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<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> </center>
<hr><h1>mrm_internal.h</h1><a href="mrm__internal_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#ifndef NL_MRM_INTERNAL_H</font>
00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_MRM_INTERNAL_H</font>
00028 <font class="preprocessor"></font>
00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="mrm__mesh_8h.html">3d/mrm_mesh.h</a>"</font>
00031
00032
00033 <font class="keyword">namespace </font>NL3D
00034 {
00035
00036 <font class="comment">// ***************************************************************************</font>
<a name="l00037"></a><a class="code" href="structNL3D_1_1CLinearEquation.html">00037</a> <font class="keyword">struct </font>CLinearEquation
00038 {
<a name="l00039"></a><a class="code" href="structNL3D_1_1CLinearEquation_1_1Element.html">00039</a> <font class="keyword">struct </font>Element
00040 {
<a name="l00041"></a><a class="code" href="structNL3D_1_1CLinearEquation_1_1Element.html#m0">00041</a> uint32 <a class="code" href="structNL3D_1_1CLinearEquation_1_1Element.html#m0">index</a>;
<a name="l00042"></a><a class="code" href="structNL3D_1_1CLinearEquation_1_1Element.html#m1">00042</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CLinearEquation_1_1Element.html#m1">factor</a>;
00043
<a name="l00044"></a><a class="code" href="structNL3D_1_1CLinearEquation_1_1Element.html#a0">00044</a> <a class="code" href="structNL3D_1_1CLinearEquation_1_1Element.html#a0">Element</a>(uint32 i, <font class="keywordtype">float</font> f)
00045 {
00046 <a class="code" href="structNL3D_1_1CLinearEquation_1_1Element.html#m0">index</a> = i;
00047 <a class="code" href="structNL3D_1_1CLinearEquation_1_1Element.html#m1">factor</a> = f;
00048 }
00049 };
00050
<a name="l00051"></a><a class="code" href="structNL3D_1_1CLinearEquation.html#m0">00051</a> std::vector<Element> <a class="code" href="structNL3D_1_1CLinearEquation.html#m0">Elts</a>;
00052
<a name="l00053"></a><a class="code" href="structNL3D_1_1CLinearEquation.html#a0">00053</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CLinearEquation.html#a0">init</a>(uint32 ii)
00054 {
00055 <a class="code" href="structNL3D_1_1CLinearEquation.html#a3">clear</a>();
00056 <a class="code" href="structNL3D_1_1CLinearEquation.html#m0">Elts</a>.push_back (Element(ii, 1.0f));
00057 }
00058
00059 <font class="comment">// this = this + eq * factor</font>
<a name="l00060"></a><a class="code" href="structNL3D_1_1CLinearEquation.html#a1">00060</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CLinearEquation.html#a1">add</a>(CLinearEquation& eq, <font class="keywordtype">float</font> factor)
00061 {
00062 Element tmp(0, 0.0f);
00063
00064 <font class="keywordflow">for</font> (uint32 i = 0; i < eq.Elts.size(); ++i)
00065 {
00066 tmp.index = eq.Elts[i].index;
00067 tmp.factor = factor * eq.Elts[i].factor;
00068 <a class="code" href="structNL3D_1_1CLinearEquation.html#m0">Elts</a>.push_back (tmp);
00069 }
00070 }
00071
00072 <font class="comment">// this = this * factor</font>
<a name="l00073"></a><a class="code" href="structNL3D_1_1CLinearEquation.html#a2">00073</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CLinearEquation.html#a2">mul</a> (<font class="keywordtype">float</font> factor)
00074 {
00075 <font class="keywordflow">for</font> (uint32 i = 0; i < <a class="code" href="structNL3D_1_1CLinearEquation.html#m0">Elts</a>.size(); ++i)
00076 <a class="code" href="structNL3D_1_1CLinearEquation.html#m0">Elts</a>[i].factor *= factor;
00077 }
00078
<a name="l00079"></a><a class="code" href="structNL3D_1_1CLinearEquation.html#a3">00079</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CLinearEquation.html#a3">clear</a>()
00080 {
00081 <a class="code" href="namespaceNLMISC.html#a222">NLMISC::contReset</a> (<a class="code" href="structNL3D_1_1CLinearEquation.html#m0">Elts</a>);
00082 }
00083 };
00084
00085 <font class="comment">// ***************************************************************************</font>
<a name="l00092"></a><a class="code" href="structNL3D_1_1CMRMVertex.html">00092</a> <font class="comment"></font><font class="keyword">struct </font>CMRMVertex
00093 {
00094 <font class="keyword">public</font>:
00095 <font class="comment">// Original / Dest position.</font>
