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<hr><h1>nelu.h</h1><a href="nelu_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#ifndef NL_NELU_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_NELU_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="scene_8h.html">3d/scene.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="shape__bank_8h.html">3d/shape_bank.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="dru_8h.html">3d/dru.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="event__server_8h.html">nel/misc/event_server.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="event__listener_8h.html">nel/misc/event_listener.h</a>"</font>
00036 <font class="preprocessor">#include "<a class="code" href="rgba_8h.html">nel/misc/rgba.h</a>"</font>
00037
00038
00039 <font class="keyword">namespace </font>NL3D
00040 {
00041
00042
00043 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a>;
00044
00045
<a name="l00060"></a><a class="code" href="classNL3D_1_1CNELU.html">00060</a> <font class="keyword">class </font>CNELU
00061 {
00062 <font class="keyword">public</font>:
00063 <font class="comment">// Default Perspective of camera.</font>
00064 <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CNELU.html#p0">DefLx</a>; <font class="comment">//=0.26f;</font>
00065 <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CNELU.html#p1">DefLy</a>; <font class="comment">//=0.2f;</font>
00066 <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CNELU.html#p2">DefLzNear</a>; <font class="comment">//=0.15f;</font>
00067 <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CNELU.html#p3">DefLzFar</a>; <font class="comment">//=1000.0f;</font>
00068
00069
00070 <font class="keyword">public</font>:
00076 <font class="keyword">static</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CNELU.html#d0">initDriver</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, <a class="code" href="types__nl_8h.html#a14">uint</a> h, <a class="code" href="types__nl_8h.html#a14">uint</a> bpp=32, <font class="keywordtype">bool</font> windowed=<font class="keyword">true</font>, <font class="keywordtype">void</font> *systemWindow=NULL, <font class="keywordtype">bool</font> offscreen=<font class="keyword">false</font>) <font class="keywordflow">throw</font>(EDru);
00077
00087 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CNELU.html#d1">initScene</a>(CViewport viewport=CViewport());
00088
00093 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CNELU.html#d2">initEventServer</a>();
00094
00095
00098 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CNELU.html#d3">releaseDriver</a>();
00099
00102 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CNELU.html#d4">releaseScene</a>();
00103
00106 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CNELU.html#d5">releaseEventServer</a>();
00107
00110 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CNELU.html#d6">screenshot</a>();
00111
00112 <font class="keyword">public</font>:
00113
00120 <font class="keyword">static</font> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CNELU.html#d7">init</a>(<a class="code" href="types__nl_8h.html#a14">uint</a> <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, <a class="code" href="types__nl_8h.html#a14">uint</a> h, CViewport viewport=CViewport(), <a class="code" href="types__nl_8h.html#a14">uint</a> bpp=32, <font class="keywordtype">bool</font> windowed=<font class="keyword">true</font>, <font class="keywordtype">void</font> *systemWindow=NULL, <font class="keywordtype">bool</font> offscreen = <font class="keyword">false</font>) <font class="keywordflow">throw</font>(EDru);
00121
00127 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CNELU.html#d8">release</a>();
00128
00129
00131 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CNELU.html#d9">clearBuffers</a>(<a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> col= <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>(0,0,0,0));
00133 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CNELU.html#d10">swapBuffers</a>();
00134
00135
00136
00137 <font class="keyword">public</font>:
00138 <font class="keyword">static</font> IDriver *<a class="code" href="classNL3D_1_1CNELU.html#p4">Driver</a>;
00139 <font class="keyword">static</font> CScene <a class="code" href="classNL3D_1_1CNELU.html#p5">Scene</a>;
00140 <font class="keyword">static</font> CShapeBank *<a class="code" href="classNL3D_1_1CNELU.html#p6">ShapeBank</a>;
00141 <font class="keyword">static</font> CRefPtr<CCamera> <a class="code" href="classNL3D_1_1CNELU.html#p7">Camera</a>;
00142 <font class="keyword">static</font> <a class="code" href="classNLMISC_1_1CEventServer.html">NLMISC::CEventServer</a> <a class="code" href="classNL3D_1_1CNELU.html#p8">EventServer</a>;
00143 <font class="keyword">static</font> <a class="code" href="classNLMISC_1_1CEventListenerAsync.html">NLMISC::CEventListenerAsync</a> <a class="code" href="classNL3D_1_1CNELU.html#p9">AsyncListener</a>;
00144
00145 };
00146
00147
00148 } <font class="comment">// NL3D</font>
00149
00150
00151 <font class="preprocessor">#endif // NL_NELU_H</font>
00152 <font class="preprocessor"></font>
00153 <font class="comment">/* End of nelu.h */</font>
</pre></div>
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