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<hr><h1>mesh_skin_manager.cpp</h1><a href="mesh__skin__manager_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="mesh__skin__manager_8h.html">3d/mesh_skin_manager.h</a>"</font>
00029 
00030 
00031 <font class="keyword">namespace </font>NL3D 
00032 {
00033 
00034 
00035 <font class="comment">// ***************************************************************************</font>
<a name="l00036"></a><a class="code" href="classNL3D_1_1CMeshSkinManager.html#a0">00036</a> CMeshSkinManager::CMeshSkinManager()
00037 {
00038         <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o2">_Enabled</a>= <font class="keyword">false</font>;
00039         <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o3">_VertexFormat</a>= 0;
00040         <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o4">_VertexSize</a>= 0;
00041         <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o5">_MaxVertices</a>= 0;
00042         <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o6">_CurentVBHard</a>= 0;
00043 }
00044 <font class="comment">// ***************************************************************************</font>
<a name="l00045"></a><a class="code" href="classNL3D_1_1CMeshSkinManager.html#a1">00045</a> CMeshSkinManager::~CMeshSkinManager()
00046 {
00047         <a class="code" href="classNL3D_1_1CMeshSkinManager.html#z584_1">release</a>();
00048 }
00049 
00050 <font class="comment">// ***************************************************************************</font>
<a name="l00051"></a><a class="code" href="classNL3D_1_1CMeshSkinManager.html#z584_0">00051</a> <font class="keywordtype">void</font>                    CMeshSkinManager::init(IDriver *driver, <a class="code" href="types__nl_8h.html#a14">uint</a> vertexFormat, <a class="code" href="types__nl_8h.html#a14">uint</a> maxVertices)
00052 {
00053         <a class="code" href="debug_8h.html#a6">nlassert</a>(driver);
00054         <font class="comment">// clean before.</font>
00055         <a class="code" href="classNL3D_1_1CMeshSkinManager.html#z584_1">release</a>();
00056 
00057         <font class="comment">// setup, =&gt; correct for possible release below</font>
00058         <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o0">_Driver</a>= driver;
00059 
00060         <font class="comment">// a dummy VB, for easy setup</font>
00061         CVertexBuffer   vb;
00062         vb.setVertexFormat(vertexFormat);
00063 
00064         <font class="comment">// create the VBHard, if possible</font>
00065         <font class="keywordflow">for</font>(<a class="code" href="types__nl_8h.html#a14">uint</a> i=0;i&lt;<a class="code" href="classNL3D_1_1CMeshSkinManager.html#u1u0">NumVBHard</a>;i++)
00066         {
00067                 <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o1">_VBHard</a>[i]= <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o0">_Driver</a>-&gt;createVertexBufferHard(vb.getVertexFormat(), vb.getValueTypePointer(), maxVertices, IDriver::VBHardAGP);
00068                 <font class="comment">// if filas, release all, and quit</font>
00069                 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CMeshSkinManager.html#o1">_VBHard</a>[i]==NULL)
00070                 {
00071                         <a class="code" href="classNL3D_1_1CMeshSkinManager.html#z584_1">release</a>();
00072                         <font class="keywordflow">return</font>;
00073                 }
00074         }
00075 
00076         <font class="comment">// init misc</font>
00077         <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o2">_Enabled</a>= <font class="keyword">true</font>;
00078         <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o3">_VertexFormat</a>= vb.getVertexFormat();
00079         <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o4">_VertexSize</a>= vb.getVertexSize();
00080         <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o5">_MaxVertices</a>= maxVertices;
00081         <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o6">_CurentVBHard</a>= 0;
00082 }
00083 <font class="comment">// ***************************************************************************</font>
<a name="l00084"></a><a class="code" href="classNL3D_1_1CMeshSkinManager.html#z584_1">00084</a> <font class="keywordtype">void</font>                    CMeshSkinManager::release()
00085 {
00086         <font class="comment">// release driver/VBHard</font>
00087         <font class="keywordflow">if</font>(_Driver)
00088         {
00089                 <font class="keywordflow">for</font>(<a class="code" href="types__nl_8h.html#a14">uint</a> i=0;i&lt;<a class="code" href="classNL3D_1_1CMeshSkinManager.html#u1u0">NumVBHard</a>;i++)
00090                 {
00091                         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CMeshSkinManager.html#o1">_VBHard</a>[i])
00092                                 <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o0">_Driver</a>-&gt;deleteVertexBufferHard(<a class="code" href="classNL3D_1_1CMeshSkinManager.html#o1">_VBHard</a>[i]);
00093                         <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o1">_VBHard</a>[i]= NULL;
00094                 }
00095                 <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o0">_Driver</a>= NULL;
00096         }
00097 
00098         <font class="comment">// misc</font>
00099         <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o2">_Enabled</a>= <font class="keyword">false</font>;
00100         <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o3">_VertexFormat</a>= 0;
00101         <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o4">_VertexSize</a>= 0;
00102         <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o5">_MaxVertices</a>= 0;
00103         <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o6">_CurentVBHard</a>= 0;
00104 }
00105 <font class="comment">// ***************************************************************************</font>
<a name="l00106"></a><a class="code" href="classNL3D_1_1CMeshSkinManager.html#z585_0">00106</a> <a class="code" href="types__nl_8h.html#a6">uint8</a>                   *CMeshSkinManager::lock()
00107 {
00108         <font class="keywordflow">return</font>  (<a class="code" href="types__nl_8h.html#a6">uint8</a>*)<a class="code" href="classNL3D_1_1CMeshSkinManager.html#o1">_VBHard</a>[<a class="code" href="classNL3D_1_1CMeshSkinManager.html#o6">_CurentVBHard</a>]-&gt;lock();
00109 }
00110 <font class="comment">// ***************************************************************************</font>
<a name="l00111"></a><a class="code" href="classNL3D_1_1CMeshSkinManager.html#z585_1">00111</a> <font class="keywordtype">void</font>                    CMeshSkinManager::unlock(<a class="code" href="types__nl_8h.html#a14">uint</a> numVertices)
00112 {
00113         <font class="comment">// ATI: release only vertices used.</font>
00114         <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o1">_VBHard</a>[<a class="code" href="classNL3D_1_1CMeshSkinManager.html#o6">_CurentVBHard</a>]-&gt;unlock(0, numVertices);
00115 }
00116 <font class="comment">// ***************************************************************************</font>
<a name="l00117"></a><a class="code" href="classNL3D_1_1CMeshSkinManager.html#z585_2">00117</a> <font class="keywordtype">void</font>                    CMeshSkinManager::activate()
00118 {
00119         <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o0">_Driver</a>-&gt;activeVertexBufferHard(<a class="code" href="classNL3D_1_1CMeshSkinManager.html#o1">_VBHard</a>[<a class="code" href="classNL3D_1_1CMeshSkinManager.html#o6">_CurentVBHard</a>]);
00120 }
00121 <font class="comment">// ***************************************************************************</font>
<a name="l00122"></a><a class="code" href="classNL3D_1_1CMeshSkinManager.html#z585_3">00122</a> <font class="keywordtype">void</font>                    CMeshSkinManager::swapVBHard()
00123 {
00124         <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o6">_CurentVBHard</a>++;
00125         <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o6">_CurentVBHard</a>= <a class="code" href="classNL3D_1_1CMeshSkinManager.html#o6">_CurentVBHard</a>%<a class="code" href="classNL3D_1_1CMeshSkinManager.html#u1u0">NumVBHard</a>;
00126 }
00127 
00128 
00129 } <font class="comment">// NL3D</font>
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