<a name="l00096"></a><a class="code" href="structNL3D_1_1CMRMVertex.html#m1">00096</a> CVector <a class="code" href="structNL3D_1_1CMRMVertex.html#m0">Current</a>,<a class="code" href="structNL3D_1_1CMRMVertex.html#m1">Original</a>;
<a name="l00097"></a><a class="code" href="structNL3D_1_1CMRMVertex.html#m2">00097</a> std::vector<CVector> <a class="code" href="structNL3D_1_1CMRMVertex.html#m2">BSCurrent</a>;
00098 <font class="comment">// For Skinning.</font>
<a name="l00099"></a><a class="code" href="structNL3D_1_1CMRMVertex.html#m4">00099</a> CMesh::CSkinWeight <a class="code" href="structNL3D_1_1CMRMVertex.html#m3">CurrentSW</a>, <a class="code" href="structNL3D_1_1CMRMVertex.html#m4">OriginalSW</a>;
<a name="l00100"></a><a class="code" href="structNL3D_1_1CMRMVertex.html#m5">00100</a> std::vector<sint> <a class="code" href="structNL3D_1_1CMRMVertex.html#m5">SharedFaces</a>;
<a name="l00101"></a><a class="code" href="structNL3D_1_1CMRMVertex.html#m6">00101</a> sint <a class="code" href="structNL3D_1_1CMRMVertex.html#m6">CollapsedTo</a>;
00102 <font class="comment">// Final index in the coarser mesh.</font>
<a name="l00103"></a><a class="code" href="structNL3D_1_1CMRMVertex.html#m7">00103</a> sint <a class="code" href="structNL3D_1_1CMRMVertex.html#m7">CoarserIndex</a>;
00104
00105 <font class="comment">// The link to the current meshInterface vertex.</font>
<a name="l00106"></a><a class="code" href="structNL3D_1_1CMRMVertex.html#m8">00106</a> CMesh::CInterfaceLink <a class="code" href="structNL3D_1_1CMRMVertex.html#m8">InterfaceLink</a>;
00107
00108 <font class="keyword">public</font>:
<a name="l00109"></a><a class="code" href="structNL3D_1_1CMRMVertex.html#a0">00109</a> <a class="code" href="structNL3D_1_1CMRMVertex.html#a0">CMRMVertex</a>() {<a class="code" href="structNL3D_1_1CMRMVertex.html#m6">CollapsedTo</a>=-1;}
00110 };
00111
00112
00113 <font class="comment">// ***************************************************************************</font>
<a name="l00120"></a><a class="code" href="structNL3D_1_1CMRMAttribute.html">00120</a> <font class="comment"></font><font class="keyword">struct </font>CMRMAttribute
00121 {
00122 <font class="keyword">public</font>:
<a name="l00123"></a><a class="code" href="structNL3D_1_1CMRMAttribute.html#m1">00123</a> CVectorH <a class="code" href="structNL3D_1_1CMRMAttribute.html#m0">Current</a>,<a class="code" href="structNL3D_1_1CMRMAttribute.html#m1">Original</a>;
<a name="l00124"></a><a class="code" href="structNL3D_1_1CMRMAttribute.html#m2">00124</a> std::vector<CVectorH> <a class="code" href="structNL3D_1_1CMRMAttribute.html#m2">BSCurrent</a>;
<a name="l00125"></a><a class="code" href="structNL3D_1_1CMRMAttribute.html#m3">00125</a> sint <a class="code" href="structNL3D_1_1CMRMAttribute.html#m3">CollapsedTo</a>; <font class="comment">// -2 <=> "must interpolate from Current to Original".</font>
00126 <font class="comment">// Final index in the coarser mesh.</font>
<a name="l00127"></a><a class="code" href="structNL3D_1_1CMRMAttribute.html#m4">00127</a> sint <a class="code" href="structNL3D_1_1CMRMAttribute.html#m4">CoarserIndex</a>;
00128
00129 <font class="keyword">public</font>:
00130 <font class="comment">// temporary data in construction:</font>
<a name="l00131"></a><a class="code" href="structNL3D_1_1CMRMAttribute.html#m5">00131</a> sint <a class="code" href="structNL3D_1_1CMRMAttribute.html#m5">InterpolatedFace</a>;
<a name="l00132"></a><a class="code" href="structNL3D_1_1CMRMAttribute.html#m6">00132</a> sint <a class="code" href="structNL3D_1_1CMRMAttribute.html#m6">NbSharedFaces</a>;
<a name="l00133"></a><a class="code" href="structNL3D_1_1CMRMAttribute.html#m7">00133</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMRMAttribute.html#m7">Shared</a>;
00134 <font class="comment">// A wedge is said "shared" if after edge is collapsed, he lost corners.</font>
00135 <font class="comment">// If NbSharedFaces==0, this wedge has been entirely destroyed.</font>
00136
00137 <font class="keyword">public</font>:
<a name="l00138"></a><a class="code" href="structNL3D_1_1CMRMAttribute.html#a0">00138</a> <a class="code" href="structNL3D_1_1CMRMAttribute.html#a0">CMRMAttribute</a>() {<a class="code" href="structNL3D_1_1CMRMAttribute.html#m3">CollapsedTo</a>=-1;}
00139 };
00140
00141
00142 <font class="comment">// ***************************************************************************</font>
