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<hr><h1>nelu.cpp</h1><a href="nelu_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="path_8h.html">nel/misc/path.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="file_8h.html">nel/misc/file.h</a>"</font>
00030
00031 <font class="preprocessor">#include "<a class="code" href="nelu_8h.html">3d/nelu.h</a>"</font>
00032 <font class="preprocessor">#include "<a class="code" href="dru_8h.html">3d/dru.h</a>"</font>
00033 <font class="preprocessor">#include "<a class="code" href="camera_8h.html">3d/camera.h</a>"</font>
00034 <font class="preprocessor">#include "<a class="code" href="register__3d_8h.html">3d/register_3d.h</a>"</font>
00035 <font class="preprocessor">#include "<a class="code" href="init__3d_8h.html">3d/init_3d.h</a>"</font>
00036 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font>
00037 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00038 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00039
00040
00041 <font class="keyword">namespace </font>NL3D
00042 {
00043
<a name="l00044"></a><a class="code" href="classNL3D_1_1CNELU.html#p0">00044</a> <font class="keyword">const</font> <font class="keywordtype">float</font> CNELU::DefLx=0.26f;
<a name="l00045"></a><a class="code" href="classNL3D_1_1CNELU.html#p1">00045</a> <font class="keyword">const</font> <font class="keywordtype">float</font> CNELU::DefLy=0.2f;
<a name="l00046"></a><a class="code" href="classNL3D_1_1CNELU.html#p2">00046</a> <font class="keyword">const</font> <font class="keywordtype">float</font> CNELU::DefLzNear=0.15f;
<a name="l00047"></a><a class="code" href="classNL3D_1_1CNELU.html#p3">00047</a> <font class="keyword">const</font> <font class="keywordtype">float</font> CNELU::DefLzFar=1000.0f;
00048
<a name="l00049"></a><a class="code" href="classNL3D_1_1CNELU.html#p4">00049</a> IDriver *CNELU::Driver=NULL;
<a name="l00050"></a><a class="code" href="classNL3D_1_1CNELU.html#p5">00050</a> CScene CNELU::Scene;
<a name="l00051"></a><a class="code" href="classNL3D_1_1CNELU.html#p6">00051</a> CShapeBank *CNELU::ShapeBank;
<a name="l00052"></a><a class="code" href="classNL3D_1_1CNELU.html#p7">00052</a> CRefPtr<CCamera> CNELU::Camera;
<a name="l00053"></a><a class="code" href="classNL3D_1_1CNELU.html#p8">00053</a> CEventServer CNELU::EventServer;
<a name="l00054"></a><a class="code" href="classNL3D_1_1CNELU.html#p9">00054</a> CEventListenerAsync CNELU::AsyncListener;
00055
00056
<a name="l00057"></a><a class="code" href="classNL3D_1_1CNELU.html#d0">00057</a> <font class="keywordtype">bool</font> CNELU::initDriver (uint <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, uint h, uint bpp, <font class="keywordtype">bool</font> windowed, <font class="keywordtype">void</font> *systemWindow, <font class="keywordtype">bool</font> offscreen) <font class="keywordflow">throw</font>(EDru)
00058 {
00059 <font class="comment">// Init debug system</font>
00060 <font class="comment">// NLMISC::InitDebug();</font>
00061
00062 ShapeBank = <font class="keyword">new</font> CShapeBank;
00063 <font class="comment">// Init driver.</font>
00064 CNELU::Driver= CDRU::createGlDriver();
00065 <font class="keywordflow">if</font> (!CNELU::Driver->init())
00066 {
00067 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"CNELU::initDriver: init() failed"</font>);
00068 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00069 }
00070 <font class="keywordflow">if</font> (!CNELU::Driver->setDisplay(systemWindow, GfxMode(<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, h, bpp, windowed, offscreen)))
00071 {
00072 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"CNELU::initDriver: setDisplay() failed"</font>);
00073 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00074 }
00075 <font class="keywordflow">if</font> (!CNELU::Driver->activate())
00076 {
00077 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"CNELU::initDriver: activate() failed"</font>);
00078 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00079 }
00080 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00081 }
00082
00083
<a name="l00084"></a><a class="code" href="classNL3D_1_1CNELU.html#d1">00084</a> <font class="keywordtype">void</font> CNELU::initScene(CViewport viewport)
00085 {
00086 <font class="comment">// Register basic csene.</font>
00087 CScene::registerBasics();
00088
00089 <font class="comment">// Init Scene.</font>
00090 CNELU::Scene.initDefaultTravs();
00091
00092 <font class="comment">// Don't add any user trav.</font>
00093 <font class="comment">// init default Roots.</font>
00094 CNELU::Scene.initDefaultRoots();
00095
00096 <font class="comment">// Set driver.</font>
00097 CNELU::Scene.setDriver(CNELU::Driver);
00098
00099 <font class="comment">// Set viewport</font>
00100 CNELU::Scene.setViewport (viewport);
00101
00102 <font class="comment">// Init the world instance group</font>
00103 CNELU::Scene.initGlobalnstanceGroup();
00104
00105 <font class="comment">// Create coarse mesh manager.</font>
00106 CNELU::Scene.initCoarseMeshManager ();
00107
00108 <font class="comment">// init QuadGridClipManager</font>
