1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
|
<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
<TITLE>nevrax.org : docs</TITLE>
<LINK REL=stylesheet TYPE="text/css" HREF="/inc/css/nevrax.css">
<link href="doxygen.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY MARGINHEIGHT="0" MARGINWIDTH="0">
<!-- uplinks -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0>
<TR>
<TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF='/'><b>Home</B></FONT></A> </TD>
<TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle> <A CLASS=uplinks HREF='/'><b>nevrax.com</B></FONT></A> </TD>
</TR>
</TABLE>
<!-- banner Nevrax -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 WIDTH=100%>
<TR><TD BGCOLOR="#000000" BACKGROUND="/inc/img/black_banner.jpg"><A HREF=""><IMG SRC="/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
</TABLE>
<!-- main table -->
<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0 height=100%>
<TR>
<TD WIDTH=16><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
<TD WIDTH=140 BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
<!------ Begin Box ------>
<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0 cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
<FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td colspan=2 bgcolor=#FFFFFF>
<TABLE cellspacing=0 cellpadding=1 border=0>
<tr><td ALIGN=middle><a class='linkbox' href="/news/" TITLE="Rubrique news"><img width=13 height=15 hspace=5 border=0 src=/inc/img/picto-news.gif ALT=#></A></td><td><a class='linkbox' href="/news/" TITLE="News">News</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/mail/" TITLE="Rubrique mail"><img width=15 height=11 hspace=5 border=0 src=/inc/img/picto-mail.gif ALT=#></A></td><td><a class='linkbox' href="/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/docs/" TITLE="Rubrique docs"><img width=14 height=16 hspace=5 border=0 src=/inc/img/picto-docs.gif ALT=#></A></td><td><a class='linkbox' href="/docs/" TITLE="Documentation">Documentation</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/cvs/" TITLE="Rubrique cvs"><img width=13 height=17 hspace=5 border=0 src=/inc/img/picto-cvs.gif ALT=#></A></td><td><a class='linkbox' href="/cvs/" TITLE="CVS Web">CVS</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/bugs/" TITLE="Rubrique bugs"><img width=20 height=16 hspace=5 border=0 src=/inc/img/picto-bugs.gif ALT=#></A></td><td><a class='linkbox' href="/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
<tr><td ALIGN=middle><a class='linkbox' href="/GPL.php3" TITLE="Rubrique license"><img width=18 height=12 hspace=5 border=0 src=/inc/img/picto-gpl.gif ALT=#></A></td><td><a class='linkbox' href="/GPL.php3" TITLE="License">License</a></td></tr>
</TABLE>
</TD></TR></TABLE></TD></TR></TABLE>
<!------ End Box ------>
</TD>
<TD WIDTH=15><IMG SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
<TD ALIGN=left valign=top><IMG SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">
<!-- title -->
<TABLE background="/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td>
<A HREF="/docs/"><img src="/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
</td><td><IMG SRC="/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
</td></tr></table>
<!-- block -->
<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
<TD><B>Documentation</B></TD>
<TD ALIGN=RIGHT> </td>
</tr></table>
<!-- Generated by Doxygen 1.2.14 -->
<center>
<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> </center>
<hr><h1>mrm_builder.cpp</h1><a href="mrm__builder_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="mrm__builder_8h.html">3d/mrm_builder.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="mrm__parameters_8h.html">3d/mrm_parameters.h</a>"</font>
00030 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00031 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00032
00033
00034 <font class="keyword">namespace </font>NL3D
00035 {
00036
00037
00038 <font class="comment">// ***************************************************************************</font>
00039 <font class="comment">// ***************************************************************************</font>
00040 <font class="comment">// Tools Methods.</font>
00041 <font class="comment">// ***************************************************************************</font>
00042 <font class="comment">// ***************************************************************************</font>
00043
00044
00045 <font class="comment">// ***************************************************************************</font>
00046 <font class="keyword">static</font> <font class="keywordtype">bool</font> <a class="code" href="namespaceNL3D.html#a383">findElement</a>(vector<sint> &array, sint elt)
00047 {
00048 <font class="keywordflow">return</font> find(array.begin(), array.end(), elt) != array.end();
00049 }
00050 <font class="comment">// ***************************************************************************</font>
00051 <font class="keyword">static</font> <font class="keywordtype">bool</font> <a class="code" href="namespaceNL3D.html#a384">deleteElement</a>(vector<sint> &array, sint elt)
00052 {
00053 <font class="keywordtype">bool</font> found=<font class="keyword">false</font>;
00054 vector<sint>::iterator it=array.begin();
00055
00056 <font class="keywordflow">while</font>( (it=find(array.begin(), array.end(), elt)) != array.end() )
00057 found=<font class="keyword">true</font>, array.erase(it);
00058
00059 <font class="keywordflow">return</font> found;
00060 <font class="comment">// Must not use remove<> since it do not modify size ... (???)</font>
00061 <font class="comment">// This seems not to work.</font>
00062 <font class="comment">//return remove(array.begin(), array.end(), elt)!=array.end();</font>
00063 }
00064
00065
00066 <font class="comment">// ***************************************************************************</font>
00067 <font class="comment">// ***************************************************************************</font>
00068 <font class="comment">// Edge Cost methods.</font>
00069 <font class="comment">// ***************************************************************************</font>
00070 <font class="comment">// ***************************************************************************</font>
00071
00072
00073 <font class="comment">// ***************************************************************************</font>
<a name="l00074"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#z625_0">00074</a> <font class="keywordtype">bool</font> CMRMBuilder::vertexHasOneWedge(sint numvertex)
00075 {
00076 CMRMVertex &vert= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[numvertex];
00077 <font class="keywordflow">for</font>(sint attId=0;attId<<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_2">NumAttributes</a>;attId++)
00078 {
00079 sint numwedge=-1;
00080 <font class="keywordflow">for</font>(sint i=0;i<(sint)vert.SharedFaces.size();i++)
00081 {
00082 sint <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>[vert.SharedFaces[i]].getAssociatedWedge(attId, numvertex);
00083 <font class="keywordflow">if</font>(numwedge>=0 && numwedge!=<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>) <font class="keywordflow">return</font> <font class="keyword">false</font>;
00084 <font class="keywordflow">else</font> numwedge=<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>;
00085 }
00086 }
00087 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00088 }
00089 <font class="comment">// ***************************************************************************</font>
<a name="l00090"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#z625_1">00090</a> <font class="keywordtype">bool</font> CMRMBuilder::vertexHasOneMaterial(sint numvertex)
00091 {
00092 sint matId=-1;
00093 CMRMVertex &vert= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[numvertex];
00094 <font class="keywordflow">for</font>(sint i=0;i<(sint)vert.SharedFaces.size();i++)
00095 {
00096 sint m= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>[vert.SharedFaces[i]].MaterialId;
00097 <font class="keywordflow">if</font>(matId>=0 && matId!=m) <font class="keywordflow">return</font> <font class="keyword">false</font>;
00098 <font class="keywordflow">else</font> matId=m;
00099 }
00100 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00101 }
00102 <font class="comment">// ***************************************************************************</font>
<a name="l00103"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#z625_2">00103</a> <font class="keywordtype">bool</font> CMRMBuilder::vertexContinue(sint numvertex)
00104 {
00105 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMRMBuilder.html#z625_0">vertexHasOneWedge</a>(numvertex) && <a class="code" href="classNL3D_1_1CMRMBuilder.html#z625_1">vertexHasOneMaterial</a>(numvertex);
00106 }
00107 <font class="comment">// ***************************************************************************</font>
<a name="l00108"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#z625_3">00108</a> <font class="keywordtype">bool</font> CMRMBuilder::vertexClosed(sint numvertex)
00109 {
00110 CMRMVertex &vert= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[numvertex];
00111 map<CMRMEdge, sint> EdgeShare;
00112 <font class="comment">// Init to 0.</font>
00113 sint i;
00114 <font class="keywordflow">for</font>(i=0;i<(sint)vert.SharedFaces.size();i++)
00115 {
00116 CMRMFaceBuild &f=<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>[vert.SharedFaces[i]];
00117 EdgeShare[f.getEdge(0)]= 0;
00118 EdgeShare[f.getEdge(1)]= 0;
00119 EdgeShare[f.getEdge(2)]= 0;
00120 }
00121 <font class="comment">// Inc count.</font>
00122 <font class="keywordflow">for</font>(i=0;i<(sint)vert.SharedFaces.size();i++)
00123 {
00124 CMRMFaceBuild &f=<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>[vert.SharedFaces[i]];
00125 EdgeShare[f.getEdge(0)]++;
00126 EdgeShare[f.getEdge(1)]++;
00127 EdgeShare[f.getEdge(2)]++;
00128 }
00129 <font class="comment">// Test open edges.</font>
00130 <font class="keywordflow">for</font>(i=0;i<(sint)vert.SharedFaces.size();i++)
00131 {
00132 CMRMFaceBuild &f=<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>[vert.SharedFaces[i]];
00133 sint v0= f.Corner[0].Vertex;
00134 sint v1= f.Corner[1].Vertex;
00135 sint v2= f.Corner[2].Vertex;
00136 <font class="keywordflow">if</font>(EdgeShare[f.getEdge(0)]<2 && (v0==numvertex || v1==numvertex)) <font class="keywordflow">return</font> <font class="keyword">false</font>;
00137 <font class="keywordflow">if</font>(EdgeShare[f.getEdge(1)]<2 && (v1==numvertex || v2==numvertex)) <font class="keywordflow">return</font> <font class="keyword">false</font>;
00138 <font class="keywordflow">if</font>(EdgeShare[f.getEdge(2)]<2 && (v0==numvertex || v2==numvertex)) <font class="keywordflow">return</font> <font class="keyword">false</font>;
00139 }
00140 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00141 }
00142 <font class="comment">// ***************************************************************************</font>
<a name="l00143"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#z625_4">00143</a> <font class="keywordtype">float</font> CMRMBuilder::getDeltaFaceNormals(sint numvertex)
00144 {
00145 <font class="comment">// return a positive value of Somme(|DeltaNormals|) / NNormals.</font>
00146 CMRMVertex &vert= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[numvertex];
00147 <font class="keywordtype">float</font> delta=0;
00148 CVector refNormal;
00149 sint nfaces=vert.SharedFaces.size();
00150 <font class="keywordflow">for</font>(sint i=0;i<nfaces;i++)
00151 {
00152 CVector normal;
00153 CVector &v0= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>[i].Corner[0].Vertex].Current;
00154 CVector &v1= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>[i].Corner[1].Vertex].Current;
00155 CVector &v2= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>[i].Corner[2].Vertex].Current;
00156 normal= (v1-v0)^(v2-v0);
00157 normal.normalize();
00158 <font class="keywordflow">if</font>(i==0)
00159 refNormal=normal;
00160 <font class="keywordflow">else</font>
00161 delta+=(1-refNormal*normal);
00162 }
00163 <font class="keywordflow">if</font>(nfaces<2)
00164 <font class="keywordflow">return</font> 0;
00165 <font class="keywordflow">else</font>
00166 <font class="keywordflow">return</font> delta/(nfaces-1);
00167 }
00168 <font class="comment">// ***************************************************************************</font>
<a name="l00169"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#z625_5">00169</a> <font class="keywordtype">bool</font> CMRMBuilder::edgeContinue(<font class="keyword">const</font> CMRMEdge &edge)
00170 {
00171 sint v0= edge.v0;
00172 sint v1= edge.v1;
00173 CMRMVertex &Vertex1=<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[v0];
00174
00175 <font class="comment">// build list sharing edge.</font>
00176 vector<sint> deletedFaces;
00177 sint i;
00178 <font class="keywordflow">for</font>(i=0;i<(sint)Vertex1.SharedFaces.size();i++)
00179 {
00180 sint numFace= Vertex1.SharedFaces[i];
00181 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>[numFace].hasVertex(v1))
00182 deletedFaces.push_back(numFace);
00183 }
00184
00185 sint matId=-1;
00186 <font class="comment">// test if faces have same material.</font>
00187 <font class="keywordflow">for</font>(i=0;i<(sint)deletedFaces.size();i++)
00188 {
00189 sint m;
00190 m= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>[deletedFaces[i]].MaterialId;
00191 <font class="keywordflow">if</font>(matId>=0 && matId!=m) <font class="keywordflow">return</font> <font class="keyword">false</font>;
00192 <font class="keywordflow">else</font> matId=m;
00193 }
00194
00195 <font class="comment">// test if faces have same wedge (for all att).</font>
00196 <font class="keywordflow">for</font>(sint attId=0;attId<<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_2">NumAttributes</a>;attId++)
00197 {
00198 sint numwedge1=-1,numwedge2=-1;
00199 <font class="keywordflow">for</font>(i=0;i<(sint)deletedFaces.size();i++)
00200 {
00201 sint <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>;
00202 <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>[deletedFaces[i]].getAssociatedWedge(attId, v0);
00203 <font class="keywordflow">if</font>(numwedge1>=0 && numwedge1!=<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>) <font class="keywordflow">return</font> <font class="keyword">false</font>;
00204 <font class="keywordflow">else</font> numwedge1=<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>;
00205 <a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>[deletedFaces[i]].getAssociatedWedge(attId, v1);
00206 <font class="keywordflow">if</font>(numwedge2>=0 && numwedge2!=<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>) <font class="keywordflow">return</font> <font class="keyword">false</font>;
00207 <font class="keywordflow">else</font> numwedge2=<a class="code" href="driver__opengl__extension__def_8h.html#a367">w</a>;
00208 }
00209 }
00210
00211 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00212 }
00213 <font class="comment">// ***************************************************************************</font>
<a name="l00214"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#z625_6">00214</a> <font class="keywordtype">bool</font> CMRMBuilder::edgeNearUniqueMatFace(<font class="keyword">const</font> CMRMEdge &edge)
00215 {
00216 sint v0= edge.v0;
00217 sint v1= edge.v1;
00218 CMRMVertex &Vertex1=<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[v0];
00219
00220 <font class="comment">// build list sharing edge.</font>
00221 vector<sint> deletedFaces;
00222 sint i;
00223 <font class="keywordflow">for</font>(i=0;i<(sint)Vertex1.SharedFaces.size();i++)
00224 {
00225 sint numFace= Vertex1.SharedFaces[i];
00226 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>[numFace].hasVertex(v1))
00227 deletedFaces.push_back(numFace);
00228 }
00229
00230 <font class="comment">// test if faces are not isolated OneMaterial faces.</font>
00231 <font class="keywordflow">for</font>(i=0;i<(sint)deletedFaces.size();i++)
00232 {
00233 CMRMFaceBuild &f=<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>[deletedFaces[i]];
00234 <font class="keywordflow">if</font>( !<a class="code" href="classNL3D_1_1CMRMBuilder.html#z625_5">edgeContinue</a>(f.getEdge(0)) &&
00235 !<a class="code" href="classNL3D_1_1CMRMBuilder.html#z625_5">edgeContinue</a>(f.getEdge(1)) &&
00236 !<a class="code" href="classNL3D_1_1CMRMBuilder.html#z625_5">edgeContinue</a>(f.getEdge(2)))
00237 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00238 }
00239
00240 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00241 }
00242
00243 <font class="comment">// ***************************************************************************</font>
<a name="l00244"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#z625_7">00244</a> <font class="keywordtype">float</font> CMRMBuilder::computeEdgeCost(<font class="keyword">const</font> CMRMEdge &edge)
00245 {
00246 sint v1= edge.v0;
00247 sint v2= edge.v1;
00248 <font class="comment">// more expensive is the edge, later it will collapse.</font>
00249
00250
00251 <font class="comment">// **** standard cost</font>
00252
00253 <font class="comment">// compute size of the edge.</font>