<a name="l00149"></a><a class="code" href="structNL3D_1_1CMRMEdge.html">00149</a> <font class="comment"></font><font class="keyword">struct </font>CMRMEdge
00150 {
<a name="l00151"></a><a class="code" href="structNL3D_1_1CMRMEdge.html#m1">00151</a> sint <a class="code" href="structNL3D_1_1CMRMEdge.html#m0">v0</a>,<a class="code" href="structNL3D_1_1CMRMEdge.html#m1">v1</a>;
<a name="l00152"></a><a class="code" href="structNL3D_1_1CMRMEdge.html#a0">00152</a> <a class="code" href="structNL3D_1_1CMRMEdge.html#a0">CMRMEdge</a>() {}
<a name="l00153"></a><a class="code" href="structNL3D_1_1CMRMEdge.html#a1">00153</a> <a class="code" href="structNL3D_1_1CMRMEdge.html#a0">CMRMEdge</a>(sint a, sint b) {<a class="code" href="structNL3D_1_1CMRMEdge.html#m0">v0</a>= a; <a class="code" href="structNL3D_1_1CMRMEdge.html#m1">v1</a>=b;}
<a name="l00154"></a><a class="code" href="structNL3D_1_1CMRMEdge.html#a2">00154</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMRMEdge.html#a2">operator==</a>(<font class="keyword">const</font> <a class="code" href="structNL3D_1_1CMRMEdge.html#a0">CMRMEdge</a> &o)<font class="keyword"> const</font>
00155 <font class="keyword"> </font>{
00156 <font class="comment">// Order means nothing ( (v0,v1) == (v1,v0) ).... Kick it.</font>
00157 <font class="keywordflow">return</font> (<a class="code" href="structNL3D_1_1CMRMEdge.html#m0">v0</a>==o.v0 && <a class="code" href="structNL3D_1_1CMRMEdge.html#m1">v1</a>==o.v1) || (<a class="code" href="structNL3D_1_1CMRMEdge.html#m0">v0</a>==o.v1 && <a class="code" href="structNL3D_1_1CMRMEdge.html#m1">v1</a>==o.v0);
00158 }
<a name="l00159"></a><a class="code" href="structNL3D_1_1CMRMEdge.html#a3">00159</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMRMEdge.html#a3">operator<</a>(<font class="keyword">const</font> <a class="code" href="structNL3D_1_1CMRMEdge.html#a0">CMRMEdge</a> &o)<font class="keyword"> const</font>
00160 <font class="keyword"> </font>{
00161 <font class="comment">// Order means nothing ( (v0,v1) == (v1,v0) ).... Kick it.</font>
00162 sint max0= std::max(<a class="code" href="structNL3D_1_1CMRMEdge.html#m0">v0</a>,<a class="code" href="structNL3D_1_1CMRMEdge.html#m1">v1</a>);
00163 sint min0= <a class="code" href="bit__set_8cpp.html#a0">std::min</a>(<a class="code" href="structNL3D_1_1CMRMEdge.html#m0">v0</a>,<a class="code" href="structNL3D_1_1CMRMEdge.html#m1">v1</a>);
00164 sint max1= std::max(o.v0,o.v1);
00165 sint min1= <a class="code" href="bit__set_8cpp.html#a0">std::min</a>(o.v0,o.v1);
00166 <font class="keywordflow">if</font>(max0!=max1)
00167 <font class="keywordflow">return</font> max0<max1;
00168 <font class="keywordflow">else</font>
00169 <font class="keywordflow">return</font> min0<min1;
00170 }
00171 };
00172
00173
00174 <font class="comment">// ***************************************************************************</font>
00175 <font class="keyword">struct </font>CMRMFaceBuild;
<a name="l00182"></a><a class="code" href="structNL3D_1_1CMRMEdgeFace.html">00182</a> <font class="keyword">struct </font>CMRMEdgeFace : <font class="keyword">public</font> CMRMEdge
00183 {
<a name="l00184"></a><a class="code" href="structNL3D_1_1CMRMEdgeFace.html#m0">00184</a> CMRMFaceBuild *<a class="code" href="structNL3D_1_1CMRMEdgeFace.html#m0">Face</a>;
00185 <a class="code" href="structNL3D_1_1CMRMEdgeFace.html#a0">CMRMEdgeFace</a>();
<a name="l00186"></a><a class="code" href="structNL3D_1_1CMRMEdgeFace.html#a1">00186</a> <a class="code" href="structNL3D_1_1CMRMEdgeFace.html#a0">CMRMEdgeFace</a>(sint a, sint b, CMRMFaceBuild *f)
00187 {
00188 <a class="code" href="structNL3D_1_1CMRMEdge.html#m0">v0</a>=a; <a class="code" href="structNL3D_1_1CMRMEdge.html#m1">v1</a>=b;
00189 <a class="code" href="structNL3D_1_1CMRMEdgeFace.html#m0">Face</a>= f;
00190 }
<a name="l00191"></a><a class="code" href="structNL3D_1_1CMRMEdgeFace.html#a2">00191</a> <a class="code" href="structNL3D_1_1CMRMEdgeFace.html#a0">CMRMEdgeFace</a>(<font class="keyword">const</font> <a class="code" href="structNL3D_1_1CMRMEdge.html#a0">CMRMEdge</a> &e, CMRMFaceBuild *f) : <a class="code" href="structNL3D_1_1CMRMEdge.html#a0">CMRMEdge</a>(e)
00192 {
00193 <a class="code" href="structNL3D_1_1CMRMEdgeFace.html#m0">Face</a>= f;
00194 }
00195
00196 };
00197
00198
00199 <font class="comment">// ***************************************************************************</font>
