must be one</font>
00147         <font class="keywordtype">float</font> alphaPos = 1.0f - <a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>*(wpos - (((float)nSlice1) / <a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>));
00148 
00149         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a> == <a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#a5">getNumVertices</a>())
00150         {
00151                 <a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#a4">setNumVertices</a>(<a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a>+8);
00152         }
00153 
00154         uint32 nVSize = <a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#a9">getVertexSize</a> ();
00155         CVector *pVertices = (CVector*)<a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_18">getVertexCoordPointer</a>(<a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a>);
00156         *pVertices = qc.V0; pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00157         *pVertices = qc.V1; pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00158         *pVertices = qc.V2; pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00159         *pVertices = qc.V3; pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00160         *pVertices = qc.V0; pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00161         *pVertices = qc.V1; pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00162         *pVertices = qc.V2; pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00163         *pVertices = qc.V3;
00164 
00165         CUV *pUV = (CUV*)<a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_20">getTexCoordPointer</a> (<a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a>, 0);
00166         *pUV = CUV(qc.Uv0.U*<a class="code" href="classNL3D_1_1CNoise3d.html#o9">_ScaleW</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>, qc.Uv0.V*<a class="code" href="classNL3D_1_1CNoise3d.html#o10">_ScaleH</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>); 
00167         pUV = (CUV*)( ((uint8*)pUV) + nVSize );
00168         *pUV = CUV(qc.Uv1.U*<a class="code" href="classNL3D_1_1CNoise3d.html#o9">_ScaleW</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>, qc.Uv1.V*<a class="code" href="classNL3D_1_1CNoise3d.html#o10">_ScaleH</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>); 
00169         pUV = (CUV*)( ((uint8*)pUV) + nVSize );
00170         *pUV = CUV(qc.Uv2.U*<a class="code" href="classNL3D_1_1CNoise3d.html#o9">_ScaleW</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>, qc.Uv2.V*<a class="code" href="classNL3D_1_1CNoise3d.html#o10">_ScaleH</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>); 
00171         pUV = (CUV*)( ((uint8*)pUV) + nVSize );
00172         *pUV = CUV(qc.Uv3.U*<a class="code" href="classNL3D_1_1CNoise3d.html#o9">_ScaleW</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>, qc.Uv3.V*<a class="code" href="classNL3D_1_1CNoise3d.html#o10">_ScaleH</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>); 
00173         pUV = (CUV*)( ((uint8*)pUV) + nVSize );
00174 
00175         *pUV = CUV(qc.Uv0.U*<a class="code" href="classNL3D_1_1CNoise3d.html#o9">_ScaleW</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>, qc.Uv0.V*<a class="code" href="classNL3D_1_1CNoise3d.html#o10">_ScaleH</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>); 
00176         pUV = (CUV*)( ((uint8*)pUV) + nVSize );
00177         *pUV = CUV(qc.Uv1.U*<a class="code" href="classNL3D_1_1CNoise3d.html#o9">_ScaleW</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>, qc.Uv1.V*<a class="code" href="classNL3D_1_1CNoise3d.html#o10">_ScaleH</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>); 
00178         pUV = (CUV*)( ((uint8*)pUV) + nVSize );
00179         *pUV = CUV(qc.Uv2.U*<a class="code" href="classNL3D_1_1CNoise3d.html#o9">_ScaleW</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>, qc.Uv2.V*<a class="code" href="classNL3D_1_1CNoise3d.html#o10">_ScaleH</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>); 
00180         pUV = (CUV*)( ((uint8*)pUV) + nVSize );
00181         *pUV = CUV(qc.Uv3.U*<a class="code" href="classNL3D_1_1CNoise3d.html#o9">_ScaleW</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>, qc.Uv3.V*<a class="code" href="classNL3D_1_1CNoise3d.html#o10">_ScaleH</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>); 
00182 
00183         uint8 finalAlpha = (uint8)(255*alphaPos*<a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a>);
00184 
00185         uint8 *pColA = (uint8*)<a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_21">getColorPointer</a>(<a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a>) + 3;
00186         *pColA = finalAlpha; pColA = ((uint8*)pColA) + nVSize;
00187         *pColA = finalAlpha; pColA = ((uint8*)pColA) + nVSize;
00188         *pColA = finalAlpha; pColA = ((uint8*)pColA) + nVSize;
00189         *pColA = finalAlpha; pColA = ((uint8*)pColA) + nVSize;
00190 
00191         finalAlpha = (uint8)(255*(1.0f-alphaPos)*<a class="code" href="driver__opengl__extension__def_8h.html#a420">alpha</a>);