00254 <font class="keywordtype">float</font> cost=(<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[v1].Current-<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[v2].Current).norm();
00255
00256 <font class="comment">// compute "curvature" of the edge.</font>
00257 <font class="keywordtype">float</font> faceCost= (<a class="code" href="classNL3D_1_1CMRMBuilder.html#z625_4">getDeltaFaceNormals</a>(v1)+<a class="code" href="classNL3D_1_1CMRMBuilder.html#z625_4">getDeltaFaceNormals</a>(v2));
00258 <font class="comment">// totally plane faces (faceCost==0) must be collapsed with respect to size (and not random if cost==0).</font>
00259 <font class="comment">// else we may have Plane Mesh (like flags) that will collapse in a very ugly way.</font>
00260 faceCost= max(faceCost, 0.01f);
00261
00262 <font class="comment">// modulate size with curvature.</font>
00263 cost*= faceCost;
00264
00265 <font class="comment">// Like H.Hope, add a weight on discontinuities..</font>
00266 <font class="keywordflow">if</font>( !<a class="code" href="classNL3D_1_1CMRMBuilder.html#z625_2">vertexContinue</a>(v1) && !<a class="code" href="classNL3D_1_1CMRMBuilder.html#z625_2">vertexContinue</a>(v2) )
00267 {
00268 <font class="comment">// Nb: don't do this on discontinuities edges, unless the unique material face will collapse (pffiou!!).</font>
00269 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CMRMBuilder.html#z625_5">edgeContinue</a>(edge) || <a class="code" href="classNL3D_1_1CMRMBuilder.html#z625_6">edgeNearUniqueMatFace</a>(edge) )
00270 cost*=4;
00271 }
00272
00273 <font class="comment">// **** Interface Sewing cost</font>
00274 <font class="keywordflow">if</font>(_HasMeshInterfaces)
00275 {
00276 <font class="comment">// if the 2 vertices comes from the same Sewing Interface mesh (must be a real interface id)</font>
00277 sint meshSewingId= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[v1].InterfaceLink.InterfaceId;
00278 <font class="keywordflow">if</font>( meshSewingId>=0 && meshSewingId == <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[v2].InterfaceLink.InterfaceId)
00279 {
00280 <font class="comment">// Then the edge is one of the sewing interface mesh. must do special things for it</font>
00281 CMRMSewingMesh &sewingMesh= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z628_2">_SewingMeshes</a>[meshSewingId];
00282 uint dummy;
00283
00284 <font class="comment">// get the sewing edge id</font>
00285 CMRMEdge sewingEdge;
00286 sewingEdge.v0= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[v1].InterfaceLink.InterfaceVertexId;
00287 sewingEdge.v1= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[v2].InterfaceLink.InterfaceVertexId;
00288 <font class="comment">// if the current sewing lod want to collapse this edge</font>
00289 sint collapseId= sewingMesh.mustCollapseEdge(<a class="code" href="classNL3D_1_1CMRMBuilder.html#z628_3">_CurrentLodComputed</a>, sewingEdge, dummy);
00290 <font class="keywordflow">if</font>(collapseId>=0)
00291 {
00292 <font class="comment">// Then set a negative priority (ie will collapse as soon as possible). from -N to -1.</font>
00293 <font class="comment">// NB: sort them according to collapseId</font>
00294 cost= (float)(-sewingMesh.getNumCollapseEdge(<a class="code" href="classNL3D_1_1CMRMBuilder.html#z628_3">_CurrentLodComputed</a>) + collapseId);
00295 }
00296 <font class="keywordflow">else</font>
00297 {
00298 <font class="comment">// This edge must not collapse at this Lod, set an infinite priority (hope will never collapse).</font>
00299 cost= FLT_MAX;
00300 }
00301 }
00302 }
00303
00304 <font class="keywordflow">return</font> cost;
00305 }
00306
00307
00308
00309
00310 <font class="comment">// ***************************************************************************</font>
00311 <font class="comment">// ***************************************************************************</font>
00312 <font class="comment">// Collapse Methods.</font>
00313 <font class="comment">// ***************************************************************************</font>
00314 <font class="comment">// ***************************************************************************</font>
00315
00316
00317 <font class="comment">// ***************************************************************************</font>
<a name="l00318"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#z626_0">00318</a> <font class="keywordtype">bool</font> CMRMBuilder::faceShareWedges(CMRMFaceBuild *face, sint attribId, sint numVertex1, sint numVertex2)
00319 {
00320 sint numWedge1= face->getAssociatedWedge(attribId, numVertex1);
00321 sint numWedge2= face->getAssociatedWedge(attribId, numVertex2);
00322 <font class="keywordflow">if</font>(numWedge1<0) <font class="keywordflow">return</font> <font class="keyword">false</font>;
00323 <font class="keywordflow">if</font>(numWedge2<0) <font class="keywordflow">return</font> <font class="keyword">false</font>;
00324
00325 CMRMAttribute &w1= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_1">TmpAttributes</a>[attribId][numWedge1];
00326 CMRMAttribute &w2= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_1">TmpAttributes</a>[attribId][numWedge2];
00327 <font class="keywordflow">return</font> w1.Shared && w2.Shared && w1.NbSharedFaces>0 && w2.NbSharedFaces>0;
00328 }
00329
00330
00331 <font class="comment">// ***************************************************************************</font>
<a name="l00332"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#z626_1">00332</a> <font class="keywordtype">void</font> CMRMBuilder::insertFaceIntoEdgeList(CMRMFaceBuild &f)
00333 {
00334 <font class="keywordtype">float</font> len;
00335 <font class="keywordflow">if</font>(f.ValidIt0)
00336 {
00337 len= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z625_7">computeEdgeCost</a>(f.getEdge(0));
00338 f. It0= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_4">EdgeCollapses</a>.insert( TEdgeMap::value_type( len, CMRMEdgeFace(f.getEdge(0),&f) ) );
00339 }
00340 <font class="keywordflow">if</font>(f.ValidIt1)
00341 {
00342 len= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z625_7">computeEdgeCost</a>(f.getEdge(1));
00343 f. It1= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_4">EdgeCollapses</a>.insert( TEdgeMap::value_type( len, CMRMEdgeFace(f.getEdge(1),&f) ) );
00344 }
00345 <font class="keywordflow">if</font>(f.ValidIt2)
00346 {
00347 len= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z625_7">computeEdgeCost</a>(f.getEdge(2));
00348 f. It2= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_4">EdgeCollapses</a>.insert( TEdgeMap::value_type( len, CMRMEdgeFace(f.getEdge(2),&f) ) );
00349 }
00350 }
00351 <font class="comment">// ***************************************************************************</font>
<a name="l00352"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#z626_2">00352</a> <font class="keywordtype">void</font> CMRMBuilder::removeFaceFromEdgeList(CMRMFaceBuild &f)
00353 {
00354 <font class="keywordflow">if</font>(f.ValidIt0)
00355 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_4">EdgeCollapses</a>.erase(f.It0);
00356 <font class="keywordflow">if</font>(f.ValidIt1)
00357 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_4">EdgeCollapses</a>.erase(f.It1);
00358 <font class="keywordflow">if</font>(f.ValidIt2)
00359 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_4">EdgeCollapses</a>.erase(f.It2);
00360 }
00361
00362
00363
00364 <font class="comment">// ***************************************************************************</font>
<a name="l00365"></a><a class="code" href="structNL3D_1_1CTmpVertexWeight.html">00365</a> <font class="keyword">struct </font>CTmpVertexWeight
00366 {
<a name="l00367"></a><a class="code" href="structNL3D_1_1CTmpVertexWeight.html#m0">00367</a> uint32 <a class="code" href="structNL3D_1_1CTmpVertexWeight.html#m0">MatrixId</a>;
<a name="l00368"></a><a class="code" href="structNL3D_1_1CTmpVertexWeight.html#m1">00368</a> <font class="keywordtype">float</font> <a class="code" href="structNL3D_1_1CTmpVertexWeight.html#m1">Weight</a>;
00369 <font class="comment">// For find().</font>
<a name="l00370"></a><a class="code" href="structNL3D_1_1CTmpVertexWeight.html#a0">00370</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CTmpVertexWeight.html#a0">operator==</a>(<font class="keyword">const</font> CTmpVertexWeight &o)<font class="keyword"> const</font>
00371 <font class="keyword"> </font>{
00372 <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CTmpVertexWeight.html#m0">MatrixId</a>==o.MatrixId;
00373 }
00374 <font class="comment">// For sort().</font>
<a name="l00375"></a><a class="code" href="structNL3D_1_1CTmpVertexWeight.html#a1">00375</a> <font class="keywordtype">bool</font> <a class="code" href="structNL3D_1_1CTmpVertexWeight.html#a1">operator<</a>(<font class="keyword">const</font> CTmpVertexWeight &o)<font class="keyword"> const</font>
00376 <font class="keyword"> </font>{
00377 <font class="keywordflow">return</font> <a class="code" href="structNL3D_1_1CTmpVertexWeight.html#m1">Weight</a>>o.Weight;
00378 }
00379
00380 };
00381
00382
00383 <font class="comment">// ***************************************************************************</font>
<a name="l00384"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#z626_6">00384</a> CMesh::CSkinWeight CMRMBuilder::collapseSkinWeight(<font class="keyword">const</font> CMesh::CSkinWeight &sw1, <font class="keyword">const</font> CMesh::CSkinWeight &sw2, <font class="keywordtype">float</font> interValue)<font class="keyword"> const</font>
00385 <font class="keyword"></font>{
00386 <font class="comment">// If fast interpolation.</font>
00387 <font class="keywordflow">if</font>(interValue==0)
00388 <font class="keywordflow">return</font> sw1;
00389 <font class="keywordflow">if</font>(interValue==1)
00390 <font class="keywordflow">return</font> sw2;
00391
00392 <font class="comment">// else, must blend a skinWeight: must identify matrix which exist in the 2 sws, and add new ones.</font>
00393 uint nbMats1=0;
00394 uint nbMats2=0;
00395 <font class="keyword">static</font> vector<CTmpVertexWeight> sws;
00396 sws.reserve(<a class="code" href="mesh_8h.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a> * 2);
00397 sws.clear();
00398
00399 <font class="comment">// For all weights of sw1.</font>
00400 uint i;
00401 <font class="keywordflow">for</font>(i=0; i<<a class="code" href="mesh_8h.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>; i++)
00402 {
00403 CTmpVertexWeight vw;
00404 vw.MatrixId= sw1.MatrixId[i];
00405 vw.Weight= sw1.Weights[i]*(1-interValue);
00406 <font class="comment">// if this weight is not null.</font>
00407 <font class="keywordflow">if</font>(vw.Weight>0)
00408 {
00409 <font class="comment">// add it to the list.</font>
00410 sws.push_back(vw);
00411 }
00412 <font class="comment">// For skinning reduction.</font>
00413 <font class="keywordflow">if</font>(sw1.Weights[i]>0)
00414 nbMats1++;
00415 }
00416
00417
00418 <font class="comment">// For all weights of sw1.</font>
00419 <font class="keywordflow">for</font>(i=0; i<<a class="code" href="mesh_8h.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>; i++)
00420 {
00421 CTmpVertexWeight vw;
00422 vw.MatrixId= sw2.MatrixId[i];
00423 vw.Weight= sw2.Weights[i]*(interValue);
00424 <font class="comment">// if this weight is not null.</font>
00425 <font class="keywordflow">if</font>(vw.Weight>0)
00426 {
00427 <font class="comment">// add it or add influence to the matrix.</font>
00428 vector<CTmpVertexWeight>::iterator it= find(sws.begin(), sws.end(), vw);
00429 <font class="keywordflow">if</font>(it== sws.end())
00430 sws.push_back(vw);
00431 <font class="keywordflow">else</font>
00432 it->Weight+= vw.Weight;
00433 }
00434 <font class="comment">// For skinning reduction.</font>
00435 <font class="keywordflow">if</font>(sw2.Weights[i]>0)
00436 nbMats2++;
00437 }
00438
00439
00440 <font class="comment">// Then keep just the best.</font>
00441 <font class="comment">// sort by Weight decreasing order.</font>
00442 sort(sws.begin(), sws.end());
00443
00444 <font class="comment">// clamp the result to the wanted max matrix.</font>
00445 uint nbMatsOut;
00446 <font class="keywordflow">switch</font>(_SkinReduction)
00447 {
00448 <font class="keywordflow">case</font> CMRMParameters::SkinReductionMin:
00449 nbMatsOut= <a class="code" href="bit__set_8cpp.html#a0">min</a>(nbMats1, nbMats2);
00450 <font class="keywordflow">break</font>;
00451 <font class="keywordflow">case</font> CMRMParameters::SkinReductionMax:
00452 nbMatsOut= max(nbMats1, nbMats2);
00453 <font class="keywordflow">break</font>;
00454 <font class="keywordflow">case</font> CMRMParameters::SkinReductionBest:
00455 nbMatsOut= <a class="code" href="bit__set_8cpp.html#a0">min</a>( sws.size(), (uint)<a class="code" href="mesh_8h.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a> );
00456 <font class="keywordflow">break</font>;
00457 <font class="keywordflow">default</font>:
00458 <a class="code" href="debug_8h.html#a12">nlstop</a>;
00459 };
00460 <font class="comment">// For security.</font>
00461 nbMatsOut= <a class="code" href="bit__set_8cpp.html#a0">min</a>(nbMatsOut, sws.size());
00462 <a class="code" href="debug_8h.html#a6">nlassert</a>(nbMatsOut<=<a class="code" href="mesh_8h.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>);
00463
00464
00465 <font class="comment">// Then output the result to the skinWeight, normalizing.</font>
00466 <font class="keywordtype">float</font> sumWeight=0;
00467 <font class="keywordflow">for</font>(i= 0; i<nbMatsOut; i++)
00468 {
00469 sumWeight+= sws[i].Weight;
00470 }
00471
00472 CMesh::CSkinWeight ret;
00473 <font class="comment">// Fill only needed matrix (other are rested in CMesh::CSkinWeight ctor).</font>
00474 <font class="keywordflow">for</font>(i= 0; i<nbMatsOut; i++)
00475 {
00476 ret.MatrixId[i]= sws[i].MatrixId;
00477 ret.Weights[i]= sws[i].Weight / sumWeight;
00478 }
00479
00480 <font class="keywordflow">return</font> ret;
00481 }
00482
00483 <font class="comment">// ***************************************************************************</font>
<a name="l00484"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#z626_3">00484</a> sint CMRMBuilder::collapseEdge(<font class="keyword">const</font> CMRMEdge &edge)
00485 {
00486 sint i,j;
00487 <font class="keywordtype">float</font> InterValue;
00488 sint edgeV1=edge.v0;
00489 sint edgeV2=edge.v1;
00490
00491
00492 <font class="comment">// 0. collapse the vertices.</font>
00493 <font class="comment">//==========================</font>
00494
00495 <font class="comment">// edge.Vertex1 kept, but morphed.</font>
00496 <font class="comment">// edge.Vertex2 deleted, and must know on which vertex it collapse.</font>
00497 CMRMVertex &Vertex1=<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[edgeV1], &Vertex2=<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[edgeV2];
00498
00499 <font class="comment">// Interpolation choice.</font>
00500 <font class="comment">// Default is to interpolate vertex 0 to the middle of the edge.</font>
00501 InterValue=0.5;
00502 <font class="comment">//InterValue=1;</font>
00503 <font class="comment">// **** If at least one vertex of the edge is on a mesh sewing interface, must change InterValue</font>
00504 <font class="keywordflow">if</font>( <a class="code" href="classNL3D_1_1CMRMBuilder.html#z628_1">_HasMeshInterfaces</a> && (Vertex1.InterfaceLink.InterfaceId>=0 || Vertex2.InterfaceLink.InterfaceId>=0) )
00505 {
00506 <font class="comment">// If this is an edge of a mesh sewing interface</font>
00507 <font class="keywordflow">if</font>(Vertex1.InterfaceLink.InterfaceId==Vertex2.InterfaceLink.InterfaceId)
00508 {
00509 <font class="comment">// Then the edge is one of the sewing interface mesh. must do special things for it</font>
00510 CMRMSewingMesh &sewingMesh= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z628_2">_SewingMeshes</a>[Vertex1.InterfaceLink.InterfaceId];
00511
00512 <font class="comment">// get the sewing edge id</font>
00513 CMRMEdge sewingEdge;
00514 sewingEdge.v0= Vertex1.InterfaceLink.InterfaceVertexId;
00515 sewingEdge.v1= Vertex2.InterfaceLink.InterfaceVertexId;
00516
00517 <font class="comment">// Get the edge in the sewing mesh which is said to be collapsed</font>
00518 uint vertToCollapse;
00519 sint collapseId= sewingMesh.mustCollapseEdge(<a class="code" href="classNL3D_1_1CMRMBuilder.html#z628_3">_CurrentLodComputed</a>, sewingEdge, vertToCollapse);
00520 <font class="comment">// if exist</font>
00521 <font class="keywordflow">if</font>(collapseId>=0)
00522 {
00523 <font class="comment">// if it is v0 which must collapse, then InterValue=1</font>
00524 <font class="keywordflow">if</font>(vertToCollapse==(uint)sewingEdge.v0)
00525 InterValue= 1;
00526 <font class="keywordflow">else</font>
00527 InterValue= 0;
00528
00529 }
00530 <font class="keywordflow">else</font>
00531 {
00532 <font class="comment">// This should not happens. But it is still possible if this edge don't want to collapse but if their</font>
00533 <font class="comment">// is no more choice. Take a default value</font>
00534 InterValue= 0;
00535 }
00536 }
00537 <font class="keywordflow">else</font>
00538 {
00539 <font class="comment">// must collapse to the vertex on the sewing interface (as if it was open)</font>
00540 <font class="keywordflow">if</font>(Vertex1.InterfaceLink.InterfaceId>=0)
00541 {