00206 <font class="comment"></font><font class="keyword">typedef</font> std::multimap<float, CMRMEdgeFace> <a class="code" href="namespaceNL3D.html#a160">TEdgeMap</a>;
00207 <font class="keyword">typedef</font> TEdgeMap::iterator <a class="code" href="namespaceNL3D.html#a161">ItEdgeMap</a>;
00208
00209
00210 <font class="comment">// ***************************************************************************</font>
<a name="l00217"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html">00217</a> <font class="comment"></font><font class="keyword">struct </font>CMRMFaceBuild : <font class="keyword">public</font> CMRMFace
00218 {
00219 <font class="keyword">public</font>:
00220 <font class="comment">// temporary data in construction:</font>
00221 <font class="comment">// The interpolated attrbute of the face.</font>
<a name="l00222"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m0">00222</a> CVectorH <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m0">InterpolatedAttribute</a>;
<a name="l00223"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m1">00223</a> std::vector<CVectorH> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m1">BSInterpolated</a>;
00224
00225 <font class="comment">// Is this face deleted in the current MRM collapse?</font>
<a name="l00226"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m2">00226</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m2">Deleted</a>;
00227 <font class="comment">// The iterator of the edges in the EdgeCollapse list.</font>
<a name="l00228"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m5">00228</a> <a class="code" href="namespaceNL3D.html#a161">ItEdgeMap</a> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m3">It0</a>, <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m4">It1</a>, <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m5">It2</a>;
00229 <font class="comment">// The mirror value of iterator: are they valid???</font>
<a name="l00230"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m8">00230</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m6">ValidIt0</a>, <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m7">ValidIt1</a>, <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m8">ValidIt2</a>;
00231
00232
00233 <font class="keyword">public</font>:
<a name="l00234"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a0">00234</a> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a0">CMRMFaceBuild</a>()
00235 {
00236 <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m2">Deleted</a>=<font class="keyword">false</font>;
00237 <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m6">ValidIt0</a>= <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m7">ValidIt1</a>= <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m8">ValidIt2</a>= <font class="keyword">false</font>;
00238 }
<a name="l00239"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a1">00239</a> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a0">CMRMFaceBuild</a> &<a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a1">operator=</a>(<font class="keyword">const</font> CMRMFace &f)
00240 {
00241 (CMRMFace &)(*this)=f;
00242 <font class="keywordflow">return</font> *<font class="keyword">this</font>;
00243 }
00244
00245 <font class="comment">// Edges.</font>
00246 <font class="comment">//=======</font>
<a name="l00247"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a2">00247</a> sint <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a2">getAssociatedEdge</a>(<font class="keyword">const</font> CMRMEdge &edge)<font class="keyword"> const</font>
00248 <font class="keyword"> </font>{
00249 sint v0= edge.v0;
00250 sint v1= edge.v1;
00251 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Vertex==v0 && <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Vertex==v1) <font class="keywordflow">return</font> 0;
00252 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Vertex==v1 && <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Vertex==v0) <font class="keywordflow">return</font> 0;
00253 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Vertex==v0 && <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Vertex==v1) <font class="keywordflow">return</font> 1;
00254 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Vertex==v1 && <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Vertex==v0) <font class="keywordflow">return</font> 1;