00192 
00193         *pColA = finalAlpha; pColA = ((uint8*)pColA) + nVSize;
00194         *pColA = finalAlpha; pColA = ((uint8*)pColA) + nVSize;
00195         *pColA = finalAlpha; pColA = ((uint8*)pColA) + nVSize;
00196         *pColA = finalAlpha;
00197 
00198         <a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a> += 8;
00199 }
00200 
00201 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00202"></a><a class="code" href="classNL3D_1_1CNoise3d.html#a3">00202</a> <font class="keywordtype">void</font> CNoise3d::render (CQuadUV &amp;qc, <font class="keywordtype">float</font> wpos, <font class="keywordtype">float</font> intensity)
00203 {
00204         <font class="comment">// [ At0*wpos+At1*(1-wpos) ] * alpha</font>
00205 
00206         <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CNoise3d.html#o15">_IsDriverSupportEnvCombine4</a>)
00207         {
00208                 <a class="code" href="classNL3D_1_1CNoise3d.html#a4">render2passes</a> (qc, wpos, intensity);
00209                 <font class="keywordflow">return</font>;
00210         }
00211 
00212         <a class="code" href="classNL3D_1_1CNoise3d.html#o7">_Intensity</a> = intensity;
00213 
00214         wpos = wpos - floorf (wpos);
00215         uint32 nSlice1 = (uint32)(wpos * <a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>), nSlice2;
00216         <font class="keywordflow">if</font> (nSlice1 == (<a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>-1))
00217                 nSlice2 = 0;
00218         <font class="keywordflow">else</font>
00219                 nSlice2 = 1 + nSlice1;
00220         <font class="comment">// If wpos is just on slice1 alpha must be one</font>
00221         <font class="keywordtype">float</font> alphaPos = 1.0f - <a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>*(wpos - (((float)nSlice1) / <a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>));
00222 
00223         uint8 nAlphaPos = (uint8)(255*alphaPos);
00224 
00225         uint32 nVSize = <a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#a9">getVertexSize</a> ();
00226 
00227         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a> == <a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#a5">getNumVertices</a>())
00228         {
00229                 <a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#a4">setNumVertices</a> (<a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a>+4);
00230         }
00231 
00232         CVector *pVertices = (CVector*)<a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_18">getVertexCoordPointer</a>(<a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a>);
00233         *pVertices = qc.V0; pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00234         *pVertices = qc.V1; pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00235         *pVertices = qc.V2; pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00236         *pVertices = qc.V3;
00237 
00238         CUV *pUV = (CUV*)<a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_20">getTexCoordPointer</a> (<a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a>, 0);
00239         *pUV = CUV(qc.Uv0.U/<a class="code" href="classNL3D_1_1CNoise3d.html#o3">_NbSliceW</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>, qc.Uv0.V*<a class="code" href="classNL3D_1_1CNoise3d.html#o10">_ScaleH</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>); 
00240         pUV = (CUV*)( ((uint8*)pUV) + nVSize );
00241         *pUV = CUV(qc.Uv1.U/<a class="code" href="classNL3D_1_1CNoise3d.html#o3">_NbSliceW</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>, qc.Uv1.V*<a class="code" href="classNL3D_1_1CNoise3d.html#o10">_ScaleH</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>); 
00242         pUV = (CUV*)( ((uint8*)pUV) + nVSize );
00243         *pUV = CUV(qc.Uv2.U/<a class="code" href="classNL3D_1_1CNoise3d.html#o3">_NbSliceW</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>, qc.Uv2.V*<a class="code" href="classNL3D_1_1CNoise3d.html#o10">_ScaleH</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>); 
00244         pUV = (CUV*)( ((uint8*)pUV) + nVSize );
00245         *pUV = CUV(qc.Uv3.U/<a class="code" href="classNL3D_1_1CNoise3d.html#o3">_NbSliceW</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>, qc.Uv3.V*<a class="code" href="classNL3D_1_1CNoise3d.html#o10">_ScaleH</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>); 
00246 
00247         pUV = (CUV*)<a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_20">getTexCoordPointer</a> (<a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a>, 1);
00248         *pUV = CUV(qc.Uv0.U*<a class="code" href="classNL3D_1_1CNoise3d.html#o9">_ScaleW</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>, qc.Uv0.V*<a class="code" href="classNL3D_1_1CNoise3d.html#o10">_ScaleH</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>); 
00249         pUV = (CUV*)( ((uint8*)pUV) + nVSize );