00542 <font class="comment">// NB: it is possible that both vertices are on a different sewing interface... still collapse (must have to)</font>
00543 InterValue= 0;
00544 }
00545 <font class="keywordflow">else</font>
00546 {
00547 <font class="comment">// Then Vertex2 is on a sewing interface, collapse to it</font>
00548 InterValue= 1;
00549 }
00550 }
00551 }
00552 <font class="comment">// **** Else, on special cases, it is much more efficient to interpolate at start or at end of edge.</font>
00553 <font class="keywordflow">else</font>
00554 {
00555 <font class="comment">// If one vertex is "open", ie his shared faces do not represent a closed Fan, then interpolate to this one, </font>
00556 <font class="comment">// so the mesh has the same silhouette.</font>
00557 <font class="keywordtype">bool</font> vc1= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z625_3">vertexClosed</a>(edgeV1);
00558 <font class="keywordtype">bool</font> vc2= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z625_3">vertexClosed</a>(edgeV2);
00559 <font class="keywordflow">if</font>(!vc1 && vc2) InterValue=0;
00560 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(vc1 && !vc2) InterValue=1;
00561 <font class="keywordflow">else</font>
00562 {
00563 <font class="comment">// Do the same test but with vertex continue: it is preferable to not move the boundaries </font>
00564 <font class="comment">// of a material, or a mapping.</font>
00565 <font class="keywordtype">bool</font> vc1= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z625_2">vertexContinue</a>(edgeV1);
00566 <font class="keywordtype">bool</font> vc2= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z625_2">vertexContinue</a>(edgeV2);
00567 <font class="keywordflow">if</font>(!vc1 && vc2) InterValue=0;
00568 <font class="keywordflow">if</font>(vc1 && !vc2) InterValue=1;
00569 }
00570 }
00571 <font class="comment">/*BENCH_TotalCollapses++;</font>
00572 <font class="comment"> if(InterValue==0.5)</font>
00573 <font class="comment"> BENCH_MiddleCollapses++;*/</font>
00574
00575 <font class="comment">// Collapse the Vertex.</font>
00576 <font class="comment">//========================</font>
00577 Vertex1.Current= Vertex1.Current*(1-InterValue) + Vertex2.Current*InterValue;
00578 <font class="keywordflow">for</font> (i = 0; i < (sint)Vertex1.BSCurrent.size(); ++i)
00579 Vertex1.BSCurrent[i] = Vertex1.BSCurrent[i]*(1-InterValue) + Vertex2.BSCurrent[i]*InterValue;
00580 Vertex2.CollapsedTo= edgeV1;
00581 <font class="keywordflow">if</font>(_Skinned)
00582 Vertex1.CurrentSW= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z626_6">collapseSkinWeight</a>(Vertex1.CurrentSW, Vertex2.CurrentSW, InterValue);
00583 <font class="keywordflow">if</font>( _HasMeshInterfaces )
00584 Vertex1.InterfaceLink= InterValue<0.5f? Vertex1.InterfaceLink : Vertex2.InterfaceLink;
00585
00586 <font class="comment">// \todo yoyo: TODO_BUG: Don't know why, but vertices may point on deleted faces.</font>
00587 <font class="comment">// Temp: we destroy here thoses face from SharedFaces...</font>
00588 <font class="keywordflow">for</font>(i=0;i<(sint)Vertex1.SharedFaces.size();i++)
00589 {
00590 sint numFace= Vertex1.SharedFaces[i];
00591 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>[numFace].Deleted)
00592 <a class="code" href="namespaceNL3D.html#a384">deleteElement</a>(Vertex1.SharedFaces, numFace), i--;
00593 }
00594 <font class="keywordflow">for</font>(i=0;i<(sint)Vertex2.SharedFaces.size();i++)
00595 {
00596 sint numFace= Vertex2.SharedFaces[i];
00597 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>[numFace].Deleted)
00598 <a class="code" href="namespaceNL3D.html#a384">deleteElement</a>(Vertex2.SharedFaces, numFace), i--;
00599 }
00600
00601
00602 <font class="comment">// Build Neighbor faces.</font>
00603 vector<sint> neighboorFaces;
00604 <font class="keywordflow">for</font>(i=0;i<(sint)Vertex1.SharedFaces.size();i++)
00605 {
00606 sint numFace= Vertex1.SharedFaces[i];
00607 <font class="keywordflow">if</font>(!<a class="code" href="namespaceNL3D.html#a383">findElement</a>(neighboorFaces, numFace))
00608 neighboorFaces.push_back(numFace);
00609 }
00610 <font class="keywordflow">for</font>(i=0;i<(sint)Vertex2.SharedFaces.size();i++)
00611 {
00612 sint numFace= Vertex2.SharedFaces[i];
00613 <font class="keywordflow">if</font>(!<a class="code" href="namespaceNL3D.html#a383">findElement</a>(neighboorFaces, numFace))
00614 neighboorFaces.push_back(numFace);
00615 }
00616
00617 <font class="comment">// Build faces which will be destroyed (may 1 or 2, maybe more for non conventionnal meshes).</font>
00618 vector<sint> deletedFaces;
00619 <font class="keywordflow">for</font>(i=0;i<(sint)Vertex1.SharedFaces.size();i++)
00620 {
00621 sint numFace= Vertex1.SharedFaces[i];
00622 <a class="code" href="debug_8h.html#a6">nlassert</a>(!<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>[numFace].Deleted);
00623 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>[numFace].hasVertex(edgeV2))
00624 deletedFaces.push_back(numFace);
00625 }
00626
00627
00628 <font class="comment">// 1. Collapse the wedges.</font>
00629 <font class="comment">//========================</font>
00630
00631 <font class="comment">// For ALL Attributes.</font>
00632 <font class="keywordflow">for</font>(sint attId=0;attId<<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_2">NumAttributes</a>;attId++)
00633 {
00634 <font class="comment">// a/ Stock the wedge interpolation in each destroyed face.</font>
00635 <font class="comment">//------------------------------------------------------</font>
00636 <font class="keywordflow">for</font>(i=0;i<(sint)deletedFaces.size();i++)
00637 {
00638 CMRMFaceBuild &face= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>[deletedFaces[i]];
00639
00640 CVectorH &w0= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_1">TmpAttributes</a>[attId][ face.getAssociatedWedge(attId, edgeV1) ].Current;
00641 CVectorH &w1= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_1">TmpAttributes</a>[attId][ face.getAssociatedWedge(attId, edgeV2) ].Current;
00642
00643 CVectorH &itp= face.InterpolatedAttribute;
00644 itp.x= w0.x*(1-InterValue) + w1.x*InterValue;
00645 itp.y= w0.y*(1-InterValue) + w1.y*InterValue;
00646 itp.z= w0.z*(1-InterValue) + w1.z*InterValue;
00647 itp.w= w0.w*(1-InterValue) + w1.w*InterValue;
00648
00649 <font class="keywordflow">for</font> (j = 0; j < (sint)face.BSInterpolated.size(); ++j)
00650 {
00651 CVectorH &w0 = <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_1">TmpAttributes</a>[attId][face.getAssociatedWedge(attId, edgeV1)].BSCurrent[j];
00652 CVectorH &w1 = <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_1">TmpAttributes</a>[attId][face.getAssociatedWedge(attId, edgeV2)].BSCurrent[j];
00653 CVectorH &itb = face.BSInterpolated[j];
00654 itb.x = w0.x*(1-InterValue) + w1.x*InterValue;
00655 itb.y = w0.y*(1-InterValue) + w1.y*InterValue;
00656 itb.z = w0.z*(1-InterValue) + w1.z*InterValue;
00657 itb.w = w0.w*(1-InterValue) + w1.w*InterValue;
00658 }
00659 }
00660
00661
00662 <font class="comment">// b/ Build wedge list to be modify.</font>
00663 <font class="comment">//----------------------------------</font>
00664 vector<sint> wedges;
00665
00666 <font class="keywordflow">for</font>(i=0;i<(sint)neighboorFaces.size();i++)
00667 {
00668 CMRMFaceBuild &face= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>[neighboorFaces[i]];
00669 sint numWedge;
00670
00671 numWedge= face.getAssociatedWedge(attId, edgeV1);
00672 <font class="keywordflow">if</font>(numWedge>=0 && !<a class="code" href="namespaceNL3D.html#a383">findElement</a>(wedges, numWedge))
00673 wedges.push_back(numWedge);
00674
00675 numWedge= face.getAssociatedWedge(attId, edgeV2);
00676 <font class="keywordflow">if</font>(numWedge>=0 && !<a class="code" href="namespaceNL3D.html#a383">findElement</a>(wedges, numWedge))
00677 wedges.push_back(numWedge);
00678 }
00679
00680
00681 <font class="comment">// c/ Count numFaces which point on those wedges. (- deleted faces).</font>
00682 <font class="comment">//------------------------------------------------------------------</font>
00683
00684 <font class="keywordflow">for</font>(i=0;i<(sint)wedges.size();i++)
00685 {
00686 sint numWedge= wedges[i];
00687 CMRMAttribute &wedge= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_1">TmpAttributes</a>[attId][numWedge];
00688
00689 wedge.NbSharedFaces=0;
00690 wedge.Shared=<font class="keyword">false</font>;
00691
00692 <font class="comment">// Count total ref count.</font>
00693 <font class="keywordflow">for</font>(j=0;j<(sint)neighboorFaces.size();j++)
00694 {
00695 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>[neighboorFaces[j]].hasWedge(attId, numWedge))
00696 wedge.NbSharedFaces++;
00697 }
00698
00699 <font class="comment">// Minus deleted faces.</font>
00700 <font class="keywordflow">for</font>(j=0;j<(sint)deletedFaces.size();j++)
00701 {
00702 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>[deletedFaces[j]].hasWedge(attId, numWedge))
00703 {
00704 wedge.NbSharedFaces--;
00705 wedge.Shared=<font class="keyword">true</font>;
00706 wedge.InterpolatedFace=deletedFaces[j];
00707 }
00708 }
00709 }
00710
00711
00712 <font class="comment">// d/ Collapse wedge following 3 possibles cases.</font>
00713 <font class="comment">//-----------------------------------------------</font>
00714
00715
00716 <font class="keywordflow">for</font>(i=0;i<(sint)wedges.size();i++)
00717 {
00718 sint numWedge= wedges[i];
00719 CMRMAttribute &wedge= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_1">TmpAttributes</a>[attId][numWedge];
00720
00721 <font class="comment">// if wedge not shared...</font>
00722 <font class="keywordflow">if</font>(!wedge.Shared)
00723 {
00724 <font class="comment">// We've got an "exterior wedge" which lost no corner => do not merge it nor delete it. </font>
00725 <font class="comment">// Leave it as the same value (extrapolate it may not be a good solution).</font>
00726 }
00727 <font class="keywordflow">else</font>
00728 {
00729 <font class="comment">// if wedge dissapears, notify.</font>
00730 <font class="keywordflow">if</font>(wedge.NbSharedFaces==0)
00731 {
00732 wedge.CollapsedTo=-2;
00733 <font class="comment">// Do not change his value. (as specified in Hope article).</font>
00734 }
00735 <font class="keywordflow">else</font>
00736 {
00737 CMRMFaceBuild &face= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>[wedge.InterpolatedFace];
00738
00739 <font class="comment">// Must interpolate it.</font>
00740 wedge.Current= face.InterpolatedAttribute;
00741 wedge.BSCurrent = face.BSInterpolated;
00742
00743 <font class="comment">// Must merge the wedge of the second vertex on first</font>
00744 <font class="comment">// ONLY IF 2 interpolated wedges are shared and NbSharedFaces!=0.</font>
00745 <font class="keywordflow">if</font>( numWedge==face.getAssociatedWedge(attId, edgeV2) &&
00746 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z626_0">faceShareWedges</a>(&face, attId, edgeV1, edgeV2) )
00747 {
00748 wedge.CollapsedTo= face.getAssociatedWedge(attId, edgeV1);
00749 }
00750 }
00751 }
00752 }
00753
00754 }
00755
00756 <font class="comment">// 3. collapse faces.</font>
00757 <font class="comment">//===================</font>
00758
00759 <font class="comment">// delete face shared by edge.</font>
00760 <font class="keywordflow">for</font>(i=0;i<(sint)deletedFaces.size();i++)
00761 {
00762 sint numFace= deletedFaces[i];
00763 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>[numFace].Deleted=<font class="keyword">true</font>;
00764
00765 <font class="comment">// release edges from list.</font>
00766 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z626_2">removeFaceFromEdgeList</a>(<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>[numFace]);
00767 <font class="comment">// ivalid all it!!</font>
00768 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>[numFace].invalidAllIts(<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_4">EdgeCollapses</a>);
00769
00770
00771 <font class="comment">// delete from vertex1 and 2 the deleted faces.</font>
00772 <a class="code" href="namespaceNL3D.html#a384">deleteElement</a>( Vertex1.SharedFaces, numFace);
00773 <a class="code" href="namespaceNL3D.html#a384">deleteElement</a>( Vertex2.SharedFaces, numFace);
00774 }
00775
00776
00777 <font class="comment">// must ref correctly the faces.</font>
00778 <font class="keywordflow">for</font>(i=0;i<(sint)neighboorFaces.size();i++)
00779 {
00780 CMRMFaceBuild &face=<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>[neighboorFaces[i]];
00781
00782 <font class="comment">// good vertices</font>
00783 <font class="keywordflow">if</font>(face.Corner[0].Vertex ==edgeV2) face.Corner[0].Vertex=edgeV1;
00784 <font class="keywordflow">if</font>(face.Corner[1].Vertex ==edgeV2) face.Corner[1].Vertex=edgeV1;
00785 <font class="keywordflow">if</font>(face.Corner[2].Vertex ==edgeV2) face.Corner[2].Vertex=edgeV1;
00786 <font class="comment">// nb: doesn't matter if deletedFaces are modified...</font>
00787
00788 <font class="comment">// good wedges</font>
00789 <font class="keywordflow">for</font>(sint attId=0;attId<<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_2">NumAttributes</a>;attId++)
00790 {
00791 sint newWedge;
00792 newWedge= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_1">TmpAttributes</a>[attId][ face.Corner[0].Attributes[attId] ].CollapsedTo;
00793 <font class="keywordflow">if</font>(newWedge>=0) face.Corner[0].Attributes[attId]= newWedge;
00794 newWedge= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_1">TmpAttributes</a>[attId][ face.Corner[1].Attributes[attId] ].CollapsedTo;
00795 <font class="keywordflow">if</font>(newWedge>=0) face.Corner[1].Attributes[attId]= newWedge;
00796 newWedge= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_1">TmpAttributes</a>[attId][ face.Corner[2].Attributes[attId] ].CollapsedTo;
00797 <font class="keywordflow">if</font>(newWedge>=0) face.Corner[2].Attributes[attId]= newWedge;
00798 }
00799
00800 <font class="comment">// good edges.</font>
00801 <font class="comment">/* Those ones are updated in collapseEdges(): they are removed from the edgeCollapseList, </font>
00802 <font class="comment"> then they are re-inserted with good Vertex indices.</font>
00803 <font class="comment"> */</font>
00804 }
00805
00806
00807 <font class="comment">// The vertex1 has now the shared env of vertex2.</font>
00808 Vertex1.SharedFaces.insert(Vertex1.SharedFaces.end(), Vertex2.SharedFaces.begin(),
00809 Vertex2.SharedFaces.end());
00810
00811
00812 <font class="keywordflow">return</font> deletedFaces.size();
00813 }
00814
00815
00816 <font class="comment">// ***************************************************************************</font>
<a name="l00817"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#z626_4">00817</a> sint CMRMBuilder::followVertex(sint i)
00818 {
00819 CMRMVertex &vert=<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[i];
00820 <font class="keywordflow">if</font>(vert.CollapsedTo>=0)
00821 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMRMBuilder.html#z626_4">followVertex</a>(vert.CollapsedTo);
00822 <font class="keywordflow">else</font>
00823 <font class="keywordflow">return</font> i;
00824 }
00825 <font class="comment">// ***************************************************************************</font>
<a name="l00826"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#z626_5">00826</a> sint CMRMBuilder::followWedge(sint attribId, sint i)
00827 {
00828 CMRMAttribute &wedge= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_1">TmpAttributes</a>[attribId][i];
00829 <font class="keywordflow">if</font>(wedge.CollapsedTo>=0)
00830 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMRMBuilder.html#z626_5">followWedge</a>(attribId, wedge.CollapsedTo);
00831 <font class="keywordflow">else</font>
00832 <font class="keywordflow">return</font> i;
00833 }
00834
00835
00836 <font class="comment">// ***************************************************************************</font>
00837 <font class="comment">// ***************************************************************************</font>
00838 <font class="comment">// Mesh Level method.</font>
00839 <font class="comment">// ***************************************************************************</font>
00840 <font class="comment">// ***************************************************************************</font>
00841
00842
00843 <font class="comment">// ***************************************************************************</font>
<a name="l00844"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#a0">00844</a> CMRMBuilder::CMRMBuilder()
00845 {
00846 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_2">NumAttributes</a>= 0;
00847 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_5">_Skinned</a>= <font class="keyword">false</font>;
00848 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z628_1">_HasMeshInterfaces</a>= <font class="keyword">false</font>;
00849 }
00850
00851 <font class="comment">// ***************************************************************************</font>
<a name="l00852"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#z627_0">00852</a> <font class="keywordtype">void</font> CMRMBuilder::init(<font class="keyword">const</font> CMRMMesh &baseMesh)
00853 {
00854 sint i, attId;
00855
00856
00857 <font class="comment">// First clear ALL.</font>