00109 CNELU::Scene.initQuadGridClipManager ();
00110
00111 <font class="comment">// Create/link a camera.</font>
00112 CNELU::Camera= (CCamera*)<a class="code" href="classNL3D_1_1CNELU.html#p5">Scene</a>.createModel(NL3D::CameraId);
00113 CNELU::Scene.setCam(CNELU::Camera);
00114 CNELU::Camera->setFrustum(<a class="code" href="classNL3D_1_1CNELU.html#p0">DefLx</a>, <a class="code" href="classNL3D_1_1CNELU.html#p1">DefLy</a>, <a class="code" href="classNL3D_1_1CNELU.html#p2">DefLzNear</a>, <a class="code" href="classNL3D_1_1CNELU.html#p3">DefLzFar</a>);
00115
00116 <font class="comment">// Link to the shape bank</font>
00117 CNELU::Scene.setShapeBank(CNELU::ShapeBank);
00118 }
00119
00120
<a name="l00121"></a><a class="code" href="classNL3D_1_1CNELU.html#d2">00121</a> <font class="keywordtype">void</font> CNELU::initEventServer()
00122 {
00123 CNELU::AsyncListener.reset ();
00124 CNELU::EventServer.addEmitter(CNELU::Driver->getEventEmitter());
00125 CNELU::AsyncListener.addToServer(CNELU::EventServer);
00126 }
00127
00128
<a name="l00129"></a><a class="code" href="classNL3D_1_1CNELU.html#d5">00129</a> <font class="keywordtype">void</font> CNELU::releaseEventServer()
00130 {
00131 CNELU::AsyncListener.removeFromServer(CNELU::EventServer);
00132 <font class="keywordflow">if</font> (CNELU::Driver != NULL)
00133 {
00134 CNELU::EventServer.removeEmitter(CNELU::Driver->getEventEmitter());
00135 }
00136 }
00137
00138
<a name="l00139"></a><a class="code" href="classNL3D_1_1CNELU.html#d4">00139</a> <font class="keywordtype">void</font> CNELU::releaseScene()
00140 {
00141 <font class="comment">// Release the camera.</font>
00142 CNELU::Camera= NULL;
00143
00144 <font class="comment">// "Release" the Scene.</font>
00145 CNELU::Scene.setDriver(NULL);
00146 CNELU::Scene.release();
00147 }
00148
00149
<a name="l00150"></a><a class="code" href="classNL3D_1_1CNELU.html#d3">00150</a> <font class="keywordtype">void</font> CNELU::releaseDriver()
00151 {
00152 <font class="comment">// "Release" the driver.</font>
00153 <font class="keywordflow">if</font> (CNELU::Driver != NULL)
00154 {
00155 CNELU::Driver->release();
00156 <font class="keyword">delete</font> CNELU::Driver;
00157 CNELU::Driver = NULL;
00158 }
00159 <font class="keywordflow">if</font>( CNELU::ShapeBank != NULL )
00160 {
00161 <font class="keyword">delete</font> CNELU::ShapeBank;
00162 CNELU::ShapeBank = NULL;
00163 }
00164 }
00165
<a name="l00166"></a><a class="code" href="classNL3D_1_1CNELU.html#d7">00166</a> <font class="keywordtype">bool</font> CNELU::init (uint <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>, uint h, CViewport viewport, uint bpp, <font class="keywordtype">bool</font> windowed, <font class="keywordtype">void</font> *systemWindow, <font class="keywordtype">bool</font> offscreen) <font class="keywordflow">throw</font>(EDru)
00167 {
00168 <a class="code" href="namespaceNL3D.html#a455">NL3D::registerSerial3d</a>();
00169 <font class="keywordflow">if</font> (initDriver(<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>,h,bpp,windowed,systemWindow,offscreen))
00170 {
00171 initScene(viewport);
00172 initEventServer();
00173 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00174 }
00175 <font class="keywordflow">else</font>
00176 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00177 }
00178
<a name="l00179"></a><a class="code" href="classNL3D_1_1CNELU.html#d8">00179</a> <font class="keywordtype">void</font> CNELU::release()
00180 {
00181 <a class="code" href="classNL3D_1_1CNELU.html#d5">releaseEventServer</a>();
00182 <a class="code" href="classNL3D_1_1CNELU.html#d4">releaseScene</a>();
00183 <a class="code" href="classNL3D_1_1CNELU.html#d3">releaseDriver</a>();
00184 }
00185
<a name="l00186"></a><a class="code" href="classNL3D_1_1CNELU.html#d6">00186</a> <font class="keywordtype">void</font> CNELU::screenshot()
00187 {
00188 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CNELU.html#p9">AsyncListener</a>.<a class="code" href="classNLMISC_1_1CEventListenerAsync.html#a5">isKeyPushed</a>(<a class="code" href="namespaceNLMISC.html#a317a124">KeyF12</a>))
00189 {
00190 CBitmap btm;
00191 CNELU::Driver->getBuffer(btm);
00192 string filename = CFile::findNewFile (<font class="stringliteral">"screenshot.tga"</font>);
00193 COFile fs(filename);
00194 btm.writeTGA (fs,24,<font class="keyword">true</font>);
00195 <a class="code" href="debug_8h.html#a1">nlinfo</a>(<font class="stringliteral">"Screenshot '%s' saved"</font>, filename.c_str());
00196 }
00197 }
00198
00199
<a name="l00200"></a><a class="code" href="classNL3D_1_1CNELU.html#d9">00200</a> <font class="keywordtype">void</font> CNELU::clearBuffers(CRGBA col)
00201 {
00202 CNELU::Driver->clear2D(col);
00203 CNELU::Driver->clearZBuffer();
00204 }
00205
<a name="l00206"></a><a class="code" href="classNL3D_1_1CNELU.html#d10">00206</a> <font class="keywordtype">void</font> CNELU::swapBuffers()
00207 {
00208 CNELU::Driver->swapBuffers();
00209 }
00210
00211
00212
00213 } <font class="comment">// NL3D</font>
</pre></div>
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