00250         *pUV = CUV(qc.Uv1.U*<a class="code" href="classNL3D_1_1CNoise3d.html#o9">_ScaleW</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>, qc.Uv1.V*<a class="code" href="classNL3D_1_1CNoise3d.html#o10">_ScaleH</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>); 
00251         pUV = (CUV*)( ((uint8*)pUV) + nVSize );
00252         *pUV = CUV(qc.Uv2.U*<a class="code" href="classNL3D_1_1CNoise3d.html#o9">_ScaleW</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>, qc.Uv2.V*<a class="code" href="classNL3D_1_1CNoise3d.html#o10">_ScaleH</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>); 
00253         pUV = (CUV*)( ((uint8*)pUV) + nVSize );
00254         *pUV = CUV(qc.Uv3.U*<a class="code" href="classNL3D_1_1CNoise3d.html#o9">_ScaleW</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>, qc.Uv3.V*<a class="code" href="classNL3D_1_1CNoise3d.html#o10">_ScaleH</a>+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>); 
00255 
00256         uint8 *pColA = (uint8*)<a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_21">getColorPointer</a>(<a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a>) + 3;
00257         *pColA = nAlphaPos; pColA = ((uint8*)pColA) + nVSize;
00258         *pColA = nAlphaPos; pColA = ((uint8*)pColA) + nVSize;
00259         *pColA = nAlphaPos; pColA = ((uint8*)pColA) + nVSize;
00260         *pColA = nAlphaPos;
00261 
00262         <a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a> += 4;
00263 }
00264 
00265 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00266"></a><a class="code" href="classNL3D_1_1CNoise3d.html#a5">00266</a> <font class="keywordtype">void</font> CNoise3d::renderGrid (uint32 nbw, uint32 nbh, uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, uint32 h, 
00267                                         <font class="keywordtype">float</font> UStart, <font class="keywordtype">float</font> VStart, <font class="keywordtype">float</font> WStart, <font class="keywordtype">float</font> dU, <font class="keywordtype">float</font> dV, <font class="keywordtype">float</font> dW, <font class="keywordtype">float</font> intensity)
00268 {
00269 
00270         <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CNoise3d.html#o15">_IsDriverSupportEnvCombine4</a>)
00271         {
00272                 <a class="code" href="classNL3D_1_1CNoise3d.html#a6">renderGrid2passes</a> (nbw, nbh, <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, h, UStart, VStart, WStart, dU, dV, dW, intensity);
00273                 <font class="keywordflow">return</font>;
00274         }
00275 
00276         <a class="code" href="classNL3D_1_1CNoise3d.html#o7">_Intensity</a> = intensity;
00277 
00278         uint32 i, j, nSlice1, nSlice2;
00279         <font class="keywordtype">float</font> wpos, oneOverNbWNbH = 1.0f / (nbw*nbh);
00280         CVector *pVertices;
00281         CUV *pUV0, *pUV1;
00282         uint8 *pColA, nAlphaPos;
00283         uint32 nVSize = <a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#a9">getVertexSize</a> ();
00284 
00285         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#a5">getNumVertices</a>() &lt; nbw*nbh*4)
00286         {
00287                 <a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#a4">setNumVertices</a> (nbw*nbh*4);
00288         }
00289 
00290         dU = (UStart+dU) /<a class="code" href="classNL3D_1_1CNoise3d.html#o3">_NbSliceW</a>;
00291         dV = (VStart+dV) /<a class="code" href="classNL3D_1_1CNoise3d.html#o4">_NbSliceH</a>;
00292         UStart = UStart / <a class="code" href="classNL3D_1_1CNoise3d.html#o3">_NbSliceW</a>;
00293         VStart = VStart / <a class="code" href="classNL3D_1_1CNoise3d.html#o4">_NbSliceH</a>;
00294 
00295         pVertices = (CVector*)<a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_18">getVertexCoordPointer</a>(0);
00296         pUV0 = (CUV*)<a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_20">getTexCoordPointer</a> (0, 0);
00297         pUV1 = (CUV*)<a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_20">getTexCoordPointer</a> (0, 1);
00298         pColA = (uint8*)<a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_21">getColorPointer</a>(0) + 3;
00299 
00300         <font class="keywordflow">for</font> (j = 0; j &lt; nbh; ++j)
00301         {
00302                 <font class="keywordflow">for</font> (i = 0; i &lt; nbw; ++i)
00303                 {
00304                         wpos = (float)WStart+dW*(i+(float)j*nbw)*oneOverNbWNbH;
00305                         wpos = wpos - floorf (wpos);
00306                         nSlice1 = (uint32)(wpos * <a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>);
00307                         <font class="keywordflow">if</font> (nSlice1 == (<a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>-1))
00308                                 nSlice2 = 0;
00309                         <font class="keywordflow">else</font>
00310                                 nSlice2 = 1 + nSlice1;
00311                         <font class="comment">// If wpos is just on slice1 alpha must be one</font>