00858 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>.clear();
00859 <font class="keywordflow">for</font>(attId=0;attId<<a class="code" href="mrm__mesh_8h.html#a0">NL3D_MRM_MAX_ATTRIB</a>;attId++)
00860 {
00861 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_1">TmpAttributes</a>[attId].clear();
00862 }
00863 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>.clear();
00864 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_4">EdgeCollapses</a>.clear();
00865
00866
00867 <font class="comment">// resize.</font>
00868 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_2">NumAttributes</a>= baseMesh.NumAttributes;
00869 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>.resize(baseMesh.Vertices.size());
00870 <font class="keywordflow">for</font>(attId=0;attId<<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_2">NumAttributes</a>;attId++)
00871 {
00872 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_1">TmpAttributes</a>[attId].resize(baseMesh.Attributes[attId].size());
00873 }
00874 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>.resize(baseMesh.Faces.size());
00875
00876
00877 <font class="comment">// Then copy.</font>
00878 <font class="keywordflow">for</font>(i=0;i<(sint)baseMesh.Vertices.size();i++)
00879 {
00880 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[i].Current= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[i].Original= baseMesh.Vertices[i];
00881 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[i].BSCurrent.resize(baseMesh.BlendShapes.size());
00882 <font class="keywordflow">for</font>(uint32 j = 0; j <baseMesh.BlendShapes.size() ;++j)
00883 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[i].BSCurrent[j]= baseMesh.BlendShapes[j].Vertices[i];
00884 <font class="keywordflow">if</font>(_Skinned)
00885 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[i].CurrentSW= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[i].OriginalSW= baseMesh.SkinWeights[i];
00886 <font class="keywordflow">if</font>(_HasMeshInterfaces)
00887 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[i].InterfaceLink= baseMesh.InterfaceLinks[i];
00888 }
00889 <font class="keywordflow">for</font>(attId=0;attId<<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_2">NumAttributes</a>;attId++)
00890 {
00891 <font class="keywordflow">for</font>(i=0;i<(sint)baseMesh.Attributes[attId].size();i++)
00892 {
00893 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_1">TmpAttributes</a>[attId][i].Current= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_1">TmpAttributes</a>[attId][i].Original=
00894 baseMesh.Attributes[attId][i];
00895 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_1">TmpAttributes</a>[attId][i].BSCurrent.resize(baseMesh.BlendShapes.size());
00896 <font class="keywordflow">for</font>(uint32 j = 0; j <baseMesh.BlendShapes.size() ;++j)
00897 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_1">TmpAttributes</a>[attId][i].BSCurrent[j]= baseMesh.BlendShapes[j].Attributes[attId][i];
00898 }
00899 }
00900 <font class="keywordflow">for</font>(i=0;i<(sint)baseMesh.Faces.size();i++)
00901 {
00902 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>[i]= baseMesh.Faces[i];
00903 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>[i].BSInterpolated.resize(baseMesh.BlendShapes.size());
00904 }
00905
00906
00907 <font class="comment">// Create vertices sharedFaces.</font>
00908 <font class="keywordflow">for</font>(i=0;i<(sint)<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>.size();i++)
00909 {
00910 CMRMFaceBuild &face= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>[i];
00911
00912 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[face.Corner[0].Vertex].SharedFaces.push_back(i);
00913 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[face.Corner[1].Vertex].SharedFaces.push_back(i);
00914 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[face.Corner[2].Vertex].SharedFaces.push_back(i);
00915 }
00916
00917
00918 <font class="comment">// Compute EdgeCost.</font>
00919 <font class="keywordflow">for</font>(i=0;i<(sint)<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>.size();i++)
00920 {
00921 CMRMFaceBuild &f= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>[i];
00922 <font class="comment">// At start, valid all edges.</font>
00923 f. ValidIt0= <font class="keyword">true</font>;
00924 f. ValidIt1= <font class="keyword">true</font>;
00925 f. ValidIt2= <font class="keyword">true</font>;
00926 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z626_1">insertFaceIntoEdgeList</a>(f);
00927 }
00928 }
00929 <font class="comment">// ***************************************************************************</font>
<a name="l00930"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#z627_1">00930</a> <font class="keywordtype">void</font> CMRMBuilder::collapseEdges(sint nWantedFaces)
00931 {
00932 <a class="code" href="namespaceNL3D.html#a161">ItEdgeMap</a> EdgeIt;
00933
00934 sint nCurrentFaces=<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>.size();
00935 sint bug0=0,bug2=0,bug3=0;
00936
00937 <font class="keywordflow">while</font>(nCurrentFaces>nWantedFaces)
00938 {
00939 bug0++;
00940 EdgeIt= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_4">EdgeCollapses</a>.begin();
00941
00942 <font class="keywordflow">if</font>(EdgeIt== <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_4">EdgeCollapses</a>.end())
00943 <font class="keywordflow">break</font>;
00944
00945 <font class="comment">// 0. Look if edge already deleted</font>
00946 <font class="comment">//================================</font>
00947 CMRMEdge edge=(*EdgeIt).second;
00948
00949 <font class="comment">// Is it valid?? (ie his vertices exist yet??).</font>
00950 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[ edge.v0 ].CollapsedTo>=0
00951 || <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[ edge.v1 ].CollapsedTo>=0)
00952 {
00953 <font class="comment">// \todo yoyo: TODO_BUG: potential bug here...</font>
00954 CMRMFaceBuild &f= *(EdgeIt->second.Face);
00955 <a class="code" href="debug_8h.html#a6">nlassert</a>(f.validEdgeIt(EdgeIt->second));
00956 f.invalidEdgeIt(EdgeIt->second, <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_4">EdgeCollapses</a>);
00957 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_4">EdgeCollapses</a>.erase(EdgeIt);
00958 bug2++;
00959 <font class="keywordflow">continue</font>;
00960 }
00961 <font class="comment">// \todo yoyo: TODO_BUG: potential bug here...</font>
00962 <font class="comment">// If a mesh is "open" it will crash if a "hole collapse"...</font>
00963 <font class="keywordflow">if</font>(edge.v0==edge.v1)
00964 {
00965 CMRMFaceBuild &f= *(EdgeIt->second.Face);
00966 <a class="code" href="debug_8h.html#a6">nlassert</a>(f.validEdgeIt(EdgeIt->second));
00967 f.invalidEdgeIt(EdgeIt->second, <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_4">EdgeCollapses</a>);
00968 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_4">EdgeCollapses</a>.erase(EdgeIt);
00969 bug3++;
00970 <font class="keywordflow">continue</font>;
00971 }
00972
00973
00974 <font class="comment">// 1. else, OK, collapse it!!</font>
00975 <font class="comment">//===========================</font>
00976 sint vertexCollapsed= edge.v0;
00977 nCurrentFaces-= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z626_3">collapseEdge</a>(edge);
00978
00979
00980 <font class="comment">// 2. Must reorder all his neighborhood.</font>
00981 <font class="comment">//======================================</font>
00982 CMRMVertex &vert=<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[vertexCollapsed];
00983 sint i;
00984 <font class="comment">// we delete from list modified edges, and we re-add them with their new value.</font>
00985 <font class="keywordflow">for</font>(i=0;i<(sint)vert.SharedFaces.size();i++)
00986 {
00987 CMRMFaceBuild &f= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>[vert.SharedFaces[i]];
00988 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z626_2">removeFaceFromEdgeList</a>(f);
00989 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z626_1">insertFaceIntoEdgeList</a>(f);
00990 }
00991
00992 }
00993 }
00994 <font class="comment">// ***************************************************************************</font>
<a name="l00995"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#z627_3">00995</a> <font class="keywordtype">void</font> CMRMBuilder::saveCoarserMesh(CMRMMesh &coarserMesh)
00996 {
00997 sint i,attId,<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>;
00998 <font class="comment">// First clear ALL.</font>
00999 coarserMesh.Vertices.clear();
01000 coarserMesh.SkinWeights.clear();
01001 coarserMesh.InterfaceLinks.clear();
01002 <font class="keywordflow">for</font>(attId=0;attId<<a class="code" href="mrm__mesh_8h.html#a0">NL3D_MRM_MAX_ATTRIB</a>;attId++)
01003 {
01004 coarserMesh.Attributes[attId].clear();
01005 }
01006 coarserMesh.Faces.clear();
01007 coarserMesh.NumAttributes= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_2">NumAttributes</a>;
01008
01009 <font class="comment">// Vertices.</font>
01010 <font class="comment">//==========</font>
01011 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>=0;
01012 <font class="keywordflow">for</font>(i=0;i<(sint)<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>.size();i++)
01013 {
01014 CMRMVertex &vert=<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[i];
01015 <font class="keywordflow">if</font>(vert.CollapsedTo==-1) <font class="comment">// if exist yet.</font>
01016 {
01017 vert.CoarserIndex=<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>;
01018 coarserMesh.Vertices.push_back(vert.Current);
01019 <font class="keywordflow">if</font>(_Skinned)
01020 coarserMesh.SkinWeights.push_back(vert.CurrentSW);
01021 <font class="keywordflow">if</font>(_HasMeshInterfaces)
01022 coarserMesh.InterfaceLinks.push_back(vert.InterfaceLink);
01023
01024 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>++;
01025 }
01026 <font class="keywordflow">else</font>
01027 vert.CoarserIndex=-1; <font class="comment">// indicate that this vertex no more exist and is to be geomorphed to an other.</font>
01028 }
01029
01030
01031 <font class="comment">// Attributes.</font>
01032 <font class="comment">//============</font>
01033 <font class="keywordflow">for</font>(attId=0;attId<<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_2">NumAttributes</a>;attId++)
01034 {
01035 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>=0;
01036 <font class="keywordflow">for</font>(i=0;i<(sint)<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_1">TmpAttributes</a>[attId].size();i++)
01037 {
01038 CMRMAttribute &wedge= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_1">TmpAttributes</a>[attId][i];
01039 <font class="keywordflow">if</font>(wedge.CollapsedTo==-1) <font class="comment">// if exist yet.</font>
01040 {
01041 wedge.CoarserIndex=<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>;
01042 coarserMesh.Attributes[attId].push_back(wedge.Current);
01043 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>++;
01044 }
01045 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(wedge.CollapsedTo==-2) <font class="comment">// else if totaly destroyed.</font>
01046 {
01047 <font class="comment">// Insert this wedge in the coarser mesh.</font>
01048 <font class="comment">// NB: the coarser mesh faces do not use it anymore, but FinerMesh use it</font>
01049 <font class="comment">// for geomorph (LODMesh.CoarserFaces may point to it).</font>
01050 <font class="comment">// NB: look at buildFinalMRM(), it works fine for all cases.</font>
01051 wedge.CoarserIndex=<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>;
01052 coarserMesh.Attributes[attId].push_back(wedge.Current);
01053 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>++;
01054 }
01055 <font class="keywordflow">else</font>
01056 wedge.CoarserIndex=-1; <font class="comment">// indicate that this wedge no more exist and is to be geomorphed to an other.</font>
01057 }
01058 }
01059
01060 <font class="comment">// Faces.</font>
01061 <font class="comment">//=======</font>
01062 <font class="keywordflow">for</font>(i=0;i<(sint)<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>.size();i++)
01063 {
01064 CMRMFaceBuild &face=<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_3">TmpFaces</a>[i];
01065 <font class="keywordflow">if</font>(!face.Deleted)
01066 {
01067 CMRMFace newFace;
01068 <font class="comment">// Material.</font>
01069 newFace.MaterialId= face.MaterialId;
01070 <font class="keywordflow">for</font>(sint j=0;j<3;j++)
01071 {
01072 <font class="comment">// Vertex.</font>
01073 newFace.Corner[j].Vertex= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[face.Corner[j].Vertex].CoarserIndex;
01074 <a class="code" href="debug_8h.html#a6">nlassert</a>(newFace.Corner[j].Vertex>=0);
01075 <font class="comment">// Attributes.</font>
01076 <font class="keywordflow">for</font>(attId=0;attId<<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_2">NumAttributes</a>;attId++)
01077 {
01078 sint oldidx= face.Corner[j].Attributes[attId];
01079 newFace.Corner[j].Attributes[attId]= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_1">TmpAttributes</a>[attId][oldidx].CoarserIndex;
01080 <a class="code" href="debug_8h.html#a6">nlassert</a>(newFace.Corner[j].Attributes[attId]>=0);
01081 }
01082
01083 }
01084
01085 coarserMesh.Faces.push_back(newFace);
01086 }
01087 }
01088
01089 }
01090
01091
01092 <font class="comment">// ***************************************************************************</font>
<a name="l01093"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#z627_2">01093</a> <font class="keywordtype">void</font> CMRMBuilder::makeLODMesh(CMRMMeshGeom &lodMesh)
01094 {
01095 sint i,j,attId,<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>,coidx;
01096
01097 <font class="comment">// for all faces of this mesh, find target in the coarser mesh.</font>
01098 <font class="keywordflow">for</font>(i=0;i<(sint)lodMesh.CoarserFaces.size();i++)
01099 {
01100 CMRMFace &face= lodMesh.CoarserFaces[i];
01101
01102 <font class="comment">// For 3 corners.</font>
01103 <font class="keywordflow">for</font>(j=0;j<3;j++)
01104 {
01105 <font class="comment">// Vertex.</font>
01106 <font class="comment">// The index is yet the index in the finer mesh.</font>
01107 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>= face.Corner[j].Vertex;
01108 <font class="comment">// the index in the coarser mesh is vert.CoarserIndex.</font>
01109 coidx= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>].CoarserIndex;
01110 <font class="comment">// but if this vertex is collapsed, must find the good index (yet in the finer mesh)</font>
01111 <font class="keywordflow">if</font>(coidx==-1)
01112 {
01113 <font class="comment">// find to which we must collapse.</font>
01114 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z626_4">followVertex</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
01115 <font class="comment">// and so we have the coarser index. this one must be valid.</font>
01116 coidx= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>].CoarserIndex;
01117 <a class="code" href="debug_8h.html#a6">nlassert</a>(coidx>=0);
01118 }
01119 <font class="comment">// update corner of CoarserFace.</font>
01120 face.Corner[j].Vertex= coidx;
01121
01122
01123 <font class="comment">// Do exactly same thing for all attributes.</font>
01124 <font class="keywordflow">for</font>(attId=0;attId<<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_2">NumAttributes</a>;attId++)
01125 {
01126 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>= face.Corner[j].Attributes[attId];
01127 coidx= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_1">TmpAttributes</a>[attId][<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>].CoarserIndex;
01128 <font class="keywordflow">if</font>(coidx==-1)
01129 {
01130 <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z626_5">followWedge</a>(attId, <a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>);
01131 coidx= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_1">TmpAttributes</a>[attId][<a class="code" href="driver__opengl__extension__def_8h.html#a358">index</a>].CoarserIndex;
01132 <a class="code" href="debug_8h.html#a6">nlassert</a>(coidx>=0);
01133 }
01134 face.Corner[j].Attributes[attId]= coidx;
01135 }
01136 }
01137 }
01138
01139 }
01140
01141 <font class="comment">// ***************************************************************************</font>
01142 <font class="comment">// Transform source blend shapes to source blend shapes modified (just calculate new vertex/attr position)</font>
01143 <font class="comment">/*void CMRMBuilder::computeBsVerticesAttributes(vector<CMRMMesh> &srcBsMeshs, vector<CMRMMesh> &bsMeshsMod)</font>
01144 <font class="comment">{</font>
01145 <font class="comment"> sint i, j, k, attId;</font>
01146 <font class="comment"></font>
01147 <font class="comment"> bsMeshsMod.resize (srcBsMeshs.size());</font>
01148 <font class="comment"> for (k = 0; k < (sint)srcBsMeshs.size(); ++k)</font>
01149 <font class="comment"> {</font>
01150 <font class="comment"> CMRMMesh &rBsMesh = srcBsMeshs[k];</font>
01151 <font class="comment"> CMRMMesh &rBsMeshMod = bsMeshsMod[k];</font>
01152 <font class="comment"></font>
01153 <font class="comment"> // Calculate modified vertices with the linear equation back tracking help</font>