00255 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Vertex==v0 && <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Vertex==v1) <font class="keywordflow">return</font> 2;
00256 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Vertex==v1 && <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Vertex==v0) <font class="keywordflow">return</font> 2;
00257 <font class="keywordflow">return</font> -1;
00258 }
<a name="l00259"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a3">00259</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a3">hasEdge</a>(<font class="keyword">const</font> CMRMEdge &edge)<font class="keyword"> const</font>
00260 <font class="keyword"> </font>{
00261 <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a2">getAssociatedEdge</a>(edge)!=-1;
00262 }
<a name="l00263"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a4">00263</a> CMRMEdge <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a4">getEdge</a>(sint eId)<font class="keyword"> const</font>
00264 <font class="keyword"> </font>{
00265 <font class="keywordflow">if</font>(eId==0) <font class="keywordflow">return</font> CMRMEdge(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Vertex, <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Vertex);
00266 <font class="keywordflow">if</font>(eId==1) <font class="keywordflow">return</font> CMRMEdge(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Vertex, <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Vertex);
00267 <font class="keywordflow">if</font>(eId==2) <font class="keywordflow">return</font> CMRMEdge(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Vertex, <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Vertex);
00268 <a class="code" href="debug_8h.html#a12">nlstop</a>;
00269 <font class="keywordflow">return</font> CMRMEdge(-1,-1);
00270 }
<a name="l00271"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a5">00271</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a5">invalidAllIts</a>(<a class="code" href="namespaceNL3D.html#a160">TEdgeMap</a> &edgeMap)
00272 {
00273 <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m6">ValidIt0</a>= <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m7">ValidIt1</a>= <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m8">ValidIt2</a>= <font class="keyword">false</font>;
00274 <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m3">It0</a>= edgeMap.end();
00275 <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m4">It1</a>= edgeMap.end();
00276 <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m5">It2</a>= edgeMap.end();
00277 }
<a name="l00278"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a6">00278</a> <font class="keywordtype">void</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a6">invalidEdgeIt</a>(<font class="keyword">const</font> CMRMEdge &e, <a class="code" href="namespaceNL3D.html#a160">TEdgeMap</a> &edgeMap)
00279 {
00280 <font class="keywordflow">if</font>(e== <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a4">getEdge</a>(0))
00281 <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m3">It0</a>= edgeMap.end(), <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m6">ValidIt0</a>= <font class="keyword">false</font>;
00282 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(e== <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a4">getEdge</a>(1))
00283 <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m4">It1</a>= edgeMap.end(), <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m7">ValidIt1</a>= <font class="keyword">false</font>;
00284 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(e== <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a4">getEdge</a>(2))
00285 <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m5">It2</a>= edgeMap.end(), <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m8">ValidIt2</a>= <font class="keyword">false</font>;
00286 <font class="keywordflow">else</font> <a class="code" href="debug_8h.html#a12">nlstop</a>;
00287 }
<a name="l00288"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a7">00288</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a7">validEdgeIt</a>(<font class="keyword">const</font> CMRMEdge &e)
00289 {
00290 <font class="keywordflow">if</font>(e== <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a4">getEdge</a>(0)) <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m6">ValidIt0</a>;