00312                         nAlphaPos = (uint8)( 255*(1.0f - <a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>*(wpos - (((float)nSlice1) / <a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>))) );
00313 
00314                         *pVertices = CVector((<font class="keywordtype">float</font>)i*<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>,         (<font class="keywordtype">float</font>)j*h,     0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00315                         *pVertices = CVector((<font class="keywordtype">float</font>)(i+1)*<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, (<font class="keywordtype">float</font>)j*h,         0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00316                         *pVertices = CVector((<font class="keywordtype">float</font>)(i+1)*<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, (<font class="keywordtype">float</font>)(j+1)*h, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00317                         *pVertices = CVector((<font class="keywordtype">float</font>)i*<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>,         (<font class="keywordtype">float</font>)(j+1)*h, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00318 
00319                         pUV0-&gt;U = UStart+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>;      pUV0-&gt;V = VStart+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>;      pUV0 = (CUV*)( ((uint8*)pUV0) + nVSize );
00320                         pUV0-&gt;U = dU+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>;          pUV0-&gt;V = VStart+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>;      pUV0 = (CUV*)( ((uint8*)pUV0) + nVSize );
00321                         pUV0-&gt;U = dU+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>;          pUV0-&gt;V = dV+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>;          pUV0 = (CUV*)( ((uint8*)pUV0) + nVSize );
00322                         pUV0-&gt;U = UStart+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>;      pUV0-&gt;V = dV+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>;          pUV0 = (CUV*)( ((uint8*)pUV0) + nVSize );
00323 
00324                         pUV1-&gt;U = UStart+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>;      pUV1-&gt;V = VStart+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>;      pUV1 = (CUV*)( ((uint8*)pUV1) + nVSize );
00325                         pUV1-&gt;U = dU+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>;          pUV1-&gt;V = VStart+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>;      pUV1 = (CUV*)( ((uint8*)pUV1) + nVSize );
00326                         pUV1-&gt;U = dU+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>;          pUV1-&gt;V = dV+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>;          pUV1 = (CUV*)( ((uint8*)pUV1) + nVSize );
00327                         pUV1-&gt;U = UStart+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>;      pUV1-&gt;V = dV+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>;          pUV1 = (CUV*)( ((uint8*)pUV1) + nVSize );
00328 
00329                         *pColA = nAlphaPos; pColA = ((uint8*)pColA) + nVSize;
00330                         *pColA = nAlphaPos; pColA = ((uint8*)pColA) + nVSize;
00331                         *pColA = nAlphaPos; pColA = ((uint8*)pColA) + nVSize;
00332                         *pColA = nAlphaPos; pColA = ((uint8*)pColA) + nVSize;
00333                 }
00334         }
00335 
00336         <a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a> = nbw*nbh*4;
00337 }
00338 
00339 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00340"></a><a class="code" href="classNL3D_1_1CNoise3d.html#a6">00340</a> <font class="keywordtype">void</font> CNoise3d::renderGrid2passes (uint32 nbw, uint32 nbh, uint32 <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, uint32 h, 
00341                                         <font class="keywordtype">float</font> UStart, <font class="keywordtype">float</font> VStart, <font class="keywordtype">float</font> WStart, <font class="keywordtype">float</font> dU, <font class="keywordtype">float</font> dV, <font class="keywordtype">float</font> dW, <font class="keywordtype">float</font> intensity)
00342 {
00343         uint32 i, j, nSlice1, nSlice2;
00344         <font class="keywordtype">float</font> wpos, oneOverNbWNbH = 1.0f / (nbw*nbh);
00345         CVector *pVertices;
00346         CUV *pUV0;
00347         uint8 *pColA, nFinalAlpha;
00348         uint32 nVSize = <a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#a9">getVertexSize</a> ();
00349         
00350         <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#a5">getNumVertices</a>() &lt; 2*nbw*nbh*4)
00351         {
00352                 <a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#a4">setNumVertices</a> (2*nbw*nbh*4);
00353         }
00354 
00355         dU = (UStart+dU) /<a class="code" href="classNL3D_1_1CNoise3d.html#o3">_NbSliceW</a>;
00356         dV = (VStart+dV) /<a class="code" href="classNL3D_1_1CNoise3d.html#o4">_NbSliceH</a>;