01154 <font class="comment"> rBsMeshMod.Vertices.resize (rBsMesh.Vertices.size());</font>
01155 <font class="comment"> for (i = 0; i < (sint)rBsMesh.Vertices.size(); ++i)</font>
01156 <font class="comment"> {</font>
01157 <font class="comment"> CLinearEquation &LinEq = TmpVertices[i].CurrentLinEq;</font>
01158 <font class="comment"> rBsMeshMod.Vertices[i] = CVector(0.0f, 0.0f, 0.0f);</font>
01159 <font class="comment"> for (j = 0; j < (sint)LinEq.Elts.size(); ++j)</font>
01160 <font class="comment"> {</font>
01161 <font class="comment"> rBsMeshMod.Vertices[i] += LinEq.Elts[j].factor * rBsMesh.Vertices[LinEq.Elts[j].index];</font>
01162 <font class="comment"> }</font>
01163 <font class="comment"> }</font>
01164 <font class="comment"></font>
01165 <font class="comment"> // All attributes</font>
01166 <font class="comment"> rBsMeshMod.NumAttributes = NumAttributes;</font>
01167 <font class="comment"> for (attId = 0; attId < NumAttributes; attId++)</font>
01168 <font class="comment"> {</font>
01169 <font class="comment"> rBsMeshMod.Attributes[attId].resize (rBsMesh.Attributes[attId].size());</font>
01170 <font class="comment"> for (i = 0; i < (sint)rBsMesh.Attributes[attId].size(); ++i)</font>
01171 <font class="comment"> {</font>
01172 <font class="comment"> CLinearEquation &LinEq = TmpAttributes[attId][i].CurrentLinEq;</font>
01173 <font class="comment"> rBsMeshMod.Attributes[attId][i] = CVectorH(0.0f, 0.0f, 0.0f, 0.0f);</font>
01174 <font class="comment"> for (j = 0; j < (sint)LinEq.Elts.size(); ++j)</font>
01175 <font class="comment"> {</font>
01176 <font class="comment"> rBsMeshMod.Attributes[attId][i].x += LinEq.Elts[j].factor * rBsMesh.Attributes[attId][LinEq.Elts[j].index].x;</font>
01177 <font class="comment"> rBsMeshMod.Attributes[attId][i].y += LinEq.Elts[j].factor * rBsMesh.Attributes[attId][LinEq.Elts[j].index].y;</font>
01178 <font class="comment"> rBsMeshMod.Attributes[attId][i].z += LinEq.Elts[j].factor * rBsMesh.Attributes[attId][LinEq.Elts[j].index].z;</font>
01179 <font class="comment"> rBsMeshMod.Attributes[attId][i].w += LinEq.Elts[j].factor * rBsMesh.Attributes[attId][LinEq.Elts[j].index].w;</font>
01180 <font class="comment"> }</font>
01181 <font class="comment"> }</font>
01182 <font class="comment"> }</font>
01183 <font class="comment"> }</font>
01184 <font class="comment">}*/</font>
01185
01186 <font class="comment">// ***************************************************************************</font>
01187 <font class="comment">// Transform source Blend Shape Meshes Modified into coarser blend shape mesh (compact vertices)</font>
<a name="l01188"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#c1">01188</a> <font class="keywordtype">void</font> CMRMBuilder::makeCoarserBS (vector<CMRMBlendShape> &csBsMeshs)
01189 {
01190 uint32 i, k;
01191 sint32 nSizeVert, nSizeAttr, attId;
01192
01193 <font class="comment">// Calculate size of vertices array</font>
01194 nSizeVert = 0;
01195 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>.size(); ++i)
01196 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[i].CoarserIndex > nSizeVert)
01197 nSizeVert = <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[i].CoarserIndex;
01198 ++nSizeVert;
01199
01200 <font class="keywordflow">for</font> (k = 0; k < csBsMeshs.size(); ++k)
01201 {
01202 CMRMBlendShape &rBsCoarserMesh = csBsMeshs[k];
01203
01204 rBsCoarserMesh.Vertices.resize (nSizeVert);
01205 rBsCoarserMesh.NumAttributes = <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_2">NumAttributes</a>;
01206
01207 <font class="comment">// Vertices</font>
01208 <font class="keywordflow">for</font>(i = 0; i < <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>.size(); ++i)
01209 {
01210 CMRMVertex &vert = <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_0">TmpVertices</a>[i];
01211 <font class="keywordflow">if</font> (vert.CoarserIndex != -1)
01212 {
01213 rBsCoarserMesh.Vertices[vert.CoarserIndex] = vert.BSCurrent[k];
01214 }
01215 }
01216
01217 <font class="keywordflow">for</font> (attId = 0; attId < <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_2">NumAttributes</a>; attId++)
01218 {
01219 <font class="comment">// Calculate size of attribute attId array</font>
01220 nSizeAttr = 0;
01221 <font class="keywordflow">for</font>(i = 0; i < <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_1">TmpAttributes</a>[attId].size(); i++)
01222 <font class="keywordflow">if</font> (<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_1">TmpAttributes</a>[attId][i].CoarserIndex > nSizeAttr)
01223 nSizeAttr = <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_1">TmpAttributes</a>[attId][i].CoarserIndex;
01224 ++nSizeAttr;
01225
01226 rBsCoarserMesh.Attributes[attId].resize (nSizeAttr);
01227
01228 <font class="keywordflow">for</font> (i = 0; i < <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_1">TmpAttributes</a>[attId].size(); i++)
01229 {
01230 CMRMAttribute &wedge = <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_1">TmpAttributes</a>[attId][i];
01231 <font class="keywordflow">if</font> (wedge.CoarserIndex != -1)
01232 {
01233 rBsCoarserMesh.Attributes[attId][wedge.CoarserIndex] = wedge.BSCurrent[k];
01234 }
01235 }
01236 }
01237 }
01238 }
01239
01240 <font class="comment">// ***************************************************************************</font>
<a name="l01241"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#z627_4">01241</a> <font class="keywordtype">void</font> CMRMBuilder::makeFromMesh(<font class="keyword">const</font> CMRMMesh &baseMesh, CMRMMeshGeom &lodMesh, CMRMMesh &coarserMesh, sint nWantedFaces)
01242 {
01243 <font class="comment">// Init Tmp values in MRM builder.</font>
01244 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z627_0">init</a>(baseMesh);
01245
01246 <font class="comment">// compute MRM too next tgt face.</font>
01247 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z627_1">collapseEdges</a>(nWantedFaces);
01248
01249 <font class="comment">// save the coarser mesh.</font>
01250 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z627_3">saveCoarserMesh</a>(coarserMesh);
01251 <font class="comment">// Build coarser BlendShapes.</font>
01252 coarserMesh.BlendShapes.resize(baseMesh.BlendShapes.size());
01253 <a class="code" href="classNL3D_1_1CMRMBuilder.html#c1">makeCoarserBS</a>(coarserMesh.BlendShapes);
01254
01255 <font class="comment">// build the lodMesh (baseMesh, with vertex/Attributes collapse infos).</font>
01256 lodMesh= baseMesh;
01257 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z627_2">makeLODMesh</a>(lodMesh);
01258
01259 <font class="comment">// end for this level.</font>
01260 }
01261
01262
01263
01264 <font class="comment">// ***************************************************************************</font>
01265 <font class="comment">// ***************************************************************************</font>
01266 <font class="comment">// Global MRM Level method.</font>
01267 <font class="comment">// ***************************************************************************</font>
01268 <font class="comment">// ***************************************************************************</font>
01269
01270
01271 <font class="comment">// ***************************************************************************</font>
<a name="l01272"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#z630_1">01272</a> <font class="keywordtype">void</font> CMRMBuilder::buildAllLods(<font class="keyword">const</font> CMRMMesh &baseMesh, std::vector<CMRMMeshGeom> &lodMeshs,
01273 uint nWantedLods, uint divisor)
01274 {
01275 sint nFaces= baseMesh.Faces.size();
01276 sint nBaseFaces;
01277 sint i;
01278 CMRMMesh srcMesh = baseMesh;
01279
01280 <font class="comment">// coarsest LOD will have those number of faces.</font>
01281 nBaseFaces=nFaces/divisor;
01282 nBaseFaces=max(nBaseFaces,4);
01283
01284 <font class="comment">// must have at least 2 LOD to be really intersting. But the rest of the process work too with only one Lod!!</font>
01285 <a class="code" href="debug_8h.html#a6">nlassert</a>(nWantedLods>=1);
01286 lodMeshs.resize(nWantedLods);
01287
01288 <font class="comment">// If only one lod asked, must init some Tmp Global values (like NumAttributes)</font>
01289 <font class="keywordflow">if</font>(nWantedLods==1)
01290 {
01291 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z628_3">_CurrentLodComputed</a>= 0;
01292 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z627_0">init</a>(baseMesh);
01293 }
01294
01295 <font class="comment">// must fill all LODs, from end to start. do not proces last lod since it will be the coarsest mesh.</font>
01296 <font class="keywordflow">for</font>(i=nWantedLods-1;i>0;i--)
01297 {
01298 sint nbWantedFaces;
01299
01300 <font class="comment">// for sewing computing</font>
01301 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z628_3">_CurrentLodComputed</a>= i;
01302
01303 <font class="comment">// Linear.</font>
01304 nbWantedFaces= nBaseFaces + (nFaces-nBaseFaces) * (i-1)/(nWantedLods-1);
01305 nbWantedFaces=max(nbWantedFaces,4);
01306
01307 <font class="comment">// Build this LOD.</font>
01308 CMRMMesh csMesh;
01309 <font class="comment">// The mesh</font>
01310 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z627_4">makeFromMesh</a>(srcMesh, lodMeshs[i], csMesh, nbWantedFaces);
01311
01312 <font class="comment">// next mesh to process is csMesh.</font>
01313 srcMesh = csMesh;
01314 }
01315 <font class="comment">// the first lodMedsh gets the coarsest mesh.</font>
01316 lodMeshs[0]= srcMesh;
01317 }
01318
01319
01320 <font class="comment">// ***************************************************************************</font>
<a name="l01321"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#z630_2">01321</a> <font class="keywordtype">void</font> CMRMBuilder::buildFinalMRM(std::vector<CMRMMeshGeom> &lodMeshs, CMRMMeshFinal &finalMRM)
01322 {
01323 sint i,j;
01324 sint lodId, attId;
01325 sint nLods= lodMeshs.size();
01326
01327 <font class="comment">// Init.</font>
01328 <font class="comment">// ===============</font>
01329 finalMRM.reset();
01330 finalMRM.NumAttributes= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_2">NumAttributes</a>;
01331 finalMRM.Skinned= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_5">_Skinned</a>;
01332 CMRMMeshFinal::CWedge::NumAttributesToCompare= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_2">NumAttributes</a>;
01333 CMRMMeshFinal::CWedge::CompareSkinning= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_5">_Skinned</a>;
01334 finalMRM.Lods.resize(nLods);
01335
01336
01337 <font class="comment">// Build Wedges, and faces index.</font>
01338 <font class="comment">// ===============</font>
01339 <font class="comment">// for all lods.</font>
01340 <font class="keywordflow">for</font>(lodId=0; lodId<nLods; lodId++)
01341 {
01342 CMRMMeshGeom &lodMesh= lodMeshs[lodId];
01343 CMRMMeshGeom &lodMeshPrec= lodMeshs[lodId==0?0:lodId-1];
01344 <font class="comment">// for all face corner.</font>
01345 <font class="keywordflow">for</font>(i=0; i<(sint)lodMesh.Faces.size();i++)
01346 {
01347 <font class="comment">// The current face.</font>
01348 CMRMFace &face= lodMesh.Faces[i];
01349 <font class="comment">// the current face, but which points to the prec LOD vertices/attributes.</font>
01350 CMRMFace &faceCoarser= lodMesh.CoarserFaces[i];
01351 <font class="comment">// for 3 corners.</font>
01352 <font class="keywordflow">for</font>(j=0;j<3;j++)
01353 {
01354 CMRMCorner &corner= face.Corner[j];
01355 CMRMCorner &cornerCoarser= faceCoarser.Corner[j];
01356 <font class="comment">// start and end wedge (geomorph), maybe same.</font>
01357 CMRMMeshFinal::CWedge wedgeStart;
01358 CMRMMeshFinal::CWedge wedgeEnd;
01359
01360 <font class="comment">// fill wedgeStart with values from lodMesh.</font>
01361 wedgeStart.Vertex= lodMesh.Vertices[corner.Vertex];
01362 <font class="keywordflow">if</font>(_Skinned)
01363 wedgeStart.VertexSkin= lodMesh.SkinWeights[corner.Vertex];
01364 <font class="keywordflow">for</font>(attId=0; attId<<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_2">NumAttributes</a>; attId++)
01365 {
01366 wedgeStart.Attributes[attId]= lodMesh.Attributes[attId][corner.Attributes[attId]];
01367 }
01368
01369 <font class="comment">// if geomorph possible (ie not lod 0).</font>
01370 <font class="keywordflow">if</font>(lodId>0)
01371 {
01372 <font class="comment">// fill wedgeEnd with values from coarser lodMesh.</font>
01373 wedgeEnd.Vertex= lodMeshPrec.Vertices[cornerCoarser.Vertex];
01374 <font class="keywordflow">if</font>(_Skinned)
01375 wedgeEnd.VertexSkin= lodMeshPrec.SkinWeights[cornerCoarser.Vertex];
01376 <font class="keywordflow">for</font>(attId=0; attId<<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_2">NumAttributes</a>; attId++)
01377 {
01378 wedgeEnd.Attributes[attId]= lodMeshPrec.Attributes[attId][cornerCoarser.Attributes[attId]];
01379 }
01380 }
01381 <font class="keywordflow">else</font>
01382 {
01383 <font class="comment">// no geomorph.</font>
01384 wedgeEnd= wedgeStart;
01385 }
01386
01387 <font class="comment">// find/insert wedge, and get Ids. NB: if start/end same, same indices.</font>
01388 sint wedgeStartId= finalMRM.findInsertWedge(wedgeStart);
01389 sint wedgeEndId= finalMRM.findInsertWedge(wedgeEnd);
01390
01391 <font class="comment">// store in TmpCorner.</font>
01392 corner.WedgeStartId= wedgeStartId;
01393 corner.WedgeEndId= wedgeEndId;
01394 }
01395 }
01396
01397 <font class="comment">// Here, the number of wedge indicate the max number of wedge this LOD needs.</font>
01398 finalMRM.Lods[lodId].NWedges= finalMRM.Wedges.size();
01399 }
01400
01401
01402 <font class="comment">// Count NBWedges necessary for geomorph, and compute Dest geomorph wedges ids.</font>
01403 <font class="comment">// ===============</font>
01404 <font class="comment">// the number of geomorph required for one LOD.</font>
01405 sint sglmGeom;
01406 <font class="comment">// the number of geomorph required for all LOD (max of sglmGeom).</font>
01407 sint sglmGeomMax= 0;
01408
01409 <font class="comment">// Do not process lod 0, since no geomorph.</font>
01410 <font class="keywordflow">for</font>(lodId=1; lodId<nLods; lodId++)
01411 {
01412 CMRMMeshGeom &lodMesh= lodMeshs[lodId];
01413
01414 <font class="comment">// reset the GeomMap, the one which indicate if we have already inserted a geomorph.</font>
01415 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z629_1">_GeomMap</a>.clear();
01416 sglmGeom= 0;
01417
01418 <font class="comment">// for all face corner.</font>
01419 <font class="keywordflow">for</font>(i=0; i<(sint)lodMesh.Faces.size();i++)
01420 {
01421 <font class="comment">// The current face.</font>
01422 CMRMFace &face= lodMesh.Faces[i];
01423 <font class="comment">// for 3 corners.</font>
01424 <font class="keywordflow">for</font>(j=0;j<3;j++)
01425 {
01426 CMRMCorner &corner= face.Corner[j];
01427
01428 <font class="comment">// if not same wedge Ids, this is a geomorphed wedge.</font>
01429 <font class="keywordflow">if</font>(corner.WedgeStartId != corner.WedgeEndId)
01430 {
01431 <font class="comment">// search if it exist yet in the set.</font>
01432 CMRMWedgeGeom geom;
01433 geom.Start= corner.WedgeStartId;
01434 geom.End= corner.WedgeEndId;
01435 sint geomDest= sglmGeom;
01436 <font class="comment">// if don't find this geom in the set, then it is a new one.</font>
01437 TGeomMap::const_iterator it= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z629_1">_GeomMap</a>.find(geom);
01438 <font class="keywordflow">if</font>(it == <a class="code" href="classNL3D_1_1CMRMBuilder.html#z629_1">_GeomMap</a>.end())
01439 {
01440 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z629_1">_GeomMap</a>.insert( make_pair(geom, geomDest) );
01441 sglmGeom++;
01442 }
01443 <font class="keywordflow">else</font>
01444 geomDest= it->second;
01445
01446 <font class="comment">// store this Geom Id in the corner.</font>
01447 corner.WedgeGeomId= geomDest;
01448 }
01449 }
01450 }
01451
01452 <font class="comment">// take the max.</font>
01453 sglmGeomMax= max(sglmGeomMax, sglmGeom);
01454 }
01455
01456
01457 <font class="comment">// inform the finalMRM.</font>
01458 finalMRM.NGeomSpace= sglmGeomMax;
01459
01460
01461 <font class="comment">// decal all wedges/ face index.</font>
01462 <font class="comment">// ===============</font>
01463 <font class="comment">// insert an empty space for dest geomorph.</font>
01464 finalMRM.Wedges.insert(finalMRM.Wedges.begin(), sglmGeomMax, CMRMMeshFinal::CWedge());
01465
01466 <font class="comment">// Parse all faces corner of All lods, and decal Start/End Wedge index.</font>
01467 <font class="keywordflow">for</font>(lodId=0; lodId<nLods; lodId++)
01468 {
01469 CMRMMeshGeom &lodMesh= lodMeshs[lodId];
01470
01471 <font class="comment">// for all face corner.</font>
01472 <font class="keywordflow">for</font>(i=0; i<(sint)lodMesh.Faces.size();i++)
01473 {
01474 <font class="comment">// The current face.</font>
01475 CMRMFace &face= lodMesh.Faces[i];
01476 <font class="comment">// for 3 corners.</font>
01477 <font class="keywordflow">for</font>(j=0;j<3;j++)
01478 {
01479 CMRMCorner &corner= face.Corner[j];
01480
01481 <font class="comment">// decal indices.</font>
01482 corner.WedgeStartId+= sglmGeomMax;
01483 corner.WedgeEndId+= sglmGeomMax;
01484 }
01485 }
01486
01487 <font class="comment">// increment too the number of wedge required for this Lod.</font>