00291 <font class="keywordflow">if</font>(e== <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a4">getEdge</a>(1)) <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m7">ValidIt1</a>;
00292 <font class="keywordflow">if</font>(e== <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a4">getEdge</a>(2)) <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#m8">ValidIt2</a>;
00293 <a class="code" href="debug_8h.html#a12">nlstop</a>;
00294 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00295 }
00296
00297 <font class="comment">// Vertices.</font>
00298 <font class="comment">//==========</font>
<a name="l00299"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a8">00299</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a8">hasVertex</a>(sint numvertex)
00300 {
00301 <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Vertex==numvertex || <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Vertex==numvertex || <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Vertex==numvertex;
00302 }
00303
00304
00305 <font class="comment">// Wedges.</font>
00306 <font class="comment">//==========</font>
<a name="l00307"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a9">00307</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a9">hasWedge</a>(sint attribId, sint numwedge)
00308 {
00309 <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Attributes[attribId]==numwedge ||
00310 <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Attributes[attribId]==numwedge ||
00311 <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Attributes[attribId]==numwedge;
00312 }
<a name="l00313"></a><a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a10">00313</a> sint <a class="code" href="structNL3D_1_1CMRMFaceBuild.html#a10">getAssociatedWedge</a>(sint attribId, sint numvertex)
00314 {
00315 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Vertex==numvertex) <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[0].Attributes[attribId];
00316 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Vertex==numvertex) <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[1].Attributes[attribId];
00317 <font class="keywordflow">if</font>(<a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Vertex==numvertex) <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CMRMFace.html#m0">Corner</a>[2].Attributes[attribId];
00318 <font class="keywordflow">return</font> -1;
00319 }
00320 };
00321
00322
00323 <font class="comment">// ***************************************************************************</font>
<a name="l00327"></a><a class="code" href="classNL3D_1_1CMRMSewingMesh.html">00327</a> <font class="comment"></font><font class="keyword">class </font>CMRMSewingMesh
00328 {
<a name="l00329"></a><a class="code" href="structNL3D_1_1CMRMSewingMesh_1_1CLod.html">00329</a> <font class="keyword">struct </font>CLod
00330 {
00331 <font class="comment">// A list of edge that must be collapsed for this Lod. NB: sorted from first to collapse to last to collapse</font>
<a name="l00332"></a><a class="code" href="structNL3D_1_1CMRMSewingMesh_1_1CLod.html#m0">00332</a> std::vector<CMRMEdge> <a class="code" href="structNL3D_1_1CMRMSewingMesh_1_1CLod.html#m0">EdgeToCollapse</a>;
00333 };
00334
00335 <font class="comment">// A list of Lods.</font>
<a name="l00336"></a><a class="code" href="classNL3D_1_1CMRMSewingMesh.html#o0">00336</a> std::vector<CLod> <a class="code" href="classNL3D_1_1CMRMSewingMesh.html#o0">_Lods</a>;
00337
00338 <font class="keyword">public</font>:
00339
00342 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CMRMSewingMesh.html#a0">build</a>(<font class="keyword">const</font> CMesh::CInterface &meshInt, uint nWantedLods, uint divisor);
00343
00347 sint <a class="code" href="classNL3D_1_1CMRMSewingMesh.html#a1">mustCollapseEdge</a>(uint lod, <font class="keyword">const</font> CMRMEdge &edge, uint &vertToCollapse) <font class="keyword">const</font>;
00348
00350 sint <a class="code" href="classNL3D_1_1CMRMSewingMesh.html#a2">getNumCollapseEdge</a>(uint lod) <font class="keyword">const</font>;
00351
00352 };
00353
00354
00355
00356
00357 } <font class="comment">// NL3D</font>
00358
00359
00360 <font class="preprocessor">#endif // NL_MRM_INTERNAL_H</font>
00361 <font class="preprocessor"></font>
00362 <font class="comment">/* End of mrm_internal.h */</font>
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