00357         UStart = UStart / <a class="code" href="classNL3D_1_1CNoise3d.html#o3">_NbSliceW</a>;
00358         VStart = VStart / <a class="code" href="classNL3D_1_1CNoise3d.html#o4">_NbSliceH</a>;
00359 
00360         pVertices = (CVector*)<a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_18">getVertexCoordPointer</a>(0);
00361         pUV0 = (CUV*)<a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_20">getTexCoordPointer</a> (0, 0);
00362         pColA = (uint8*)<a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>.<a class="code" href="classNL3D_1_1CVertexBuffer.html#z899_21">getColorPointer</a>(0) + 3;
00363 
00364         <font class="keywordflow">for</font> (j = 0; j &lt; nbh; ++j)
00365         {
00366                 <font class="keywordflow">for</font> (i = 0; i &lt; nbw; ++i)
00367                 {
00368                         wpos = (float)WStart+dW*(i+(float)j*nbw)*oneOverNbWNbH;
00369                         wpos = fmodf (wpos, 1.0f);
00370                         nSlice1 = (uint32)(wpos * <a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>);
00371                         <font class="keywordflow">if</font> (nSlice1 == (<a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>-1))
00372                                 nSlice2 = 0;
00373                         <font class="keywordflow">else</font>
00374                                 nSlice2 = 1 + nSlice1;
00375                         <font class="comment">// If wpos is just on slice1 alpha must be one</font>
00376                         <font class="keywordtype">float</font> alphaPos = 1.0f - <a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>*(wpos - (((float)nSlice1) / <a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>));
00377 
00378                         *pVertices = CVector((<font class="keywordtype">float</font>)i*<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>,         (<font class="keywordtype">float</font>)j*h,     0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00379                         *pVertices = CVector((<font class="keywordtype">float</font>)(i+1)*<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, (<font class="keywordtype">float</font>)j*h,         0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00380                         *pVertices = CVector((<font class="keywordtype">float</font>)(i+1)*<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, (<font class="keywordtype">float</font>)(j+1)*h, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00381                         *pVertices = CVector((<font class="keywordtype">float</font>)i*<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>,         (<font class="keywordtype">float</font>)(j+1)*h, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00382                         *pVertices = CVector((<font class="keywordtype">float</font>)i*<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>,         (<font class="keywordtype">float</font>)j*h,     0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00383                         *pVertices = CVector((<font class="keywordtype">float</font>)(i+1)*<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, (<font class="keywordtype">float</font>)j*h,         0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00384                         *pVertices = CVector((<font class="keywordtype">float</font>)(i+1)*<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, (<font class="keywordtype">float</font>)(j+1)*h, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00385                         *pVertices = CVector((<font class="keywordtype">float</font>)i*<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>,         (<font class="keywordtype">float</font>)(j+1)*h, 0.0f); pVertices = (CVector*)( ((uint8*)pVertices) + nVSize );
00386 
00387                         pUV0-&gt;U = UStart+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>;      pUV0-&gt;V = VStart+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>;      pUV0 = (CUV*)( ((uint8*)pUV0) + nVSize );
00388                         pUV0-&gt;U = dU+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>;          pUV0-&gt;V = VStart+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>;      pUV0 = (CUV*)( ((uint8*)pUV0) + nVSize );
00389                         pUV0-&gt;U = dU+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>;          pUV0-&gt;V = dV+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>;          pUV0 = (CUV*)( ((uint8*)pUV0) + nVSize );
00390                         pUV0-&gt;U = UStart+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>;      pUV0-&gt;V = dV+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice1].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>;          pUV0 = (CUV*)( ((uint8*)pUV0) + nVSize );
00391 
00392                         pUV0-&gt;U = UStart+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>;      pUV0-&gt;V = VStart+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>;      pUV0 = (CUV*)( ((uint8*)pUV0) + nVSize );