01488 finalMRM.Lods[lodId].NWedges+= sglmGeomMax;
01489 }
01490
01491
01492 <font class="comment">// fill faces.</font>
01493 <font class="comment">// ===============</font>
01494 <font class="comment">// Parse all faces corner of All lods, and build Faces/Geomorphs..</font>
01495 <font class="keywordflow">for</font>(lodId=0; lodId<nLods; lodId++)
01496 {
01497 CMRMMeshGeom &lodMesh= lodMeshs[lodId];
01498 CMRMMeshFinal::CLod &lodDest= finalMRM.Lods[lodId];
01499
01500 <font class="comment">// alloc final faces of this LOD.</font>
01501 lodDest.Faces.resize(lodMesh.Faces.size());
01502
01503 <font class="comment">// reset the GeomMap, the one which indicate if we have already inserted a geomorph.</font>
01504 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z629_1">_GeomMap</a>.clear();
01505
01506 <font class="comment">// for all face corner.</font>
01507 <font class="keywordflow">for</font>(i=0; i<(sint)lodMesh.Faces.size();i++)
01508 {
01509 <font class="comment">// The current face.</font>
01510 CMRMFace &face= lodMesh.Faces[i];
01511 <font class="comment">// The dest face.</font>
01512 CMRMMeshFinal::CFace &faceDest= lodDest.Faces[i];
01513 <font class="comment">// fill good material.</font>
01514 faceDest.MaterialId= face.MaterialId;
01515
01516 <font class="comment">// for 3 corners.</font>
01517 <font class="keywordflow">for</font>(j=0;j<3;j++)
01518 {
01519 CMRMCorner &corner= face.Corner[j];
01520
01521 <font class="comment">// if not same wedge Ids, this is a geomorphed wedge.</font>
01522 <font class="keywordflow">if</font>(corner.WedgeStartId != corner.WedgeEndId)
01523 {
01524 <font class="comment">// geomorph, so point to geomorphed wedge.</font>
01525 faceDest.WedgeId[j]= corner.WedgeGeomId;
01526
01527 <font class="comment">// Build the geomorph, add it to the list (if not yet inserted).</font>
01528 CMRMWedgeGeom geom;
01529 geom.Start= corner.WedgeStartId;
01530 geom.End= corner.WedgeEndId;
01531 <font class="comment">// if don't find this geom in the set, then it is a new one.</font>
01532 TGeomMap::const_iterator it= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z629_1">_GeomMap</a>.find(geom);
01533 <font class="keywordflow">if</font>(it == <a class="code" href="classNL3D_1_1CMRMBuilder.html#z629_1">_GeomMap</a>.end())
01534 {
01535 <font class="comment">// mark it as inserted.</font>
01536 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z629_1">_GeomMap</a>.insert( make_pair(geom, corner.WedgeGeomId) );
01537 <font class="comment">// and we must insert this geom in the array.</font>
01538 <a class="code" href="debug_8h.html#a6">nlassert</a>( corner.WedgeGeomId==(sint)lodDest.Geomorphs.size() );
01539 lodDest.Geomorphs.push_back(geom);
01540 }
01541 }
01542 <font class="keywordflow">else</font>
01543 {
01544 <font class="comment">// no geomorph, so just point to good wedge.</font>
01545 faceDest.WedgeId[j]= corner.WedgeStartId;
01546 }
01547 }
01548 }
01549 }
01550
01551
01552 <font class="comment">// process all wedges, and compute NSkinMatUsed, skipping geomorphs.</font>
01553 <font class="comment">// ===============</font>
01554 <font class="comment">// NB: this works because weights are sorted from biggest to lowest.</font>
01555 <font class="keywordflow">if</font>(_Skinned)
01556 {
01557 <font class="keywordflow">for</font>(i=finalMRM.NGeomSpace; i<(sint)finalMRM.Wedges.size();i++)
01558 {
01559 CMRMMeshFinal::CWedge &wedge= finalMRM.Wedges[i];
01560 <font class="keywordflow">for</font>(j=0; j<<a class="code" href="mesh_8h.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>; j++)
01561 {
01562 <font class="keywordflow">if</font>(wedge.VertexSkin.Weights[j]==0)
01563 <font class="keywordflow">break</font>;
01564 }
01565 <a class="code" href="debug_8h.html#a6">nlassert</a>(j>0);
01566 wedge.NSkinMatUsed= j;
01567 }
01568 }
01569
01570 <font class="comment">// Blend Shape Stuff</font>
01571 finalMRM.MRMBlendShapesFinals.resize (lodMeshs[0].BlendShapes.size());
01572 <font class="keywordflow">for</font> (lodId = 0; lodId < nLods; ++lodId)
01573 {
01574 CMRMMeshGeom &lodMesh= lodMeshs[lodId];
01575 CMRMMeshGeom &lodMeshPrec= lodMeshs[lodId==0?0:lodId-1];
01576
01577 <font class="comment">// for all face corner.</font>
01578 <font class="keywordflow">for</font> (i = 0; i < (sint)lodMesh.Faces.size(); ++i)
01579 {
01580 <font class="comment">// The current face.</font>
01581 CMRMFace &face = lodMesh.Faces[i];
01582 <font class="comment">// the current face, but which points to the prec LOD vertices/attributes.</font>
01583 CMRMFace &faceCoarser = lodMesh.CoarserFaces[i];
01584 <font class="comment">// for 3 corners.</font>
01585 <font class="keywordflow">for</font> (j = 0; j < 3; ++j)
01586 {
01587 CMRMCorner &corner = face.Corner[j];
01588 CMRMCorner &cornerCoarser = faceCoarser.Corner[j];
01589
01590 sint startDestIndex = corner.WedgeStartId;
01591
01592 <font class="keywordflow">for</font> (sint k = 0; k < (sint)finalMRM.MRMBlendShapesFinals.size(); ++k)
01593 {
01594 CMRMMeshFinal::CMRMBlendShapeFinal &rBSFinal = finalMRM.MRMBlendShapesFinals[k];
01595
01596 rBSFinal.Wedges.resize (finalMRM.Wedges.size());
01597 <font class="comment">// Fill WedgeStart used by this corner.</font>
01598 rBSFinal.Wedges[startDestIndex].Vertex = lodMesh.BlendShapes[k].Vertices[corner.Vertex];
01599 <font class="keywordflow">for</font> (attId = 0; attId < <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_2">NumAttributes</a>; ++attId)
01600 {
01601 rBSFinal.Wedges[startDestIndex].Attributes[attId] = lodMesh.BlendShapes[k].Attributes[attId][corner.Attributes[attId]];
01602 }
01603
01604 <font class="comment">// If geomorph, must fill the end too</font>
01605 <font class="keywordflow">if</font>(lodId>0 && corner.WedgeStartId != corner.WedgeEndId)
01606 {
01607 sint endDestIndex = corner.WedgeEndId;
01608
01609 rBSFinal.Wedges[endDestIndex].Vertex = lodMeshPrec.BlendShapes[k].Vertices[cornerCoarser.Vertex];
01610 <font class="keywordflow">for</font> (attId = 0; attId < <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_2">NumAttributes</a>; ++attId)
01611 {
01612 rBSFinal.Wedges[endDestIndex].Attributes[attId] = lodMeshPrec.BlendShapes[k].Attributes[attId][cornerCoarser.Attributes[attId]];
01613 }
01614 }
01615 }
01616
01617 }
01618 }
01619 }
01620 }
01621
01622
01623
01624 <font class="comment">// ***************************************************************************</font>
01625 <font class="comment">// ***************************************************************************</font>
01626 <font class="comment">// Interface to MeshBuild Part.</font>
01627 <font class="comment">// ***************************************************************************</font>
01628 <font class="comment">// ***************************************************************************</font>
01629
01630
01631
01632 <font class="comment">// ***************************************************************************</font>
<a name="l01633"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#z631_1">01633</a> sint CMRMBuilder::findInsertAttributeInBaseMesh(CMRMMesh &baseMesh, sint attId, sint vertexId, <font class="keyword">const</font> CVectorH &att)
01634 {
01635 <font class="comment">// find this attribute in the map.</font>
01636 CAttributeKey key;
01637 key.VertexId= vertexId;
01638 key.Attribute= att;
01639 TAttributeMap::iterator it= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z631_11">_AttributeMap</a>[attId].find(key);
01640
01641 <font class="comment">// if attribute not found in the map, then insert a new one.</font>
01642 <font class="keywordflow">if</font>(it==<a class="code" href="classNL3D_1_1CMRMBuilder.html#z631_11">_AttributeMap</a>[attId].end())
01643 {
01644 sint idx= baseMesh.Attributes[attId].size();
01645 <font class="comment">// insert into the array.</font>
01646 baseMesh.Attributes[attId].push_back(att);
01647 <font class="comment">// insert into the map.</font>
01648 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z631_11">_AttributeMap</a>[attId].insert(make_pair(key, idx));
01649 <font class="keywordflow">return</font> idx;
01650 }
01651 <font class="keywordflow">else</font>
01652 {
01653 <font class="comment">// return the one found.</font>
01654 <font class="keywordflow">return</font> it->second;
01655 }
01656 }
01657
01658
01659 <font class="comment">// ***************************************************************************</font>
<a name="l01660"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#z631_2">01660</a> sint CMRMBuilder::findInsertNormalInBaseMesh(CMRMMesh &baseMesh, sint attId, sint vertexId, <font class="keyword">const</font> CVector &normal)
01661 {
01662 CVectorH att;
01663 att= normal;
01664 att.w= 0;
01665 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMRMBuilder.html#z631_1">findInsertAttributeInBaseMesh</a>(baseMesh, attId, vertexId, att);
01666 }
01667
01668
01669 <font class="comment">// ***************************************************************************</font>
<a name="l01670"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#z631_3">01670</a> sint CMRMBuilder::findInsertColorInBaseMesh(CMRMMesh &baseMesh, sint attId, sint vertexId, CRGBA col)
01671 {
01672 CVectorH att;
01673 att.x= col.R;
01674 att.y= col.G;
01675 att.z= col.B;
01676 att.w= col.A;
01677 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMRMBuilder.html#z631_1">findInsertAttributeInBaseMesh</a>(baseMesh, attId, vertexId, att);
01678 }
01679
01680
01681 <font class="comment">// ***************************************************************************</font>
<a name="l01682"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#z631_4">01682</a> sint CMRMBuilder::findInsertUvwInBaseMesh(CMRMMesh &baseMesh, sint attId, sint vertexId, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CUVW.html">NLMISC::CUVW</a> &uvw)
01683 {
01684 CVectorH att;
01685 att.x= uvw.<a class="code" href="classNLMISC_1_1CUVW.html#m0">U</a>;
01686 att.y= uvw.<a class="code" href="classNLMISC_1_1CUVW.html#m1">V</a>;
01687 att.z= uvw.<a class="code" href="classNLMISC_1_1CUVW.html#m2">W</a>;
01688 att.w= 0;
01689 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CMRMBuilder.html#z631_1">findInsertAttributeInBaseMesh</a>(baseMesh, attId, vertexId, att);
01690 }
01691
01692
01693 <font class="comment">// ***************************************************************************</font>
<a name="l01694"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#z631_5">01694</a> CRGBA CMRMBuilder::attToColor(<font class="keyword">const</font> CVectorH &att)<font class="keyword"> const</font>
01695 <font class="keyword"></font>{
01696 CRGBA ret;
01697 <font class="keywordtype">float</font> tmp;
01698 tmp= att.x; <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(tmp, 0, 255);
01699 ret.R= (uint8)(uint)tmp;
01700 tmp= att.y; <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(tmp, 0, 255);
01701 ret.G= (uint8)(uint)tmp;
01702 tmp= att.z; <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(tmp, 0, 255);
01703 ret.B= (uint8)(uint)tmp;
01704 tmp= att.w; <a class="code" href="namespaceNLMISC.html#a215">clamp</a>(tmp, 0, 255);
01705 ret.A= (uint8)(uint)tmp;
01706
01707 <font class="keywordflow">return</font> ret;
01708 }
01709
01710
01711 <font class="comment">// ***************************************************************************</font>
<a name="l01712"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#z631_6">01712</a> <a class="code" href="classNLMISC_1_1CUVW.html">NLMISC::CUVW</a> CMRMBuilder::attToUvw(<font class="keyword">const</font> CVectorH &att)<font class="keyword"> const</font>
01713 <font class="keyword"></font>{
01714 <font class="keywordflow">return</font> CUVW(att.x, att.y, att.z);
01715 }
01716
01717
01718 <font class="comment">// ***************************************************************************</font>
<a name="l01719"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#z631_7">01719</a> uint32 CMRMBuilder::buildMrmBaseMesh(<font class="keyword">const</font> CMesh::CMeshBuild &mbuild, CMRMMesh &baseMesh)
01720 {
01721 sint i,j,k;
01722 sint nFaces;
01723 sint attId;
01724 <font class="comment">// build the supported VertexFormat.</font>
01725 uint32 retVbFlags= CVertexBuffer::PositionFlag;
01726
01727
01728 <font class="comment">// reset the baseMesh.</font>
01729 baseMesh= CMRMMesh();
01730 <font class="comment">// reset Tmp.</font>
01731 <font class="keywordflow">for</font>(attId=0; attId<<a class="code" href="mrm__mesh_8h.html#a0">NL3D_MRM_MAX_ATTRIB</a>;attId++)
01732 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z631_11">_AttributeMap</a>[attId].clear();
01733
01734
01735 <font class="comment">// Compute number of attributes used by the MeshBuild.</font>
01736 <font class="comment">// ========================</font>
01737 <font class="comment">// Compute too </font>
01738 <font class="keywordflow">if</font>(mbuild.VertexFlags & CVertexBuffer::NormalFlag)
01739 {
01740 baseMesh.NumAttributes++;
01741 retVbFlags|= CVertexBuffer::NormalFlag;
01742 }
01743 <font class="keywordflow">if</font>(mbuild.VertexFlags & CVertexBuffer::PrimaryColorFlag)
01744 {
01745 baseMesh.NumAttributes++;
01746 retVbFlags|= CVertexBuffer::PrimaryColorFlag;
01747 }
01748 <font class="keywordflow">if</font>(mbuild.VertexFlags & CVertexBuffer::SecondaryColorFlag)
01749 {
01750 baseMesh.NumAttributes++;
01751 retVbFlags|= CVertexBuffer::SecondaryColorFlag;
01752 }
01753 <font class="keywordflow">for</font>(k=0; k<CVertexBuffer::MaxStage;k++)
01754 {
01755 uint flag=CVertexBuffer::TexCoord0Flag<<k;
01756 <font class="keywordflow">if</font>(mbuild.VertexFlags & flag)
01757 {
01758 baseMesh.NumAttributes++;
01759 retVbFlags|=flag;
01760 }
01761 }
01762 <a class="code" href="debug_8h.html#a6">nlassert</a>(baseMesh.NumAttributes<=<a class="code" href="mrm__mesh_8h.html#a0">NL3D_MRM_MAX_ATTRIB</a>);
01763
01764
01765 <font class="comment">// Fill basics: Vertices and Faces materials / index to vertices.</font>
01766 <font class="comment">// ========================</font>
01767 <font class="comment">// Just copy vertices.</font>
01768 baseMesh.Vertices= mbuild.Vertices;
01769 <font class="comment">// Just copy SkinWeights.</font>
01770 <font class="keywordflow">if</font>(_Skinned)
01771 baseMesh.SkinWeights= mbuild.SkinWeights;
01772 <font class="comment">// Just copy InterfaceLinks</font>
01773 <font class="keywordflow">if</font>(_HasMeshInterfaces)
01774 baseMesh.InterfaceLinks= mbuild.InterfaceLinks;
01775 <font class="comment">// Resize faces.</font>
01776 nFaces= mbuild.Faces.size();
01777 baseMesh.Faces.resize(nFaces);
01778 <font class="keywordflow">for</font>(i=0; i<nFaces; i++)
01779 {
01780 <font class="comment">// copy material Id.</font>
01781 baseMesh.Faces[i].MaterialId= mbuild.Faces[i].MaterialId;
01782 <font class="comment">// Copy Vertex index.</font>
01783 <font class="keywordflow">for</font>(j=0; j<3; j++)
01784 {
01785 baseMesh.Faces[i].Corner[j].Vertex= mbuild.Faces[i].Corner[j].Vertex;
01786 }
01787 }
01788
01789 <font class="comment">// Resolve attributes discontinuities and Fill attributes of the baseMesh.</font>
01790 <font class="comment">// ========================</font>
01791 <font class="comment">// For all corners.</font>
01792 <font class="keywordflow">for</font>(i=0; i<nFaces; i++)
01793 {
01794 <font class="keywordflow">for</font>(j=0; j<3; j++)
01795 {
01796 <font class="keyword">const</font> CMesh::CCorner &srcCorner= mbuild.Faces[i].Corner[j];
01797 CMRMCorner &destCorner= baseMesh.Faces[i].Corner[j];
01798 attId= 0;
01799
01800 <font class="comment">// For all activated attributes in mbuild, find/insert the attribute in the baseMesh.</font>
01801 <font class="comment">// NB: 2 attributes are said to be different if they have not the same value OR if they don't lie </font>
01802 <font class="comment">// on the same vertex. This is very important for MRM computing.</font>
01803 <font class="keywordflow">if</font>(mbuild.VertexFlags & CVertexBuffer::NormalFlag)
01804 {
01805 destCorner.Attributes[attId]= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z631_2">findInsertNormalInBaseMesh</a>(baseMesh, attId, destCorner.Vertex, srcCorner.Normal);
01806 attId++;
01807 }
01808 <font class="keywordflow">if</font>(mbuild.VertexFlags & CVertexBuffer::PrimaryColorFlag)
01809 {
01810 destCorner.Attributes[attId]= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z631_3">findInsertColorInBaseMesh</a>(baseMesh, attId, destCorner.Vertex, srcCorner.Color);
01811 attId++;
01812 }
01813 <font class="keywordflow">if</font>(mbuild.VertexFlags & CVertexBuffer::SecondaryColorFlag)
01814 {
01815 destCorner.Attributes[attId]= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z631_3">findInsertColorInBaseMesh</a>(baseMesh, attId, destCorner.Vertex, srcCorner.Specular);
01816 attId++;
01817 }
01818 <font class="keywordflow">for</font>(k=0; k<CVertexBuffer::MaxStage;k++)
01819 {
01820 <font class="keywordflow">if</font>(mbuild.VertexFlags & (CVertexBuffer::TexCoord0Flag<<k))
01821 {
01822 destCorner.Attributes[attId]= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z631_4">findInsertUvwInBaseMesh</a>(baseMesh, attId, destCorner.Vertex, srcCorner.Uvws[k]);
01823 attId++;
01824 }
01825 }
01826 }
01827 }
01828
01829
01830
01831 <font class="comment">// End. clear Tmp infos.</font>
01832 <font class="comment">// ========================</font>