00393                         pUV0-&gt;U = dU+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>;          pUV0-&gt;V = VStart+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>;      pUV0 = (CUV*)( ((uint8*)pUV0) + nVSize );
00394                         pUV0-&gt;U = dU+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>;          pUV0-&gt;V = dV+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>;          pUV0 = (CUV*)( ((uint8*)pUV0) + nVSize );
00395                         pUV0-&gt;U = UStart+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m0">U</a>;      pUV0-&gt;V = dV+<a class="code" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a>[nSlice2].<a class="code" href="classNLMISC_1_1CUV.html#m1">V</a>;          pUV0 = (CUV*)( ((uint8*)pUV0) + nVSize );
00396 
00397                         nFinalAlpha = (uint8)(255*alphaPos*intensity);
00398 
00399                         *pColA = nFinalAlpha; pColA = ((uint8*)pColA) + nVSize;
00400                         *pColA = nFinalAlpha; pColA = ((uint8*)pColA) + nVSize;
00401                         *pColA = nFinalAlpha; pColA = ((uint8*)pColA) + nVSize;
00402                         *pColA = nFinalAlpha; pColA = ((uint8*)pColA) + nVSize;
00403 
00404                         nFinalAlpha = (uint8)(255*(1.0f-alphaPos)*intensity);
00405 
00406                         *pColA = nFinalAlpha; pColA = ((uint8*)pColA) + nVSize;
00407                         *pColA = nFinalAlpha; pColA = ((uint8*)pColA) + nVSize;
00408                         *pColA = nFinalAlpha; pColA = ((uint8*)pColA) + nVSize;
00409                         *pColA = nFinalAlpha; pColA = ((uint8*)pColA) + nVSize;
00410                 }
00411         }
00412         <a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a> = 2*4*nbw*nbh;
00413 }
00414 
00415 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00416"></a><a class="code" href="classNL3D_1_1CNoise3d.html#a7">00416</a> <font class="keywordtype">void</font> CNoise3d::flush ()
00417 {
00418         <font class="keywordflow">if</font> (!<a class="code" href="classNL3D_1_1CNoise3d.html#o15">_IsDriverSupportEnvCombine4</a>)
00419         {
00420                 <a class="code" href="classNL3D_1_1CNoise3d.html#a8">flush2passes</a> ();
00421                 <font class="keywordflow">return</font>;
00422         }
00423         
00424         <a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>-&gt;<a class="code" href="classNL3D_1_1CMaterial.html#z547_0">setColor</a>(CRGBA(0,0,0,(uint8)(255*<a class="code" href="classNL3D_1_1CNoise3d.html#o7">_Intensity</a>)));
00425         <a class="code" href="classNL3D_1_1CNoise3d.html#o14">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a38">activeVertexBuffer</a> (<a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>);
00426         <a class="code" href="classNL3D_1_1CNoise3d.html#o14">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a45">renderQuads</a> (*<a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>, 0, <a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a>/4);
00427         <a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a> = 0;
00428 }
00429 
00430 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00431"></a><a class="code" href="classNL3D_1_1CNoise3d.html#a8">00431</a> <font class="keywordtype">void</font> CNoise3d::flush2passes ()
00432 {
00433         <a class="code" href="classNL3D_1_1CNoise3d.html#o14">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a38">activeVertexBuffer</a> (<a class="code" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a>);
00434         <a class="code" href="classNL3D_1_1CNoise3d.html#o14">_Driver</a>-&gt;<a class="code" href="classNL3D_1_1IDriver.html#a45">renderQuads</a> (*<a class="code" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a>, 0, <a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a>/4);
00435         <a class="code" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a> = 0;
00436 }
00437 
00438 <font class="comment">// Accessors</font>
00439 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00440"></a><a class="code" href="classNL3D_1_1CNoise3d.html#a9">00440</a> uint32 CNoise3d::getWidth ()
00441 {
00442         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CNoise3d.html#o0">_Width</a>;
00443 }
00444 
00445 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00446"></a><a class="code" href="classNL3D_1_1CNoise3d.html#a10">00446</a> uint32 CNoise3d::getHeight ()
00447 {
00448         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CNoise3d.html#o1">_Height</a>;
00449 }
00450 
00451 <font class="comment">// ------------------------------------------------------------------------------------------------</font>
<a name="l00452"></a><a class="code" href="classNL3D_1_1CNoise3d.html#a11">00452</a> uint32 CNoise3d::getDepth ()
00453 {
00454         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a>;
00455 }
00456 
00457 } <font class="comment">// namespace NL3D</font>
00458 
</pre></div>

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