01833 <font class="comment">// reset Tmp.</font>
01834 <font class="keywordflow">for</font>(attId=0; attId<<a class="code" href="mrm__mesh_8h.html#a0">NL3D_MRM_MAX_ATTRIB</a>;attId++)
01835 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z631_11">_AttributeMap</a>[attId].clear();
01836
01837 <font class="keywordflow">return</font> retVbFlags;
01838 }
01839
01840
01841
01842 <font class="comment">// ***************************************************************************</font>
<a name="l01843"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#z631_10">01843</a> CMesh::CSkinWeight CMRMBuilder::normalizeSkinWeight(<font class="keyword">const</font> CMesh::CSkinWeight &sw)<font class="keyword"> const</font>
01844 <font class="keyword"></font>{
01845 uint nbMats= 0;
01846 <font class="keyword">static</font> vector<CTmpVertexWeight> sws;
01847 sws.reserve(<a class="code" href="mesh_8h.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>);
01848 sws.clear();
01849
01850 <font class="comment">// For all weights of sw1.</font>
01851 uint i;
01852 <font class="keywordflow">for</font>(i=0; i<<a class="code" href="mesh_8h.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>; i++)
01853 {
01854 CTmpVertexWeight vw;
01855 vw.MatrixId= sw.MatrixId[i];
01856 vw.Weight= sw.Weights[i];
01857 <font class="comment">// if this weight is not null.</font>
01858 <font class="keywordflow">if</font>(vw.Weight>0)
01859 {
01860 <font class="comment">// add it to the list.</font>
01861 sws.push_back(vw);
01862 nbMats++;
01863 }
01864 }
01865
01866 <font class="comment">// sort by Weight decreasing order.</font>
01867 sort(sws.begin(), sws.end());
01868
01869
01870 <font class="comment">// Then output the result to the skinWeight, normalizing.</font>
01871 <font class="keywordtype">float</font> sumWeight=0;
01872 <font class="keywordflow">for</font>(i= 0; i<nbMats; i++)
01873 {
01874 sumWeight+= sws[i].Weight;
01875 }
01876
01877 CMesh::CSkinWeight ret;
01878 <font class="comment">// Fill only needed matrix (other are rested in CMesh::CSkinWeight ctor).</font>
01879 <font class="keywordflow">for</font>(i= 0; i<nbMats; i++)
01880 {
01881 ret.MatrixId[i]= sws[i].MatrixId;
01882 ret.Weights[i]= sws[i].Weight / sumWeight;
01883 }
01884
01885 <font class="keywordflow">return</font> ret;
01886 }
01887
01888
01889 <font class="comment">// ***************************************************************************</font>
<a name="l01890"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#z631_9">01890</a> <font class="keywordtype">void</font> CMRMBuilder::normalizeBaseMeshSkin(CMRMMesh &baseMesh)<font class="keyword"> const</font>
01891 <font class="keyword"></font>{
01892 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_5">_Skinned</a>);
01893
01894 <font class="keywordflow">for</font>(uint i=0; i<baseMesh.SkinWeights.size(); i++)
01895 {
01896 baseMesh.SkinWeights[i]= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z631_10">normalizeSkinWeight</a>(baseMesh.SkinWeights[i]);
01897 }
01898 }
01899
01900
01901
01902 <font class="comment">// ***************************************************************************</font>
<a name="l01903"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#z631_8">01903</a> <font class="keywordtype">void</font> CMRMBuilder::buildMeshBuildMrm(<font class="keyword">const</font> CMRMMeshFinal &finalMRM, CMeshMRMGeom::CMeshBuildMRM &mbuild, uint32 vbFlags, uint32 nbMats, <font class="keyword">const</font> CMesh::CMeshBuild &mb)
01904 {
01905 sint i,j,k;
01906 sint attId;
01907
01908 <font class="comment">// reset the mbuild.</font>
01909 mbuild= CMeshMRMGeom::CMeshBuildMRM();
01910 <font class="comment">// Setup VB.</font>
01911
01912 <font class="keywordtype">bool</font> useFormatExt = <font class="keyword">false</font>;
01913 <font class="comment">// Check wether there are texture coordinates with more than 2 compnents, which force us to use an extended vertex format</font>
01914 <font class="keywordflow">for</font> (k = 0; k < CVertexBuffer::MaxStage; ++k)
01915 {
01916 <font class="keywordflow">if</font> (
01917 (vbFlags & (CVertexBuffer::TexCoord0Flag << k))
01918 && mb.NumCoords[k] != 2)
01919 {
01920 useFormatExt = <font class="keyword">true</font>;
01921 <font class="keywordflow">break</font>;
01922 }
01923 }
01924
01925 uint numTexCoordUsed = 0;
01926
01927
01928 <font class="keywordflow">for</font> (k = 0; k < CVertexBuffer::MaxStage; ++k)
01929 {
01930 <font class="keywordflow">if</font> (vbFlags & (CVertexBuffer::TexCoord0Flag << k))
01931 {
01932 numTexCoordUsed = k;
01933 }
01934 }
01935
01936 <font class="keywordflow">if</font> (!useFormatExt)
01937 {
01938 <font class="comment">// setup standard format</font>
01939 mbuild.VBuffer.setVertexFormat(vbFlags);
01940 }
01941 <font class="keywordflow">else</font> <font class="comment">// setup extended format</font>
01942 {
01943 mbuild.VBuffer.clearValueEx();
01944 <font class="keywordflow">if</font> (vbFlags & CVertexBuffer::PositionFlag) mbuild.VBuffer.addValueEx(CVertexBuffer::Position, CVertexBuffer::Float3);
01945 <font class="keywordflow">if</font> (vbFlags & CVertexBuffer::NormalFlag) mbuild.VBuffer.addValueEx(CVertexBuffer::Normal, CVertexBuffer::Float3);
01946 <font class="keywordflow">if</font> (vbFlags & CVertexBuffer::PrimaryColorFlag) mbuild.VBuffer.addValueEx(CVertexBuffer::PrimaryColor, CVertexBuffer::UChar4);
01947 <font class="keywordflow">if</font> (vbFlags & CVertexBuffer::SecondaryColorFlag) mbuild.VBuffer.addValueEx(CVertexBuffer::SecondaryColor, CVertexBuffer::UChar4);
01948 <font class="keywordflow">if</font> (vbFlags & CVertexBuffer::WeightFlag) mbuild.VBuffer.addValueEx(CVertexBuffer::Weight, CVertexBuffer::Float4);
01949 <font class="keywordflow">if</font> (vbFlags & CVertexBuffer::PaletteSkinFlag) mbuild.VBuffer.addValueEx(CVertexBuffer::PaletteSkin, CVertexBuffer::UChar4);
01950 <font class="keywordflow">if</font> (vbFlags & CVertexBuffer::FogFlag) mbuild.VBuffer.addValueEx(CVertexBuffer::Fog, CVertexBuffer::Float1);
01951
01952 <font class="keywordflow">for</font> (k = 0; k < CVertexBuffer::MaxStage; ++k)
01953 {
01954 <font class="keywordflow">if</font> (vbFlags & (CVertexBuffer::TexCoord0Flag << k))
01955 {
01956 <font class="keywordflow">switch</font>(mb.NumCoords[k])
01957 {
01958 <font class="keywordflow">case</font> 2:
01959 mbuild.VBuffer.addValueEx((CVertexBuffer::TValue) (CVertexBuffer::TexCoord0 + k), CVertexBuffer::Float2);
01960 <font class="keywordflow">break</font>;
01961 <font class="keywordflow">case</font> 3:
01962 mbuild.VBuffer.addValueEx((CVertexBuffer::TValue) (CVertexBuffer::TexCoord0 + k), CVertexBuffer::Float3);
01963 <font class="keywordflow">break</font>;
01964 <font class="keywordflow">default</font>:
01965 <a class="code" href="debug_8h.html#a6">nlassert</a>(0);
01966 <font class="keywordflow">break</font>;
01967 }
01968 }
01969 }
01970 mbuild.VBuffer.initEx();
01971 }
01972
01973
01974
01975
01976 <font class="comment">// Setup the VertexBuffer.</font>
01977 <font class="comment">// ========================</font>
01978 <font class="comment">// resize the VB.</font>
01979 mbuild.VBuffer.setNumVertices(finalMRM.Wedges.size());
01980 <font class="comment">// Setup SkinWeights.</font>
01981 <font class="keywordflow">if</font>(_Skinned)
01982 mbuild.SkinWeights.resize(finalMRM.Wedges.size());
01983
01984 <font class="comment">// fill the VB.</font>
01985 <font class="keywordflow">for</font>(i=0; i<(sint)finalMRM.Wedges.size(); i++)
01986 {
01987 <font class="keyword">const</font> CMRMMeshFinal::CWedge &wedge= finalMRM.Wedges[i];
01988
01989 <font class="comment">// setup Vertex.</font>
01990 mbuild.VBuffer.setVertexCoord(i, wedge.Vertex);
01991
01992 <font class="comment">// seutp attributes.</font>
01993 attId= 0;
01994
01995 <font class="comment">// For all activated attributes in mbuild, retriev the attribute from the finalMRM.</font>
01996 <font class="keywordflow">if</font>(vbFlags & CVertexBuffer::NormalFlag)
01997 {
01998 mbuild.VBuffer.setNormalCoord(i, wedge.Attributes[attId] );
01999 attId++;
02000 }
02001 <font class="keywordflow">if</font>(vbFlags & CVertexBuffer::PrimaryColorFlag)
02002 {
02003 mbuild.VBuffer.setColor(i, <a class="code" href="classNL3D_1_1CMRMBuilder.html#z631_5">attToColor</a>(wedge.Attributes[attId]) );
02004 attId++;
02005 }
02006 <font class="keywordflow">if</font>(vbFlags & CVertexBuffer::SecondaryColorFlag)
02007 {
02008 mbuild.VBuffer.setSpecular(i, <a class="code" href="classNL3D_1_1CMRMBuilder.html#z631_5">attToColor</a>(wedge.Attributes[attId]) );
02009 attId++;
02010 }
02011 <font class="keywordflow">for</font>(k=0; k<CVertexBuffer::MaxStage;k++)
02012 {
02013 <font class="keywordflow">if</font>(vbFlags & (CVertexBuffer::TexCoord0Flag<<k))
02014 {
02015 <font class="keywordflow">switch</font>(mb.NumCoords[k])
02016 {
02017 <font class="keywordflow">case</font> 2:
02018 mbuild.VBuffer.setTexCoord(i, k, (CUV) <a class="code" href="classNL3D_1_1CMRMBuilder.html#z631_6">attToUvw</a>(wedge.Attributes[attId]) );
02019 <font class="keywordflow">break</font>;
02020 <font class="keywordflow">case</font> 3:
02021 {
02022 CUVW uvw = <a class="code" href="classNL3D_1_1CMRMBuilder.html#z631_6">attToUvw</a>(wedge.Attributes[attId]);
02023 mbuild.VBuffer.setValueFloat3Ex((CVertexBuffer::TValue) (CVertexBuffer::TexCoord0 + k), i, uvw.U, uvw.V, uvw.W);
02024 }
02025 <font class="keywordflow">break</font>;
02026 <font class="keywordflow">default</font>:
02027 <a class="code" href="debug_8h.html#a6">nlassert</a>(0);
02028 <font class="keywordflow">break</font>;
02029 }
02030 attId++;
02031 }
02032 }
02033
02034 <font class="comment">// Setup SkinWeights.</font>
02035 <font class="keywordflow">if</font>(_Skinned)
02036 {
02037 mbuild.SkinWeights[i]= wedge.VertexSkin;
02038 }
02039 }
02040
02041
02042 <font class="comment">// Build Lods.</font>
02043 <font class="comment">// ========================</font>
02044 <font class="comment">// resize</font>
02045 mbuild.Lods.resize(finalMRM.Lods.size());
02046 <font class="comment">// fill.</font>
02047 <font class="keywordflow">for</font>(i=0; i<(sint)finalMRM.Lods.size(); i++)
02048 {
02049 <font class="keyword">const</font> CMRMMeshFinal::CLod &srcLod= finalMRM.Lods[i];
02050 CMeshMRMGeom::CLod &destLod= mbuild.Lods[i];
02051
02052 <font class="comment">// Basic.</font>
02053 <font class="comment">//---------</font>
02054
02055 <font class="comment">// Copy NWedges infos.</font>
02056 destLod.NWedges= srcLod.NWedges;
02057 <font class="comment">// Copy Geomorphs infos.</font>
02058 destLod.Geomorphs= srcLod.Geomorphs;
02059
02060
02061 <font class="comment">// Reorder faces by rdrpass.</font>
02062 <font class="comment">//---------</font>
02063
02064 <font class="comment">// First count the number of faces used by this LOD for each material </font>
02065 vector<sint> matCount;
02066 <font class="comment">// resize, and reset to 0.</font>
02067 matCount.clear();
02068 matCount.resize(nbMats, 0);
02069 <font class="comment">// For each face of this Lods, incr the mat face counter.</font>
02070 <font class="keywordflow">for</font>(j= 0; j<(sint)srcLod.Faces.size(); j++)
02071 {
02072 sint matId= srcLod.Faces[j].MaterialId;
02073 <a class="code" href="debug_8h.html#a6">nlassert</a>(matId>=0);
02074 <a class="code" href="debug_8h.html#a6">nlassert</a>(matId<(sint)nbMats);
02075 <font class="comment">// increment the refcount of this material by this LOD.</font>
02076 matCount[matId]++;
02077 }
02078
02079 <font class="comment">// Then for each material not empty, create a rdrPass, and ref it for this material.</font>
02080 vector<sint> rdrPassIndex; <font class="comment">// material to rdrPass map.</font>
02081 rdrPassIndex.resize(nbMats);
02082 <font class="keywordflow">for</font>(j=0; j<(sint)nbMats; j++)
02083 {
02084 <font class="keywordflow">if</font>(matCount[j]==0)
02085 rdrPassIndex[j]= -1;
02086 <font class="keywordflow">else</font>
02087 {
02088 <font class="comment">// map material to rdrPass.</font>
02089 sint idRdrPass= destLod.RdrPass.size();
02090 rdrPassIndex[j]= idRdrPass;
02091 <font class="comment">// create a rdrPass.</font>
02092 destLod.RdrPass.push_back(CMeshMRMGeom::CRdrPass());
02093 <font class="comment">// assign the good materialId to this rdrPass.</font>
02094 destLod.RdrPass[idRdrPass].MaterialId= j;
02095 <font class="comment">// reserve the array of faces of this rdrPass.</font>
02096 destLod.RdrPass[idRdrPass].PBlock.reserveTri(matCount[j]);
02097 }
02098 }
02099
02100 <font class="comment">// Then for each face, add it to the good rdrPass of this Lod.</font>
02101 <font class="keywordflow">for</font>(j= 0; j<(sint)srcLod.Faces.size(); j++)
02102 {
02103 sint matId= srcLod.Faces[j].MaterialId;
02104 sint idRdrPass= rdrPassIndex[matId];
02105 <font class="comment">// add this face to the good rdrPass.</font>
02106 sint w0= srcLod.Faces[j].WedgeId[0];
02107 sint w1= srcLod.Faces[j].WedgeId[1];
02108 sint w2= srcLod.Faces[j].WedgeId[2];
02109 destLod.RdrPass[idRdrPass].PBlock.addTri(w0, w1, w2);
02110 }
02111
02112
02113 <font class="comment">// Build skin info for this Lod.</font>
02114 <font class="comment">//---------</font>
02115 <font class="keywordflow">for</font>(j=0; j<<a class="code" href="mesh_8h.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>; j++)
02116 {
02117 destLod.InfluencedVertices[j].clear();
02118 }
02119 destLod.MatrixInfluences.clear();
02120 <font class="keywordflow">if</font>(_Skinned)
02121 {
02122 <font class="comment">// This is the set which tell what wedge has already been inserted.</font>
02123 set<uint> wedgeInfSet;
02124
02125 <font class="comment">// First, build the list of vertices influenced by this Lod.</font>
02126 <font class="keywordflow">for</font>(j= 0; j<(sint)srcLod.Faces.size(); j++)
02127 {
02128 <font class="keywordflow">for</font>(k=0; k<3; k++)
02129 {
02130 sint wedgeId= srcLod.Faces[j].WedgeId[k];
02131 <font class="comment">// If it is a geomorph</font>
02132 <font class="keywordflow">if</font>(wedgeId<finalMRM.NGeomSpace)
02133 {
02134 <font class="comment">// add the start and end to the list (if not here). NB: wedgeId is both the id </font>
02135 <font class="comment">// of the dest wedge, and the id of the geomorph.</font>
02136 sint wedgeStartId= destLod.Geomorphs[wedgeId].Start;
02137 sint wedgeEndId= destLod.Geomorphs[wedgeId].End;
02138 uint nMatUsedStart= finalMRM.Wedges[wedgeStartId].NSkinMatUsed;
02139 uint nMatUsedEnd= finalMRM.Wedges[wedgeEndId].NSkinMatUsed;
02140
02141 <font class="comment">// if insertion in the set work, add to the good array.</font>
02142 <font class="keywordflow">if</font>( wedgeInfSet.insert(wedgeStartId).second )
02143 destLod.InfluencedVertices[nMatUsedStart-1].push_back(wedgeStartId);
02144 <font class="keywordflow">if</font>( wedgeInfSet.insert(wedgeEndId).second )
02145 destLod.InfluencedVertices[nMatUsedEnd-1].push_back(wedgeEndId);
02146 }
02147 <font class="keywordflow">else</font>
02148 {
02149 uint nMatUsed= finalMRM.Wedges[wedgeId].NSkinMatUsed;
02150
02151 <font class="comment">// just add this wedge to the list (if not here).</font>
02152 <font class="comment">// if insertion in the set work, add to the array.</font>
02153 <font class="keywordflow">if</font>( wedgeInfSet.insert(wedgeId).second )
02154 destLod.InfluencedVertices[nMatUsed-1].push_back(wedgeId);
02155 }
02156 }
02157 }
02158
02159 <font class="comment">// Optimisation: for better cache, sort the destLod.InfluencedVertices in increasing order.</font>
02160 <font class="keywordflow">for</font>(j=0; j<<a class="code" href="mesh_8h.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>; j++)
02161 {
02162 sort(destLod.InfluencedVertices[j].begin(), destLod.InfluencedVertices[j].end());
02163 }
02164
02165
02166 <font class="comment">// Then Build the MatrixInfluences array, for all thoses Influenced Vertices only.</font>
02167 <font class="comment">// This is the map MatrixId -> MatrixInfId.</font>
02168 map<uint, uint> matrixInfMap;
02169
02170 <font class="comment">// For all influenced vertices, flags matrix they use.</font>
02171 uint iSkinMat;
02172 <font class="keywordflow">for</font>(iSkinMat= 0; iSkinMat<<a class="code" href="mesh_8h.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>; iSkinMat++)
02173 {
02174 <font class="keywordflow">for</font>(j= 0; j<(sint)destLod.InfluencedVertices[iSkinMat].size(); j++)
02175 {
02176 uint wedgeId= destLod.InfluencedVertices[iSkinMat][j];
02177
02178 <font class="comment">// take the original wedge.</font>
02179 <font class="keyword">const</font> CMRMMeshFinal::CWedge &wedge= finalMRM.Wedges[wedgeId];
02180 <font class="comment">// For all matrix with not null influence...</font>
02181 <font class="keywordflow">for</font>(k= 0; k<<a class="code" href="mesh_8h.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>; k++)
02182 {
02183 <font class="keywordtype">float</font> matWeight= wedge.VertexSkin.Weights[k];
02184
02185 <font class="comment">// This check the validity of skin weights sort. If false, problem before in the algo.</font>
02186 <font class="keywordflow">if</font>((uint)k<iSkinMat+1)
02187 {
02188 <a class="code" href="debug_8h.html#a6">nlassert</a>( matWeight>0 );
02189 }
02190 <font class="keywordflow">else</font>
02191 {
02192 <a class="code" href="debug_8h.html#a6">nlassert</a>( matWeight==0 );
02193 }
02194 <font class="comment">// if not null influence.</font>
02195 <font class="keywordflow">if</font>(matWeight>0)
02196 {
02197 uint matId= wedge.VertexSkin.MatrixId[k];
02198
02199 <font class="comment">// search/insert the matrixInfId.</font>
02200 map<uint, uint>::iterator it= matrixInfMap.find(matId);
02201 <font class="keywordflow">if</font>( it==matrixInfMap.end() )
02202 {
02203 uint matInfId= destLod.MatrixInfluences.size();
02204 matrixInfMap.insert( make_pair(matId, matInfId) );
02205 <font class="comment">// create the new MatrixInfluence.</font>
02206 destLod.MatrixInfluences.push_back(matId);
02207 }
02208 }
02209 }
02210 }
02211 }
02212
02213 }
02214
02215 }
02216
02217 <font class="comment">// Indicate Skinning.</font>
02218 mbuild.Skinned= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_5">_Skinned</a>;
02219
02220
02221
02222 <font class="keywordtype">bool</font> useTgSpace = mb.MeshVertexProgram != NULL ? mb.MeshVertexProgram->needTangentSpace() : <font class="keyword">false</font>;
02223
02224 <font class="comment">// Construct Blend Shapes</font>
02226 <font class="comment"> mbuild.BlendShapes.resize (finalMRM.MRMBlendShapesFinals.size());</font>
02227 <font class="keywordflow">for</font> (k = 0; k < (sint)mbuild.BlendShapes.size(); ++k)
02228 {
02229 CBlendShape &rBS = mbuild.BlendShapes[k];
02230 sint32 nNbVertVB = finalMRM.Wedges.size();
02231 <font class="keywordtype">bool</font> bIsDeltaPos = <font class="keyword">false</font>;
02232 rBS.deltaPos.resize (nNbVertVB, CVector(0.0f,0.0f,0.0f));
02233 <font class="keywordtype">bool</font> bIsDeltaNorm = <font class="keyword">false</font>;
02234 rBS.deltaNorm.resize (nNbVertVB, CVector(0.0f,0.0f,0.0f));
02235 <font class="keywordtype">bool</font> bIsDeltaUV = <font class="keyword">false</font>;
02236 rBS.deltaUV.resize (nNbVertVB, CUV(0.0f,0.0f));
02237 <font class="keywordtype">bool</font> bIsDeltaCol = <font class="keyword">false</font>;
02238 rBS.deltaCol.resize (nNbVertVB, CRGBAF(0.0f,0.0f,0.0f,0.0f));
02239 <font class="keywordtype">bool</font> bIsDeltaTgSpace = <font class="keyword">false</font>;
02240 <font class="keywordflow">if</font> (useTgSpace)
02241 {
02242 rBS.deltaTgSpace.resize(nNbVertVB, CVector::Null);
02243 }
02244
02245 rBS.VertRefs.resize (nNbVertVB, 0xffffffff);
02246
02247 <font class="keywordflow">for</font> (i = 0; i < nNbVertVB; i++)
02248 {
02249 <font class="keyword">const</font> CMRMMeshFinal::CWedge &rWedgeRef = finalMRM.Wedges[i];
02250 <font class="keyword">const</font> CMRMMeshFinal::CWedge &rWedgeTar = finalMRM.MRMBlendShapesFinals[k].Wedges[i];
02251
02252 CVector delta = rWedgeTar.Vertex - rWedgeRef.Vertex;
02253 CVectorH attr;
02254
02255 <font class="keywordflow">if</font> (delta.norm() > 0.001f)
02256 {
02257 rBS.deltaPos[i] = delta;
02258 rBS.VertRefs[i] = i;
02259 bIsDeltaPos = <font class="keyword">true</font>;
02260 }
02261
02262 attId = 0;
02263 <font class="keywordflow">if</font> (vbFlags & CVertexBuffer::NormalFlag)
02264 {
02265 attr = rWedgeRef.Attributes[attId];
02266 CVector NormRef = CVector(attr.x, attr.y, attr.z);
02267 attr = rWedgeTar.Attributes[attId];
02268 CVector NormTar = CVector(attr.x, attr.y, attr.z);
02269 delta = NormTar - NormRef;
02270 <font class="keywordflow">if</font> (delta.norm() > 0.001f)
02271 {
02272 rBS.deltaNorm[i] = delta;
02273 rBS.VertRefs[i] = i;
02274 bIsDeltaNorm = <font class="keyword">true</font>;
02275 }
02276 attId++;
02277 }
02278
02279 <font class="keywordflow">if</font> (vbFlags & CVertexBuffer::PrimaryColorFlag)
02280 {
02281 attr = rWedgeRef.Attributes[attId];
02282 CRGBAF RGBARef = CRGBAF(attr.x/255.0f, attr.y/255.0f, attr.z/255.0f, attr.w/255.0f);
02283 attr = rWedgeTar.Attributes[attId];
02284 CRGBAF RGBATar = CRGBAF(attr.x/255.0f, attr.y/255.0f, attr.z/255.0f, attr.w/255.0f);
02285 CRGBAF deltaRGBA = RGBATar - RGBARef;
02286 <font class="keywordflow">if</font> ((deltaRGBA.R*deltaRGBA.R + deltaRGBA.G*deltaRGBA.G +
02287 deltaRGBA.B*deltaRGBA.B + deltaRGBA.A*deltaRGBA.A) > 0.0001f)
02288 {
02289 rBS.deltaCol[i] = deltaRGBA;
02290 rBS.VertRefs[i] = i;
02291 bIsDeltaCol = <font class="keyword">true</font>;
02292 }
02293 attId++;
02294 }
02295
02296 <font class="keywordflow">if</font> (vbFlags & CVertexBuffer::SecondaryColorFlag)
02297 { <font class="comment">// Nothing to do !</font>
02298 attId++;
02299 }
02300
02301 <font class="comment">// Do that only for the UV0</font>
02302 <font class="keywordflow">if</font> (vbFlags & CVertexBuffer::TexCoord0Flag)
02303 {
02304 attr = rWedgeRef.Attributes[attId];
02305 CUV UVRef = CUV(attr.x, attr.y);
02306 attr = rWedgeTar.Attributes[attId];
02307 CUV UVTar = CUV(attr.x, attr.y);
02308 CUV deltaUV = UVTar - UVRef;
02309 <font class="keywordflow">if</font> ((deltaUV.U*deltaUV.U + deltaUV.V*deltaUV.V) > 0.0001f)
02310 {
02311 rBS.deltaUV[i] = deltaUV;
02312 rBS.VertRefs[i] = i;
02313 bIsDeltaUV = <font class="keyword">true</font>;
02314 }
02315 attId++;
02316 }
02317
02318 <font class="keywordflow">if</font> (useTgSpace)
02319 {
02320 attr = rWedgeRef.Attributes[attId];
02321 CVector TgSpaceRef = CVector(attr.x, attr.y, attr.z);
02322 attr = rWedgeTar.Attributes[attId];
02323 CVector TgSpaceTar = CVector(attr.x, attr.y, attr.z);
02324 delta = TgSpaceTar - TgSpaceRef;
02325 <font class="keywordflow">if</font> (delta.norm() > 0.001f)
02326 {
02327 rBS.deltaTgSpace[i] = delta;
02328 rBS.VertRefs[i] = i;
02329 bIsDeltaTgSpace = <font class="keyword">true</font>;
02330 }
02331 attId++;
02332 }
02333
02334 } <font class="comment">// End of all vertices added in blend shape</font>
02335
02336 <font class="comment">// Delete unused items and calculate the number of vertex used (blended)</font>
02337
02338 sint32 nNbVertUsed = nNbVertVB;
02339 sint32 nDstPos = 0;
02340 <font class="keywordflow">for</font> (j = 0; j < nNbVertVB; ++j)
02341 {
02342 <font class="keywordflow">if</font> (rBS.VertRefs[j] == 0xffffffff) <font class="comment">// Is vertex UNused</font>
02343 {
02344 --nNbVertUsed;
02345 }
02346 <font class="keywordflow">else</font> <font class="comment">// Vertex used</font>
02347 {
02348 <font class="keywordflow">if</font> (nDstPos != j)
02349 {
02350 rBS.VertRefs[nDstPos] = rBS.VertRefs[j];
02351 rBS.deltaPos[nDstPos] = rBS.deltaPos[j];
02352 rBS.deltaNorm[nDstPos] = rBS.deltaNorm[j];
02353 rBS.deltaUV[nDstPos] = rBS.deltaUV[j];
02354 rBS.deltaCol[nDstPos] = rBS.deltaCol[j];
02355 <font class="keywordflow">if</font> (useTgSpace)
02356 {
02357 rBS.deltaTgSpace[nDstPos] = rBS.deltaTgSpace[j];
02358 }
02359 }
02360 ++nDstPos;
02361 }
02362 }
02363
02364 <font class="keywordflow">if</font> (bIsDeltaPos)
02365 rBS.deltaPos.resize (nNbVertUsed);
02366 <font class="keywordflow">else</font>
02367 rBS.deltaPos.resize (0);
02368
02369 <font class="keywordflow">if</font> (bIsDeltaNorm)
02370 rBS.deltaNorm.resize (nNbVertUsed);
02371 <font class="keywordflow">else</font>
02372 rBS.deltaNorm.resize (0);
02373
02374 <font class="keywordflow">if</font> (bIsDeltaUV)
02375 rBS.deltaUV.resize (nNbVertUsed);
02376 <font class="keywordflow">else</font>
02377 rBS.deltaUV.resize (0);
02378
02379 <font class="keywordflow">if</font> (bIsDeltaCol)
02380 rBS.deltaCol.resize (nNbVertUsed);
02381 <font class="keywordflow">else</font>
02382 rBS.deltaCol.resize (0);
02383
02384 <font class="keywordflow">if</font> (bIsDeltaTgSpace)
02385 rBS.deltaTgSpace.resize (nNbVertUsed);
02386 <font class="keywordflow">else</font>
02387 rBS.deltaTgSpace.resize (0);
02388
02389
02390 rBS.VertRefs.resize (nNbVertUsed);
02391
02392 }
02393 }
02394
02395 <font class="comment">// ***************************************************************************</font>
<a name="l02396"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#z630_0">02396</a> <font class="keywordtype">void</font> CMRMBuilder::buildBlendShapes (CMRMMesh& baseMesh,
02397 std::vector<CMesh::CMeshBuild*> &bsList, uint32 VertexFlags)
02398 {
02399 uint32 i, j, k, m, destIndex;
02400 uint32 attId;
02401 CVectorH vh;
02402 vector<CMRMBlendShape> &bsMeshes= baseMesh.BlendShapes;
02403
02404 bsMeshes.resize (bsList.size());
02405
02406 <font class="keywordflow">for</font> (i = 0; i < bsList.size(); ++i)
02407 {
02408 <font class="comment">// Construct a blend shape like a mrm mesh</font>
02409 <a class="code" href="debug_8h.html#a6">nlassert</a> (baseMesh.Vertices.size() == bsList[i]->Vertices.size());
02410 bsMeshes[i].Vertices.resize (baseMesh.Vertices.size());
02411 bsMeshes[i].Vertices = bsList[i]->Vertices;
02412
02413 bsMeshes[i].NumAttributes = baseMesh.NumAttributes;
02414 <font class="keywordflow">for</font> (j = 0; j < (uint32)bsMeshes[i].NumAttributes; ++j)
02415 bsMeshes[i].Attributes[j].resize(baseMesh.Attributes[j].size());
02416
02417 <font class="comment">// For all corners parse the faces (given by the baseMesh) and construct blend shape mrm meshes</font>
02418 <font class="keywordflow">for</font> (j = 0; j < baseMesh.Faces.size(); ++j)
02419 <font class="keywordflow">for</font> (k = 0; k < 3; ++k)
02420 {
02421 <font class="keyword">const</font> CMesh::CCorner &srcCorner = bsList[i]->Faces[j].Corner[k];
02422 CMRMCorner &neutralCorner = baseMesh.Faces[j].Corner[k];
02423
02424 attId= 0;
02425
02426 <font class="keywordflow">if</font> (VertexFlags & CVertexBuffer::NormalFlag)
02427 {
02428 destIndex = neutralCorner.Attributes[attId];
02429 vh.x = srcCorner.Normal.x;
02430 vh.y = srcCorner.Normal.y;
02431 vh.z = srcCorner.Normal.z;
02432 vh.w = 0.0f;
02433 bsMeshes[i].Attributes[attId].operator[](destIndex) = vh;
02434 attId++;
02435 }
02436 <font class="keywordflow">if</font> (VertexFlags & CVertexBuffer::PrimaryColorFlag)
02437 {
02438 destIndex = neutralCorner.Attributes[attId];
02439 vh.x = srcCorner.Color.R;
02440 vh.y = srcCorner.Color.G;
02441 vh.z = srcCorner.Color.B;
02442 vh.w = srcCorner.Color.A;
02443 bsMeshes[i].Attributes[attId].operator[](destIndex) = vh;
02444 attId++;
02445 }
02446 <font class="keywordflow">if</font> (VertexFlags & CVertexBuffer::SecondaryColorFlag)
02447 {
02448 destIndex = neutralCorner.Attributes[attId];
02449 vh.x = srcCorner.Specular.R;
02450 vh.y = srcCorner.Specular.G;
02451 vh.z = srcCorner.Specular.B;
02452 vh.w = srcCorner.Specular.A;
02453 bsMeshes[i].Attributes[attId].operator[](destIndex) = vh;
02454 attId++;
02455 }
02456 <font class="keywordflow">for</font> (m = 0; m < CVertexBuffer::MaxStage; ++m)
02457 {
02458 <font class="keywordflow">if</font> (VertexFlags & (CVertexBuffer::TexCoord0Flag<<m))
02459 {
02460 destIndex = neutralCorner.Attributes[attId];
02461 vh.x = srcCorner.Uvws[m].U;
02462 vh.y = srcCorner.Uvws[m].V;
02463 vh.z = srcCorner.Uvws[m].W;
02464 vh.w = 0.0f;
02465 bsMeshes[i].Attributes[attId].operator[](destIndex) = vh;
02466 attId++;
02467 }
02468 }
02469 }
02470 }
02471 }
02472
02473
02474 <font class="comment">// ***************************************************************************</font>
<a name="l02475"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#a1">02475</a> <font class="keywordtype">void</font> CMRMBuilder::compileMRM(<font class="keyword">const</font> CMesh::CMeshBuild &mbuild, std::vector<CMesh::CMeshBuild*> &bsList,
02476 <font class="keyword">const</font> CMRMParameters &<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>, CMeshMRMGeom::CMeshBuildMRM &mrmMesh,
02477 uint numMaxMaterial)
02478 {
02479 <font class="comment">// Temp data.</font>
02480 CMRMMesh baseMesh;
02481 vector<CMRMMeshGeom> lodMeshs;
02482 CMRMMeshFinal finalMRM;
02483 vector<CMRMMeshFinal> finalBsMRM;
02484 uint32 vbFlags;
02485
02486
02487 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.DistanceFinest>=0);
02488 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.DistanceMiddle > <a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.DistanceFinest);
02489 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.DistanceCoarsest > <a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.DistanceMiddle);
02490
02491
02492 <font class="comment">// Copy some parameters.</font>
02493 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_6">_SkinReduction</a>= <a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.SkinReduction;
02494
02495 <font class="comment">// Skinning??</font>
02496 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_5">_Skinned</a>= ((mbuild.VertexFlags & CVertexBuffer::PaletteSkinFlag)==CVertexBuffer::PaletteSkinFlag);
02497 <font class="comment">// Skinning is OK only if SkinWeights are of same size as vertices.</font>
02498 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_5">_Skinned</a>= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z624_5">_Skinned</a> && ( mbuild.Vertices.size()==mbuild.SkinWeights.size() );
02499
02500 <font class="comment">// MeshInterface setuped ?</font>
02501 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z628_1">_HasMeshInterfaces</a>= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z628_0">buildMRMSewingMeshes</a>(mbuild, <a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.NLods, <a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.Divisor);
02502
02503 <font class="comment">// from mbuild, build an internal MRM mesh representation.</font>
02504 <font class="comment">// vbFlags returned is the VBuffer format supported by CMRMBuilder.</font>
02505 <font class="comment">// NB: skinning is removed because skinning is made in software in CMeshMRMGeom.</font>
02506 vbFlags= <a class="code" href="classNL3D_1_1CMRMBuilder.html#z631_7">buildMrmBaseMesh</a>(mbuild, baseMesh);
02507
02508 <font class="comment">// Construct all blend shapes in the same way we have constructed the basemesh mrm</font>
02509 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z630_0">buildBlendShapes</a> (baseMesh, bsList, vbFlags);
02510
02511 <font class="comment">// If skinned, must ensure that skin weights have weights in ascending order.</font>
02512 <font class="keywordflow">if</font>(_Skinned)
02513 {
02514 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z631_9">normalizeBaseMeshSkin</a>(baseMesh);
02515 }
02516
02517 <font class="comment">// from this baseMesh, builds all LODs of the MRM, with geomorph info. NB: vertices/wedges are duplicated.</font>
02518 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z630_1">buildAllLods</a> ( baseMesh, lodMeshs, <a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.NLods, <a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.Divisor );
02519
02520 <font class="comment">// From this array of LOD, build a finalMRM, by regrouping identical vertices/wedges, and compute index geomorphs.</font>
02521 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z630_2">buildFinalMRM</a>(lodMeshs, finalMRM);
02522
02523 <font class="comment">// From this finalMRM, build output: a CMeshBuildMRM.</font>
02524 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z631_8">buildMeshBuildMrm</a>(finalMRM, mrmMesh, vbFlags, numMaxMaterial, mbuild);
02525
02526 <font class="comment">// Copy degradation control params.</font>
02527 mrmMesh.DistanceFinest= <a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.DistanceFinest;
02528 mrmMesh.DistanceMiddle= <a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.DistanceMiddle;
02529 mrmMesh.DistanceCoarsest= <a class="code" href="driver__opengl__extension__def_8h.html#a357">params</a>.DistanceCoarsest;
02530 }
02531
02532
02533 <font class="comment">// ***************************************************************************</font>
02534 <font class="comment">// ***************************************************************************</font>
02535 <font class="comment">// MRM Interface system</font>
02536 <font class="comment">// ***************************************************************************</font>
02537 <font class="comment">// ***************************************************************************</font>
02538
02539 <font class="comment">// ***************************************************************************</font>
<a name="l02540"></a><a class="code" href="classNL3D_1_1CMRMBuilder.html#z628_0">02540</a> <font class="keywordtype">bool</font> CMRMBuilder::buildMRMSewingMeshes(<font class="keyword">const</font> CMesh::CMeshBuild &mbuild, uint nWantedLods, uint divisor)
02541 {
02542 <a class="code" href="debug_8h.html#a6">nlassert</a>(nWantedLods>=1);
02543 <a class="code" href="debug_8h.html#a6">nlassert</a>(divisor>=1);
02544 <font class="keywordflow">if</font>(mbuild.Interfaces.size()==0)
02545 <font class="keywordflow">return</font> <font class="keyword">false</font>;
02546 <font class="comment">// must have same size</font>
02547 <font class="keywordflow">if</font>(mbuild.InterfaceLinks.size()!=mbuild.Vertices.size())
02548 <font class="keywordflow">return</font> <font class="keyword">false</font>;
02549
02550 <font class="comment">// **** For each interface, MRM-ize it and store.</font>
02551 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z628_2">_SewingMeshes</a>.resize(mbuild.Interfaces.size());
02552 <font class="keywordflow">for</font>(uint i=0;i<mbuild.Interfaces.size();i++)
02553 {
02554 <a class="code" href="classNL3D_1_1CMRMBuilder.html#z628_2">_SewingMeshes</a>[i].build(mbuild.Interfaces[i], nWantedLods, divisor);
02555 }
02556
02557
02558 <font class="keywordflow">return</font> <font class="keyword">true</font>;
02559 }
02560
02561
02562 } <font class="comment">// NL3D</font>
</pre></div>
<!-- footer -->
<BR><FONT Size=+5> </FONT>
</TD>
<TD WIDTH=15><IMG SRC=/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
</TR>
</TABLE>
</BODY>
</HTML>
|